Sorry for this.. i didnt test on 1.65 and found out it works… Sorry for the report. (Topic is reported for removal)
SpoilerEdit: of course i forgot the version
Version: CC [1.64pr4]
Both SMP and SSP

I've discovered a strange bug/issue according to quick yielding ( without sleeping )

when entering the following in the lua prompt,

lua>os.queueEvent('x_Yield') os.pullEvent('x_Yield')
lua>

That works perfectly, however when trying this in a file, this happens:
(Code) – the only two calls inside this startup file.

os.queueEvent( 'x' )
os.pullEvent( 'x' )

Result:(Screenshot)

– it seems like the os.queueEvent is "just" exiting before the wait, which it havent done before
of course, when looking logically at that code, thats exactly what should happen, but if that "feature" was removed, then its going to be hard, to Yield, without using sleep( .05 ) or os.sleep( .05 ) etc.

and this seem to only affect the startup file ( i tried with calling the file "s" instead, which worked )

– This is happening in CCEmuRedux and inside Minecraft

Expected:
To "constant" yield, so almost "no" waiting is occuring.

Note: I haven't tested on 1.65/latest version, but i'll try to do that very soon


Not sure if any others is experiencing the same issue?
if there is a fix, could anyone please tell me? :)/>

Thanks in Advance