2217 posts
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3232235883
Posted 12 June 2012 - 08:59 AM
why the heck want suggested before
mouse api:
mouse.getPos() -- returnes the mouses exact position as a table {x,y}
mouse.testPos(x,y[,x2,y2]) -- if x2 and y2 specified then it will detect the mouse in a square area, returns true or false
mouse.snap(t) -- converts the mouses position to the text grid position
mouse.unsnap(t)
event mouse_right
event mouse_left
combined with text highlighting you could make some verry nice clickable buttons
510 posts
Posted 12 June 2012 - 12:34 PM
dan wants it to be text based.
Don't remember from where this is, but it was said multiple times before. Use the arrow keys for cursor movement.
2217 posts
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3232235883
Posted 12 June 2012 - 06:00 PM
… it is text based
finding the cursors position on the screen dosent intefere with the ui
also DOS can use pointing devices and highlight
92 posts
Posted 12 June 2012 - 07:30 PM
If you want it, create it, as dan isn't going to. At the risk of sounding like a dick, I don't know why dan is being so stubborn with CC.
2217 posts
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3232235883
Posted 12 June 2012 - 08:28 PM
… this is a suggestion
and why wont dan do it?
2447 posts
Posted 12 June 2012 - 09:54 PM
It's amazing what people have said Dan isn't going to do without asking him :(/>/>
Anyhow, the reason Dan seems hesitant with some things in CC, is because Dan has a vision he wants to stick to for this mod - much like eloraam has a vision for RP Control. When it comes down to it, it's Dan's mod, so it is his ultimate choice at the end of it all.
351 posts
Posted 13 June 2012 - 04:45 AM
I hope dans vision involves battle robots and mechs, or I might have to make my own mod someday. :(/>/>
2217 posts
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3232235883
Posted 13 June 2012 - 05:06 AM
how about a model editor and being able to engineer the inside of each part as a minecraft world then it is made into a entity with simulated worlds to tell it how to move and do stuff
514 posts
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Over there
Posted 15 June 2012 - 12:17 AM
I like CC without mouses, but how about locating nearby players?
2217 posts
Location
3232235883
Posted 15 June 2012 - 04:54 AM
not mouses but being able to detect where the mouse you already have is