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ComputerCraft 1.65

Started by dan200, 09 October 2014 - 09:40 PM
dan200 #1
Posted 09 October 2014 - 11:40 PM
Is out. It fixes a few bugs, get it:

http://www.computercraft.info/2014/10/09/computercraft-1-65/
Agoldfish #2
Posted 09 October 2014 - 11:52 PM
Cool, cool. Thanks.
gaec #3
Posted 15 October 2014 - 06:07 AM
Please add Wearables (like the terminal Glasses in openperipherals). And Update to Minecraft 1.8!
MKlegoman357 #4
Posted 17 October 2014 - 02:20 PM
Please add Wearables (like the terminal Glasses in openperipherals). And Update to Minecraft 1.8!

ComputerCraft needs Forge to work in Minecraft and Forge hasn't updated to 1.8 yet.
ShadowPhantom #5
Posted 15 November 2014 - 12:03 PM
The command turtle.getItemDetail() should also return the numeric ID and not only the string ID.

If we got the numeric ID it would work fine with the terminal glass bridge addIcon command.
theoriginalbit #6
Posted 15 November 2014 - 12:09 PM
The command turtle.getItemDetail() should also return the numeric ID and not only the string ID.

If we got the numeric ID it would work fine with the terminal glass bridge addIcon command.
there is no 'numeric ID' anymore, well there is but it's internal. the string ID is the mod ID + name. As for getting it to work with the addIcon function, I'm not completely sure how you're managing to even do that, OpenPeripheral isn't updated for the latest Minecraft/ComputerCraft, and when it does that ID will definitely change to a string ID like Minecraft has done.
Dragon53535 #7
Posted 15 November 2014 - 03:04 PM
The command turtle.getItemDetail() should also return the numeric ID and not only the string ID.

If we got the numeric ID it would work fine with the terminal glass bridge addIcon command.
turtle.getItemDetail() was never implemented before because Dan thought that the numeric ID was never really "shown" to players (computercraft is about what the users can already see and feel, rather than something in the games code side. like the id's)(Also, don't exactly quote me on this, i'm paraphrasing and i'm sure Dan would have problems :P/>), however with the addition of command blocks, they use the same format that this uses now.

-snip-
I haven't changed my policy on "fourth wall" breaking functions. I did, and still do, consider ID numbers as an internal implementation detail of the game not to be exposed to the game (not to mention the variability between installs/servers). However, the new block names are much friendlier, and *are* already exposed to the user in vanilla minecraft via command blocks.
Edited on 15 November 2014 - 02:07 PM
TheComputadude #8
Posted 12 January 2015 - 01:20 AM
Hello, I have no idea how this forum works, so i'm posting this here out of my noobness. Anyway I was curious if you allow modding of this mod, and the possibility of putting it up for download (not at all for sale, and giving 100% credit to the makers of computercraft) just for fun.
Lyqyd #9
Posted 12 January 2015 - 07:46 AM
From the (outdated) thread on the Minecraft Forums, at the bottom of the spoiler:

LICENSE
I authorise and encourage people to create and distribute lua programs for ComputerCraft however they see fit (try the forums at computercraft.info!). I also give permission for ComputerCraft to be included in any and all mod packs, provided that the ComputerCraft files are included completely unmodified. If you include ComputerCraft in a popular modpack, please consider donating to the development of the mod.

(emphasis mine)