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NexCore Network V3 [MC: 1.7.10][CC: 1.75][BungeeCord][Thermos]

Started by DannySMc, 11 November 2014 - 02:28 PM
DannySMc #1
Posted 11 November 2014 - 03:28 PM
NexCore V3 is FINALLY here!


Really!?

That’s right folks! We have done the final little bit of messing around and beta testing. The server is OFFICIALLY ready!

Jam packed with mods and plugins, the world is yours waiting to be explored! Forge alliances, get filthy rich with essentials-Economy, by setting up shops…The world is yours to explore!


Secrets?

Indeed! There are quite a few added in including The rare spawn beacon display, The all mysterious house of hugeblank, and clickable signs that give special little treats to those that are daring enough to hunt them down!

All of these are included, and more are on their way!



Announcement:
Just a congratulations to everyone who stayed with the server! It's been great having people come on and off it and thank you to all the people who stayed with it, the server has now been running for over 2 years publicly and another year privately. Our names have been from: Summotion, ShinexusUK, and NexCore; as well as connected to Acora, EchoCraft and more; so again - thank you!

Messages from the Staff:
Spoiler~ Dannysmc (Server Owner):
Hey everyone, it’s nice to see the server being released after the long wait, and I really hope you all enjoy using it. I shall definitely be on and off, see how it is going, help out some players etc, but I do want to say thank you to bagel for taking the server off my hands while I do my own thing as I am very busy apparently, so well done, and I can’t wait to see how the server progresses, I have also hidden a secret in the world, if you can find it then there may be a prize ;)/>/> Anyway have fun everyone!! :D/>/>

~ Hugeblank (Server Owner):
Hey all! I’m sure I’m not speaking for myself when I say we are all really excited to get this out to you guys and would like to thank you for the patience. I picked up ownership of the project rather suddenly, and made it my goal to get it out to you as quick as I could while making it as perfect as possible. Now while perfection is impossible, I personally feel like I got darn near it! I would like to take a moment in this to thank Danny ever so graciously for the amazing opportunity that I have been given as owner of the server. My personal goal and promise to you is quicker fixes to bugs. I remember before having access to the server, even as a staff member it was hair-pulling, and rage worthy not being able to fix bugs that came up. That hopefully won’t be an issue anymore! Anyways, enjoy the server!
~bagel

~ cyborg
Hello! I am so excited that we finally got this thing done! It's been such a long journey! I Remember when we first started to design the map, the mods and even down to the plugins! I need to thank some people first though! First Danny! You have been there for all of us when we needed help on whatever noobish thing we couldn't figure out! You have been our leader and friend for this journey! THANK YOU! Second Huge Blank! Dude I don't know what to say! I have worked with you since the beginning! When I stole the diamonds I had to go through your wrath but at the end you were kind enough to give this griefer a chance! I thank you! Third The rest of the staff! You guys are all great friends and great people I work with! Thank you! Well I think that's all for me! You guys enjoy the server and I will see you guys soon!


~ roger109z
Hey guys, I’m thrilled that the server is finally out, so that I can troll y’all, and teleport you a million blocks up > :D/>/>… Anyways, shout out to all my staff homies for killing it with the development of the server, It’s been all too much fun working with them (Especially huge, he’s fun to troll XD). I genuinely hope that you guys enjoy the game, needless to say, it’s gonna be good. Peace!

~ EldidiStroyrr
With me on the staff list, you can bet yer ass there are gonna be a lot of secrets! Lots of elaborate ones…hidden bases…the sort.
NexCore v3 has been in development for quite a while, so it's super satisfying to see it finally done and open to the world (of people who play minecraft with the computercraft mod.) Rest assured, the other guys who've admittedly been doing the real grunt work are great people and deserve a trophy or some shit. I'd give them my pinewood derby trophy, but it's mine they can't have it
Enjoy the server, ya' a**holes, make sure to tell your friend(s) about it too! Soon we will take over the world!


Installation:
SpoilerTechnic: Check us out on Technic http://www.technicpa...xcore-v3.893818
Vanilla Launcher: Download Zip file https://nexcore.dannysmc.com/


Mod list:
Spoiler
  • ComputerCraft (it'd be silly if this weren't on the list…)
  • Chisel 2
  • Industrialcraft 2
  • Gravitation suits
  • Compact Solar
  • Thermal Expansion
  • Thermal Foundation
  • EnderIO
  • AE2
  • Buildcraft
  • Logistics Pipes
  • Most Everything Chicken_Bones
  • NEI Integration
  • NEI Addons
  • Iron Chests
  • MFR
  • CoFH Core
  • AE2 Stuff
  • Project Red
    • Compat
    • World
    • Mechanical
    • Lighting
    • Fabrication
    • Integration
    • Base
  • Tinkers’ Construct
  • Mantle
  • Tinkers’ Mechworks
  • ExtraTiC
  • TiC Tooltips
  • ExtraCells2
  • Forestry
  • Gendustry
  • Factorization
  • Pneumaticraft
  • Immersive Engineering
  • Ender Utilities
  • RFTools
  • Pam’s HarvestCraft
  • Biomes O’ Plenty
  • Highlands
  • Storage Drawers
  • Natura Edition
  • Biomes o’ Plenty Edition
  • Forestry Edition
  • Misc. Edition
  • BiblioCraft
  • Natura Edition
  • Forestry Edition
  • Biomes o’ Plenty Edition
  • Highlands Edition
  • Natura
  • Ender Tech
  • Steve’s carts
  • ExtraUtils
  • Magneticraft
  • Climate Control
  • Realistic Terrain generation
  • Bdlib
  • Endercore
  • Advanced Solars
  • Modular Power Suits
  • Numina
  • CarpentersBlocks
  • Just Another Better Barrel Attempt
  • OpenModsLib
  • OpenPeripherals
  • OpenPeripheralIntegration
  • OpenPeripheralCore
  • SimplyJetpacks
  • Steve’s workshop
  • Big Reactors
  • Forge Multipart
  • Sync
  • MineMenu
  • Journeymap
  • iChunUtil
;D Credit to hugeblank for links


Plugins:
Spoiler
  • StaffChat
  • InfoBook
  • VeinMiner
  • Freeze
  • ServerMOTD
  • PurpleIRC
  • LagMonitor
  • ServerTickets
  • WorldEdit
  • Dynmap
  • DynMapStructures
  • DynMapEssentials
  • DynMapMobs
  • OpenInv
  • HolographicDisplays
  • Protocollib
  • Essentials
  • Towny
  • Vault


Minimum Requirements (This isn’t fully necessary, but is needed for the best experience):
Spoiler2GHz+ Processor (Just don’t use anything that you don’t think can run minecraft)
2GB+ RAM
256MB Hard Drive (For minecraft+mods+config)
Java 6 or better
GPU (Integrated): Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics with OpenGL 2.1
GPU (Discrete): Nvidia GeForce 9600 GT or AMD Radeon HD 2400 with OpenGL 3.1
A soul
(GPU req’s directly pulled off of mojang.com. It is recommended that you have better, although not required. If you are smart, and don’t come fresh outta the 90’s you probably already do.)


Have a question, comment, concern, or bug? Contact us!
Nexcore.dannysmc.com (Site is in beta)
#nexcore on IRC
Nexcore on Discord <--Best place to contact us (For now)


Extra Information


Server Warning System:
Spoiler+ Verbal Warning: This is a warning that will be given over chat or via voice in game, this is a warning if you offend again then another step will be taken.
+ Temporary Ban: This is a ban for a day or a few hours depending on the seriousness of the offense.
+ Permanent Ban: If this occurs you will have a permanent ban that will mean you are banned from the server, your IP address and username will be banned.
If you have had a ban or a warning and you want to dispute it then please contact me with your name, minecraft username, and information about why you was banned and the time, I shall go through the log and make sure the reason you was banned or given a warning was legit.


Server Game Rules:
+ Command Block Output: False,
+ Fire Spread: False,
+ Keep Inventory: True,
+ Mob Griefing: False,

Server Rules:
Spoiler+ No killing unless they attack you! I am not keen on PvP considering all they do is kill others and steal their stuff,
+ No inappropriate language towards others, this includes racism, swearing at another player, or condescending attitude,
+ Make friends and help the community!
+ No cheating items in,
+ Do not abuse your powers,
+ Do not abuse permissions and cheat,
+ Hacking is allowed, as long as the people involved are okay with it,
+ If something is told of you not to do, then don't, Don't argue it with staff,
+ Builders can't cheat items in,
+ Sarcasm and arrogant behavior towards staff is not allowed,
+ If you are rude to a staff member or attempt to tell them how to run the server, you will be given a warning.

All Mod Licenses:
SpoilerPlayerInDistress -> http://www.minecraft...-structures-and Lucky Blocks Asie -> http://wiki.vex.tty.sh/wiki:licensing AsieLib Backpacks http://www.curse.com...forge-backpacks -> http://bdew.net/mine...public-license/ BuildCraft http://teamcofh.com/license/ Chisel http://www.curse.com...225236-chisel-2 -> http://en.wikipedia...._Public_License ComputerCraft http://www.minecraft...1-computercraft CoroUtil http://coros.us/mods/ Deconstruction Table http://minecraft.cur...struction-table GlibysVC http://www.minecraft...at-in-minecraft Hats, iChunUtil, Morph http://ichun.us/support/mod-packs/ IC2 http://forum.industr...d&amp;threadID=7994 Mantle http://www.curse.com...inecraft/mantle Furniture mrcrayfish http://minecraft.cur...h-furniture-mod OpenBlocks, OpenModsLib, OpenPeripheral https://github.com/O...#46;/master/LICENSE Railcraft http://railcraft.inf...ki/info:license Redstone paste http://www.minecraft...stone-paste-mod SlimevoidLib http://www.curse.com...imevoid-library Statues http://www.curse.com...575-mob-statues TConstruct http://www.minecraft...nkers-construct WorldEdit Forge http://www.curse.com...25608-worldedit Applied Energistics 2 http://ae1.ae-mod.in...sked-Questions/ Waila http://www.minecraft...1-6-0-for-1-8-1 Emoniph -> Witchery https://sites.google...rms--conditions AnimationAPI, MutantCreatures http://www.minecraft...s-better-horses Satscape -> AlarmCraft https://satscape.wor...aft/alarmcraft/ Greg Ewing -> SGCraft http://www.cosc.cant...t/mods/SGCraft/ Immibis -> Adv Repulsion Systems, ImmibisCore, ConnectedGlass, Dimensional Anchor http://www.minecraft...version-numbers chicken_bones -> CodeChickenCore, Translocator, NotEnoughItems: http://www.minecraft...ickenbones-mods
Edited on 28 February 2017 - 08:09 PM
valithor #2
Posted 11 November 2014 - 04:52 PM
You will probably want to provide a config file that people can download. Although it is not common; config could be different between the server and player.
DannySMc #3
Posted 11 November 2014 - 05:11 PM
Indeed, but the server uses internal game rules therefore you do not need to, as well as you don't need to worry about mod configs as they are server side and will override the players config, which means my config for computercraft has modem range of 999999999999999999999 but on a client it might be 64… The server will override it!
valithor #4
Posted 11 November 2014 - 09:12 PM
Server overrides stuff like that, but it does not for things like block ids, which are defined in the config. I know in previous versions at least that if these ids, which were defined in the config, are different between client and server the player will be unable to connect. It is always better to provide config, than to wait until someone complains that they can not connect. This is coming from someone else who manages a server, not just a random person who has no experience with this.
Cycomantis #5
Posted 11 November 2014 - 10:18 PM
Umm block id's dont exist in 1.7.10 and thus are not in the config files so there should be no such conflict.
DannySMc #6
Posted 11 November 2014 - 10:35 PM
Server overrides stuff like that, but it does not for things like block ids, which are defined in the config. I know in previous versions at least that if these ids, which were defined in the config, are different between client and server the player will be unable to connect. It is always better to provide config, than to wait until someone complains that they can not connect. This is coming from someone else who manages a server, not just a random person who has no experience with this.

Above is correct, but also, I haven't touched any of the black data? So no need to worry!
carter9510 #7
Posted 12 November 2014 - 10:55 PM
Ok so i guess i can't use the personal messenger so if you would be kind enough to except this instead! IGN: carter9510
theoriginalbit #8
Posted 13 November 2014 - 12:17 AM
Ok so i guess i can't use the personal messenger
you will be able to use the personal messenger once you are promoted from the 'New Members' group
DannySMc #9
Posted 13 November 2014 - 11:39 AM
Ok so i guess i can't use the personal messenger so if you would be kind enough to except this instead! IGN: carter9510
Ahh you want to join then? or?
If so the server address is up there and so are the mods, so just install the mods and get on :)/>
Forge version is: 1.7.10 - 10.13.2.1231

and then go and build a house, we are playing in survival! Just build a house, try and find a stargate or build one close (when you have the materials) so we can get to you and you can get to us… :D/>
Phantomized #10
Posted 15 November 2014 - 08:05 PM
Hi, I'm really good at ComputerCraft, and I would like to join this server. Most CC servers just have griefing all over the terrain, this sounds like one that doesn't. :D/>

IGN: ElementalKAOS
DannySMc #11
Posted 15 November 2014 - 11:50 PM
Hi, I'm really good at ComputerCraft, and I would like to join this server. Most CC servers just have griefing all over the terrain, this sounds like one that doesn't. :D/>

IGN: ElementalKAOS

Yeah saw you on the server log, yeah we have a few people on and off the server and quite a few houses hidden around, so just stay on and build a house and I am sure someone will come on, we have the server on 24/7 other than when it restarts for backup at midnight then is back on! Yes we don't tolerate it, you file c complaint as a PM to me and we shall check the log and if needed ban them! :D/> Anyway have fun!
_removed #12
Posted 21 January 2015 - 08:08 PM
Why isn't there any people here? I expect this to be MASSIVE!
DannySMc #13
Posted 21 January 2015 - 11:30 PM
Why isn't there any people here? I expect this to be MASSIVE!

Don't know get people on? XD The more players the bigger I shall make the server, well to an extent, then I may need a new source for funding… xD
cdel #14
Posted 13 February 2015 - 11:04 PM
Just a small update: Lua Land is now going to help out ShinexusUK regarding traffic and such, if all goes well, we will acomplish this by linking our servers through the use of the mod qCraft.
DannySMc #15
Posted 14 February 2015 - 01:35 PM
Just a small update: Lua Land is now going to help out ShinexusUK regarding traffic and such, if all goes well, we will acomplish this by linking our servers through the use of the mod qCraft.

Indeed, and I thank you very much! :D/>
_removed #16
Posted 14 February 2015 - 04:39 PM
Quick Notice: I have advertised the server on my website and will try to get as many people on as possible.
dueckers5 #17
Posted 04 March 2015 - 12:11 AM
Hey danny i have a suggestion! Why not use MCPC+??? It allows you to have bukkit plugins and Mods at the same time! If you need the file for it i can help. I Have a buddy who works for a Server hosting company who can get me the file for you :)/>
SpencerBeige #18
Posted 04 March 2015 - 12:25 AM
can i join?

edit: about to join right now. is it alright if i build gogel there?
Edited on 03 March 2015 - 11:27 PM
DannySMc #19
Posted 04 March 2015 - 09:13 AM
can i join?

edit: about to join right now. is it alright if i build gogel there?

I haven't been on it for a while, but build what you want :D/>

Hey danny i have a suggestion! Why not use MCPC+??? It allows you to have bukkit plugins and Mods at the same time! If you need the file for it i can help. I Have a buddy who works for a Server hosting company who can get me the file for you :)/>

Will have a look, might move to cauldron instead not sure…
_removed #20
Posted 09 March 2015 - 08:10 PM
Kinda neglected this server for a while, gonna try my best to pop on if I'm not on LuaLand :P/>

EDIT: Only noticed a server reset. Why?

EDIT 2: Is there a rank that gets world edit?
Edited on 09 March 2015 - 07:19 PM
ShadowMaster #21
Posted 10 March 2015 - 01:18 AM
I think it would be useful if the spawn stargate adress was listed for those who have a startgate
DannySMc #22
Posted 10 March 2015 - 10:43 PM
Kinda neglected this server for a while, gonna try my best to pop on if I'm not on LuaLand :P/>

EDIT: Only noticed a server reset. Why?

EDIT 2: Is there a rank that gets world edit?
This depends as you have "neglected" the server we went through a new mod pack and then reverted due to world corrupting bugs, the world was changed about 2 months ago.

There is a rank but currently we don't have enough players on it as a moderator would need to be on a lot of the time to make sure idiots didn't break the server. So this is something we can add but before this we need about 10 or more players with at least one moderator.

I think it would be useful if the spawn stargate adress was listed for those who have a startgate

Yes I apologise, it was really only used for me and some mates when we wanted to make projects but we never really finished the server world because we don't have enough players. Of course you are welcome to create a new world spawn? Of course it would have to be in survival :P/> but we do need a new one :D/>
ShadowMaster #23
Posted 14 March 2015 - 06:55 PM
Welcome fellow computerCrafters:


I have started a 100 player server and would love people to come join, of course we have a few mods, and some cool additions to the server game rules. Donations are all possible, this doesn't go to me and will go straight to our hosting company. Please read through the Server Mods to help set up your minecraft, and make sure you understand the simple rules I have set up. Anyone is welcome to join, anyone asking for personal details please leave me an email and I shall investigate! Thanks.

- Server Status -
Server is currently online, restarts every 6 hours to help performance issues and to stop memory leaks.



UPDATES: We have a few new updates including new mods and all that! So check below for the new mods!! :D/>
Mods are updating all the time, so to get the latest mods, please click this link below to download the zip, then just unzip to your mods folder.

Download Mods Zip File

:D/>
Server IP:
+ shinexusuk.nitrous.it
(Any problems just PM me here

Mumble Server:
+ IP: eu.mumble.nitrous-networks.co.uk
+ Port: 63061

Current Users:
+ dannysmc95 -> (Admin)
+ IAMTHECREEPER16 -> Moderator (Co-Admin/Operator)
+ smigger22 -> World Trade Centre Staff (User)

Server Features:
+ Currency System (Displayed on left of HUD),
+ Health: Displayed under your username (above your players head),
+ Death Count: Displayed on player list (press 'tab'),
+ Teams: Guests, Users, Operators, Admins

Server Structures:
+ World Trade Centre: (Exchange, sell and buy items using your money or sell diamonds and ores for more money),
+ Stargates on every planet (Mars, Moon, Nether, The End)
+ Space Stations are open to everyone who has the materials to build them,
+ Some crafting recipes don't work due to our host: Go to the World Trade Centre to get these,

Staff Positions:
(To apply download the application from here: Application Form - seems a bit over the top but we like to make sure we have information about a staff member as we do meetings on our mumble server).
+ World Trade Centre Staff (1 position)
+ Moderator/Operator (1 position)
+ Builder (Sounds silly but we need someone that has good design skill to create the community village) (2 positions)

Server Mods:
+ Lots, download the file and look :P/>

Server Rules:
+ No killing unless they attack you! I am not keen on PvP considering all they do is kill others and steal their stuff,
+ No inappropriate language,
+ Make friends and help the community!

Server Game Rules:
+ Command Block Output: False,
+ Fire Spread: False,
+ Keep Inventory: True,

along with an updated CC mod so that computer craft turtles don't crash the server
what this server could use is a wiki page that displays all the crafting recipes for all the mods and such.
_removed #24
Posted 14 March 2015 - 10:19 PM
I have started a 100 player server

Woah. 100 people already? Thats a lot of traffic…
DannySMc #25
Posted 15 March 2015 - 12:07 AM
I have started a 100 player server

Woah. 100 people already? Thats a lot of traffic…

Haha just letting more players able to join :P/>
ShadowMaster #26
Posted 22 March 2015 - 07:28 PM
I'm not certain all the extra mods needed to be added. i didn't think it was that bad to be mainly survival centered unlike atm where it's more build craft centered and such which really takes away from computer craft. but i can't do much about that.
DannySMc #27
Posted 22 March 2015 - 10:10 PM
I'm not certain all the extra mods needed to be added. i didn't think it was that bad to be mainly survival centered unlike atm where it's more build craft centered and such which really takes away from computer craft. but i can't do much about that.

Buildcraft?:S We don't center it around any mod? I just added a mod pack (and some more) that some YouTubers I watch use as I felt that I wanted more mods, the Computers are there for people to use, I am planning to make an automated college for people to learn how to use them, but this will take time, I don't use buildcraft at all, I use ComputerCraft as I am making some programs for turtles.

Welcome fellow computerCrafters:


I have started a 100 player server and would love people to come join, of course we have a few mods, and some cool additions to the server game rules. Donations are all possible, this doesn't go to me and will go straight to our hosting company. Please read through the Server Mods to help set up your minecraft, and make sure you understand the simple rules I have set up. Anyone is welcome to join, anyone asking for personal details please leave me an email and I shall investigate! Thanks.

- Server Status -
Server is currently online, restarts every 6 hours to help performance issues and to stop memory leaks.



UPDATES: We have a few new updates including new mods and all that! So check below for the new mods!! :D/>
Mods are updating all the time, so to get the latest mods, please click this link below to download the zip, then just unzip to your mods folder.

Download Mods Zip File

:D/>
Server IP:
+ shinexusuk.nitrous.it
(Any problems just PM me here

Mumble Server:
+ IP: eu.mumble.nitrous-networks.co.uk
+ Port: 63061

Current Users:
+ dannysmc95 -> (Admin)
+ IAMTHECREEPER16 -> Moderator (Co-Admin/Operator)
+ smigger22 -> World Trade Centre Staff (User)

Server Features:
+ Currency System (Displayed on left of HUD),
+ Health: Displayed under your username (above your players head),
+ Death Count: Displayed on player list (press 'tab'),
+ Teams: Guests, Users, Operators, Admins

Server Structures:
+ World Trade Centre: (Exchange, sell and buy items using your money or sell diamonds and ores for more money),
+ Stargates on every planet (Mars, Moon, Nether, The End)
+ Space Stations are open to everyone who has the materials to build them,
+ Some crafting recipes don't work due to our host: Go to the World Trade Centre to get these,

Staff Positions:
(To apply download the application from here: Application Form - seems a bit over the top but we like to make sure we have information about a staff member as we do meetings on our mumble server).
+ World Trade Centre Staff (1 position)
+ Moderator/Operator (1 position)
+ Builder (Sounds silly but we need someone that has good design skill to create the community village) (2 positions)

Server Mods:
+ Lots, download the file and look :P/>

Server Rules:
+ No killing unless they attack you! I am not keen on PvP considering all they do is kill others and steal their stuff,
+ No inappropriate language,
+ Make friends and help the community!

Server Game Rules:
+ Command Block Output: False,
+ Fire Spread: False,
+ Keep Inventory: True,

along with an updated CC mod so that computer craft turtles don't crash the server
what this server could use is a wiki page that displays all the crafting recipes for all the mods and such.


Could do this, but I have no time to make the wiki page? Maybe when I am at work, but to be honest, you can see where the mod is from and search it up or search up the item?
ShadowMaster #28
Posted 23 March 2015 - 02:18 PM
it seems this server is pretty good, and i could live with all the other mods, though it would not be so bad to have a wiki page or links to all the other mods. it would also not be so bad to add the weather plugin again as that really added to the server.
DannySMc #29
Posted 23 March 2015 - 02:39 PM
it seems this server is pretty good, and i could live with all the other mods, though it would not be so bad to have a wiki page or links to all the other mods. it would also not be so bad to add the weather plugin again as that really added to the server.

I said I might add it back in, but not sure… Yes will make a wiki page at some point, or I shall add links to each mod, because I am pretty sure you can search it online.
ShadowMaster #30
Posted 28 March 2015 - 04:50 PM
server is good so far. mod app link is broken though. meaning no one can sign up for mod.
DannySMc #31
Posted 29 March 2015 - 11:53 AM
server is good so far. mod app link is broken though. meaning no one can sign up for mod.

What do you mean "sign-up" for mod?
ShadowMaster #32
Posted 29 March 2015 - 07:57 PM
server is good so far. mod app link is broken though. meaning no one can sign up for mod.

What do you mean "sign-up" for mod?


What i mean is that the


Staff Positions:
(To apply download the application from here: Application Form - seems a bit over the top but we like to make sure we have information about a staff member as we do meetings on our mumble server).
+ Moderator/Operator (1 position)
+ Builder (Sounds silly but we need someone that has good design skill to create the community village) (2 positions)


when you click the application form link it gives you this error
http://dannysmc.com/files/shinexusuk/applications/staff.docx

with a page saying
Not Found

The requested URL /files/shinexusuk/applications/staff.docx was not found on this server.
DannySMc #33
Posted 29 March 2015 - 08:48 PM
server is good so far. mod app link is broken though. meaning no one can sign up for mod.

What do you mean "sign-up" for mod?


What i mean is that the


Staff Positions:
(To apply download the application from here: Application Form - seems a bit over the top but we like to make sure we have information about a staff member as we do meetings on our mumble server).
+ Moderator/Operator (1 position)
+ Builder (Sounds silly but we need someone that has good design skill to create the community village) (2 positions)


when you click the application form link it gives you this error
http://dannysmc.com/...ions/staff.docx

with a page saying
Not Found

The requested URL /files/shinexusuk/applications/staff.docx was not found on this server.

Ahh yeah sorry moved a lot on my web server, will fix that when I have a chance.
Terra1 #34
Posted 30 March 2015 - 10:28 PM
can you add a technic or ftb modpack or a modified launcher i dont know how to mod minecraft 1.8.3
_removed #35
Posted 30 March 2015 - 10:42 PM
can you add a technic or ftb modpack or a modified launcher i dont know how to mod minecraft 1.8.3

Belive its 1.7.10.

Anyway, The server is great, the community is great, and I only wish for some more time to go on the server. Danny would love to have you here, and you will probably all be welcomed.
DannySMc #36
Posted 30 March 2015 - 10:48 PM
can you add a technic or ftb modpack or a modified launcher i dont know how to mod minecraft 1.8.3

Belive its 1.7.10.

Anyway, The server is great, the community is great, and I only wish for some more time to go on the server. Danny would love to have you here, and you will probably all be welcomed.

haha thanks smigger :P/>

Yeah I would love to have you on the server, if you want a walkthrough on how to mod minecraft, PM me and I shall go through i for you :)/>
Lupus590 #37
Posted 31 March 2015 - 02:03 AM
can you add a technic or ftb modpack or a modified launcher i dont know how to mod minecraft 1.8.3

I don't mean to sound rude, but you have a post where we are trying to help you.
Also, modding any minecraft version (running on the multi-profile launcher) is the same, no matter what MC version you are modding.
Edited on 31 March 2015 - 12:03 AM
DannySMc #38
Posted 01 April 2015 - 09:50 PM
You have out done yourself Danny :D/>

What do you mean?:P/>
Lupus590 #39
Posted 09 April 2015 - 05:40 PM
crash on load, (just installing the mod pack for the first time)
maybe i need to update forge, brb
Edit: I have recommended, trying latest

Also, suggestion, in the OP post which MC version the server is running

crash report

---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 09/04/15 17:38
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: mods/immibis/core/impl/crossmod/EnergyConsumerTraitImpl_BC
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: mods/immibis/core/impl/crossmod/EnergyConsumerTraitImpl_BC
at mods.immibis.core.ImmibisCore.preInit(ImmibisCore.java:81)
at mods.immibis.core.ICNonCoreMod.preinit(ICNonCoreMod.java:37)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: mods.immibis.core.impl.crossmod.EnergyConsumerTraitImpl_BC
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 38 more
Caused by: java.lang.NoClassDefFoundError: buildcraft/api/power/IPowerReceptor
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 40 more
Caused by: java.lang.ClassNotFoundException: buildcraft.api.power.IPowerReceptor
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 44 more

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 217532904 bytes (207 MB) / 448069632 bytes (427 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 58 mods loaded, 58 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized
Backpack{2.0.0} [Backpack] (Backpacks-Mod.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized
ColorBlocks{1.1} [Color Blocks] (ColorBlocksMod1.7.2.jar) Unloaded->Constructed->Pre-initialized
ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar) Unloaded->Constructed->Pre-initialized
ForgeMultipart{1.1.1.320} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized
OpenComputers{1.5.5.12} [OpenComputers] (OpenComputers-MC1.7.10-1.5.5.12-universal.jar) Unloaded->Constructed->Pre-initialized
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized
CompactMachines{1.7.10-1.17} [Compact Machines] (compactmachines-1.7.10-1.17.jar) Unloaded->Constructed->Pre-initialized
BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
deconstruction{2.2.5} [The Deconstruction Mod] (Deconstruction-Table-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ImmibisCore{59.0.1} [Immibis Core] (Immibis-Core-1.7.10.jar) Unloaded->Constructed->Errored
DimensionalAnchors{59.0.2} [Dimensional Anchors] (dimensional-anchor-59.0.2.jar) Unloaded->Constructed->Errored
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized
GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized
GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized
gvc{0.4.0} [Gliby's Voice Chat Mod] (GlibysVC-1710_040.jar) Unloaded->Constructed->Pre-initialized
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized
Mekanism{8.0.3} [Mekanism] (Mekanism-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
MekanismGenerators{8.0.3} [MekanismGenerators] (MekanismGenerators-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
MekanismTools{8.0.3} [MekanismTools] (MekanismTools-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized
RedstonePasteMod{1.6.2} [Redstone Paste] (Redstone-Paste-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
SGCraft{1.8.2} [Greg's SG Craft] (SGCraft-1.8.2-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized
SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimevoidLibrary-2.0.4.7.jar) Unloaded->Constructed->Pre-initialized
TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized
Translocator{1.1.1.14} [Translocator] (Translocator-1.7.10-1.1.1.14-universal.jar) Unloaded->Constructed->Pre-initialized
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized
witchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
McMultipart{1.1.1.320} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
ForgeMicroblock{1.1.1.320} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.

crash with latest forge (just in case)

---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 09/04/15 17:50
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: mods/immibis/core/impl/crossmod/EnergyConsumerTraitImpl_BC
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: mods/immibis/core/impl/crossmod/EnergyConsumerTraitImpl_BC
at mods.immibis.core.ImmibisCore.preInit(ImmibisCore.java:81)
at mods.immibis.core.ICNonCoreMod.preinit(ICNonCoreMod.java:37)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: mods.immibis.core.impl.crossmod.EnergyConsumerTraitImpl_BC
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 38 more
Caused by: java.lang.NoClassDefFoundError: buildcraft/api/power/IPowerReceptor
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 40 more
Caused by: java.lang.ClassNotFoundException: buildcraft.api.power.IPowerReceptor
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 44 more

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 194201752 bytes (185 MB) / 462114816 bytes (440 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.104.1358 Minecraft Forge 10.13.3.1358 58 mods loaded, 58 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.104.1358} [Forge Mod Loader] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.3.1358} [Minecraft Forge] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized
Backpack{2.0.0} [Backpack] (Backpacks-Mod.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized
ColorBlocks{1.1} [Color Blocks] (ColorBlocksMod1.7.2.jar) Unloaded->Constructed->Pre-initialized
ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar) Unloaded->Constructed->Pre-initialized
ForgeMultipart{1.1.1.320} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized
OpenComputers{1.5.5.12} [OpenComputers] (OpenComputers-MC1.7.10-1.5.5.12-universal.jar) Unloaded->Constructed->Pre-initialized
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized
CompactMachines{1.7.10-1.17} [Compact Machines] (compactmachines-1.7.10-1.17.jar) Unloaded->Constructed->Pre-initialized
BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
deconstruction{2.2.5} [The Deconstruction Mod] (Deconstruction-Table-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ImmibisCore{59.0.1} [Immibis Core] (Immibis-Core-1.7.10.jar) Unloaded->Constructed->Errored
DimensionalAnchors{59.0.2} [Dimensional Anchors] (dimensional-anchor-59.0.2.jar) Unloaded->Constructed->Errored
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized
GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized
GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized
gvc{0.4.0} [Gliby's Voice Chat Mod] (GlibysVC-1710_040.jar) Unloaded->Constructed->Pre-initialized
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized
Mekanism{8.0.3} [Mekanism] (Mekanism-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
MekanismGenerators{8.0.3} [MekanismGenerators] (MekanismGenerators-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
MekanismTools{8.0.3} [MekanismTools] (MekanismTools-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized
RedstonePasteMod{1.6.2} [Redstone Paste] (Redstone-Paste-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
SGCraft{1.8.2} [Greg's SG Craft] (SGCraft-1.8.2-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized
SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimevoidLibrary-2.0.4.7.jar) Unloaded->Constructed->Pre-initialized
TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized
Translocator{1.1.1.14} [Translocator] (Translocator-1.7.10-1.1.1.14-universal.jar) Unloaded->Constructed->Pre-initialized
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized
witchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
McMultipart{1.1.1.320} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
ForgeMicroblock{1.1.1.320} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
Edited on 09 April 2015 - 03:51 PM
DannySMc #40
Posted 09 April 2015 - 08:06 PM
crash on load, (just installing the mod pack for the first time)
maybe i need to update forge, brb
Edit: I have recommended, trying latest

Also, suggestion, in the OP post which MC version the server is running

crash report

---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 09/04/15 17:38
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: mods/immibis/core/impl/crossmod/EnergyConsumerTraitImpl_BC
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: mods/immibis/core/impl/crossmod/EnergyConsumerTraitImpl_BC
at mods.immibis.core.ImmibisCore.preInit(ImmibisCore.java:81)
at mods.immibis.core.ICNonCoreMod.preinit(ICNonCoreMod.java:37)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: mods.immibis.core.impl.crossmod.EnergyConsumerTraitImpl_BC
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 38 more
Caused by: java.lang.NoClassDefFoundError: buildcraft/api/power/IPowerReceptor
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 40 more
Caused by: java.lang.ClassNotFoundException: buildcraft.api.power.IPowerReceptor
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 44 more

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 217532904 bytes (207 MB) / 448069632 bytes (427 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 58 mods loaded, 58 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized
Backpack{2.0.0} [Backpack] (Backpacks-Mod.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized
ColorBlocks{1.1} [Color Blocks] (ColorBlocksMod1.7.2.jar) Unloaded->Constructed->Pre-initialized
ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar) Unloaded->Constructed->Pre-initialized
ForgeMultipart{1.1.1.320} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized
OpenComputers{1.5.5.12} [OpenComputers] (OpenComputers-MC1.7.10-1.5.5.12-universal.jar) Unloaded->Constructed->Pre-initialized
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized
CompactMachines{1.7.10-1.17} [Compact Machines] (compactmachines-1.7.10-1.17.jar) Unloaded->Constructed->Pre-initialized
BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
deconstruction{2.2.5} [The Deconstruction Mod] (Deconstruction-Table-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ImmibisCore{59.0.1} [Immibis Core] (Immibis-Core-1.7.10.jar) Unloaded->Constructed->Errored
DimensionalAnchors{59.0.2} [Dimensional Anchors] (dimensional-anchor-59.0.2.jar) Unloaded->Constructed->Errored
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized
GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized
GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized
gvc{0.4.0} [Gliby's Voice Chat Mod] (GlibysVC-1710_040.jar) Unloaded->Constructed->Pre-initialized
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized
Mekanism{8.0.3} [Mekanism] (Mekanism-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
MekanismGenerators{8.0.3} [MekanismGenerators] (MekanismGenerators-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
MekanismTools{8.0.3} [MekanismTools] (MekanismTools-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized
RedstonePasteMod{1.6.2} [Redstone Paste] (Redstone-Paste-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
SGCraft{1.8.2} [Greg's SG Craft] (SGCraft-1.8.2-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized
SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimevoidLibrary-2.0.4.7.jar) Unloaded->Constructed->Pre-initialized
TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized
Translocator{1.1.1.14} [Translocator] (Translocator-1.7.10-1.1.1.14-universal.jar) Unloaded->Constructed->Pre-initialized
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized
witchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
McMultipart{1.1.1.320} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
ForgeMicroblock{1.1.1.320} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.

crash with latest forge (just in case)

---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 09/04/15 17:50
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: mods/immibis/core/impl/crossmod/EnergyConsumerTraitImpl_BC
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: mods/immibis/core/impl/crossmod/EnergyConsumerTraitImpl_BC
at mods.immibis.core.ImmibisCore.preInit(ImmibisCore.java:81)
at mods.immibis.core.ICNonCoreMod.preinit(ICNonCoreMod.java:37)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: mods.immibis.core.impl.crossmod.EnergyConsumerTraitImpl_BC
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 38 more
Caused by: java.lang.NoClassDefFoundError: buildcraft/api/power/IPowerReceptor
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 40 more
Caused by: java.lang.ClassNotFoundException: buildcraft.api.power.IPowerReceptor
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 44 more

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 194201752 bytes (185 MB) / 462114816 bytes (440 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.104.1358 Minecraft Forge 10.13.3.1358 58 mods loaded, 58 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.104.1358} [Forge Mod Loader] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.3.1358} [Minecraft Forge] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized
Backpack{2.0.0} [Backpack] (Backpacks-Mod.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized
ColorBlocks{1.1} [Color Blocks] (ColorBlocksMod1.7.2.jar) Unloaded->Constructed->Pre-initialized
ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar) Unloaded->Constructed->Pre-initialized
ForgeMultipart{1.1.1.320} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized
OpenComputers{1.5.5.12} [OpenComputers] (OpenComputers-MC1.7.10-1.5.5.12-universal.jar) Unloaded->Constructed->Pre-initialized
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized
CompactMachines{1.7.10-1.17} [Compact Machines] (compactmachines-1.7.10-1.17.jar) Unloaded->Constructed->Pre-initialized
BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
deconstruction{2.2.5} [The Deconstruction Mod] (Deconstruction-Table-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ImmibisCore{59.0.1} [Immibis Core] (Immibis-Core-1.7.10.jar) Unloaded->Constructed->Errored
DimensionalAnchors{59.0.2} [Dimensional Anchors] (dimensional-anchor-59.0.2.jar) Unloaded->Constructed->Errored
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized
GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized
GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized
gvc{0.4.0} [Gliby's Voice Chat Mod] (GlibysVC-1710_040.jar) Unloaded->Constructed->Pre-initialized
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized
Mekanism{8.0.3} [Mekanism] (Mekanism-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
MekanismGenerators{8.0.3} [MekanismGenerators] (MekanismGenerators-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
MekanismTools{8.0.3} [MekanismTools] (MekanismTools-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized
RedstonePasteMod{1.6.2} [Redstone Paste] (Redstone-Paste-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
SGCraft{1.8.2} [Greg's SG Craft] (SGCraft-1.8.2-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized
SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimevoidLibrary-2.0.4.7.jar) Unloaded->Constructed->Pre-initialized
TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized
Translocator{1.1.1.14} [Translocator] (Translocator-1.7.10-1.1.1.14-universal.jar) Unloaded->Constructed->Pre-initialized
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized
witchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
McMultipart{1.1.1.320} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
ForgeMicroblock{1.1.1.320} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.

Hello, Yes this is a fault, at the top I forgot to mention to take out pneumaticcraft as it is the mod that causes the errors, sorry about that!
Lupus590 #41
Posted 09 April 2015 - 08:35 PM
pneumaticcraft is not in the mods zip I downloaded

I may have found the problem, in mods/1.7.10/ is two versions of CodeChickenLib

also when I add imibis core it crashes (yes I installed and then ran each mod one at a time)

imbisCore is only used by dimensional anchors (in this mod pack), another chunk loader mod is chicken chunks

I managed to connect to the server without imbiscore and dimensional anchors, it's really empty

Mod addition request: chicken bones' ender storage
Edited on 09 April 2015 - 08:34 PM
DannySMc #42
Posted 09 April 2015 - 10:58 PM
pneumaticcraft is not in the mods zip I downloaded

I may have found the problem, in mods/1.7.10/ is two versions of CodeChickenLib

also when I add imibis core it crashes (yes I installed and then ran each mod one at a time)

imbisCore is only used by dimensional anchors (in this mod pack), another chunk loader mod is chicken chunks

I managed to connect to the server without imbiscore and dimensional anchors, it's really empty

Mod addition request: chicken bones' ender storage

Yes we live no where near spawn… and a few of the younger users live underground.
Lupus590 #43
Posted 10 April 2015 - 12:50 AM
more mod requests: openblocks, openperipherals, alarmcraft, statues, logistics pipes edit: mods have been added

another thing, please add a stargate at spawn

I died after moving my bed and before sleeping in it again, going to need another TP.
Edited on 11 April 2015 - 12:23 PM
DannySMc #44
Posted 10 April 2015 - 09:18 AM
I changed your spawnpoint?:s Okay :P/> When you are online message me and I shall do it at work from the CLI.

Also have just added mods, please re download the mod pack at the same link stated above.
_removed #45
Posted 10 April 2015 - 09:24 AM
You should add AE2, as it is very cool.
DannySMc #46
Posted 10 April 2015 - 09:28 AM
No it's buggy as hell, I use it on my home server, but not on a public one, will have a look, but not sure…
Lupus590 #47
Posted 10 April 2015 - 12:41 PM
Just so you know, the new mod pack that you linked requires voxel map (yes I tried installing it)
DannySMc #48
Posted 10 April 2015 - 12:46 PM
Just so you know, the new mod pack that you linked requires voxel map (yes I tried installing it)

What do you mean? It needs it?:s I can uninstall it if you want? and you can use it just clientside
Lupus590 #49
Posted 10 April 2015 - 01:08 PM
It's not a bother, but when I tried to connect to the server, it said that it was missing and needed for joining the server
I've disabled it on my end.

also, thanks for the mod additions
Edited on 10 April 2015 - 11:10 AM
DannySMc #50
Posted 10 April 2015 - 01:49 PM
It's not a bother, but when I tried to connect to the server, it said that it was missing and needed for joining the server
I've disabled it on my end.

also, thanks for the mod additions

Ah okay and you're welcome!
Lupus590 #51
Posted 10 April 2015 - 05:37 PM
My brother did a quick calculation, in bat morph it would take 32 hours to get from spawn to where 'everyone' lives.

I still need that TP and would like to request that a stargate is placed at spawn.
DannySMc #52
Posted 10 April 2015 - 07:13 PM
My brother did a quick calculation, in bat morph it would take 32 hours to get from spawn to where 'everyone' lives.

I still need that TP and would like to request that a stargate is placed at spawn.

I said to you while you was on the server to go into bat form so I can TP you, but you never replied.. and I was at work…
Edited on 10 April 2015 - 05:14 PM
Lupus590 #53
Posted 10 April 2015 - 07:23 PM
I did say that I was in bat form. anyway, I'm on atm, so we can try again.

Sorry for any miss understanding.

edit: thanks


Last set of mod requests (I think): big reactors, thermal expansion, autopackager, cctweaks, iron chests, moar peripherals (I asked this on the server too), ender storage (this was requested above), peripherals++, simply jetpacks, solarFlux, extra utilities, chisel facades, quadrocopters, jabba

also you may want to update chisel it may have changed author since you last downloaded it

mod links on the way done


Also, bug report in modpack (an update may be required for some mods)
mods involved: Tinkers Construct and NEI
bug result: client crash to desktop
reproduce instructions: view the inventory of a Tinkers Smeltery while NEI is on screen. Hovering over anything which makes a tooltip causes a crash.

ok, NEI may not be involved, still suggest updating mods

Crash report

---- Minecraft Crash Report ----
// I feel sad now :(/>/>/>
Time: 11/04/15 18:45
Description: Rendering screen
java.lang.NullPointerException: Rendering screen
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at tconstruct.smeltery.gui.SmelteryGui.func_146979_b(SmelteryGui.java:151)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
at tconstruct.smeltery.gui.SmelteryGui.func_73863_a(SmelteryGui.java:64)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1358)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at tconstruct.smeltery.gui.SmelteryGui.func_146979_b(SmelteryGui.java:151)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
at tconstruct.smeltery.gui.SmelteryGui.func_73863_a(SmelteryGui.java:64)
-- Screen render details --
Details:
Screen name: tconstruct.smeltery.gui.SmelteryGui
Mouse location: Scaled: (372, 160). Absolute: (745, 394)
Screen size: Scaled: (683, 358). Absolute: (1366, 715). Scale factor of 2
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [GCEntityClientPlayerMP['Lupus590'/15461, l='MpServer', x=999985.42, y=73.62, z=999939.61]]
Chunk stats: MultiplayerChunkCache: 169, 169
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (92,63,71), Chunk: (at 12,3,7 in 5,4; contains blocks 80,0,64 to 95,255,79), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 18542274 game time, 8972669 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 33 total; [EntityCow['Cow'/15555, l='MpServer', x=999929.59, y=69.00, z=1000018.38], EntitySheep['Sheep'/15556, l='MpServer', x=999916.84, y=84.00, z=999876.81], EntityZombie['Zombie'/3461, l='MpServer', x=-9.75, y=-33.62, z=9.79], EntityBat['Bat'/17935, l='MpServer', x=1000020.25, y=34.10, z=999888.25], IrisEntity['entity.SGCraft.Stargate Iris.name'/15512, l='MpServer', x=1000008.50, y=72.50, z=999949.50], EntitySheep['Sheep'/15513, l='MpServer', x=1000020.91, y=64.00, z=999951.03], EntityPig['Pig'/15515, l='MpServer', x=999944.94, y=76.00, z=999933.03], EntitySheep['Sheep'/15516, l='MpServer', x=999941.53, y=80.00, z=999905.63], GCEntityClientPlayerMP['Lupus590'/15461, l='MpServer', x=999985.42, y=73.62, z=999939.61], EntityCow['Cow'/15517, l='MpServer', x=1000042.41, y=65.00, z=999907.63], EntityOwl['Owl'/15518, l='MpServer', x=999925.53, y=70.00, z=999947.59], EntitySheep['Sheep'/15519, l='MpServer', x=999933.13, y=81.00, z=999926.94], EntityHat['unknown'/223, l='MpServer', x=999985.42, y=73.62, z=999939.61], EntityPig['Pig'/15520, l='MpServer', x=1000011.38, y=71.00, z=999878.13], EntityWaypointContainer['unknown'/225, l='MpServer', x=0.00, y=0.00, z=0.00], EntityPig['Pig'/15522, l='MpServer', x=999947.50, y=71.00, z=999997.31], EntityCow['Cow'/15523, l='MpServer', x=1000041.66, y=64.00, z=999900.25], EntityTrail['unknown'/227, l='MpServer', x=999985.42, y=73.62, z=999939.61], EntityPig['Pig'/15524, l='MpServer', x=999955.31, y=65.00, z=1000009.59], EntityHat['unknown'/365281, l='MpServer', x=1000020.25, y=34.10, z=999888.25], EntityPig['Pig'/15525, l='MpServer', x=999931.31, y=71.00, z=999971.22], EntitySheep['Sheep'/15526, l='MpServer', x=1000017.28, y=66.00, z=999883.50], EntityPig['Pig'/15527, l='MpServer', x=999923.81, y=72.00, z=999997.97], EntityHat['unknown'/295, l='MpServer', x=999920.41, y=73.00, z=999985.13], EntityPig['Pig'/15528, l='MpServer', x=999927.41, y=67.00, z=999994.50], EntityPig['Pig'/15529, l='MpServer', x=999920.41, y=73.00, z=999985.13], EntitySheep['Sheep'/15530, l='MpServer', x=999920.50, y=89.00, z=999890.53], EntityZombie['Zombie'/18155, l='MpServer', x=999995.50, y=39.00, z=999975.50], EntityCow['Cow'/15532, l='MpServer', x=1000060.59, y=65.00, z=999999.63], EntitySheep['Sheep'/15533, l='MpServer', x=999990.88, y=68.00, z=1000017.66], EntityCow['Cow'/15536, l='MpServer', x=1000065.03, y=67.00, z=999907.56], EntityCow['Cow'/15537, l='MpServer', x=1000063.63, y=66.00, z=1000001.22], EntitySlime['Slime'/15930, l='MpServer', x=1000020.78, y=34.00, z=999877.22]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:909)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 327775096 bytes (312 MB) / 820686848 bytes (782 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.104.1358 Minecraft Forge 10.13.3.1358 Optifine OptiFine_1.7.10_HD_U_B5 75 mods loaded, 75 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.10.104.1358} [Forge Mod Loader] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.13.3.1358} [Minecraft Forge] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsCore{0.7} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
satscapealarmcraft{1.0} [Alarmcraft] (Alarmcraft-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
asielib{0.2.7} [asielib] (AsieLib-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Backpack{2.0.0} [Backpack] (Backpacks-Mod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ColorBlocks{1.1} [Color Blocks] (ColorBlocksMod1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMultipart{1.1.1.320} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers{1.5.5.12} [OpenComputers] (OpenComputers-MC1.7.10-1.5.5.12-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CompactMachines{1.7.10-1.17} [Compact Machines] (compactmachines-1.7.10-1.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
deconstruction{2.2.5} [The Deconstruction Mod] (Deconstruction-Table-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
gvc{0.4.0} [Gliby's Voice Chat Mod] (GlibysVC-1710_040.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
journeymap{5.0.1} [JourneyMap] (JourneyMap5.0.1_Unlimited_MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LogisticsPipes{0.8.3.106} [Logistics Pipes] (logisticspipes-0.8.3.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mekanism{8.0.3} [Mekanism] (Mekanism-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismGenerators{8.0.3} [MekanismGenerators] (MekanismGenerators-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismTools{8.0.3} [MekanismTools] (MekanismTools-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons{1.12.3.11} [NEI Addons] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|Botany{1.12.3.11} [NEI Addons: Botany] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|Forestry{1.12.3.11} [NEI Addons: Forestry] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|CraftingTables{1.12.3.11} [NEI Addons: Crafting Tables] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|ExNihilo{1.12.3.11} [NEI Addons: Ex Nihilo] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
neiintegration{1.0.6} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenMods{0.7} [OpenMods] (OpenModsLib-1.7.10-0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenBlocks{1.4} [OpenBlocks] (OpenBlocks-1.7.10-1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralCore{1.0} [OpenPeripheralCore] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralIntegration{0.2} [OpenPeripheralIntegration] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheral{0.3} [OpenPeripheralAddons] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedstonePasteMod{1.6.2} [Redstone Paste] (Redstone-Paste-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SGCraft{1.8.2} [Greg's SG Craft] (SGCraft-1.8.2-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimevoidLibrary-2.0.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
statues{2.1.3} [Statues] (Statues-Mod-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Translocator{1.1.1.14} [Translocator] (Translocator-1.7.10-1.1.1.14-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
wawla{1.1.1} [What Are We Looking At] (Wawla-1.1.1_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
witchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
McMultipart{1.1.1.320} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMicroblock{1.1.1.320} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Stencil buffer state: Function set: GL30, pool: internal, bits: 8
Launched Version: 1.7.10-Forge10.13.3.1358-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7620G + 8600M Dual Graphics GL version 4.3.12618 Compatibility Profile Context 13.251.9001.1001, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Edited on 17 April 2015 - 12:23 PM
Picksme #54
Posted 13 April 2015 - 04:09 AM
I have not been on the server, but I feel like I need to give some praise as all I see is you, the server owner, taking advice, being active, and being a very good admin.

I have no doubt that your server is AWESOME!
DannySMc #55
Posted 13 April 2015 - 09:16 AM
I did say that I was in bat form. anyway, I'm on atm, so we can try again.

Sorry for any miss understanding.

edit: thanks


Last set of mod requests (I think): big reactors, thermal expansion, autopackager, cctweaks, iron chests, moar peripherals (I asked this on the server too), ender storage (this was requested above), peripherals++, simply jetpacks, solarFlux, extra utilities, chisel facades, quadrocopters, jabba

also you may want to update chisel it may have changed author since you last downloaded it

mod links on the way done


Also, bug report in modpack (an update may be required for some mods)
mods involved: Tinkers Construct and NEI
bug result: client crash to desktop
reproduce instructions: view the inventory of a Tinkers Smeltery while NEI is on screen. Hovering over anything which makes a tooltip causes a crash.

ok, NEI may not be involved, still suggest updating mods

Crash report

---- Minecraft Crash Report ----
// I feel sad now :(/>/>/>
Time: 11/04/15 18:45
Description: Rendering screen
java.lang.NullPointerException: Rendering screen
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at tconstruct.smeltery.gui.SmelteryGui.func_146979_b(SmelteryGui.java:151)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
at tconstruct.smeltery.gui.SmelteryGui.func_73863_a(SmelteryGui.java:64)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1358)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at tconstruct.smeltery.gui.SmelteryGui.func_146979_b(SmelteryGui.java:151)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
at tconstruct.smeltery.gui.SmelteryGui.func_73863_a(SmelteryGui.java:64)
-- Screen render details --
Details:
Screen name: tconstruct.smeltery.gui.SmelteryGui
Mouse location: Scaled: (372, 160). Absolute: (745, 394)
Screen size: Scaled: (683, 358). Absolute: (1366, 715). Scale factor of 2
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [GCEntityClientPlayerMP['Lupus590'/15461, l='MpServer', x=999985.42, y=73.62, z=999939.61]]
Chunk stats: MultiplayerChunkCache: 169, 169
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (92,63,71), Chunk: (at 12,3,7 in 5,4; contains blocks 80,0,64 to 95,255,79), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 18542274 game time, 8972669 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 33 total; [EntityCow['Cow'/15555, l='MpServer', x=999929.59, y=69.00, z=1000018.38], EntitySheep['Sheep'/15556, l='MpServer', x=999916.84, y=84.00, z=999876.81], EntityZombie['Zombie'/3461, l='MpServer', x=-9.75, y=-33.62, z=9.79], EntityBat['Bat'/17935, l='MpServer', x=1000020.25, y=34.10, z=999888.25], IrisEntity['entity.SGCraft.Stargate Iris.name'/15512, l='MpServer', x=1000008.50, y=72.50, z=999949.50], EntitySheep['Sheep'/15513, l='MpServer', x=1000020.91, y=64.00, z=999951.03], EntityPig['Pig'/15515, l='MpServer', x=999944.94, y=76.00, z=999933.03], EntitySheep['Sheep'/15516, l='MpServer', x=999941.53, y=80.00, z=999905.63], GCEntityClientPlayerMP['Lupus590'/15461, l='MpServer', x=999985.42, y=73.62, z=999939.61], EntityCow['Cow'/15517, l='MpServer', x=1000042.41, y=65.00, z=999907.63], EntityOwl['Owl'/15518, l='MpServer', x=999925.53, y=70.00, z=999947.59], EntitySheep['Sheep'/15519, l='MpServer', x=999933.13, y=81.00, z=999926.94], EntityHat['unknown'/223, l='MpServer', x=999985.42, y=73.62, z=999939.61], EntityPig['Pig'/15520, l='MpServer', x=1000011.38, y=71.00, z=999878.13], EntityWaypointContainer['unknown'/225, l='MpServer', x=0.00, y=0.00, z=0.00], EntityPig['Pig'/15522, l='MpServer', x=999947.50, y=71.00, z=999997.31], EntityCow['Cow'/15523, l='MpServer', x=1000041.66, y=64.00, z=999900.25], EntityTrail['unknown'/227, l='MpServer', x=999985.42, y=73.62, z=999939.61], EntityPig['Pig'/15524, l='MpServer', x=999955.31, y=65.00, z=1000009.59], EntityHat['unknown'/365281, l='MpServer', x=1000020.25, y=34.10, z=999888.25], EntityPig['Pig'/15525, l='MpServer', x=999931.31, y=71.00, z=999971.22], EntitySheep['Sheep'/15526, l='MpServer', x=1000017.28, y=66.00, z=999883.50], EntityPig['Pig'/15527, l='MpServer', x=999923.81, y=72.00, z=999997.97], EntityHat['unknown'/295, l='MpServer', x=999920.41, y=73.00, z=999985.13], EntityPig['Pig'/15528, l='MpServer', x=999927.41, y=67.00, z=999994.50], EntityPig['Pig'/15529, l='MpServer', x=999920.41, y=73.00, z=999985.13], EntitySheep['Sheep'/15530, l='MpServer', x=999920.50, y=89.00, z=999890.53], EntityZombie['Zombie'/18155, l='MpServer', x=999995.50, y=39.00, z=999975.50], EntityCow['Cow'/15532, l='MpServer', x=1000060.59, y=65.00, z=999999.63], EntitySheep['Sheep'/15533, l='MpServer', x=999990.88, y=68.00, z=1000017.66], EntityCow['Cow'/15536, l='MpServer', x=1000065.03, y=67.00, z=999907.56], EntityCow['Cow'/15537, l='MpServer', x=1000063.63, y=66.00, z=1000001.22], EntitySlime['Slime'/15930, l='MpServer', x=1000020.78, y=34.00, z=999877.22]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:909)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 327775096 bytes (312 MB) / 820686848 bytes (782 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.104.1358 Minecraft Forge 10.13.3.1358 Optifine OptiFine_1.7.10_HD_U_B5 75 mods loaded, 75 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.10.104.1358} [Forge Mod Loader] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.13.3.1358} [Minecraft Forge] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsCore{0.7} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
satscapealarmcraft{1.0} [Alarmcraft] (Alarmcraft-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
asielib{0.2.7} [asielib] (AsieLib-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Backpack{2.0.0} [Backpack] (Backpacks-Mod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ColorBlocks{1.1} [Color Blocks] (ColorBlocksMod1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMultipart{1.1.1.320} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers{1.5.5.12} [OpenComputers] (OpenComputers-MC1.7.10-1.5.5.12-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CompactMachines{1.7.10-1.17} [Compact Machines] (compactmachines-1.7.10-1.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
deconstruction{2.2.5} [The Deconstruction Mod] (Deconstruction-Table-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
gvc{0.4.0} [Gliby's Voice Chat Mod] (GlibysVC-1710_040.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
journeymap{5.0.1} [JourneyMap] (JourneyMap5.0.1_Unlimited_MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LogisticsPipes{0.8.3.106} [Logistics Pipes] (logisticspipes-0.8.3.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mekanism{8.0.3} [Mekanism] (Mekanism-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismGenerators{8.0.3} [MekanismGenerators] (MekanismGenerators-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismTools{8.0.3} [MekanismTools] (MekanismTools-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons{1.12.3.11} [NEI Addons] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|Botany{1.12.3.11} [NEI Addons: Botany] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|Forestry{1.12.3.11} [NEI Addons: Forestry] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|CraftingTables{1.12.3.11} [NEI Addons: Crafting Tables] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|ExNihilo{1.12.3.11} [NEI Addons: Ex Nihilo] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
neiintegration{1.0.6} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenMods{0.7} [OpenMods] (OpenModsLib-1.7.10-0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenBlocks{1.4} [OpenBlocks] (OpenBlocks-1.7.10-1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralCore{1.0} [OpenPeripheralCore] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralIntegration{0.2} [OpenPeripheralIntegration] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheral{0.3} [OpenPeripheralAddons] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedstonePasteMod{1.6.2} [Redstone Paste] (Redstone-Paste-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SGCraft{1.8.2} [Greg's SG Craft] (SGCraft-1.8.2-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimevoidLibrary-2.0.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
statues{2.1.3} [Statues] (Statues-Mod-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Translocator{1.1.1.14} [Translocator] (Translocator-1.7.10-1.1.1.14-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
wawla{1.1.1} [What Are We Looking At] (Wawla-1.1.1_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
witchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
McMultipart{1.1.1.320} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMicroblock{1.1.1.320} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Stencil buffer state: Function set: GL30, pool: internal, bits: 8
Launched Version: 1.7.10-Forge10.13.3.1358-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7620G + 8600M Dual Graphics GL version 4.3.12618 Compatibility Profile Context 13.251.9001.1001, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)

I will have a look when I am at home!

I have not been on the server, but I feel like I need to give some praise as all I see is you, the server owner, taking advice, being active, and being a very good admin.

I have no doubt that your server is AWESOME!

Thanks, you should come on!:D/>
Lupus590 #56
Posted 13 April 2015 - 02:19 PM
another crash report for you, railcraft coke oven this time

I believe it may be the forge fluid registry, but I'm no expert with MC crash reports

crash happens on server and singleplayer

even without my changes to the mod pack, tested in singleplayer and on the server, CTD (crash to desktop)


Also, I've placed a CC gps system on my house, anyone can use it. the coordinate system matches F3 mode

just to get your attention
DannySMc, you may want to update your poll

crash report

---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 13/04/15 14:18
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at mods.railcraft.common.fluids.TankManager.processGuiUpdate(TankManager.java:192)
at mods.railcraft.common.gui.containers.ContainerCokeOven.func_75137_b(ContainerCokeOven.java:98)
at net.minecraft.client.network.NetHandlerPlayClient.func_147245_a(NetHandlerPlayClient.java:1151)
at net.minecraft.network.play.server.S31PacketWindowProperty.func_148833_a(SourceFile:26)
at net.minecraft.network.play.server.S31PacketWindowProperty.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1590)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at mods.railcraft.common.fluids.TankManager.processGuiUpdate(TankManager.java:192)
at mods.railcraft.common.gui.containers.ContainerCokeOven.func_75137_b(ContainerCokeOven.java:98)
at net.minecraft.client.network.NetHandlerPlayClient.func_147245_a(NetHandlerPlayClient.java:1151)
at net.minecraft.network.play.server.S31PacketWindowProperty.func_148833_a(SourceFile:26)
at net.minecraft.network.play.server.S31PacketWindowProperty.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [GCEntityClientPlayerMP['Lupus590'/208, l='MpServer', x=999984.73, y=73.25, z=999944.00]]
Chunk stats: MultiplayerChunkCache: 169, 169
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (92,63,71), Chunk: (at 12,3,7 in 5,4; contains blocks 80,0,64 to 95,255,79), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 21673553 game time, 2930293 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 43 total; [EntityZombie['Zombie'/6657, l='MpServer', x=-39.38, y=-24.20, z=24.73], EntityZombie['Zombie'/919821, l='MpServer', x=-11.50, y=-36.37, z=7.61], EntityCow['Cow'/15628, l='MpServer', x=1000012.47, y=65.00, z=999904.56], EntitySkeleton['Skeleton'/17937, l='MpServer', x=999993.50, y=39.00, z=999977.50], EntitySheep['Sheep'/15636, l='MpServer', x=1000003.06, y=69.00, z=999902.16], EntitySheep['Sheep'/15637, l='MpServer', x=1000007.34, y=69.00, z=999902.50], EntityCow['Cow'/15638, l='MpServer', x=1000010.66, y=68.00, z=999909.63], EntityZombie['Zombie'/95769, l='MpServer', x=-12.42, y=-24.67, z=45.26], GCEntityClientPlayerMP['Lupus590'/208, l='MpServer', x=999992.77, y=72.62, z=999949.74], EntityPig['Pig'/15389, l='MpServer', x=1000050.47, y=72.00, z=999904.69], IrisEntity['entity.SGCraft.Stargate Iris.name'/15650, l='MpServer', x=1000008.50, y=72.50, z=999949.50], EntitySheep['Sheep'/15657, l='MpServer', x=999985.13, y=68.00, z=1000008.38], EntitySheep['Sheep'/15662, l='MpServer', x=999947.66, y=76.00, z=999944.53], EntityPig['Pig'/15664, l='MpServer', x=999942.53, y=63.00, z=1000020.06], EntityPig['Pig'/15665, l='MpServer', x=999942.31, y=66.00, z=1000017.50], EntitySheep['Sheep'/15666, l='MpServer', x=999942.88, y=78.00, z=999900.47], EntitySheep['Sheep'/15667, l='MpServer', x=999939.47, y=66.00, z=999876.50], EntityPig['Pig'/15669, l='MpServer', x=999920.94, y=68.00, z=999983.25], EntityPig['Pig'/15670, l='MpServer', x=999925.88, y=70.00, z=1000017.34], EntityCow['Cow'/15671, l='MpServer', x=999924.66, y=70.00, z=1000016.78], EntityPig['Pig'/15672, l='MpServer', x=999939.75, y=70.00, z=1000010.38], EntityPig['Pig'/15673, l='MpServer', x=999926.34, y=80.00, z=999920.47], EntityZombie['Zombie'/18235, l='MpServer', x=1000005.50, y=27.00, z=999990.50], EntityPig['Pig'/15678, l='MpServer', x=999917.50, y=68.00, z=999977.16], EntityOwl['Owl'/15679, l='MpServer', x=999910.00, y=71.00, z=999928.72], EntitySheep['Sheep'/15680, l='MpServer', x=999909.81, y=80.00, z=999888.50], EntitySkeleton['Skeleton'/17993, l='MpServer', x=1000026.41, y=43.00, z=999918.03], EntityHat['unknown'/942418, l='MpServer', x=999984.73, y=73.25, z=999944.00], GCEntityClientPlayerMP['Lupus590'/208, l='MpServer', x=999984.73, y=73.25, z=999944.00], GCEntityClientPlayerMP['Lupus590'/208, l='MpServer', x=999992.14, y=72.62, z=999949.80], GCEntityClientPlayerMP['Lupus590'/208, l='MpServer', x=999991.30, y=72.62, z=999951.34], EntityZombie['Zombie'/806022, l='MpServer', x=-13.48, y=-33.01, z=10.34], EntityHat['unknown'/1402782, l='MpServer', x=999920.94, y=68.00, z=999983.25], EntitySkeleton['Skeleton'/17835, l='MpServer', x=999950.50, y=13.00, z=999891.50], EntityCreeper['Creeper'/18353, l='MpServer', x=1000024.50, y=32.00, z=999884.50], EntityCreeper['Creeper'/18354, l='MpServer', x=1000023.50, y=32.00, z=999885.50], EntityTrail['unknown'/942541, l='MpServer', x=999984.73, y=73.25, z=999944.00], EntityHat['unknown'/1446106, l='MpServer', x=1000005.50, y=27.00, z=999990.50], EntityZombie['Zombie'/947904, l='MpServer', x=-14.24, y=-33.62, z=10.24], EntityCow['Cow'/15568, l='MpServer', x=1000048.25, y=64.00, z=999899.78], EntityZombie['Zombie'/1402822, l='MpServer', x=-14.06, y=-34.01, z=9.57], EntityPig['Pig'/15612, l='MpServer', x=1000019.31, y=72.00, z=999885.50], EntityZombie['Zombie'/493306, l='MpServer', x=-19.19, y=-38.00, z=17.94]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 255441192 bytes (243 MB) / 898449408 bytes (856 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.104.1358 Minecraft Forge 10.13.3.1358 Optifine OptiFine_1.7.10_HD_U_B5 75 mods loaded, 75 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.10.104.1358} [Forge Mod Loader] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.13.3.1358} [Minecraft Forge] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsCore{0.7} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
satscapealarmcraft{1.0} [Alarmcraft] (Alarmcraft-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
asielib{0.2.7} [asielib] (AsieLib-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Backpack{2.0.0} [Backpack] (Backpacks-Mod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ColorBlocks{1.1} [Color Blocks] (ColorBlocksMod1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMultipart{1.1.1.320} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers{1.5.5.12} [OpenComputers] (OpenComputers-MC1.7.10-1.5.5.12-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CompactMachines{1.7.10-1.17} [Compact Machines] (compactmachines-1.7.10-1.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
deconstruction{2.2.5} [The Deconstruction Mod] (Deconstruction-Table-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
gvc{0.4.0} [Gliby's Voice Chat Mod] (GlibysVC-1710_040.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
journeymap{5.0.1} [JourneyMap] (JourneyMap5.0.1_Unlimited_MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LogisticsPipes{0.8.3.106} [Logistics Pipes] (logisticspipes-0.8.3.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mekanism{8.0.3} [Mekanism] (Mekanism-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismGenerators{8.0.3} [MekanismGenerators] (MekanismGenerators-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismTools{8.0.3} [MekanismTools] (MekanismTools-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons{1.12.3.11} [NEI Addons] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|Botany{1.12.3.11} [NEI Addons: Botany] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|Forestry{1.12.3.11} [NEI Addons: Forestry] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|CraftingTables{1.12.3.11} [NEI Addons: Crafting Tables] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|ExNihilo{1.12.3.11} [NEI Addons: Ex Nihilo] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
neiintegration{1.0.6} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenMods{0.7} [OpenMods] (OpenModsLib-1.7.10-0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenBlocks{1.4} [OpenBlocks] (OpenBlocks-1.7.10-1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralCore{1.0} [OpenPeripheralCore] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralIntegration{0.2} [OpenPeripheralIntegration] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheral{0.3} [OpenPeripheralAddons] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedstonePasteMod{1.6.2} [Redstone Paste] (Redstone-Paste-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SGCraft{1.8.2} [Greg's SG Craft] (SGCraft-1.8.2-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimevoidLibrary-2.0.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
statues{2.1.3} [Statues] (Statues-Mod-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Translocator{1.1.1.14} [Translocator] (Translocator-1.7.10-1.1.1.14-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
wawla{1.1.1} [What Are We Looking At] (Wawla-1.1.1_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
witchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
McMultipart{1.1.1.320} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMicroblock{1.1.1.320} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Stencil buffer state: Function set: GL30, pool: internal, bits: 8
Launched Version: 1.7.10-Forge10.13.3.1358-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7620G + 8600M Dual Graphics GL version 4.3.12618 Compatibility Profile Context 13.251.9001.1001, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)

Crash report on server without added mods

---- Minecraft Crash Report ----
// Would you like a cupcake?
Time: 14/04/15 16:59
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at mods.railcraft.common.fluids.TankManager.processGuiUpdate(TankManager.java:192)
at mods.railcraft.common.gui.containers.ContainerCokeOven.func_75137_b(ContainerCokeOven.java:98)
at net.minecraft.client.network.NetHandlerPlayClient.func_147245_a(NetHandlerPlayClient.java:1151)
at net.minecraft.network.play.server.S31PacketWindowProperty.func_148833_a(SourceFile:26)
at net.minecraft.network.play.server.S31PacketWindowProperty.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1590)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at mods.railcraft.common.fluids.TankManager.processGuiUpdate(TankManager.java:192)
at mods.railcraft.common.gui.containers.ContainerCokeOven.func_75137_b(ContainerCokeOven.java:98)
at net.minecraft.client.network.NetHandlerPlayClient.func_147245_a(NetHandlerPlayClient.java:1151)
at net.minecraft.network.play.server.S31PacketWindowProperty.func_148833_a(SourceFile:26)
at net.minecraft.network.play.server.S31PacketWindowProperty.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [GCEntityClientPlayerMP['Lupus590'/95595, l='MpServer', x=999983.76, y=72.62, z=999944.40]]
Chunk stats: MultiplayerChunkCache: 169, 169
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (92,63,71), Chunk: (at 12,3,7 in 5,4; contains blocks 80,0,64 to 95,255,79), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 23592188 game time, 140680 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 44 total; [EntityPigZombie['Zombie Pigman'/96642, l='MpServer', x=1000035.50, y=23.00, z=1000023.50], EntityTrail['unknown'/516, l='MpServer', x=999983.76, y=72.62, z=999944.40], EntityZombie['Zombie'/67206, l='MpServer', x=-0.40, y=-34.62, z=17.57], EntitySkeleton['Skeleton'/96400, l='MpServer', x=999928.50, y=71.00, z=1000000.50], EntityPig['Pig'/95698, l='MpServer', x=999916.16, y=64.00, z=1000016.72], EntityHat['unknown'/404, l='MpServer', x=999983.76, y=72.62, z=999944.40], EntityZombie['Zombie'/22042, l='MpServer', x=-1.22, y=-35.80, z=17.98], GCEntityClientPlayerMP['Lupus590'/95595, l='MpServer', x=999982.26, y=53.62, z=999942.27], EntityHat['unknown'/131935, l='MpServer', x=999987.50, y=43.00, z=999905.50], EntityBat['Bat'/95646, l='MpServer', x=999989.25, y=47.10, z=999931.88], EntityZombie['Zombie'/95649, l='MpServer', x=999992.50, y=41.00, z=999982.09], EntityHat['unknown'/1952, l='MpServer', x=999921.94, y=68.00, z=999978.03], IrisEntity['entity.SGCraft.Stargate Iris.name'/95648, l='MpServer', x=1000008.50, y=72.50, z=999949.50], EntityWaypointContainer['unknown'/226, l='MpServer', x=0.00, y=0.00, z=0.00], GCEntityClientPlayerMP['Lupus590'/95595, l='MpServer', x=999983.76, y=72.62, z=999944.40], EntityBabySkeleton['Baby Skeleton'/95652, l='MpServer', x=999986.63, y=39.00, z=999983.72], EntityPig['Pig'/95657, l='MpServer', x=999921.94, y=79.00, z=999920.63], EntityPig['Pig'/95659, l='MpServer', x=999921.94, y=68.00, z=999978.03], EntitySheep['Sheep'/95661, l='MpServer', x=1000004.47, y=71.00, z=999888.34], EntitySheep['Sheep'/95660, l='MpServer', x=999943.47, y=78.00, z=999899.88], EntityCreeper['Creeper'/96876, l='MpServer', x=999946.50, y=79.00, z=999920.50], EntityBat['Bat'/95663, l='MpServer', x=1000005.30, y=25.08, z=999984.28], EntityCow['Cow'/95662, l='MpServer', x=1000013.53, y=69.00, z=999917.47], EntityHat['unknown'/123694, l='MpServer', x=1000035.50, y=23.00, z=1000023.50], EntityPig['Pig'/95665, l='MpServer', x=999948.41, y=70.00, z=1000008.84], EntityPig['Pig'/95664, l='MpServer', x=999946.13, y=64.00, z=1000015.84], EntitySkeleton['Skeleton'/96816, l='MpServer', x=999990.50, y=43.00, z=999905.50], EntitySheep['Sheep'/95667, l='MpServer', x=999939.47, y=66.00, z=999876.50], EntitySkeleton['Skeleton'/96819, l='MpServer', x=999991.50, y=43.00, z=999904.50], EntityPig['Pig'/95666, l='MpServer', x=999919.13, y=68.00, z=999977.84], EntitySkeleton['Skeleton'/96818, l='MpServer', x=999987.50, y=43.00, z=999905.50], EntitySkeleton['Skeleton'/96629, l='MpServer', x=1000004.50, y=71.00, z=999874.50], EntityHat['unknown'/69365, l='MpServer', x=1000004.50, y=71.00, z=999874.50], EntityZombie['Zombie'/96821, l='MpServer', x=999991.50, y=43.00, z=999906.50], EntityCow['Cow'/95668, l='MpServer', x=1000044.63, y=65.00, z=999908.41], EntityZombie['Zombie'/96820, l='MpServer', x=999990.50, y=43.00, z=999907.50], EntityPig['Pig'/95671, l='MpServer', x=999936.06, y=62.00, z=1000021.13], EntityZombie['Zombie'/96822, l='MpServer', x=999989.50, y=43.00, z=999905.50], EntitySheep['Sheep'/95673, l='MpServer', x=999908.44, y=85.00, z=999885.34], EntityZombie['Zombie'/96825, l='MpServer', x=999997.50, y=43.00, z=999907.50], EntityCow['Cow'/95672, l='MpServer', x=999919.72, y=68.00, z=1000015.25], EntityZombie['Zombie'/96824, l='MpServer', x=999997.03, y=43.00, z=999903.56], EntityPig['Pig'/95674, l='MpServer', x=1000040.88, y=64.00, z=999880.66], EntityPig['Pig'/95676, l='MpServer', x=1000051.03, y=64.00, z=999902.13]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 448225056 bytes (427 MB) / 810565632 bytes (773 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.104.1358 Minecraft Forge 10.13.3.1358 65 mods loaded, 65 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.10.104.1358} [Forge Mod Loader] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.13.3.1358} [Minecraft Forge] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsCore{0.7} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
satscapealarmcraft{1.0} [Alarmcraft] (Alarmcraft-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
asielib{0.2.7} [asielib] (AsieLib-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Backpack{2.0.0} [Backpack] (Backpacks-Mod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ColorBlocks{1.1} [Color Blocks] (ColorBlocksMod1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMultipart{1.1.1.320} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers{1.5.5.12} [OpenComputers] (OpenComputers-MC1.7.10-1.5.5.12-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CompactMachines{1.7.10-1.17} [Compact Machines] (compactmachines-1.7.10-1.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
deconstruction{2.2.5} [The Deconstruction Mod] (Deconstruction-Table-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
gvc{0.4.0} [Gliby's Voice Chat Mod] (GlibysVC-1710_040.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LogisticsPipes{0.8.3.106} [Logistics Pipes] (logisticspipes-0.8.3.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mekanism{8.0.3} [Mekanism] (Mekanism-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismGenerators{8.0.3} [MekanismGenerators] (MekanismGenerators-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismTools{8.0.3} [MekanismTools] (MekanismTools-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenMods{0.7} [OpenMods] (OpenModsLib-1.7.10-0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenBlocks{1.4} [OpenBlocks] (OpenBlocks-1.7.10-1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralCore{1.0} [OpenPeripheralCore] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralIntegration{0.2} [OpenPeripheralIntegration] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheral{0.3} [OpenPeripheralAddons] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedstonePasteMod{1.6.2} [Redstone Paste] (Redstone-Paste-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SGCraft{1.8.2} [Greg's SG Craft] (SGCraft-1.8.2-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimevoidLibrary-2.0.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
statues{2.1.3} [Statues] (Statues-Mod-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Translocator{1.1.1.14} [Translocator] (Translocator-1.7.10-1.1.1.14-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
witchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
McMultipart{1.1.1.320} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMicroblock{1.1.1.320} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
Stencil buffer state: Function set: GL30, pool: internal, bits: 8
Launched Version: 1.7.10-Forge10.13.3.1358-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7620G + 8600M Dual Graphics GL version 4.3.12618 Compatibility Profile Context 13.251.9001.1001, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Edited on 17 April 2015 - 12:22 PM
paultiem #57
Posted 16 April 2015 - 05:07 PM
I am new to SG craft and I am trying to construct a stargate but I have ran into a problem. For the stargate controller and base I need special crystals but can't figure out how to obtain these. Crafting them does not work and the villager from who I should be able to trade these do no appear to spawn. Can anyone tell me how I can get these crystals?

also here are some mods I would like to be added: Funky Locomotion, Project Red, Thermal Expansion, Peripherals++, Moar Peripherals.
DannySMc #58
Posted 16 April 2015 - 10:36 PM
I am new to SG craft and I am trying to construct a stargate but I have ran into a problem. For the stargate controller and base I need special crystals but can't figure out how to obtain these. Crafting them does not work and the villager from who I should be able to trade these do no appear to spawn. Can anyone tell me how I can get these crystals?

also here are some mods I would like to be added: Funky Locomotion, Project Red, Thermal Expansion, Peripherals++, Moar Peripherals.

Hello errr SGCraft is a little weird, it may be that the config has crafting them disabled, will have a look and enable it if not will spawn some around the world! and I shall review the mods!
Lupus590 #59
Posted 17 April 2015 - 02:07 PM
Ok, I just did a quick (singleplayer) test with ONLY railcraft installed, the coal coke oven still crashed me.

Just tested my private 'modpack', it has the same railcraft version, no crash.

testing just railcraft, with an older version of forge (the same one that my private pack is using).

I though I tried an old version of forge… works, now to install the other mods

I really thought that I updated to latest forge because the recommended one didn't work. Either way, fixed now.
Edited on 17 April 2015 - 07:30 PM
Lupus590 #60
Posted 17 April 2015 - 09:30 PM
Is the server down?
DannySMc #61
Posted 17 April 2015 - 09:57 PM
Is the server down?

Yeah trying to fix it, it is having a huge memory problem… The server is completely dead! Please bare with me until I can fix it! Sorry guys!
Lupus590 #62
Posted 17 April 2015 - 10:34 PM
Is the server down?

Yeah trying to fix it, it is having a huge memory problem… The server is completely dead! Please bare with me until I can fix it! Sorry guys!

best of luck to getting it back up soon, if you need help feel free to ask
Edited on 17 April 2015 - 08:35 PM
DannySMc #63
Posted 18 April 2015 - 12:22 AM
Hey everyone server should be back up, my hosting company have got onto it and it is fixed!
Lupus590 #64
Posted 18 April 2015 - 01:33 AM
got another mod request for you

fast leaf decay

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2196219-fastleafdecay-leaves-be-gone
paultiem #65
Posted 18 April 2015 - 03:15 PM
It looks like you have accidentally disabled commend blocks.
DannySMc #66
Posted 18 April 2015 - 07:35 PM
Hi everyone,

As of yesterday and the day before the server has been down randomly due to some kind of problem on the hosts side, this has been reported… If this is not fixed I am of course going to be complaining, we may also have to lose some mods and focus more on CC, peripherals for CC, tinkers, buildcraft, mekanism, and AE2 of course with morph and other mods.

I am very sorry and it has been reported!

I am not sure how long it will be down for but many many problems are occuring, I will update you on this post when it is back up! :D/>
paultiem #67
Posted 19 April 2015 - 11:46 AM
The server is back up but now the Nether is disabled. :(/>
DannySMc #68
Posted 19 April 2015 - 12:42 PM
Yes enabled it now and will fix a few issues when I get a chance
DannySMc #69
Posted 19 April 2015 - 10:49 PM
Server is back up after a few forge settings changes… Please if you get a crash, send me a message with what you was doing at the time, and what the mod is you are using!
DannySMc #70
Posted 20 April 2015 - 09:32 AM
Hello,

I am sorry to inform you that for some reason a mod has been crashing the server, and because none of the players on the server told me what the mod is, I have had to completely delete everything from the server… This is to stop it from crashing in the server, mods have been taking out and some have been put back in, please read:

IF YOU DO SOMETHING AND THE SERVER CRASHES TELL ME OTHERWISE YOU WON'T BE ABLE TO USE IT…

The world is downloadable here at: https://vault.dannysmc.com/mcserver/backups/world.zip

Otherwise the world is going to be restarted as new, if you wish to get some items back then contact me when I am on the server and I shall help you out!

The new mods list is downloadable here: https://vault.dannysmc.com/mcserver/mods.zip

Anything you wish to ask me about then go for it, like I said I am sorry, but I could not find a way to fix it, although it means the server will run a lot better and a lot faster!

This is being done now, will post here when the server is done
DannySMc #71
Posted 20 April 2015 - 09:53 AM
Hey guys server has been fixed and updated, with the mods, railcraft was taken out, we shall substitute another chunk loader from immibis core when I have a chance, please use with caution, hopefully this will stop problems! Cheers
Lupus590 #72
Posted 20 April 2015 - 12:26 PM
chicken chunks? just a suggestion

also, railcraft is modular, if you have time maybe you could find out which modal is causing problems
Edited on 20 April 2015 - 10:27 AM
DannySMc #73
Posted 20 April 2015 - 02:30 PM
chicken chunks? just a suggestion

also, railcraft is modular, if you have time maybe you could find out which modal is causing problems

Yeah was looking at that, and something to do with reactors?:s idk
DannySMc #74
Posted 20 April 2015 - 03:41 PM
I did say that I was in bat form. anyway, I'm on atm, so we can try again.

Sorry for any miss understanding.

edit: thanks


Last set of mod requests (I think): big reactors, thermal expansion, autopackager, cctweaks, iron chests, moar peripherals (I asked this on the server too), ender storage (this was requested above), peripherals++, simply jetpacks, solarFlux, extra utilities, chisel facades, quadrocopters, jabba

also you may want to update chisel it may have changed author since you last downloaded it

mod links on the way done


Also, bug report in modpack (an update may be required for some mods)
mods involved: Tinkers Construct and NEI
bug result: client crash to desktop
reproduce instructions: view the inventory of a Tinkers Smeltery while NEI is on screen. Hovering over anything which makes a tooltip causes a crash.

ok, NEI may not be involved, still suggest updating mods

Crash report

---- Minecraft Crash Report ----
// I feel sad now :(/>/>/>/>
Time: 11/04/15 18:45
Description: Rendering screen
java.lang.NullPointerException: Rendering screen
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at tconstruct.smeltery.gui.SmelteryGui.func_146979_b(SmelteryGui.java:151)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
at tconstruct.smeltery.gui.SmelteryGui.func_73863_a(SmelteryGui.java:64)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1358)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at tconstruct.smeltery.gui.SmelteryGui.func_146979_b(SmelteryGui.java:151)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
at tconstruct.smeltery.gui.SmelteryGui.func_73863_a(SmelteryGui.java:64)
-- Screen render details --
Details:
Screen name: tconstruct.smeltery.gui.SmelteryGui
Mouse location: Scaled: (372, 160). Absolute: (745, 394)
Screen size: Scaled: (683, 358). Absolute: (1366, 715). Scale factor of 2
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [GCEntityClientPlayerMP['Lupus590'/15461, l='MpServer', x=999985.42, y=73.62, z=999939.61]]
Chunk stats: MultiplayerChunkCache: 169, 169
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (92,63,71), Chunk: (at 12,3,7 in 5,4; contains blocks 80,0,64 to 95,255,79), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 18542274 game time, 8972669 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 33 total; [EntityCow['Cow'/15555, l='MpServer', x=999929.59, y=69.00, z=1000018.38], EntitySheep['Sheep'/15556, l='MpServer', x=999916.84, y=84.00, z=999876.81], EntityZombie['Zombie'/3461, l='MpServer', x=-9.75, y=-33.62, z=9.79], EntityBat['Bat'/17935, l='MpServer', x=1000020.25, y=34.10, z=999888.25], IrisEntity['entity.SGCraft.Stargate Iris.name'/15512, l='MpServer', x=1000008.50, y=72.50, z=999949.50], EntitySheep['Sheep'/15513, l='MpServer', x=1000020.91, y=64.00, z=999951.03], EntityPig['Pig'/15515, l='MpServer', x=999944.94, y=76.00, z=999933.03], EntitySheep['Sheep'/15516, l='MpServer', x=999941.53, y=80.00, z=999905.63], GCEntityClientPlayerMP['Lupus590'/15461, l='MpServer', x=999985.42, y=73.62, z=999939.61], EntityCow['Cow'/15517, l='MpServer', x=1000042.41, y=65.00, z=999907.63], EntityOwl['Owl'/15518, l='MpServer', x=999925.53, y=70.00, z=999947.59], EntitySheep['Sheep'/15519, l='MpServer', x=999933.13, y=81.00, z=999926.94], EntityHat['unknown'/223, l='MpServer', x=999985.42, y=73.62, z=999939.61], EntityPig['Pig'/15520, l='MpServer', x=1000011.38, y=71.00, z=999878.13], EntityWaypointContainer['unknown'/225, l='MpServer', x=0.00, y=0.00, z=0.00], EntityPig['Pig'/15522, l='MpServer', x=999947.50, y=71.00, z=999997.31], EntityCow['Cow'/15523, l='MpServer', x=1000041.66, y=64.00, z=999900.25], EntityTrail['unknown'/227, l='MpServer', x=999985.42, y=73.62, z=999939.61], EntityPig['Pig'/15524, l='MpServer', x=999955.31, y=65.00, z=1000009.59], EntityHat['unknown'/365281, l='MpServer', x=1000020.25, y=34.10, z=999888.25], EntityPig['Pig'/15525, l='MpServer', x=999931.31, y=71.00, z=999971.22], EntitySheep['Sheep'/15526, l='MpServer', x=1000017.28, y=66.00, z=999883.50], EntityPig['Pig'/15527, l='MpServer', x=999923.81, y=72.00, z=999997.97], EntityHat['unknown'/295, l='MpServer', x=999920.41, y=73.00, z=999985.13], EntityPig['Pig'/15528, l='MpServer', x=999927.41, y=67.00, z=999994.50], EntityPig['Pig'/15529, l='MpServer', x=999920.41, y=73.00, z=999985.13], EntitySheep['Sheep'/15530, l='MpServer', x=999920.50, y=89.00, z=999890.53], EntityZombie['Zombie'/18155, l='MpServer', x=999995.50, y=39.00, z=999975.50], EntityCow['Cow'/15532, l='MpServer', x=1000060.59, y=65.00, z=999999.63], EntitySheep['Sheep'/15533, l='MpServer', x=999990.88, y=68.00, z=1000017.66], EntityCow['Cow'/15536, l='MpServer', x=1000065.03, y=67.00, z=999907.56], EntityCow['Cow'/15537, l='MpServer', x=1000063.63, y=66.00, z=1000001.22], EntitySlime['Slime'/15930, l='MpServer', x=1000020.78, y=34.00, z=999877.22]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:909)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 327775096 bytes (312 MB) / 820686848 bytes (782 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.104.1358 Minecraft Forge 10.13.3.1358 Optifine OptiFine_1.7.10_HD_U_B5 75 mods loaded, 75 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.10.104.1358} [Forge Mod Loader] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.13.3.1358} [Minecraft Forge] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsCore{0.7} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
satscapealarmcraft{1.0} [Alarmcraft] (Alarmcraft-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
asielib{0.2.7} [asielib] (AsieLib-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Backpack{2.0.0} [Backpack] (Backpacks-Mod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ColorBlocks{1.1} [Color Blocks] (ColorBlocksMod1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMultipart{1.1.1.320} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers{1.5.5.12} [OpenComputers] (OpenComputers-MC1.7.10-1.5.5.12-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CompactMachines{1.7.10-1.17} [Compact Machines] (compactmachines-1.7.10-1.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
deconstruction{2.2.5} [The Deconstruction Mod] (Deconstruction-Table-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
gvc{0.4.0} [Gliby's Voice Chat Mod] (GlibysVC-1710_040.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
journeymap{5.0.1} [JourneyMap] (JourneyMap5.0.1_Unlimited_MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LogisticsPipes{0.8.3.106} [Logistics Pipes] (logisticspipes-0.8.3.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mekanism{8.0.3} [Mekanism] (Mekanism-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismGenerators{8.0.3} [MekanismGenerators] (MekanismGenerators-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismTools{8.0.3} [MekanismTools] (MekanismTools-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons{1.12.3.11} [NEI Addons] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|Botany{1.12.3.11} [NEI Addons: Botany] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|Forestry{1.12.3.11} [NEI Addons: Forestry] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|CraftingTables{1.12.3.11} [NEI Addons: Crafting Tables] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|ExNihilo{1.12.3.11} [NEI Addons: Ex Nihilo] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
neiintegration{1.0.6} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenMods{0.7} [OpenMods] (OpenModsLib-1.7.10-0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenBlocks{1.4} [OpenBlocks] (OpenBlocks-1.7.10-1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralCore{1.0} [OpenPeripheralCore] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralIntegration{0.2} [OpenPeripheralIntegration] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheral{0.3} [OpenPeripheralAddons] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedstonePasteMod{1.6.2} [Redstone Paste] (Redstone-Paste-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SGCraft{1.8.2} [Greg's SG Craft] (SGCraft-1.8.2-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimevoidLibrary-2.0.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
statues{2.1.3} [Statues] (Statues-Mod-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Translocator{1.1.1.14} [Translocator] (Translocator-1.7.10-1.1.1.14-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
wawla{1.1.1} [What Are We Looking At] (Wawla-1.1.1_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
witchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
McMultipart{1.1.1.320} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMicroblock{1.1.1.320} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Stencil buffer state: Function set: GL30, pool: internal, bits: 8
Launched Version: 1.7.10-Forge10.13.3.1358-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7620G + 8600M Dual Graphics GL version 4.3.12618 Compatibility Profile Context 13.251.9001.1001, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)

There are so many mods to add OMG xDDDD Would you be the best person ever and check the mods work with each other and attempt to run all the mods on a server on your laptop and if they all work then I shall add them?:DDDD

Also note I have made crafting of Naquadah and the stargate crystals allowed so you can make LOTS of stargates and position them all over the world?:DDD Also come on guys I would expect you all wanting to make a space station by now :P/>
Lupus590 #75
Posted 20 April 2015 - 03:43 PM
in that quote, I use those mods in my private pack, other than an older version of extra utilities, they al work fin so far (have not had much time for more testing then creating a world and opening each creative tab (this is where the latest extra utilities caused me to CTD))

will test the mods with latest server modpack (is the OP link up to date or just the recent one above?) both links point to the same url
Edited on 20 April 2015 - 01:47 PM
DannySMc #76
Posted 20 April 2015 - 03:48 PM
Okay well the server is undergoing updates currently and we are testing mods to make sure they work without crashing, so if the server is on and off don't worry, currently we have updated mekanism and got rid of railcraft, but adding it back in at somepoint :P/>
Lupus590 #77
Posted 20 April 2015 - 03:51 PM
you link has an invalid zip file on the end of it, 7-zip refuses to open it ("cannot open file as archive")

unless you did something, re-downloading fixed it
Edited on 20 April 2015 - 02:01 PM
paultiem #78
Posted 20 April 2015 - 03:51 PM
I also have a few mod requests:
funky locomotion and project red. (I had more but they have already been suggested)
DannySMc #79
Posted 20 April 2015 - 03:52 PM
I also have a few mod requests:
funky locomotion and project red. (I had more but they have already been suggested)

Test the server, and re-download all the mods again guys they have all been updated!! :D/> the server seems to be working, paultiem can you go and see if you can use a wrench on the machine now?
Lupus590 #80
Posted 20 April 2015 - 03:53 PM
I also have a few mod requests:
funky locomotion and project red. (I had more but they have already been suggested)

for your convenience DannySMc
funky locomotion: http://www.curse.com...unky-locomotion
project red: http://projectredwik.&#46;&#46;/wiki/Main_Page
Edited on 20 April 2015 - 01:54 PM
paultiem #81
Posted 20 April 2015 - 03:57 PM
Yes wrenching the reactor blocks works now!
Edited on 20 April 2015 - 01:58 PM
DannySMc #82
Posted 20 April 2015 - 03:58 PM
Yes wrenching the reactor blocks works now!

WE FIXED ITTTTTTTTTTTTTT hahaha

Okay well when I am on I shall help you fix all the problems, well not problems but help rebuild your base etc, also paultiem can you tell hiddo to get the new mods? :D/> he keeps connecting and getting rejected…
Edited on 20 April 2015 - 01:59 PM
Hiddo32 #83
Posted 20 April 2015 - 03:59 PM
Where can I find the newest mods..?
DannySMc #84
Posted 20 April 2015 - 04:00 PM
Also guys if you download my app store, you can get loads of programs from there, we have 72 apps now, but yeah the stargate controller one is on there that you showed me in game, :D/>
luukpeeters1o1 #85
Posted 20 April 2015 - 04:11 PM
Hmm, maybe power converters to make mekanism work with buildcraft
DannySMc #86
Posted 20 April 2015 - 04:43 PM
Hmm, maybe power converters to make mekanism work with buildcraft

If you can link me to the mod then I will sure have a look for you! :D/>
Lupus590 #87
Posted 20 April 2015 - 04:53 PM
Hmm, maybe power converters to make mekanism work with buildcraft

If you can link me to the mod then I will sure have a look for you! :D/>

I believe mekanism uses RF, check the mekanism wiki

Edit; it does according to the wiki http://wiki.aidancbr...Universal_Cable
Edited on 20 April 2015 - 02:55 PM
DannySMc #88
Posted 20 April 2015 - 04:55 PM
Hmm, maybe power converters to make mekanism work with buildcraft

If you can link me to the mod then I will sure have a look for you! :D/>

I believe mekanism uses RF, check the mekanism wiki
I'm not sure
Lupus590 #89
Posted 20 April 2015 - 04:56 PM
the wiki says it does

although it also says it uses Mj, which doesn't exist anymore

i'll test it quickly

Edit: IT WORKS!!!!!
just charged mekanism freerunners with a mekanism charger of a thermal expansion creative energy cell
Edited on 20 April 2015 - 03:03 PM
Lupus590 #90
Posted 20 April 2015 - 06:03 PM
I did say that I was in bat form. anyway, I'm on atm, so we can try again.

Sorry for any miss understanding.

edit: thanks


Last set of mod requests (I think): big reactors, thermal expansion, autopackager, cctweaks, iron chests, moar peripherals (I asked this on the server too), ender storage (this was requested above), peripherals++, simply jetpacks, solarFlux, extra utilities, chisel facades, quadrocopters, jabba

also you may want to update chisel it may have changed author since you last downloaded it

There are so many mods to add OMG xDDDD Would you be the best person ever and check the mods work with each other and attempt to run all the mods on a server on your laptop and if they all work then I shall add them?:DDDD

Also note I have made crafting of Naquadah and the stargate crystals allowed so you can make LOTS of stargates and position them all over the world?:DDD Also come on guys I would expect you all wanting to make a space station by now :P/>

My mod test results (with updated chisel):
recommended forge for MC 1.7.10 was installed: Forge 10.13.2.1391
mod versions used: recommended for MC 1.7.10 (or latest where a recommended build was not available)
except for extra utilities. version of extra utilites used was 1.2.3 (1.2.4 and 1.2.4a had issues)
Edited on 20 April 2015 - 04:04 PM
Lupus590 #91
Posted 20 April 2015 - 07:55 PM
mod suggestion
http://www.curse.com...ecraft/morpheus
should solve the "sleep please" requests in chat

also, config change request:
OpenBlocks.cfg - elevatorDrainsXP=false
Edited on 20 April 2015 - 06:39 PM
ItsRodrick #92
Posted 21 April 2015 - 12:18 AM
I'm loving the server… Cool people, no lag (just my internet), great mods…
And some suggestions for the mods:
DannySMc #93
Posted 21 April 2015 - 09:24 AM
I'm loving the server… Cool people, no lag (just my internet), great mods…
And some suggestions for the mods:


Thanks!! :P/> and we are cool ;)/>)), I shall have a look when I get a chance, see how they work, will also have to do some testing to make sure they do not contain bugs, but I am sure they should be fine, I do know Extra Utilities contains multiple bugs so will look :P/>
Lupus590 #94
Posted 21 April 2015 - 11:02 AM
In my quick testing, I had to use an old version of extra utilities (1.2.3), the latest (1.2.4a) required non-recommended forge, and the second latest (1.2.4) crashed my single player on opening the extra utilities creative tab.
Edited on 21 April 2015 - 09:02 AM
DannySMc #95
Posted 21 April 2015 - 11:10 AM
In my quick testing, I had to use an old version of extra utilities (1.2.3), the latest (1.2.4a) required non-recommended forge, and the second latest (1.2.4) crashed my single player on opening the extra utilities creative tab.

Ahh well I have asked the server host to update me to the lastest version so server may restart or something, not sure yet
DannySMc #96
Posted 21 April 2015 - 10:16 PM
Hi everyone, once again the server is crashing and in all honesty I do not know why. I will take out the mods I think are erroring then restart and will see how it goes from there…

I have removed a few mods, they are as follows:
+ VoxelMap
+ Logisitics pipes

Server is currently online guys, please come on and test for me, make sure it doesn't crash :D/>
ItsRodrick #97
Posted 21 April 2015 - 11:45 PM
Yay :D/> I was waiting for the server to get back on

Oh, and as we don't have currently a default Minimap, I suggest Xaero's Minimap
(That link may be confusing, you may want to use this)
Lupus590 #98
Posted 21 April 2015 - 11:59 PM
considering that maps are client side only, why not let players install there own?
ItsRodrick #99
Posted 22 April 2015 - 12:22 AM
Yeah, that's why I said "default" minimap (I personally installed Xaero's)
paultiem #100
Posted 22 April 2015 - 06:06 AM
The server has been down for me since the restart yesterday but i seem to be the only one with this problem . :(/>
DannySMc #101
Posted 22 April 2015 - 09:17 AM
The server has been down for me since the restart yesterday but i seem to be the only one with this problem . :(/>

I have found out the cause, the most recent crash is due to mekanism, I am not sure why but will have a look… Please start suggesting other mods like mekanism that you want, Thermal Expansion, etc. Server is up and working
DannySMc #102
Posted 22 April 2015 - 10:07 AM
Hey guys removed mekanism as it was erroring and have added applied energistics, please tell me if it errors or not, although server "SHOULD" be good :D/>

EDIT: Updated mod pack :D/> remove all mods and add the mods from the mod pack in :P/>
Edited on 22 April 2015 - 08:07 AM
Lupus590 #103
Posted 22 April 2015 - 01:14 PM
what's the error that it's displaying?

this is what happens when you read every thread at once, then comment
Edited on 22 April 2015 - 11:15 AM
DannySMc #104
Posted 22 April 2015 - 01:23 PM
what's the error that it's displaying?

this is what happens when you read every thread at once, then comment

You need to download the new mods xD as they changed :PP saw you try to log into the server xD
Lupus590 #105
Posted 22 April 2015 - 01:31 PM
saw you try to log into the server xD

mentioning that, did the world rollback? my stargate no longer exists (and I'm at spawn)

also I have lost my inventory and morphs (fairly sure the world rolled back)
Edited on 22 April 2015 - 11:40 AM
DannySMc #106
Posted 22 April 2015 - 02:07 PM
saw you try to log into the server xD

mentioning that, did the world rollback? my stargate no longer exists (and I'm at spawn)

also I have lost my inventory and morphs (fairly sure the world rolled back)

The world rolled back a while ago! I think when I first said it on this post, since then I haven't
Lupus590 #107
Posted 22 April 2015 - 02:27 PM
ok, may I suggest only having mods that people say they will use? and trying to avoid betas/experimental
DannySMc #108
Posted 22 April 2015 - 10:13 PM
Server is up, please tell me if you do something and it crashes as I need to know so I can fix the problems!!!:D/>
paultiem #109
Posted 23 April 2015 - 06:20 AM
I think that after the new mods that will be added a world reset might be useful for all the generated structures and ores.
DannySMc #110
Posted 23 April 2015 - 07:35 AM
Yeah okay, will do that as soon as I can!
DannySMc #111
Posted 23 April 2015 - 12:30 PM
We are currently looking for one more staff member, please contact me via the email above and the application above too :D/>
Lupus590 #112
Posted 23 April 2015 - 03:25 PM
server down again?
DannySMc #113
Posted 23 April 2015 - 04:08 PM
server down again?

Running now, have posted on the Forge forums because it shouldn't be doing that tbh…
DannySMc #114
Posted 23 April 2015 - 05:32 PM
After a moan and stuff, he is updating forge to the latest version which means we should be able to have new mods and more of them :DDDD
Lupus590 #115
Posted 23 April 2015 - 05:58 PM
After a moan and stuff, he is updating forge to the latest version which means we should be able to have new mods and more of them :DDDD

who's "he"
ItsRodrick #116
Posted 23 April 2015 - 08:22 PM
Server is offline for about 1 hour…
Just when I get diamonds for my Mining Turtle! :(/>
DannySMc #117
Posted 23 April 2015 - 08:27 PM
After a moan and stuff, he is updating forge to the latest version which means we should be able to have new mods and more of them :DDDD

who's "he"

Staff at server company
ItsRodrick #118
Posted 23 April 2015 - 09:29 PM
Server got back ON (I even mined ~20 diamonds B)/>), but then it turned off with the message "Server Closed" as if someone did /stop…
DannySMc #119
Posted 23 April 2015 - 10:17 PM
Server got back ON (I even mined ~20 diamonds B)/>), but then it turned off with the message "Server Closed" as if someone did /stop…

Oh? Well it errored something to do with a hash iterator???:s So I am gonna reset the map as the new mods have a hell of a lot more new world gen, will help players get back on their feet :D/>
Hiddo32 #120
Posted 24 April 2015 - 03:33 PM
Am I the only one who can never find the place to download the mods..?
paultiem #121
Posted 24 April 2015 - 03:54 PM
The link is in the first post it just gets updated whenever the modpack changes

Link to first post:
http://www.computerc...erver-revamped/
Edited on 24 April 2015 - 02:09 PM
paultiem #122
Posted 24 April 2015 - 06:09 PM
Another mod suggestion:
Thermal Dynamics
This is a add-on mod for thermal expansion with all the pipes and conduits that used to be in older version of thermal expansion

Redstone Arsenal
Another thermal expansion add-on. Redstone Arsneal adds RF powered items.

link to both of these mods:
http://teamcofh.com/downloads/
Edited on 24 April 2015 - 04:10 PM
DannySMc #123
Posted 24 April 2015 - 10:57 PM
For mods, I shall have a look at new ones, I am firstly making sure that this set of mods is stable enough, currently we have done 24 hours without a crash which is good because before it was crashing multiple times, so far all is good!
Lupus590 #124
Posted 24 April 2015 - 11:29 PM
For mods, I shall have a look at new ones, I am firstly making sure that this set of mods is stable enough, currently we have done 24 hours without a crash which is good because before it was crashing multiple times, so far all is good!

I think the reason we haven't crashed yet may be because of the world reset, people have not been able to get their machine set-ups back. Hopefully I will be proven wrong in a few days.
DannySMc #125
Posted 25 April 2015 - 12:11 AM
For mods, I shall have a look at new ones, I am firstly making sure that this set of mods is stable enough, currently we have done 24 hours without a crash which is good because before it was crashing multiple times, so far all is good!

I think the reason we haven't crashed yet may be because of the world reset, people have not been able to get their machine set-ups back. Hopefully I will be proven wrong in a few days.

Well it crashed literally after I said it, but restarted it and it is working okay, not sure what it is though, the guy on the server was mining there wasn't anything happening so I do not think it is that in all honesty….
ItsRodrick #126
Posted 25 April 2015 - 11:44 PM
Mod suggestion:
Ender Storage

I NEED TO TRANSFER LAVA FROM THE NETHER TO THE OVERWORLD!!!

Thanks! :D/>
paultiem #127
Posted 26 April 2015 - 09:31 AM
Can the difficulty please be switched back to hard? I can't find any enderman.

I found a portal to the end.
Cords: X: -195, Z: 920
Edited on 26 April 2015 - 08:35 AM
DannySMc #128
Posted 26 April 2015 - 10:59 AM
Can the difficulty please be switched back to hard? I can't find any enderman.

I found a portal to the end.
Cords: X: -195, Z: 920

Ahh awesome still want the difficulty to be changed???
paultiem #129
Posted 26 April 2015 - 11:33 AM
No. its not necessary for me atleast.
DannySMc #130
Posted 26 April 2015 - 06:35 PM
No. its not necessary for me atleast.

Sweet, I think we should get a new server lower this server down to 30 players and then use stargates to connect both servers up?
DannySMc #131
Posted 27 April 2015 - 05:29 PM
New website for the server with actual images (taken by paultiem) of our server world :D/>

https://server.dannysmc.com

Mobile compatible

There is a counter and server player count with who is on too, but this is (according to some browsers) unsafe so if you are in a browser, just go the address bar and where the shield is just press it and then click load unsafe scripts and then it should reload or ask you if you are sure :P/>
Edited on 27 April 2015 - 03:31 PM
paultiem #132
Posted 27 April 2015 - 07:01 PM
The website looks great! I just tested the mobile version.
On the website you mention the nether network and imply that Hiddo and I made it but the creator is actually ItsRodrick, You should give him the credits not me!

The server status doesn't display in my browser. I couldn't find the shield icon you mentioned, All I see is a little green lock icon in my search bar indicating I have a save connection, clicking this only brings up the URL. I use the Android version of chrome.
Edit: in my other mobile browser it does work.

I have a suggestion for the site: A section were you can suggest mods and vote for the mods you most want to have added to the server.
Edited on 27 April 2015 - 05:24 PM
ItsRodrick #133
Posted 27 April 2015 - 07:50 PM
Loving the site! Oh, I made the Nether Network, mainly to link my house to The End, but my base's portal was near to the spawn's portal, so :P/>

(Wait, since when am I Prison Manager? xD)

Edit: Server is offline :|
Edit 2:Forget it. :P/>
Edited on 27 April 2015 - 05:53 PM
DannySMc #134
Posted 27 April 2015 - 07:54 PM
Loving the site! Oh, I made the Nether Network, mainly to link my house to The End, but my base's portal was near to the spawn's portal, so :P/>/>

(Wait, since when am I Prison Manager? xD)

Edit: Server is offline :|

Ahh yes the same error, not sure what is wrong but it's minimal at the moment. Yes you will be managing the prison, you are a community officer:P
Lupus590 #135
Posted 27 April 2015 - 08:44 PM
My apologies for not being on the server recently (and probably for most of this and next week), I have lots of Uni assignments due in this fort-night. I will make up for it before my exams start, and then more after.
DannySMc #136
Posted 27 April 2015 - 11:42 PM
My apologies for not being on the server recently (and probably for most of this and next week), I have lots of Uni assignments due in this fort-night. I will make up for it before my exams start, and then more after.

That is fine, we are moving to bungeecord soon with a set of 4 servers :P/> Spawn has grief protection now :PPP World guard ;)/>
jakedacatman #137
Posted 28 April 2015 - 01:37 AM
The server is offline!!! :(/>
paultiem #138
Posted 28 April 2015 - 07:15 AM
The server is offline!!! :(/>
It isn't anymore :)/>
DannySMc #139
Posted 28 April 2015 - 09:22 AM
The server is offline!!! :(/>
It isn't anymore :)/>

Hang on it went offline?:s OMG freaking forge essentials :P/> anyway spawn is set and it is not protected by world guard! :D/> People can still use the chests and stuff :P/>
DannySMc #140
Posted 28 April 2015 - 02:21 PM
As of a few days ago I have chosen to move to BungeeCord, which will in-turn allow us to have many servers all linked up,

The plan is we have:

+ The Hub (25 players) - This will be where you will connect to and then you can choose a server from there.
+ ShinexusUK (50 players) - This is our server and the world we know will not change!
+ Lua Land (40 players) - This is to help Lua Land back on its feet, as I know a lot of people loved Lua Land so I shall put it back from the grave:D
Hiddo32 #141
Posted 28 April 2015 - 06:40 PM
Just saying,

Now I build the spawn, I was pretty happy, but with worldguard, nobody can use the farms anymore.. and I cant build further with the spawn.. why you do this?!
jakedacatman #142
Posted 28 April 2015 - 10:29 PM
Well, it didn't say it was "offline", but I keep timing out.
DannySMc #143
Posted 28 April 2015 - 10:37 PM
Just saying,

Now I build the spawn, I was pretty happy, but with worldguard, nobody can use the farms anymore.. and I cant build further with the spawn.. why you do this?!

Fixed :D/>
jakedacatman #144
Posted 28 April 2015 - 10:38 PM
As of a few days ago I have chosen to move to BungeeCord, which will in-turn allow us to have many servers all linked up,

The plan is we have:

+ The Hub (25 players) - This will be where you will connect to and then you can choose a server from there.
+ ShinexusUK (50 players) - This is our server and the world we know will not change!
+ Lua Land (40 players) - This is to help Lua Land back on its feet, as I know a lot of people loved Lua Land so I shall put it back from the grave:D
You have the IPs yet?

Actually, the server isn't wrong, I think it's my mods. Here is my game output:

Spoiler[17:39:04] [Netty Client IO #1/ERROR] [FML]: Exception caught during firing event cpw.mods.fml.common.network.FMLNetworkEvent$ClientDisconnectionFromServerEvent@5657ff2a:
java.lang.ClassCastException: net.minecraft.client.network.NetHandlerPlayClient cannot be cast to net.minecraft.network.NetHandlerPlayServer
at net.gliby.voicechat.client.networking.game.ClientPlayerTracker.onPlayerLogout(ClientPlayerTracker.java:20) ~[ClientPlayerTracker.class:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler_393_ClientPlayerTracker_onPlayerLogout_ClientDisconnectionFromServerEvent.invoke(.dynamic) ~[?:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?]
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) [EventBus.class:?]
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.close(NetworkDispatcher.java:405) [NetworkDispatcher.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeClose(DefaultChannelHandlerContext.java:560) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.close(DefaultChannelHandlerContext.java:545) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelOutboundHandlerAdapter.close(ChannelOutboundHandlerAdapter.java:71) [ChannelOutboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeClose(DefaultChannelHandlerContext.java:560) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.close(DefaultChannelHandlerContext.java:545) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.close(DefaultChannelHandlerContext.java:423) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelPipeline.close(DefaultChannelPipeline.java:826) [DefaultChannelPipeline.class:?]
at io.netty.channel.AbstractChannel.close(AbstractChannel.java:177) [AbstractChannel.class:?]
at net.minecraft.network.NetworkManager.func_150718_a(NetworkManager.java:230) [ej.class:?]
at net.minecraft.network.NetworkManager.exceptionCaught(NetworkManager.java:104) [ej.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.exceptionCaught(NetworkDispatcher.java:487) [NetworkDispatcher.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at mods.immibis.core.impl.NetworkingManager.exceptionCaught(NetworkingManager.java:567) [NetworkingManager.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelHandlerAdapter.exceptionCaught(ChannelHandlerAdapter.java:61) [ChannelHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelHandlerAdapter.exceptionCaught(ChannelHandlerAdapter.java:61) [ChannelHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelHandlerAdapter.exceptionCaught(ChannelHandlerAdapter.java:61) [ChannelHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.handler.timeout.ReadTimeoutHandler.readTimedOut(ReadTimeoutHandler.java:185) [ReadTimeoutHandler.class:?]
at io.netty.handler.timeout.ReadTimeoutHandler$ReadTimeoutTask.run(ReadTimeoutHandler.java:211) [ReadTimeoutHandler$ReadTimeoutTask.class:?]
at io.netty.util.concurrent.PromiseTask$RunnableAdapter.call(PromiseTask.java:38) [PromiseTask$RunnableAdapter.class:?]
at io.netty.util.concurrent.ScheduledFutureTask.run(ScheduledFutureTask.java:123) [ScheduledFutureTask.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:354) [SingleThreadEventExecutor.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:348) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_31]

EDIT: Also, this is included. Should I update my mods?
Spoiler[18:30:02] [Netty Client IO #5/ERROR] [FML]: Index: 4 Listeners:
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 0: NORMAL
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 1: ASM: morph.common.core.EventHandler@64523709 onClientDisconnect(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 2: ASM: dan200.computercraft.shared.proxy.ComputerCraftProxyCommon$ForgeHandlers@54040ac1 onConnectionClosed(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 3: ASM: micdoodle8.mods.galacticraft.core.network.ConnectionEvents@2c1dd6c4 onConnectionClosed(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 4: ASM: net.gliby.voicechat.client.networking.game.ClientPlayerTracker@121575c onPlayerLogout(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 5: ASM: hats.common.core.EventHandler@516f242f onClientDisconnect(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 6: ASM: ic2.core.network.RpcHandler@a5ca453 onDisconnect(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 7: ASM: openmods.network.IdSyncManager@336eeaf0 onDisconnect(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
Edited on 28 April 2015 - 09:31 PM
DannySMc #145
Posted 28 April 2015 - 11:41 PM
As of a few days ago I have chosen to move to BungeeCord, which will in-turn allow us to have many servers all linked up,

The plan is we have:

+ The Hub (25 players) - This will be where you will connect to and then you can choose a server from there.
+ ShinexusUK (50 players) - This is our server and the world we know will not change!
+ Lua Land (40 players) - This is to help Lua Land back on its feet, as I know a lot of people loved Lua Land so I shall put it back from the grave:D
You have the IPs yet?

Actually, the server isn't wrong, I think it's my mods. Here is my game output:

Spoiler[17:39:04] [Netty Client IO #1/ERROR] [FML]: Exception caught during firing event cpw.mods.fml.common.network.FMLNetworkEvent$ClientDisconnectionFromServerEvent@5657ff2a:
java.lang.ClassCastException: net.minecraft.client.network.NetHandlerPlayClient cannot be cast to net.minecraft.network.NetHandlerPlayServer
at net.gliby.voicechat.client.networking.game.ClientPlayerTracker.onPlayerLogout(ClientPlayerTracker.java:20) ~[ClientPlayerTracker.class:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler_393_ClientPlayerTracker_onPlayerLogout_ClientDisconnectionFromServerEvent.invoke(.dynamic) ~[?:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?]
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) [EventBus.class:?]
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.close(NetworkDispatcher.java:405) [NetworkDispatcher.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeClose(DefaultChannelHandlerContext.java:560) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.close(DefaultChannelHandlerContext.java:545) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelOutboundHandlerAdapter.close(ChannelOutboundHandlerAdapter.java:71) [ChannelOutboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeClose(DefaultChannelHandlerContext.java:560) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.close(DefaultChannelHandlerContext.java:545) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.close(DefaultChannelHandlerContext.java:423) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelPipeline.close(DefaultChannelPipeline.java:826) [DefaultChannelPipeline.class:?]
at io.netty.channel.AbstractChannel.close(AbstractChannel.java:177) [AbstractChannel.class:?]
at net.minecraft.network.NetworkManager.func_150718_a(NetworkManager.java:230) [ej.class:?]
at net.minecraft.network.NetworkManager.exceptionCaught(NetworkManager.java:104) [ej.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.exceptionCaught(NetworkDispatcher.java:487) [NetworkDispatcher.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at mods.immibis.core.impl.NetworkingManager.exceptionCaught(NetworkingManager.java:567) [NetworkingManager.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelHandlerAdapter.exceptionCaught(ChannelHandlerAdapter.java:61) [ChannelHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelHandlerAdapter.exceptionCaught(ChannelHandlerAdapter.java:61) [ChannelHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelHandlerAdapter.exceptionCaught(ChannelHandlerAdapter.java:61) [ChannelHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.handler.timeout.ReadTimeoutHandler.readTimedOut(ReadTimeoutHandler.java:185) [ReadTimeoutHandler.class:?]
at io.netty.handler.timeout.ReadTimeoutHandler$ReadTimeoutTask.run(ReadTimeoutHandler.java:211) [ReadTimeoutHandler$ReadTimeoutTask.class:?]
at io.netty.util.concurrent.PromiseTask$RunnableAdapter.call(PromiseTask.java:38) [PromiseTask$RunnableAdapter.class:?]
at io.netty.util.concurrent.ScheduledFutureTask.run(ScheduledFutureTask.java:123) [ScheduledFutureTask.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:354) [SingleThreadEventExecutor.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:348) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_31]

EDIT: Also, this is included. Should I update my mods?
Spoiler[18:30:02] [Netty Client IO #5/ERROR] [FML]: Index: 4 Listeners:
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 0: NORMAL
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 1: ASM: morph.common.core.EventHandler@64523709 onClientDisconnect(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 2: ASM: dan200.computercraft.shared.proxy.ComputerCraftProxyCommon$ForgeHandlers@54040ac1 onConnectionClosed(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 3: ASM: [email protected]c4 onConnectionClosed(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 4: ASM: [email protected]1575c onPlayerLogout(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 5: ASM: hats.common.core.EventHandler@516f242f onClientDisconnect(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 6: ASM: ic2.core.network.RpcHandler@a5ca453 onDisconnect(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 7: ASM: openmods.network.IdSyncManager@336eeaf0 onDisconnect(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V

Nope my server host is installing bungeecord as we speak, and for the problem, it is Glibys voice chat which is strange… try deleting it. Then try connecting, if that doesn't work then tell me and I shall remove the mod because no one uses it I do not think
jakedacatman #146
Posted 29 April 2015 - 02:12 AM
I just used the Technic launcher to connect and I am fine.

EDIT: Maybe the wrong version of the mod? Technic had it; no problems, but I deleted it in Technic to be sure.
Edited on 29 April 2015 - 12:39 AM
DannySMc #147
Posted 29 April 2015 - 09:38 AM
I just used the Technic launcher to connect and I am fine.

EDIT: Maybe the wrong version of the mod? Technic had it; no problems, but I deleted it in Technic to be sure.

Maybe but I used that modpack myself… We have deleted galacticraft too? idk.
DannySMc #148
Posted 29 April 2015 - 04:25 PM
As of now guys, our servers run on BungeeCord, please use this address to connect:

shinexushub.nitrous.it
Edited on 29 April 2015 - 02:25 PM
DannySMc #149
Posted 29 April 2015 - 04:39 PM
Sorry guys this is a work in progress currently, if you have problems tell me what is happening and I shall send it to the host.
DannySMc #150
Posted 29 April 2015 - 04:54 PM
Host is debugging now, as users can't seem to connect sorry!

If you have questions or need help log into esper on channel #shinexusuk, I am on there!
paultiem #151
Posted 29 April 2015 - 05:14 PM
All items and blocks from mods are gone.
Edited on 29 April 2015 - 03:15 PM
DannySMc #152
Posted 29 April 2015 - 05:21 PM
All items and blocks from mods are gone.

Unfortunately I think I only have a backup of a previous state and no ones that are current.. :(/> As the server was wiped without me knowing my the host… But I need a few builders… As we are going to build a nice hub?
paultiem #153
Posted 29 April 2015 - 05:24 PM
All items and blocks from mods are gone.

Unfortunately I think I only have a backup of a previous state and no ones that are current.. :(/> As the server was wiped without me knowing my the host… But I need a few builders… As we are going to build a nice hub?
I'm very patient but I really don't want to start from start again for the third time.
DannySMc #154
Posted 29 April 2015 - 05:26 PM
All items and blocks from mods are gone.

Unfortunately I think I only have a backup of a previous state and no ones that are current.. :(/> As the server was wiped without me knowing my the host… But I need a few builders… As we are going to build a nice hub?
I'm very patient but I really don't want to start from start again for the third time.

That's fair enough the only recent backup world we have is here:
https://vault.dannysmc.com/mcserver/backups/world2.zip
DannySMc #155
Posted 29 April 2015 - 05:41 PM
Hey guys I am on my way home, the host should be doing the fixes, do post here when you can get online!
DannySMc #156
Posted 29 April 2015 - 05:49 PM
Please connect with the new IP!!!
DannySMc #157
Posted 29 April 2015 - 06:56 PM
HI everyone the IP address problems should be sorted now, please just login, using shinexushub.nitrous.it or shinexusuk.nitrous.it
DannySMc #158
Posted 29 April 2015 - 07:01 PM
Hi guys use shinexushub.nitrous.it I just tested it and it worked!!! :D/> anyway for mods and machinery do not worry, am going to be online in about 30 mins and will put you all in creative so you can get your machinery!
jakedacatman #159
Posted 29 April 2015 - 10:33 PM
All items and blocks from mods are gone.

Unfortunately I think I only have a backup of a previous state and no ones that are current.. :(/> As the server was wiped without me knowing my the host… But I need a few builders… As we are going to build a nice hub?
I'm very patient but I really don't want to start from start again for the third time.

That's fair enough the only recent backup world we have is here:
https://vault.dannys...kups/world2.zip
May you restore the server to this?
DannySMc #160
Posted 29 April 2015 - 11:05 PM
All items and blocks from mods are gone.

Unfortunately I think I only have a backup of a previous state and no ones that are current.. :(/> As the server was wiped without me knowing my the host… But I need a few builders… As we are going to build a nice hub?
I'm very patient but I really don't want to start from start again for the third time.

That's fair enough the only recent backup world we have is here:
https://vault.dannys...kups/world2.zip
May you restore the server to this?

After a chat no, we are re-building stuff as some parts of mods are not available, this is currently being fixed, of course, either paultiem or me are in creative so you can get your stuff back, so ask one of us when we are online, I am going online now for 30 mins or so!
jakedacatman #161
Posted 30 April 2015 - 02:07 AM
There are statues everywhere!?!?!?!?!?!?!
paultiem #162
Posted 30 April 2015 - 06:47 AM
All ores from mods are gone. this makes it impossible to make a lot of things (legit), I think it might be better to reset the world to that last update again and give some people creative again.
DannySMc #163
Posted 30 April 2015 - 09:21 AM
All ores from mods are gone. this makes it impossible to make a lot of things (legit), I think it might be better to reset the world to that last update again and give some people creative again.

Ahh okay, well that's fine with me, unless we do a full reset and we can choose how to set up the world? I will add the old world back in.
DannySMc #164
Posted 30 April 2015 - 09:27 AM
Old world has been added!
DannySMc #165
Posted 30 April 2015 - 12:36 PM
Hey guys, just wanted to say thank you for staying with the server, I have talked to my host who is going to fix the hub server so we can use that and build an amazing and beautiful spawn together and he is fixing the problems with commands as they do not show all commands anymore…

We now run: BungeeCord, Cauldron, Custom

So if you have any mods or plugins then please have a look and tell me!!! :D/>

We have also pushed the server to allow up to 250 players, this is then split between all the separate servers, so currently the server can handle up to 25 on the hub and 50 on the modded survival, then we plan to add Lua Land when I have some more money as I seem to be running out xD So if you wish to you can donate via paypal just get into contact via PM (This is not advertisement it's just a lot of money and we are saying £5 for a 50 player server with BungeeCord, Cauldron and mods of course) so yeah if you wish to have a server which is part of the BungeeCord just say and I shall link you up and set you up with the MCPanel access.

Anyway guys thanks again for being a part of this, I have always wanted to have a huge server system and that is what we are slowly becoming and it is great! So I will reward (when I am next on) everyone with a Stargate, some machinery and diamonds as a thanks!
Tag365 #166
Posted 30 April 2015 - 09:07 PM
Can I join? My Minecraft username is TouchBundt.
Tag365 #167
Posted 30 April 2015 - 09:09 PM
When I attempt to join I see "Connection Lost Timed out" and there is a red X that says "Incompatible FML modded server" when I hover over it. I fixed it by downgrading Minecraft Forge. Nobody is on.
Edited on 30 April 2015 - 07:50 PM
DannySMc #168
Posted 30 April 2015 - 10:03 PM
When I attempt to join I see "Connection Lost Timed out" and there is a red X that says "Incompatible FML modded server" when I hover over it. I fixed it by downgrading Minecraft Forge. Nobody is on.

Yes this is because BungeeCord runs other software that you're client will never have, do not worry, and yes that does help. Nobody is on at this time, normally on earlier so for me they are on around 8am to about 9pm, of course we just wait for more players to join.
Lyqyd #169
Posted 01 May 2015 - 03:36 PM
I've cleaned this topic up. Further attempts to start flame wars will be met with more drastic consequences.
DannySMc #170
Posted 01 May 2015 - 03:51 PM
I've cleaned this topic up. Further attempts to start flame wars will be met with more drastic consequences.

Thanks for that.
KingofGamesYami #171
Posted 01 May 2015 - 07:17 PM
I tried to install the technic modpack, it didn't go too well:
Spoiler

[B#301] Expected MD5: 94a9d4cbcb9ceaa25000fa303fa81acc Calculated MD5: 94a9d4cbcb9ceaa25000fa303fa81acc
[B#301] Expected MD5: b62087eb4b11746987c800c0512890ef Calculated MD5: b62087eb4b11746987c800c0512890ef
[B#301] Expected MD5: EBF34784444ABCB976F77C9E23692057 Calculated MD5: ebf34784444abcb976f77c9e23692057
[B#301] OS: mac os x
[B#301] Identified as osx
[B#301] Starting download of http://www.gravatar.com/avatar/4c9b9cd817e62d043070a821551c04f0?s=60&d=retro, with 3 tries remaining
[B#301] Starting download of http://www.gravatar.com/avatar/417979e451a4ed37c22f5340a9c3cd4a?s=60&d=retro, with 3 tries remaining
[B#301] Starting download of http://www.gravatar.com/avatar/2a29f323eddf3410fb1b531b10f7df6f?s=60&d=retro, with 3 tries remaining
[B#301] Starting download of http://www.gravatar.com/avatar/07b1950664b5569324a88727516e761d?s=60&d=retro, with 3 tries remaining
[B#301] Starting download of http://crafatar.com/avatars/9fcfc79851f044d0b6016e1498d1d5a8?size=100&helm, with 3 tries remaining
[B#301] SLF4J: Failed to load class "org.slf4j.impl.StaticLoggerBinder".
[B#301] SLF4J: Defaulting to no-operation (NOP) logger implementation
[B#301] SLF4J: See http://www.slf4j.org/codes.html#StaticLoggerBinder for further details.
-snip running stuff-
[B#301] Analytics Response [runModpack]: 200
[B#301]  [13:09:46] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[B#301]  [13:09:46] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[B#301]  [13:09:46] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[B#301]  [13:09:46] [main/INFO] [FML]: Forge Mod Loader version 7.10.85.1291 for Minecraft 1.7.10 loading
[B#301]  [13:09:46] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.6.0_65, running on Mac OS X:x86_64:10.9.3, installed at /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
[B#301]  [13:09:46] [main/WARN] [FML]: The coremod appeng.transformer.AppEngCore does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[B#301]  [13:09:46] [main/INFO] [FML]: [AppEng] Core Init
[B#301]  [13:09:46] [main/WARN] [FML]: The coremod codechicken.core.launch.CodeChickenCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[B#301]  [13:09:47] [main/INFO] [STDERR]: [codechicken.core.launch.DepLoader$DepLoadInst:checkExisting:436]: Warning: version of ForgeMultipart, 1.1.2.331 is newer than request 1.1.0.309
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:461]: java.lang.UnsupportedClassVersionError: mods/immibis/connectedglass/ConnectedGlass : Unsupported major.minor version 51.0
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.defineClass1(Native Method)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.security.AccessController.doPrivileged(Native Method)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:117)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.Class.forName0(Native Method)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.Class.forName(Class.java:249)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.CoreModManager.loadCoreMod(CoreModManager.java:417)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:346)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:214)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:90)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:67)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:34)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:126)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at net.minecraft.launchwrapper.Launch.launch(Launch.java:115)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[B#301]  [13:09:47] [main/ERROR] [FML]: An error occurred trying to configure the minecraft home at /Users/-snip-/Library/Application Support/technic/modpacks/shinexusuk-modpack for Forge Mod Loader
[B#301]  java.lang.UnsupportedClassVersionError: mods/immibis/connectedglass/ConnectedGlass : Unsupported major.minor version 51.0
[B#301]  	at java.lang.ClassLoader.defineClass1(Native Method) ~[?:1.6.0_65]
[B#301]  	at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637) ~[?:1.6.0_65]
[B#301]  	at java.lang.ClassLoader.defineClass(ClassLoader.java:621) ~[?:1.6.0_65]
[B#301]  	at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) ~[?:1.6.0_65]
[B#301]  	at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) ~[?:1.6.0_65]
[B#301]  	at java.net.URLClassLoader.access$000(URLClassLoader.java:58) ~[?:1.6.0_65]
[B#301]  	at java.net.URLClassLoader$1.run(URLClassLoader.java:197) ~[?:1.6.0_65]
[B#301]  	at java.security.AccessController.doPrivileged(Native Method) ~[?:1.6.0_65]
[B#301]  	at java.net.URLClassLoader.findClass(URLClassLoader.java:190) ~[?:1.6.0_65]
[B#301]  	at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:117) ~[launchwrapper-1.11.jar:?]
[B#301]  	at java.lang.ClassLoader.loadClass(ClassLoader.java:306) ~[?:1.6.0_65]
[B#301]  	at java.lang.ClassLoader.loadClass(ClassLoader.java:247) ~[?:1.6.0_65]
[B#301]  	at java.lang.Class.forName0(Native Method) ~[?:1.6.0_65]
[B#301]  	at java.lang.Class.forName(Class.java:249) ~[?:1.6.0_65]
[B#301]  	at cpw.mods.fml.relauncher.CoreModManager.loadCoreMod(CoreModManager.java:417) ~[modpack.jar:?]
[B#301]  	at cpw.mods.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:346) ~[modpack.jar:?]
[B#301]  	at cpw.mods.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:214) ~[modpack.jar:?]
[B#301]  	at cpw.mods.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:90) [modpack.jar:?]
[B#301]  	at cpw.mods.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:67) [modpack.jar:?]
[B#301]  	at cpw.mods.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:34) [modpack.jar:?]
[B#301]  	at cpw.mods.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:126) [modpack.jar:?]
[B#301]  	at net.minecraft.launchwrapper.Launch.launch(Launch.java:115) [launchwrapper-1.11.jar:?]
[B#301]  	at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?]
[B#301]  Exception in thread "main" [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:461]: java.lang.UnsupportedClassVersionError: mods/immibis/connectedglass/ConnectedGlass : Unsupported major.minor version 51.0
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.defineClass1(Native Method)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.security.AccessController.doPrivileged(Native Method)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:117)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.Class.forName0(Native Method)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.Class.forName(Class.java:249)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.CoreModManager.loadCoreMod(CoreModManager.java:417)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:346)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:214)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:90)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:67)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:34)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:126)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at net.minecraft.launchwrapper.Launch.launch(Launch.java:115)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

I'm using a mac, java 7 51 (never updated to java 8)
Lignum #172
Posted 01 May 2015 - 07:32 PM
I tried to install the technic modpack, it didn't go too well:

I'm using a mac, java 7 51 (never updated to java 8)

Strange. This crash report suggests that you are in fact not using Java 7. Try typing "java -version" in Terminal. If it reports the right version, try updating to Java 8.
KingofGamesYami #173
Posted 01 May 2015 - 07:41 PM
That returns 1.6.0_65
Lignum #174
Posted 01 May 2015 - 07:59 PM
That returns 1.6.0_65

Yes, that means Java 6 is being used. I don't know much about Java on OS X but to solve it you'd set the JAVA_HOME environment variable to your Java 7 installation root directory.

EDIT: This SO post should help you.
Edited on 01 May 2015 - 06:00 PM
DannySMc #175
Posted 01 May 2015 - 08:59 PM
That returns 1.6.0_65

Yes, that means Java 6 is being used. I don't know much about Java on OS X but to solve it you'd set the JAVA_HOME environment variable to your Java 7 installation root directory.

EDIT: This SO post should help you.

Sorry try and use a the mods folder and install forge yourself it's a lot easier!
Lignum #176
Posted 01 May 2015 - 09:01 PM
Sorry try and use a the mods folder and install forge yourself it's a lot easier!

That wouldn't make a difference. He still needs Java 7.
DannySMc #177
Posted 02 May 2015 - 12:49 AM
Sorry try and use a the mods folder and install forge yourself it's a lot easier!

That wouldn't make a difference. He still needs Java 7.

Sorry didn't read that yeah you can install it as all the macs at work have it!
Lignum #178
Posted 02 May 2015 - 12:52 AM
Sorry didn't read that yeah you can install it as all the macs at work have it!

But his doesn't… likely because he's using an old version of OS X.
ItsRodrick #179
Posted 02 May 2015 - 02:54 AM
You can choose what Java version to use in the Technic Options.

OR, if there only says Java 6, you can use the Latest Minecraft Launcher: it automatically downloads Java. (at least the Windows launcher does…)
Edited on 02 May 2015 - 01:03 AM
_removed #180
Posted 02 May 2015 - 02:34 PM
I try to connect to the server, and it says that it is offline. Why is that? I have spent the past month trying to connect to the server, and it won't let me.
Lupus590 #181
Posted 02 May 2015 - 02:39 PM
I try to connect to the server, and it says that it is offline. Why is that? I have spent the past month trying to connect to the server, and it won't let me.

Check that you have the IP address correct.
DannySMc #182
Posted 02 May 2015 - 03:57 PM
I try to connect to the server, and it says that it is offline. Why is that? I have spent the past month trying to connect to the server, and it won't let me.

Check that you have the IP address correct.

Yeah IP is: shinexushub.nitrous.it or shinexusuk.nitrous.it :D/>
DannySMc #183
Posted 02 May 2015 - 07:01 PM
Thanks to all the awesome players that play on the server, we now have working hub with world edit, world guard, and jarus for server portals, you also get a few commands like /server /glist etc. Come get on! If you have a server or wish to create a server and help us then here are our server system setup:

BungeeCord 1.8
Cauldron: 1.7.10
MCPC+

All you need to do is install cauldron, our mod pack, and bungeecord and you should be good!
Hiddo32 #184
Posted 03 May 2015 - 12:22 AM
Danny, maybe you could add this mod:
http://www.planetmin...p-out-of-blocks
A boat mod.. seems pretty sweet!

And maybe you can add the Laser mod, for base protection..
http://www.minecraft...-7-2-and-1-7-10
And this mod.. Just because its so much fun :D/>
http://www.minecraft...ular-sandwiches
DannySMc #185
Posted 03 May 2015 - 12:07 PM
Danny, maybe you could add this mod:
http://www.planetmin...p-out-of-blocks
A boat mod.. seems pretty sweet!

And maybe you can add the Laser mod, for base protection..
http://www.minecraft...-7-2-and-1-7-10
And this mod.. Just because its so much fun :D/>
http://www.minecraft...ular-sandwiches

Haha some of them look awesome, you have the advanced repulsion systems for base protection and IC2 comes with lasers but will have a look!
DannySMc #186
Posted 03 May 2015 - 06:57 PM
Would you guys like a hunger games type mini game that when you win, you get like points that go to your currency which you can use to buy stuff like pets etc?
paultiem #187
Posted 03 May 2015 - 06:59 PM
Would you guys like a hunger games type mini game that when you win, you get like points that go to your currency which you can use to buy stuff like pets etc?
That sounds great! :D/>
Could you make it so it involves ComputerCraft?
Edited on 03 May 2015 - 05:48 PM
DannySMc #188
Posted 03 May 2015 - 11:02 PM
Would you guys like a hunger games type mini game that when you win, you get like points that go to your currency which you can use to buy stuff like pets etc?
That sounds great! :D/>
Could you make it so it involves ComputerCraft?

Yes computers will be able to interact with the new API I am making :D/>
Tag365 #189
Posted 04 May 2015 - 03:25 PM
derekseitz is griefing buildings on the server. Can you stop him?
Lupus590 #190
Posted 04 May 2015 - 03:41 PM
chatted on the server, apparently peoples houses are getting griefed
Edited on 04 May 2015 - 01:47 PM
ardera #191
Posted 04 May 2015 - 04:23 PM
derekseitz is griefing buildings on the server. Can you stop him?
chatted on the server, apparently peoples houses are getting griefed
He's banned already.
Lupus590 #192
Posted 04 May 2015 - 05:35 PM
For records, DannySMc checked the logs and we (the people on the server at the time) voted to give derekseitz a permanent ban from the server.
DannySMc #193
Posted 04 May 2015 - 07:24 PM
Of course we do not exactly know whether it was him or not, but all we can say is it might of been, and from the server logs, we was trying to run server commands then a log that ardera had on a sensor turtle sensed the player in radius… Which was derekseitz at the time that was trying to log onto her turtle so automatically it was placed on him. If you find a griefer do say, make sure you can back up evidence though as like I said I can't ban someone without evidence. (Thank god for Cauldron's Server command logging).
Tag365 #194
Posted 04 May 2015 - 09:10 PM
The wireless is not Infinite.
paultiem #195
Posted 04 May 2015 - 09:12 PM
The wireless is not Infinite.
The chunk of the sender and receive both need to be loaded, that might be the problem.
DannySMc #196
Posted 04 May 2015 - 09:24 PM
The wireless is not Infinite.

It is but like paultiem said, the chunk needs to be loaded. Will check in 30 mins
Edited on 04 May 2015 - 07:25 PM
DannySMc #197
Posted 05 May 2015 - 11:24 PM
The wireless is not Infinite.

It is but like paultiem said, the chunk needs to be loaded. Will check in 30 mins

As of now, we are getting more and more players by the week which is great and I plan to get a whole new hub and even get some of you guys building it too? So we can all participate!:D/> I will be running a competition soon on one of the new servers I purchased :P/>. It means there will be a prize, probably a gift voucher and access to a few extra functions plus pets on my server :D/>. Anyway if you are cool with this then I shall be launching the competition on Monday Next week, I would pay attention to this thread ;)/> It will be either monday or before not sure yet xDDD But yes if you are interested tell me on the server!
DannySMc #198
Posted 07 May 2015 - 09:03 AM
Guys as a team I need you to help me choose a new server moderator, now the moderator we have is good, but we need someone that we all agree on, so if you wouldn't mind PM me with the username of who you wish to have as a moderator and why, this is all anonymous so do not worry, there will be a computer at spawn being made within the day!
クデル #199
Posted 07 May 2015 - 10:08 AM
Guys as a team I need you to help me choose a new server moderator, now the moderator we have is good, but we need someone that we all agree on, so if you wouldn't mind PM me with the username of who you wish to have as a moderator and why, this is all anonymous so do not worry, there will be a computer at spawn being made within the day!

I voulenteer as tribute!

EDIT: On another note, you may want to host your mods.zip on a service such as Dropbox, the server it is currently held on can only reach ~150kb/s. :)/>
Edited on 07 May 2015 - 08:11 AM
DannySMc #200
Posted 07 May 2015 - 12:10 PM
Guys as a team I need you to help me choose a new server moderator, now the moderator we have is good, but we need someone that we all agree on, so if you wouldn't mind PM me with the username of who you wish to have as a moderator and why, this is all anonymous so do not worry, there will be a computer at spawn being made within the day!

I voulenteer as tribute!

EDIT: On another note, you may want to host your mods.zip on a service such as Dropbox, the server it is currently held on can only reach ~150kb/s. :)/>/>

Hmm I didn't know that, will look:) and I don't think Ive seen your username on the server before :P/>
MrFasolo97 #201
Posted 07 May 2015 - 06:04 PM
Hi, I would like to suggest some plugins, i have played on alot of servers and i have had my servers too.
For the teleport (and many other things) i suggest "Essentials".
For protect the users' houses "GriefPrevention" is very good.
I think that "LWC" is one of the best plugins to lock chests and doors (even furnaces and trapdoors).
"PermissionsEx" is a very good permissions plugin, I think, but I think also you have already a permissions plugin.
"TreeAssist" is good to replace automatically the trees cutted with sapplings.

There was a couple of plugins called "WebAuction" and "WebAuctionPlus" that lets to make a website similar to Ebay (i'm not sure if it can be useful).
"PlotMe"​, I have ever dreamed a server with two survival world, one normal, the other plotworld with items shared with both world.

Sorry for bad english, i am italian :P/> .
P.S. Some plugins might be outdated.
DannySMc #202
Posted 07 May 2015 - 09:12 PM
Hi, I would like to suggest some plugins, i have played on alot of servers and i have had my servers too.
For the teleport (and many other things) i suggest "Essentials".
For protect the users' houses "GriefPrevention" is very good.
I think that "LWC" is one of the best plugins to lock chests and doors (even furnaces and trapdoors).
"PermissionsEx" is a very good permissions plugin, I think, but I think also you have already a permissions plugin.
"TreeAssist" is good to replace automatically the trees cutted with sapplings.

There was a couple of plugins called "WebAuction" and "WebAuctionPlus" that lets to make a website similar to Ebay (i'm not sure if it can be useful).
"PlotMe"​, I have ever dreamed a server with two survival world, one normal, the other plotworld with items shared with both world.

Sorry for bad english, i am italian :P/> .
P.S. Some plugins might be outdated.

I can have a look but currently I do not have enough money to pay for any more servers, so I am waiting for more donations :D/>
valithor #203
Posted 07 May 2015 - 09:43 PM
Hi, I would like to suggest some plugins, i have played on alot of servers and i have had my servers too.
For the teleport (and many other things) i suggest "Essentials".
For protect the users' houses "GriefPrevention" is very good.
I think that "LWC" is one of the best plugins to lock chests and doors (even furnaces and trapdoors).
"PermissionsEx" is a very good permissions plugin, I think, but I think also you have already a permissions plugin.
"TreeAssist" is good to replace automatically the trees cutted with sapplings.

There was a couple of plugins called "WebAuction" and "WebAuctionPlus" that lets to make a website similar to Ebay (i'm not sure if it can be useful).
"PlotMe"​, I have ever dreamed a server with two survival world, one normal, the other plotworld with items shared with both world.

Sorry for bad english, i am italian :P/> .
P.S. Some plugins might be outdated.

I can have a look but currently I do not have enough money to pay for any more servers, so I am waiting for more donations :D/>

Unless they have fixed it PermissionsEx does not work with cauldron (I know this was the case back in 1.6.4). The best alternative to this that I know of would be groupmanager.

Also the bungee cord idea is cool… but almost the exact same thing can be achieved using a single server and a multiworld plugin. If you have not already heard about it I suggest looking into multiverse. If anything you could have both. Multiverse for multiple worlds on your server, and bungee cord to link your server to others. Would likely save you some money from hosting multiple servers.

Not trying to hijack your thread or anything don't take me posting here offensive… just trying to help.
Edited on 07 May 2015 - 07:46 PM
DannySMc #204
Posted 07 May 2015 - 10:25 PM
Hi, I would like to suggest some plugins, i have played on alot of servers and i have had my servers too.
For the teleport (and many other things) i suggest "Essentials".
For protect the users' houses "GriefPrevention" is very good.
I think that "LWC" is one of the best plugins to lock chests and doors (even furnaces and trapdoors).
"PermissionsEx" is a very good permissions plugin, I think, but I think also you have already a permissions plugin.
"TreeAssist" is good to replace automatically the trees cutted with sapplings.

There was a couple of plugins called "WebAuction" and "WebAuctionPlus" that lets to make a website similar to Ebay (i'm not sure if it can be useful).
"PlotMe"​, I have ever dreamed a server with two survival world, one normal, the other plotworld with items shared with both world.

Sorry for bad english, i am italian :P/> .
P.S. Some plugins might be outdated.

I can have a look but currently I do not have enough money to pay for any more servers, so I am waiting for more donations :D/>

Unless they have fixed it PermissionsEx does not work with cauldron (I know this was the case back in 1.6.4). The best alternative to this that I know of would be groupmanager.

Also the bungee cord idea is cool… but almost the exact same thing can be achieved using a single server and a multiworld plugin. If you have not already heard about it I suggest looking into multiverse. If anything you could have both. Multiverse for multiple worlds on your server, and bungee cord to link your server to others. Would likely save you some money from hosting multiple servers.

Not trying to hijack your thread or anything don't take me posting here offensive… just trying to help.

I already know :)/> We are setting up a server currently with multiple worlds :)/>)) But thanks for your input. (Multiverse comes with BungeeCord)
DannySMc #205
Posted 08 May 2015 - 10:58 AM
Guys if you have any mods or plugins you wish me to install let me know!
paultiem #206
Posted 08 May 2015 - 11:55 AM
Guys if you have any mods or plugins you wish me to install let me know!
I've made a list with all mods that have already been suggested so they won't get suggested again:

Machinery:
  • Thermal Expansion (and CoFHCore)
  • Thermal Dynamics
  • Project Red
  • Funky Locomotion
  • PneumaticCraft
  • Big Reactors
  • AutoPackager
  • Solar Flux
  • jabba
Utilities:
  • Extra Utilities
  • Ender Storage
  • Power Converters
  • Simply Jetpacks
Peripherals
  • Moar Peripherals
  • Peripherals++
  • Quadracopters
Cosmetic
  • Chisel Facades
  • Modular Sandwiches
Miselanious
  • Fast leave decay
  • Ships Mod
Edited on 10 May 2015 - 06:01 AM
ry00000 #207
Posted 08 May 2015 - 12:29 PM
That's an awesome loading screen! The Mojang screen with the anvil and the beating hammer!
ry00000 #208
Posted 08 May 2015 - 12:34 PM
Help, I'm constantly timing out!
DannySMc #209
Posted 08 May 2015 - 01:40 PM
Help, I'm constantly timing out!

I am not quite sure how to help that, take out Galacticraft Core, Planets and micdoodle core, that should work!!
ry00000 #210
Posted 08 May 2015 - 01:58 PM
I took them, let's see…

Worked! Thanks a lot guys!
ry00000 #211
Posted 08 May 2015 - 02:04 PM
But I crashed harder than a planet.
Lupus590 #212
Posted 08 May 2015 - 04:11 PM
But I crashed harder than a planet.
you may need to give minecraft more ram

If this happens in single player (using the mod pack) then try this

if single player does world gen and everything, then I have no idea
Mackan90096 #213
Posted 09 May 2015 - 06:15 PM
Not sure if it's here already but keepInventory doesn't work in the nether wich is too annoying,
DannySMc #214
Posted 09 May 2015 - 06:57 PM
Not sure if it's here already but keepInventory doesn't work in the nether wich is too annoying,

I shall do this now :)/>
DannySMc #215
Posted 11 May 2015 - 11:52 AM
Any of you guys know a good Java Programmer? For mods? This is not I am good and you have never used it or you have used it to add a block xD I need someone to re-code a mod for the server?:D/>
Tag365 #216
Posted 11 May 2015 - 10:24 PM
Can you fix it so I can place lava in my region?
DannySMc #217
Posted 12 May 2015 - 08:11 AM
Can you fix it so I can place lava in my region?

I will have to disable world guard around you…
Mackan90096 #218
Posted 12 May 2015 - 09:49 AM
Hey Danny! You know what mods you should add to the pack and server wich would really enchance players experience?

CompactSolars,
Carpenters Blocks
And ExtraUtils

Thanks - Mackan
DannySMc #219
Posted 12 May 2015 - 09:51 AM
Hey Danny! You know what mods you should add to the pack and server wich would really enchance players experience?

CompactSolars,
Carpenters Blocks
And ExtraUtils

Thanks - Mackan

I agree with the Carpenters Blocks, I used extrautils before and it was buggy as hell, so will see if it is any better, and will also check out CompactSolars.
Mackan90096 #220
Posted 12 May 2015 - 09:53 AM
Hey Danny! You know what mods you should add to the pack and server wich would really enchance players experience?

CompactSolars,
Carpenters Blocks
And ExtraUtils

Thanks - Mackan

I agree with the Carpenters Blocks, I used extrautils before and it was buggy as hell, so will see if it is any better, and will also check out CompactSolars.

Yeah, I forgot to add peripherals++, iron chests and JABBA to the list..
DannySMc #221
Posted 12 May 2015 - 10:17 AM
Peripherals ++ is probably gonna be a no because of testing it crashes all the time and is too unreliable…, Iron chests looks good! and so does JABBA.
Mackan90096 #222
Posted 12 May 2015 - 10:23 AM
Yeah, oh, Danny, Would you be able to find the seed of the map for me? Thanks
DannySMc #223
Posted 12 May 2015 - 10:59 AM
What seed? of what map?
Mackan90096 #224
Posted 12 May 2015 - 11:07 AM
What seed? of what map?

Of the server map, just go on the server and do /seed :P/>
DannySMc #225
Posted 12 May 2015 - 12:42 PM
I shall do when I am on, why do you want the seed? xD
Lupus590 #226
Posted 12 May 2015 - 02:04 PM
why do you want the seed?

A few times I wanted to plan out a building on the server, having the seed would allow single player creative mode to plan out builds.

That would be my reason for wanting the seed, Mackan's may be different.
DannySMc #227
Posted 12 May 2015 - 02:24 PM
why do you want the seed?

A few times I wanted to plan out a building on the server, having the seed would allow single player creative mode to plan out builds.

That would be my reason for wanting the seed, Mackan's may be different.

Yeah I guess, well the seed is: 118057
Mackan90096 #228
Posted 12 May 2015 - 02:27 PM
I shall do when I am on, why do you want the seed? xD

I want the seed to plan out buildings aswell :P/>
Hiddo32 #229
Posted 12 May 2015 - 03:41 PM
Danny, I am building an Iron Farm, but I need your help for that. I need you to spawn 60 villagers to make it work ( otherwise there would not spawn any Iron golems ) Please help me, and the whole communtiy to get Iron. :D/>
Cranium #230
Posted 12 May 2015 - 03:44 PM
Danny, I am building an Iron Farm, but I need your help for that. I need you to spawn 60 villagers to make it work ( otherwise there would not spawn any Iron golems ) Please help me, and the whole communtiy to get Iron. :D/>
I don't think that's how it works… I'm sure if you find a village, you could get the villagers you need.

I might be wrong though…
Lupus590 #231
Posted 12 May 2015 - 04:16 PM
Danny, I am building an Iron Farm, but I need your help for that. I need you to spawn 60 villagers to make it work ( otherwise there would not spawn any Iron golems ) Please help me, and the whole communtiy to get Iron. :D/>

the may help, the world seed in in already
http://chunkbase.com...e-finder#118057
not sure if the servers world gen would be affected with mods though
Edited on 12 May 2015 - 02:17 PM
DannySMc #232
Posted 12 May 2015 - 08:36 PM
Danny, I am building an Iron Farm, but I need your help for that. I need you to spawn 60 villagers to make it work ( otherwise there would not spawn any Iron golems ) Please help me, and the whole communtiy to get Iron. :D/>
I don't think that's how it works… I'm sure if you find a village, you could get the villagers you need.

I might be wrong though…

You can as long as there is a bed and a wooden door, I did it for a tutorial at my Dad's school for all his IT classes :P/> I think the ratio is like 2-3 houses for every 1 or two villagers, god I can't remember but if you spawn villagers and there is a some houses it does work, although it is on the Minecraft Wiki I think :P/>

Danny, I am building an Iron Farm, but I need your help for that. I need you to spawn 60 villagers to make it work ( otherwise there would not spawn any Iron golems ) Please help me, and the whole communtiy to get Iron. :D/>

the may help, the world seed in in already
http://chunkbase.com...e-finder#118057
not sure if the servers world gen would be affected with mods though

Yeah it is,as a few mods affect world gen.
Lupus590 #233
Posted 12 May 2015 - 09:47 PM
-snip-

Danny, I am building an Iron Farm, but I need your help for that. I need you to spawn 60 villagers to make it work ( otherwise there would not spawn any Iron golems ) Please help me, and the whole communtiy to get Iron. :D/>

the may help, the world seed in in already
http://chunkbase.com...e-finder#118057
not sure if the servers world gen would be affected with mods though

Yeah it is,as a few mods affect world gen.

the modpack doesn't have any biome adding mods(from a quick glance), the only added world gen would be ores/trees/structures
I'd imagine that village generation would not be affected by the latter, (this is a complete guess though)

my suggestion, try it and if it's wrong, try looking for a village locator mod, temperarly add it to the mod pack and locate a village in creative single player with the server seed


-snip-

the seed is: 118057

record the coordinate of the village, remove the mod and go to the same coordinates on the server
Edited on 12 May 2015 - 07:50 PM
ardera #234
Posted 12 May 2015 - 10:08 PM
I think as soon there is any mod that generates terrain, the butterfly effect comes in and boom, everything looks different.

Also, paultiem, you can add these mods to the list of already request mods:
Forestry
ExtraBees
GraviSuite
Edited on 12 May 2015 - 08:09 PM
DannySMc #235
Posted 12 May 2015 - 10:30 PM
Hey guys, as these mod requests are like filling my feed on here, can you please submit the responses to the following like, in the mod (&amp; links) text area can you include the full mod name, a link to the wiki and download, and a small description of what it adds, thank you!

http://blog.dannysmc.com/awesome-surveys/shinexus-cluster-mod-request/
ardera #236
Posted 13 May 2015 - 11:41 PM
Do I have to resend my mod requests I sent you in pm?
DannySMc #237
Posted 14 May 2015 - 12:17 PM
Do I have to resend my mod requests I sent you in pm?

If possible please, as someone else is testing the mods not me, so he will log into my website and view the results himself.

If you have submitted a mod request please re-submit via the link.
DannySMc #238
Posted 14 May 2015 - 12:34 PM
hey everyone
please note that the mod pack link has changed!!! Please make sure to download via the new link and not the old, this includes all application forms and world backups as they are moved to the server website: https://server.dannysmc.com/

Backups can be found on the website or here:
+ Backup 1 (https://server.dannysmc.com/files/world1.zip)
+ Backup 2 (https://server.dannysmc.com/files/world2.zip)
Mod pack link is also on the website,
+ Mod Pack (https://server.dannysmc.com/files/mods.zip)
Application forms are now on the website.
+ Staff Form (https://server.dannysmc.com/files/forms/staff.txt)
Lupus590 #239
Posted 14 May 2015 - 12:42 PM
you have a dead link in your OP, the mod pack download under the server status
paultiem #240
Posted 14 May 2015 - 12:46 PM
Hey guys, as these mod requests are like filling my feed on here, can you please submit the responses to the following like, in the mod (&amp; links) text area can you include the full mod name, a link to the wiki and download, and a small description of what it adds, thank you!

http://blog.dannysmc...er-mod-request/
I have suggested a mod to your link and was going to suggest more but I can only do so once, If I open your link again I get "Your response to this survey has already been recorded. Thank you! "
DannySMc #241
Posted 14 May 2015 - 01:18 PM
Hey guys, as these mod requests are like filling my feed on here, can you please submit the responses to the following like, in the mod (&amp; links) text area can you include the full mod name, a link to the wiki and download, and a small description of what it adds, thank you!

http://blog.dannysmc...er-mod-request/
I have suggested a mod to your link and was going to suggest more but I can only do so once, If I open your link again I get "Your response to this survey has already been recorded. Thank you! "

The idea is you submit all at once, but I shall allow multiple ones hang on.

So we are building a nice social hub website for the server which will communicate to and from the server with stats etc. I was wondering who would be interested in doing some testing and if possible could you submit some ideas that you think would be awesome to have? :D/>/>
Edited on 14 May 2015 - 11:18 AM
Mackan90096 #242
Posted 14 May 2015 - 04:25 PM
Okay. Can someone go to my base and try to remove the door from advanced repulsion systems? I keep crasing whenever I try to logon

EDIT: I've fixed it.
Edited on 14 May 2015 - 02:26 PM
Xerxes #243
Posted 15 May 2015 - 03:11 AM
Okay. Can someone go to my base and try to remove the door from advanced repulsion systems? I keep crasing whenever I try to logon

EDIT: I've fixed it.

Just how active is this server? How many players on average? I might start playing on it.
paultiem #244
Posted 15 May 2015 - 07:57 AM
Okay. Can someone go to my base and try to remove the door from advanced repulsion systems? I keep crasing whenever I try to logon

EDIT: I've fixed it.

Just how active is this server? How many players on average? I might start playing on it.

In the evening there are about 6 people online but based on how fast the server has grown in the last few weeks I expect that number will rise.
Edited on 15 May 2015 - 09:16 AM
DannySMc #245
Posted 15 May 2015 - 02:30 PM
Okay. Can someone go to my base and try to remove the door from advanced repulsion systems? I keep crasing whenever I try to logon

EDIT: I've fixed it.

Just how active is this server? How many players on average? I might start playing on it.

Depends we have many players on and off all through the day, I am online in the evenings GMT 0 around 10pm to 11:30pm and there is normally 6 or 7 players on and off, and through the day I have 8 players on at once.

Yeah the server has grown in players, yesterday we had two new players join, and the day before we had a new player join, so all is good! If you wish to play that would be awesome! The other members will help you out if you ask nicely and if you want a plot of land then you can ask me (dannysmc95) as I am admin or the moderator: paultiem :)/>/>
Edited on 15 May 2015 - 12:30 PM
Hiddo32 #246
Posted 15 May 2015 - 06:18 PM
Hey danny,
Can you protect my whole Iron Farm..? I am afraid that people would accidently break it.
DannySMc #247
Posted 15 May 2015 - 09:53 PM
Hey danny,
Can you protect my whole Iron Farm..? I am afraid that people would accidently break it.

Why would they accidentally break it?
Lupus590 #248
Posted 16 May 2015 - 11:35 AM
vanilla iron farms are surprisingly delicate, if any one villager is in the wrong place, then the productiveness of the farm drops considerably.
Edited on 16 May 2015 - 09:36 AM
DannySMc #249
Posted 16 May 2015 - 10:26 PM
Hey guys, I am currently making "ShinexusHub" which is a web based interactive social based website. Working with a plugin for the BungeeCord (I made), it allows users to view the players, economy like balance and allows transactions, also can set regions and will be the home of all forms and new applications. The website is pretty much a PHP application and runs with a mailbox, calender, events (which can be managed and used in game), supports the ComputerCraft API which will soon be out after build! You can get notifications, view your account details and even subscribe to a newsletter! (Which will be made by a member who wishes to apply!). We are building the economy on the website and you can also see the server output on the server log. We have access to all staff forms for moderator of the website and staff on the server. We also allow users to make what we will call as "User Applications" which will allow you to make applications for the server, like a trading widget or even a full in-browser bank manager. These can be submitted via the form and we shall check the code to make sure it is not malicious, we will also be incorporating the App Store, to allow you to view, edit, delete and even re-code apps using the in web editor, which you can test the programs in the Hub's Emulator (Mimic). If you are interested, please give me a shout and I can surely explain how it works or you can even suggest features if you want, I am sure to take it on board and would love to know your ideas. The code will never be published due to the amount of passwords for databases :P/> So yeah, but y'know I am happy to take on board ideas :P/>.
Lupus590 #250
Posted 16 May 2015 - 10:47 PM
Hey guys, I am currently making "ShinexusHub" which is a web based interactive social based website. Working with a plugin for the BungeeCord (I made), it allows users to view the players, economy like balance and allows transactions, also can set regions and will be the home of all forms and new applications. The website is pretty much a PHP application and runs with a mailbox, calender, events (which can be managed and used in game), supports the ComputerCraft API which will soon be out after build! You can get notifications, view your account details and even subscribe to a newsletter! (Which will be made by a member who wishes to apply!). We are building the economy on the website and you can also see the server output on the server log. We have access to all staff forms for moderator of the website and staff on the server. We also allow users to make what we will call as "User Applications" which will allow you to make applications for the server, like a trading widget or even a full in-browser bank manager. These can be submitted via the form and we shall check the code to make sure it is not malicious, we will also be incorporating the App Store, to allow you to view, edit, delete and even re-code apps using the in web editor, which you can test the programs in the Hub's Emulator (Mimic). If you are interested, please give me a shout and I can surely explain how it works or you can even suggest features if you want, I am sure to take it on board and would love to know your ideas. The code will never be published due to the amount of passwords for databases :P/> So yeah, but y'know I am happy to take on board ideas :P/>.

Any other Hive developers thinking of a web based hive client? ;)/>

Mentioning Hive, hows the server part, danny? (PM if you want)
DannySMc #251
Posted 16 May 2015 - 11:20 PM
Hey guys, I am currently making "ShinexusHub" which is a web based interactive social based website. Working with a plugin for the BungeeCord (I made), it allows users to view the players, economy like balance and allows transactions, also can set regions and will be the home of all forms and new applications. The website is pretty much a PHP application and runs with a mailbox, calender, events (which can be managed and used in game), supports the ComputerCraft API which will soon be out after build! You can get notifications, view your account details and even subscribe to a newsletter! (Which will be made by a member who wishes to apply!). We are building the economy on the website and you can also see the server output on the server log. We have access to all staff forms for moderator of the website and staff on the server. We also allow users to make what we will call as "User Applications" which will allow you to make applications for the server, like a trading widget or even a full in-browser bank manager. These can be submitted via the form and we shall check the code to make sure it is not malicious, we will also be incorporating the App Store, to allow you to view, edit, delete and even re-code apps using the in web editor, which you can test the programs in the Hub's Emulator (Mimic). If you are interested, please give me a shout and I can surely explain how it works or you can even suggest features if you want, I am sure to take it on board and would love to know your ideas. The code will never be published due to the amount of passwords for databases :P/> So yeah, but y'know I am happy to take on board ideas :P/>.

Any other Hive developers thinking of a web based hive client? ;)/>

Mentioning Hive, hows the server part, danny? (PM if you want)

Server part is coming along slowly many coroutines and server nerdy stuff, not far from release though. Also I am making an application to communicate with the server and view statuses all online with this. It allows canceling jobs and control the turtles (like the server and client will) but from the browser and you can also send it fixes if it errors and allows you to control it via web browser. Anyway this is already fixed and works so do not worry, it is nearly done :P/>.
DannySMc #252
Posted 18 May 2015 - 10:12 AM
So many of the awesome players of my server have started building a huge underground rail station :D/>. Check out the current look on the gallery: http://servergallery.dannysmc.com
DannySMc #253
Posted 19 May 2015 - 06:25 PM
Okay guys we have the new set of mods ready to go, so if you can't connect to the server please update your mods.
paultiem #254
Posted 19 May 2015 - 06:38 PM
I downloaded the mod-pack from the server's site but I don't see any new mods.
Edited on 19 May 2015 - 05:04 PM
DannySMc #255
Posted 19 May 2015 - 10:05 PM
They will be going up within the week, have a lot of changes to do.
DannySMc #256
Posted 20 May 2015 - 11:27 AM
I am adding mods now, please do not try and connect until I have finished! Thanks!
ardera #257
Posted 20 May 2015 - 11:34 AM
How do we know when your finished?
Edited on 20 May 2015 - 09:34 AM
DannySMc #258
Posted 20 May 2015 - 11:48 AM
I have finished, guys new mods are now available, here is a list of the added mods:
+ Project Red - Lighting
+ Project Red - Mechanical
+ Project Red - World
+ Project Red - Base
+ Project Red - Compact
+ Project Red - Integration
+ GraviSuite
+ Funky Locomotion
+ CoFHCore
+ Thermal Dynamics
+ Thermal Expansion
+ Nether Ores
+ MineFactory Reloaded
+ Thermal Foundation

EDIT: Adding to the hub, to allow server connections.. Hang on

All restarted guys!
Edited on 20 May 2015 - 09:46 AM
ardera #259
Posted 20 May 2015 - 11:50 AM

Connection Lost
DecoderException: java.lang.ArrayIndexOutOfBoundsException: -26 @
io.netty.handler.codec.ByteToMessageDecoder:280
Gonna restart my client and see if it works then.

EDIT: Still doesn't work after restart. Gonna reinstall my mods. I had GalactiCraft and some client-side mods still installed.

EDIT2: Still doesn't work. Gonna reinstall my client now.
Edited on 20 May 2015 - 09:57 AM
DannySMc #260
Posted 20 May 2015 - 11:56 AM

Connection Lost
DecoderException: java.lang.ArrayIndexOutOfBoundsException: -26 @
io.netty.handler.codec.ByteToMessageDecoder:280
Gonna restart my client and see if it works then.

EDIT: Still doesn't work after restart. Gonna reinstall my mods. I had GalactiCraft and some client-side mods still installed.

Ahh yes I am at work and can't test, so tell me how it goes!
ardera #261
Posted 20 May 2015 - 12:08 PM
Nope, it doesn't work. Still the same exception.
DannySMc #262
Posted 20 May 2015 - 12:10 PM
Remove project red… and try again, guys can you please come on esper irc? #shinexusuk as I need to know what is happening as it happens.
DannySMc #263
Posted 20 May 2015 - 12:49 PM
Mods file has been updated, Thermal Expansion caused the errors.
Lupus590 #264
Posted 20 May 2015 - 01:13 PM
could you use an old version of thermal expansion?
DannySMc #265
Posted 20 May 2015 - 01:17 PM
could you use an old version of thermal expansion?

Possibly; not sure… and you're like never on the server? :P/>
Mackan90096 #266
Posted 20 May 2015 - 02:36 PM
Okay. I can't get on. What version of Project Red is it? Those are the only ones getting rejected when I'm trying to join
ardera #267
Posted 20 May 2015 - 02:49 PM
You have to download the mods.zip file from the website and remove the following mods:
  • CofH core
  • ThermalExpansion
  • ThermalFoundation
  • ThermalDynamics
  • MineFactory
  • RedstoneArsenal
DannySMc #268
Posted 20 May 2015 - 02:52 PM
Okay. I can't get on. What version of Project Red is it? Those are the only ones getting rejected when I'm trying to join

Please download the new mod pack. It is the same link above:
https://server.dannysmc.com/files/mods.zip

You have to download the mods.zip file from the website and remove the following mods:
  • CofH core
  • ThermalExpansion
  • ThermalFoundation
  • ThermalDynamics
  • MineFactory
  • RedstoneArsenal

No I have amended the mod pack now
Mackan90096 #269
Posted 20 May 2015 - 02:56 PM
Spoiler
Okay. I can't get on. What version of Project Red is it? Those are the only ones getting rejected when I'm trying to join

Please download the new mod pack. It is the same link above:
https://server.danny.&#46;&#46;/files/mods.zip

You have to download the mods.zip file from the website and remove the following mods:
  • CofH core
  • ThermalExpansion
  • ThermalFoundation
  • ThermalDynamics
  • MineFactory
  • RedstoneArsenal

No I have amended the mod pack now

So, I just have to use the mod zip that I just downloaded?

Oh, and danny, just update the modpack on the technic platform!
Edited on 20 May 2015 - 12:58 PM
DannySMc #270
Posted 20 May 2015 - 02:57 PM
Spoiler
Okay. I can't get on. What version of Project Red is it? Those are the only ones getting rejected when I'm trying to join

Please download the new mod pack. It is the same link above:
https://server.danny.&amp;#46;&amp;#46;/files/mods.zip

You have to download the mods.zip file from the website and remove the following mods:
  • CofH core
  • ThermalExpansion
  • ThermalFoundation
  • ThermalDynamics
  • MineFactory
  • RedstoneArsenal

No I have amended the mod pack now

So, I just have to use the mod zip that I just downloaded?

Yeah it is all amended :)/>
ardera #271
Posted 20 May 2015 - 03:28 PM
Oh, and danny, just update the modpack on the technic platform!
The technic modpack isn't maintained by danny
Mackan90096 #272
Posted 20 May 2015 - 03:29 PM
Oh, and danny, just update the modpack on the technic platform!
The technic modpack isn't maintained by danny

Wait, what?
DannySMc #273
Posted 20 May 2015 - 03:54 PM
Oh, and danny, just update the modpack on the technic platform!
The technic modpack isn't maintained by danny

Wait, what?
Another guy called Lignum (I think it is Lignum) maintains the technic mod pack.

EDIT: I have no idea how to set up the technic packs :P/>, I am in the process of making a mod pack for curses new beta mod installer :P/> Or Curse Voice? or something like that xD
Edited on 20 May 2015 - 01:55 PM
Xerxes #274
Posted 20 May 2015 - 04:07 PM
Damn. I can't join the server.

I simply can't be assed to play around with the mods.zip thing, because I don't have a clean forge install.

EDIT: attempted to get a clean forge install….
http://prntscr.com/77dgh5
must have fucked up really bad..

EDIT EDIT: god damnit, this is not worth the time to manually configure all this bullshit.

http://prntscr.com/77di82

please update the technic pack lmao
Edited on 20 May 2015 - 02:19 PM
ardera #275
Posted 20 May 2015 - 04:20 PM
EDIT: attempted to get a clean forge install….
http://prntscr.com/77dgh5
must have fucked up really bad..

EDIT EDIT: god damnit, this is not worth the time to manually configure all this bullshit.

http://prntscr.com/77di82
Try downloading the Recommended build instead of the Latest build for 1.7.10
Edited on 20 May 2015 - 02:28 PM
DannySMc #276
Posted 20 May 2015 - 04:21 PM
Damn. I can't join the server.

I simply can't be assed to play around with the mods.zip thing, because I don't have a clean forge install.

EDIT: attempted to get a clean forge install….
http://prntscr.com/77dgh5
must have fucked up really bad..

EDIT EDIT: god damnit, this is not worth the time to manually configure all this bullshit.

http://prntscr.com/77di82

please update the technic pack lmao

I shall have a look at getting a technic pack set up.
DannySMc #277
Posted 21 May 2015 - 04:06 PM
Is any of you having problems with connecting? as the server is empty?
paultiem #278
Posted 21 May 2015 - 04:09 PM
Is any of you having problems with connecting? as the server is empty?
I don't have any problems.
DannySMc #279
Posted 21 May 2015 - 04:10 PM
Are you on it now?
paultiem #280
Posted 21 May 2015 - 04:11 PM
Are you on it now?
Yes, I just logged in after seeing your message.
DannySMc #281
Posted 21 May 2015 - 04:13 PM
Ahhh okay, Mackan connected but disconnected :s
Xerxes #282
Posted 21 May 2015 - 06:56 PM
It's because you changed the modpack up, and now nobody can connect. :(/>
valithor #283
Posted 21 May 2015 - 07:00 PM
It's because you changed the modpack up, and now nobody can connect. :(/>

You can use this one until he updates the official one http://api.technicpack.net/modpack/shinexusuk-server-pack

I made it earlier so I could connect.
Xerxes #284
Posted 21 May 2015 - 07:03 PM
It's because you changed the modpack up, and now nobody can connect. :(/>

You can use this one until he updates the official one http://api.technicpa...suk-server-pack

I made it earlier so I could connect.

Doesn't work.
http://prntscr.com/77ste4
valithor #285
Posted 21 May 2015 - 07:14 PM
It's because you changed the modpack up, and now nobody can connect. :(/>

You can use this one until he updates the official one http://api.technicpa...suk-server-pack

I made it earlier so I could connect.

Doesn't work.
http://prntscr.com/77ste4

Intereting I got that error when I was first making it, but after restarting technic it went away.

Going to go look into it.

edit:

I have a feeling it is technic acting up. It hit install and it shows me it is -3085900% complete and then errors.

edit2:

Updated the dropbox link and it started working again. Really have no idea what was going on.
Edited on 21 May 2015 - 05:24 PM
paultiem #286
Posted 21 May 2015 - 07:22 PM
You can manualy update your mods
  1. Download the mods .zip file from this site: https://server.dannysmc.com
  2. Open it with winrar or a similair program
  3. Copy all file in it (CTRL + A then CTRL + C)
  4. Locate your Technic map, I moved mine so I am not sure where exactly it is but I suspect it is in %APPDATA% where your minecraft map is also located You can go to your modpack in the Technic launcher and click the options icon and click the "open" button to navigate to your modpack map
  5. Navigate to your mods map technic/modpacks/shineuxuk-modpack/mods
  6. Delete all mods and replace them with the mods you copied earlier (CTRL + delete, then CTRL + V)
Edited on 21 May 2015 - 05:25 PM
DannySMc #287
Posted 21 May 2015 - 08:12 PM
Yeah I make the normal mod packs:) and I added new mods because everyone was begging for them…
Lignum #288
Posted 21 May 2015 - 08:22 PM
I've updated the technic modpack, have fun!
DannySMc #289
Posted 22 May 2015 - 10:23 PM
Guys what would you like to see added or removed from the server?
paultiem #290
Posted 23 May 2015 - 07:30 AM
Does anyone use the WR-CBE channels 1001 through 1006? My miner just randomly flew away xD
Mackan90096 #291
Posted 23 May 2015 - 10:20 AM
Guys what would you like to see added or removed from the server?

More peripherals.
Lupus590 #292
Posted 23 May 2015 - 10:57 AM
Does anyone use the WR-CBE channels 1001 through 1006? My miner just randomly flew away xD

Maybe Danny should organise a reservation system? Also, you can name the channels, you may want to do that.
While you are doing that for WR Danny, you may want to do it for ender storage too. We don't have ender storage, time to make a mod request.
Danny, the OP is missing a link that you added to (what is now) the middle of the thread, mod request form. While you are adding that, you may want to check that it's all up to date.
Edited on 23 May 2015 - 09:44 AM
jakedacatman #293
Posted 23 May 2015 - 08:05 PM
What does this mean?

(I was trying to connect to the hub server)
paultiem #294
Posted 23 May 2015 - 08:13 PM
What does this mean?

(I was trying to connect to the hub server)
I can't view your image. Did you upload it correctly?
jakedacatman #295
Posted 23 May 2015 - 08:16 PM
What does this mean?

(I was trying to connect to the hub server)
I can't view your image. Did you upload it correctly?

Guess not. It said that it couldn't connect to the default or fallback server. (the server's down)
paultiem #296
Posted 23 May 2015 - 08:20 PM
What does this mean?

(I was trying to connect to the hub server)
I can't view your image. Did you upload it correctly?

Guess not. It said that it couldn't connect to the default or fallback server. (the server's down)
It says the same for me but it was still online about a hour ago. I guess we have to wait for Dannysmc95 to restart it.
Edited on 23 May 2015 - 06:20 PM
jakedacatman #297
Posted 23 May 2015 - 08:36 PM
Just send Danny a PM. Hope he responds.

EDIT:
I meant sent :P/>
Edited on 23 May 2015 - 06:37 PM
jakedacatman #298
Posted 23 May 2015 - 08:57 PM
Where is Danny?
paultiem #299
Posted 23 May 2015 - 08:58 PM
Where is Danny?
He replied to a PM of me about 20 mins ago, you just have to be patient.
jakedacatman #300
Posted 23 May 2015 - 09:02 PM
Where is Danny?
He replied to a PM of me about 20 mins ago, you just have to be patient.

What did he say?
paultiem #301
Posted 23 May 2015 - 09:04 PM
we're spamming the forum a bit. I'll invite you to a PM and continue there
Edited on 23 May 2015 - 07:04 PM
jakedacatman #302
Posted 23 May 2015 - 09:13 PM
The server is restarted!
DannySMc #303
Posted 23 May 2015 - 09:14 PM
Hey guys, it looks like the new mods are causing tons of problems with the server and have made it crash pretty bad, I am going to be deleting the mods if this happens again. Sorry!
jakedacatman #304
Posted 23 May 2015 - 09:17 PM
Danny can you join? I need manyullyn
DannySMc #305
Posted 23 May 2015 - 09:20 PM
Danny can you join? I need manyullyn

I will do am resetting the mods on the servers as they are forcing it to shut down due to corrupt chunks from Project Red and Funky Locomotion and the Gravi things are causing packet errors :/ Sorry guys…
jakedacatman #306
Posted 23 May 2015 - 09:24 PM
Paul has some funky locomotion stuff… Is that causing it?

It just crashed again.
paultiem #307
Posted 23 May 2015 - 09:29 PM
Paul has some funky locomotion stuff… Is that causing it?

It just crashed again.
I don't think that's it, I've had for about 3 days and didn't cause any problems also it's inactive. But I'll remove it when I get back online tomorrow to see if it changes anything.
Edited on 23 May 2015 - 07:31 PM
jakedacatman #308
Posted 23 May 2015 - 09:30 PM
Paul, maybe your stuff is corrupted. :(/>
DannySMc #309
Posted 23 May 2015 - 09:30 PM
Paul has some funky locomotion stuff… Is that causing it?

It just crashed again.
I don't think that's it, I've had for about 3 days and didn't cause any problems also it's inactive

It is actually it is all the new mods combined… The funky locomotion is causing corrupted chunks all over the server, which is crashing the worlds, the gravi suites for some reason errored about 9 times while the server is running but doesn't crash. Something to do with the core for project red is crashing as well I have no idea why, I have deleted the mods and attempting to fix…
jakedacatman #310
Posted 23 May 2015 - 09:32 PM
Shall we delete the mods as well?

Paul has some funky locomotion stuff… Is that causing it?

It just crashed again.
I don't think that's it, I've had for about 3 days and didn't cause any problems also it's inactive

It is actually it is all the new mods combined… The funky locomotion is causing corrupted chunks all over the server, which is crashing the worlds, the gravi suites for some reason errored about 9 times while the server is running but doesn't crash. Something to do with the core for project red is crashing as well I have no idea why, I have deleted the mods and attempting to fix…
DannySMc #311
Posted 23 May 2015 - 09:35 PM
Shall we delete the mods as well?

Paul has some funky locomotion stuff… Is that causing it?

It just crashed again.
I don't think that's it, I've had for about 3 days and didn't cause any problems also it's inactive

It is actually it is all the new mods combined… The funky locomotion is causing corrupted chunks all over the server, which is crashing the worlds, the gravi suites for some reason errored about 9 times while the server is running but doesn't crash. Something to do with the core for project red is crashing as well I have no idea why, I have deleted the mods and attempting to fix…

Yes I would suggest it, but currently the server is dead, it won't start, the only thing running is the bungeecord proxy which is why the server says it is on… There is like 2564 errors… I am not lying…
jakedacatman #312
Posted 23 May 2015 - 09:35 PM
wow.
2564 errors you say?
Edited on 23 May 2015 - 07:35 PM
DannySMc #313
Posted 23 May 2015 - 09:36 PM
wow.
2564 errors you say?

Yeah, I have no idea, the server is erroring due to every mod item that is from project red, then funky locomotion with its world crashing errors…
paultiem #314
Posted 23 May 2015 - 09:39 PM
I'm sorry, this has to be like the fourth time I corrupt a chunk and brake the server :(/>
jakedacatman #315
Posted 23 May 2015 - 09:39 PM
O_O
DannySMc #316
Posted 23 May 2015 - 09:40 PM
It's alright paultiem xD Just stop telling me mods xD they just seem to break the server xDDDD
jakedacatman #317
Posted 23 May 2015 - 09:42 PM
Just tell me when the server's up. ;)/>
paultiem #318
Posted 23 May 2015 - 09:46 PM
Only ones I have left are ender IO, ender storage and remain in motion. I promise those won't break the server.

But don't worry I'll find another way xD
jakedacatman #319
Posted 23 May 2015 - 09:47 PM
Only ones I have left are ender IO, ender storage and remain in motion. I promise those won't break the server.

But don't worry I'll find another way xD

Ender storage is a good one
paultiem #320
Posted 23 May 2015 - 09:48 PM
It's happening again xD
jakedacatman #321
Posted 23 May 2015 - 09:49 PM
What is?
paultiem #322
Posted 23 May 2015 - 09:51 PM
Adding mods that will crash the server. But I'm pretty sure that ender io and storage are stable
jakedacatman #323
Posted 23 May 2015 - 09:52 PM
Danny, is the server ready?
DannySMc #324
Posted 23 May 2015 - 09:52 PM
It's happening again xD

Oh god xD paultiem stop before the servers blow up XDDD and yeah well the server is down and I am trying to fix it but nothing at the moment :/ So bare with me ;)/>
paultiem #325
Posted 23 May 2015 - 09:56 PM
It's happening again xD

Oh god xD paultiem stop before the servers blow up XDDD and yeah well the server is down and I am trying to fix it but nothing at the moment :/ So bare with me ;)/>/>
Those are the last mods I'm going to suggest, I swear! XD
jakedacatman #326
Posted 23 May 2015 - 09:57 PM
LOL!
DannySMc #327
Posted 23 May 2015 - 10:11 PM
God guys xDDDDD Server is being fixed now, the guy is going through the chunks to fix them :/
jakedacatman #328
Posted 23 May 2015 - 10:11 PM
What guy?
Lupus590 #329
Posted 23 May 2015 - 10:12 PM
MineCraft is not designed for for things like funky locomotion. I'm not too surprised that the server is having problems with it.
Forge multi-part (used by projectRed) is another thing that MineCraft is not made to handle.

What guy?

server host staff probably
jakedacatman #330
Posted 23 May 2015 - 10:13 PM
And what do you mean by "not able to handle"?
Lupus590 #331
Posted 23 May 2015 - 10:55 PM
cause errors/crashes, act strangly
DannySMc #332
Posted 23 May 2015 - 11:01 PM
Indeed minecraft doesn't respond well with mods like this… It's a shame…
jakedacatman #333
Posted 24 May 2015 - 02:04 AM
The hub's up, but not the modded server.

EDIT: Playing on The Hive until the server's fixed…
Edited on 24 May 2015 - 01:23 AM
valithor #334
Posted 24 May 2015 - 04:54 AM
If you are still having trouble with this I have experience fixing these kinds of crashes. If you need help just send me a private message with the crash report (it generally has the location of the block causing the problem, or whatever is causing it).
Edited on 24 May 2015 - 02:56 AM
DannySMc #335
Posted 24 May 2015 - 12:30 PM
I have got the hub working, the only one broken is the modded one and that is because something with the world is corrupt, I am not sure what has been placed, if you was on the server around the time it crashed what did you place? So I can try and pin point the crash and destroy it, or you are gonna lose the world…
paultiem #336
Posted 24 May 2015 - 12:42 PM
I was testing funky locomotion, I made 2 pushers push 1 frame with redstone on it to see if it would fall of. I am not sure if I disabled it before logging off… Apart from that I haven't made new machines in about 4 days.

edit: I made some graviSuit items and some crafting pasterns for graviSuit items in my ME
Edited on 24 May 2015 - 10:49 AM
DannySMc #337
Posted 24 May 2015 - 12:59 PM
I have no idea the error is on pastebin:

http://pastebin.com/8uXB2iSN
paultiem #338
Posted 24 May 2015 - 01:42 PM
Can you still use world edit? I might know what is causing it.

I think it might be caused by the WR-CBE components on my Funky-Locomotion thingy.
Edited on 24 May 2015 - 11:44 AM
DannySMc #339
Posted 24 May 2015 - 02:01 PM
Can you still use world edit? I might know what is causing it.

I think it might be caused by the WR-CBE components on my Funky-Locomotion thingy.

It did error with WR-CBE…?

I have asked valithor to look at it and see if he has any idea, otherwise I can't remove that from the world…?:/
paultiem #340
Posted 24 May 2015 - 02:07 PM
Do you have a Backup?
DannySMc #341
Posted 24 May 2015 - 03:38 PM
Do you have a Backup?

No as the server was erroring from the mods and corrupted a lot, but the guy said he is gonna try to fix the chunks…
Jarle212 #342
Posted 24 May 2015 - 04:28 PM
Do you have a Backup?

No as the server was erroring from the mods and corrupted a lot, but the guy said he is gonna try to fix the chunks…

Just wondering if it is possible to add Project Red - Compat so that Project Red will work with computercraft, when the server is running again
DannySMc #343
Posted 24 May 2015 - 05:49 PM
Hi guys sorry about the server, not sure what has happened but looks like one of the chunks is corrupted, this is being fixed by my server hosting company, I shall inform you as soon as it is back on and when it is I shall give you all a nice treat :D/>
paultiem #344
Posted 24 May 2015 - 05:52 PM
Can someone help me? I lost my cake somewhere in the hub server :(/>
DannySMc #345
Posted 24 May 2015 - 05:55 PM
Can someone help me? I lost my cake somewhere in the hub server :(/>

Oh god xDDDD How did you get a cake?!?!?!!?
paultiem #346
Posted 24 May 2015 - 05:56 PM
I don't know, I lost it!
DannySMc #347
Posted 24 May 2015 - 05:58 PM
I give up with you xDD
DannySMc #348
Posted 24 May 2015 - 07:01 PM
Update:

Guy hasn't found the erroring chunk yet, I think if we have to lose the world I think we should just build a city next :PPP So all of us in survival, and then we can gather materials and make like cities can name them :D/>?
jakedacatman #349
Posted 24 May 2015 - 09:39 PM
Don't delete the world! I made so much progress. Try the funky locomotion stuff near Paul's base; maybe that's the causing agent.

Hi guys sorry about the server, not sure what has happened but looks like one of the chunks is corrupted, this is being fixed by my server hosting company, I shall inform you as soon as it is back on and when it is I shall give you all a nice treat :D/>
Can this be 64 manyullyn blocks?
valithor #350
Posted 24 May 2015 - 09:45 PM
Don't delete the world! I made so much progress. Try the funky locomotion stuff near Paul's base; maybe that's the causing agent.

Hi guys sorry about the server, not sure what has happened but looks like one of the chunks is corrupted, this is being fixed by my server hosting company, I shall inform you as soon as it is back on and when it is I shall give you all a nice treat :D/>/>
Can this be 64 manyullyn blocks?

It's code chicken related and the error doesn't even look like a corrupted block. It almost looks like a malformed configuration file or corruption of the mod itself. Chunk corruption crash reports almost always give more information than the report he posted.
DannySMc #351
Posted 24 May 2015 - 11:00 PM
Yeah it is a corrupted chunk as well… I have no idea why but the chicken bones wireless redstone on the funky locomotion mod is erroring… That's why it won't start so it's technically a corrupted chunk…
DannySMc #352
Posted 24 May 2015 - 11:49 PM
Don't delete the world! I made so much progress. Try the funky locomotion stuff near Paul's base; maybe that's the causing agent.

Hi guys sorry about the server, not sure what has happened but looks like one of the chunks is corrupted, this is being fixed by my server hosting company, I shall inform you as soon as it is back on and when it is I shall give you all a nice treat :D/>/>
Can this be 64 manyullyn blocks?

It's code chicken related and the error doesn't even look like a corrupted block. It almost looks like a malformed configuration file or corruption of the mod itself. Chunk corruption crash reports almost always give more information than the report he posted.

I removed it, not helping?:s

Hi guys I am sorry for the 30 hour wait, I have fixed the server, if you can thank valithor he was correct it was Wireless redstone mod from chickenbones, after removing it, it fixed and then I did a removal and got rid of all the blocks that was erroring :D/>
Jarle212 #353
Posted 24 May 2015 - 11:50 PM
Don't delete the world! I made so much progress. Try the funky locomotion stuff near Paul's base; maybe that's the causing agent.

Hi guys sorry about the server, not sure what has happened but looks like one of the chunks is corrupted, this is being fixed by my server hosting company, I shall inform you as soon as it is back on and when it is I shall give you all a nice treat :D/>/>
Can this be 64 manyullyn blocks?

It's code chicken related and the error doesn't even look like a corrupted block. It almost looks like a malformed configuration file or corruption of the mod itself. Chunk corruption crash reports almost always give more information than the report he posted.

I removed it, not helping?:s

Hi guys I am sorry for the 30 hour wait, I have fixed the server, if you can thank valithor he was correct it was Wireless redstone mod from chickenbones, after removing it, it fixed and then I did a removal and got rid of all the blocks that was erroring :D/>
So are you going to remove Wireless redstone or the locomotion mod?
Edited on 24 May 2015 - 09:51 PM
DannySMc #354
Posted 24 May 2015 - 11:53 PM
Server is running!!! :D/>
DannySMc #355
Posted 25 May 2015 - 12:18 AM
Everything is up and running, the new mods will be added slowly, we will keep project red… not sure about the others need to do more testing! :D/> Anyway guys enjoy a whole lot of changes will be made very soon. This includes:

A new spawn, with a computer area to show off programs, my app store (of course), a hang out area to mess around with, then a set of awesome houses. So this will make the hub more of a social gathering, we shall allow access to social net clients and we will be adding some web displays mod to allow you good people to use youtube etc, and we will be adding a whole set of new applications for you lot to play with, this will all be made so you guys (when modded is down) you can chill out and chat still, and you still can mess around, this will be coming in the next month or so, if you wish to help out or you have ideas PM me and ask or apply guys would love to get help! :D/>
jakedacatman #356
Posted 25 May 2015 - 03:08 AM
What's the gift you promised earlier?
DannySMc #357
Posted 25 May 2015 - 03:57 AM
What's the gift you promised earlier?

I am not on my friend therefore I can't give it :P/> But let's just say there is a chunk in the world, full of diamond…. :)/> all assigned to different players ;)/>
paultiem #358
Posted 25 May 2015 - 08:15 AM
Can you add a mod that allows for better fluid transportation? like Ender IO. I am making a ic2 pressure vessel reactor but it's a incredible mess to process everything with buildcraft. And I am 99% sure adding Ender IO won't kill the server.
Edited on 25 May 2015 - 06:16 AM
DannySMc #359
Posted 25 May 2015 - 10:42 PM
Hi guys, the server will be going down now for a few minutes while we upload the new hub world. This will be explained on here when everything is finished!
DannySMc #360
Posted 25 May 2015 - 11:17 PM
Server is back up please note the whole hub has changed to a city, this city is not open for you guys yet as we have a lot of building, please PM me if you wish to have a look or even help with a building :P/>
DannySMc #361
Posted 27 May 2015 - 05:35 PM
After many many people telling me, the server IS NOT in harcore mode. All 3 servers config says hardcore = false. I will ask my server moderator but I don't know why it is doing it. So please stop asking me, if you get banned because of hardcore then PM me but from what I have seen people have died and not get banned, so I do not know.
paultiem #362
Posted 27 May 2015 - 05:38 PM
After many many people telling me, the server IS NOT in harcore mode. All 3 servers config says hardcore = false. I will ask my server moderator but I don't know why it is doing it. So please stop asking me, if you get banned because of hardcore then PM me but from what I have seen people have died and not get banned, so I do not know.
I was in hardcore mode earlier today but when logging in a few minutes ago not, so either it's fixed or the server is acting weird.
DannySMc #363
Posted 27 May 2015 - 05:44 PM
After many many people telling me, the server IS NOT in harcore mode. All 3 servers config says hardcore = false. I will ask my server moderator but I don't know why it is doing it. So please stop asking me, if you get banned because of hardcore then PM me but from what I have seen people have died and not get banned, so I do not know.
I was in hardcore mode earlier today but when logging in a few minutes ago not, so either it's fixed or the server is acting weird.

Server is acting weird, people are saying that they just re-login and it is back to normal? Have no idea but annoying the hell out of me when like 8 people ask you.. >.<

If you are interested in the new Hub / City World it is going to be a real economy system, I have got the current docs available here:

Please do not start moaning as it is not finished and this is v2 so it will be edited a lot and is NO WHERE NEAR FINISHED! But yes any ideas just comment below and we can see what can be added, wish to amend prices sure, give me your idea. Please note when it says payments per week or day, or even month, this is in real time and not Minecraft time, the world will run off a time system via a computer. At GMT 0.

Will link the docs in a bit.
DannySMc #364
Posted 27 May 2015 - 10:24 PM
I am not sure if you guys understand this so let me explain:

The survival server, is modded, this is for mining and creating/building machines and crafting awesome things!

The hub/city server (where you spawn when you connect) is not for mining it is an attempt at making a economy system in minecraft, we do not allow mining etc, as it is cheating if you want to get items you can buy them at the local shop etc, until the server is done I do not want players mining on it please. It is still being made. We want to have tons of cities and stuff and of you mine and build your own base it will ruin the idea.
AstroMan2013 #365
Posted 27 May 2015 - 10:37 PM
How did your post get so popular so fast? I posted like an hour ago and hardly anything…
DannySMc #366
Posted 27 May 2015 - 10:44 PM
How did your post get so popular so fast? I posted like an hour ago and hardly anything…

What do you mean? Did you post a server? Well not many players are bothered, I don't know, people started coming on and having fun I guess… idk… EDIT: It may be that your server is lacking… like only one mod? No controls on pvp etc? So people can grief kill each other…? Idk it's very boring? maybe add something? add more mods that players can use? try tons I am sure you will get more players?:D/> or be cool and connect to our bungeecord? :P/> And players from my server can connect to yours and back?:D/>
Edited on 27 May 2015 - 08:45 PM
valithor #367
Posted 28 May 2015 - 01:42 AM
How did your post get so popular so fast? I posted like an hour ago and hardly anything…

For the most part there is only ever 1 huge CC server, or in this case a few fairly large ones. When LuaLand died 3 servers shot up, with this being one of them. If you really want yours to be popular you will have to make your server better than all the others, that is the only way it will become popular while there are other large ones. Not to mention this topic has been posted since November of last year.
Edited on 27 May 2015 - 11:43 PM
DannySMc #368
Posted 28 May 2015 - 01:50 PM
How did your post get so popular so fast? I posted like an hour ago and hardly anything…

For the most part there is only ever 1 huge CC server, or in this case a few fairly large ones. When LuaLand died 3 servers shot up, with this being one of them. If you really want yours to be popular you will have to make your server better than all the others, that is the only way it will become popular while there are other large ones. Not to mention this topic has been posted since November of last year.

Indeed! Also cheers for doing the technic pack valithor! :D/>
DannySMc #369
Posted 30 May 2015 - 11:38 AM
I need new ideas!
Lupus590 #370
Posted 30 May 2015 - 12:47 PM
I need new ideas!

http://www.computercraft.info/forums2/index.php?/topic/11067-idea-exchange/
DannySMc #371
Posted 30 May 2015 - 04:26 PM

-.-
DannySMc #372
Posted 30 May 2015 - 07:16 PM
Guys, as an admin, I may take the server down, it's just everytime I look we only have one player, now of course if you wish to recruit some more then fine but at the moment I am paying a lot for this and no one actually using it, I came up with a whole new idea to which a ton of you left. Now I get if you find another server more appealing but I made the server for us to play on, if you don't want to play on it then why have it? Now please if you can convince me better. Also guys please do not apply for moderator, paultiem will be the only other moderator until we have over 5 regular players.
Edited on 30 May 2015 - 05:16 PM
DannySMc #373
Posted 30 May 2015 - 08:15 PM
Valithor, or someone can you PLEASE update the technic pack with the current modpack as it is crashing clients as old mods are there :)/>
DannySMc #374
Posted 30 May 2015 - 08:28 PM
Hey guys here is the current documentation for the economy system on the server, so here is the link to what we have it isn't set in stone, so if you have another idea tell me :D/>

https://server.dannysmc.com/ecosys/ecodocs.txt
jakedacatman #375
Posted 31 May 2015 - 02:09 AM
Guys, as an admin, I may take the server down, it's just everytime I look we only have one player, now of course if you wish to recruit some more then fine but at the moment I am paying a lot for this and no one actually using it, I came up with a whole new idea to which a ton of you left. Now I get if you find another server more appealing but I made the server for us to play on, if you don't want to play on it then why have it? Now please if you can convince me better. Also guys please do not apply for moderator, paultiem will be the only other moderator until we have over 5 regular players.
I AM a regular player. Please, do not take the server down! This is the only server I regularly play on, and you will take my favorite server away! :'(
DannySMc #376
Posted 01 June 2015 - 10:32 PM
Anyone want to enlighten me on why the road seems to be blown up in the hub city?:s I have no idea and there is nothing on the logs :(/>
valithor #377
Posted 01 June 2015 - 11:06 PM
Valithor, or someone can you PLEASE update the technic pack with the current modpack as it is crashing clients as old mods are there :)/>

Updated it with the mod download from the op. Btw, the fastest way to reach me is either through the forum messaging system, or my skype, which is valithor3

Anyone want to enlighten me on why the road seems to be blown up in the hub city?:s I have no idea and there is nothing on the logs :(/>

I suggest getting the coreprotect plugin. It will log most blocks broken (some mods don't log stuff), and will help manage griefs such as that.
Edited on 01 June 2015 - 09:08 PM
DannySMc #378
Posted 02 June 2015 - 12:49 AM
Valithor, or someone can you PLEASE update the technic pack with the current modpack as it is crashing clients as old mods are there :)/>

Updated it with the mod download from the op. Btw, the fastest way to reach me is either through the forum messaging system, or my skype, which is valithor3

Anyone want to enlighten me on why the road seems to be blown up in the hub city?:s I have no idea and there is nothing on the logs :(/>

I suggest getting the coreprotect plugin. It will log most blocks broken (some mods don't log stuff), and will help manage griefs such as that.

Ahh okay, thank you!! and okay will do, and you should come on the server when I am on :P/>, you are a big help and you're never even on the server xD also do you know how to set up permissions? Just go onto the modded server and type; "/pl" for plugins as I can't remember them off the top of my head? As I want to set permissions individually?
michty #379
Posted 02 June 2015 - 01:36 AM
What is the technic Install link for this modpack? All I found on your website was mods folder, but I dont have experience instailling mods.
DannySMc #380
Posted 02 June 2015 - 07:20 AM
first post on this topic, go to downloads, it is there
DannySMc #381
Posted 02 June 2015 - 05:33 PM
Hey guys, we have some new applications on the way which will allow you to use the website to chat on the server. So on the server we have the /mail function, this is now synced with a database, so you can know, use the website to access messages, and reply/delete. The website isn't finished completely but it is nearly there :D/>.

We also have a special surprise for some of the other users, due to a few useful donations we have got a new surprise in stock! Be prepared, will be live on the weekend :D/>
Lyqyd #382
Posted 02 June 2015 - 08:07 PM
Mod pack links have been removed. Please remove any mods from the pack that are included in violation of their licenses, and provide proof of permission for those mods that require it.
DannySMc #383
Posted 02 June 2015 - 09:23 PM
Mod pack links have been removed. Please remove any mods from the pack that are included in violation of their licenses, and provide proof of permission for those mods that require it.

Are you doing this to everyone's mod pack then?

As you can see above, please go to the website, the link is on there, will get permission when I can… Although I don't see it being a problem, but I shall check it now…
Lyqyd #384
Posted 02 June 2015 - 09:25 PM
Any of them that I notice or that are reported, as I have time and energy to do so. The rules are clear, we've just (unfortunately) been lax on enforcement lately. We'd prefer if server owners were responsible and put in the effort to ensure their packs follow the rules.
DannySMc #385
Posted 02 June 2015 - 09:28 PM
Any of them that I notice or that are reported, as I have time and energy to do so. The rules are clear, we've just (unfortunately) been lax on enforcement lately. We'd prefer if server owners were responsible and put in the effort to ensure their packs follow the rules.

Fair enough, may I ask which mods you found need licenses? So I can go through and do this…? Also where would you like me to show you proof when I have got them?
Lupus590 #386
Posted 02 June 2015 - 09:40 PM
Most people put proof in OP. Any where visible is probably good.

You may want to keep an eye out for things like this: http://ichun.us/support/mod-packs/
Where you have to give credit to the mod author.

You are allowed to include the mods in any mod pack, as long as you provide the necessary credit. My name and a link to this blog or the mod topic (if this blog is unavailable) is fine.

I'd suggest a credits.txt in the modpack zip file.
Edited on 02 June 2015 - 08:51 PM
Lyqyd #387
Posted 02 June 2015 - 10:42 PM
I know of at least one, but again, it is your responsibility to proactively check each and every mod's license. Proof of permission goes in the first post in the topic.
DannySMc #388
Posted 03 June 2015 - 12:34 AM
Yeah doing this now
jakedacatman #389
Posted 03 June 2015 - 03:45 AM
Anyone want to enlighten me on why the road seems to be blown up in the hub city?:s I have no idea and there is nothing on the logs :(/>/>
Oops.
jakedacatman #390
Posted 03 June 2015 - 04:10 AM
Add the Malisis Doors Mod!
http://www.minecraft...-25-05-2015-see
It is very awesome and adds different doors and custom doors too! Have a look!
Don't forget the licenses and credits!
Edited on 03 June 2015 - 02:12 AM
DannySMc #391
Posted 03 June 2015 - 09:38 AM
Will have a look!
Lyqyd #392
Posted 03 June 2015 - 05:37 PM
There seems to have been a bit of confusion–proof of permission is only for mods which do not allow redistribution without permission. You can still link to all of the mods' licenses, but only those ones are required.
valithor #393
Posted 03 June 2015 - 08:50 PM
Will have a look!

Send me a pm when you are finished. I will update the pack then if it needs updating.
valithor #394
Posted 04 June 2015 - 04:59 AM
Valithor, or someone can you PLEASE update the technic pack with the current modpack as it is crashing clients as old mods are there :)/>

Updated it with the mod download from the op. Btw, the fastest way to reach me is either through the forum messaging system, or my skype, which is valithor3

Anyone want to enlighten me on why the road seems to be blown up in the hub city?:s I have no idea and there is nothing on the logs :(/>

I suggest getting the coreprotect plugin. It will log most blocks broken (some mods don't log stuff), and will help manage griefs such as that.

Ahh okay, thank you!! and okay will do, and you should come on the server when I am on :P/>, you are a big help and you're never even on the server xD also do you know how to set up permissions? Just go onto the modded server and type; "/pl" for plugins as I can't remember them off the top of my head? As I want to set permissions individually?

I would suggest the groupmanager plugin for permissions, but another popular one is PermissionsEx. If you choose to use groupmanager I can help you set up groups and permissions.

direct link for groupmanager download (automatically starts download): http://ess.ementalo....d/artifacts.zip

BTW what time are you normally on the server? I jump on every once in a while, but have yet to see you on :P/>
Edited on 04 June 2015 - 03:00 AM
DannySMc #395
Posted 04 June 2015 - 09:06 AM
Valithor, or someone can you PLEASE update the technic pack with the current modpack as it is crashing clients as old mods are there :)/>

Updated it with the mod download from the op. Btw, the fastest way to reach me is either through the forum messaging system, or my skype, which is valithor3

Anyone want to enlighten me on why the road seems to be blown up in the hub city?:s I have no idea and there is nothing on the logs :(/>

I suggest getting the coreprotect plugin. It will log most blocks broken (some mods don't log stuff), and will help manage griefs such as that.

Ahh okay, thank you!! and okay will do, and you should come on the server when I am on :P/>, you are a big help and you're never even on the server xD also do you know how to set up permissions? Just go onto the modded server and type; "/pl" for plugins as I can't remember them off the top of my head? As I want to set permissions individually?

I would suggest the groupmanager plugin for permissions, but another popular one is PermissionsEx. If you choose to use groupmanager I can help you set up groups and permissions.

direct link for groupmanager download (automatically starts download): http://ess.ementalo....d/artifacts.zip

BTW what time are you normally on the server? I jump on every once in a while, but have yet to see you on :P/>

That's awesome, yeah I shall have a look and install, although I shall wait until you are online or skypable etc etc, so you can teach me xD because last time I installed it, no one could do anything xD
I am normally on the server around 10pm to 12am (GMT 0 - London), I am not on long in the week as work :P/> Weekend I do try and come on for a bit :D/>. Although even when I check the logs I can never see you on xD
DannySMc #396
Posted 05 June 2015 - 08:19 AM
New server coming soon!!:D/> it's an awesome mini game;)
DannySMc #397
Posted 05 June 2015 - 09:30 PM
Who wants to base the server more towards machinery?
DannySMc #398
Posted 06 June 2015 - 01:00 PM
Guys as a question to all the players of the server, if we update some of the mods like chisel and a new few ones we are planning for the survival world reset?
A new spawn and everything?:D/> What are your thoughts :D/>
paultiem #399
Posted 06 June 2015 - 01:06 PM
Guys as a question to all the players of the server, if we update some of the mods like chisel and a new few ones we are planning for the survival world reset? A new spawn and everything?:D/>/> What are your thoughts :D/>/>
Instead of resetting the entire world we can also make a portal at spawn that leads to a new world or just a part of the world very far away that hasn't been generated. That way we can have the new ores and generated structures without having to undo everything.
DannySMc #400
Posted 06 June 2015 - 01:16 PM
Guys as a question to all the players of the server, if we update some of the mods like chisel and a new few ones we are planning for the survival world reset? A new spawn and everything? :D/>/> What are your thoughts :D/>/>
Instead of resetting the entire world we can also make a portal at spawn that leads to a new world or just a part of the world very far away that hasn't been generated. That way we can have the new ores and generated structures without having to undo everything.

But new world?:(/>
paultiem #401
Posted 06 June 2015 - 01:17 PM
Guys as a question to all the players of the server, if we update some of the mods like chisel and a new few ones we are planning for the survival world reset? A new spawn and everything? :D/>/> What are your thoughts :D/>/>
Instead of resetting the entire world we can also make a portal at spawn that leads to a new world or just a part of the world very far away that hasn't been generated. That way we can have the new ores and generated structures without having to undo everything.

But new world? :(/>
Can we make a new world and temporarily link it to the old one so that everyone can move their stuff?

edit: My house just got completly blown up so I don't mind if you reset the world anymore xD
Edited on 06 June 2015 - 11:25 AM
DannySMc #402
Posted 06 June 2015 - 06:52 PM
Guys as a question to all the players of the server, if we update some of the mods like chisel and a new few ones we are planning for the survival world reset? A new spawn and everything? :D/>/>/> What are your thoughts :D/>/>/>
Instead of resetting the entire world we can also make a portal at spawn that leads to a new world or just a part of the world very far away that hasn't been generated. That way we can have the new ores and generated structures without having to undo everything.

But new world? :(/>/>
Can we make a new world and temporarily link it to the old one so that everyone can move their stuff?

edit: My house just got completly blown up so I don't mind if you reset the world anymore xD
yeah think about that:D but how long do you think it could take for EVERY player to do that:/
DD008 #403
Posted 06 June 2015 - 11:30 PM
I think this sever is awesome so far ;)/>
DannySMc #404
Posted 07 June 2015 - 10:43 AM
I think this sever is awesome so far ;)/>/>

Haha thanks :D/>
DD008 #405
Posted 08 June 2015 - 01:43 AM
I suggest the galatic craft mod its so fun!
Mackan90096 #406
Posted 08 June 2015 - 08:16 AM
Spoiler
Guys as a question to all the players of the server, if we update some of the mods like chisel and a new few ones we are planning for the survival world reset? A new spawn and everything? :D/>/>/>/> What are your thoughts :D/>/>/>/>
Instead of resetting the entire world we can also make a portal at spawn that leads to a new world or just a part of the world very far away that hasn't been generated. That way we can have the new ores and generated structures without having to undo everything.

But new world? :(/>/>/>
Can we make a new world and temporarily link it to the old one so that everyone can move their stuff?

edit: My house just got completly blown up so I don't mind if you reset the world anymore xD
yeah think about that:D but how long do you think it could take for EVERY player to do that:/

Did we not say that the world would still be the same one but with a new spawn like, 20k blocks from the old spawn?
paultiem #407
Posted 08 June 2015 - 08:43 AM
Spoiler
Guys as a question to all the players of the server, if we update some of the mods like chisel and a new few ones we are planning for the survival world reset? A new spawn and everything? :D/>/>/>/>/> What are your thoughts :D/>/>/>/>/>
Instead of resetting the entire world we can also make a portal at spawn that leads to a new world or just a part of the world very far away that hasn't been generated. That way we can have the new ores and generated structures without having to undo everything.

But new world? :(/>/>/>/>
Can we make a new world and temporarily link it to the old one so that everyone can move their stuff?

edit: My house just got completly blown up so I don't mind if you reset the world anymore xD
yeah think about that:D but how long do you think it could take for EVERY player to do that:/

Did we not say that the world would still be the same one but with a new spawn like, 20k blocks from the old spawn?
I don't see the advantage of building a new spawn since thaumcrafts generated structures and ores can be added to an already existing world and none of the other new mods have generated structures that I know of.
DannySMc #408
Posted 08 June 2015 - 10:50 AM
Yeah we won't be just adding a teleporter to far distances :D/>
DannySMc #409
Posted 08 June 2015 - 01:40 PM
Guys just added dynmap back into the server:D
DannySMc #410
Posted 08 June 2015 - 05:34 PM
Might look at removing mods from the pack, to clear some more RAM space, as we are using 2GB non stop now?
paultiem #411
Posted 08 June 2015 - 05:36 PM
Might look at removing mods from the pack, to clear some more RAM space, as we are using 2GB non stop now?
There is only to much RAM used when more then 6 players are online.
DannySMc #412
Posted 08 June 2015 - 05:44 PM
Might look at removing mods from the pack, to clear some more RAM space, as we are using 2GB non stop now?
There is only to much RAM used when more then 6 players are online.

That post made no sense… It is using that amount on 2 players…

Now with the ranks we are making it so the time length you play on and how helpful you are you get permission upgrades, so you can use more commands, and yes one of the tiers includes world edit :D/>
paultiem #413
Posted 08 June 2015 - 05:49 PM
Might look at removing mods from the pack, to clear some more RAM space, as we are using 2GB non stop now?
There is only to much RAM used when more then 6 players are online.

That post made no sense… It is using that amount on 2 players…

Now with the ranks we are making it so the time length you play on and how helpful you are you get permission upgrades, so you can use more commands, and yes one of the tiers includes world edit :D/>
That's weird normally it only uses 300-400 MB of RAM when I'm the only one online but when I checked a few seconds ago it used all the RAM.
DannySMc #414
Posted 08 June 2015 - 11:00 PM
Might look at removing mods from the pack, to clear some more RAM space, as we are using 2GB non stop now?
There is only to much RAM used when more then 6 players are online.

That post made no sense… It is using that amount on 2 players…

Now with the ranks we are making it so the time length you play on and how helpful you are you get permission upgrades, so you can use more commands, and yes one of the tiers includes world edit :D/>
That's weird normally it only uses 300-400 MB of RAM when I'm the only one online but when I checked a few seconds ago it used all the RAM.

How do you know?
Lupus590 #415
Posted 09 June 2015 - 12:09 AM
Mistaking the ram usage in f3 mode for the server ram usage? (For those who didn't know, f3 mode shows your client's ram usage.)
Edited on 08 June 2015 - 10:09 PM
DannySMc #416
Posted 09 June 2015 - 01:09 AM
Mistaking the ram usage in f3 mode for the server ram usage? (For those who didn't know, f3 mode shows your client's ram usage.)

Ahh xD he probably got that wrong.. Thought he had login details xD
paultiem #417
Posted 09 June 2015 - 06:07 AM
Might look at removing mods from the pack, to clear some more RAM space, as we are using 2GB non stop now?
There is only to much RAM used when more then 6 players are online.

That post made no sense… It is using that amount on 2 players…

Now with the ranks we are making it so the time length you play on and how helpful you are you get permission upgrades, so you can use more commands, and yes one of the tiers includes world edit :D/>
That's weird normally it only uses 300-400 MB of RAM when I'm the only one online but when I checked a few seconds ago it used all the RAM.

How do you know?
/lag shows the RAM usage and TPS.
DannySMc #418
Posted 09 June 2015 - 10:55 AM
I am not overally sure how to say this, but we might shut down Shinexus. I am not completely sure and it depends on the player count on the weekend, I am looking into new ideas but if we do not rack up at least more than 4 players through the weekend then we will close.

Now Lua Land is back up almost half of the server has moved to there and we have lost most players. If you wish to keep the server alive you're welcome to comment below, this of course you can decide. The reason the server lasted so long was because I was happy to pay for it, as we had a moderate amount of players.

If we do plan to close we may do one of the following:

1. Changing the modpack,
2. or shutting the server down,
3. Change the whole server…

You decide below…

It's not definite! But give me some encouragement… Or new ideas…
DannySMc #419
Posted 09 June 2015 - 02:30 PM
Valithor is offered we share the same mods under 40 and connect via bungeecord? What are your thoughts on the mods? What ones do you want to keep?
paultiem #420
Posted 09 June 2015 - 03:58 PM
Valithor is offered we share the same mods under 40 and connect via bungeecord? What are your thoughts on the mods? What ones do you want to keep?
Mods I want to keep:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel
These mods give the functionality that every modpack need.
DannySMc #421
Posted 09 June 2015 - 04:07 PM
Valithor is offered we share the same mods under 40 and connect via bungeecord? What are your thoughts on the mods? What ones do you want to keep?
Mods I want to keep:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • WorldEdit
These mods give the functionality that every modpack need.


I agree with this pack, I may suggest upgrading to the below:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
Valithor: What do you wish to add to this?
Edited on 09 June 2015 - 02:09 PM
paultiem #422
Posted 09 June 2015 - 04:22 PM
Valithor is offered we share the same mods under 40 and connect via bungeecord? What are your thoughts on the mods? What ones do you want to keep?
Mods I want to keep:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • WorldEdit
These mods give the functionality that every modpack need.


I agree with this pack, I may suggest upgrading to the below:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
Valithor: What do you wish to add to this?

I forgot NEI. We probably need that.
Edited on 09 June 2015 - 02:22 PM
DannySMc #423
Posted 09 June 2015 - 04:48 PM
- snip -

I do not think that is server based, we can have that client side…
valithor #424
Posted 09 June 2015 - 07:53 PM
I agree with this pack, I may suggest upgrading to the below:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
Valithor: What do you wish to add to this?

I like that list, the only things I would want to add are the peripherals, such as moarperipherals, immibis, openccSensors, and if it is possible to get it working CCTweaks.
DannySMc #425
Posted 09 June 2015 - 08:03 PM
I agree with this pack, I may suggest upgrading to the below:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
Valithor: What do you wish to add to this?

I like that list, the only things I would want to add are the peripherals, such as moarperipherals, immibis, openccSensors, and if it is possible to get it working CCTweaks.


Well add your mods on and then put them as a list again with your added ones, come on the server in 2 and a bit hours? We can talk then? if that is okay?
valithor #426
Posted 09 June 2015 - 08:07 PM
New mod list:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
  • Moarperipherals
  • Immibis peripherals and addons
  • openCCSensors
  • CCTweaks (if possible to get working)
There :P/>
DannySMc #427
Posted 09 June 2015 - 08:11 PM
New mod list:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
  • Moarperipherals
  • Immibis peripherals and addons
  • openCCSensors
  • CCTweaks (if possible to get working)
There :P/>

Awesome can you set up a mod pack? And I shall move the server when I am home to that? and also we do not need to have the same plugins for each server, just the same mods :D/> Also you need to PM me so we can get the BungeeCord installed on your server, from what I know it is just a plugin and then it will have some config files where you need to specify the proxy etc, so it isn't anything big :D/> I will need to also know your IP :P/> but do this later when I am home.

Btw thanks for this, I am glad we are connecting… :D/> I really wanted to add a few servers to this system :D/> and if you want I can remove the city on the hub and you can make a better hub? Unless you wanna keep it?:P/>
paultiem #428
Posted 09 June 2015 - 08:14 PM
New mod list:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
  • Moarperipherals
  • Immibis peripherals and addons
  • openCCSensors
  • CCTweaks (if possible to get working)
There :P/>
These are some Thaumcraft addons that you could add:
  • Thaumic Tinkerer, includes ComputerCraft peripherals.
  • Thaumic Energistics, Intergration with AE2
  • Electro magic tools, Thaumcraft and IC2 tool hybrids
These mods don't have any worldgen though so you can also add them later.
Edited on 09 June 2015 - 06:18 PM
DannySMc #429
Posted 09 June 2015 - 08:16 PM
New mod list:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
  • Moarperipherals
  • Immibis peripherals and addons
  • openCCSensors
  • CCTweaks (if possible to get working)
There :P/>
I suggest Thaumic Tinkerer, It's a thaumcraft addon that includes ComputerCraft Peripherals.

tinkers construct as well
paultiem #430
Posted 09 June 2015 - 08:19 PM
New mod list:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
  • Moarperipherals
  • Immibis peripherals and addons
  • openCCSensors
  • CCTweaks (if possible to get working)
There :P/>
I suggest Thaumic Tinkerer, It's a thaumcraft addon that includes ComputerCraft Peripherals.

tinkers construct as well
I think tinkers construct is really over powered and thaumcraft also has good tools.
DannySMc #431
Posted 09 June 2015 - 08:19 PM
New mod list:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
  • Moarperipherals
  • Immibis peripherals and addons
  • openCCSensors
  • CCTweaks (if possible to get working)
There :P/>
I suggest Thaumic Tinkerer, It's a thaumcraft addon that includes ComputerCraft Peripherals.

tinkers construct as well
I think tinkers construct is really over powered and thaumcraft also has good tools.

well it is mainly up to valithor as he is the one offering the connection and I am offfering the servers.
valithor #432
Posted 09 June 2015 - 08:23 PM
I am happy up until the 40 mod limit. My only requirement is the peripheral mods, so you guys can decide on whatever else you want. If i do not like the mods I can just ban the items I do not want/like on my side when we get it all set up.
paultiem #433
Posted 09 June 2015 - 08:30 PM
I am happy up until the 40 mod limit. My only requirement is the peripheral mods, so you guys can decide on whatever else you want. If i do not like the mods I can just ban the items I do not want/like on my side when we get it all set up.
Do mods like CodeChickenCore and immibis-core count?
DannySMc #434
Posted 09 June 2015 - 08:30 PM
I am happy up until the 40 mod limit. My only requirement is the peripheral mods, so you guys can decide on whatever else you want. If i do not like the mods I can just ban the items I do not want/like on my side when we get it all set up.

Well that's fine with me but you choose the mods with paultiem, I have expressed the ones I want above with railcraft for the trains and chisel 1 as our server is using all of the items. So yeah other than that you can decide. Who are the admins? or we keeping separate admins? or I can op all admins on the hub server? and keep separate?
valithor #435
Posted 09 June 2015 - 08:38 PM
I am happy up until the 40 mod limit. My only requirement is the peripheral mods, so you guys can decide on whatever else you want. If i do not like the mods I can just ban the items I do not want/like on my side when we get it all set up.
Do mods like CodeChickenCore and immibis-core count?

I would consider the thing that says how many mods you have when you start the client to be the mod count. I have no worry about the server itself lagging, but many of the players complain of lag when there are a lot of mods.

That being said the mod selection will most likely but up to you mostly. I have not used mods other than CC in around 2 years, so I do not know any good ones.

I am happy up until the 40 mod limit. My only requirement is the peripheral mods, so you guys can decide on whatever else you want. If i do not like the mods I can just ban the items I do not want/like on my side when we get it all set up.

Well that's fine with me but you choose the mods with paultiem, I have expressed the ones I want above with railcraft for the trains and chisel 1 as our server is using all of the items. So yeah other than that you can decide. Who are the admins? or we keeping separate admins? or I can op all admins on the hub server? and keep separate?

Probably best to keep the staff seperated. I have a very strict selection process when it comes to staff.
Edited on 09 June 2015 - 06:40 PM
DannySMc #436
Posted 09 June 2015 - 08:41 PM
Thats fine and well we do not need immibis I think?

we also need ae2 core mod?

does it have a core mod anymore? also will be back on in an hour and a half :D/>
paultiem #437
Posted 09 June 2015 - 08:42 PM
This is modpack as we have it now https://docs.google.com/document/d/106btK0btl5XOLLDJ7LxbRNqg_51yAzFavtILFg3bbaI/edit?usp=sharing
everyone can comment it and and danny and I can edit, This way it's a bit more oversee able.
Edited on 11 June 2015 - 03:42 PM
Mackan90096 #438
Posted 10 June 2015 - 08:08 AM
Okay, I can't connect. Can someone give me a link to a .zip with all the current mods?

Thanks.

- Mackan
DannySMc #439
Posted 10 June 2015 - 08:09 AM
Hey guys,

Me and Valithor have linked up the Servers so when you go on the hub you can /server ccraft for valithor or /server shinexus for me, or chilll in the hub, the hub will be re-made at some point.

http://www.technicpack.net/modpack/shinexusuk-server-pack.658823

Mod pack is above removed a lot of mods and added a few others, its a small mod pack, we do not have a moc pack yet, will do this soon.

Thanks guys,

The server is reset at the moment we shall look into making it work with the old world, but you will loose soo much, idk if it worth it?

What are your thoughts?
DannySMc #440
Posted 10 June 2015 - 08:21 AM
Guys if you wish to actually not share the servers and disconnect them, then I can do that, just say and we shall restore the old server :D/>
DD008 #441
Posted 10 June 2015 - 10:12 AM
We shall restore the old server ;)/>
DannySMc #442
Posted 10 June 2015 - 11:21 AM
We shall restore the old server ;)/>/>

Huh?
DannySMc #443
Posted 10 June 2015 - 01:16 PM
Hi guys,

I am restoring the old world with the old mods and going back to the old server setup mainly because we have lost tons of stuff that we can't get back with the new server merge, so I would like to say sorry for Valithor for him having to change and go back, please use the IP given in his post not the ccraft.nitrous.it Ip, same mods apply for him, our mods will be reset.
paultiem #444
Posted 10 June 2015 - 01:31 PM
Hi guys,

I am restoring the old world with the old mods and going back to the old server setup mainly because we have lost tons of stuff that we can't get back with the new server merge, so I would like to say sorry for Valithor for him having to change and go back, please use the IP given in his post not the ccraft.nitrous.it Ip, same mods apply for him, our mods will be reset.
What wend wrong?

If you go back to the old modpack can you please add Thaumcraft 4 and ender IO?
DannySMc #445
Posted 10 June 2015 - 01:33 PM
Hey everyone after tons of people asking for the server back and I mean more than 8, I have restored the server, this is because we had so much stuff and everyone was pretty annoyed with it being deleted, paultiem is still moderator and if valithor chooses to he can also help moderate our server. I did this to help gain traffic to our server but even then everyone preferred the communitycraft, so instead we will stay unique and may install a few more mods that add tons of cool stuff to the world.

I am sorry if you couldn't play on it before this is now, of course fixed, everything is back to how it was.

Cheers,
Everyone

Hi guys,

I am restoring the old world with the old mods and going back to the old server setup mainly because we have lost tons of stuff that we can't get back with the new server merge, so I would like to say sorry for Valithor for him having to change and go back, please use the IP given in his post not the ccraft.nitrous.it Ip, same mods apply for him, our mods will be reset.
What wend wrong?

If you go back to the old modpack can you please add Thaumcraft 4 and ender IO?

it didn't do anything for us, just lost a lot of old players and our world, so we have moved, yes I shall add thaumcraft and ender io
paultiem #446
Posted 10 June 2015 - 01:49 PM
Hey everyone after tons of people asking for the server back and I mean more than 8, I have restored the server, this is because we had so much stuff and everyone was pretty annoyed with it being deleted, paultiem is still moderator and if valithor chooses to he can also help moderate our server. I did this to help gain traffic to our server but even then everyone preferred the communitycraft, so instead we will stay unique and may install a few more mods that add tons of cool stuff to the world.

I am sorry if you couldn't play on it before this is now, of course fixed, everything is back to how it was.

Cheers,
Everyone

Hi guys,

I am restoring the old world with the old mods and going back to the old server setup mainly because we have lost tons of stuff that we can't get back with the new server merge, so I would like to say sorry for Valithor for him having to change and go back, please use the IP given in his post not the ccraft.nitrous.it Ip, same mods apply for him, our mods will be reset.
What wend wrong?

If you go back to the old modpack can you please add Thaumcraft 4 and ender IO?

it didn't do anything for us, just lost a lot of old players and our world, so we have moved, yes I shall add thaumcraft and ender io
Maybe we can switch to the new modpack, as we have it now it is about the same as the old modpack but with the usless mods removed and some more usefull mods added.
DannySMc #447
Posted 10 June 2015 - 01:58 PM
Hey everyone after tons of people asking for the server back and I mean more than 8, I have restored the server, this is because we had so much stuff and everyone was pretty annoyed with it being deleted, paultiem is still moderator and if valithor chooses to he can also help moderate our server. I did this to help gain traffic to our server but even then everyone preferred the communitycraft, so instead we will stay unique and may install a few more mods that add tons of cool stuff to the world.

I am sorry if you couldn't play on it before this is now, of course fixed, everything is back to how it was.

Cheers,
Everyone

Hi guys,

I am restoring the old world with the old mods and going back to the old server setup mainly because we have lost tons of stuff that we can't get back with the new server merge, so I would like to say sorry for Valithor for him having to change and go back, please use the IP given in his post not the ccraft.nitrous.it Ip, same mods apply for him, our mods will be reset.
What wend wrong?

If you go back to the old modpack can you please add Thaumcraft 4 and ender IO?

it didn't do anything for us, just lost a lot of old players and our world, so we have moved, yes I shall add thaumcraft and ender io
Maybe we can switch to the new modpack, as we have it now it is about the same as the old modpack but with the usless mods removed and some more usefull mods added.

No we can't have ender io, cauldron's newest version doesn't have the correct version for forge. Also you can add mods and we can talk about this on the server or irc?#shinexusuk on esper will be on in 5 mins, esper has a web client use that and we can talk about what mods to add but for now server is back up as it was with thaumcraft installed :D/>
DannySMc #448
Posted 10 June 2015 - 02:06 PM
Use this link to get to chat:
http://webchat.esper.net/
DannySMc #449
Posted 10 June 2015 - 10:10 PM
Sorry guys server is back up, turned out we were running out of space :P/>
DannySMc #450
Posted 10 June 2015 - 11:58 PM
Hey guys took down the server for updating the hub, should be back up shortly.

Server is back up guys! Sorry!
DD008 #451
Posted 11 June 2015 - 06:58 AM
Help! i cannot connect to it, it says Mod Rejections.
paultiem #452
Posted 11 June 2015 - 08:51 AM
Help! i cannot connect to it, it says Mod Rejections.
The tehnic launcher modpack is outdated, see post #286 on page 15 on how to manually update it.
Edited on 11 June 2015 - 06:52 AM
valithor #453
Posted 11 June 2015 - 10:01 AM
Help! i cannot connect to it, it says Mod Rejections.
The tehnic launcher modpack is outdated, see post #286 on page 15 on how to manually update it.

If someone were to pm with the new mods I would be able to update it.
paultiem #454
Posted 11 June 2015 - 10:04 AM
Help! i cannot connect to it, it says Mod Rejections.
The tehnic launcher modpack is outdated, see post #286 on page 15 on how to manually update it.

If someone were to pm with the new mods I would be able to update it.
The link to the modpack is in the first post and on the server's site
DannySMc #455
Posted 11 June 2015 - 10:23 AM
Help! i cannot connect to it, it says Mod Rejections.
The tehnic launcher modpack is outdated, see post #286 on page 15 on how to manually update it.

If someone were to pm with the new mods I would be able to update it.

Same mods as last time, download from link above, thank you
DannySMc #456
Posted 11 June 2015 - 01:51 PM
Hey guys added OUR new technic launcher link to download the pack is now available :D/> Server website also has the download links. Added it in the OP
Edited on 11 June 2015 - 11:56 AM
DannySMc #457
Posted 11 June 2015 - 08:05 PM
Hey guys, fixed the technic pack link:

http://api.technicpack.net/modpack/shinexuxuk-server-modpack
KevY #458
Posted 11 June 2015 - 08:58 PM
Please make it cracked, I really wanna play…
My country dosent have paypal for me to buy a minecraft account :(/>
Cranium #459
Posted 11 June 2015 - 09:40 PM
Please make it cracked, I really wanna play…
My country dosent have paypal for me to buy a minecraft account :(/>
No. There's other ways to purchase Minecraft than PayPal.
DannySMc #460
Posted 11 June 2015 - 10:41 PM
Please make it cracked, I really wanna play…
My country dosent have paypal for me to buy a minecraft account :(/>

I will never do that, I am sorry, but like Cranium says, just save and buy it, or ask for it…
DannySMc #461
Posted 12 June 2015 - 12:17 AM
Our servers are now the following:

survival - Our modded survival world :D/>
creative - our plotme based plot world with 64x64 block plots and up to 10 plots per player with auto linking!!
valithor #462
Posted 12 June 2015 - 06:53 AM
Hey guys, fixed the technic pack link:

http://api.technicpa...-server-modpack

It appears the technic pack is set up incorrectly. Technic modpacks require forge to be renamed as "modpack.jar" and placed inside the bin file of the pack. Without this it launches as vanilla.
DannySMc #463
Posted 12 June 2015 - 08:08 AM
Hey guys, fixed the technic pack link:

http://api.technicpa...-server-modpack

It appears the technic pack is set up incorrectly. Technic modpacks require forge to be renamed as "modpack.jar" and placed inside the bin file of the pack. Without this it launches as vanilla.

I've never made one before, and I need to make one for this server…
valithor #464
Posted 12 June 2015 - 08:35 AM
Hey guys, fixed the technic pack link:

http://api.technicpa...-server-modpack

It appears the technic pack is set up incorrectly. Technic modpacks require forge to be renamed as "modpack.jar" and placed inside the bin file of the pack. Without this it launches as vanilla.

I've never made one before, and I need to make one for this server…

Here I fixed the zip file for you. You may want to look in it and just see how it is suppose to look.

bin/modpack.jar (is forge)
the server.dat just makes it to where the ip is automatically in the launcher when you launch it.

edit:

lmao… forgot to actually post the link to the fixed zip file. https://www.dropbox.com/s/uy33kq0mfcg4yj9/fixedpack.zip?dl=0
Edited on 12 June 2015 - 06:39 AM
DannySMc #465
Posted 12 June 2015 - 10:03 AM
Hey guys, fixed the technic pack link:

http://api.technicpa...-server-modpack

It appears the technic pack is set up incorrectly. Technic modpacks require forge to be renamed as "modpack.jar" and placed inside the bin file of the pack. Without this it launches as vanilla.

I've never made one before, and I need to make one for this server…

Here I fixed the zip file for you. You may want to look in it and just see how it is suppose to look.

bin/modpack.jar (is forge)
the server.dat just makes it to where the ip is automatically in the launcher when you launch it.

edit:

lmao… forgot to actually post the link to the fixed zip file. https://www.dropbox.com/s/uy33kq0mfcg4yj9/fixedpack.zip?dl=0

Thanks man
DannySMc #466
Posted 12 June 2015 - 04:55 PM
Thanks to valithor technic pack is fixed
Mackan90096 #467
Posted 12 June 2015 - 07:48 PM
I keep timing out when trying to connect
DannySMc #468
Posted 12 June 2015 - 07:55 PM
I keep timing out when trying to connect

What you using? As there are 4 of us on now and we are all fine?
Mackan90096 #469
Posted 12 June 2015 - 08:30 PM
I'm using the latest modpack from the technic launcher. Speaking of wich, it doesn't load any mods at all.
valithor #470
Posted 12 June 2015 - 08:53 PM
I'm using the latest modpack from the technic launcher. Speaking of wich, it doesn't load any mods at all.

Looks like he updated the download link, but forgot to increase the version number. If you completely remove the pack and reinstall it then it should be running the correct version, which loads mods.
DannySMc #471
Posted 14 June 2015 - 10:08 PM
Hey everyone,

A big thanks to all the players today :D/> I have never had over 10 players online at once, was amazing to see and having 6 new players :D/>
DannySMc #472
Posted 15 June 2015 - 12:38 AM
We have banned 2 players for stealing, please do not do it!
DannySMc #473
Posted 15 June 2015 - 02:25 PM
Added a poll guys, see what you wish to add to the server :D/>
DannySMc #474
Posted 17 June 2015 - 10:50 AM
Hey guys, if you have posted, can you give me some example mods you wish to be added?

Sorry guys I think the node my server is hosted on is down, will be up soon, will put a message here when it is.
DannySMc #475
Posted 17 June 2015 - 11:00 AM
Server is functioning again:D
DannySMc #476
Posted 19 June 2015 - 01:02 AM
If any of you were interested, since first server launch we have had 96% up-time :D/>
UMayBleed #477
Posted 19 June 2015 - 01:13 AM
Does your server have openComputers? If so, I may join
Edited on 18 June 2015 - 11:20 PM
Mackan90096 #478
Posted 21 June 2015 - 08:53 AM
What's with the server?
I just timed out and I can't connect to it..
CherryPie #479
Posted 21 June 2015 - 08:55 AM
What's with the server?
I just timed out and I can't connect to it..
Yeah same with me i've been trying for 20 minutes or so
Mackan90096 #480
Posted 21 June 2015 - 09:04 AM
Spoiler
What's with the server?
I just timed out and I can't connect to it..
Yeah same with me i've been trying for 20 minutes or so

Only one thing to do!

Go wait in a corner!
Mackan90096 #481
Posted 21 June 2015 - 09:41 AM
It worked for a bit, then it happened again!

What are you doing Danny?

EDIT (2015-06-21 11:00 BST+1)

Okay, I was able to login for like, two minutes, then the server closed.
I'm getting worried!
Edited on 21 June 2015 - 09:02 AM
paultiem #482
Posted 21 June 2015 - 10:37 AM
It worked for a bit, then it happened again!

What are you doing Danny?

EDIT (2015-06-21 11:00 BST-1)

Okay, I was able to login for like, two minutes, then the server closed.
I'm getting worried!
The server is back up, I've been online for about 10 mins.
Mackan90096 #483
Posted 21 June 2015 - 10:54 AM
Spoiler
It worked for a bit, then it happened again!

What are you doing Danny?

EDIT (2015-06-21 11:00 BST-1)

Okay, I was able to login for like, two minutes, then the server closed.
I'm getting worried!
The server is back up, I've been online for about 10 mins.

Yeah, works now..
Strange
Mackan90096 #484
Posted 21 June 2015 - 11:03 AM
2015-06-21 12:02 BST+1

Three people were online, server was lagging like crazy.
Bam!

Server closed.

The hell is happening?
DannySMc #485
Posted 21 June 2015 - 11:04 AM
Hi guys,

The server may crash I am not sure, like I said we need to upgrade the RAM and I do not have the money for another 5 days. I have removed a few plugins to help the server cope until then, these plugins are things like multiverse etc.

Please if the server crashes just send me an email! I shall try and fix it as soon as!

Cheers,
Danny
Mackan90096 #486
Posted 21 June 2015 - 11:06 AM
Well, when trying to connect, it just says bungee can't connect.
CherryPie #487
Posted 21 June 2015 - 11:37 AM
Well, when trying to connect, it just says bungee can't connect.
I'm on now and it doesn't seem like it's lagging anymore
CherryPie #488
Posted 21 June 2015 - 11:45 AM
It crashed again
Mackan90096 #489
Posted 21 June 2015 - 11:45 AM
Yep. What the hell is going on Danny?
DannySMc #490
Posted 21 June 2015 - 11:51 AM
If it says bungeecord can't connect this means the bungee system can't connect to the default server. So it is restarting or off, like I said I can't do anything until I get paid which isn't till the 26th, you're welcome to donate some money to do the upgrade? But I doubt you will want to.

So for now I will have to keep starting it until I can figure out a way of giving it more space…
Mackan90096 #491
Posted 21 June 2015 - 11:51 AM
I'd donate if I had the money :/
CherryPie #492
Posted 21 June 2015 - 11:53 AM
Yep. What the hell is going on Danny?
It's up again

EDIT:
Ehm no, lol
Edited on 21 June 2015 - 09:55 AM
Mackan90096 #493
Posted 21 June 2015 - 11:55 AM
Yep. What the hell is going on Danny?
It's up again

Why do you lie to me D:
DannySMc #494
Posted 21 June 2015 - 11:55 AM
Yep. What the hell is going on Danny?
It's up again

Yes I keep restating it, but it WILL crash again, it's annoying as hell for me too!!! But I can't do anything as I do not have the money!
paultiem #495
Posted 21 June 2015 - 12:06 PM
Upgrading the server might not be necessary since it was fine a few days ago when we had 10 players, we just need to find what suddenly is lagging the server. I am not sure if it could be connected but the lagging seemed to start at the same time that there suddenly where 40 dimensions.
DannySMc #496
Posted 21 June 2015 - 12:09 PM
Upgrading the server might not be necessary since it was fine a few days ago when we had 10 players, we just need to find what suddenly is lagging the server. I am not sure if it could be connected but the lagging seemed to start at the same time that there suddenly where 40 dimensions.

Yeah it is the ME storage cells I think? I'm not sure paultiem.. But it is a Java heap problem, we are using too much Ram, them dimensions aren't loaded… So it doesn't matter
Mackan90096 #497
Posted 21 June 2015 - 12:10 PM
Loaded computers that start and doesn't get used tends to use alot of RAM.

Just so ya know.
DannySMc #498
Posted 21 June 2015 - 12:14 PM
Someone get on the server and remove all the chunk loaders please.. Any, they are used everywhere remove them all and we may be able to get the server running, but I am out with the family so I can't do anything…
Mackan90096 #499
Posted 21 June 2015 - 12:15 PM
Paul! You must complete this quest!

(I'm busy)
CherryPie #500
Posted 21 June 2015 - 12:19 PM
Paul! You must complete this quest!

(I'm busy)
I can remove mine :P/>

EDIT:
Done, now where is my diamond?
Edited on 21 June 2015 - 10:21 AM
paultiem #501
Posted 21 June 2015 - 12:21 PM
Someone get on the server and remove all the chunk loaders please.. Any, they are used everywhere remove them all and we may be able to get the server running, but I am out with the family so I can't do anything…
I would like to but I don't know how to find them, however I map all chunkloaders that I find so I can at least disable 3.
DannySMc #502
Posted 21 June 2015 - 12:30 PM
I have attempted to pay the server and go into debt with the bank -.-
paultiem #503
Posted 21 June 2015 - 12:32 PM
That's also a possibility I gues xD ¯\_(ツ)_/¯
DannySMc #504
Posted 21 June 2015 - 12:46 PM
Done now:) it's upgraded
CherryPie #505
Posted 21 June 2015 - 12:48 PM
Done now:) it's upgraded
Great! :D/>
paultiem #506
Posted 21 June 2015 - 12:55 PM
Done now:) it's upgraded
It now has 2000 MB of RAM instead of 900 :D/> and a solid 20 TPS
DannySMc #507
Posted 21 June 2015 - 01:00 PM
Done now:) it's upgraded
It now has 2000 MB of RAM instead of 900 :D/>/> and a solid 20 TPS

Awesome!:)/>)
Mackan90096 #508
Posted 21 June 2015 - 01:52 PM
Love the upgrade, altough my Builder rank seems to be missing Danny?

I also seem to be stuck in Creative mode..
Edited on 21 June 2015 - 11:53 AM
DannySMc #509
Posted 21 June 2015 - 01:59 PM
That is because we lost some plugins to try and cope but of course I don't have my laptop!:(/> so I can't do it yet, but I shall put you in survival
Mackan90096 #510
Posted 21 June 2015 - 02:01 PM
Okay Danny, how long until you get home?
DannySMc #511
Posted 21 June 2015 - 02:07 PM
Not sure buddy, soonish, currently at nans:P also can someone look for a translation plugin that auto translates stuff to english? As I wish to have. A multicultural community:P as our new Portuguese players (some of them) aren't very good at English so I'm trying to look for something to help them!:)/>))
Mackan90096 #512
Posted 21 June 2015 - 02:12 PM
Translation plugin? What do you mean? Like, the chat or something?
DannySMc #513
Posted 21 June 2015 - 02:15 PM
Translation plugin? What do you mean? Like, the chat or something?

Yeah a way for us to set our language thn we talk it is fine if we are English as the server is mainly English then we shall have other players set their language and when they talk it is translated to English but when we talk they get their languages version? Idk:(
Mackan90096 #514
Posted 21 June 2015 - 02:17 PM
That would need a translation API, the best free one I can think of is Google Translate, but that's not too good :/
paultiem #515
Posted 21 June 2015 - 02:18 PM
Someone get on the server and remove all the chunk loaders please.. Any, they are used everywhere remove them all and we may be able to get the server running, but I am out with the family so I can't do anything…
If you set delete.anchors to true in the railcraft's config file it will remove all chunkloaders in the world. I highly recommend doing that until someone find out what is eating all the RAM.
Mackan90096 #516
Posted 21 June 2015 - 02:26 PM
Danny? Mind getting me GM 1 again?

I need to work on the Mall..
DannySMc #517
Posted 21 June 2015 - 03:06 PM
Danny? Mind getting me GM 1 again?

I need to work on the Mall..

Yeah sure, sorry was eating :P/>

Someone get on the server and remove all the chunk loaders please.. Any, they are used everywhere remove them all and we may be able to get the server running, but I am out with the family so I can't do anything…
If you set delete.anchors to true in the railcraft's config file it will remove all chunkloaders in the world. I highly recommend doing that until someone find out what is eating all the RAM.

Ahh okay thanks,
will do that now then:)
DD008 #518
Posted 22 June 2015 - 11:50 AM
Hello DannySMc Sorry for not being so active on the server because i am the Head-Owner of another server and i had been doing alot of maintance on it recently and i figured out why i could not join the server i can join fine now ;-)
DD008 #519
Posted 22 June 2015 - 12:55 PM
There is alot of lag/not much ram on the server Almost impossible to play.
DannySMc #520
Posted 22 June 2015 - 01:43 PM
There is alot of lag/not much ram on the server Almost impossible to play.

We upgraded the ram so I am not sure about the lag you are having this may be your pc not being very powerful
DannySMc #521
Posted 22 June 2015 - 01:50 PM
I have disabled chunk loading, removed the anchors in the config, hopefully this will fix the server lag I am not sure why but it keeps saying it out of memory but says it has 600-400MB free.. not sure have asked my hosting company, when you go on tell me how it looks, cheers!
DannySMc #522
Posted 22 June 2015 - 01:55 PM
I have removed all anchors and disabled chunk loading, see how it runs
Mackan90096 #523
Posted 22 June 2015 - 02:17 PM
It still runs kinda slow at times, but it's better now. Aint gettin' timed out all the time xD
DannySMc #524
Posted 22 June 2015 - 02:24 PM
Upgraded to 3GB :/

If it errors again tell me, I need to know! Send me an email not on here:

danny.smc95@gmail.com

and I shall look into it
Mackan90096 #525
Posted 22 June 2015 - 02:36 PM
Speaking of Emails Danny, did you get my last one?
DannySMc #526
Posted 22 June 2015 - 03:34 PM
Yeah I did reviewing it now, and sorry guys having an argument with my host because they are refusing to do anything, yet again, they are rubbish sometimes…
Edited on 22 June 2015 - 01:34 PM
DannySMc #527
Posted 22 June 2015 - 04:01 PM
I'm really sorry guys I'm having a real argument with my host because they are telling it is fine, but it is kicking players off…
CherryPie #528
Posted 22 June 2015 - 04:06 PM
I'll just try to be patient xD
Thx for trying tho
DannySMc #529
Posted 22 June 2015 - 04:09 PM
Yeah server company are doing tests so renamed the world as it is a new world that should load now…
CherryPie #530
Posted 22 June 2015 - 04:12 PM
EDIT: Just ignore dis comment
Edited on 22 June 2015 - 02:16 PM
Mackan90096 #531
Posted 22 June 2015 - 04:16 PM
Danny, what hosting company are you using?
CherryPie #532
Posted 22 June 2015 - 04:17 PM
Danny, what hosting company are you using?
He's using Nitrous. He also wrote it on the front page xD

EDIT: I changed Nitrus to Nitrous
Edited on 22 June 2015 - 02:17 PM
DannySMc #533
Posted 22 June 2015 - 04:17 PM
Try and join? See what it does? I shall add the world again soon, got tests to run first…
Mackan90096 #534
Posted 22 June 2015 - 04:18 PM
It works, but it's a new world, smoother, but still..
CherryPie #535
Posted 22 June 2015 - 04:24 PM
Try and join? See what it does? I shall add the world again soon, got tests to run first…
It's still crashing on us :/
Mackan90096 #536
Posted 22 June 2015 - 04:27 PM
It works for me Cherry
paultiem #537
Posted 22 June 2015 - 04:27 PM
It now uses about 800 MB of RAM and has 20 TPS however I would wait at least an hour before concluding that it's stable.
DannySMc #538
Posted 22 June 2015 - 04:27 PM
Is it worth doing a restart? I know it sucks but I think the old world is bugged? Of course it is up to you guys?
CherryPie #539
Posted 22 June 2015 - 04:31 PM
Is it worth doing a restart? I know it sucks but I think the old world is bugged? Of course it is up to you guys?
Yeah i vote for yes

I just got timed out -_-/>
DannySMc #540
Posted 22 June 2015 - 04:32 PM
Is it worth doing a restart? I know it sucks but I think the old world is bugged? Of course it is up to you guys?
Yeah i vote for yes

I just got timed out -_-/>/>

The server is currently on a new world… Idk why you keep getting kicked…
paultiem #541
Posted 22 June 2015 - 04:32 PM
Is it worth doing a restart? I know it sucks but I think the old world is bugged? Of course it is up to you guys?
shall we do a poll?
Mackan90096 #542
Posted 22 June 2015 - 04:32 PM
Yeah, I'd kinda like a restart considering I'm a builder now.. I do however, want to get a world DL of the old world.
DannySMc #543
Posted 22 June 2015 - 04:36 PM
Guys added a new poll for resetting the world, ignore the two votes on both as this was from the old poll…

I'm not sure about a world download, in case anyone try's to re download and host that world…
Mackan90096 #544
Posted 22 June 2015 - 04:38 PM
What's wrong with that danny?
DannySMc #545
Posted 22 June 2015 - 04:40 PM
Because that's my world, I do not wish someone to re host and we lose our players… Not like you need the world anyway…
paultiem #546
Posted 22 June 2015 - 04:43 PM
The poll doesn't work:

[#10355] You must cast your vote in each question of the poll.
Edited on 22 June 2015 - 02:43 PM
DannySMc #547
Posted 22 June 2015 - 04:49 PM
Will fix, am gonna attempt to restore the world so bare with me…
Mackan90096 #548
Posted 22 June 2015 - 04:50 PM
Danny, If we do a server reset, we're gonna need a new world, like, not the one generated now, too much tainted soil by spawn
paultiem #549
Posted 22 June 2015 - 04:54 PM
Danny, If we do a server reset, we're gonna need a new world, like, not the one generated now, too much tainted soil by spawn
We can move the spawn…., lets just say nothing about how you blew up half the world with nukes xD
Mackan90096 #550
Posted 22 June 2015 - 04:55 PM
xD It wasn't me Paul!
CherryPie #551
Posted 22 June 2015 - 04:57 PM
Danny, If we do a server reset, we're gonna need a new world, like, not the one generated now, too much tainted soil by spawn
We can move the spawn…., lets just say nothing about how you blew up half the world with nukes xD
I was building a good reactor setup D:
Mackan90096 #552
Posted 22 June 2015 - 05:01 PM
I keep timing out on the old map. We need a new one.
DannySMc #553
Posted 22 June 2015 - 05:04 PM
Okay guys join the chat on Esper irc

Channel: #shinexusuk

I am already on!

http://webchat.esper.net
DannySMc #554
Posted 22 June 2015 - 05:24 PM
Hey guys we have a world reset due to huge server problems, the server is super smooth and a whole new spawn is being made as we speak!:D/>
DD008 #555
Posted 23 June 2015 - 12:05 AM
Awesome, I don't mind if i loose my things as long as the server lag is fixed
DannySMc #556
Posted 23 June 2015 - 01:13 AM
Hello, the server is completely reset on a new world, so don't get rude with the staff, it was a decision to make the server run better and it does, it runs at 20TPS all the time! Currently we are designing spawn so please when making a base or house, please move away from spawn by a distance as we are expanding into a city and your area will be copied and pasted and it may not look good after :)/> Thanks guys!
DannySMc #557
Posted 23 June 2015 - 11:23 AM
Hey guys if you need me I am on esper irc:

http://webchat.esper.net/

Channel: #shinexusuk

:D/> I am on now :)/>
jakedacatman #558
Posted 24 June 2015 - 12:56 AM
put the old world back. please.
I was doing so well, then you come and reset the world…
Now I am very somewhat mad.

Hey guys we have a world reset due to huge server problems, the server is super smooth and a whole new spawn is being made as we speak! :D/>
Please put the server back to normal.
Edited on 24 June 2015 - 01:12 AM
jakedacatman #559
Posted 24 June 2015 - 03:11 AM
please?????????????????? :(/>
DD008 #560
Posted 24 June 2015 - 05:08 AM
please?????????????????? :(/>
Deal with it
DannySMc #561
Posted 24 June 2015 - 07:56 AM
please?????????????????? :(/>

If you are begging for the old world to be put on, then no, it isn't a choice, it had a load of bugs and was using 3.GB of RAM to load it, to which it would then crash, so I am sorry but we had to change the world otherwise we wouldn't have a server.
jakedacatman #562
Posted 24 June 2015 - 10:04 PM
Can I at least have the download?
DannySMc #563
Posted 24 June 2015 - 10:09 PM
Can I at least have the download?

Why? The world is corrupt…
RafiOfDevelop #564
Posted 25 June 2015 - 12:07 AM
DannySMc. Unban me please.

========================
Breaked Rule(s) :
1.Be Respectful.
jakedacatman #565
Posted 25 June 2015 - 03:15 AM
How is it corrupt? May I have it?
DannySMc #566
Posted 29 June 2015 - 02:47 PM
guys I was thinking of making an arena for battles and stuff? What was your idea? So this arena will have like presets… And it will be controlled by a computer, and you guys can design the arena obstacles and they get saved In the computer and idk, after playing with thaumcraft, I would love to do something like this, if you are interested, Give me a PM and we can start building xD
SpencerBeige #567
Posted 29 June 2015 - 04:05 PM
i think there should be a mini arena for ROBOWARS
DannySMc #568
Posted 29 June 2015 - 08:23 PM
i think there should be a mini arena for ROBOWARS
With what? XD Turtles?
paultiem #569
Posted 29 June 2015 - 08:53 PM
guys I was thinking of making an arena for battles and stuff? What was your idea? So this arena will have like presets… And it will be controlled by a computer, and you guys can design the arena obstacles and they get saved In the computer and idk, after playing with thaumcraft, I would love to do something like this, if you are interested, Give me a PM and we can start building xD
How about battle arena for golems?.
MindenCucc #570
Posted 29 June 2015 - 09:32 PM
Nuuuuuuu! Poor golems :(/> Use commandcomputers to make a minigame, like… umm… checkers? :P/>
SpencerBeige #571
Posted 30 June 2015 - 02:56 AM
please add galacticraft! i think whenever you have a community server, it would be great to colonize space, because you can setup businesses, and factories there. also…you can fly a freikin' space ship

edit: also, please add sg craft! this is a very cool, and balanced mod, and im assuming you know what it does. i don't mind if you don't add this, but i really hope you add galacticraft.
Edited on 30 June 2015 - 02:21 AM
MindenCucc #572
Posted 30 June 2015 - 10:42 AM
please add galacticraft! i think whenever you have a community server, it would be great to colonize space, because you can setup businesses, and factories there. also…you can fly a freikin' space ship

edit: also, please add sg craft! this is a very cool, and balanced mod, and im assuming you know what it does. i don't mind if you don't add this, but i really hope you add galacticraft.

I PM'd Danny some time ago, and he didn't respond. Paultiem said on the server that most of the mods crash the server. I already PM'd Danny with the possible fix, but again, he didn't respond.

Edit: yes, I know that Danny is always busy, so don't blame me :P/>
Edited on 30 June 2015 - 08:44 AM
DannySMc #573
Posted 30 June 2015 - 11:18 AM
please add galacticraft! i think whenever you have a community server, it would be great to colonize space, because you can setup businesses, and factories there. also…you can fly a freikin' space ship

edit: also, please add sg craft! this is a very cool, and balanced mod, and im assuming you know what it does. i don't mind if you don't add this, but i really hope you add galacticraft.

I PM'd Danny some time ago, and he didn't respond. Paultiem said on the server that most of the mods crash the server. I already PM'd Danny with the possible fix, but again, he didn't respond.

Edit: yes, I know that Danny is always busy, so don't blame me :P/>/>

Galacticraft is broken, we had it installed and it crashed the server every time we saved the world, it is a broken mod, otherwise it would be awesome! Plus we have SGCraft installed.
MindenCucc #574
Posted 30 June 2015 - 01:59 PM
–snip–

Yeah, it's complicated to install, because it has a weird dependency system. And if it doesn't like the current version of some mod, it crashes (isn't Microsoft the author of this mod? :P/>). This happens because GalsctiCraft's API-integration-thingy with other mods is broken. I had a wrong version of IC2 installed, and it crashed on loading the world.
//off-topic
I have an obscure mod installed I don't know the name of, but it has an OC integration. But when connecting the peripheral on a network, it BSOD's all the computers on that network.
SpencerBeige #575
Posted 30 June 2015 - 11:39 PM
alot of times when the server is put under strain, the server will just crash and not come back for a while.
DannySMc #576
Posted 30 June 2015 - 11:51 PM
alot of times when the server is put under strain, the server will just crash and not come back for a while.

The server was never under strain? Worked completely fine, but when the server attempted to save the hash iterator for the map saving errored due to GC being broken.
MindenCucc #577
Posted 01 July 2015 - 08:16 AM
If I'm able to install the mods, then you'll install them on the server? *insert puppy eyes here*
Btw, a Forge version change resolves most of the problems. If you're using Forge#14xx, then that's why most of the mods crash. If you're using Forge#12xx, then that's why some of the mods are unstable. Forge#1351 ftw :P/>
(Note: The number I'm talking about is the build number, and it's the last number in the version string (10.13.2.1351 in my case))
DannySMc #578
Posted 01 July 2015 - 11:31 AM
If I'm able to install the mods, then you'll install them on the server? *insert puppy eyes here*
Btw, a Forge version change resolves most of the problems. If you're using Forge#14xx, then that's why most of the mods crash. If you're using Forge#12xx, then that's why some of the mods are unstable. Forge#1351 ftw :P/>/>
(Note: The number I'm talking about is the build number, and it's the last number in the version string (10.13.2.1351 in my case))

The server does not run forge, it runs cauldron and until a new update for cauldron is available we can't…
ardera #579
Posted 01 July 2015 - 12:09 PM
Can I at least have the download?

Why? The world is corrupt…
That doesn't mean it's completely useless. MCEdit or deleting the broken chunks manually could still retrieve some chunks out of it.
valithor #580
Posted 01 July 2015 - 12:23 PM
Can I at least have the download?

Why? The world is corrupt…
That doesn't mean it's completely useless. MCEdit or deleting the broken chunks manually could still retrieve some chunks out of it.

Honestly given 30 minutes with the world and my custom plugin chances are I could remove any corrupted BLOCKS, but corruption is a very vague way to describe it. For example on my server my world was "corrupted", but this corruption wasnt 1 or 2 blocks crashing the server. Instead it was entire chunks missing along with a computer file that no longer worked. There is a point where it just isn't worth trying.
MindenCucc #581
Posted 01 July 2015 - 12:27 PM
When I'll arrive home, I'll do some testing with the current mods, and report back the progress, because I really wanted EnderIO with my mod in the pack.

Edit: idk where did you download Cauldron, but give Cauldron with "1343" in its version string a try, it might fix the mod crashing.
Edited on 01 July 2015 - 10:32 AM
valithor #582
Posted 01 July 2015 - 12:38 PM
When I'll arrive home, I'll do some testing with the current mods, and report back the progress, because I really wanted EnderIO with my mod in the pack.

Edit: idk where did you download Cauldron, but give Cauldron with "1343" in its version string a try, it might fix the mod crashing.

You really can't download cauldron anymore. When bukkit was taken down the author of cauldron took down all his downloads, so the only way to get it anymore is through outside sources. Even then the forge version is not actually easy to find without actually running it.

Cauldron is a discontinued project. The only hope for modded servers with plugins past 1.7.10 or for newer versions of forge rests in sponge.
Edited on 01 July 2015 - 10:39 AM
DannySMc #583
Posted 01 July 2015 - 01:35 PM
When I'll arrive home, I'll do some testing with the current mods, and report back the progress, because I really wanted EnderIO with my mod in the pack.

Edit: idk where did you download Cauldron, but give Cauldron with "1343" in its version string a try, it might fix the mod crashing.

You really can't download cauldron anymore. When bukkit was taken down the author of cauldron took down all his downloads, so the only way to get it anymore is through outside sources. Even then the forge version is not actually easy to find without actually running it.

Cauldron is a discontinued project. The only hope for modded servers with plugins past 1.7.10 or for newer versions of forge rests in sponge.

Yeah I found that out after posting that, I am looking into doing it myself and updating it just for my server, as it is pretty easy enough.
MindenCucc #584
Posted 01 July 2015 - 03:41 PM
–lots'o'quote–

Yeah I found that out after posting that, I am looking into doing it myself and updating it just for my server, as it is pretty easy enough.


Okay, but please take my advice, and update/downgrade to Cauldron that uses Forge#1343, since it's the closest to 1351, and not higher than 1355.
DannySMc #585
Posted 01 July 2015 - 05:08 PM
–lots'o'quote–

Yeah I found that out after posting that, I am looking into doing it myself and updating it just for my server, as it is pretty easy enough.


Okay, but please take my advice, and update/downgrade to Cauldron that uses Forge#1343, since it's the closest to 1351, and not higher than 1355.

Will have a look but that broke Applied Energistics which I would much prefer to have. I shall do some testing.
DannySMc #586
Posted 01 July 2015 - 08:57 PM
Economy system is finished!!!!!
paultiem #587
Posted 01 July 2015 - 09:03 PM
Economy system is finished!!!!!
hooray!!! wait… what exactly does that mean? sounds good tough.
DannySMc #588
Posted 01 July 2015 - 10:29 PM
Economy system is finished!!!!!
hooray!!! wait… what exactly does that mean? sounds good tough.

We will now have a trading centre to sell and buy items and machinery, without having to get materials to craft, so you can make some SUPER POWERFUL Staff and then sell it :P/> and we shall use it for in game currency :P/>

Also any idea on how you made that staff you made for me?
MindenCucc #589
Posted 01 July 2015 - 10:55 PM
Oooh, I wish I would be the admin :P/>
I would write a custom mod that integrates with Essentials (are you using Ess's currency system?) and CC (as a peripheral), and make a real physical bank system with it. I have so much great ideas, but sadly this isn't my server, nor am I an admin :(/>

Edit: with the above setup I could make CCBay ^^ you could put up the item's details on CCBay, and if someone wants to buy your item then you and the buyer would have to go into one of the trading centers, and after the successful trading the money would be transferred to you from the buyer's account (I'm too lazy to explain this more detailed, but it would be steal-proof). Danny pls? *insert puppy eyes here*
Edited on 01 July 2015 - 09:04 PM
DannySMc #590
Posted 01 July 2015 - 11:34 PM
Oooh, I wish I would be the admin :P/>
I would write a custom mod that integrates with Essentials (are you using Ess's currency system?) and CC (as a peripheral), and make a real physical bank system with it. I have so much great ideas, but sadly this isn't my server, nor am I an admin :(/>

Edit: with the above setup I could make CCBay ^^ you could put up the item's details on CCBay, and if someone wants to buy your item then you and the buyer would have to go into one of the trading centers, and after the successful trading the money would be transferred to you from the buyer's account (I'm too lazy to explain this more detailed, but it would be steal-proof). Danny pls? *insert puppy eyes here*

I made my own plugin for the BungeeCord system so it is shared over server, plus a ton of things to buy with the currency. The plugin comes with a few little API's that CC Can connect to. I already have this all planned.
MindenCucc #591
Posted 01 July 2015 - 11:52 PM
Oh, okay… Never mind then :(/>
Can I at least do that CCBay thingy? Or the bank system? I have nothing better things to do :P/>
Edited on 01 July 2015 - 09:55 PM
DannySMc #592
Posted 02 July 2015 - 12:12 AM
Oh, okay… Never mind then :(/>
Can I at least do that CCBay thingy? Or the bank system? I have nothing better things to do :P/>

You can do?
MindenCucc #593
Posted 02 July 2015 - 12:39 AM
I can do it of course! :D/> I'm MarcusD, the obscure programmer who's makin' mods since 1.4.7 :P/> The things I'm lacking at this moment are internet, and a computer :P/> Because I'm in Österreich/Austria. I'll arrive home at late friday, so I'll start working on saturday(? the 6th day in the week. I always forget the name of the days :(/>)
paultiem #594
Posted 02 July 2015 - 06:42 AM
Economy system is finished!!!!!
hooray!!! wait… what exactly does that mean? sounds good tough.

We will now have a trading centre to sell and buy items and machinery, without having to get materials to craft, so you can make some SUPER POWERFUL Staff and then sell it :P/> and we shall use it for in game currency :P/>

Also any idea on how you made that staff you made for me?
major thaumcraft spoiler!!
SpoilerNear the end of thaumcraft wands are split into two groups: staffs and specters. specters can not have a wand focus so they are only for storing vis and crafting, they also have 3 wand caps instead of 2. Staffs are larger than specters and wands so they can store much more vis, however they can not fit in a workbench so they cannot be used for crafting and are slightly harder to charge. Whenever you research something in thaumcraft that is forbidden knowledge you will gain warp, warp can cause all kinds of negative things so most people try to avoid it, When you have gained a lot of warp a new tab will appear in the thauminomicon: "Eldritch empiphany" It will explain that your player has gone insane and is now doing all kinds of dangerous dark magic. One of the researches in this tab is the primal focus, On it self it is useless but when you scan it you will get a research note for the staff core of the primal. It is impossible to make a void aspectet primal staff or a thaumium aspectet primal staff because it requires more vis than any wand in vanilla thaumcraft can hold, however if you make a full set of void armor(3 pieces) and a void aspected silverwood specter it will decrease the vis just enough to make a thaumium aspected wand. How did I make a void aspected staff? I used my moderator powers to put a 4th piece of void robes on (the part that is supposed to go on your leggs was also on my feet). Some items from the Eldritch tab are not in NEI.
Edited on 02 July 2015 - 04:43 AM
MindenCucc #595
Posted 02 July 2015 - 11:15 AM
Thanks Paul! You resolved a long mistery for me! I always forget that there are these frickin' vis discount armors :P/>
DannySMc #596
Posted 02 July 2015 - 12:10 PM
Haha and Minden if you wish to make some banking software you are welcome to me as I am lazy ;)/> Email me: danny.smc95@gmail.com
MindenCucc #597
Posted 02 July 2015 - 01:19 PM