1 posts
Posted 19 October 2014 - 01:20 PM
VERSION:CC1.65, I'm on the ATL launcher in my own modpack with a large collection of mods. I am also using Sphax64x The ascii.png file is fixed for CC. I have only tested on SMP.DESCRIPTION:Sometimes when I enter my base (specifically by teleporting) I get a light blue screen and my client crashes with the following report:
http://pastebin.com/W0zjx62NThe crash only occurs sometimes and only when I have my program running
My program is a simple program that updates a monitor based on readings from a reactor. The update happens every 5 seconds which fits the probability of a crash.
REPRODUCTION STEPS:I managed to reproduce the crash by having a monitor update with regular intervals and teleporting into the area (I use vanilla teleport mechanics). The crash ONLY happens if there is a monitor being updated in the area. A monitor simply standing there or a monitor with frozen text on it is not affected. The monitor I've been testing on is 3x3 blocks.
6 posts
Posted 23 October 2014 - 08:17 AM
I have the same issue with a custom made modpack.
This in my crash report:
http://pastebin.com/smNyPX3Pand this is the program:
http://pastebin.com/8Arm47SXThe layout is an advanced computer with a directly conneted reactor computer port back and a cable at left connected to an advanced monitor. At right there is a drive with a floppy where the startup program reside.
3 posts
Posted 17 November 2014 - 03:15 AM
lot of people have the same rendering issue with the monitor on my server
java report:
http://pastebin.com/NgPT74aG
7083 posts
Location
Tasmania (AU)
Posted 17 November 2014 - 07:21 AM
smeme, your issue is different to that reported by the other guys in this thread - it's caused by a buggy video card driver from ATI.
Some users can sort it by installing updated drivers (making sure they get a driver pack which installs the most up-to-date driver for their card - often a legacy pack is required), but for some chipsets, ATI never released a fix at all.
3790 posts
Location
Lincoln, Nebraska
Posted 17 November 2014 - 08:02 PM
That error is definitely a driver issue, which we can't help with. Check with your graphics card manufacturer (likely AMD if I'm correct). There's probably an updated version for you.
45 posts
Posted 19 November 2014 - 06:06 PM
I have the same issues :
http://pastebin.com/MxfVQT5f <– never expire pastebin
59 posts
Posted 19 November 2014 - 11:07 PM
I have been experiencing this as well but have a few different errors that have been generated. Here are some of the logs I've been able to collect.
http://pastebin.com/1LqSN038http://pastebin.com/Tb4STBLbhttp://pastebin.com/RfTMzV5Mhttp://pastebin.com/14ZTabky
45 posts
Posted 20 November 2014 - 12:06 AM
It's the monitor, the problem. I think I will disable CC Monitors until the bugs will be fixed.
3790 posts
Location
Lincoln, Nebraska
Posted 20 November 2014 - 03:45 PM
I have been experiencing this as well but have a few different errors that have been generated. Here are some of the logs I've been able to collect.
http://pastebin.com/1LqSN038http://pastebin.com/Tb4STBLbhttp://pastebin.com/RfTMzV5Mhttp://pastebin.com/14ZTabky
Second and fourth errors seem to occur when you broke or resized the monitor.
First error is likely having issues rendering the items on the monitor.
Third error is some sort of error trying to write to the NBT data of that monitor.
Not sure why you're having multiple errors, and so often.
18 posts
Location
Provo, Utah
Posted 30 December 2014 - 07:17 PM
Any fix for this monitor problem yet?
3790 posts
Location
Lincoln, Nebraska
Posted 30 December 2014 - 09:14 PM
Not as of yet. I suspect we'll need to wait until Dan updates ComputerCraft before we have a fix for this.
1 posts
Posted 21 January 2015 - 10:50 PM
Hello, I have exactly the same problem.
Log pastebin:
http://pastebin.com/5VP0SpUmI use the mod Enhanced Portals 3 to teleport me as soon as I get close to the screen, I get the error and the customer closes immediately. The server itself does not display any error.
I tried to move the monitor a few blocks but nothing changes.
I use Enhanced Portals 3 v3.0.10, ComputerCraft v1.65 and 10.13.2.1286 Forge.
All these mods are up to date.
Note that I did not crash by using the / tp to the coordinates of the screen but I crash with the portal has a few blocks from the monitor.
Thank you to fix this bug.
524 posts
Location
Cambridge, England
Posted 31 January 2015 - 02:40 PM
Fixed in CC 1.66