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What should I do with this full simulation cube

Started by Agent Silence, 05 October 2014 - 04:51 PM
Agent Silence #1
Posted 05 October 2014 - 06:51 PM
I made this 3x3x3 hollow chamber made of only monitors to create a simulation box. I need your help to figure out what am I going to do with this box. Maybe increase the size to 5x5x5 and use CCsensors to detect your position, and have a command block connected to teleport you to the middle every time you move, so I could make an rpg type game. Anyway, there is a screenshot below, and you can post your ideas in the comment section. Thanks in advance

Saldor010 #2
Posted 05 October 2014 - 07:55 PM
… Virtual Reality anyone..? :o/>
Agent Silence #3
Posted 05 October 2014 - 07:58 PM
… Virtual Reality anyone..? :o/>
I actually got this idea while my sister was watching SAO lol
TurtleHunter #4
Posted 07 October 2014 - 01:48 AM
Minecraft in Minecraft?
elfin8er #5
Posted 08 October 2014 - 03:07 AM
It'd be kinda cool to mix this with that Google Glass peripheral. I forget what it's called though :/
Agent Silence #6
Posted 08 October 2014 - 05:50 AM
It'd be kinda cool to mix this with that Google Glass peripheral. I forget what it's called though :/
OpenPeripheral Addons!
I could totally do that!
have scare scenes and stuff!
OOH
MAYBE A DUNGEON CRAWLER!
cdel #7
Posted 08 October 2014 - 09:49 AM
maybe you could use the "spider tracking" method and replace the bottom monitors with pressure plates in order to track the players movement.
oeed #8
Posted 09 October 2014 - 09:52 AM
If you try to do anything 3D-ish, make sure you set the text scale to the lowest possible value for maximum awesomeness!
TheOddByte #9
Posted 09 October 2014 - 01:03 PM
I like the idea of a dungeon crawler! :D/>
Also follow oeed's suggestion, use the lowest text scale so you can get the best graphics possible
Agent Silence #10
Posted 09 October 2014 - 10:18 PM
i used 0.5 text scale and 5 monitors per side
its around 1500 pixels estimated

maybe you could use the "spider tracking" method and replace the bottom monitors with pressure plates in order to track the players movement.
I have OpenCCsensors for that!

MORE BRAINSTORMING :

Maybe I could make a 3D Simulation API?

And mouse tracking with a sensor

and a virtual virtual synthetic lighting system :D/>
SGunner2014 #11
Posted 09 October 2014 - 10:42 PM
Wow, this sounds awesome. Can't wait to see it working!

- Sam
Win7yes #12
Posted 14 October 2014 - 01:24 AM
I like the idea of a 3D Simulation API. You could make games like Minecraft xD
Or you could replicate those Motion Gaming Rigs from The Sims 4 and put a 3D BlicBlock in there xD
Hastumer #13
Posted 31 October 2014 - 12:52 PM
Idk but when anyone could program you some peripherals: he could program you a pressure monitor so you can get the input with bundled cables in your computer to detect where the player is and then tp him back!
Xenthera #14
Posted 02 November 2014 - 07:43 PM
Dude, this is an awesome idea. If you write a framework, i'll definitely give a shot at making something with it.
Agent Silence #15
Posted 03 November 2014 - 05:53 PM
The only problem is it wouldntbe practical because it wouldnt be able to detect the right sides each time
bigbrainiac10 #16
Posted 03 November 2014 - 06:11 PM
I may be wrong but I think you can track mouse movement and direction facing with OpenCCSensors
Agent Silence #17
Posted 03 November 2014 - 06:50 PM
I may be wrong but I think you can track mouse movement and direction facing with OpenCCSensors
You can but this wouldnt work on a full 3d simulated game
Because in a 3D game you can look all directions.
Think of standing in a simulated allyway.
Edited on 03 November 2014 - 05:51 PM
bigbrainiac10 #18
Posted 03 November 2014 - 07:20 PM
I may be wrong but I think you can track mouse movement and direction facing with OpenCCSensors
You can but this wouldnt work on a full 3d simulated game
Because in a 3D game you can look all directions.
Think of standing in a simulated allyway.

Didn't think about it like that, that's unfortunate.
Agent Silence #19
Posted 04 November 2014 - 01:40 AM
I just thought of something.
If I was to use ccLights2, I could both detect the sides and have a whopping 2560x1440 pixels per side, along with every color available and full mouse detection. I have so much pixels that I could basically create anything I choose. So I could make a game that recreates minecraft fully, in lua, in computercraft, in minecraft that uses java. Mind Blown.
bigbrainiac10 #20
Posted 04 November 2014 - 11:52 PM
So, do you accept the challenge? ;)/>
TurtleHunter #21
Posted 05 November 2014 - 01:16 AM
So, do you accept the challenge? ;)/>
JVML-JIt anyone?
Agent Silence #22
Posted 05 November 2014 - 02:56 AM
So, do you accept the challenge? ;)/>
It would be difficult because I would need good knowledge of math, and being 7th grade, I don't know alot methods of algebra like cosine and sine. Not even mentioning algrebraic geometry
Edited on 05 November 2014 - 02:00 AM
Creator #23
Posted 19 April 2015 - 08:52 AM
This is amazing. I would really love to help when I get less busy ;)/> *cough* OmniOS *cough*
SpencerBeige #24
Posted 25 June 2015 - 12:34 AM
well. i'm working on my own. i know it's cheaty to steal the idea, but i really like the idea ;p
HydroNitrogen #25
Posted 26 June 2015 - 07:13 PM
Create a simple race game or something with VR
Lego Stax #26
Posted 07 September 2015 - 03:55 AM
…I don't know alot methods of algebra like cosine and sine. Not even mentioning algrebraic geometry

Here's a basic concept of 3D rendering.
funzrey_ #27
Posted 18 September 2015 - 10:26 PM
Oh my! So many ideas, I'll create this in my own world and see if I can come up with anything.
Agent Silence #28
Posted 21 December 2015 - 09:10 AM
I hate to necro, but I have made a little code snippet that can help with finding the orientation of the player.

http://pastebin.com/PqhnT71u

It works by displaying boxes that you match to the correct sides.
justync7 #29
Posted 23 December 2015 - 05:28 AM
I hate to necro, but I have made a little code snippet that can help with finding the orientation of the player.

http://pastebin.com/PqhnT71u

It works by displaying boxes that you match to the correct sides.
With these new characters in the beta and max resolution monitors you could execute this even better. So many opportunities!
TYKUHN2 #30
Posted 23 December 2015 - 05:01 PM
You mentioned you didn't know much about math… so if you still don't have a renderer done you can try the Surface API
Creator #31
Posted 23 December 2015 - 08:31 PM
I have an idea for this. With the new 3D game engine I am working on, I can have 5 cameras (front, back, right, left, up) that render the same world from different angles.

PS: This is not an empty project, I have already started it.
Luca_S #32
Posted 27 December 2015 - 07:54 PM
If you do it in CC 1.76 you should use the blittle api
Creeper9207 #33
Posted 28 December 2015 - 12:55 AM
heres the thing, the sensor from openperipherals can get ANY data about a player, even rotation and coordinates! (relative to computer) so, with that, use the box like that! or, use the terminal glasses with it to make a hololens
Agent Silence #34
Posted 01 January 2016 - 02:20 AM
heres the thing, the sensor from openperipherals can get ANY data about a player, even rotation and coordinates! (relative to computer) so, with that, use the box like that! or, use the terminal glasses with it to make a hololens
Oh! I thought they removed it. I probably used the OpenCCSensors "Sensor" block instead of the OpenPeripherals "Sensor" block. With OpenPeripheral Addons you could add HUD. Maybe, using the rotation detection and terminal glasses, you could create a hololens-type screen effect that displays an image on a certain block, or create effects to simulate a block even. It would be fun having 3D objects flying inside the box. Maybe we can assemble a team to work on this?