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NexCore Network V3 [MC: 1.7.10][CC: 1.75][BungeeCord][Thermos]

Started by DannySMc, 11 November 2014 - 02:28 PM
DannySMc #1
Posted 11 November 2014 - 03:28 PM
NexCore V3 is FINALLY here!


Really!?

That’s right folks! We have done the final little bit of messing around and beta testing. The server is OFFICIALLY ready!

Jam packed with mods and plugins, the world is yours waiting to be explored! Forge alliances, get filthy rich with essentials-Economy, by setting up shops…The world is yours to explore!


Secrets?

Indeed! There are quite a few added in including The rare spawn beacon display, The all mysterious house of hugeblank, and clickable signs that give special little treats to those that are daring enough to hunt them down!

All of these are included, and more are on their way!



Announcement:
Just a congratulations to everyone who stayed with the server! It's been great having people come on and off it and thank you to all the people who stayed with it, the server has now been running for over 2 years publicly and another year privately. Our names have been from: Summotion, ShinexusUK, and NexCore; as well as connected to Acora, EchoCraft and more; so again - thank you!

Messages from the Staff:
Spoiler~ Dannysmc (Server Owner):
Hey everyone, it’s nice to see the server being released after the long wait, and I really hope you all enjoy using it. I shall definitely be on and off, see how it is going, help out some players etc, but I do want to say thank you to bagel for taking the server off my hands while I do my own thing as I am very busy apparently, so well done, and I can’t wait to see how the server progresses, I have also hidden a secret in the world, if you can find it then there may be a prize ;)/>/> Anyway have fun everyone!! :D/>/>

~ Hugeblank (Server Owner):
Hey all! I’m sure I’m not speaking for myself when I say we are all really excited to get this out to you guys and would like to thank you for the patience. I picked up ownership of the project rather suddenly, and made it my goal to get it out to you as quick as I could while making it as perfect as possible. Now while perfection is impossible, I personally feel like I got darn near it! I would like to take a moment in this to thank Danny ever so graciously for the amazing opportunity that I have been given as owner of the server. My personal goal and promise to you is quicker fixes to bugs. I remember before having access to the server, even as a staff member it was hair-pulling, and rage worthy not being able to fix bugs that came up. That hopefully won’t be an issue anymore! Anyways, enjoy the server!
~bagel

~ cyborg
Hello! I am so excited that we finally got this thing done! It's been such a long journey! I Remember when we first started to design the map, the mods and even down to the plugins! I need to thank some people first though! First Danny! You have been there for all of us when we needed help on whatever noobish thing we couldn't figure out! You have been our leader and friend for this journey! THANK YOU! Second Huge Blank! Dude I don't know what to say! I have worked with you since the beginning! When I stole the diamonds I had to go through your wrath but at the end you were kind enough to give this griefer a chance! I thank you! Third The rest of the staff! You guys are all great friends and great people I work with! Thank you! Well I think that's all for me! You guys enjoy the server and I will see you guys soon!


~ roger109z
Hey guys, I’m thrilled that the server is finally out, so that I can troll y’all, and teleport you a million blocks up > :D/>/>… Anyways, shout out to all my staff homies for killing it with the development of the server, It’s been all too much fun working with them (Especially huge, he’s fun to troll XD). I genuinely hope that you guys enjoy the game, needless to say, it’s gonna be good. Peace!

~ EldidiStroyrr
With me on the staff list, you can bet yer ass there are gonna be a lot of secrets! Lots of elaborate ones…hidden bases…the sort.
NexCore v3 has been in development for quite a while, so it's super satisfying to see it finally done and open to the world (of people who play minecraft with the computercraft mod.) Rest assured, the other guys who've admittedly been doing the real grunt work are great people and deserve a trophy or some shit. I'd give them my pinewood derby trophy, but it's mine they can't have it
Enjoy the server, ya' a**holes, make sure to tell your friend(s) about it too! Soon we will take over the world!


Installation:
SpoilerTechnic: Check us out on Technic http://www.technicpa...xcore-v3.893818
Vanilla Launcher: Download Zip file https://nexcore.dannysmc.com/


Mod list:
Spoiler
  • ComputerCraft (it'd be silly if this weren't on the list…)
  • Chisel 2
  • Industrialcraft 2
  • Gravitation suits
  • Compact Solar
  • Thermal Expansion
  • Thermal Foundation
  • EnderIO
  • AE2
  • Buildcraft
  • Logistics Pipes
  • Most Everything Chicken_Bones
  • NEI Integration
  • NEI Addons
  • Iron Chests
  • MFR
  • CoFH Core
  • AE2 Stuff
  • Project Red
    • Compat
    • World
    • Mechanical
    • Lighting
    • Fabrication
    • Integration
    • Base
  • Tinkers’ Construct
  • Mantle
  • Tinkers’ Mechworks
  • ExtraTiC
  • TiC Tooltips
  • ExtraCells2
  • Forestry
  • Gendustry
  • Factorization
  • Pneumaticraft
  • Immersive Engineering
  • Ender Utilities
  • RFTools
  • Pam’s HarvestCraft
  • Biomes O’ Plenty
  • Highlands
  • Storage Drawers
  • Natura Edition
  • Biomes o’ Plenty Edition
  • Forestry Edition
  • Misc. Edition
  • BiblioCraft
  • Natura Edition
  • Forestry Edition
  • Biomes o’ Plenty Edition
  • Highlands Edition
  • Natura
  • Ender Tech
  • Steve’s carts
  • ExtraUtils
  • Magneticraft
  • Climate Control
  • Realistic Terrain generation
  • Bdlib
  • Endercore
  • Advanced Solars
  • Modular Power Suits
  • Numina
  • CarpentersBlocks
  • Just Another Better Barrel Attempt
  • OpenModsLib
  • OpenPeripherals
  • OpenPeripheralIntegration
  • OpenPeripheralCore
  • SimplyJetpacks
  • Steve’s workshop
  • Big Reactors
  • Forge Multipart
  • Sync
  • MineMenu
  • Journeymap
  • iChunUtil
;D Credit to hugeblank for links


Plugins:
Spoiler
  • StaffChat
  • InfoBook
  • VeinMiner
  • Freeze
  • ServerMOTD
  • PurpleIRC
  • LagMonitor
  • ServerTickets
  • WorldEdit
  • Dynmap
  • DynMapStructures
  • DynMapEssentials
  • DynMapMobs
  • OpenInv
  • HolographicDisplays
  • Protocollib
  • Essentials
  • Towny
  • Vault


Minimum Requirements (This isn’t fully necessary, but is needed for the best experience):
Spoiler2GHz+ Processor (Just don’t use anything that you don’t think can run minecraft)
2GB+ RAM
256MB Hard Drive (For minecraft+mods+config)
Java 6 or better
GPU (Integrated): Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics with OpenGL 2.1
GPU (Discrete): Nvidia GeForce 9600 GT or AMD Radeon HD 2400 with OpenGL 3.1
A soul
(GPU req’s directly pulled off of mojang.com. It is recommended that you have better, although not required. If you are smart, and don’t come fresh outta the 90’s you probably already do.)


Have a question, comment, concern, or bug? Contact us!
Nexcore.dannysmc.com (Site is in beta)
#nexcore on IRC
Nexcore on Discord <--Best place to contact us (For now)


Extra Information


Server Warning System:
Spoiler+ Verbal Warning: This is a warning that will be given over chat or via voice in game, this is a warning if you offend again then another step will be taken.
+ Temporary Ban: This is a ban for a day or a few hours depending on the seriousness of the offense.
+ Permanent Ban: If this occurs you will have a permanent ban that will mean you are banned from the server, your IP address and username will be banned.
If you have had a ban or a warning and you want to dispute it then please contact me with your name, minecraft username, and information about why you was banned and the time, I shall go through the log and make sure the reason you was banned or given a warning was legit.


Server Game Rules:
+ Command Block Output: False,
+ Fire Spread: False,
+ Keep Inventory: True,
+ Mob Griefing: False,

Server Rules:
Spoiler+ No killing unless they attack you! I am not keen on PvP considering all they do is kill others and steal their stuff,
+ No inappropriate language towards others, this includes racism, swearing at another player, or condescending attitude,
+ Make friends and help the community!
+ No cheating items in,
+ Do not abuse your powers,
+ Do not abuse permissions and cheat,
+ Hacking is allowed, as long as the people involved are okay with it,
+ If something is told of you not to do, then don't, Don't argue it with staff,
+ Builders can't cheat items in,
+ Sarcasm and arrogant behavior towards staff is not allowed,
+ If you are rude to a staff member or attempt to tell them how to run the server, you will be given a warning.

All Mod Licenses:
SpoilerPlayerInDistress -> http://www.minecraft...-structures-and Lucky Blocks Asie -> http://wiki.vex.tty.sh/wiki:licensing AsieLib Backpacks http://www.curse.com...forge-backpacks -> http://bdew.net/mine...public-license/ BuildCraft http://teamcofh.com/license/ Chisel http://www.curse.com...225236-chisel-2 -> http://en.wikipedia...._Public_License ComputerCraft http://www.minecraft...1-computercraft CoroUtil http://coros.us/mods/ Deconstruction Table http://minecraft.cur...struction-table GlibysVC http://www.minecraft...at-in-minecraft Hats, iChunUtil, Morph http://ichun.us/support/mod-packs/ IC2 http://forum.industr...d&amp;threadID=7994 Mantle http://www.curse.com...inecraft/mantle Furniture mrcrayfish http://minecraft.cur...h-furniture-mod OpenBlocks, OpenModsLib, OpenPeripheral https://github.com/O...#46;/master/LICENSE Railcraft http://railcraft.inf...ki/info:license Redstone paste http://www.minecraft...stone-paste-mod SlimevoidLib http://www.curse.com...imevoid-library Statues http://www.curse.com...575-mob-statues TConstruct http://www.minecraft...nkers-construct WorldEdit Forge http://www.curse.com...25608-worldedit Applied Energistics 2 http://ae1.ae-mod.in...sked-Questions/ Waila http://www.minecraft...1-6-0-for-1-8-1 Emoniph -> Witchery https://sites.google...rms--conditions AnimationAPI, MutantCreatures http://www.minecraft...s-better-horses Satscape -> AlarmCraft https://satscape.wor...aft/alarmcraft/ Greg Ewing -> SGCraft http://www.cosc.cant...t/mods/SGCraft/ Immibis -> Adv Repulsion Systems, ImmibisCore, ConnectedGlass, Dimensional Anchor http://www.minecraft...version-numbers chicken_bones -> CodeChickenCore, Translocator, NotEnoughItems: http://www.minecraft...ickenbones-mods
Edited on 28 February 2017 - 08:09 PM
valithor #2
Posted 11 November 2014 - 04:52 PM
You will probably want to provide a config file that people can download. Although it is not common; config could be different between the server and player.
DannySMc #3
Posted 11 November 2014 - 05:11 PM
Indeed, but the server uses internal game rules therefore you do not need to, as well as you don't need to worry about mod configs as they are server side and will override the players config, which means my config for computercraft has modem range of 999999999999999999999 but on a client it might be 64… The server will override it!
valithor #4
Posted 11 November 2014 - 09:12 PM
Server overrides stuff like that, but it does not for things like block ids, which are defined in the config. I know in previous versions at least that if these ids, which were defined in the config, are different between client and server the player will be unable to connect. It is always better to provide config, than to wait until someone complains that they can not connect. This is coming from someone else who manages a server, not just a random person who has no experience with this.
Cycomantis #5
Posted 11 November 2014 - 10:18 PM
Umm block id's dont exist in 1.7.10 and thus are not in the config files so there should be no such conflict.
DannySMc #6
Posted 11 November 2014 - 10:35 PM
Server overrides stuff like that, but it does not for things like block ids, which are defined in the config. I know in previous versions at least that if these ids, which were defined in the config, are different between client and server the player will be unable to connect. It is always better to provide config, than to wait until someone complains that they can not connect. This is coming from someone else who manages a server, not just a random person who has no experience with this.

Above is correct, but also, I haven't touched any of the black data? So no need to worry!
carter9510 #7
Posted 12 November 2014 - 10:55 PM
Ok so i guess i can't use the personal messenger so if you would be kind enough to except this instead! IGN: carter9510
theoriginalbit #8
Posted 13 November 2014 - 12:17 AM
Ok so i guess i can't use the personal messenger
you will be able to use the personal messenger once you are promoted from the 'New Members' group
DannySMc #9
Posted 13 November 2014 - 11:39 AM
Ok so i guess i can't use the personal messenger so if you would be kind enough to except this instead! IGN: carter9510
Ahh you want to join then? or?
If so the server address is up there and so are the mods, so just install the mods and get on :)/>
Forge version is: 1.7.10 - 10.13.2.1231

and then go and build a house, we are playing in survival! Just build a house, try and find a stargate or build one close (when you have the materials) so we can get to you and you can get to us… :D/>
Phantomized #10
Posted 15 November 2014 - 08:05 PM
Hi, I'm really good at ComputerCraft, and I would like to join this server. Most CC servers just have griefing all over the terrain, this sounds like one that doesn't. :D/>

IGN: ElementalKAOS
DannySMc #11
Posted 15 November 2014 - 11:50 PM
Hi, I'm really good at ComputerCraft, and I would like to join this server. Most CC servers just have griefing all over the terrain, this sounds like one that doesn't. :D/>

IGN: ElementalKAOS

Yeah saw you on the server log, yeah we have a few people on and off the server and quite a few houses hidden around, so just stay on and build a house and I am sure someone will come on, we have the server on 24/7 other than when it restarts for backup at midnight then is back on! Yes we don't tolerate it, you file c complaint as a PM to me and we shall check the log and if needed ban them! :D/> Anyway have fun!
_removed #12
Posted 21 January 2015 - 08:08 PM
Why isn't there any people here? I expect this to be MASSIVE!
DannySMc #13
Posted 21 January 2015 - 11:30 PM
Why isn't there any people here? I expect this to be MASSIVE!

Don't know get people on? XD The more players the bigger I shall make the server, well to an extent, then I may need a new source for funding… xD
cdel #14
Posted 13 February 2015 - 11:04 PM
Just a small update: Lua Land is now going to help out ShinexusUK regarding traffic and such, if all goes well, we will acomplish this by linking our servers through the use of the mod qCraft.
DannySMc #15
Posted 14 February 2015 - 01:35 PM
Just a small update: Lua Land is now going to help out ShinexusUK regarding traffic and such, if all goes well, we will acomplish this by linking our servers through the use of the mod qCraft.

Indeed, and I thank you very much! :D/>
_removed #16
Posted 14 February 2015 - 04:39 PM
Quick Notice: I have advertised the server on my website and will try to get as many people on as possible.
dueckers5 #17
Posted 04 March 2015 - 12:11 AM
Hey danny i have a suggestion! Why not use MCPC+??? It allows you to have bukkit plugins and Mods at the same time! If you need the file for it i can help. I Have a buddy who works for a Server hosting company who can get me the file for you :)/>
SpencerBeige #18
Posted 04 March 2015 - 12:25 AM
can i join?

edit: about to join right now. is it alright if i build gogel there?
Edited on 03 March 2015 - 11:27 PM
DannySMc #19
Posted 04 March 2015 - 09:13 AM
can i join?

edit: about to join right now. is it alright if i build gogel there?

I haven't been on it for a while, but build what you want :D/>

Hey danny i have a suggestion! Why not use MCPC+??? It allows you to have bukkit plugins and Mods at the same time! If you need the file for it i can help. I Have a buddy who works for a Server hosting company who can get me the file for you :)/>

Will have a look, might move to cauldron instead not sure…
_removed #20
Posted 09 March 2015 - 08:10 PM
Kinda neglected this server for a while, gonna try my best to pop on if I'm not on LuaLand :P/>

EDIT: Only noticed a server reset. Why?

EDIT 2: Is there a rank that gets world edit?
Edited on 09 March 2015 - 07:19 PM
ShadowMaster #21
Posted 10 March 2015 - 01:18 AM
I think it would be useful if the spawn stargate adress was listed for those who have a startgate
DannySMc #22
Posted 10 March 2015 - 10:43 PM
Kinda neglected this server for a while, gonna try my best to pop on if I'm not on LuaLand :P/>

EDIT: Only noticed a server reset. Why?

EDIT 2: Is there a rank that gets world edit?
This depends as you have "neglected" the server we went through a new mod pack and then reverted due to world corrupting bugs, the world was changed about 2 months ago.

There is a rank but currently we don't have enough players on it as a moderator would need to be on a lot of the time to make sure idiots didn't break the server. So this is something we can add but before this we need about 10 or more players with at least one moderator.

I think it would be useful if the spawn stargate adress was listed for those who have a startgate

Yes I apologise, it was really only used for me and some mates when we wanted to make projects but we never really finished the server world because we don't have enough players. Of course you are welcome to create a new world spawn? Of course it would have to be in survival :P/> but we do need a new one :D/>
ShadowMaster #23
Posted 14 March 2015 - 06:55 PM
Welcome fellow computerCrafters:


I have started a 100 player server and would love people to come join, of course we have a few mods, and some cool additions to the server game rules. Donations are all possible, this doesn't go to me and will go straight to our hosting company. Please read through the Server Mods to help set up your minecraft, and make sure you understand the simple rules I have set up. Anyone is welcome to join, anyone asking for personal details please leave me an email and I shall investigate! Thanks.

- Server Status -
Server is currently online, restarts every 6 hours to help performance issues and to stop memory leaks.



UPDATES: We have a few new updates including new mods and all that! So check below for the new mods!! :D/>
Mods are updating all the time, so to get the latest mods, please click this link below to download the zip, then just unzip to your mods folder.

Download Mods Zip File

:D/>
Server IP:
+ shinexusuk.nitrous.it
(Any problems just PM me here

Mumble Server:
+ IP: eu.mumble.nitrous-networks.co.uk
+ Port: 63061

Current Users:
+ dannysmc95 -> (Admin)
+ IAMTHECREEPER16 -> Moderator (Co-Admin/Operator)
+ smigger22 -> World Trade Centre Staff (User)

Server Features:
+ Currency System (Displayed on left of HUD),
+ Health: Displayed under your username (above your players head),
+ Death Count: Displayed on player list (press 'tab'),
+ Teams: Guests, Users, Operators, Admins

Server Structures:
+ World Trade Centre: (Exchange, sell and buy items using your money or sell diamonds and ores for more money),
+ Stargates on every planet (Mars, Moon, Nether, The End)
+ Space Stations are open to everyone who has the materials to build them,
+ Some crafting recipes don't work due to our host: Go to the World Trade Centre to get these,

Staff Positions:
(To apply download the application from here: Application Form - seems a bit over the top but we like to make sure we have information about a staff member as we do meetings on our mumble server).
+ World Trade Centre Staff (1 position)
+ Moderator/Operator (1 position)
+ Builder (Sounds silly but we need someone that has good design skill to create the community village) (2 positions)

Server Mods:
+ Lots, download the file and look :P/>

Server Rules:
+ No killing unless they attack you! I am not keen on PvP considering all they do is kill others and steal their stuff,
+ No inappropriate language,
+ Make friends and help the community!

Server Game Rules:
+ Command Block Output: False,
+ Fire Spread: False,
+ Keep Inventory: True,

along with an updated CC mod so that computer craft turtles don't crash the server
what this server could use is a wiki page that displays all the crafting recipes for all the mods and such.
_removed #24
Posted 14 March 2015 - 10:19 PM
I have started a 100 player server

Woah. 100 people already? Thats a lot of traffic…
DannySMc #25
Posted 15 March 2015 - 12:07 AM
I have started a 100 player server

Woah. 100 people already? Thats a lot of traffic…

Haha just letting more players able to join :P/>
ShadowMaster #26
Posted 22 March 2015 - 07:28 PM
I'm not certain all the extra mods needed to be added. i didn't think it was that bad to be mainly survival centered unlike atm where it's more build craft centered and such which really takes away from computer craft. but i can't do much about that.
DannySMc #27
Posted 22 March 2015 - 10:10 PM
I'm not certain all the extra mods needed to be added. i didn't think it was that bad to be mainly survival centered unlike atm where it's more build craft centered and such which really takes away from computer craft. but i can't do much about that.

Buildcraft?:S We don't center it around any mod? I just added a mod pack (and some more) that some YouTubers I watch use as I felt that I wanted more mods, the Computers are there for people to use, I am planning to make an automated college for people to learn how to use them, but this will take time, I don't use buildcraft at all, I use ComputerCraft as I am making some programs for turtles.

Welcome fellow computerCrafters:


I have started a 100 player server and would love people to come join, of course we have a few mods, and some cool additions to the server game rules. Donations are all possible, this doesn't go to me and will go straight to our hosting company. Please read through the Server Mods to help set up your minecraft, and make sure you understand the simple rules I have set up. Anyone is welcome to join, anyone asking for personal details please leave me an email and I shall investigate! Thanks.

- Server Status -
Server is currently online, restarts every 6 hours to help performance issues and to stop memory leaks.



UPDATES: We have a few new updates including new mods and all that! So check below for the new mods!! :D/>
Mods are updating all the time, so to get the latest mods, please click this link below to download the zip, then just unzip to your mods folder.

Download Mods Zip File

:D/>
Server IP:
+ shinexusuk.nitrous.it
(Any problems just PM me here

Mumble Server:
+ IP: eu.mumble.nitrous-networks.co.uk
+ Port: 63061

Current Users:
+ dannysmc95 -> (Admin)
+ IAMTHECREEPER16 -> Moderator (Co-Admin/Operator)
+ smigger22 -> World Trade Centre Staff (User)

Server Features:
+ Currency System (Displayed on left of HUD),
+ Health: Displayed under your username (above your players head),
+ Death Count: Displayed on player list (press 'tab'),
+ Teams: Guests, Users, Operators, Admins

Server Structures:
+ World Trade Centre: (Exchange, sell and buy items using your money or sell diamonds and ores for more money),
+ Stargates on every planet (Mars, Moon, Nether, The End)
+ Space Stations are open to everyone who has the materials to build them,
+ Some crafting recipes don't work due to our host: Go to the World Trade Centre to get these,

Staff Positions:
(To apply download the application from here: Application Form - seems a bit over the top but we like to make sure we have information about a staff member as we do meetings on our mumble server).
+ World Trade Centre Staff (1 position)
+ Moderator/Operator (1 position)
+ Builder (Sounds silly but we need someone that has good design skill to create the community village) (2 positions)

Server Mods:
+ Lots, download the file and look :P/>

Server Rules:
+ No killing unless they attack you! I am not keen on PvP considering all they do is kill others and steal their stuff,
+ No inappropriate language,
+ Make friends and help the community!

Server Game Rules:
+ Command Block Output: False,
+ Fire Spread: False,
+ Keep Inventory: True,

along with an updated CC mod so that computer craft turtles don't crash the server
what this server could use is a wiki page that displays all the crafting recipes for all the mods and such.


Could do this, but I have no time to make the wiki page? Maybe when I am at work, but to be honest, you can see where the mod is from and search it up or search up the item?
ShadowMaster #28
Posted 23 March 2015 - 02:18 PM
it seems this server is pretty good, and i could live with all the other mods, though it would not be so bad to have a wiki page or links to all the other mods. it would also not be so bad to add the weather plugin again as that really added to the server.
DannySMc #29
Posted 23 March 2015 - 02:39 PM
it seems this server is pretty good, and i could live with all the other mods, though it would not be so bad to have a wiki page or links to all the other mods. it would also not be so bad to add the weather plugin again as that really added to the server.

I said I might add it back in, but not sure… Yes will make a wiki page at some point, or I shall add links to each mod, because I am pretty sure you can search it online.
ShadowMaster #30
Posted 28 March 2015 - 04:50 PM
server is good so far. mod app link is broken though. meaning no one can sign up for mod.
DannySMc #31
Posted 29 March 2015 - 11:53 AM
server is good so far. mod app link is broken though. meaning no one can sign up for mod.

What do you mean "sign-up" for mod?
ShadowMaster #32
Posted 29 March 2015 - 07:57 PM
server is good so far. mod app link is broken though. meaning no one can sign up for mod.

What do you mean "sign-up" for mod?


What i mean is that the


Staff Positions:
(To apply download the application from here: Application Form - seems a bit over the top but we like to make sure we have information about a staff member as we do meetings on our mumble server).
+ Moderator/Operator (1 position)
+ Builder (Sounds silly but we need someone that has good design skill to create the community village) (2 positions)


when you click the application form link it gives you this error
http://dannysmc.com/files/shinexusuk/applications/staff.docx

with a page saying
Not Found

The requested URL /files/shinexusuk/applications/staff.docx was not found on this server.
DannySMc #33
Posted 29 March 2015 - 08:48 PM
server is good so far. mod app link is broken though. meaning no one can sign up for mod.

What do you mean "sign-up" for mod?


What i mean is that the


Staff Positions:
(To apply download the application from here: Application Form - seems a bit over the top but we like to make sure we have information about a staff member as we do meetings on our mumble server).
+ Moderator/Operator (1 position)
+ Builder (Sounds silly but we need someone that has good design skill to create the community village) (2 positions)


when you click the application form link it gives you this error
http://dannysmc.com/...ions/staff.docx

with a page saying
Not Found

The requested URL /files/shinexusuk/applications/staff.docx was not found on this server.

Ahh yeah sorry moved a lot on my web server, will fix that when I have a chance.
Terra1 #34
Posted 30 March 2015 - 10:28 PM
can you add a technic or ftb modpack or a modified launcher i dont know how to mod minecraft 1.8.3
_removed #35
Posted 30 March 2015 - 10:42 PM
can you add a technic or ftb modpack or a modified launcher i dont know how to mod minecraft 1.8.3

Belive its 1.7.10.

Anyway, The server is great, the community is great, and I only wish for some more time to go on the server. Danny would love to have you here, and you will probably all be welcomed.
DannySMc #36
Posted 30 March 2015 - 10:48 PM
can you add a technic or ftb modpack or a modified launcher i dont know how to mod minecraft 1.8.3

Belive its 1.7.10.

Anyway, The server is great, the community is great, and I only wish for some more time to go on the server. Danny would love to have you here, and you will probably all be welcomed.

haha thanks smigger :P/>

Yeah I would love to have you on the server, if you want a walkthrough on how to mod minecraft, PM me and I shall go through i for you :)/>
Lupus590 #37
Posted 31 March 2015 - 02:03 AM
can you add a technic or ftb modpack or a modified launcher i dont know how to mod minecraft 1.8.3

I don't mean to sound rude, but you have a post where we are trying to help you.
Also, modding any minecraft version (running on the multi-profile launcher) is the same, no matter what MC version you are modding.
Edited on 31 March 2015 - 12:03 AM
DannySMc #38
Posted 01 April 2015 - 09:50 PM
You have out done yourself Danny :D/>

What do you mean?:P/>
Lupus590 #39
Posted 09 April 2015 - 05:40 PM
crash on load, (just installing the mod pack for the first time)
maybe i need to update forge, brb
Edit: I have recommended, trying latest

Also, suggestion, in the OP post which MC version the server is running

crash report

---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 09/04/15 17:38
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: mods/immibis/core/impl/crossmod/EnergyConsumerTraitImpl_BC
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: mods/immibis/core/impl/crossmod/EnergyConsumerTraitImpl_BC
at mods.immibis.core.ImmibisCore.preInit(ImmibisCore.java:81)
at mods.immibis.core.ICNonCoreMod.preinit(ICNonCoreMod.java:37)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: mods.immibis.core.impl.crossmod.EnergyConsumerTraitImpl_BC
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 38 more
Caused by: java.lang.NoClassDefFoundError: buildcraft/api/power/IPowerReceptor
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 40 more
Caused by: java.lang.ClassNotFoundException: buildcraft.api.power.IPowerReceptor
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 44 more

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 217532904 bytes (207 MB) / 448069632 bytes (427 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 58 mods loaded, 58 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized
Backpack{2.0.0} [Backpack] (Backpacks-Mod.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized
ColorBlocks{1.1} [Color Blocks] (ColorBlocksMod1.7.2.jar) Unloaded->Constructed->Pre-initialized
ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar) Unloaded->Constructed->Pre-initialized
ForgeMultipart{1.1.1.320} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized
OpenComputers{1.5.5.12} [OpenComputers] (OpenComputers-MC1.7.10-1.5.5.12-universal.jar) Unloaded->Constructed->Pre-initialized
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized
CompactMachines{1.7.10-1.17} [Compact Machines] (compactmachines-1.7.10-1.17.jar) Unloaded->Constructed->Pre-initialized
BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
deconstruction{2.2.5} [The Deconstruction Mod] (Deconstruction-Table-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ImmibisCore{59.0.1} [Immibis Core] (Immibis-Core-1.7.10.jar) Unloaded->Constructed->Errored
DimensionalAnchors{59.0.2} [Dimensional Anchors] (dimensional-anchor-59.0.2.jar) Unloaded->Constructed->Errored
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized
GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized
GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized
gvc{0.4.0} [Gliby's Voice Chat Mod] (GlibysVC-1710_040.jar) Unloaded->Constructed->Pre-initialized
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized
Mekanism{8.0.3} [Mekanism] (Mekanism-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
MekanismGenerators{8.0.3} [MekanismGenerators] (MekanismGenerators-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
MekanismTools{8.0.3} [MekanismTools] (MekanismTools-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized
RedstonePasteMod{1.6.2} [Redstone Paste] (Redstone-Paste-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
SGCraft{1.8.2} [Greg's SG Craft] (SGCraft-1.8.2-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized
SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimevoidLibrary-2.0.4.7.jar) Unloaded->Constructed->Pre-initialized
TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized
Translocator{1.1.1.14} [Translocator] (Translocator-1.7.10-1.1.1.14-universal.jar) Unloaded->Constructed->Pre-initialized
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized
witchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
McMultipart{1.1.1.320} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
ForgeMicroblock{1.1.1.320} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.

crash with latest forge (just in case)

---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 09/04/15 17:50
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: mods/immibis/core/impl/crossmod/EnergyConsumerTraitImpl_BC
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: mods/immibis/core/impl/crossmod/EnergyConsumerTraitImpl_BC
at mods.immibis.core.ImmibisCore.preInit(ImmibisCore.java:81)
at mods.immibis.core.ICNonCoreMod.preinit(ICNonCoreMod.java:37)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: mods.immibis.core.impl.crossmod.EnergyConsumerTraitImpl_BC
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 38 more
Caused by: java.lang.NoClassDefFoundError: buildcraft/api/power/IPowerReceptor
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 40 more
Caused by: java.lang.ClassNotFoundException: buildcraft.api.power.IPowerReceptor
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 44 more

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 194201752 bytes (185 MB) / 462114816 bytes (440 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.104.1358 Minecraft Forge 10.13.3.1358 58 mods loaded, 58 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.104.1358} [Forge Mod Loader] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.3.1358} [Minecraft Forge] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized
Backpack{2.0.0} [Backpack] (Backpacks-Mod.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized
ColorBlocks{1.1} [Color Blocks] (ColorBlocksMod1.7.2.jar) Unloaded->Constructed->Pre-initialized
ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar) Unloaded->Constructed->Pre-initialized
ForgeMultipart{1.1.1.320} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized
OpenComputers{1.5.5.12} [OpenComputers] (OpenComputers-MC1.7.10-1.5.5.12-universal.jar) Unloaded->Constructed->Pre-initialized
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized
CompactMachines{1.7.10-1.17} [Compact Machines] (compactmachines-1.7.10-1.17.jar) Unloaded->Constructed->Pre-initialized
BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
deconstruction{2.2.5} [The Deconstruction Mod] (Deconstruction-Table-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ImmibisCore{59.0.1} [Immibis Core] (Immibis-Core-1.7.10.jar) Unloaded->Constructed->Errored
DimensionalAnchors{59.0.2} [Dimensional Anchors] (dimensional-anchor-59.0.2.jar) Unloaded->Constructed->Errored
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized
GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized
GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized
gvc{0.4.0} [Gliby's Voice Chat Mod] (GlibysVC-1710_040.jar) Unloaded->Constructed->Pre-initialized
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized
Mekanism{8.0.3} [Mekanism] (Mekanism-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
MekanismGenerators{8.0.3} [MekanismGenerators] (MekanismGenerators-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
MekanismTools{8.0.3} [MekanismTools] (MekanismTools-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized
RedstonePasteMod{1.6.2} [Redstone Paste] (Redstone-Paste-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
SGCraft{1.8.2} [Greg's SG Craft] (SGCraft-1.8.2-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized
SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimevoidLibrary-2.0.4.7.jar) Unloaded->Constructed->Pre-initialized
TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized
Translocator{1.1.1.14} [Translocator] (Translocator-1.7.10-1.1.1.14-universal.jar) Unloaded->Constructed->Pre-initialized
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized
witchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
McMultipart{1.1.1.320} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
ForgeMicroblock{1.1.1.320} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
Edited on 09 April 2015 - 03:51 PM
DannySMc #40
Posted 09 April 2015 - 08:06 PM
crash on load, (just installing the mod pack for the first time)
maybe i need to update forge, brb
Edit: I have recommended, trying latest

Also, suggestion, in the OP post which MC version the server is running

crash report

---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 09/04/15 17:38
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: mods/immibis/core/impl/crossmod/EnergyConsumerTraitImpl_BC
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: mods/immibis/core/impl/crossmod/EnergyConsumerTraitImpl_BC
at mods.immibis.core.ImmibisCore.preInit(ImmibisCore.java:81)
at mods.immibis.core.ICNonCoreMod.preinit(ICNonCoreMod.java:37)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: mods.immibis.core.impl.crossmod.EnergyConsumerTraitImpl_BC
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 38 more
Caused by: java.lang.NoClassDefFoundError: buildcraft/api/power/IPowerReceptor
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 40 more
Caused by: java.lang.ClassNotFoundException: buildcraft.api.power.IPowerReceptor
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 44 more

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 217532904 bytes (207 MB) / 448069632 bytes (427 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 58 mods loaded, 58 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized
Backpack{2.0.0} [Backpack] (Backpacks-Mod.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized
ColorBlocks{1.1} [Color Blocks] (ColorBlocksMod1.7.2.jar) Unloaded->Constructed->Pre-initialized
ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar) Unloaded->Constructed->Pre-initialized
ForgeMultipart{1.1.1.320} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized
OpenComputers{1.5.5.12} [OpenComputers] (OpenComputers-MC1.7.10-1.5.5.12-universal.jar) Unloaded->Constructed->Pre-initialized
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized
CompactMachines{1.7.10-1.17} [Compact Machines] (compactmachines-1.7.10-1.17.jar) Unloaded->Constructed->Pre-initialized
BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
deconstruction{2.2.5} [The Deconstruction Mod] (Deconstruction-Table-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ImmibisCore{59.0.1} [Immibis Core] (Immibis-Core-1.7.10.jar) Unloaded->Constructed->Errored
DimensionalAnchors{59.0.2} [Dimensional Anchors] (dimensional-anchor-59.0.2.jar) Unloaded->Constructed->Errored
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized
GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized
GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized
gvc{0.4.0} [Gliby's Voice Chat Mod] (GlibysVC-1710_040.jar) Unloaded->Constructed->Pre-initialized
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized
Mekanism{8.0.3} [Mekanism] (Mekanism-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
MekanismGenerators{8.0.3} [MekanismGenerators] (MekanismGenerators-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
MekanismTools{8.0.3} [MekanismTools] (MekanismTools-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized
RedstonePasteMod{1.6.2} [Redstone Paste] (Redstone-Paste-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
SGCraft{1.8.2} [Greg's SG Craft] (SGCraft-1.8.2-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized
SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimevoidLibrary-2.0.4.7.jar) Unloaded->Constructed->Pre-initialized
TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized
Translocator{1.1.1.14} [Translocator] (Translocator-1.7.10-1.1.1.14-universal.jar) Unloaded->Constructed->Pre-initialized
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized
witchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
McMultipart{1.1.1.320} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
ForgeMicroblock{1.1.1.320} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.

crash with latest forge (just in case)

---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 09/04/15 17:50
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: mods/immibis/core/impl/crossmod/EnergyConsumerTraitImpl_BC
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: mods/immibis/core/impl/crossmod/EnergyConsumerTraitImpl_BC
at mods.immibis.core.ImmibisCore.preInit(ImmibisCore.java:81)
at mods.immibis.core.ICNonCoreMod.preinit(ICNonCoreMod.java:37)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: mods.immibis.core.impl.crossmod.EnergyConsumerTraitImpl_BC
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 38 more
Caused by: java.lang.NoClassDefFoundError: buildcraft/api/power/IPowerReceptor
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 40 more
Caused by: java.lang.ClassNotFoundException: buildcraft.api.power.IPowerReceptor
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 44 more

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 194201752 bytes (185 MB) / 462114816 bytes (440 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.104.1358 Minecraft Forge 10.13.3.1358 58 mods loaded, 58 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.104.1358} [Forge Mod Loader] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.3.1358} [Minecraft Forge] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized
Backpack{2.0.0} [Backpack] (Backpacks-Mod.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized
ColorBlocks{1.1} [Color Blocks] (ColorBlocksMod1.7.2.jar) Unloaded->Constructed->Pre-initialized
ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar) Unloaded->Constructed->Pre-initialized
ForgeMultipart{1.1.1.320} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized
OpenComputers{1.5.5.12} [OpenComputers] (OpenComputers-MC1.7.10-1.5.5.12-universal.jar) Unloaded->Constructed->Pre-initialized
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized
CompactMachines{1.7.10-1.17} [Compact Machines] (compactmachines-1.7.10-1.17.jar) Unloaded->Constructed->Pre-initialized
BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized
deconstruction{2.2.5} [The Deconstruction Mod] (Deconstruction-Table-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
ImmibisCore{59.0.1} [Immibis Core] (Immibis-Core-1.7.10.jar) Unloaded->Constructed->Errored
DimensionalAnchors{59.0.2} [Dimensional Anchors] (dimensional-anchor-59.0.2.jar) Unloaded->Constructed->Errored
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized
GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized
GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized
gvc{0.4.0} [Gliby's Voice Chat Mod] (GlibysVC-1710_040.jar) Unloaded->Constructed->Pre-initialized
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized
Mekanism{8.0.3} [Mekanism] (Mekanism-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
MekanismGenerators{8.0.3} [MekanismGenerators] (MekanismGenerators-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
MekanismTools{8.0.3} [MekanismTools] (MekanismTools-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized
RedstonePasteMod{1.6.2} [Redstone Paste] (Redstone-Paste-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
SGCraft{1.8.2} [Greg's SG Craft] (SGCraft-1.8.2-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized
SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimevoidLibrary-2.0.4.7.jar) Unloaded->Constructed->Pre-initialized
TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized
Translocator{1.1.1.14} [Translocator] (Translocator-1.7.10-1.1.1.14-universal.jar) Unloaded->Constructed->Pre-initialized
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized
witchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized
McMultipart{1.1.1.320} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
ForgeMicroblock{1.1.1.320} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.

Hello, Yes this is a fault, at the top I forgot to mention to take out pneumaticcraft as it is the mod that causes the errors, sorry about that!
Lupus590 #41
Posted 09 April 2015 - 08:35 PM
pneumaticcraft is not in the mods zip I downloaded

I may have found the problem, in mods/1.7.10/ is two versions of CodeChickenLib

also when I add imibis core it crashes (yes I installed and then ran each mod one at a time)

imbisCore is only used by dimensional anchors (in this mod pack), another chunk loader mod is chicken chunks

I managed to connect to the server without imbiscore and dimensional anchors, it's really empty

Mod addition request: chicken bones' ender storage
Edited on 09 April 2015 - 08:34 PM
DannySMc #42
Posted 09 April 2015 - 10:58 PM
pneumaticcraft is not in the mods zip I downloaded

I may have found the problem, in mods/1.7.10/ is two versions of CodeChickenLib

also when I add imibis core it crashes (yes I installed and then ran each mod one at a time)

imbisCore is only used by dimensional anchors (in this mod pack), another chunk loader mod is chicken chunks

I managed to connect to the server without imbiscore and dimensional anchors, it's really empty

Mod addition request: chicken bones' ender storage

Yes we live no where near spawn… and a few of the younger users live underground.
Lupus590 #43
Posted 10 April 2015 - 12:50 AM
more mod requests: openblocks, openperipherals, alarmcraft, statues, logistics pipes edit: mods have been added

another thing, please add a stargate at spawn

I died after moving my bed and before sleeping in it again, going to need another TP.
Edited on 11 April 2015 - 12:23 PM
DannySMc #44
Posted 10 April 2015 - 09:18 AM
I changed your spawnpoint?:s Okay :P/> When you are online message me and I shall do it at work from the CLI.

Also have just added mods, please re download the mod pack at the same link stated above.
_removed #45
Posted 10 April 2015 - 09:24 AM
You should add AE2, as it is very cool.
DannySMc #46
Posted 10 April 2015 - 09:28 AM
No it's buggy as hell, I use it on my home server, but not on a public one, will have a look, but not sure…
Lupus590 #47
Posted 10 April 2015 - 12:41 PM
Just so you know, the new mod pack that you linked requires voxel map (yes I tried installing it)
DannySMc #48
Posted 10 April 2015 - 12:46 PM
Just so you know, the new mod pack that you linked requires voxel map (yes I tried installing it)

What do you mean? It needs it?:s I can uninstall it if you want? and you can use it just clientside
Lupus590 #49
Posted 10 April 2015 - 01:08 PM
It's not a bother, but when I tried to connect to the server, it said that it was missing and needed for joining the server
I've disabled it on my end.

also, thanks for the mod additions
Edited on 10 April 2015 - 11:10 AM
DannySMc #50
Posted 10 April 2015 - 01:49 PM
It's not a bother, but when I tried to connect to the server, it said that it was missing and needed for joining the server
I've disabled it on my end.

also, thanks for the mod additions

Ah okay and you're welcome!
Lupus590 #51
Posted 10 April 2015 - 05:37 PM
My brother did a quick calculation, in bat morph it would take 32 hours to get from spawn to where 'everyone' lives.

I still need that TP and would like to request that a stargate is placed at spawn.
DannySMc #52
Posted 10 April 2015 - 07:13 PM
My brother did a quick calculation, in bat morph it would take 32 hours to get from spawn to where 'everyone' lives.

I still need that TP and would like to request that a stargate is placed at spawn.

I said to you while you was on the server to go into bat form so I can TP you, but you never replied.. and I was at work…
Edited on 10 April 2015 - 05:14 PM
Lupus590 #53
Posted 10 April 2015 - 07:23 PM
I did say that I was in bat form. anyway, I'm on atm, so we can try again.

Sorry for any miss understanding.

edit: thanks


Last set of mod requests (I think): big reactors, thermal expansion, autopackager, cctweaks, iron chests, moar peripherals (I asked this on the server too), ender storage (this was requested above), peripherals++, simply jetpacks, solarFlux, extra utilities, chisel facades, quadrocopters, jabba

also you may want to update chisel it may have changed author since you last downloaded it

mod links on the way done


Also, bug report in modpack (an update may be required for some mods)
mods involved: Tinkers Construct and NEI
bug result: client crash to desktop
reproduce instructions: view the inventory of a Tinkers Smeltery while NEI is on screen. Hovering over anything which makes a tooltip causes a crash.

ok, NEI may not be involved, still suggest updating mods

Crash report

---- Minecraft Crash Report ----
// I feel sad now :(/>/>/>
Time: 11/04/15 18:45
Description: Rendering screen
java.lang.NullPointerException: Rendering screen
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at tconstruct.smeltery.gui.SmelteryGui.func_146979_b(SmelteryGui.java:151)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
at tconstruct.smeltery.gui.SmelteryGui.func_73863_a(SmelteryGui.java:64)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1358)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at tconstruct.smeltery.gui.SmelteryGui.func_146979_b(SmelteryGui.java:151)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
at tconstruct.smeltery.gui.SmelteryGui.func_73863_a(SmelteryGui.java:64)
-- Screen render details --
Details:
Screen name: tconstruct.smeltery.gui.SmelteryGui
Mouse location: Scaled: (372, 160). Absolute: (745, 394)
Screen size: Scaled: (683, 358). Absolute: (1366, 715). Scale factor of 2
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [GCEntityClientPlayerMP['Lupus590'/15461, l='MpServer', x=999985.42, y=73.62, z=999939.61]]
Chunk stats: MultiplayerChunkCache: 169, 169
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (92,63,71), Chunk: (at 12,3,7 in 5,4; contains blocks 80,0,64 to 95,255,79), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 18542274 game time, 8972669 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 33 total; [EntityCow['Cow'/15555, l='MpServer', x=999929.59, y=69.00, z=1000018.38], EntitySheep['Sheep'/15556, l='MpServer', x=999916.84, y=84.00, z=999876.81], EntityZombie['Zombie'/3461, l='MpServer', x=-9.75, y=-33.62, z=9.79], EntityBat['Bat'/17935, l='MpServer', x=1000020.25, y=34.10, z=999888.25], IrisEntity['entity.SGCraft.Stargate Iris.name'/15512, l='MpServer', x=1000008.50, y=72.50, z=999949.50], EntitySheep['Sheep'/15513, l='MpServer', x=1000020.91, y=64.00, z=999951.03], EntityPig['Pig'/15515, l='MpServer', x=999944.94, y=76.00, z=999933.03], EntitySheep['Sheep'/15516, l='MpServer', x=999941.53, y=80.00, z=999905.63], GCEntityClientPlayerMP['Lupus590'/15461, l='MpServer', x=999985.42, y=73.62, z=999939.61], EntityCow['Cow'/15517, l='MpServer', x=1000042.41, y=65.00, z=999907.63], EntityOwl['Owl'/15518, l='MpServer', x=999925.53, y=70.00, z=999947.59], EntitySheep['Sheep'/15519, l='MpServer', x=999933.13, y=81.00, z=999926.94], EntityHat['unknown'/223, l='MpServer', x=999985.42, y=73.62, z=999939.61], EntityPig['Pig'/15520, l='MpServer', x=1000011.38, y=71.00, z=999878.13], EntityWaypointContainer['unknown'/225, l='MpServer', x=0.00, y=0.00, z=0.00], EntityPig['Pig'/15522, l='MpServer', x=999947.50, y=71.00, z=999997.31], EntityCow['Cow'/15523, l='MpServer', x=1000041.66, y=64.00, z=999900.25], EntityTrail['unknown'/227, l='MpServer', x=999985.42, y=73.62, z=999939.61], EntityPig['Pig'/15524, l='MpServer', x=999955.31, y=65.00, z=1000009.59], EntityHat['unknown'/365281, l='MpServer', x=1000020.25, y=34.10, z=999888.25], EntityPig['Pig'/15525, l='MpServer', x=999931.31, y=71.00, z=999971.22], EntitySheep['Sheep'/15526, l='MpServer', x=1000017.28, y=66.00, z=999883.50], EntityPig['Pig'/15527, l='MpServer', x=999923.81, y=72.00, z=999997.97], EntityHat['unknown'/295, l='MpServer', x=999920.41, y=73.00, z=999985.13], EntityPig['Pig'/15528, l='MpServer', x=999927.41, y=67.00, z=999994.50], EntityPig['Pig'/15529, l='MpServer', x=999920.41, y=73.00, z=999985.13], EntitySheep['Sheep'/15530, l='MpServer', x=999920.50, y=89.00, z=999890.53], EntityZombie['Zombie'/18155, l='MpServer', x=999995.50, y=39.00, z=999975.50], EntityCow['Cow'/15532, l='MpServer', x=1000060.59, y=65.00, z=999999.63], EntitySheep['Sheep'/15533, l='MpServer', x=999990.88, y=68.00, z=1000017.66], EntityCow['Cow'/15536, l='MpServer', x=1000065.03, y=67.00, z=999907.56], EntityCow['Cow'/15537, l='MpServer', x=1000063.63, y=66.00, z=1000001.22], EntitySlime['Slime'/15930, l='MpServer', x=1000020.78, y=34.00, z=999877.22]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:909)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 327775096 bytes (312 MB) / 820686848 bytes (782 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.104.1358 Minecraft Forge 10.13.3.1358 Optifine OptiFine_1.7.10_HD_U_B5 75 mods loaded, 75 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.10.104.1358} [Forge Mod Loader] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.13.3.1358} [Minecraft Forge] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsCore{0.7} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
satscapealarmcraft{1.0} [Alarmcraft] (Alarmcraft-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
asielib{0.2.7} [asielib] (AsieLib-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Backpack{2.0.0} [Backpack] (Backpacks-Mod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ColorBlocks{1.1} [Color Blocks] (ColorBlocksMod1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMultipart{1.1.1.320} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers{1.5.5.12} [OpenComputers] (OpenComputers-MC1.7.10-1.5.5.12-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CompactMachines{1.7.10-1.17} [Compact Machines] (compactmachines-1.7.10-1.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
deconstruction{2.2.5} [The Deconstruction Mod] (Deconstruction-Table-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
gvc{0.4.0} [Gliby's Voice Chat Mod] (GlibysVC-1710_040.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
journeymap{5.0.1} [JourneyMap] (JourneyMap5.0.1_Unlimited_MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LogisticsPipes{0.8.3.106} [Logistics Pipes] (logisticspipes-0.8.3.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mekanism{8.0.3} [Mekanism] (Mekanism-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismGenerators{8.0.3} [MekanismGenerators] (MekanismGenerators-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismTools{8.0.3} [MekanismTools] (MekanismTools-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons{1.12.3.11} [NEI Addons] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|Botany{1.12.3.11} [NEI Addons: Botany] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|Forestry{1.12.3.11} [NEI Addons: Forestry] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|CraftingTables{1.12.3.11} [NEI Addons: Crafting Tables] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|ExNihilo{1.12.3.11} [NEI Addons: Ex Nihilo] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
neiintegration{1.0.6} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenMods{0.7} [OpenMods] (OpenModsLib-1.7.10-0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenBlocks{1.4} [OpenBlocks] (OpenBlocks-1.7.10-1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralCore{1.0} [OpenPeripheralCore] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralIntegration{0.2} [OpenPeripheralIntegration] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheral{0.3} [OpenPeripheralAddons] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedstonePasteMod{1.6.2} [Redstone Paste] (Redstone-Paste-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SGCraft{1.8.2} [Greg's SG Craft] (SGCraft-1.8.2-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimevoidLibrary-2.0.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
statues{2.1.3} [Statues] (Statues-Mod-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Translocator{1.1.1.14} [Translocator] (Translocator-1.7.10-1.1.1.14-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
wawla{1.1.1} [What Are We Looking At] (Wawla-1.1.1_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
witchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
McMultipart{1.1.1.320} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMicroblock{1.1.1.320} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Stencil buffer state: Function set: GL30, pool: internal, bits: 8
Launched Version: 1.7.10-Forge10.13.3.1358-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7620G + 8600M Dual Graphics GL version 4.3.12618 Compatibility Profile Context 13.251.9001.1001, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Edited on 17 April 2015 - 12:23 PM
Picksme #54
Posted 13 April 2015 - 04:09 AM
I have not been on the server, but I feel like I need to give some praise as all I see is you, the server owner, taking advice, being active, and being a very good admin.

I have no doubt that your server is AWESOME!
DannySMc #55
Posted 13 April 2015 - 09:16 AM
I did say that I was in bat form. anyway, I'm on atm, so we can try again.

Sorry for any miss understanding.

edit: thanks


Last set of mod requests (I think): big reactors, thermal expansion, autopackager, cctweaks, iron chests, moar peripherals (I asked this on the server too), ender storage (this was requested above), peripherals++, simply jetpacks, solarFlux, extra utilities, chisel facades, quadrocopters, jabba

also you may want to update chisel it may have changed author since you last downloaded it

mod links on the way done


Also, bug report in modpack (an update may be required for some mods)
mods involved: Tinkers Construct and NEI
bug result: client crash to desktop
reproduce instructions: view the inventory of a Tinkers Smeltery while NEI is on screen. Hovering over anything which makes a tooltip causes a crash.

ok, NEI may not be involved, still suggest updating mods

Crash report

---- Minecraft Crash Report ----
// I feel sad now :(/>/>/>
Time: 11/04/15 18:45
Description: Rendering screen
java.lang.NullPointerException: Rendering screen
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at tconstruct.smeltery.gui.SmelteryGui.func_146979_b(SmelteryGui.java:151)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
at tconstruct.smeltery.gui.SmelteryGui.func_73863_a(SmelteryGui.java:64)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1358)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at tconstruct.smeltery.gui.SmelteryGui.func_146979_b(SmelteryGui.java:151)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
at tconstruct.smeltery.gui.SmelteryGui.func_73863_a(SmelteryGui.java:64)
-- Screen render details --
Details:
Screen name: tconstruct.smeltery.gui.SmelteryGui
Mouse location: Scaled: (372, 160). Absolute: (745, 394)
Screen size: Scaled: (683, 358). Absolute: (1366, 715). Scale factor of 2
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [GCEntityClientPlayerMP['Lupus590'/15461, l='MpServer', x=999985.42, y=73.62, z=999939.61]]
Chunk stats: MultiplayerChunkCache: 169, 169
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (92,63,71), Chunk: (at 12,3,7 in 5,4; contains blocks 80,0,64 to 95,255,79), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 18542274 game time, 8972669 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 33 total; [EntityCow['Cow'/15555, l='MpServer', x=999929.59, y=69.00, z=1000018.38], EntitySheep['Sheep'/15556, l='MpServer', x=999916.84, y=84.00, z=999876.81], EntityZombie['Zombie'/3461, l='MpServer', x=-9.75, y=-33.62, z=9.79], EntityBat['Bat'/17935, l='MpServer', x=1000020.25, y=34.10, z=999888.25], IrisEntity['entity.SGCraft.Stargate Iris.name'/15512, l='MpServer', x=1000008.50, y=72.50, z=999949.50], EntitySheep['Sheep'/15513, l='MpServer', x=1000020.91, y=64.00, z=999951.03], EntityPig['Pig'/15515, l='MpServer', x=999944.94, y=76.00, z=999933.03], EntitySheep['Sheep'/15516, l='MpServer', x=999941.53, y=80.00, z=999905.63], GCEntityClientPlayerMP['Lupus590'/15461, l='MpServer', x=999985.42, y=73.62, z=999939.61], EntityCow['Cow'/15517, l='MpServer', x=1000042.41, y=65.00, z=999907.63], EntityOwl['Owl'/15518, l='MpServer', x=999925.53, y=70.00, z=999947.59], EntitySheep['Sheep'/15519, l='MpServer', x=999933.13, y=81.00, z=999926.94], EntityHat['unknown'/223, l='MpServer', x=999985.42, y=73.62, z=999939.61], EntityPig['Pig'/15520, l='MpServer', x=1000011.38, y=71.00, z=999878.13], EntityWaypointContainer['unknown'/225, l='MpServer', x=0.00, y=0.00, z=0.00], EntityPig['Pig'/15522, l='MpServer', x=999947.50, y=71.00, z=999997.31], EntityCow['Cow'/15523, l='MpServer', x=1000041.66, y=64.00, z=999900.25], EntityTrail['unknown'/227, l='MpServer', x=999985.42, y=73.62, z=999939.61], EntityPig['Pig'/15524, l='MpServer', x=999955.31, y=65.00, z=1000009.59], EntityHat['unknown'/365281, l='MpServer', x=1000020.25, y=34.10, z=999888.25], EntityPig['Pig'/15525, l='MpServer', x=999931.31, y=71.00, z=999971.22], EntitySheep['Sheep'/15526, l='MpServer', x=1000017.28, y=66.00, z=999883.50], EntityPig['Pig'/15527, l='MpServer', x=999923.81, y=72.00, z=999997.97], EntityHat['unknown'/295, l='MpServer', x=999920.41, y=73.00, z=999985.13], EntityPig['Pig'/15528, l='MpServer', x=999927.41, y=67.00, z=999994.50], EntityPig['Pig'/15529, l='MpServer', x=999920.41, y=73.00, z=999985.13], EntitySheep['Sheep'/15530, l='MpServer', x=999920.50, y=89.00, z=999890.53], EntityZombie['Zombie'/18155, l='MpServer', x=999995.50, y=39.00, z=999975.50], EntityCow['Cow'/15532, l='MpServer', x=1000060.59, y=65.00, z=999999.63], EntitySheep['Sheep'/15533, l='MpServer', x=999990.88, y=68.00, z=1000017.66], EntityCow['Cow'/15536, l='MpServer', x=1000065.03, y=67.00, z=999907.56], EntityCow['Cow'/15537, l='MpServer', x=1000063.63, y=66.00, z=1000001.22], EntitySlime['Slime'/15930, l='MpServer', x=1000020.78, y=34.00, z=999877.22]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:909)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 327775096 bytes (312 MB) / 820686848 bytes (782 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.104.1358 Minecraft Forge 10.13.3.1358 Optifine OptiFine_1.7.10_HD_U_B5 75 mods loaded, 75 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.10.104.1358} [Forge Mod Loader] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.13.3.1358} [Minecraft Forge] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsCore{0.7} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
satscapealarmcraft{1.0} [Alarmcraft] (Alarmcraft-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
asielib{0.2.7} [asielib] (AsieLib-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Backpack{2.0.0} [Backpack] (Backpacks-Mod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ColorBlocks{1.1} [Color Blocks] (ColorBlocksMod1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMultipart{1.1.1.320} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers{1.5.5.12} [OpenComputers] (OpenComputers-MC1.7.10-1.5.5.12-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CompactMachines{1.7.10-1.17} [Compact Machines] (compactmachines-1.7.10-1.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
deconstruction{2.2.5} [The Deconstruction Mod] (Deconstruction-Table-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
gvc{0.4.0} [Gliby's Voice Chat Mod] (GlibysVC-1710_040.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
journeymap{5.0.1} [JourneyMap] (JourneyMap5.0.1_Unlimited_MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LogisticsPipes{0.8.3.106} [Logistics Pipes] (logisticspipes-0.8.3.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mekanism{8.0.3} [Mekanism] (Mekanism-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismGenerators{8.0.3} [MekanismGenerators] (MekanismGenerators-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismTools{8.0.3} [MekanismTools] (MekanismTools-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons{1.12.3.11} [NEI Addons] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|Botany{1.12.3.11} [NEI Addons: Botany] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|Forestry{1.12.3.11} [NEI Addons: Forestry] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|CraftingTables{1.12.3.11} [NEI Addons: Crafting Tables] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|ExNihilo{1.12.3.11} [NEI Addons: Ex Nihilo] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
neiintegration{1.0.6} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenMods{0.7} [OpenMods] (OpenModsLib-1.7.10-0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenBlocks{1.4} [OpenBlocks] (OpenBlocks-1.7.10-1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralCore{1.0} [OpenPeripheralCore] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralIntegration{0.2} [OpenPeripheralIntegration] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheral{0.3} [OpenPeripheralAddons] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedstonePasteMod{1.6.2} [Redstone Paste] (Redstone-Paste-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SGCraft{1.8.2} [Greg's SG Craft] (SGCraft-1.8.2-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimevoidLibrary-2.0.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
statues{2.1.3} [Statues] (Statues-Mod-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Translocator{1.1.1.14} [Translocator] (Translocator-1.7.10-1.1.1.14-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
wawla{1.1.1} [What Are We Looking At] (Wawla-1.1.1_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
witchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
McMultipart{1.1.1.320} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMicroblock{1.1.1.320} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Stencil buffer state: Function set: GL30, pool: internal, bits: 8
Launched Version: 1.7.10-Forge10.13.3.1358-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7620G + 8600M Dual Graphics GL version 4.3.12618 Compatibility Profile Context 13.251.9001.1001, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)

I will have a look when I am at home!

I have not been on the server, but I feel like I need to give some praise as all I see is you, the server owner, taking advice, being active, and being a very good admin.

I have no doubt that your server is AWESOME!

Thanks, you should come on!:D/>
Lupus590 #56
Posted 13 April 2015 - 02:19 PM
another crash report for you, railcraft coke oven this time

I believe it may be the forge fluid registry, but I'm no expert with MC crash reports

crash happens on server and singleplayer

even without my changes to the mod pack, tested in singleplayer and on the server, CTD (crash to desktop)


Also, I've placed a CC gps system on my house, anyone can use it. the coordinate system matches F3 mode

just to get your attention
DannySMc, you may want to update your poll

crash report

---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 13/04/15 14:18
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at mods.railcraft.common.fluids.TankManager.processGuiUpdate(TankManager.java:192)
at mods.railcraft.common.gui.containers.ContainerCokeOven.func_75137_b(ContainerCokeOven.java:98)
at net.minecraft.client.network.NetHandlerPlayClient.func_147245_a(NetHandlerPlayClient.java:1151)
at net.minecraft.network.play.server.S31PacketWindowProperty.func_148833_a(SourceFile:26)
at net.minecraft.network.play.server.S31PacketWindowProperty.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1590)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at mods.railcraft.common.fluids.TankManager.processGuiUpdate(TankManager.java:192)
at mods.railcraft.common.gui.containers.ContainerCokeOven.func_75137_b(ContainerCokeOven.java:98)
at net.minecraft.client.network.NetHandlerPlayClient.func_147245_a(NetHandlerPlayClient.java:1151)
at net.minecraft.network.play.server.S31PacketWindowProperty.func_148833_a(SourceFile:26)
at net.minecraft.network.play.server.S31PacketWindowProperty.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [GCEntityClientPlayerMP['Lupus590'/208, l='MpServer', x=999984.73, y=73.25, z=999944.00]]
Chunk stats: MultiplayerChunkCache: 169, 169
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (92,63,71), Chunk: (at 12,3,7 in 5,4; contains blocks 80,0,64 to 95,255,79), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 21673553 game time, 2930293 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 43 total; [EntityZombie['Zombie'/6657, l='MpServer', x=-39.38, y=-24.20, z=24.73], EntityZombie['Zombie'/919821, l='MpServer', x=-11.50, y=-36.37, z=7.61], EntityCow['Cow'/15628, l='MpServer', x=1000012.47, y=65.00, z=999904.56], EntitySkeleton['Skeleton'/17937, l='MpServer', x=999993.50, y=39.00, z=999977.50], EntitySheep['Sheep'/15636, l='MpServer', x=1000003.06, y=69.00, z=999902.16], EntitySheep['Sheep'/15637, l='MpServer', x=1000007.34, y=69.00, z=999902.50], EntityCow['Cow'/15638, l='MpServer', x=1000010.66, y=68.00, z=999909.63], EntityZombie['Zombie'/95769, l='MpServer', x=-12.42, y=-24.67, z=45.26], GCEntityClientPlayerMP['Lupus590'/208, l='MpServer', x=999992.77, y=72.62, z=999949.74], EntityPig['Pig'/15389, l='MpServer', x=1000050.47, y=72.00, z=999904.69], IrisEntity['entity.SGCraft.Stargate Iris.name'/15650, l='MpServer', x=1000008.50, y=72.50, z=999949.50], EntitySheep['Sheep'/15657, l='MpServer', x=999985.13, y=68.00, z=1000008.38], EntitySheep['Sheep'/15662, l='MpServer', x=999947.66, y=76.00, z=999944.53], EntityPig['Pig'/15664, l='MpServer', x=999942.53, y=63.00, z=1000020.06], EntityPig['Pig'/15665, l='MpServer', x=999942.31, y=66.00, z=1000017.50], EntitySheep['Sheep'/15666, l='MpServer', x=999942.88, y=78.00, z=999900.47], EntitySheep['Sheep'/15667, l='MpServer', x=999939.47, y=66.00, z=999876.50], EntityPig['Pig'/15669, l='MpServer', x=999920.94, y=68.00, z=999983.25], EntityPig['Pig'/15670, l='MpServer', x=999925.88, y=70.00, z=1000017.34], EntityCow['Cow'/15671, l='MpServer', x=999924.66, y=70.00, z=1000016.78], EntityPig['Pig'/15672, l='MpServer', x=999939.75, y=70.00, z=1000010.38], EntityPig['Pig'/15673, l='MpServer', x=999926.34, y=80.00, z=999920.47], EntityZombie['Zombie'/18235, l='MpServer', x=1000005.50, y=27.00, z=999990.50], EntityPig['Pig'/15678, l='MpServer', x=999917.50, y=68.00, z=999977.16], EntityOwl['Owl'/15679, l='MpServer', x=999910.00, y=71.00, z=999928.72], EntitySheep['Sheep'/15680, l='MpServer', x=999909.81, y=80.00, z=999888.50], EntitySkeleton['Skeleton'/17993, l='MpServer', x=1000026.41, y=43.00, z=999918.03], EntityHat['unknown'/942418, l='MpServer', x=999984.73, y=73.25, z=999944.00], GCEntityClientPlayerMP['Lupus590'/208, l='MpServer', x=999984.73, y=73.25, z=999944.00], GCEntityClientPlayerMP['Lupus590'/208, l='MpServer', x=999992.14, y=72.62, z=999949.80], GCEntityClientPlayerMP['Lupus590'/208, l='MpServer', x=999991.30, y=72.62, z=999951.34], EntityZombie['Zombie'/806022, l='MpServer', x=-13.48, y=-33.01, z=10.34], EntityHat['unknown'/1402782, l='MpServer', x=999920.94, y=68.00, z=999983.25], EntitySkeleton['Skeleton'/17835, l='MpServer', x=999950.50, y=13.00, z=999891.50], EntityCreeper['Creeper'/18353, l='MpServer', x=1000024.50, y=32.00, z=999884.50], EntityCreeper['Creeper'/18354, l='MpServer', x=1000023.50, y=32.00, z=999885.50], EntityTrail['unknown'/942541, l='MpServer', x=999984.73, y=73.25, z=999944.00], EntityHat['unknown'/1446106, l='MpServer', x=1000005.50, y=27.00, z=999990.50], EntityZombie['Zombie'/947904, l='MpServer', x=-14.24, y=-33.62, z=10.24], EntityCow['Cow'/15568, l='MpServer', x=1000048.25, y=64.00, z=999899.78], EntityZombie['Zombie'/1402822, l='MpServer', x=-14.06, y=-34.01, z=9.57], EntityPig['Pig'/15612, l='MpServer', x=1000019.31, y=72.00, z=999885.50], EntityZombie['Zombie'/493306, l='MpServer', x=-19.19, y=-38.00, z=17.94]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 255441192 bytes (243 MB) / 898449408 bytes (856 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.104.1358 Minecraft Forge 10.13.3.1358 Optifine OptiFine_1.7.10_HD_U_B5 75 mods loaded, 75 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.10.104.1358} [Forge Mod Loader] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.13.3.1358} [Minecraft Forge] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsCore{0.7} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
satscapealarmcraft{1.0} [Alarmcraft] (Alarmcraft-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
asielib{0.2.7} [asielib] (AsieLib-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Backpack{2.0.0} [Backpack] (Backpacks-Mod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ColorBlocks{1.1} [Color Blocks] (ColorBlocksMod1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMultipart{1.1.1.320} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers{1.5.5.12} [OpenComputers] (OpenComputers-MC1.7.10-1.5.5.12-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CompactMachines{1.7.10-1.17} [Compact Machines] (compactmachines-1.7.10-1.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
deconstruction{2.2.5} [The Deconstruction Mod] (Deconstruction-Table-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
gvc{0.4.0} [Gliby's Voice Chat Mod] (GlibysVC-1710_040.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
journeymap{5.0.1} [JourneyMap] (JourneyMap5.0.1_Unlimited_MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LogisticsPipes{0.8.3.106} [Logistics Pipes] (logisticspipes-0.8.3.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mekanism{8.0.3} [Mekanism] (Mekanism-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismGenerators{8.0.3} [MekanismGenerators] (MekanismGenerators-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismTools{8.0.3} [MekanismTools] (MekanismTools-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons{1.12.3.11} [NEI Addons] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|Botany{1.12.3.11} [NEI Addons: Botany] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|Forestry{1.12.3.11} [NEI Addons: Forestry] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|CraftingTables{1.12.3.11} [NEI Addons: Crafting Tables] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|ExNihilo{1.12.3.11} [NEI Addons: Ex Nihilo] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
neiintegration{1.0.6} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenMods{0.7} [OpenMods] (OpenModsLib-1.7.10-0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenBlocks{1.4} [OpenBlocks] (OpenBlocks-1.7.10-1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralCore{1.0} [OpenPeripheralCore] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralIntegration{0.2} [OpenPeripheralIntegration] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheral{0.3} [OpenPeripheralAddons] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedstonePasteMod{1.6.2} [Redstone Paste] (Redstone-Paste-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SGCraft{1.8.2} [Greg's SG Craft] (SGCraft-1.8.2-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimevoidLibrary-2.0.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
statues{2.1.3} [Statues] (Statues-Mod-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Translocator{1.1.1.14} [Translocator] (Translocator-1.7.10-1.1.1.14-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
wawla{1.1.1} [What Are We Looking At] (Wawla-1.1.1_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
witchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
McMultipart{1.1.1.320} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMicroblock{1.1.1.320} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Stencil buffer state: Function set: GL30, pool: internal, bits: 8
Launched Version: 1.7.10-Forge10.13.3.1358-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7620G + 8600M Dual Graphics GL version 4.3.12618 Compatibility Profile Context 13.251.9001.1001, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)

Crash report on server without added mods

---- Minecraft Crash Report ----
// Would you like a cupcake?
Time: 14/04/15 16:59
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at mods.railcraft.common.fluids.TankManager.processGuiUpdate(TankManager.java:192)
at mods.railcraft.common.gui.containers.ContainerCokeOven.func_75137_b(ContainerCokeOven.java:98)
at net.minecraft.client.network.NetHandlerPlayClient.func_147245_a(NetHandlerPlayClient.java:1151)
at net.minecraft.network.play.server.S31PacketWindowProperty.func_148833_a(SourceFile:26)
at net.minecraft.network.play.server.S31PacketWindowProperty.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1590)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at mods.railcraft.common.fluids.TankManager.processGuiUpdate(TankManager.java:192)
at mods.railcraft.common.gui.containers.ContainerCokeOven.func_75137_b(ContainerCokeOven.java:98)
at net.minecraft.client.network.NetHandlerPlayClient.func_147245_a(NetHandlerPlayClient.java:1151)
at net.minecraft.network.play.server.S31PacketWindowProperty.func_148833_a(SourceFile:26)
at net.minecraft.network.play.server.S31PacketWindowProperty.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [GCEntityClientPlayerMP['Lupus590'/95595, l='MpServer', x=999983.76, y=72.62, z=999944.40]]
Chunk stats: MultiplayerChunkCache: 169, 169
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (92,63,71), Chunk: (at 12,3,7 in 5,4; contains blocks 80,0,64 to 95,255,79), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 23592188 game time, 140680 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 44 total; [EntityPigZombie['Zombie Pigman'/96642, l='MpServer', x=1000035.50, y=23.00, z=1000023.50], EntityTrail['unknown'/516, l='MpServer', x=999983.76, y=72.62, z=999944.40], EntityZombie['Zombie'/67206, l='MpServer', x=-0.40, y=-34.62, z=17.57], EntitySkeleton['Skeleton'/96400, l='MpServer', x=999928.50, y=71.00, z=1000000.50], EntityPig['Pig'/95698, l='MpServer', x=999916.16, y=64.00, z=1000016.72], EntityHat['unknown'/404, l='MpServer', x=999983.76, y=72.62, z=999944.40], EntityZombie['Zombie'/22042, l='MpServer', x=-1.22, y=-35.80, z=17.98], GCEntityClientPlayerMP['Lupus590'/95595, l='MpServer', x=999982.26, y=53.62, z=999942.27], EntityHat['unknown'/131935, l='MpServer', x=999987.50, y=43.00, z=999905.50], EntityBat['Bat'/95646, l='MpServer', x=999989.25, y=47.10, z=999931.88], EntityZombie['Zombie'/95649, l='MpServer', x=999992.50, y=41.00, z=999982.09], EntityHat['unknown'/1952, l='MpServer', x=999921.94, y=68.00, z=999978.03], IrisEntity['entity.SGCraft.Stargate Iris.name'/95648, l='MpServer', x=1000008.50, y=72.50, z=999949.50], EntityWaypointContainer['unknown'/226, l='MpServer', x=0.00, y=0.00, z=0.00], GCEntityClientPlayerMP['Lupus590'/95595, l='MpServer', x=999983.76, y=72.62, z=999944.40], EntityBabySkeleton['Baby Skeleton'/95652, l='MpServer', x=999986.63, y=39.00, z=999983.72], EntityPig['Pig'/95657, l='MpServer', x=999921.94, y=79.00, z=999920.63], EntityPig['Pig'/95659, l='MpServer', x=999921.94, y=68.00, z=999978.03], EntitySheep['Sheep'/95661, l='MpServer', x=1000004.47, y=71.00, z=999888.34], EntitySheep['Sheep'/95660, l='MpServer', x=999943.47, y=78.00, z=999899.88], EntityCreeper['Creeper'/96876, l='MpServer', x=999946.50, y=79.00, z=999920.50], EntityBat['Bat'/95663, l='MpServer', x=1000005.30, y=25.08, z=999984.28], EntityCow['Cow'/95662, l='MpServer', x=1000013.53, y=69.00, z=999917.47], EntityHat['unknown'/123694, l='MpServer', x=1000035.50, y=23.00, z=1000023.50], EntityPig['Pig'/95665, l='MpServer', x=999948.41, y=70.00, z=1000008.84], EntityPig['Pig'/95664, l='MpServer', x=999946.13, y=64.00, z=1000015.84], EntitySkeleton['Skeleton'/96816, l='MpServer', x=999990.50, y=43.00, z=999905.50], EntitySheep['Sheep'/95667, l='MpServer', x=999939.47, y=66.00, z=999876.50], EntitySkeleton['Skeleton'/96819, l='MpServer', x=999991.50, y=43.00, z=999904.50], EntityPig['Pig'/95666, l='MpServer', x=999919.13, y=68.00, z=999977.84], EntitySkeleton['Skeleton'/96818, l='MpServer', x=999987.50, y=43.00, z=999905.50], EntitySkeleton['Skeleton'/96629, l='MpServer', x=1000004.50, y=71.00, z=999874.50], EntityHat['unknown'/69365, l='MpServer', x=1000004.50, y=71.00, z=999874.50], EntityZombie['Zombie'/96821, l='MpServer', x=999991.50, y=43.00, z=999906.50], EntityCow['Cow'/95668, l='MpServer', x=1000044.63, y=65.00, z=999908.41], EntityZombie['Zombie'/96820, l='MpServer', x=999990.50, y=43.00, z=999907.50], EntityPig['Pig'/95671, l='MpServer', x=999936.06, y=62.00, z=1000021.13], EntityZombie['Zombie'/96822, l='MpServer', x=999989.50, y=43.00, z=999905.50], EntitySheep['Sheep'/95673, l='MpServer', x=999908.44, y=85.00, z=999885.34], EntityZombie['Zombie'/96825, l='MpServer', x=999997.50, y=43.00, z=999907.50], EntityCow['Cow'/95672, l='MpServer', x=999919.72, y=68.00, z=1000015.25], EntityZombie['Zombie'/96824, l='MpServer', x=999997.03, y=43.00, z=999903.56], EntityPig['Pig'/95674, l='MpServer', x=1000040.88, y=64.00, z=999880.66], EntityPig['Pig'/95676, l='MpServer', x=1000051.03, y=64.00, z=999902.13]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 448225056 bytes (427 MB) / 810565632 bytes (773 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.104.1358 Minecraft Forge 10.13.3.1358 65 mods loaded, 65 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.10.104.1358} [Forge Mod Loader] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.13.3.1358} [Minecraft Forge] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsCore{0.7} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
satscapealarmcraft{1.0} [Alarmcraft] (Alarmcraft-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
asielib{0.2.7} [asielib] (AsieLib-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Backpack{2.0.0} [Backpack] (Backpacks-Mod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ColorBlocks{1.1} [Color Blocks] (ColorBlocksMod1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMultipart{1.1.1.320} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers{1.5.5.12} [OpenComputers] (OpenComputers-MC1.7.10-1.5.5.12-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CompactMachines{1.7.10-1.17} [Compact Machines] (compactmachines-1.7.10-1.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
deconstruction{2.2.5} [The Deconstruction Mod] (Deconstruction-Table-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
gvc{0.4.0} [Gliby's Voice Chat Mod] (GlibysVC-1710_040.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LogisticsPipes{0.8.3.106} [Logistics Pipes] (logisticspipes-0.8.3.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mekanism{8.0.3} [Mekanism] (Mekanism-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismGenerators{8.0.3} [MekanismGenerators] (MekanismGenerators-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismTools{8.0.3} [MekanismTools] (MekanismTools-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenMods{0.7} [OpenMods] (OpenModsLib-1.7.10-0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenBlocks{1.4} [OpenBlocks] (OpenBlocks-1.7.10-1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralCore{1.0} [OpenPeripheralCore] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralIntegration{0.2} [OpenPeripheralIntegration] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheral{0.3} [OpenPeripheralAddons] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedstonePasteMod{1.6.2} [Redstone Paste] (Redstone-Paste-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SGCraft{1.8.2} [Greg's SG Craft] (SGCraft-1.8.2-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimevoidLibrary-2.0.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
statues{2.1.3} [Statues] (Statues-Mod-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Translocator{1.1.1.14} [Translocator] (Translocator-1.7.10-1.1.1.14-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
witchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
McMultipart{1.1.1.320} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMicroblock{1.1.1.320} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
Stencil buffer state: Function set: GL30, pool: internal, bits: 8
Launched Version: 1.7.10-Forge10.13.3.1358-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7620G + 8600M Dual Graphics GL version 4.3.12618 Compatibility Profile Context 13.251.9001.1001, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Edited on 17 April 2015 - 12:22 PM
paultiem #57
Posted 16 April 2015 - 05:07 PM
I am new to SG craft and I am trying to construct a stargate but I have ran into a problem. For the stargate controller and base I need special crystals but can't figure out how to obtain these. Crafting them does not work and the villager from who I should be able to trade these do no appear to spawn. Can anyone tell me how I can get these crystals?

also here are some mods I would like to be added: Funky Locomotion, Project Red, Thermal Expansion, Peripherals++, Moar Peripherals.
DannySMc #58
Posted 16 April 2015 - 10:36 PM
I am new to SG craft and I am trying to construct a stargate but I have ran into a problem. For the stargate controller and base I need special crystals but can't figure out how to obtain these. Crafting them does not work and the villager from who I should be able to trade these do no appear to spawn. Can anyone tell me how I can get these crystals?

also here are some mods I would like to be added: Funky Locomotion, Project Red, Thermal Expansion, Peripherals++, Moar Peripherals.

Hello errr SGCraft is a little weird, it may be that the config has crafting them disabled, will have a look and enable it if not will spawn some around the world! and I shall review the mods!
Lupus590 #59
Posted 17 April 2015 - 02:07 PM
Ok, I just did a quick (singleplayer) test with ONLY railcraft installed, the coal coke oven still crashed me.

Just tested my private 'modpack', it has the same railcraft version, no crash.

testing just railcraft, with an older version of forge (the same one that my private pack is using).

I though I tried an old version of forge… works, now to install the other mods

I really thought that I updated to latest forge because the recommended one didn't work. Either way, fixed now.
Edited on 17 April 2015 - 07:30 PM
Lupus590 #60
Posted 17 April 2015 - 09:30 PM
Is the server down?
DannySMc #61
Posted 17 April 2015 - 09:57 PM
Is the server down?

Yeah trying to fix it, it is having a huge memory problem… The server is completely dead! Please bare with me until I can fix it! Sorry guys!
Lupus590 #62
Posted 17 April 2015 - 10:34 PM
Is the server down?

Yeah trying to fix it, it is having a huge memory problem… The server is completely dead! Please bare with me until I can fix it! Sorry guys!

best of luck to getting it back up soon, if you need help feel free to ask
Edited on 17 April 2015 - 08:35 PM
DannySMc #63
Posted 18 April 2015 - 12:22 AM
Hey everyone server should be back up, my hosting company have got onto it and it is fixed!
Lupus590 #64
Posted 18 April 2015 - 01:33 AM
got another mod request for you

fast leaf decay

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2196219-fastleafdecay-leaves-be-gone
paultiem #65
Posted 18 April 2015 - 03:15 PM
It looks like you have accidentally disabled commend blocks.
DannySMc #66
Posted 18 April 2015 - 07:35 PM
Hi everyone,

As of yesterday and the day before the server has been down randomly due to some kind of problem on the hosts side, this has been reported… If this is not fixed I am of course going to be complaining, we may also have to lose some mods and focus more on CC, peripherals for CC, tinkers, buildcraft, mekanism, and AE2 of course with morph and other mods.

I am very sorry and it has been reported!

I am not sure how long it will be down for but many many problems are occuring, I will update you on this post when it is back up! :D/>
paultiem #67
Posted 19 April 2015 - 11:46 AM
The server is back up but now the Nether is disabled. :(/>
DannySMc #68
Posted 19 April 2015 - 12:42 PM
Yes enabled it now and will fix a few issues when I get a chance
DannySMc #69
Posted 19 April 2015 - 10:49 PM
Server is back up after a few forge settings changes… Please if you get a crash, send me a message with what you was doing at the time, and what the mod is you are using!
DannySMc #70
Posted 20 April 2015 - 09:32 AM
Hello,

I am sorry to inform you that for some reason a mod has been crashing the server, and because none of the players on the server told me what the mod is, I have had to completely delete everything from the server… This is to stop it from crashing in the server, mods have been taking out and some have been put back in, please read:

IF YOU DO SOMETHING AND THE SERVER CRASHES TELL ME OTHERWISE YOU WON'T BE ABLE TO USE IT…

The world is downloadable here at: https://vault.dannysmc.com/mcserver/backups/world.zip

Otherwise the world is going to be restarted as new, if you wish to get some items back then contact me when I am on the server and I shall help you out!

The new mods list is downloadable here: https://vault.dannysmc.com/mcserver/mods.zip

Anything you wish to ask me about then go for it, like I said I am sorry, but I could not find a way to fix it, although it means the server will run a lot better and a lot faster!

This is being done now, will post here when the server is done
DannySMc #71
Posted 20 April 2015 - 09:53 AM
Hey guys server has been fixed and updated, with the mods, railcraft was taken out, we shall substitute another chunk loader from immibis core when I have a chance, please use with caution, hopefully this will stop problems! Cheers
Lupus590 #72
Posted 20 April 2015 - 12:26 PM
chicken chunks? just a suggestion

also, railcraft is modular, if you have time maybe you could find out which modal is causing problems
Edited on 20 April 2015 - 10:27 AM
DannySMc #73
Posted 20 April 2015 - 02:30 PM
chicken chunks? just a suggestion

also, railcraft is modular, if you have time maybe you could find out which modal is causing problems

Yeah was looking at that, and something to do with reactors?:s idk
DannySMc #74
Posted 20 April 2015 - 03:41 PM
I did say that I was in bat form. anyway, I'm on atm, so we can try again.

Sorry for any miss understanding.

edit: thanks


Last set of mod requests (I think): big reactors, thermal expansion, autopackager, cctweaks, iron chests, moar peripherals (I asked this on the server too), ender storage (this was requested above), peripherals++, simply jetpacks, solarFlux, extra utilities, chisel facades, quadrocopters, jabba

also you may want to update chisel it may have changed author since you last downloaded it

mod links on the way done


Also, bug report in modpack (an update may be required for some mods)
mods involved: Tinkers Construct and NEI
bug result: client crash to desktop
reproduce instructions: view the inventory of a Tinkers Smeltery while NEI is on screen. Hovering over anything which makes a tooltip causes a crash.

ok, NEI may not be involved, still suggest updating mods

Crash report

---- Minecraft Crash Report ----
// I feel sad now :(/>/>/>/>
Time: 11/04/15 18:45
Description: Rendering screen
java.lang.NullPointerException: Rendering screen
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at tconstruct.smeltery.gui.SmelteryGui.func_146979_b(SmelteryGui.java:151)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
at tconstruct.smeltery.gui.SmelteryGui.func_73863_a(SmelteryGui.java:64)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1358)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.fluids.FluidRegistry.isFluidRegistered(FluidRegistry.java:97)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:30)
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:58)
at tconstruct.smeltery.gui.SmelteryGui.func_146979_b(SmelteryGui.java:151)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
at tconstruct.smeltery.gui.SmelteryGui.func_73863_a(SmelteryGui.java:64)
-- Screen render details --
Details:
Screen name: tconstruct.smeltery.gui.SmelteryGui
Mouse location: Scaled: (372, 160). Absolute: (745, 394)
Screen size: Scaled: (683, 358). Absolute: (1366, 715). Scale factor of 2
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [GCEntityClientPlayerMP['Lupus590'/15461, l='MpServer', x=999985.42, y=73.62, z=999939.61]]
Chunk stats: MultiplayerChunkCache: 169, 169
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (92,63,71), Chunk: (at 12,3,7 in 5,4; contains blocks 80,0,64 to 95,255,79), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 18542274 game time, 8972669 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 33 total; [EntityCow['Cow'/15555, l='MpServer', x=999929.59, y=69.00, z=1000018.38], EntitySheep['Sheep'/15556, l='MpServer', x=999916.84, y=84.00, z=999876.81], EntityZombie['Zombie'/3461, l='MpServer', x=-9.75, y=-33.62, z=9.79], EntityBat['Bat'/17935, l='MpServer', x=1000020.25, y=34.10, z=999888.25], IrisEntity['entity.SGCraft.Stargate Iris.name'/15512, l='MpServer', x=1000008.50, y=72.50, z=999949.50], EntitySheep['Sheep'/15513, l='MpServer', x=1000020.91, y=64.00, z=999951.03], EntityPig['Pig'/15515, l='MpServer', x=999944.94, y=76.00, z=999933.03], EntitySheep['Sheep'/15516, l='MpServer', x=999941.53, y=80.00, z=999905.63], GCEntityClientPlayerMP['Lupus590'/15461, l='MpServer', x=999985.42, y=73.62, z=999939.61], EntityCow['Cow'/15517, l='MpServer', x=1000042.41, y=65.00, z=999907.63], EntityOwl['Owl'/15518, l='MpServer', x=999925.53, y=70.00, z=999947.59], EntitySheep['Sheep'/15519, l='MpServer', x=999933.13, y=81.00, z=999926.94], EntityHat['unknown'/223, l='MpServer', x=999985.42, y=73.62, z=999939.61], EntityPig['Pig'/15520, l='MpServer', x=1000011.38, y=71.00, z=999878.13], EntityWaypointContainer['unknown'/225, l='MpServer', x=0.00, y=0.00, z=0.00], EntityPig['Pig'/15522, l='MpServer', x=999947.50, y=71.00, z=999997.31], EntityCow['Cow'/15523, l='MpServer', x=1000041.66, y=64.00, z=999900.25], EntityTrail['unknown'/227, l='MpServer', x=999985.42, y=73.62, z=999939.61], EntityPig['Pig'/15524, l='MpServer', x=999955.31, y=65.00, z=1000009.59], EntityHat['unknown'/365281, l='MpServer', x=1000020.25, y=34.10, z=999888.25], EntityPig['Pig'/15525, l='MpServer', x=999931.31, y=71.00, z=999971.22], EntitySheep['Sheep'/15526, l='MpServer', x=1000017.28, y=66.00, z=999883.50], EntityPig['Pig'/15527, l='MpServer', x=999923.81, y=72.00, z=999997.97], EntityHat['unknown'/295, l='MpServer', x=999920.41, y=73.00, z=999985.13], EntityPig['Pig'/15528, l='MpServer', x=999927.41, y=67.00, z=999994.50], EntityPig['Pig'/15529, l='MpServer', x=999920.41, y=73.00, z=999985.13], EntitySheep['Sheep'/15530, l='MpServer', x=999920.50, y=89.00, z=999890.53], EntityZombie['Zombie'/18155, l='MpServer', x=999995.50, y=39.00, z=999975.50], EntityCow['Cow'/15532, l='MpServer', x=1000060.59, y=65.00, z=999999.63], EntitySheep['Sheep'/15533, l='MpServer', x=999990.88, y=68.00, z=1000017.66], EntityCow['Cow'/15536, l='MpServer', x=1000065.03, y=67.00, z=999907.56], EntityCow['Cow'/15537, l='MpServer', x=1000063.63, y=66.00, z=1000001.22], EntitySlime['Slime'/15930, l='MpServer', x=1000020.78, y=34.00, z=999877.22]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:909)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 327775096 bytes (312 MB) / 820686848 bytes (782 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.104.1358 Minecraft Forge 10.13.3.1358 Optifine OptiFine_1.7.10_HD_U_B5 75 mods loaded, 75 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.10.104.1358} [Forge Mod Loader] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.13.3.1358} [Minecraft Forge] (forge-1.7.10-10.13.3.1358-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsCore{0.7} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
satscapealarmcraft{1.0} [Alarmcraft] (Alarmcraft-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
asielib{0.2.7} [asielib] (AsieLib-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Backpack{2.0.0} [Backpack] (Backpacks-Mod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ColorBlocks{1.1} [Color Blocks] (ColorBlocksMod1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMultipart{1.1.1.320} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenComputers{1.5.5.12} [OpenComputers] (OpenComputers-MC1.7.10-1.5.5.12-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CompactMachines{1.7.10-1.17} [Compact Machines] (compactmachines-1.7.10-1.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
deconstruction{2.2.5} [The Deconstruction Mod] (Deconstruction-Table-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.306.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
gvc{0.4.0} [Gliby's Voice Chat Mod] (GlibysVC-1710_040.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
journeymap{5.0.1} [JourneyMap] (JourneyMap5.0.1_Unlimited_MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LogisticsPipes{0.8.3.106} [Logistics Pipes] (logisticspipes-0.8.3.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mekanism{8.0.3} [Mekanism] (Mekanism-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismGenerators{8.0.3} [MekanismGenerators] (MekanismGenerators-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismTools{8.0.3} [MekanismTools] (MekanismTools-1.7.10-8.0.3.207.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons{1.12.3.11} [NEI Addons] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|Botany{1.12.3.11} [NEI Addons: Botany] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|Forestry{1.12.3.11} [NEI Addons: Forestry] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|CraftingTables{1.12.3.11} [NEI Addons: Crafting Tables] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|ExNihilo{1.12.3.11} [NEI Addons: Ex Nihilo] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
neiintegration{1.0.6} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenMods{0.7} [OpenMods] (OpenModsLib-1.7.10-0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenBlocks{1.4} [OpenBlocks] (OpenBlocks-1.7.10-1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralCore{1.0} [OpenPeripheralCore] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralIntegration{0.2} [OpenPeripheralIntegration] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheral{0.3} [OpenPeripheralAddons] (OpenPeripheral-1.7.10-AIO-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedstonePasteMod{1.6.2} [Redstone Paste] (Redstone-Paste-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SGCraft{1.8.2} [Greg's SG Craft] (SGCraft-1.8.2-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimevoidLibrary-2.0.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
statues{2.1.3} [Statues] (Statues-Mod-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Translocator{1.1.1.14} [Translocator] (Translocator-1.7.10-1.1.1.14-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
wawla{1.1.1} [What Are We Looking At] (Wawla-1.1.1_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
witchery{0.22.0} [Witchery] (witchery-1.7.10-0.22.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
McMultipart{1.1.1.320} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMicroblock{1.1.1.320} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Stencil buffer state: Function set: GL30, pool: internal, bits: 8
Launched Version: 1.7.10-Forge10.13.3.1358-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7620G + 8600M Dual Graphics GL version 4.3.12618 Compatibility Profile Context 13.251.9001.1001, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)

There are so many mods to add OMG xDDDD Would you be the best person ever and check the mods work with each other and attempt to run all the mods on a server on your laptop and if they all work then I shall add them?:DDDD

Also note I have made crafting of Naquadah and the stargate crystals allowed so you can make LOTS of stargates and position them all over the world?:DDD Also come on guys I would expect you all wanting to make a space station by now :P/>
Lupus590 #75
Posted 20 April 2015 - 03:43 PM
in that quote, I use those mods in my private pack, other than an older version of extra utilities, they al work fin so far (have not had much time for more testing then creating a world and opening each creative tab (this is where the latest extra utilities caused me to CTD))

will test the mods with latest server modpack (is the OP link up to date or just the recent one above?) both links point to the same url
Edited on 20 April 2015 - 01:47 PM
DannySMc #76
Posted 20 April 2015 - 03:48 PM
Okay well the server is undergoing updates currently and we are testing mods to make sure they work without crashing, so if the server is on and off don't worry, currently we have updated mekanism and got rid of railcraft, but adding it back in at somepoint :P/>
Lupus590 #77
Posted 20 April 2015 - 03:51 PM
you link has an invalid zip file on the end of it, 7-zip refuses to open it ("cannot open file as archive")

unless you did something, re-downloading fixed it
Edited on 20 April 2015 - 02:01 PM
paultiem #78
Posted 20 April 2015 - 03:51 PM
I also have a few mod requests:
funky locomotion and project red. (I had more but they have already been suggested)
DannySMc #79
Posted 20 April 2015 - 03:52 PM
I also have a few mod requests:
funky locomotion and project red. (I had more but they have already been suggested)

Test the server, and re-download all the mods again guys they have all been updated!! :D/> the server seems to be working, paultiem can you go and see if you can use a wrench on the machine now?
Lupus590 #80
Posted 20 April 2015 - 03:53 PM
I also have a few mod requests:
funky locomotion and project red. (I had more but they have already been suggested)

for your convenience DannySMc
funky locomotion: http://www.curse.com...unky-locomotion
project red: http://projectredwik.&#46;&#46;/wiki/Main_Page
Edited on 20 April 2015 - 01:54 PM
paultiem #81
Posted 20 April 2015 - 03:57 PM
Yes wrenching the reactor blocks works now!
Edited on 20 April 2015 - 01:58 PM
DannySMc #82
Posted 20 April 2015 - 03:58 PM
Yes wrenching the reactor blocks works now!

WE FIXED ITTTTTTTTTTTTTT hahaha

Okay well when I am on I shall help you fix all the problems, well not problems but help rebuild your base etc, also paultiem can you tell hiddo to get the new mods? :D/> he keeps connecting and getting rejected…
Edited on 20 April 2015 - 01:59 PM
Hiddo32 #83
Posted 20 April 2015 - 03:59 PM
Where can I find the newest mods..?
DannySMc #84
Posted 20 April 2015 - 04:00 PM
Also guys if you download my app store, you can get loads of programs from there, we have 72 apps now, but yeah the stargate controller one is on there that you showed me in game, :D/>
luukpeeters1o1 #85
Posted 20 April 2015 - 04:11 PM
Hmm, maybe power converters to make mekanism work with buildcraft
DannySMc #86
Posted 20 April 2015 - 04:43 PM
Hmm, maybe power converters to make mekanism work with buildcraft

If you can link me to the mod then I will sure have a look for you! :D/>
Lupus590 #87
Posted 20 April 2015 - 04:53 PM
Hmm, maybe power converters to make mekanism work with buildcraft

If you can link me to the mod then I will sure have a look for you! :D/>

I believe mekanism uses RF, check the mekanism wiki

Edit; it does according to the wiki http://wiki.aidancbr...Universal_Cable
Edited on 20 April 2015 - 02:55 PM
DannySMc #88
Posted 20 April 2015 - 04:55 PM
Hmm, maybe power converters to make mekanism work with buildcraft

If you can link me to the mod then I will sure have a look for you! :D/>

I believe mekanism uses RF, check the mekanism wiki
I'm not sure
Lupus590 #89
Posted 20 April 2015 - 04:56 PM
the wiki says it does

although it also says it uses Mj, which doesn't exist anymore

i'll test it quickly

Edit: IT WORKS!!!!!
just charged mekanism freerunners with a mekanism charger of a thermal expansion creative energy cell
Edited on 20 April 2015 - 03:03 PM
Lupus590 #90
Posted 20 April 2015 - 06:03 PM
I did say that I was in bat form. anyway, I'm on atm, so we can try again.

Sorry for any miss understanding.

edit: thanks


Last set of mod requests (I think): big reactors, thermal expansion, autopackager, cctweaks, iron chests, moar peripherals (I asked this on the server too), ender storage (this was requested above), peripherals++, simply jetpacks, solarFlux, extra utilities, chisel facades, quadrocopters, jabba

also you may want to update chisel it may have changed author since you last downloaded it

There are so many mods to add OMG xDDDD Would you be the best person ever and check the mods work with each other and attempt to run all the mods on a server on your laptop and if they all work then I shall add them?:DDDD

Also note I have made crafting of Naquadah and the stargate crystals allowed so you can make LOTS of stargates and position them all over the world?:DDD Also come on guys I would expect you all wanting to make a space station by now :P/>

My mod test results (with updated chisel):
recommended forge for MC 1.7.10 was installed: Forge 10.13.2.1391
mod versions used: recommended for MC 1.7.10 (or latest where a recommended build was not available)
except for extra utilities. version of extra utilites used was 1.2.3 (1.2.4 and 1.2.4a had issues)
Edited on 20 April 2015 - 04:04 PM
Lupus590 #91
Posted 20 April 2015 - 07:55 PM
mod suggestion
http://www.curse.com...ecraft/morpheus
should solve the "sleep please" requests in chat

also, config change request:
OpenBlocks.cfg - elevatorDrainsXP=false
Edited on 20 April 2015 - 06:39 PM
ItsRodrick #92
Posted 21 April 2015 - 12:18 AM
I'm loving the server… Cool people, no lag (just my internet), great mods…
And some suggestions for the mods:
DannySMc #93
Posted 21 April 2015 - 09:24 AM
I'm loving the server… Cool people, no lag (just my internet), great mods…
And some suggestions for the mods:


Thanks!! :P/> and we are cool ;)/>)), I shall have a look when I get a chance, see how they work, will also have to do some testing to make sure they do not contain bugs, but I am sure they should be fine, I do know Extra Utilities contains multiple bugs so will look :P/>
Lupus590 #94
Posted 21 April 2015 - 11:02 AM
In my quick testing, I had to use an old version of extra utilities (1.2.3), the latest (1.2.4a) required non-recommended forge, and the second latest (1.2.4) crashed my single player on opening the extra utilities creative tab.
Edited on 21 April 2015 - 09:02 AM
DannySMc #95
Posted 21 April 2015 - 11:10 AM
In my quick testing, I had to use an old version of extra utilities (1.2.3), the latest (1.2.4a) required non-recommended forge, and the second latest (1.2.4) crashed my single player on opening the extra utilities creative tab.

Ahh well I have asked the server host to update me to the lastest version so server may restart or something, not sure yet
DannySMc #96
Posted 21 April 2015 - 10:16 PM
Hi everyone, once again the server is crashing and in all honesty I do not know why. I will take out the mods I think are erroring then restart and will see how it goes from there…

I have removed a few mods, they are as follows:
+ VoxelMap
+ Logisitics pipes

Server is currently online guys, please come on and test for me, make sure it doesn't crash :D/>
ItsRodrick #97
Posted 21 April 2015 - 11:45 PM
Yay :D/> I was waiting for the server to get back on

Oh, and as we don't have currently a default Minimap, I suggest Xaero's Minimap
(That link may be confusing, you may want to use this)
Lupus590 #98
Posted 21 April 2015 - 11:59 PM
considering that maps are client side only, why not let players install there own?
ItsRodrick #99
Posted 22 April 2015 - 12:22 AM
Yeah, that's why I said "default" minimap (I personally installed Xaero's)
paultiem #100
Posted 22 April 2015 - 06:06 AM
The server has been down for me since the restart yesterday but i seem to be the only one with this problem . :(/>
DannySMc #101
Posted 22 April 2015 - 09:17 AM
The server has been down for me since the restart yesterday but i seem to be the only one with this problem . :(/>

I have found out the cause, the most recent crash is due to mekanism, I am not sure why but will have a look… Please start suggesting other mods like mekanism that you want, Thermal Expansion, etc. Server is up and working
DannySMc #102
Posted 22 April 2015 - 10:07 AM
Hey guys removed mekanism as it was erroring and have added applied energistics, please tell me if it errors or not, although server "SHOULD" be good :D/>

EDIT: Updated mod pack :D/> remove all mods and add the mods from the mod pack in :P/>
Edited on 22 April 2015 - 08:07 AM
Lupus590 #103
Posted 22 April 2015 - 01:14 PM
what's the error that it's displaying?

this is what happens when you read every thread at once, then comment
Edited on 22 April 2015 - 11:15 AM
DannySMc #104
Posted 22 April 2015 - 01:23 PM
what's the error that it's displaying?

this is what happens when you read every thread at once, then comment

You need to download the new mods xD as they changed :PP saw you try to log into the server xD
Lupus590 #105
Posted 22 April 2015 - 01:31 PM
saw you try to log into the server xD

mentioning that, did the world rollback? my stargate no longer exists (and I'm at spawn)

also I have lost my inventory and morphs (fairly sure the world rolled back)
Edited on 22 April 2015 - 11:40 AM
DannySMc #106
Posted 22 April 2015 - 02:07 PM
saw you try to log into the server xD

mentioning that, did the world rollback? my stargate no longer exists (and I'm at spawn)

also I have lost my inventory and morphs (fairly sure the world rolled back)

The world rolled back a while ago! I think when I first said it on this post, since then I haven't
Lupus590 #107
Posted 22 April 2015 - 02:27 PM
ok, may I suggest only having mods that people say they will use? and trying to avoid betas/experimental
DannySMc #108
Posted 22 April 2015 - 10:13 PM
Server is up, please tell me if you do something and it crashes as I need to know so I can fix the problems!!!:D/>
paultiem #109
Posted 23 April 2015 - 06:20 AM
I think that after the new mods that will be added a world reset might be useful for all the generated structures and ores.
DannySMc #110
Posted 23 April 2015 - 07:35 AM
Yeah okay, will do that as soon as I can!
DannySMc #111
Posted 23 April 2015 - 12:30 PM
We are currently looking for one more staff member, please contact me via the email above and the application above too :D/>
Lupus590 #112
Posted 23 April 2015 - 03:25 PM
server down again?
DannySMc #113
Posted 23 April 2015 - 04:08 PM
server down again?

Running now, have posted on the Forge forums because it shouldn't be doing that tbh…
DannySMc #114
Posted 23 April 2015 - 05:32 PM
After a moan and stuff, he is updating forge to the latest version which means we should be able to have new mods and more of them :DDDD
Lupus590 #115
Posted 23 April 2015 - 05:58 PM
After a moan and stuff, he is updating forge to the latest version which means we should be able to have new mods and more of them :DDDD

who's "he"
ItsRodrick #116
Posted 23 April 2015 - 08:22 PM
Server is offline for about 1 hour…
Just when I get diamonds for my Mining Turtle! :(/>
DannySMc #117
Posted 23 April 2015 - 08:27 PM
After a moan and stuff, he is updating forge to the latest version which means we should be able to have new mods and more of them :DDDD

who's "he"

Staff at server company
ItsRodrick #118
Posted 23 April 2015 - 09:29 PM
Server got back ON (I even mined ~20 diamonds B)/>), but then it turned off with the message "Server Closed" as if someone did /stop…
DannySMc #119
Posted 23 April 2015 - 10:17 PM
Server got back ON (I even mined ~20 diamonds B)/>), but then it turned off with the message "Server Closed" as if someone did /stop…

Oh? Well it errored something to do with a hash iterator???:s So I am gonna reset the map as the new mods have a hell of a lot more new world gen, will help players get back on their feet :D/>
Hiddo32 #120
Posted 24 April 2015 - 03:33 PM
Am I the only one who can never find the place to download the mods..?
paultiem #121
Posted 24 April 2015 - 03:54 PM
The link is in the first post it just gets updated whenever the modpack changes

Link to first post:
http://www.computerc...erver-revamped/
Edited on 24 April 2015 - 02:09 PM
paultiem #122
Posted 24 April 2015 - 06:09 PM
Another mod suggestion:
Thermal Dynamics
This is a add-on mod for thermal expansion with all the pipes and conduits that used to be in older version of thermal expansion

Redstone Arsenal
Another thermal expansion add-on. Redstone Arsneal adds RF powered items.

link to both of these mods:
http://teamcofh.com/downloads/
Edited on 24 April 2015 - 04:10 PM
DannySMc #123
Posted 24 April 2015 - 10:57 PM
For mods, I shall have a look at new ones, I am firstly making sure that this set of mods is stable enough, currently we have done 24 hours without a crash which is good because before it was crashing multiple times, so far all is good!
Lupus590 #124
Posted 24 April 2015 - 11:29 PM
For mods, I shall have a look at new ones, I am firstly making sure that this set of mods is stable enough, currently we have done 24 hours without a crash which is good because before it was crashing multiple times, so far all is good!

I think the reason we haven't crashed yet may be because of the world reset, people have not been able to get their machine set-ups back. Hopefully I will be proven wrong in a few days.
DannySMc #125
Posted 25 April 2015 - 12:11 AM
For mods, I shall have a look at new ones, I am firstly making sure that this set of mods is stable enough, currently we have done 24 hours without a crash which is good because before it was crashing multiple times, so far all is good!

I think the reason we haven't crashed yet may be because of the world reset, people have not been able to get their machine set-ups back. Hopefully I will be proven wrong in a few days.

Well it crashed literally after I said it, but restarted it and it is working okay, not sure what it is though, the guy on the server was mining there wasn't anything happening so I do not think it is that in all honesty….
ItsRodrick #126
Posted 25 April 2015 - 11:44 PM
Mod suggestion:
Ender Storage

I NEED TO TRANSFER LAVA FROM THE NETHER TO THE OVERWORLD!!!

Thanks! :D/>
paultiem #127
Posted 26 April 2015 - 09:31 AM
Can the difficulty please be switched back to hard? I can't find any enderman.

I found a portal to the end.
Cords: X: -195, Z: 920
Edited on 26 April 2015 - 08:35 AM
DannySMc #128
Posted 26 April 2015 - 10:59 AM
Can the difficulty please be switched back to hard? I can't find any enderman.

I found a portal to the end.
Cords: X: -195, Z: 920

Ahh awesome still want the difficulty to be changed???
paultiem #129
Posted 26 April 2015 - 11:33 AM
No. its not necessary for me atleast.
DannySMc #130
Posted 26 April 2015 - 06:35 PM
No. its not necessary for me atleast.

Sweet, I think we should get a new server lower this server down to 30 players and then use stargates to connect both servers up?
DannySMc #131
Posted 27 April 2015 - 05:29 PM
New website for the server with actual images (taken by paultiem) of our server world :D/>

https://server.dannysmc.com

Mobile compatible

There is a counter and server player count with who is on too, but this is (according to some browsers) unsafe so if you are in a browser, just go the address bar and where the shield is just press it and then click load unsafe scripts and then it should reload or ask you if you are sure :P/>
Edited on 27 April 2015 - 03:31 PM
paultiem #132
Posted 27 April 2015 - 07:01 PM
The website looks great! I just tested the mobile version.
On the website you mention the nether network and imply that Hiddo and I made it but the creator is actually ItsRodrick, You should give him the credits not me!

The server status doesn't display in my browser. I couldn't find the shield icon you mentioned, All I see is a little green lock icon in my search bar indicating I have a save connection, clicking this only brings up the URL. I use the Android version of chrome.
Edit: in my other mobile browser it does work.

I have a suggestion for the site: A section were you can suggest mods and vote for the mods you most want to have added to the server.
Edited on 27 April 2015 - 05:24 PM
ItsRodrick #133
Posted 27 April 2015 - 07:50 PM
Loving the site! Oh, I made the Nether Network, mainly to link my house to The End, but my base's portal was near to the spawn's portal, so :P/>

(Wait, since when am I Prison Manager? xD)

Edit: Server is offline :|
Edit 2:Forget it. :P/>
Edited on 27 April 2015 - 05:53 PM
DannySMc #134
Posted 27 April 2015 - 07:54 PM
Loving the site! Oh, I made the Nether Network, mainly to link my house to The End, but my base's portal was near to the spawn's portal, so :P/>/>

(Wait, since when am I Prison Manager? xD)

Edit: Server is offline :|

Ahh yes the same error, not sure what is wrong but it's minimal at the moment. Yes you will be managing the prison, you are a community officer:P
Lupus590 #135
Posted 27 April 2015 - 08:44 PM
My apologies for not being on the server recently (and probably for most of this and next week), I have lots of Uni assignments due in this fort-night. I will make up for it before my exams start, and then more after.
DannySMc #136
Posted 27 April 2015 - 11:42 PM
My apologies for not being on the server recently (and probably for most of this and next week), I have lots of Uni assignments due in this fort-night. I will make up for it before my exams start, and then more after.

That is fine, we are moving to bungeecord soon with a set of 4 servers :P/> Spawn has grief protection now :PPP World guard ;)/>
jakedacatman #137
Posted 28 April 2015 - 01:37 AM
The server is offline!!! :(/>
paultiem #138
Posted 28 April 2015 - 07:15 AM
The server is offline!!! :(/>
It isn't anymore :)/>
DannySMc #139
Posted 28 April 2015 - 09:22 AM
The server is offline!!! :(/>
It isn't anymore :)/>

Hang on it went offline?:s OMG freaking forge essentials :P/> anyway spawn is set and it is not protected by world guard! :D/> People can still use the chests and stuff :P/>
DannySMc #140
Posted 28 April 2015 - 02:21 PM
As of a few days ago I have chosen to move to BungeeCord, which will in-turn allow us to have many servers all linked up,

The plan is we have:

+ The Hub (25 players) - This will be where you will connect to and then you can choose a server from there.
+ ShinexusUK (50 players) - This is our server and the world we know will not change!
+ Lua Land (40 players) - This is to help Lua Land back on its feet, as I know a lot of people loved Lua Land so I shall put it back from the grave:D
Hiddo32 #141
Posted 28 April 2015 - 06:40 PM
Just saying,

Now I build the spawn, I was pretty happy, but with worldguard, nobody can use the farms anymore.. and I cant build further with the spawn.. why you do this?!
jakedacatman #142
Posted 28 April 2015 - 10:29 PM
Well, it didn't say it was "offline", but I keep timing out.
DannySMc #143
Posted 28 April 2015 - 10:37 PM
Just saying,

Now I build the spawn, I was pretty happy, but with worldguard, nobody can use the farms anymore.. and I cant build further with the spawn.. why you do this?!

Fixed :D/>
jakedacatman #144
Posted 28 April 2015 - 10:38 PM
As of a few days ago I have chosen to move to BungeeCord, which will in-turn allow us to have many servers all linked up,

The plan is we have:

+ The Hub (25 players) - This will be where you will connect to and then you can choose a server from there.
+ ShinexusUK (50 players) - This is our server and the world we know will not change!
+ Lua Land (40 players) - This is to help Lua Land back on its feet, as I know a lot of people loved Lua Land so I shall put it back from the grave:D
You have the IPs yet?

Actually, the server isn't wrong, I think it's my mods. Here is my game output:

Spoiler[17:39:04] [Netty Client IO #1/ERROR] [FML]: Exception caught during firing event cpw.mods.fml.common.network.FMLNetworkEvent$ClientDisconnectionFromServerEvent@5657ff2a:
java.lang.ClassCastException: net.minecraft.client.network.NetHandlerPlayClient cannot be cast to net.minecraft.network.NetHandlerPlayServer
at net.gliby.voicechat.client.networking.game.ClientPlayerTracker.onPlayerLogout(ClientPlayerTracker.java:20) ~[ClientPlayerTracker.class:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler_393_ClientPlayerTracker_onPlayerLogout_ClientDisconnectionFromServerEvent.invoke(.dynamic) ~[?:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?]
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) [EventBus.class:?]
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.close(NetworkDispatcher.java:405) [NetworkDispatcher.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeClose(DefaultChannelHandlerContext.java:560) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.close(DefaultChannelHandlerContext.java:545) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelOutboundHandlerAdapter.close(ChannelOutboundHandlerAdapter.java:71) [ChannelOutboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeClose(DefaultChannelHandlerContext.java:560) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.close(DefaultChannelHandlerContext.java:545) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.close(DefaultChannelHandlerContext.java:423) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelPipeline.close(DefaultChannelPipeline.java:826) [DefaultChannelPipeline.class:?]
at io.netty.channel.AbstractChannel.close(AbstractChannel.java:177) [AbstractChannel.class:?]
at net.minecraft.network.NetworkManager.func_150718_a(NetworkManager.java:230) [ej.class:?]
at net.minecraft.network.NetworkManager.exceptionCaught(NetworkManager.java:104) [ej.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.exceptionCaught(NetworkDispatcher.java:487) [NetworkDispatcher.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at mods.immibis.core.impl.NetworkingManager.exceptionCaught(NetworkingManager.java:567) [NetworkingManager.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelHandlerAdapter.exceptionCaught(ChannelHandlerAdapter.java:61) [ChannelHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelHandlerAdapter.exceptionCaught(ChannelHandlerAdapter.java:61) [ChannelHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelHandlerAdapter.exceptionCaught(ChannelHandlerAdapter.java:61) [ChannelHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.handler.timeout.ReadTimeoutHandler.readTimedOut(ReadTimeoutHandler.java:185) [ReadTimeoutHandler.class:?]
at io.netty.handler.timeout.ReadTimeoutHandler$ReadTimeoutTask.run(ReadTimeoutHandler.java:211) [ReadTimeoutHandler$ReadTimeoutTask.class:?]
at io.netty.util.concurrent.PromiseTask$RunnableAdapter.call(PromiseTask.java:38) [PromiseTask$RunnableAdapter.class:?]
at io.netty.util.concurrent.ScheduledFutureTask.run(ScheduledFutureTask.java:123) [ScheduledFutureTask.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:354) [SingleThreadEventExecutor.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:348) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_31]

EDIT: Also, this is included. Should I update my mods?
Spoiler[18:30:02] [Netty Client IO #5/ERROR] [FML]: Index: 4 Listeners:
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 0: NORMAL
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 1: ASM: morph.common.core.EventHandler@64523709 onClientDisconnect(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 2: ASM: dan200.computercraft.shared.proxy.ComputerCraftProxyCommon$ForgeHandlers@54040ac1 onConnectionClosed(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 3: ASM: micdoodle8.mods.galacticraft.core.network.ConnectionEvents@2c1dd6c4 onConnectionClosed(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 4: ASM: net.gliby.voicechat.client.networking.game.ClientPlayerTracker@121575c onPlayerLogout(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 5: ASM: hats.common.core.EventHandler@516f242f onClientDisconnect(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 6: ASM: ic2.core.network.RpcHandler@a5ca453 onDisconnect(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 7: ASM: openmods.network.IdSyncManager@336eeaf0 onDisconnect(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
Edited on 28 April 2015 - 09:31 PM
DannySMc #145
Posted 28 April 2015 - 11:41 PM
As of a few days ago I have chosen to move to BungeeCord, which will in-turn allow us to have many servers all linked up,

The plan is we have:

+ The Hub (25 players) - This will be where you will connect to and then you can choose a server from there.
+ ShinexusUK (50 players) - This is our server and the world we know will not change!
+ Lua Land (40 players) - This is to help Lua Land back on its feet, as I know a lot of people loved Lua Land so I shall put it back from the grave:D
You have the IPs yet?

Actually, the server isn't wrong, I think it's my mods. Here is my game output:

Spoiler[17:39:04] [Netty Client IO #1/ERROR] [FML]: Exception caught during firing event cpw.mods.fml.common.network.FMLNetworkEvent$ClientDisconnectionFromServerEvent@5657ff2a:
java.lang.ClassCastException: net.minecraft.client.network.NetHandlerPlayClient cannot be cast to net.minecraft.network.NetHandlerPlayServer
at net.gliby.voicechat.client.networking.game.ClientPlayerTracker.onPlayerLogout(ClientPlayerTracker.java:20) ~[ClientPlayerTracker.class:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler_393_ClientPlayerTracker_onPlayerLogout_ClientDisconnectionFromServerEvent.invoke(.dynamic) ~[?:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?]
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) [EventBus.class:?]
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.close(NetworkDispatcher.java:405) [NetworkDispatcher.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeClose(DefaultChannelHandlerContext.java:560) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.close(DefaultChannelHandlerContext.java:545) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelOutboundHandlerAdapter.close(ChannelOutboundHandlerAdapter.java:71) [ChannelOutboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeClose(DefaultChannelHandlerContext.java:560) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.close(DefaultChannelHandlerContext.java:545) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.close(DefaultChannelHandlerContext.java:423) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelPipeline.close(DefaultChannelPipeline.java:826) [DefaultChannelPipeline.class:?]
at io.netty.channel.AbstractChannel.close(AbstractChannel.java:177) [AbstractChannel.class:?]
at net.minecraft.network.NetworkManager.func_150718_a(NetworkManager.java:230) [ej.class:?]
at net.minecraft.network.NetworkManager.exceptionCaught(NetworkManager.java:104) [ej.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.exceptionCaught(NetworkDispatcher.java:487) [NetworkDispatcher.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at mods.immibis.core.impl.NetworkingManager.exceptionCaught(NetworkingManager.java:567) [NetworkingManager.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelHandlerAdapter.exceptionCaught(ChannelHandlerAdapter.java:61) [ChannelHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelHandlerAdapter.exceptionCaught(ChannelHandlerAdapter.java:61) [ChannelHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelHandlerAdapter.exceptionCaught(ChannelHandlerAdapter.java:61) [ChannelHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.exceptionCaught(ChannelInboundHandlerAdapter.java:131) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeExceptionCaught(DefaultChannelHandlerContext.java:275) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireExceptionCaught(DefaultChannelHandlerContext.java:253) [DefaultChannelHandlerContext.class:?]
at io.netty.handler.timeout.ReadTimeoutHandler.readTimedOut(ReadTimeoutHandler.java:185) [ReadTimeoutHandler.class:?]
at io.netty.handler.timeout.ReadTimeoutHandler$ReadTimeoutTask.run(ReadTimeoutHandler.java:211) [ReadTimeoutHandler$ReadTimeoutTask.class:?]
at io.netty.util.concurrent.PromiseTask$RunnableAdapter.call(PromiseTask.java:38) [PromiseTask$RunnableAdapter.class:?]
at io.netty.util.concurrent.ScheduledFutureTask.run(ScheduledFutureTask.java:123) [ScheduledFutureTask.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:354) [SingleThreadEventExecutor.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:348) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_31]

EDIT: Also, this is included. Should I update my mods?
Spoiler[18:30:02] [Netty Client IO #5/ERROR] [FML]: Index: 4 Listeners:
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 0: NORMAL
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 1: ASM: morph.common.core.EventHandler@64523709 onClientDisconnect(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 2: ASM: dan200.computercraft.shared.proxy.ComputerCraftProxyCommon$ForgeHandlers@54040ac1 onConnectionClosed(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 3: ASM: [email protected]c4 onConnectionClosed(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 4: ASM: [email protected]1575c onPlayerLogout(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 5: ASM: hats.common.core.EventHandler@516f242f onClientDisconnect(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 6: ASM: ic2.core.network.RpcHandler@a5ca453 onDisconnect(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V
[18:30:02] [Netty Client IO #5/ERROR] [FML]: 7: ASM: openmods.network.IdSyncManager@336eeaf0 onDisconnect(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEvent;)V

Nope my server host is installing bungeecord as we speak, and for the problem, it is Glibys voice chat which is strange… try deleting it. Then try connecting, if that doesn't work then tell me and I shall remove the mod because no one uses it I do not think
jakedacatman #146
Posted 29 April 2015 - 02:12 AM
I just used the Technic launcher to connect and I am fine.

EDIT: Maybe the wrong version of the mod? Technic had it; no problems, but I deleted it in Technic to be sure.
Edited on 29 April 2015 - 12:39 AM
DannySMc #147
Posted 29 April 2015 - 09:38 AM
I just used the Technic launcher to connect and I am fine.

EDIT: Maybe the wrong version of the mod? Technic had it; no problems, but I deleted it in Technic to be sure.

Maybe but I used that modpack myself… We have deleted galacticraft too? idk.
DannySMc #148
Posted 29 April 2015 - 04:25 PM
As of now guys, our servers run on BungeeCord, please use this address to connect:

shinexushub.nitrous.it
Edited on 29 April 2015 - 02:25 PM
DannySMc #149
Posted 29 April 2015 - 04:39 PM
Sorry guys this is a work in progress currently, if you have problems tell me what is happening and I shall send it to the host.
DannySMc #150
Posted 29 April 2015 - 04:54 PM
Host is debugging now, as users can't seem to connect sorry!

If you have questions or need help log into esper on channel #shinexusuk, I am on there!
paultiem #151
Posted 29 April 2015 - 05:14 PM
All items and blocks from mods are gone.
Edited on 29 April 2015 - 03:15 PM
DannySMc #152
Posted 29 April 2015 - 05:21 PM
All items and blocks from mods are gone.

Unfortunately I think I only have a backup of a previous state and no ones that are current.. :(/> As the server was wiped without me knowing my the host… But I need a few builders… As we are going to build a nice hub?
paultiem #153
Posted 29 April 2015 - 05:24 PM
All items and blocks from mods are gone.

Unfortunately I think I only have a backup of a previous state and no ones that are current.. :(/> As the server was wiped without me knowing my the host… But I need a few builders… As we are going to build a nice hub?
I'm very patient but I really don't want to start from start again for the third time.
DannySMc #154
Posted 29 April 2015 - 05:26 PM
All items and blocks from mods are gone.

Unfortunately I think I only have a backup of a previous state and no ones that are current.. :(/> As the server was wiped without me knowing my the host… But I need a few builders… As we are going to build a nice hub?
I'm very patient but I really don't want to start from start again for the third time.

That's fair enough the only recent backup world we have is here:
https://vault.dannysmc.com/mcserver/backups/world2.zip
DannySMc #155
Posted 29 April 2015 - 05:41 PM
Hey guys I am on my way home, the host should be doing the fixes, do post here when you can get online!
DannySMc #156
Posted 29 April 2015 - 05:49 PM
Please connect with the new IP!!!
DannySMc #157
Posted 29 April 2015 - 06:56 PM
HI everyone the IP address problems should be sorted now, please just login, using shinexushub.nitrous.it or shinexusuk.nitrous.it
DannySMc #158
Posted 29 April 2015 - 07:01 PM
Hi guys use shinexushub.nitrous.it I just tested it and it worked!!! :D/> anyway for mods and machinery do not worry, am going to be online in about 30 mins and will put you all in creative so you can get your machinery!
jakedacatman #159
Posted 29 April 2015 - 10:33 PM
All items and blocks from mods are gone.

Unfortunately I think I only have a backup of a previous state and no ones that are current.. :(/> As the server was wiped without me knowing my the host… But I need a few builders… As we are going to build a nice hub?
I'm very patient but I really don't want to start from start again for the third time.

That's fair enough the only recent backup world we have is here:
https://vault.dannys...kups/world2.zip
May you restore the server to this?
DannySMc #160
Posted 29 April 2015 - 11:05 PM
All items and blocks from mods are gone.

Unfortunately I think I only have a backup of a previous state and no ones that are current.. :(/> As the server was wiped without me knowing my the host… But I need a few builders… As we are going to build a nice hub?
I'm very patient but I really don't want to start from start again for the third time.

That's fair enough the only recent backup world we have is here:
https://vault.dannys...kups/world2.zip
May you restore the server to this?

After a chat no, we are re-building stuff as some parts of mods are not available, this is currently being fixed, of course, either paultiem or me are in creative so you can get your stuff back, so ask one of us when we are online, I am going online now for 30 mins or so!
jakedacatman #161
Posted 30 April 2015 - 02:07 AM
There are statues everywhere!?!?!?!?!?!?!
paultiem #162
Posted 30 April 2015 - 06:47 AM
All ores from mods are gone. this makes it impossible to make a lot of things (legit), I think it might be better to reset the world to that last update again and give some people creative again.
DannySMc #163
Posted 30 April 2015 - 09:21 AM
All ores from mods are gone. this makes it impossible to make a lot of things (legit), I think it might be better to reset the world to that last update again and give some people creative again.

Ahh okay, well that's fine with me, unless we do a full reset and we can choose how to set up the world? I will add the old world back in.
DannySMc #164
Posted 30 April 2015 - 09:27 AM
Old world has been added!
DannySMc #165
Posted 30 April 2015 - 12:36 PM
Hey guys, just wanted to say thank you for staying with the server, I have talked to my host who is going to fix the hub server so we can use that and build an amazing and beautiful spawn together and he is fixing the problems with commands as they do not show all commands anymore…

We now run: BungeeCord, Cauldron, Custom

So if you have any mods or plugins then please have a look and tell me!!! :D/>

We have also pushed the server to allow up to 250 players, this is then split between all the separate servers, so currently the server can handle up to 25 on the hub and 50 on the modded survival, then we plan to add Lua Land when I have some more money as I seem to be running out xD So if you wish to you can donate via paypal just get into contact via PM (This is not advertisement it's just a lot of money and we are saying £5 for a 50 player server with BungeeCord, Cauldron and mods of course) so yeah if you wish to have a server which is part of the BungeeCord just say and I shall link you up and set you up with the MCPanel access.

Anyway guys thanks again for being a part of this, I have always wanted to have a huge server system and that is what we are slowly becoming and it is great! So I will reward (when I am next on) everyone with a Stargate, some machinery and diamonds as a thanks!
Tag365 #166
Posted 30 April 2015 - 09:07 PM
Can I join? My Minecraft username is TouchBundt.
Tag365 #167
Posted 30 April 2015 - 09:09 PM
When I attempt to join I see "Connection Lost Timed out" and there is a red X that says "Incompatible FML modded server" when I hover over it. I fixed it by downgrading Minecraft Forge. Nobody is on.
Edited on 30 April 2015 - 07:50 PM
DannySMc #168
Posted 30 April 2015 - 10:03 PM
When I attempt to join I see "Connection Lost Timed out" and there is a red X that says "Incompatible FML modded server" when I hover over it. I fixed it by downgrading Minecraft Forge. Nobody is on.

Yes this is because BungeeCord runs other software that you're client will never have, do not worry, and yes that does help. Nobody is on at this time, normally on earlier so for me they are on around 8am to about 9pm, of course we just wait for more players to join.
Lyqyd #169
Posted 01 May 2015 - 03:36 PM
I've cleaned this topic up. Further attempts to start flame wars will be met with more drastic consequences.
DannySMc #170
Posted 01 May 2015 - 03:51 PM
I've cleaned this topic up. Further attempts to start flame wars will be met with more drastic consequences.

Thanks for that.
KingofGamesYami #171
Posted 01 May 2015 - 07:17 PM
I tried to install the technic modpack, it didn't go too well:
Spoiler

[B#301] Expected MD5: 94a9d4cbcb9ceaa25000fa303fa81acc Calculated MD5: 94a9d4cbcb9ceaa25000fa303fa81acc
[B#301] Expected MD5: b62087eb4b11746987c800c0512890ef Calculated MD5: b62087eb4b11746987c800c0512890ef
[B#301] Expected MD5: EBF34784444ABCB976F77C9E23692057 Calculated MD5: ebf34784444abcb976f77c9e23692057
[B#301] OS: mac os x
[B#301] Identified as osx
[B#301] Starting download of http://www.gravatar.com/avatar/4c9b9cd817e62d043070a821551c04f0?s=60&d=retro, with 3 tries remaining
[B#301] Starting download of http://www.gravatar.com/avatar/417979e451a4ed37c22f5340a9c3cd4a?s=60&d=retro, with 3 tries remaining
[B#301] Starting download of http://www.gravatar.com/avatar/2a29f323eddf3410fb1b531b10f7df6f?s=60&d=retro, with 3 tries remaining
[B#301] Starting download of http://www.gravatar.com/avatar/07b1950664b5569324a88727516e761d?s=60&d=retro, with 3 tries remaining
[B#301] Starting download of http://crafatar.com/avatars/9fcfc79851f044d0b6016e1498d1d5a8?size=100&helm, with 3 tries remaining
[B#301] SLF4J: Failed to load class "org.slf4j.impl.StaticLoggerBinder".
[B#301] SLF4J: Defaulting to no-operation (NOP) logger implementation
[B#301] SLF4J: See http://www.slf4j.org/codes.html#StaticLoggerBinder for further details.
-snip running stuff-
[B#301] Analytics Response [runModpack]: 200
[B#301]  [13:09:46] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[B#301]  [13:09:46] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[B#301]  [13:09:46] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[B#301]  [13:09:46] [main/INFO] [FML]: Forge Mod Loader version 7.10.85.1291 for Minecraft 1.7.10 loading
[B#301]  [13:09:46] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.6.0_65, running on Mac OS X:x86_64:10.9.3, installed at /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
[B#301]  [13:09:46] [main/WARN] [FML]: The coremod appeng.transformer.AppEngCore does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[B#301]  [13:09:46] [main/INFO] [FML]: [AppEng] Core Init
[B#301]  [13:09:46] [main/WARN] [FML]: The coremod codechicken.core.launch.CodeChickenCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[B#301]  [13:09:47] [main/INFO] [STDERR]: [codechicken.core.launch.DepLoader$DepLoadInst:checkExisting:436]: Warning: version of ForgeMultipart, 1.1.2.331 is newer than request 1.1.0.309
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:461]: java.lang.UnsupportedClassVersionError: mods/immibis/connectedglass/ConnectedGlass : Unsupported major.minor version 51.0
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.defineClass1(Native Method)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.security.AccessController.doPrivileged(Native Method)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:117)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.Class.forName0(Native Method)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.Class.forName(Class.java:249)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.CoreModManager.loadCoreMod(CoreModManager.java:417)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:346)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:214)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:90)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:67)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:34)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:126)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at net.minecraft.launchwrapper.Launch.launch(Launch.java:115)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[B#301]  [13:09:47] [main/ERROR] [FML]: An error occurred trying to configure the minecraft home at /Users/-snip-/Library/Application Support/technic/modpacks/shinexusuk-modpack for Forge Mod Loader
[B#301]  java.lang.UnsupportedClassVersionError: mods/immibis/connectedglass/ConnectedGlass : Unsupported major.minor version 51.0
[B#301]  	at java.lang.ClassLoader.defineClass1(Native Method) ~[?:1.6.0_65]
[B#301]  	at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637) ~[?:1.6.0_65]
[B#301]  	at java.lang.ClassLoader.defineClass(ClassLoader.java:621) ~[?:1.6.0_65]
[B#301]  	at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) ~[?:1.6.0_65]
[B#301]  	at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) ~[?:1.6.0_65]
[B#301]  	at java.net.URLClassLoader.access$000(URLClassLoader.java:58) ~[?:1.6.0_65]
[B#301]  	at java.net.URLClassLoader$1.run(URLClassLoader.java:197) ~[?:1.6.0_65]
[B#301]  	at java.security.AccessController.doPrivileged(Native Method) ~[?:1.6.0_65]
[B#301]  	at java.net.URLClassLoader.findClass(URLClassLoader.java:190) ~[?:1.6.0_65]
[B#301]  	at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:117) ~[launchwrapper-1.11.jar:?]
[B#301]  	at java.lang.ClassLoader.loadClass(ClassLoader.java:306) ~[?:1.6.0_65]
[B#301]  	at java.lang.ClassLoader.loadClass(ClassLoader.java:247) ~[?:1.6.0_65]
[B#301]  	at java.lang.Class.forName0(Native Method) ~[?:1.6.0_65]
[B#301]  	at java.lang.Class.forName(Class.java:249) ~[?:1.6.0_65]
[B#301]  	at cpw.mods.fml.relauncher.CoreModManager.loadCoreMod(CoreModManager.java:417) ~[modpack.jar:?]
[B#301]  	at cpw.mods.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:346) ~[modpack.jar:?]
[B#301]  	at cpw.mods.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:214) ~[modpack.jar:?]
[B#301]  	at cpw.mods.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:90) [modpack.jar:?]
[B#301]  	at cpw.mods.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:67) [modpack.jar:?]
[B#301]  	at cpw.mods.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:34) [modpack.jar:?]
[B#301]  	at cpw.mods.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:126) [modpack.jar:?]
[B#301]  	at net.minecraft.launchwrapper.Launch.launch(Launch.java:115) [launchwrapper-1.11.jar:?]
[B#301]  	at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?]
[B#301]  Exception in thread "main" [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:461]: java.lang.UnsupportedClassVersionError: mods/immibis/connectedglass/ConnectedGlass : Unsupported major.minor version 51.0
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.defineClass1(Native Method)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.security.AccessController.doPrivileged(Native Method)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:117)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
[B#301]  [13:09:47] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.Class.forName0(Native Method)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at java.lang.Class.forName(Class.java:249)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.CoreModManager.loadCoreMod(CoreModManager.java:417)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:346)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:214)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:90)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:67)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:34)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at cpw.mods.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:126)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at net.minecraft.launchwrapper.Launch.launch(Launch.java:115)
[B#301]  [13:09:48] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:464]: 	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

I'm using a mac, java 7 51 (never updated to java 8)
Lignum #172
Posted 01 May 2015 - 07:32 PM
I tried to install the technic modpack, it didn't go too well:

I'm using a mac, java 7 51 (never updated to java 8)

Strange. This crash report suggests that you are in fact not using Java 7. Try typing "java -version" in Terminal. If it reports the right version, try updating to Java 8.
KingofGamesYami #173
Posted 01 May 2015 - 07:41 PM
That returns 1.6.0_65
Lignum #174
Posted 01 May 2015 - 07:59 PM
That returns 1.6.0_65

Yes, that means Java 6 is being used. I don't know much about Java on OS X but to solve it you'd set the JAVA_HOME environment variable to your Java 7 installation root directory.

EDIT: This SO post should help you.
Edited on 01 May 2015 - 06:00 PM
DannySMc #175
Posted 01 May 2015 - 08:59 PM
That returns 1.6.0_65

Yes, that means Java 6 is being used. I don't know much about Java on OS X but to solve it you'd set the JAVA_HOME environment variable to your Java 7 installation root directory.

EDIT: This SO post should help you.

Sorry try and use a the mods folder and install forge yourself it's a lot easier!
Lignum #176
Posted 01 May 2015 - 09:01 PM
Sorry try and use a the mods folder and install forge yourself it's a lot easier!

That wouldn't make a difference. He still needs Java 7.
DannySMc #177
Posted 02 May 2015 - 12:49 AM
Sorry try and use a the mods folder and install forge yourself it's a lot easier!

That wouldn't make a difference. He still needs Java 7.

Sorry didn't read that yeah you can install it as all the macs at work have it!
Lignum #178
Posted 02 May 2015 - 12:52 AM
Sorry didn't read that yeah you can install it as all the macs at work have it!

But his doesn't… likely because he's using an old version of OS X.
ItsRodrick #179
Posted 02 May 2015 - 02:54 AM
You can choose what Java version to use in the Technic Options.

OR, if there only says Java 6, you can use the Latest Minecraft Launcher: it automatically downloads Java. (at least the Windows launcher does…)
Edited on 02 May 2015 - 01:03 AM
_removed #180
Posted 02 May 2015 - 02:34 PM
I try to connect to the server, and it says that it is offline. Why is that? I have spent the past month trying to connect to the server, and it won't let me.
Lupus590 #181
Posted 02 May 2015 - 02:39 PM
I try to connect to the server, and it says that it is offline. Why is that? I have spent the past month trying to connect to the server, and it won't let me.

Check that you have the IP address correct.
DannySMc #182
Posted 02 May 2015 - 03:57 PM
I try to connect to the server, and it says that it is offline. Why is that? I have spent the past month trying to connect to the server, and it won't let me.

Check that you have the IP address correct.

Yeah IP is: shinexushub.nitrous.it or shinexusuk.nitrous.it :D/>
DannySMc #183
Posted 02 May 2015 - 07:01 PM
Thanks to all the awesome players that play on the server, we now have working hub with world edit, world guard, and jarus for server portals, you also get a few commands like /server /glist etc. Come get on! If you have a server or wish to create a server and help us then here are our server system setup:

BungeeCord 1.8
Cauldron: 1.7.10
MCPC+

All you need to do is install cauldron, our mod pack, and bungeecord and you should be good!
Hiddo32 #184
Posted 03 May 2015 - 12:22 AM
Danny, maybe you could add this mod:
http://www.planetmin...p-out-of-blocks
A boat mod.. seems pretty sweet!

And maybe you can add the Laser mod, for base protection..
http://www.minecraft...-7-2-and-1-7-10
And this mod.. Just because its so much fun :D/>
http://www.minecraft...ular-sandwiches
DannySMc #185
Posted 03 May 2015 - 12:07 PM
Danny, maybe you could add this mod:
http://www.planetmin...p-out-of-blocks
A boat mod.. seems pretty sweet!

And maybe you can add the Laser mod, for base protection..
http://www.minecraft...-7-2-and-1-7-10
And this mod.. Just because its so much fun :D/>
http://www.minecraft...ular-sandwiches

Haha some of them look awesome, you have the advanced repulsion systems for base protection and IC2 comes with lasers but will have a look!
DannySMc #186
Posted 03 May 2015 - 06:57 PM
Would you guys like a hunger games type mini game that when you win, you get like points that go to your currency which you can use to buy stuff like pets etc?
paultiem #187
Posted 03 May 2015 - 06:59 PM
Would you guys like a hunger games type mini game that when you win, you get like points that go to your currency which you can use to buy stuff like pets etc?
That sounds great! :D/>
Could you make it so it involves ComputerCraft?
Edited on 03 May 2015 - 05:48 PM
DannySMc #188
Posted 03 May 2015 - 11:02 PM
Would you guys like a hunger games type mini game that when you win, you get like points that go to your currency which you can use to buy stuff like pets etc?
That sounds great! :D/>
Could you make it so it involves ComputerCraft?

Yes computers will be able to interact with the new API I am making :D/>
Tag365 #189
Posted 04 May 2015 - 03:25 PM
derekseitz is griefing buildings on the server. Can you stop him?
Lupus590 #190
Posted 04 May 2015 - 03:41 PM
chatted on the server, apparently peoples houses are getting griefed
Edited on 04 May 2015 - 01:47 PM
ardera #191
Posted 04 May 2015 - 04:23 PM
derekseitz is griefing buildings on the server. Can you stop him?
chatted on the server, apparently peoples houses are getting griefed
He's banned already.
Lupus590 #192
Posted 04 May 2015 - 05:35 PM
For records, DannySMc checked the logs and we (the people on the server at the time) voted to give derekseitz a permanent ban from the server.
DannySMc #193
Posted 04 May 2015 - 07:24 PM
Of course we do not exactly know whether it was him or not, but all we can say is it might of been, and from the server logs, we was trying to run server commands then a log that ardera had on a sensor turtle sensed the player in radius… Which was derekseitz at the time that was trying to log onto her turtle so automatically it was placed on him. If you find a griefer do say, make sure you can back up evidence though as like I said I can't ban someone without evidence. (Thank god for Cauldron's Server command logging).
Tag365 #194
Posted 04 May 2015 - 09:10 PM
The wireless is not Infinite.
paultiem #195
Posted 04 May 2015 - 09:12 PM
The wireless is not Infinite.
The chunk of the sender and receive both need to be loaded, that might be the problem.
DannySMc #196
Posted 04 May 2015 - 09:24 PM
The wireless is not Infinite.

It is but like paultiem said, the chunk needs to be loaded. Will check in 30 mins
Edited on 04 May 2015 - 07:25 PM
DannySMc #197
Posted 05 May 2015 - 11:24 PM
The wireless is not Infinite.

It is but like paultiem said, the chunk needs to be loaded. Will check in 30 mins

As of now, we are getting more and more players by the week which is great and I plan to get a whole new hub and even get some of you guys building it too? So we can all participate!:D/> I will be running a competition soon on one of the new servers I purchased :P/>. It means there will be a prize, probably a gift voucher and access to a few extra functions plus pets on my server :D/>. Anyway if you are cool with this then I shall be launching the competition on Monday Next week, I would pay attention to this thread ;)/> It will be either monday or before not sure yet xDDD But yes if you are interested tell me on the server!
DannySMc #198
Posted 07 May 2015 - 09:03 AM
Guys as a team I need you to help me choose a new server moderator, now the moderator we have is good, but we need someone that we all agree on, so if you wouldn't mind PM me with the username of who you wish to have as a moderator and why, this is all anonymous so do not worry, there will be a computer at spawn being made within the day!
クデル #199
Posted 07 May 2015 - 10:08 AM
Guys as a team I need you to help me choose a new server moderator, now the moderator we have is good, but we need someone that we all agree on, so if you wouldn't mind PM me with the username of who you wish to have as a moderator and why, this is all anonymous so do not worry, there will be a computer at spawn being made within the day!

I voulenteer as tribute!

EDIT: On another note, you may want to host your mods.zip on a service such as Dropbox, the server it is currently held on can only reach ~150kb/s. :)/>
Edited on 07 May 2015 - 08:11 AM
DannySMc #200
Posted 07 May 2015 - 12:10 PM
Guys as a team I need you to help me choose a new server moderator, now the moderator we have is good, but we need someone that we all agree on, so if you wouldn't mind PM me with the username of who you wish to have as a moderator and why, this is all anonymous so do not worry, there will be a computer at spawn being made within the day!

I voulenteer as tribute!

EDIT: On another note, you may want to host your mods.zip on a service such as Dropbox, the server it is currently held on can only reach ~150kb/s. :)/>/>

Hmm I didn't know that, will look:) and I don't think Ive seen your username on the server before :P/>
MrFasolo97 #201
Posted 07 May 2015 - 06:04 PM
Hi, I would like to suggest some plugins, i have played on alot of servers and i have had my servers too.
For the teleport (and many other things) i suggest "Essentials".
For protect the users' houses "GriefPrevention" is very good.
I think that "LWC" is one of the best plugins to lock chests and doors (even furnaces and trapdoors).
"PermissionsEx" is a very good permissions plugin, I think, but I think also you have already a permissions plugin.
"TreeAssist" is good to replace automatically the trees cutted with sapplings.

There was a couple of plugins called "WebAuction" and "WebAuctionPlus" that lets to make a website similar to Ebay (i'm not sure if it can be useful).
"PlotMe"​, I have ever dreamed a server with two survival world, one normal, the other plotworld with items shared with both world.

Sorry for bad english, i am italian :P/> .
P.S. Some plugins might be outdated.
DannySMc #202
Posted 07 May 2015 - 09:12 PM
Hi, I would like to suggest some plugins, i have played on alot of servers and i have had my servers too.
For the teleport (and many other things) i suggest "Essentials".
For protect the users' houses "GriefPrevention" is very good.
I think that "LWC" is one of the best plugins to lock chests and doors (even furnaces and trapdoors).
"PermissionsEx" is a very good permissions plugin, I think, but I think also you have already a permissions plugin.
"TreeAssist" is good to replace automatically the trees cutted with sapplings.

There was a couple of plugins called "WebAuction" and "WebAuctionPlus" that lets to make a website similar to Ebay (i'm not sure if it can be useful).
"PlotMe"​, I have ever dreamed a server with two survival world, one normal, the other plotworld with items shared with both world.

Sorry for bad english, i am italian :P/> .
P.S. Some plugins might be outdated.

I can have a look but currently I do not have enough money to pay for any more servers, so I am waiting for more donations :D/>
valithor #203
Posted 07 May 2015 - 09:43 PM
Hi, I would like to suggest some plugins, i have played on alot of servers and i have had my servers too.
For the teleport (and many other things) i suggest "Essentials".
For protect the users' houses "GriefPrevention" is very good.
I think that "LWC" is one of the best plugins to lock chests and doors (even furnaces and trapdoors).
"PermissionsEx" is a very good permissions plugin, I think, but I think also you have already a permissions plugin.
"TreeAssist" is good to replace automatically the trees cutted with sapplings.

There was a couple of plugins called "WebAuction" and "WebAuctionPlus" that lets to make a website similar to Ebay (i'm not sure if it can be useful).
"PlotMe"​, I have ever dreamed a server with two survival world, one normal, the other plotworld with items shared with both world.

Sorry for bad english, i am italian :P/> .
P.S. Some plugins might be outdated.

I can have a look but currently I do not have enough money to pay for any more servers, so I am waiting for more donations :D/>

Unless they have fixed it PermissionsEx does not work with cauldron (I know this was the case back in 1.6.4). The best alternative to this that I know of would be groupmanager.

Also the bungee cord idea is cool… but almost the exact same thing can be achieved using a single server and a multiworld plugin. If you have not already heard about it I suggest looking into multiverse. If anything you could have both. Multiverse for multiple worlds on your server, and bungee cord to link your server to others. Would likely save you some money from hosting multiple servers.

Not trying to hijack your thread or anything don't take me posting here offensive… just trying to help.
Edited on 07 May 2015 - 07:46 PM
DannySMc #204
Posted 07 May 2015 - 10:25 PM
Hi, I would like to suggest some plugins, i have played on alot of servers and i have had my servers too.
For the teleport (and many other things) i suggest "Essentials".
For protect the users' houses "GriefPrevention" is very good.
I think that "LWC" is one of the best plugins to lock chests and doors (even furnaces and trapdoors).
"PermissionsEx" is a very good permissions plugin, I think, but I think also you have already a permissions plugin.
"TreeAssist" is good to replace automatically the trees cutted with sapplings.

There was a couple of plugins called "WebAuction" and "WebAuctionPlus" that lets to make a website similar to Ebay (i'm not sure if it can be useful).
"PlotMe"​, I have ever dreamed a server with two survival world, one normal, the other plotworld with items shared with both world.

Sorry for bad english, i am italian :P/> .
P.S. Some plugins might be outdated.

I can have a look but currently I do not have enough money to pay for any more servers, so I am waiting for more donations :D/>

Unless they have fixed it PermissionsEx does not work with cauldron (I know this was the case back in 1.6.4). The best alternative to this that I know of would be groupmanager.

Also the bungee cord idea is cool… but almost the exact same thing can be achieved using a single server and a multiworld plugin. If you have not already heard about it I suggest looking into multiverse. If anything you could have both. Multiverse for multiple worlds on your server, and bungee cord to link your server to others. Would likely save you some money from hosting multiple servers.

Not trying to hijack your thread or anything don't take me posting here offensive… just trying to help.

I already know :)/> We are setting up a server currently with multiple worlds :)/>)) But thanks for your input. (Multiverse comes with BungeeCord)
DannySMc #205
Posted 08 May 2015 - 10:58 AM
Guys if you have any mods or plugins you wish me to install let me know!
paultiem #206
Posted 08 May 2015 - 11:55 AM
Guys if you have any mods or plugins you wish me to install let me know!
I've made a list with all mods that have already been suggested so they won't get suggested again:

Machinery:
  • Thermal Expansion (and CoFHCore)
  • Thermal Dynamics
  • Project Red
  • Funky Locomotion
  • PneumaticCraft
  • Big Reactors
  • AutoPackager
  • Solar Flux
  • jabba
Utilities:
  • Extra Utilities
  • Ender Storage
  • Power Converters
  • Simply Jetpacks
Peripherals
  • Moar Peripherals
  • Peripherals++
  • Quadracopters
Cosmetic
  • Chisel Facades
  • Modular Sandwiches
Miselanious
  • Fast leave decay
  • Ships Mod
Edited on 10 May 2015 - 06:01 AM
ry00000 #207
Posted 08 May 2015 - 12:29 PM
That's an awesome loading screen! The Mojang screen with the anvil and the beating hammer!
ry00000 #208
Posted 08 May 2015 - 12:34 PM
Help, I'm constantly timing out!
DannySMc #209
Posted 08 May 2015 - 01:40 PM
Help, I'm constantly timing out!

I am not quite sure how to help that, take out Galacticraft Core, Planets and micdoodle core, that should work!!
ry00000 #210
Posted 08 May 2015 - 01:58 PM
I took them, let's see…

Worked! Thanks a lot guys!
ry00000 #211
Posted 08 May 2015 - 02:04 PM
But I crashed harder than a planet.
Lupus590 #212
Posted 08 May 2015 - 04:11 PM
But I crashed harder than a planet.
you may need to give minecraft more ram

If this happens in single player (using the mod pack) then try this

if single player does world gen and everything, then I have no idea
Mackan90096 #213
Posted 09 May 2015 - 06:15 PM
Not sure if it's here already but keepInventory doesn't work in the nether wich is too annoying,
DannySMc #214
Posted 09 May 2015 - 06:57 PM
Not sure if it's here already but keepInventory doesn't work in the nether wich is too annoying,

I shall do this now :)/>
DannySMc #215
Posted 11 May 2015 - 11:52 AM
Any of you guys know a good Java Programmer? For mods? This is not I am good and you have never used it or you have used it to add a block xD I need someone to re-code a mod for the server?:D/>
Tag365 #216
Posted 11 May 2015 - 10:24 PM
Can you fix it so I can place lava in my region?
DannySMc #217
Posted 12 May 2015 - 08:11 AM
Can you fix it so I can place lava in my region?

I will have to disable world guard around you…
Mackan90096 #218
Posted 12 May 2015 - 09:49 AM
Hey Danny! You know what mods you should add to the pack and server wich would really enchance players experience?

CompactSolars,
Carpenters Blocks
And ExtraUtils

Thanks - Mackan
DannySMc #219
Posted 12 May 2015 - 09:51 AM
Hey Danny! You know what mods you should add to the pack and server wich would really enchance players experience?

CompactSolars,
Carpenters Blocks
And ExtraUtils

Thanks - Mackan

I agree with the Carpenters Blocks, I used extrautils before and it was buggy as hell, so will see if it is any better, and will also check out CompactSolars.
Mackan90096 #220
Posted 12 May 2015 - 09:53 AM
Hey Danny! You know what mods you should add to the pack and server wich would really enchance players experience?

CompactSolars,
Carpenters Blocks
And ExtraUtils

Thanks - Mackan

I agree with the Carpenters Blocks, I used extrautils before and it was buggy as hell, so will see if it is any better, and will also check out CompactSolars.

Yeah, I forgot to add peripherals++, iron chests and JABBA to the list..
DannySMc #221
Posted 12 May 2015 - 10:17 AM
Peripherals ++ is probably gonna be a no because of testing it crashes all the time and is too unreliable…, Iron chests looks good! and so does JABBA.
Mackan90096 #222
Posted 12 May 2015 - 10:23 AM
Yeah, oh, Danny, Would you be able to find the seed of the map for me? Thanks
DannySMc #223
Posted 12 May 2015 - 10:59 AM
What seed? of what map?
Mackan90096 #224
Posted 12 May 2015 - 11:07 AM
What seed? of what map?

Of the server map, just go on the server and do /seed :P/>
DannySMc #225
Posted 12 May 2015 - 12:42 PM
I shall do when I am on, why do you want the seed? xD
Lupus590 #226
Posted 12 May 2015 - 02:04 PM
why do you want the seed?

A few times I wanted to plan out a building on the server, having the seed would allow single player creative mode to plan out builds.

That would be my reason for wanting the seed, Mackan's may be different.
DannySMc #227
Posted 12 May 2015 - 02:24 PM
why do you want the seed?

A few times I wanted to plan out a building on the server, having the seed would allow single player creative mode to plan out builds.

That would be my reason for wanting the seed, Mackan's may be different.

Yeah I guess, well the seed is: 118057
Mackan90096 #228
Posted 12 May 2015 - 02:27 PM
I shall do when I am on, why do you want the seed? xD

I want the seed to plan out buildings aswell :P/>
Hiddo32 #229
Posted 12 May 2015 - 03:41 PM
Danny, I am building an Iron Farm, but I need your help for that. I need you to spawn 60 villagers to make it work ( otherwise there would not spawn any Iron golems ) Please help me, and the whole communtiy to get Iron. :D/>
Cranium #230
Posted 12 May 2015 - 03:44 PM
Danny, I am building an Iron Farm, but I need your help for that. I need you to spawn 60 villagers to make it work ( otherwise there would not spawn any Iron golems ) Please help me, and the whole communtiy to get Iron. :D/>
I don't think that's how it works… I'm sure if you find a village, you could get the villagers you need.

I might be wrong though…
Lupus590 #231
Posted 12 May 2015 - 04:16 PM
Danny, I am building an Iron Farm, but I need your help for that. I need you to spawn 60 villagers to make it work ( otherwise there would not spawn any Iron golems ) Please help me, and the whole communtiy to get Iron. :D/>

the may help, the world seed in in already
http://chunkbase.com...e-finder#118057
not sure if the servers world gen would be affected with mods though
Edited on 12 May 2015 - 02:17 PM
DannySMc #232
Posted 12 May 2015 - 08:36 PM
Danny, I am building an Iron Farm, but I need your help for that. I need you to spawn 60 villagers to make it work ( otherwise there would not spawn any Iron golems ) Please help me, and the whole communtiy to get Iron. :D/>
I don't think that's how it works… I'm sure if you find a village, you could get the villagers you need.

I might be wrong though…

You can as long as there is a bed and a wooden door, I did it for a tutorial at my Dad's school for all his IT classes :P/> I think the ratio is like 2-3 houses for every 1 or two villagers, god I can't remember but if you spawn villagers and there is a some houses it does work, although it is on the Minecraft Wiki I think :P/>

Danny, I am building an Iron Farm, but I need your help for that. I need you to spawn 60 villagers to make it work ( otherwise there would not spawn any Iron golems ) Please help me, and the whole communtiy to get Iron. :D/>

the may help, the world seed in in already
http://chunkbase.com...e-finder#118057
not sure if the servers world gen would be affected with mods though

Yeah it is,as a few mods affect world gen.
Lupus590 #233
Posted 12 May 2015 - 09:47 PM
-snip-

Danny, I am building an Iron Farm, but I need your help for that. I need you to spawn 60 villagers to make it work ( otherwise there would not spawn any Iron golems ) Please help me, and the whole communtiy to get Iron. :D/>

the may help, the world seed in in already
http://chunkbase.com...e-finder#118057
not sure if the servers world gen would be affected with mods though

Yeah it is,as a few mods affect world gen.

the modpack doesn't have any biome adding mods(from a quick glance), the only added world gen would be ores/trees/structures
I'd imagine that village generation would not be affected by the latter, (this is a complete guess though)

my suggestion, try it and if it's wrong, try looking for a village locator mod, temperarly add it to the mod pack and locate a village in creative single player with the server seed


-snip-

the seed is: 118057

record the coordinate of the village, remove the mod and go to the same coordinates on the server
Edited on 12 May 2015 - 07:50 PM
ardera #234
Posted 12 May 2015 - 10:08 PM
I think as soon there is any mod that generates terrain, the butterfly effect comes in and boom, everything looks different.

Also, paultiem, you can add these mods to the list of already request mods:
Forestry
ExtraBees
GraviSuite
Edited on 12 May 2015 - 08:09 PM
DannySMc #235
Posted 12 May 2015 - 10:30 PM
Hey guys, as these mod requests are like filling my feed on here, can you please submit the responses to the following like, in the mod (&amp; links) text area can you include the full mod name, a link to the wiki and download, and a small description of what it adds, thank you!

http://blog.dannysmc.com/awesome-surveys/shinexus-cluster-mod-request/
ardera #236
Posted 13 May 2015 - 11:41 PM
Do I have to resend my mod requests I sent you in pm?
DannySMc #237
Posted 14 May 2015 - 12:17 PM
Do I have to resend my mod requests I sent you in pm?

If possible please, as someone else is testing the mods not me, so he will log into my website and view the results himself.

If you have submitted a mod request please re-submit via the link.
DannySMc #238
Posted 14 May 2015 - 12:34 PM
hey everyone
please note that the mod pack link has changed!!! Please make sure to download via the new link and not the old, this includes all application forms and world backups as they are moved to the server website: https://server.dannysmc.com/

Backups can be found on the website or here:
+ Backup 1 (https://server.dannysmc.com/files/world1.zip)
+ Backup 2 (https://server.dannysmc.com/files/world2.zip)
Mod pack link is also on the website,
+ Mod Pack (https://server.dannysmc.com/files/mods.zip)
Application forms are now on the website.
+ Staff Form (https://server.dannysmc.com/files/forms/staff.txt)
Lupus590 #239
Posted 14 May 2015 - 12:42 PM
you have a dead link in your OP, the mod pack download under the server status
paultiem #240
Posted 14 May 2015 - 12:46 PM
Hey guys, as these mod requests are like filling my feed on here, can you please submit the responses to the following like, in the mod (&amp; links) text area can you include the full mod name, a link to the wiki and download, and a small description of what it adds, thank you!

http://blog.dannysmc...er-mod-request/
I have suggested a mod to your link and was going to suggest more but I can only do so once, If I open your link again I get "Your response to this survey has already been recorded. Thank you! "
DannySMc #241
Posted 14 May 2015 - 01:18 PM
Hey guys, as these mod requests are like filling my feed on here, can you please submit the responses to the following like, in the mod (&amp; links) text area can you include the full mod name, a link to the wiki and download, and a small description of what it adds, thank you!

http://blog.dannysmc...er-mod-request/
I have suggested a mod to your link and was going to suggest more but I can only do so once, If I open your link again I get "Your response to this survey has already been recorded. Thank you! "

The idea is you submit all at once, but I shall allow multiple ones hang on.

So we are building a nice social hub website for the server which will communicate to and from the server with stats etc. I was wondering who would be interested in doing some testing and if possible could you submit some ideas that you think would be awesome to have? :D/>/>
Edited on 14 May 2015 - 11:18 AM
Mackan90096 #242
Posted 14 May 2015 - 04:25 PM
Okay. Can someone go to my base and try to remove the door from advanced repulsion systems? I keep crasing whenever I try to logon

EDIT: I've fixed it.
Edited on 14 May 2015 - 02:26 PM
Xerxes #243
Posted 15 May 2015 - 03:11 AM
Okay. Can someone go to my base and try to remove the door from advanced repulsion systems? I keep crasing whenever I try to logon

EDIT: I've fixed it.

Just how active is this server? How many players on average? I might start playing on it.
paultiem #244
Posted 15 May 2015 - 07:57 AM
Okay. Can someone go to my base and try to remove the door from advanced repulsion systems? I keep crasing whenever I try to logon

EDIT: I've fixed it.

Just how active is this server? How many players on average? I might start playing on it.

In the evening there are about 6 people online but based on how fast the server has grown in the last few weeks I expect that number will rise.
Edited on 15 May 2015 - 09:16 AM
DannySMc #245
Posted 15 May 2015 - 02:30 PM
Okay. Can someone go to my base and try to remove the door from advanced repulsion systems? I keep crasing whenever I try to logon

EDIT: I've fixed it.

Just how active is this server? How many players on average? I might start playing on it.

Depends we have many players on and off all through the day, I am online in the evenings GMT 0 around 10pm to 11:30pm and there is normally 6 or 7 players on and off, and through the day I have 8 players on at once.

Yeah the server has grown in players, yesterday we had two new players join, and the day before we had a new player join, so all is good! If you wish to play that would be awesome! The other members will help you out if you ask nicely and if you want a plot of land then you can ask me (dannysmc95) as I am admin or the moderator: paultiem :)/>/>
Edited on 15 May 2015 - 12:30 PM
Hiddo32 #246
Posted 15 May 2015 - 06:18 PM
Hey danny,
Can you protect my whole Iron Farm..? I am afraid that people would accidently break it.
DannySMc #247
Posted 15 May 2015 - 09:53 PM
Hey danny,
Can you protect my whole Iron Farm..? I am afraid that people would accidently break it.

Why would they accidentally break it?
Lupus590 #248
Posted 16 May 2015 - 11:35 AM
vanilla iron farms are surprisingly delicate, if any one villager is in the wrong place, then the productiveness of the farm drops considerably.
Edited on 16 May 2015 - 09:36 AM
DannySMc #249
Posted 16 May 2015 - 10:26 PM
Hey guys, I am currently making "ShinexusHub" which is a web based interactive social based website. Working with a plugin for the BungeeCord (I made), it allows users to view the players, economy like balance and allows transactions, also can set regions and will be the home of all forms and new applications. The website is pretty much a PHP application and runs with a mailbox, calender, events (which can be managed and used in game), supports the ComputerCraft API which will soon be out after build! You can get notifications, view your account details and even subscribe to a newsletter! (Which will be made by a member who wishes to apply!). We are building the economy on the website and you can also see the server output on the server log. We have access to all staff forms for moderator of the website and staff on the server. We also allow users to make what we will call as "User Applications" which will allow you to make applications for the server, like a trading widget or even a full in-browser bank manager. These can be submitted via the form and we shall check the code to make sure it is not malicious, we will also be incorporating the App Store, to allow you to view, edit, delete and even re-code apps using the in web editor, which you can test the programs in the Hub's Emulator (Mimic). If you are interested, please give me a shout and I can surely explain how it works or you can even suggest features if you want, I am sure to take it on board and would love to know your ideas. The code will never be published due to the amount of passwords for databases :P/> So yeah, but y'know I am happy to take on board ideas :P/>.
Lupus590 #250
Posted 16 May 2015 - 10:47 PM
Hey guys, I am currently making "ShinexusHub" which is a web based interactive social based website. Working with a plugin for the BungeeCord (I made), it allows users to view the players, economy like balance and allows transactions, also can set regions and will be the home of all forms and new applications. The website is pretty much a PHP application and runs with a mailbox, calender, events (which can be managed and used in game), supports the ComputerCraft API which will soon be out after build! You can get notifications, view your account details and even subscribe to a newsletter! (Which will be made by a member who wishes to apply!). We are building the economy on the website and you can also see the server output on the server log. We have access to all staff forms for moderator of the website and staff on the server. We also allow users to make what we will call as "User Applications" which will allow you to make applications for the server, like a trading widget or even a full in-browser bank manager. These can be submitted via the form and we shall check the code to make sure it is not malicious, we will also be incorporating the App Store, to allow you to view, edit, delete and even re-code apps using the in web editor, which you can test the programs in the Hub's Emulator (Mimic). If you are interested, please give me a shout and I can surely explain how it works or you can even suggest features if you want, I am sure to take it on board and would love to know your ideas. The code will never be published due to the amount of passwords for databases :P/> So yeah, but y'know I am happy to take on board ideas :P/>.

Any other Hive developers thinking of a web based hive client? ;)/>

Mentioning Hive, hows the server part, danny? (PM if you want)
DannySMc #251
Posted 16 May 2015 - 11:20 PM
Hey guys, I am currently making "ShinexusHub" which is a web based interactive social based website. Working with a plugin for the BungeeCord (I made), it allows users to view the players, economy like balance and allows transactions, also can set regions and will be the home of all forms and new applications. The website is pretty much a PHP application and runs with a mailbox, calender, events (which can be managed and used in game), supports the ComputerCraft API which will soon be out after build! You can get notifications, view your account details and even subscribe to a newsletter! (Which will be made by a member who wishes to apply!). We are building the economy on the website and you can also see the server output on the server log. We have access to all staff forms for moderator of the website and staff on the server. We also allow users to make what we will call as "User Applications" which will allow you to make applications for the server, like a trading widget or even a full in-browser bank manager. These can be submitted via the form and we shall check the code to make sure it is not malicious, we will also be incorporating the App Store, to allow you to view, edit, delete and even re-code apps using the in web editor, which you can test the programs in the Hub's Emulator (Mimic). If you are interested, please give me a shout and I can surely explain how it works or you can even suggest features if you want, I am sure to take it on board and would love to know your ideas. The code will never be published due to the amount of passwords for databases :P/> So yeah, but y'know I am happy to take on board ideas :P/>.

Any other Hive developers thinking of a web based hive client? ;)/>

Mentioning Hive, hows the server part, danny? (PM if you want)

Server part is coming along slowly many coroutines and server nerdy stuff, not far from release though. Also I am making an application to communicate with the server and view statuses all online with this. It allows canceling jobs and control the turtles (like the server and client will) but from the browser and you can also send it fixes if it errors and allows you to control it via web browser. Anyway this is already fixed and works so do not worry, it is nearly done :P/>.
DannySMc #252
Posted 18 May 2015 - 10:12 AM
So many of the awesome players of my server have started building a huge underground rail station :D/>. Check out the current look on the gallery: http://servergallery.dannysmc.com
DannySMc #253
Posted 19 May 2015 - 06:25 PM
Okay guys we have the new set of mods ready to go, so if you can't connect to the server please update your mods.
paultiem #254
Posted 19 May 2015 - 06:38 PM
I downloaded the mod-pack from the server's site but I don't see any new mods.
Edited on 19 May 2015 - 05:04 PM
DannySMc #255
Posted 19 May 2015 - 10:05 PM
They will be going up within the week, have a lot of changes to do.
DannySMc #256
Posted 20 May 2015 - 11:27 AM
I am adding mods now, please do not try and connect until I have finished! Thanks!
ardera #257
Posted 20 May 2015 - 11:34 AM
How do we know when your finished?
Edited on 20 May 2015 - 09:34 AM
DannySMc #258
Posted 20 May 2015 - 11:48 AM
I have finished, guys new mods are now available, here is a list of the added mods:
+ Project Red - Lighting
+ Project Red - Mechanical
+ Project Red - World
+ Project Red - Base
+ Project Red - Compact
+ Project Red - Integration
+ GraviSuite
+ Funky Locomotion
+ CoFHCore
+ Thermal Dynamics
+ Thermal Expansion
+ Nether Ores
+ MineFactory Reloaded
+ Thermal Foundation

EDIT: Adding to the hub, to allow server connections.. Hang on

All restarted guys!
Edited on 20 May 2015 - 09:46 AM
ardera #259
Posted 20 May 2015 - 11:50 AM

Connection Lost
DecoderException: java.lang.ArrayIndexOutOfBoundsException: -26 @
io.netty.handler.codec.ByteToMessageDecoder:280
Gonna restart my client and see if it works then.

EDIT: Still doesn't work after restart. Gonna reinstall my mods. I had GalactiCraft and some client-side mods still installed.

EDIT2: Still doesn't work. Gonna reinstall my client now.
Edited on 20 May 2015 - 09:57 AM
DannySMc #260
Posted 20 May 2015 - 11:56 AM

Connection Lost
DecoderException: java.lang.ArrayIndexOutOfBoundsException: -26 @
io.netty.handler.codec.ByteToMessageDecoder:280
Gonna restart my client and see if it works then.

EDIT: Still doesn't work after restart. Gonna reinstall my mods. I had GalactiCraft and some client-side mods still installed.

Ahh yes I am at work and can't test, so tell me how it goes!
ardera #261
Posted 20 May 2015 - 12:08 PM
Nope, it doesn't work. Still the same exception.
DannySMc #262
Posted 20 May 2015 - 12:10 PM
Remove project red… and try again, guys can you please come on esper irc? #shinexusuk as I need to know what is happening as it happens.
DannySMc #263
Posted 20 May 2015 - 12:49 PM
Mods file has been updated, Thermal Expansion caused the errors.
Lupus590 #264
Posted 20 May 2015 - 01:13 PM
could you use an old version of thermal expansion?
DannySMc #265
Posted 20 May 2015 - 01:17 PM
could you use an old version of thermal expansion?

Possibly; not sure… and you're like never on the server? :P/>
Mackan90096 #266
Posted 20 May 2015 - 02:36 PM
Okay. I can't get on. What version of Project Red is it? Those are the only ones getting rejected when I'm trying to join
ardera #267
Posted 20 May 2015 - 02:49 PM
You have to download the mods.zip file from the website and remove the following mods:
  • CofH core
  • ThermalExpansion
  • ThermalFoundation
  • ThermalDynamics
  • MineFactory
  • RedstoneArsenal
DannySMc #268
Posted 20 May 2015 - 02:52 PM
Okay. I can't get on. What version of Project Red is it? Those are the only ones getting rejected when I'm trying to join

Please download the new mod pack. It is the same link above:
https://server.dannysmc.com/files/mods.zip

You have to download the mods.zip file from the website and remove the following mods:
  • CofH core
  • ThermalExpansion
  • ThermalFoundation
  • ThermalDynamics
  • MineFactory
  • RedstoneArsenal

No I have amended the mod pack now
Mackan90096 #269
Posted 20 May 2015 - 02:56 PM
Spoiler
Okay. I can't get on. What version of Project Red is it? Those are the only ones getting rejected when I'm trying to join

Please download the new mod pack. It is the same link above:
https://server.danny.&#46;&#46;/files/mods.zip

You have to download the mods.zip file from the website and remove the following mods:
  • CofH core
  • ThermalExpansion
  • ThermalFoundation
  • ThermalDynamics
  • MineFactory
  • RedstoneArsenal

No I have amended the mod pack now

So, I just have to use the mod zip that I just downloaded?

Oh, and danny, just update the modpack on the technic platform!
Edited on 20 May 2015 - 12:58 PM
DannySMc #270
Posted 20 May 2015 - 02:57 PM
Spoiler
Okay. I can't get on. What version of Project Red is it? Those are the only ones getting rejected when I'm trying to join

Please download the new mod pack. It is the same link above:
https://server.danny.&amp;#46;&amp;#46;/files/mods.zip

You have to download the mods.zip file from the website and remove the following mods:
  • CofH core
  • ThermalExpansion
  • ThermalFoundation
  • ThermalDynamics
  • MineFactory
  • RedstoneArsenal

No I have amended the mod pack now

So, I just have to use the mod zip that I just downloaded?

Yeah it is all amended :)/>
ardera #271
Posted 20 May 2015 - 03:28 PM
Oh, and danny, just update the modpack on the technic platform!
The technic modpack isn't maintained by danny
Mackan90096 #272
Posted 20 May 2015 - 03:29 PM
Oh, and danny, just update the modpack on the technic platform!
The technic modpack isn't maintained by danny

Wait, what?
DannySMc #273
Posted 20 May 2015 - 03:54 PM
Oh, and danny, just update the modpack on the technic platform!
The technic modpack isn't maintained by danny

Wait, what?
Another guy called Lignum (I think it is Lignum) maintains the technic mod pack.

EDIT: I have no idea how to set up the technic packs :P/>, I am in the process of making a mod pack for curses new beta mod installer :P/> Or Curse Voice? or something like that xD
Edited on 20 May 2015 - 01:55 PM
Xerxes #274
Posted 20 May 2015 - 04:07 PM
Damn. I can't join the server.

I simply can't be assed to play around with the mods.zip thing, because I don't have a clean forge install.

EDIT: attempted to get a clean forge install….
http://prntscr.com/77dgh5
must have fucked up really bad..

EDIT EDIT: god damnit, this is not worth the time to manually configure all this bullshit.

http://prntscr.com/77di82

please update the technic pack lmao
Edited on 20 May 2015 - 02:19 PM
ardera #275
Posted 20 May 2015 - 04:20 PM
EDIT: attempted to get a clean forge install….
http://prntscr.com/77dgh5
must have fucked up really bad..

EDIT EDIT: god damnit, this is not worth the time to manually configure all this bullshit.

http://prntscr.com/77di82
Try downloading the Recommended build instead of the Latest build for 1.7.10
Edited on 20 May 2015 - 02:28 PM
DannySMc #276
Posted 20 May 2015 - 04:21 PM
Damn. I can't join the server.

I simply can't be assed to play around with the mods.zip thing, because I don't have a clean forge install.

EDIT: attempted to get a clean forge install….
http://prntscr.com/77dgh5
must have fucked up really bad..

EDIT EDIT: god damnit, this is not worth the time to manually configure all this bullshit.

http://prntscr.com/77di82

please update the technic pack lmao

I shall have a look at getting a technic pack set up.
DannySMc #277
Posted 21 May 2015 - 04:06 PM
Is any of you having problems with connecting? as the server is empty?
paultiem #278
Posted 21 May 2015 - 04:09 PM
Is any of you having problems with connecting? as the server is empty?
I don't have any problems.
DannySMc #279
Posted 21 May 2015 - 04:10 PM
Are you on it now?
paultiem #280
Posted 21 May 2015 - 04:11 PM
Are you on it now?
Yes, I just logged in after seeing your message.
DannySMc #281
Posted 21 May 2015 - 04:13 PM
Ahhh okay, Mackan connected but disconnected :s
Xerxes #282
Posted 21 May 2015 - 06:56 PM
It's because you changed the modpack up, and now nobody can connect. :(/>
valithor #283
Posted 21 May 2015 - 07:00 PM
It's because you changed the modpack up, and now nobody can connect. :(/>

You can use this one until he updates the official one http://api.technicpack.net/modpack/shinexusuk-server-pack

I made it earlier so I could connect.
Xerxes #284
Posted 21 May 2015 - 07:03 PM
It's because you changed the modpack up, and now nobody can connect. :(/>

You can use this one until he updates the official one http://api.technicpa...suk-server-pack

I made it earlier so I could connect.

Doesn't work.
http://prntscr.com/77ste4
valithor #285
Posted 21 May 2015 - 07:14 PM
It's because you changed the modpack up, and now nobody can connect. :(/>

You can use this one until he updates the official one http://api.technicpa...suk-server-pack

I made it earlier so I could connect.

Doesn't work.
http://prntscr.com/77ste4

Intereting I got that error when I was first making it, but after restarting technic it went away.

Going to go look into it.

edit:

I have a feeling it is technic acting up. It hit install and it shows me it is -3085900% complete and then errors.

edit2:

Updated the dropbox link and it started working again. Really have no idea what was going on.
Edited on 21 May 2015 - 05:24 PM
paultiem #286
Posted 21 May 2015 - 07:22 PM
You can manualy update your mods
  1. Download the mods .zip file from this site: https://server.dannysmc.com
  2. Open it with winrar or a similair program
  3. Copy all file in it (CTRL + A then CTRL + C)
  4. Locate your Technic map, I moved mine so I am not sure where exactly it is but I suspect it is in %APPDATA% where your minecraft map is also located You can go to your modpack in the Technic launcher and click the options icon and click the "open" button to navigate to your modpack map
  5. Navigate to your mods map technic/modpacks/shineuxuk-modpack/mods
  6. Delete all mods and replace them with the mods you copied earlier (CTRL + delete, then CTRL + V)
Edited on 21 May 2015 - 05:25 PM
DannySMc #287
Posted 21 May 2015 - 08:12 PM
Yeah I make the normal mod packs:) and I added new mods because everyone was begging for them…
Lignum #288
Posted 21 May 2015 - 08:22 PM
I've updated the technic modpack, have fun!
DannySMc #289
Posted 22 May 2015 - 10:23 PM
Guys what would you like to see added or removed from the server?
paultiem #290
Posted 23 May 2015 - 07:30 AM
Does anyone use the WR-CBE channels 1001 through 1006? My miner just randomly flew away xD
Mackan90096 #291
Posted 23 May 2015 - 10:20 AM
Guys what would you like to see added or removed from the server?

More peripherals.
Lupus590 #292
Posted 23 May 2015 - 10:57 AM
Does anyone use the WR-CBE channels 1001 through 1006? My miner just randomly flew away xD

Maybe Danny should organise a reservation system? Also, you can name the channels, you may want to do that.
While you are doing that for WR Danny, you may want to do it for ender storage too. We don't have ender storage, time to make a mod request.
Danny, the OP is missing a link that you added to (what is now) the middle of the thread, mod request form. While you are adding that, you may want to check that it's all up to date.
Edited on 23 May 2015 - 09:44 AM
jakedacatman #293
Posted 23 May 2015 - 08:05 PM
What does this mean?

(I was trying to connect to the hub server)
paultiem #294
Posted 23 May 2015 - 08:13 PM
What does this mean?

(I was trying to connect to the hub server)
I can't view your image. Did you upload it correctly?
jakedacatman #295
Posted 23 May 2015 - 08:16 PM
What does this mean?

(I was trying to connect to the hub server)
I can't view your image. Did you upload it correctly?

Guess not. It said that it couldn't connect to the default or fallback server. (the server's down)
paultiem #296
Posted 23 May 2015 - 08:20 PM
What does this mean?

(I was trying to connect to the hub server)
I can't view your image. Did you upload it correctly?

Guess not. It said that it couldn't connect to the default or fallback server. (the server's down)
It says the same for me but it was still online about a hour ago. I guess we have to wait for Dannysmc95 to restart it.
Edited on 23 May 2015 - 06:20 PM
jakedacatman #297
Posted 23 May 2015 - 08:36 PM
Just send Danny a PM. Hope he responds.

EDIT:
I meant sent :P/>
Edited on 23 May 2015 - 06:37 PM
jakedacatman #298
Posted 23 May 2015 - 08:57 PM
Where is Danny?
paultiem #299
Posted 23 May 2015 - 08:58 PM
Where is Danny?
He replied to a PM of me about 20 mins ago, you just have to be patient.
jakedacatman #300
Posted 23 May 2015 - 09:02 PM
Where is Danny?
He replied to a PM of me about 20 mins ago, you just have to be patient.

What did he say?
paultiem #301
Posted 23 May 2015 - 09:04 PM
we're spamming the forum a bit. I'll invite you to a PM and continue there
Edited on 23 May 2015 - 07:04 PM
jakedacatman #302
Posted 23 May 2015 - 09:13 PM
The server is restarted!
DannySMc #303
Posted 23 May 2015 - 09:14 PM
Hey guys, it looks like the new mods are causing tons of problems with the server and have made it crash pretty bad, I am going to be deleting the mods if this happens again. Sorry!
jakedacatman #304
Posted 23 May 2015 - 09:17 PM
Danny can you join? I need manyullyn
DannySMc #305
Posted 23 May 2015 - 09:20 PM
Danny can you join? I need manyullyn

I will do am resetting the mods on the servers as they are forcing it to shut down due to corrupt chunks from Project Red and Funky Locomotion and the Gravi things are causing packet errors :/ Sorry guys…
jakedacatman #306
Posted 23 May 2015 - 09:24 PM
Paul has some funky locomotion stuff… Is that causing it?

It just crashed again.
paultiem #307
Posted 23 May 2015 - 09:29 PM
Paul has some funky locomotion stuff… Is that causing it?

It just crashed again.
I don't think that's it, I've had for about 3 days and didn't cause any problems also it's inactive. But I'll remove it when I get back online tomorrow to see if it changes anything.
Edited on 23 May 2015 - 07:31 PM
jakedacatman #308
Posted 23 May 2015 - 09:30 PM
Paul, maybe your stuff is corrupted. :(/>
DannySMc #309
Posted 23 May 2015 - 09:30 PM
Paul has some funky locomotion stuff… Is that causing it?

It just crashed again.
I don't think that's it, I've had for about 3 days and didn't cause any problems also it's inactive

It is actually it is all the new mods combined… The funky locomotion is causing corrupted chunks all over the server, which is crashing the worlds, the gravi suites for some reason errored about 9 times while the server is running but doesn't crash. Something to do with the core for project red is crashing as well I have no idea why, I have deleted the mods and attempting to fix…
jakedacatman #310
Posted 23 May 2015 - 09:32 PM
Shall we delete the mods as well?

Paul has some funky locomotion stuff… Is that causing it?

It just crashed again.
I don't think that's it, I've had for about 3 days and didn't cause any problems also it's inactive

It is actually it is all the new mods combined… The funky locomotion is causing corrupted chunks all over the server, which is crashing the worlds, the gravi suites for some reason errored about 9 times while the server is running but doesn't crash. Something to do with the core for project red is crashing as well I have no idea why, I have deleted the mods and attempting to fix…
DannySMc #311
Posted 23 May 2015 - 09:35 PM
Shall we delete the mods as well?

Paul has some funky locomotion stuff… Is that causing it?

It just crashed again.
I don't think that's it, I've had for about 3 days and didn't cause any problems also it's inactive

It is actually it is all the new mods combined… The funky locomotion is causing corrupted chunks all over the server, which is crashing the worlds, the gravi suites for some reason errored about 9 times while the server is running but doesn't crash. Something to do with the core for project red is crashing as well I have no idea why, I have deleted the mods and attempting to fix…

Yes I would suggest it, but currently the server is dead, it won't start, the only thing running is the bungeecord proxy which is why the server says it is on… There is like 2564 errors… I am not lying…
jakedacatman #312
Posted 23 May 2015 - 09:35 PM
wow.
2564 errors you say?
Edited on 23 May 2015 - 07:35 PM
DannySMc #313
Posted 23 May 2015 - 09:36 PM
wow.
2564 errors you say?

Yeah, I have no idea, the server is erroring due to every mod item that is from project red, then funky locomotion with its world crashing errors…
paultiem #314
Posted 23 May 2015 - 09:39 PM
I'm sorry, this has to be like the fourth time I corrupt a chunk and brake the server :(/>
jakedacatman #315
Posted 23 May 2015 - 09:39 PM
O_O
DannySMc #316
Posted 23 May 2015 - 09:40 PM
It's alright paultiem xD Just stop telling me mods xD they just seem to break the server xDDDD
jakedacatman #317
Posted 23 May 2015 - 09:42 PM
Just tell me when the server's up. ;)/>
paultiem #318
Posted 23 May 2015 - 09:46 PM
Only ones I have left are ender IO, ender storage and remain in motion. I promise those won't break the server.

But don't worry I'll find another way xD
jakedacatman #319
Posted 23 May 2015 - 09:47 PM
Only ones I have left are ender IO, ender storage and remain in motion. I promise those won't break the server.

But don't worry I'll find another way xD

Ender storage is a good one
paultiem #320
Posted 23 May 2015 - 09:48 PM
It's happening again xD
jakedacatman #321
Posted 23 May 2015 - 09:49 PM
What is?
paultiem #322
Posted 23 May 2015 - 09:51 PM
Adding mods that will crash the server. But I'm pretty sure that ender io and storage are stable
jakedacatman #323
Posted 23 May 2015 - 09:52 PM
Danny, is the server ready?
DannySMc #324
Posted 23 May 2015 - 09:52 PM
It's happening again xD

Oh god xD paultiem stop before the servers blow up XDDD and yeah well the server is down and I am trying to fix it but nothing at the moment :/ So bare with me ;)/>
paultiem #325
Posted 23 May 2015 - 09:56 PM
It's happening again xD

Oh god xD paultiem stop before the servers blow up XDDD and yeah well the server is down and I am trying to fix it but nothing at the moment :/ So bare with me ;)/>/>
Those are the last mods I'm going to suggest, I swear! XD
jakedacatman #326
Posted 23 May 2015 - 09:57 PM
LOL!
DannySMc #327
Posted 23 May 2015 - 10:11 PM
God guys xDDDDD Server is being fixed now, the guy is going through the chunks to fix them :/
jakedacatman #328
Posted 23 May 2015 - 10:11 PM
What guy?
Lupus590 #329
Posted 23 May 2015 - 10:12 PM
MineCraft is not designed for for things like funky locomotion. I'm not too surprised that the server is having problems with it.
Forge multi-part (used by projectRed) is another thing that MineCraft is not made to handle.

What guy?

server host staff probably
jakedacatman #330
Posted 23 May 2015 - 10:13 PM
And what do you mean by "not able to handle"?
Lupus590 #331
Posted 23 May 2015 - 10:55 PM
cause errors/crashes, act strangly
DannySMc #332
Posted 23 May 2015 - 11:01 PM
Indeed minecraft doesn't respond well with mods like this… It's a shame…
jakedacatman #333
Posted 24 May 2015 - 02:04 AM
The hub's up, but not the modded server.

EDIT: Playing on The Hive until the server's fixed…
Edited on 24 May 2015 - 01:23 AM
valithor #334
Posted 24 May 2015 - 04:54 AM
If you are still having trouble with this I have experience fixing these kinds of crashes. If you need help just send me a private message with the crash report (it generally has the location of the block causing the problem, or whatever is causing it).
Edited on 24 May 2015 - 02:56 AM
DannySMc #335
Posted 24 May 2015 - 12:30 PM
I have got the hub working, the only one broken is the modded one and that is because something with the world is corrupt, I am not sure what has been placed, if you was on the server around the time it crashed what did you place? So I can try and pin point the crash and destroy it, or you are gonna lose the world…
paultiem #336
Posted 24 May 2015 - 12:42 PM
I was testing funky locomotion, I made 2 pushers push 1 frame with redstone on it to see if it would fall of. I am not sure if I disabled it before logging off… Apart from that I haven't made new machines in about 4 days.

edit: I made some graviSuit items and some crafting pasterns for graviSuit items in my ME
Edited on 24 May 2015 - 10:49 AM
DannySMc #337
Posted 24 May 2015 - 12:59 PM
I have no idea the error is on pastebin:

http://pastebin.com/8uXB2iSN
paultiem #338
Posted 24 May 2015 - 01:42 PM
Can you still use world edit? I might know what is causing it.

I think it might be caused by the WR-CBE components on my Funky-Locomotion thingy.
Edited on 24 May 2015 - 11:44 AM
DannySMc #339
Posted 24 May 2015 - 02:01 PM
Can you still use world edit? I might know what is causing it.

I think it might be caused by the WR-CBE components on my Funky-Locomotion thingy.

It did error with WR-CBE…?

I have asked valithor to look at it and see if he has any idea, otherwise I can't remove that from the world…?:/
paultiem #340
Posted 24 May 2015 - 02:07 PM
Do you have a Backup?
DannySMc #341
Posted 24 May 2015 - 03:38 PM
Do you have a Backup?

No as the server was erroring from the mods and corrupted a lot, but the guy said he is gonna try to fix the chunks…
Jarle212 #342
Posted 24 May 2015 - 04:28 PM
Do you have a Backup?

No as the server was erroring from the mods and corrupted a lot, but the guy said he is gonna try to fix the chunks…

Just wondering if it is possible to add Project Red - Compat so that Project Red will work with computercraft, when the server is running again
DannySMc #343
Posted 24 May 2015 - 05:49 PM
Hi guys sorry about the server, not sure what has happened but looks like one of the chunks is corrupted, this is being fixed by my server hosting company, I shall inform you as soon as it is back on and when it is I shall give you all a nice treat :D/>
paultiem #344
Posted 24 May 2015 - 05:52 PM
Can someone help me? I lost my cake somewhere in the hub server :(/>
DannySMc #345
Posted 24 May 2015 - 05:55 PM
Can someone help me? I lost my cake somewhere in the hub server :(/>

Oh god xDDDD How did you get a cake?!?!?!!?
paultiem #346
Posted 24 May 2015 - 05:56 PM
I don't know, I lost it!
DannySMc #347
Posted 24 May 2015 - 05:58 PM
I give up with you xDD
DannySMc #348
Posted 24 May 2015 - 07:01 PM
Update:

Guy hasn't found the erroring chunk yet, I think if we have to lose the world I think we should just build a city next :PPP So all of us in survival, and then we can gather materials and make like cities can name them :D/>?
jakedacatman #349
Posted 24 May 2015 - 09:39 PM
Don't delete the world! I made so much progress. Try the funky locomotion stuff near Paul's base; maybe that's the causing agent.

Hi guys sorry about the server, not sure what has happened but looks like one of the chunks is corrupted, this is being fixed by my server hosting company, I shall inform you as soon as it is back on and when it is I shall give you all a nice treat :D/>
Can this be 64 manyullyn blocks?
valithor #350
Posted 24 May 2015 - 09:45 PM
Don't delete the world! I made so much progress. Try the funky locomotion stuff near Paul's base; maybe that's the causing agent.

Hi guys sorry about the server, not sure what has happened but looks like one of the chunks is corrupted, this is being fixed by my server hosting company, I shall inform you as soon as it is back on and when it is I shall give you all a nice treat :D/>/>
Can this be 64 manyullyn blocks?

It's code chicken related and the error doesn't even look like a corrupted block. It almost looks like a malformed configuration file or corruption of the mod itself. Chunk corruption crash reports almost always give more information than the report he posted.
DannySMc #351
Posted 24 May 2015 - 11:00 PM
Yeah it is a corrupted chunk as well… I have no idea why but the chicken bones wireless redstone on the funky locomotion mod is erroring… That's why it won't start so it's technically a corrupted chunk…
DannySMc #352
Posted 24 May 2015 - 11:49 PM
Don't delete the world! I made so much progress. Try the funky locomotion stuff near Paul's base; maybe that's the causing agent.

Hi guys sorry about the server, not sure what has happened but looks like one of the chunks is corrupted, this is being fixed by my server hosting company, I shall inform you as soon as it is back on and when it is I shall give you all a nice treat :D/>/>
Can this be 64 manyullyn blocks?

It's code chicken related and the error doesn't even look like a corrupted block. It almost looks like a malformed configuration file or corruption of the mod itself. Chunk corruption crash reports almost always give more information than the report he posted.

I removed it, not helping?:s

Hi guys I am sorry for the 30 hour wait, I have fixed the server, if you can thank valithor he was correct it was Wireless redstone mod from chickenbones, after removing it, it fixed and then I did a removal and got rid of all the blocks that was erroring :D/>
Jarle212 #353
Posted 24 May 2015 - 11:50 PM
Don't delete the world! I made so much progress. Try the funky locomotion stuff near Paul's base; maybe that's the causing agent.

Hi guys sorry about the server, not sure what has happened but looks like one of the chunks is corrupted, this is being fixed by my server hosting company, I shall inform you as soon as it is back on and when it is I shall give you all a nice treat :D/>/>
Can this be 64 manyullyn blocks?

It's code chicken related and the error doesn't even look like a corrupted block. It almost looks like a malformed configuration file or corruption of the mod itself. Chunk corruption crash reports almost always give more information than the report he posted.

I removed it, not helping?:s

Hi guys I am sorry for the 30 hour wait, I have fixed the server, if you can thank valithor he was correct it was Wireless redstone mod from chickenbones, after removing it, it fixed and then I did a removal and got rid of all the blocks that was erroring :D/>
So are you going to remove Wireless redstone or the locomotion mod?
Edited on 24 May 2015 - 09:51 PM
DannySMc #354
Posted 24 May 2015 - 11:53 PM
Server is running!!! :D/>
DannySMc #355
Posted 25 May 2015 - 12:18 AM
Everything is up and running, the new mods will be added slowly, we will keep project red… not sure about the others need to do more testing! :D/> Anyway guys enjoy a whole lot of changes will be made very soon. This includes:

A new spawn, with a computer area to show off programs, my app store (of course), a hang out area to mess around with, then a set of awesome houses. So this will make the hub more of a social gathering, we shall allow access to social net clients and we will be adding some web displays mod to allow you good people to use youtube etc, and we will be adding a whole set of new applications for you lot to play with, this will all be made so you guys (when modded is down) you can chill out and chat still, and you still can mess around, this will be coming in the next month or so, if you wish to help out or you have ideas PM me and ask or apply guys would love to get help! :D/>
jakedacatman #356
Posted 25 May 2015 - 03:08 AM
What's the gift you promised earlier?
DannySMc #357
Posted 25 May 2015 - 03:57 AM
What's the gift you promised earlier?

I am not on my friend therefore I can't give it :P/> But let's just say there is a chunk in the world, full of diamond…. :)/> all assigned to different players ;)/>
paultiem #358
Posted 25 May 2015 - 08:15 AM
Can you add a mod that allows for better fluid transportation? like Ender IO. I am making a ic2 pressure vessel reactor but it's a incredible mess to process everything with buildcraft. And I am 99% sure adding Ender IO won't kill the server.
Edited on 25 May 2015 - 06:16 AM
DannySMc #359
Posted 25 May 2015 - 10:42 PM
Hi guys, the server will be going down now for a few minutes while we upload the new hub world. This will be explained on here when everything is finished!
DannySMc #360
Posted 25 May 2015 - 11:17 PM
Server is back up please note the whole hub has changed to a city, this city is not open for you guys yet as we have a lot of building, please PM me if you wish to have a look or even help with a building :P/>
DannySMc #361
Posted 27 May 2015 - 05:35 PM
After many many people telling me, the server IS NOT in harcore mode. All 3 servers config says hardcore = false. I will ask my server moderator but I don't know why it is doing it. So please stop asking me, if you get banned because of hardcore then PM me but from what I have seen people have died and not get banned, so I do not know.
paultiem #362
Posted 27 May 2015 - 05:38 PM
After many many people telling me, the server IS NOT in harcore mode. All 3 servers config says hardcore = false. I will ask my server moderator but I don't know why it is doing it. So please stop asking me, if you get banned because of hardcore then PM me but from what I have seen people have died and not get banned, so I do not know.
I was in hardcore mode earlier today but when logging in a few minutes ago not, so either it's fixed or the server is acting weird.
DannySMc #363
Posted 27 May 2015 - 05:44 PM
After many many people telling me, the server IS NOT in harcore mode. All 3 servers config says hardcore = false. I will ask my server moderator but I don't know why it is doing it. So please stop asking me, if you get banned because of hardcore then PM me but from what I have seen people have died and not get banned, so I do not know.
I was in hardcore mode earlier today but when logging in a few minutes ago not, so either it's fixed or the server is acting weird.

Server is acting weird, people are saying that they just re-login and it is back to normal? Have no idea but annoying the hell out of me when like 8 people ask you.. >.<

If you are interested in the new Hub / City World it is going to be a real economy system, I have got the current docs available here:

Please do not start moaning as it is not finished and this is v2 so it will be edited a lot and is NO WHERE NEAR FINISHED! But yes any ideas just comment below and we can see what can be added, wish to amend prices sure, give me your idea. Please note when it says payments per week or day, or even month, this is in real time and not Minecraft time, the world will run off a time system via a computer. At GMT 0.

Will link the docs in a bit.
DannySMc #364
Posted 27 May 2015 - 10:24 PM
I am not sure if you guys understand this so let me explain:

The survival server, is modded, this is for mining and creating/building machines and crafting awesome things!

The hub/city server (where you spawn when you connect) is not for mining it is an attempt at making a economy system in minecraft, we do not allow mining etc, as it is cheating if you want to get items you can buy them at the local shop etc, until the server is done I do not want players mining on it please. It is still being made. We want to have tons of cities and stuff and of you mine and build your own base it will ruin the idea.
AstroMan2013 #365
Posted 27 May 2015 - 10:37 PM
How did your post get so popular so fast? I posted like an hour ago and hardly anything…
DannySMc #366
Posted 27 May 2015 - 10:44 PM
How did your post get so popular so fast? I posted like an hour ago and hardly anything…

What do you mean? Did you post a server? Well not many players are bothered, I don't know, people started coming on and having fun I guess… idk… EDIT: It may be that your server is lacking… like only one mod? No controls on pvp etc? So people can grief kill each other…? Idk it's very boring? maybe add something? add more mods that players can use? try tons I am sure you will get more players?:D/> or be cool and connect to our bungeecord? :P/> And players from my server can connect to yours and back?:D/>
Edited on 27 May 2015 - 08:45 PM
valithor #367
Posted 28 May 2015 - 01:42 AM
How did your post get so popular so fast? I posted like an hour ago and hardly anything…

For the most part there is only ever 1 huge CC server, or in this case a few fairly large ones. When LuaLand died 3 servers shot up, with this being one of them. If you really want yours to be popular you will have to make your server better than all the others, that is the only way it will become popular while there are other large ones. Not to mention this topic has been posted since November of last year.
Edited on 27 May 2015 - 11:43 PM
DannySMc #368
Posted 28 May 2015 - 01:50 PM
How did your post get so popular so fast? I posted like an hour ago and hardly anything…

For the most part there is only ever 1 huge CC server, or in this case a few fairly large ones. When LuaLand died 3 servers shot up, with this being one of them. If you really want yours to be popular you will have to make your server better than all the others, that is the only way it will become popular while there are other large ones. Not to mention this topic has been posted since November of last year.

Indeed! Also cheers for doing the technic pack valithor! :D/>
DannySMc #369
Posted 30 May 2015 - 11:38 AM
I need new ideas!
Lupus590 #370
Posted 30 May 2015 - 12:47 PM
I need new ideas!

http://www.computercraft.info/forums2/index.php?/topic/11067-idea-exchange/
DannySMc #371
Posted 30 May 2015 - 04:26 PM

-.-
DannySMc #372
Posted 30 May 2015 - 07:16 PM
Guys, as an admin, I may take the server down, it's just everytime I look we only have one player, now of course if you wish to recruit some more then fine but at the moment I am paying a lot for this and no one actually using it, I came up with a whole new idea to which a ton of you left. Now I get if you find another server more appealing but I made the server for us to play on, if you don't want to play on it then why have it? Now please if you can convince me better. Also guys please do not apply for moderator, paultiem will be the only other moderator until we have over 5 regular players.
Edited on 30 May 2015 - 05:16 PM
DannySMc #373
Posted 30 May 2015 - 08:15 PM
Valithor, or someone can you PLEASE update the technic pack with the current modpack as it is crashing clients as old mods are there :)/>
DannySMc #374
Posted 30 May 2015 - 08:28 PM
Hey guys here is the current documentation for the economy system on the server, so here is the link to what we have it isn't set in stone, so if you have another idea tell me :D/>

https://server.dannysmc.com/ecosys/ecodocs.txt
jakedacatman #375
Posted 31 May 2015 - 02:09 AM
Guys, as an admin, I may take the server down, it's just everytime I look we only have one player, now of course if you wish to recruit some more then fine but at the moment I am paying a lot for this and no one actually using it, I came up with a whole new idea to which a ton of you left. Now I get if you find another server more appealing but I made the server for us to play on, if you don't want to play on it then why have it? Now please if you can convince me better. Also guys please do not apply for moderator, paultiem will be the only other moderator until we have over 5 regular players.
I AM a regular player. Please, do not take the server down! This is the only server I regularly play on, and you will take my favorite server away! :'(
DannySMc #376
Posted 01 June 2015 - 10:32 PM
Anyone want to enlighten me on why the road seems to be blown up in the hub city?:s I have no idea and there is nothing on the logs :(/>
valithor #377
Posted 01 June 2015 - 11:06 PM
Valithor, or someone can you PLEASE update the technic pack with the current modpack as it is crashing clients as old mods are there :)/>

Updated it with the mod download from the op. Btw, the fastest way to reach me is either through the forum messaging system, or my skype, which is valithor3

Anyone want to enlighten me on why the road seems to be blown up in the hub city?:s I have no idea and there is nothing on the logs :(/>

I suggest getting the coreprotect plugin. It will log most blocks broken (some mods don't log stuff), and will help manage griefs such as that.
Edited on 01 June 2015 - 09:08 PM
DannySMc #378
Posted 02 June 2015 - 12:49 AM
Valithor, or someone can you PLEASE update the technic pack with the current modpack as it is crashing clients as old mods are there :)/>

Updated it with the mod download from the op. Btw, the fastest way to reach me is either through the forum messaging system, or my skype, which is valithor3

Anyone want to enlighten me on why the road seems to be blown up in the hub city?:s I have no idea and there is nothing on the logs :(/>

I suggest getting the coreprotect plugin. It will log most blocks broken (some mods don't log stuff), and will help manage griefs such as that.

Ahh okay, thank you!! and okay will do, and you should come on the server when I am on :P/>, you are a big help and you're never even on the server xD also do you know how to set up permissions? Just go onto the modded server and type; "/pl" for plugins as I can't remember them off the top of my head? As I want to set permissions individually?
michty #379
Posted 02 June 2015 - 01:36 AM
What is the technic Install link for this modpack? All I found on your website was mods folder, but I dont have experience instailling mods.
DannySMc #380
Posted 02 June 2015 - 07:20 AM
first post on this topic, go to downloads, it is there
DannySMc #381
Posted 02 June 2015 - 05:33 PM
Hey guys, we have some new applications on the way which will allow you to use the website to chat on the server. So on the server we have the /mail function, this is now synced with a database, so you can know, use the website to access messages, and reply/delete. The website isn't finished completely but it is nearly there :D/>.

We also have a special surprise for some of the other users, due to a few useful donations we have got a new surprise in stock! Be prepared, will be live on the weekend :D/>
Lyqyd #382
Posted 02 June 2015 - 08:07 PM
Mod pack links have been removed. Please remove any mods from the pack that are included in violation of their licenses, and provide proof of permission for those mods that require it.
DannySMc #383
Posted 02 June 2015 - 09:23 PM
Mod pack links have been removed. Please remove any mods from the pack that are included in violation of their licenses, and provide proof of permission for those mods that require it.

Are you doing this to everyone's mod pack then?

As you can see above, please go to the website, the link is on there, will get permission when I can… Although I don't see it being a problem, but I shall check it now…
Lyqyd #384
Posted 02 June 2015 - 09:25 PM
Any of them that I notice or that are reported, as I have time and energy to do so. The rules are clear, we've just (unfortunately) been lax on enforcement lately. We'd prefer if server owners were responsible and put in the effort to ensure their packs follow the rules.
DannySMc #385
Posted 02 June 2015 - 09:28 PM
Any of them that I notice or that are reported, as I have time and energy to do so. The rules are clear, we've just (unfortunately) been lax on enforcement lately. We'd prefer if server owners were responsible and put in the effort to ensure their packs follow the rules.

Fair enough, may I ask which mods you found need licenses? So I can go through and do this…? Also where would you like me to show you proof when I have got them?
Lupus590 #386
Posted 02 June 2015 - 09:40 PM
Most people put proof in OP. Any where visible is probably good.

You may want to keep an eye out for things like this: http://ichun.us/support/mod-packs/
Where you have to give credit to the mod author.

You are allowed to include the mods in any mod pack, as long as you provide the necessary credit. My name and a link to this blog or the mod topic (if this blog is unavailable) is fine.

I'd suggest a credits.txt in the modpack zip file.
Edited on 02 June 2015 - 08:51 PM
Lyqyd #387
Posted 02 June 2015 - 10:42 PM
I know of at least one, but again, it is your responsibility to proactively check each and every mod's license. Proof of permission goes in the first post in the topic.
DannySMc #388
Posted 03 June 2015 - 12:34 AM
Yeah doing this now
jakedacatman #389
Posted 03 June 2015 - 03:45 AM
Anyone want to enlighten me on why the road seems to be blown up in the hub city?:s I have no idea and there is nothing on the logs :(/>/>
Oops.
jakedacatman #390
Posted 03 June 2015 - 04:10 AM
Add the Malisis Doors Mod!
http://www.minecraft...-25-05-2015-see
It is very awesome and adds different doors and custom doors too! Have a look!
Don't forget the licenses and credits!
Edited on 03 June 2015 - 02:12 AM
DannySMc #391
Posted 03 June 2015 - 09:38 AM
Will have a look!
Lyqyd #392
Posted 03 June 2015 - 05:37 PM
There seems to have been a bit of confusion–proof of permission is only for mods which do not allow redistribution without permission. You can still link to all of the mods' licenses, but only those ones are required.
valithor #393
Posted 03 June 2015 - 08:50 PM
Will have a look!

Send me a pm when you are finished. I will update the pack then if it needs updating.
valithor #394
Posted 04 June 2015 - 04:59 AM
Valithor, or someone can you PLEASE update the technic pack with the current modpack as it is crashing clients as old mods are there :)/>

Updated it with the mod download from the op. Btw, the fastest way to reach me is either through the forum messaging system, or my skype, which is valithor3

Anyone want to enlighten me on why the road seems to be blown up in the hub city?:s I have no idea and there is nothing on the logs :(/>

I suggest getting the coreprotect plugin. It will log most blocks broken (some mods don't log stuff), and will help manage griefs such as that.

Ahh okay, thank you!! and okay will do, and you should come on the server when I am on :P/>, you are a big help and you're never even on the server xD also do you know how to set up permissions? Just go onto the modded server and type; "/pl" for plugins as I can't remember them off the top of my head? As I want to set permissions individually?

I would suggest the groupmanager plugin for permissions, but another popular one is PermissionsEx. If you choose to use groupmanager I can help you set up groups and permissions.

direct link for groupmanager download (automatically starts download): http://ess.ementalo....d/artifacts.zip

BTW what time are you normally on the server? I jump on every once in a while, but have yet to see you on :P/>
Edited on 04 June 2015 - 03:00 AM
DannySMc #395
Posted 04 June 2015 - 09:06 AM
Valithor, or someone can you PLEASE update the technic pack with the current modpack as it is crashing clients as old mods are there :)/>

Updated it with the mod download from the op. Btw, the fastest way to reach me is either through the forum messaging system, or my skype, which is valithor3

Anyone want to enlighten me on why the road seems to be blown up in the hub city?:s I have no idea and there is nothing on the logs :(/>

I suggest getting the coreprotect plugin. It will log most blocks broken (some mods don't log stuff), and will help manage griefs such as that.

Ahh okay, thank you!! and okay will do, and you should come on the server when I am on :P/>, you are a big help and you're never even on the server xD also do you know how to set up permissions? Just go onto the modded server and type; "/pl" for plugins as I can't remember them off the top of my head? As I want to set permissions individually?

I would suggest the groupmanager plugin for permissions, but another popular one is PermissionsEx. If you choose to use groupmanager I can help you set up groups and permissions.

direct link for groupmanager download (automatically starts download): http://ess.ementalo....d/artifacts.zip

BTW what time are you normally on the server? I jump on every once in a while, but have yet to see you on :P/>

That's awesome, yeah I shall have a look and install, although I shall wait until you are online or skypable etc etc, so you can teach me xD because last time I installed it, no one could do anything xD
I am normally on the server around 10pm to 12am (GMT 0 - London), I am not on long in the week as work :P/> Weekend I do try and come on for a bit :D/>. Although even when I check the logs I can never see you on xD
DannySMc #396
Posted 05 June 2015 - 08:19 AM
New server coming soon!!:D/> it's an awesome mini game;)
DannySMc #397
Posted 05 June 2015 - 09:30 PM
Who wants to base the server more towards machinery?
DannySMc #398
Posted 06 June 2015 - 01:00 PM
Guys as a question to all the players of the server, if we update some of the mods like chisel and a new few ones we are planning for the survival world reset?
A new spawn and everything?:D/> What are your thoughts :D/>
paultiem #399
Posted 06 June 2015 - 01:06 PM
Guys as a question to all the players of the server, if we update some of the mods like chisel and a new few ones we are planning for the survival world reset? A new spawn and everything?:D/>/> What are your thoughts :D/>/>
Instead of resetting the entire world we can also make a portal at spawn that leads to a new world or just a part of the world very far away that hasn't been generated. That way we can have the new ores and generated structures without having to undo everything.
DannySMc #400
Posted 06 June 2015 - 01:16 PM
Guys as a question to all the players of the server, if we update some of the mods like chisel and a new few ones we are planning for the survival world reset? A new spawn and everything? :D/>/> What are your thoughts :D/>/>
Instead of resetting the entire world we can also make a portal at spawn that leads to a new world or just a part of the world very far away that hasn't been generated. That way we can have the new ores and generated structures without having to undo everything.

But new world?:(/>
paultiem #401
Posted 06 June 2015 - 01:17 PM
Guys as a question to all the players of the server, if we update some of the mods like chisel and a new few ones we are planning for the survival world reset? A new spawn and everything? :D/>/> What are your thoughts :D/>/>
Instead of resetting the entire world we can also make a portal at spawn that leads to a new world or just a part of the world very far away that hasn't been generated. That way we can have the new ores and generated structures without having to undo everything.

But new world? :(/>
Can we make a new world and temporarily link it to the old one so that everyone can move their stuff?

edit: My house just got completly blown up so I don't mind if you reset the world anymore xD
Edited on 06 June 2015 - 11:25 AM
DannySMc #402
Posted 06 June 2015 - 06:52 PM
Guys as a question to all the players of the server, if we update some of the mods like chisel and a new few ones we are planning for the survival world reset? A new spawn and everything? :D/>/>/> What are your thoughts :D/>/>/>
Instead of resetting the entire world we can also make a portal at spawn that leads to a new world or just a part of the world very far away that hasn't been generated. That way we can have the new ores and generated structures without having to undo everything.

But new world? :(/>/>
Can we make a new world and temporarily link it to the old one so that everyone can move their stuff?

edit: My house just got completly blown up so I don't mind if you reset the world anymore xD
yeah think about that:D but how long do you think it could take for EVERY player to do that:/
DD008 #403
Posted 06 June 2015 - 11:30 PM
I think this sever is awesome so far ;)/>
DannySMc #404
Posted 07 June 2015 - 10:43 AM
I think this sever is awesome so far ;)/>/>

Haha thanks :D/>
DD008 #405
Posted 08 June 2015 - 01:43 AM
I suggest the galatic craft mod its so fun!
Mackan90096 #406
Posted 08 June 2015 - 08:16 AM
Spoiler
Guys as a question to all the players of the server, if we update some of the mods like chisel and a new few ones we are planning for the survival world reset? A new spawn and everything? :D/>/>/>/> What are your thoughts :D/>/>/>/>
Instead of resetting the entire world we can also make a portal at spawn that leads to a new world or just a part of the world very far away that hasn't been generated. That way we can have the new ores and generated structures without having to undo everything.

But new world? :(/>/>/>
Can we make a new world and temporarily link it to the old one so that everyone can move their stuff?

edit: My house just got completly blown up so I don't mind if you reset the world anymore xD
yeah think about that:D but how long do you think it could take for EVERY player to do that:/

Did we not say that the world would still be the same one but with a new spawn like, 20k blocks from the old spawn?
paultiem #407
Posted 08 June 2015 - 08:43 AM
Spoiler
Guys as a question to all the players of the server, if we update some of the mods like chisel and a new few ones we are planning for the survival world reset? A new spawn and everything? :D/>/>/>/>/> What are your thoughts :D/>/>/>/>/>
Instead of resetting the entire world we can also make a portal at spawn that leads to a new world or just a part of the world very far away that hasn't been generated. That way we can have the new ores and generated structures without having to undo everything.

But new world? :(/>/>/>/>
Can we make a new world and temporarily link it to the old one so that everyone can move their stuff?

edit: My house just got completly blown up so I don't mind if you reset the world anymore xD
yeah think about that:D but how long do you think it could take for EVERY player to do that:/

Did we not say that the world would still be the same one but with a new spawn like, 20k blocks from the old spawn?
I don't see the advantage of building a new spawn since thaumcrafts generated structures and ores can be added to an already existing world and none of the other new mods have generated structures that I know of.
DannySMc #408
Posted 08 June 2015 - 10:50 AM
Yeah we won't be just adding a teleporter to far distances :D/>
DannySMc #409
Posted 08 June 2015 - 01:40 PM
Guys just added dynmap back into the server:D
DannySMc #410
Posted 08 June 2015 - 05:34 PM
Might look at removing mods from the pack, to clear some more RAM space, as we are using 2GB non stop now?
paultiem #411
Posted 08 June 2015 - 05:36 PM
Might look at removing mods from the pack, to clear some more RAM space, as we are using 2GB non stop now?
There is only to much RAM used when more then 6 players are online.
DannySMc #412
Posted 08 June 2015 - 05:44 PM
Might look at removing mods from the pack, to clear some more RAM space, as we are using 2GB non stop now?
There is only to much RAM used when more then 6 players are online.

That post made no sense… It is using that amount on 2 players…

Now with the ranks we are making it so the time length you play on and how helpful you are you get permission upgrades, so you can use more commands, and yes one of the tiers includes world edit :D/>
paultiem #413
Posted 08 June 2015 - 05:49 PM
Might look at removing mods from the pack, to clear some more RAM space, as we are using 2GB non stop now?
There is only to much RAM used when more then 6 players are online.

That post made no sense… It is using that amount on 2 players…

Now with the ranks we are making it so the time length you play on and how helpful you are you get permission upgrades, so you can use more commands, and yes one of the tiers includes world edit :D/>
That's weird normally it only uses 300-400 MB of RAM when I'm the only one online but when I checked a few seconds ago it used all the RAM.
DannySMc #414
Posted 08 June 2015 - 11:00 PM
Might look at removing mods from the pack, to clear some more RAM space, as we are using 2GB non stop now?
There is only to much RAM used when more then 6 players are online.

That post made no sense… It is using that amount on 2 players…

Now with the ranks we are making it so the time length you play on and how helpful you are you get permission upgrades, so you can use more commands, and yes one of the tiers includes world edit :D/>
That's weird normally it only uses 300-400 MB of RAM when I'm the only one online but when I checked a few seconds ago it used all the RAM.

How do you know?
Lupus590 #415
Posted 09 June 2015 - 12:09 AM
Mistaking the ram usage in f3 mode for the server ram usage? (For those who didn't know, f3 mode shows your client's ram usage.)
Edited on 08 June 2015 - 10:09 PM
DannySMc #416
Posted 09 June 2015 - 01:09 AM
Mistaking the ram usage in f3 mode for the server ram usage? (For those who didn't know, f3 mode shows your client's ram usage.)

Ahh xD he probably got that wrong.. Thought he had login details xD
paultiem #417
Posted 09 June 2015 - 06:07 AM
Might look at removing mods from the pack, to clear some more RAM space, as we are using 2GB non stop now?
There is only to much RAM used when more then 6 players are online.

That post made no sense… It is using that amount on 2 players…

Now with the ranks we are making it so the time length you play on and how helpful you are you get permission upgrades, so you can use more commands, and yes one of the tiers includes world edit :D/>
That's weird normally it only uses 300-400 MB of RAM when I'm the only one online but when I checked a few seconds ago it used all the RAM.

How do you know?
/lag shows the RAM usage and TPS.
DannySMc #418
Posted 09 June 2015 - 10:55 AM
I am not overally sure how to say this, but we might shut down Shinexus. I am not completely sure and it depends on the player count on the weekend, I am looking into new ideas but if we do not rack up at least more than 4 players through the weekend then we will close.

Now Lua Land is back up almost half of the server has moved to there and we have lost most players. If you wish to keep the server alive you're welcome to comment below, this of course you can decide. The reason the server lasted so long was because I was happy to pay for it, as we had a moderate amount of players.

If we do plan to close we may do one of the following:

1. Changing the modpack,
2. or shutting the server down,
3. Change the whole server…

You decide below…

It's not definite! But give me some encouragement… Or new ideas…
DannySMc #419
Posted 09 June 2015 - 02:30 PM
Valithor is offered we share the same mods under 40 and connect via bungeecord? What are your thoughts on the mods? What ones do you want to keep?
paultiem #420
Posted 09 June 2015 - 03:58 PM
Valithor is offered we share the same mods under 40 and connect via bungeecord? What are your thoughts on the mods? What ones do you want to keep?
Mods I want to keep:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel
These mods give the functionality that every modpack need.
DannySMc #421
Posted 09 June 2015 - 04:07 PM
Valithor is offered we share the same mods under 40 and connect via bungeecord? What are your thoughts on the mods? What ones do you want to keep?
Mods I want to keep:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • WorldEdit
These mods give the functionality that every modpack need.


I agree with this pack, I may suggest upgrading to the below:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
Valithor: What do you wish to add to this?
Edited on 09 June 2015 - 02:09 PM
paultiem #422
Posted 09 June 2015 - 04:22 PM
Valithor is offered we share the same mods under 40 and connect via bungeecord? What are your thoughts on the mods? What ones do you want to keep?
Mods I want to keep:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • WorldEdit
These mods give the functionality that every modpack need.


I agree with this pack, I may suggest upgrading to the below:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
Valithor: What do you wish to add to this?

I forgot NEI. We probably need that.
Edited on 09 June 2015 - 02:22 PM
DannySMc #423
Posted 09 June 2015 - 04:48 PM
- snip -

I do not think that is server based, we can have that client side…
valithor #424
Posted 09 June 2015 - 07:53 PM
I agree with this pack, I may suggest upgrading to the below:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
Valithor: What do you wish to add to this?

I like that list, the only things I would want to add are the peripherals, such as moarperipherals, immibis, openccSensors, and if it is possible to get it working CCTweaks.
DannySMc #425
Posted 09 June 2015 - 08:03 PM
I agree with this pack, I may suggest upgrading to the below:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
Valithor: What do you wish to add to this?

I like that list, the only things I would want to add are the peripherals, such as moarperipherals, immibis, openccSensors, and if it is possible to get it working CCTweaks.


Well add your mods on and then put them as a list again with your added ones, come on the server in 2 and a bit hours? We can talk then? if that is okay?
valithor #426
Posted 09 June 2015 - 08:07 PM
New mod list:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
  • Moarperipherals
  • Immibis peripherals and addons
  • openCCSensors
  • CCTweaks (if possible to get working)
There :P/>
DannySMc #427
Posted 09 June 2015 - 08:11 PM
New mod list:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
  • Moarperipherals
  • Immibis peripherals and addons
  • openCCSensors
  • CCTweaks (if possible to get working)
There :P/>

Awesome can you set up a mod pack? And I shall move the server when I am home to that? and also we do not need to have the same plugins for each server, just the same mods :D/> Also you need to PM me so we can get the BungeeCord installed on your server, from what I know it is just a plugin and then it will have some config files where you need to specify the proxy etc, so it isn't anything big :D/> I will need to also know your IP :P/> but do this later when I am home.

Btw thanks for this, I am glad we are connecting… :D/> I really wanted to add a few servers to this system :D/> and if you want I can remove the city on the hub and you can make a better hub? Unless you wanna keep it?:P/>
paultiem #428
Posted 09 June 2015 - 08:14 PM
New mod list:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
  • Moarperipherals
  • Immibis peripherals and addons
  • openCCSensors
  • CCTweaks (if possible to get working)
There :P/>
These are some Thaumcraft addons that you could add:
  • Thaumic Tinkerer, includes ComputerCraft peripherals.
  • Thaumic Energistics, Intergration with AE2
  • Electro magic tools, Thaumcraft and IC2 tool hybrids
These mods don't have any worldgen though so you can also add them later.
Edited on 09 June 2015 - 06:18 PM
DannySMc #429
Posted 09 June 2015 - 08:16 PM
New mod list:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
  • Moarperipherals
  • Immibis peripherals and addons
  • openCCSensors
  • CCTweaks (if possible to get working)
There :P/>
I suggest Thaumic Tinkerer, It's a thaumcraft addon that includes ComputerCraft Peripherals.

tinkers construct as well
paultiem #430
Posted 09 June 2015 - 08:19 PM
New mod list:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
  • Moarperipherals
  • Immibis peripherals and addons
  • openCCSensors
  • CCTweaks (if possible to get working)
There :P/>
I suggest Thaumic Tinkerer, It's a thaumcraft addon that includes ComputerCraft Peripherals.

tinkers construct as well
I think tinkers construct is really over powered and thaumcraft also has good tools.
DannySMc #431
Posted 09 June 2015 - 08:19 PM
New mod list:
  • ComputerCraft
  • Open Blocks.
  • Open Perhiperals
  • IC2
  • Advanced Repulsion Systems
  • AE2
  • Buildcraft + (Only the main and factory module, All other things can easily be done by other mods.)
  • Ender IO
  • Thaumcraft 4
  • Chisel 2
  • SGCraft
  • Moarperipherals
  • Immibis peripherals and addons
  • openCCSensors
  • CCTweaks (if possible to get working)
There :P/>
I suggest Thaumic Tinkerer, It's a thaumcraft addon that includes ComputerCraft Peripherals.

tinkers construct as well
I think tinkers construct is really over powered and thaumcraft also has good tools.

well it is mainly up to valithor as he is the one offering the connection and I am offfering the servers.
valithor #432
Posted 09 June 2015 - 08:23 PM
I am happy up until the 40 mod limit. My only requirement is the peripheral mods, so you guys can decide on whatever else you want. If i do not like the mods I can just ban the items I do not want/like on my side when we get it all set up.
paultiem #433
Posted 09 June 2015 - 08:30 PM
I am happy up until the 40 mod limit. My only requirement is the peripheral mods, so you guys can decide on whatever else you want. If i do not like the mods I can just ban the items I do not want/like on my side when we get it all set up.
Do mods like CodeChickenCore and immibis-core count?
DannySMc #434
Posted 09 June 2015 - 08:30 PM
I am happy up until the 40 mod limit. My only requirement is the peripheral mods, so you guys can decide on whatever else you want. If i do not like the mods I can just ban the items I do not want/like on my side when we get it all set up.

Well that's fine with me but you choose the mods with paultiem, I have expressed the ones I want above with railcraft for the trains and chisel 1 as our server is using all of the items. So yeah other than that you can decide. Who are the admins? or we keeping separate admins? or I can op all admins on the hub server? and keep separate?
valithor #435
Posted 09 June 2015 - 08:38 PM
I am happy up until the 40 mod limit. My only requirement is the peripheral mods, so you guys can decide on whatever else you want. If i do not like the mods I can just ban the items I do not want/like on my side when we get it all set up.
Do mods like CodeChickenCore and immibis-core count?

I would consider the thing that says how many mods you have when you start the client to be the mod count. I have no worry about the server itself lagging, but many of the players complain of lag when there are a lot of mods.

That being said the mod selection will most likely but up to you mostly. I have not used mods other than CC in around 2 years, so I do not know any good ones.

I am happy up until the 40 mod limit. My only requirement is the peripheral mods, so you guys can decide on whatever else you want. If i do not like the mods I can just ban the items I do not want/like on my side when we get it all set up.

Well that's fine with me but you choose the mods with paultiem, I have expressed the ones I want above with railcraft for the trains and chisel 1 as our server is using all of the items. So yeah other than that you can decide. Who are the admins? or we keeping separate admins? or I can op all admins on the hub server? and keep separate?

Probably best to keep the staff seperated. I have a very strict selection process when it comes to staff.
Edited on 09 June 2015 - 06:40 PM
DannySMc #436
Posted 09 June 2015 - 08:41 PM
Thats fine and well we do not need immibis I think?

we also need ae2 core mod?

does it have a core mod anymore? also will be back on in an hour and a half :D/>
paultiem #437
Posted 09 June 2015 - 08:42 PM
This is modpack as we have it now https://docs.google.com/document/d/106btK0btl5XOLLDJ7LxbRNqg_51yAzFavtILFg3bbaI/edit?usp=sharing
everyone can comment it and and danny and I can edit, This way it's a bit more oversee able.
Edited on 11 June 2015 - 03:42 PM
Mackan90096 #438
Posted 10 June 2015 - 08:08 AM
Okay, I can't connect. Can someone give me a link to a .zip with all the current mods?

Thanks.

- Mackan
DannySMc #439
Posted 10 June 2015 - 08:09 AM
Hey guys,

Me and Valithor have linked up the Servers so when you go on the hub you can /server ccraft for valithor or /server shinexus for me, or chilll in the hub, the hub will be re-made at some point.

http://www.technicpack.net/modpack/shinexusuk-server-pack.658823

Mod pack is above removed a lot of mods and added a few others, its a small mod pack, we do not have a moc pack yet, will do this soon.

Thanks guys,

The server is reset at the moment we shall look into making it work with the old world, but you will loose soo much, idk if it worth it?

What are your thoughts?
DannySMc #440
Posted 10 June 2015 - 08:21 AM
Guys if you wish to actually not share the servers and disconnect them, then I can do that, just say and we shall restore the old server :D/>
DD008 #441
Posted 10 June 2015 - 10:12 AM
We shall restore the old server ;)/>
DannySMc #442
Posted 10 June 2015 - 11:21 AM
We shall restore the old server ;)/>/>

Huh?
DannySMc #443
Posted 10 June 2015 - 01:16 PM
Hi guys,

I am restoring the old world with the old mods and going back to the old server setup mainly because we have lost tons of stuff that we can't get back with the new server merge, so I would like to say sorry for Valithor for him having to change and go back, please use the IP given in his post not the ccraft.nitrous.it Ip, same mods apply for him, our mods will be reset.
paultiem #444
Posted 10 June 2015 - 01:31 PM
Hi guys,

I am restoring the old world with the old mods and going back to the old server setup mainly because we have lost tons of stuff that we can't get back with the new server merge, so I would like to say sorry for Valithor for him having to change and go back, please use the IP given in his post not the ccraft.nitrous.it Ip, same mods apply for him, our mods will be reset.
What wend wrong?

If you go back to the old modpack can you please add Thaumcraft 4 and ender IO?
DannySMc #445
Posted 10 June 2015 - 01:33 PM
Hey everyone after tons of people asking for the server back and I mean more than 8, I have restored the server, this is because we had so much stuff and everyone was pretty annoyed with it being deleted, paultiem is still moderator and if valithor chooses to he can also help moderate our server. I did this to help gain traffic to our server but even then everyone preferred the communitycraft, so instead we will stay unique and may install a few more mods that add tons of cool stuff to the world.

I am sorry if you couldn't play on it before this is now, of course fixed, everything is back to how it was.

Cheers,
Everyone

Hi guys,

I am restoring the old world with the old mods and going back to the old server setup mainly because we have lost tons of stuff that we can't get back with the new server merge, so I would like to say sorry for Valithor for him having to change and go back, please use the IP given in his post not the ccraft.nitrous.it Ip, same mods apply for him, our mods will be reset.
What wend wrong?

If you go back to the old modpack can you please add Thaumcraft 4 and ender IO?

it didn't do anything for us, just lost a lot of old players and our world, so we have moved, yes I shall add thaumcraft and ender io
paultiem #446
Posted 10 June 2015 - 01:49 PM
Hey everyone after tons of people asking for the server back and I mean more than 8, I have restored the server, this is because we had so much stuff and everyone was pretty annoyed with it being deleted, paultiem is still moderator and if valithor chooses to he can also help moderate our server. I did this to help gain traffic to our server but even then everyone preferred the communitycraft, so instead we will stay unique and may install a few more mods that add tons of cool stuff to the world.

I am sorry if you couldn't play on it before this is now, of course fixed, everything is back to how it was.

Cheers,
Everyone

Hi guys,

I am restoring the old world with the old mods and going back to the old server setup mainly because we have lost tons of stuff that we can't get back with the new server merge, so I would like to say sorry for Valithor for him having to change and go back, please use the IP given in his post not the ccraft.nitrous.it Ip, same mods apply for him, our mods will be reset.
What wend wrong?

If you go back to the old modpack can you please add Thaumcraft 4 and ender IO?

it didn't do anything for us, just lost a lot of old players and our world, so we have moved, yes I shall add thaumcraft and ender io
Maybe we can switch to the new modpack, as we have it now it is about the same as the old modpack but with the usless mods removed and some more usefull mods added.
DannySMc #447
Posted 10 June 2015 - 01:58 PM
Hey everyone after tons of people asking for the server back and I mean more than 8, I have restored the server, this is because we had so much stuff and everyone was pretty annoyed with it being deleted, paultiem is still moderator and if valithor chooses to he can also help moderate our server. I did this to help gain traffic to our server but even then everyone preferred the communitycraft, so instead we will stay unique and may install a few more mods that add tons of cool stuff to the world.

I am sorry if you couldn't play on it before this is now, of course fixed, everything is back to how it was.

Cheers,
Everyone

Hi guys,

I am restoring the old world with the old mods and going back to the old server setup mainly because we have lost tons of stuff that we can't get back with the new server merge, so I would like to say sorry for Valithor for him having to change and go back, please use the IP given in his post not the ccraft.nitrous.it Ip, same mods apply for him, our mods will be reset.
What wend wrong?

If you go back to the old modpack can you please add Thaumcraft 4 and ender IO?

it didn't do anything for us, just lost a lot of old players and our world, so we have moved, yes I shall add thaumcraft and ender io
Maybe we can switch to the new modpack, as we have it now it is about the same as the old modpack but with the usless mods removed and some more usefull mods added.

No we can't have ender io, cauldron's newest version doesn't have the correct version for forge. Also you can add mods and we can talk about this on the server or irc?#shinexusuk on esper will be on in 5 mins, esper has a web client use that and we can talk about what mods to add but for now server is back up as it was with thaumcraft installed :D/>
DannySMc #448
Posted 10 June 2015 - 02:06 PM
Use this link to get to chat:
http://webchat.esper.net/
DannySMc #449
Posted 10 June 2015 - 10:10 PM
Sorry guys server is back up, turned out we were running out of space :P/>
DannySMc #450
Posted 10 June 2015 - 11:58 PM
Hey guys took down the server for updating the hub, should be back up shortly.

Server is back up guys! Sorry!
DD008 #451
Posted 11 June 2015 - 06:58 AM
Help! i cannot connect to it, it says Mod Rejections.
paultiem #452
Posted 11 June 2015 - 08:51 AM
Help! i cannot connect to it, it says Mod Rejections.
The tehnic launcher modpack is outdated, see post #286 on page 15 on how to manually update it.
Edited on 11 June 2015 - 06:52 AM
valithor #453
Posted 11 June 2015 - 10:01 AM
Help! i cannot connect to it, it says Mod Rejections.
The tehnic launcher modpack is outdated, see post #286 on page 15 on how to manually update it.

If someone were to pm with the new mods I would be able to update it.
paultiem #454
Posted 11 June 2015 - 10:04 AM
Help! i cannot connect to it, it says Mod Rejections.
The tehnic launcher modpack is outdated, see post #286 on page 15 on how to manually update it.

If someone were to pm with the new mods I would be able to update it.
The link to the modpack is in the first post and on the server's site
DannySMc #455
Posted 11 June 2015 - 10:23 AM
Help! i cannot connect to it, it says Mod Rejections.
The tehnic launcher modpack is outdated, see post #286 on page 15 on how to manually update it.

If someone were to pm with the new mods I would be able to update it.

Same mods as last time, download from link above, thank you
DannySMc #456
Posted 11 June 2015 - 01:51 PM
Hey guys added OUR new technic launcher link to download the pack is now available :D/> Server website also has the download links. Added it in the OP
Edited on 11 June 2015 - 11:56 AM
DannySMc #457
Posted 11 June 2015 - 08:05 PM
Hey guys, fixed the technic pack link:

http://api.technicpack.net/modpack/shinexuxuk-server-modpack
KevY #458
Posted 11 June 2015 - 08:58 PM
Please make it cracked, I really wanna play…
My country dosent have paypal for me to buy a minecraft account :(/>
Cranium #459
Posted 11 June 2015 - 09:40 PM
Please make it cracked, I really wanna play…
My country dosent have paypal for me to buy a minecraft account :(/>
No. There's other ways to purchase Minecraft than PayPal.
DannySMc #460
Posted 11 June 2015 - 10:41 PM
Please make it cracked, I really wanna play…
My country dosent have paypal for me to buy a minecraft account :(/>

I will never do that, I am sorry, but like Cranium says, just save and buy it, or ask for it…
DannySMc #461
Posted 12 June 2015 - 12:17 AM
Our servers are now the following:

survival - Our modded survival world :D/>
creative - our plotme based plot world with 64x64 block plots and up to 10 plots per player with auto linking!!
valithor #462
Posted 12 June 2015 - 06:53 AM
Hey guys, fixed the technic pack link:

http://api.technicpa...-server-modpack

It appears the technic pack is set up incorrectly. Technic modpacks require forge to be renamed as "modpack.jar" and placed inside the bin file of the pack. Without this it launches as vanilla.
DannySMc #463
Posted 12 June 2015 - 08:08 AM
Hey guys, fixed the technic pack link:

http://api.technicpa...-server-modpack

It appears the technic pack is set up incorrectly. Technic modpacks require forge to be renamed as "modpack.jar" and placed inside the bin file of the pack. Without this it launches as vanilla.

I've never made one before, and I need to make one for this server…
valithor #464
Posted 12 June 2015 - 08:35 AM
Hey guys, fixed the technic pack link:

http://api.technicpa...-server-modpack

It appears the technic pack is set up incorrectly. Technic modpacks require forge to be renamed as "modpack.jar" and placed inside the bin file of the pack. Without this it launches as vanilla.

I've never made one before, and I need to make one for this server…

Here I fixed the zip file for you. You may want to look in it and just see how it is suppose to look.

bin/modpack.jar (is forge)
the server.dat just makes it to where the ip is automatically in the launcher when you launch it.

edit:

lmao… forgot to actually post the link to the fixed zip file. https://www.dropbox.com/s/uy33kq0mfcg4yj9/fixedpack.zip?dl=0
Edited on 12 June 2015 - 06:39 AM
DannySMc #465
Posted 12 June 2015 - 10:03 AM
Hey guys, fixed the technic pack link:

http://api.technicpa...-server-modpack

It appears the technic pack is set up incorrectly. Technic modpacks require forge to be renamed as "modpack.jar" and placed inside the bin file of the pack. Without this it launches as vanilla.

I've never made one before, and I need to make one for this server…

Here I fixed the zip file for you. You may want to look in it and just see how it is suppose to look.

bin/modpack.jar (is forge)
the server.dat just makes it to where the ip is automatically in the launcher when you launch it.

edit:

lmao… forgot to actually post the link to the fixed zip file. https://www.dropbox.com/s/uy33kq0mfcg4yj9/fixedpack.zip?dl=0

Thanks man
DannySMc #466
Posted 12 June 2015 - 04:55 PM
Thanks to valithor technic pack is fixed
Mackan90096 #467
Posted 12 June 2015 - 07:48 PM
I keep timing out when trying to connect
DannySMc #468
Posted 12 June 2015 - 07:55 PM
I keep timing out when trying to connect

What you using? As there are 4 of us on now and we are all fine?
Mackan90096 #469
Posted 12 June 2015 - 08:30 PM
I'm using the latest modpack from the technic launcher. Speaking of wich, it doesn't load any mods at all.
valithor #470
Posted 12 June 2015 - 08:53 PM
I'm using the latest modpack from the technic launcher. Speaking of wich, it doesn't load any mods at all.

Looks like he updated the download link, but forgot to increase the version number. If you completely remove the pack and reinstall it then it should be running the correct version, which loads mods.
DannySMc #471
Posted 14 June 2015 - 10:08 PM
Hey everyone,

A big thanks to all the players today :D/> I have never had over 10 players online at once, was amazing to see and having 6 new players :D/>
DannySMc #472
Posted 15 June 2015 - 12:38 AM
We have banned 2 players for stealing, please do not do it!
DannySMc #473
Posted 15 June 2015 - 02:25 PM
Added a poll guys, see what you wish to add to the server :D/>
DannySMc #474
Posted 17 June 2015 - 10:50 AM
Hey guys, if you have posted, can you give me some example mods you wish to be added?

Sorry guys I think the node my server is hosted on is down, will be up soon, will put a message here when it is.
DannySMc #475
Posted 17 June 2015 - 11:00 AM
Server is functioning again:D
DannySMc #476
Posted 19 June 2015 - 01:02 AM
If any of you were interested, since first server launch we have had 96% up-time :D/>
UMayBleed #477
Posted 19 June 2015 - 01:13 AM
Does your server have openComputers? If so, I may join
Edited on 18 June 2015 - 11:20 PM
Mackan90096 #478
Posted 21 June 2015 - 08:53 AM
What's with the server?
I just timed out and I can't connect to it..
CherryPie #479
Posted 21 June 2015 - 08:55 AM
What's with the server?
I just timed out and I can't connect to it..
Yeah same with me i've been trying for 20 minutes or so
Mackan90096 #480
Posted 21 June 2015 - 09:04 AM
Spoiler
What's with the server?
I just timed out and I can't connect to it..
Yeah same with me i've been trying for 20 minutes or so

Only one thing to do!

Go wait in a corner!
Mackan90096 #481
Posted 21 June 2015 - 09:41 AM
It worked for a bit, then it happened again!

What are you doing Danny?

EDIT (2015-06-21 11:00 BST+1)

Okay, I was able to login for like, two minutes, then the server closed.
I'm getting worried!
Edited on 21 June 2015 - 09:02 AM
paultiem #482
Posted 21 June 2015 - 10:37 AM
It worked for a bit, then it happened again!

What are you doing Danny?

EDIT (2015-06-21 11:00 BST-1)

Okay, I was able to login for like, two minutes, then the server closed.
I'm getting worried!
The server is back up, I've been online for about 10 mins.
Mackan90096 #483
Posted 21 June 2015 - 10:54 AM
Spoiler
It worked for a bit, then it happened again!

What are you doing Danny?

EDIT (2015-06-21 11:00 BST-1)

Okay, I was able to login for like, two minutes, then the server closed.
I'm getting worried!
The server is back up, I've been online for about 10 mins.

Yeah, works now..
Strange
Mackan90096 #484
Posted 21 June 2015 - 11:03 AM
2015-06-21 12:02 BST+1

Three people were online, server was lagging like crazy.
Bam!

Server closed.

The hell is happening?
DannySMc #485
Posted 21 June 2015 - 11:04 AM
Hi guys,

The server may crash I am not sure, like I said we need to upgrade the RAM and I do not have the money for another 5 days. I have removed a few plugins to help the server cope until then, these plugins are things like multiverse etc.

Please if the server crashes just send me an email! I shall try and fix it as soon as!

Cheers,
Danny
Mackan90096 #486
Posted 21 June 2015 - 11:06 AM
Well, when trying to connect, it just says bungee can't connect.
CherryPie #487
Posted 21 June 2015 - 11:37 AM
Well, when trying to connect, it just says bungee can't connect.
I'm on now and it doesn't seem like it's lagging anymore
CherryPie #488
Posted 21 June 2015 - 11:45 AM
It crashed again
Mackan90096 #489
Posted 21 June 2015 - 11:45 AM
Yep. What the hell is going on Danny?
DannySMc #490
Posted 21 June 2015 - 11:51 AM
If it says bungeecord can't connect this means the bungee system can't connect to the default server. So it is restarting or off, like I said I can't do anything until I get paid which isn't till the 26th, you're welcome to donate some money to do the upgrade? But I doubt you will want to.

So for now I will have to keep starting it until I can figure out a way of giving it more space…
Mackan90096 #491
Posted 21 June 2015 - 11:51 AM
I'd donate if I had the money :/
CherryPie #492
Posted 21 June 2015 - 11:53 AM
Yep. What the hell is going on Danny?
It's up again

EDIT:
Ehm no, lol
Edited on 21 June 2015 - 09:55 AM
Mackan90096 #493
Posted 21 June 2015 - 11:55 AM
Yep. What the hell is going on Danny?
It's up again

Why do you lie to me D:
DannySMc #494
Posted 21 June 2015 - 11:55 AM
Yep. What the hell is going on Danny?
It's up again

Yes I keep restating it, but it WILL crash again, it's annoying as hell for me too!!! But I can't do anything as I do not have the money!
paultiem #495
Posted 21 June 2015 - 12:06 PM
Upgrading the server might not be necessary since it was fine a few days ago when we had 10 players, we just need to find what suddenly is lagging the server. I am not sure if it could be connected but the lagging seemed to start at the same time that there suddenly where 40 dimensions.
DannySMc #496
Posted 21 June 2015 - 12:09 PM
Upgrading the server might not be necessary since it was fine a few days ago when we had 10 players, we just need to find what suddenly is lagging the server. I am not sure if it could be connected but the lagging seemed to start at the same time that there suddenly where 40 dimensions.

Yeah it is the ME storage cells I think? I'm not sure paultiem.. But it is a Java heap problem, we are using too much Ram, them dimensions aren't loaded… So it doesn't matter
Mackan90096 #497
Posted 21 June 2015 - 12:10 PM
Loaded computers that start and doesn't get used tends to use alot of RAM.

Just so ya know.
DannySMc #498
Posted 21 June 2015 - 12:14 PM
Someone get on the server and remove all the chunk loaders please.. Any, they are used everywhere remove them all and we may be able to get the server running, but I am out with the family so I can't do anything…
Mackan90096 #499
Posted 21 June 2015 - 12:15 PM
Paul! You must complete this quest!

(I'm busy)
CherryPie #500
Posted 21 June 2015 - 12:19 PM
Paul! You must complete this quest!

(I'm busy)
I can remove mine :P/>

EDIT:
Done, now where is my diamond?
Edited on 21 June 2015 - 10:21 AM
paultiem #501
Posted 21 June 2015 - 12:21 PM
Someone get on the server and remove all the chunk loaders please.. Any, they are used everywhere remove them all and we may be able to get the server running, but I am out with the family so I can't do anything…
I would like to but I don't know how to find them, however I map all chunkloaders that I find so I can at least disable 3.
DannySMc #502
Posted 21 June 2015 - 12:30 PM
I have attempted to pay the server and go into debt with the bank -.-
paultiem #503
Posted 21 June 2015 - 12:32 PM
That's also a possibility I gues xD ¯\_(ツ)_/¯
DannySMc #504
Posted 21 June 2015 - 12:46 PM
Done now:) it's upgraded
CherryPie #505
Posted 21 June 2015 - 12:48 PM
Done now:) it's upgraded
Great! :D/>
paultiem #506
Posted 21 June 2015 - 12:55 PM
Done now:) it's upgraded
It now has 2000 MB of RAM instead of 900 :D/> and a solid 20 TPS
DannySMc #507
Posted 21 June 2015 - 01:00 PM
Done now:) it's upgraded
It now has 2000 MB of RAM instead of 900 :D/>/> and a solid 20 TPS

Awesome!:)/>)
Mackan90096 #508
Posted 21 June 2015 - 01:52 PM
Love the upgrade, altough my Builder rank seems to be missing Danny?

I also seem to be stuck in Creative mode..
Edited on 21 June 2015 - 11:53 AM
DannySMc #509
Posted 21 June 2015 - 01:59 PM
That is because we lost some plugins to try and cope but of course I don't have my laptop!:(/> so I can't do it yet, but I shall put you in survival
Mackan90096 #510
Posted 21 June 2015 - 02:01 PM
Okay Danny, how long until you get home?
DannySMc #511
Posted 21 June 2015 - 02:07 PM
Not sure buddy, soonish, currently at nans:P also can someone look for a translation plugin that auto translates stuff to english? As I wish to have. A multicultural community:P as our new Portuguese players (some of them) aren't very good at English so I'm trying to look for something to help them!:)/>))
Mackan90096 #512
Posted 21 June 2015 - 02:12 PM
Translation plugin? What do you mean? Like, the chat or something?
DannySMc #513
Posted 21 June 2015 - 02:15 PM
Translation plugin? What do you mean? Like, the chat or something?

Yeah a way for us to set our language thn we talk it is fine if we are English as the server is mainly English then we shall have other players set their language and when they talk it is translated to English but when we talk they get their languages version? Idk:(
Mackan90096 #514
Posted 21 June 2015 - 02:17 PM
That would need a translation API, the best free one I can think of is Google Translate, but that's not too good :/
paultiem #515
Posted 21 June 2015 - 02:18 PM
Someone get on the server and remove all the chunk loaders please.. Any, they are used everywhere remove them all and we may be able to get the server running, but I am out with the family so I can't do anything…
If you set delete.anchors to true in the railcraft's config file it will remove all chunkloaders in the world. I highly recommend doing that until someone find out what is eating all the RAM.
Mackan90096 #516
Posted 21 June 2015 - 02:26 PM
Danny? Mind getting me GM 1 again?

I need to work on the Mall..
DannySMc #517
Posted 21 June 2015 - 03:06 PM
Danny? Mind getting me GM 1 again?

I need to work on the Mall..

Yeah sure, sorry was eating :P/>

Someone get on the server and remove all the chunk loaders please.. Any, they are used everywhere remove them all and we may be able to get the server running, but I am out with the family so I can't do anything…
If you set delete.anchors to true in the railcraft's config file it will remove all chunkloaders in the world. I highly recommend doing that until someone find out what is eating all the RAM.

Ahh okay thanks,
will do that now then:)
DD008 #518
Posted 22 June 2015 - 11:50 AM
Hello DannySMc Sorry for not being so active on the server because i am the Head-Owner of another server and i had been doing alot of maintance on it recently and i figured out why i could not join the server i can join fine now ;-)
DD008 #519
Posted 22 June 2015 - 12:55 PM
There is alot of lag/not much ram on the server Almost impossible to play.
DannySMc #520
Posted 22 June 2015 - 01:43 PM
There is alot of lag/not much ram on the server Almost impossible to play.

We upgraded the ram so I am not sure about the lag you are having this may be your pc not being very powerful
DannySMc #521
Posted 22 June 2015 - 01:50 PM
I have disabled chunk loading, removed the anchors in the config, hopefully this will fix the server lag I am not sure why but it keeps saying it out of memory but says it has 600-400MB free.. not sure have asked my hosting company, when you go on tell me how it looks, cheers!
DannySMc #522
Posted 22 June 2015 - 01:55 PM
I have removed all anchors and disabled chunk loading, see how it runs
Mackan90096 #523
Posted 22 June 2015 - 02:17 PM
It still runs kinda slow at times, but it's better now. Aint gettin' timed out all the time xD
DannySMc #524
Posted 22 June 2015 - 02:24 PM
Upgraded to 3GB :/

If it errors again tell me, I need to know! Send me an email not on here:

danny.smc95@gmail.com

and I shall look into it
Mackan90096 #525
Posted 22 June 2015 - 02:36 PM
Speaking of Emails Danny, did you get my last one?
DannySMc #526
Posted 22 June 2015 - 03:34 PM
Yeah I did reviewing it now, and sorry guys having an argument with my host because they are refusing to do anything, yet again, they are rubbish sometimes…
Edited on 22 June 2015 - 01:34 PM
DannySMc #527
Posted 22 June 2015 - 04:01 PM
I'm really sorry guys I'm having a real argument with my host because they are telling it is fine, but it is kicking players off…
CherryPie #528
Posted 22 June 2015 - 04:06 PM
I'll just try to be patient xD
Thx for trying tho
DannySMc #529
Posted 22 June 2015 - 04:09 PM
Yeah server company are doing tests so renamed the world as it is a new world that should load now…
CherryPie #530
Posted 22 June 2015 - 04:12 PM
EDIT: Just ignore dis comment
Edited on 22 June 2015 - 02:16 PM
Mackan90096 #531
Posted 22 June 2015 - 04:16 PM
Danny, what hosting company are you using?
CherryPie #532
Posted 22 June 2015 - 04:17 PM
Danny, what hosting company are you using?
He's using Nitrous. He also wrote it on the front page xD

EDIT: I changed Nitrus to Nitrous
Edited on 22 June 2015 - 02:17 PM
DannySMc #533
Posted 22 June 2015 - 04:17 PM
Try and join? See what it does? I shall add the world again soon, got tests to run first…
Mackan90096 #534
Posted 22 June 2015 - 04:18 PM
It works, but it's a new world, smoother, but still..
CherryPie #535
Posted 22 June 2015 - 04:24 PM
Try and join? See what it does? I shall add the world again soon, got tests to run first…
It's still crashing on us :/
Mackan90096 #536
Posted 22 June 2015 - 04:27 PM
It works for me Cherry
paultiem #537
Posted 22 June 2015 - 04:27 PM
It now uses about 800 MB of RAM and has 20 TPS however I would wait at least an hour before concluding that it's stable.
DannySMc #538
Posted 22 June 2015 - 04:27 PM
Is it worth doing a restart? I know it sucks but I think the old world is bugged? Of course it is up to you guys?
CherryPie #539
Posted 22 June 2015 - 04:31 PM
Is it worth doing a restart? I know it sucks but I think the old world is bugged? Of course it is up to you guys?
Yeah i vote for yes

I just got timed out -_-/>
DannySMc #540
Posted 22 June 2015 - 04:32 PM
Is it worth doing a restart? I know it sucks but I think the old world is bugged? Of course it is up to you guys?
Yeah i vote for yes

I just got timed out -_-/>/>

The server is currently on a new world… Idk why you keep getting kicked…
paultiem #541
Posted 22 June 2015 - 04:32 PM
Is it worth doing a restart? I know it sucks but I think the old world is bugged? Of course it is up to you guys?
shall we do a poll?
Mackan90096 #542
Posted 22 June 2015 - 04:32 PM
Yeah, I'd kinda like a restart considering I'm a builder now.. I do however, want to get a world DL of the old world.
DannySMc #543
Posted 22 June 2015 - 04:36 PM
Guys added a new poll for resetting the world, ignore the two votes on both as this was from the old poll…

I'm not sure about a world download, in case anyone try's to re download and host that world…
Mackan90096 #544
Posted 22 June 2015 - 04:38 PM
What's wrong with that danny?
DannySMc #545
Posted 22 June 2015 - 04:40 PM
Because that's my world, I do not wish someone to re host and we lose our players… Not like you need the world anyway…
paultiem #546
Posted 22 June 2015 - 04:43 PM
The poll doesn't work:

[#10355] You must cast your vote in each question of the poll.
Edited on 22 June 2015 - 02:43 PM
DannySMc #547
Posted 22 June 2015 - 04:49 PM
Will fix, am gonna attempt to restore the world so bare with me…
Mackan90096 #548
Posted 22 June 2015 - 04:50 PM
Danny, If we do a server reset, we're gonna need a new world, like, not the one generated now, too much tainted soil by spawn
paultiem #549
Posted 22 June 2015 - 04:54 PM
Danny, If we do a server reset, we're gonna need a new world, like, not the one generated now, too much tainted soil by spawn
We can move the spawn…., lets just say nothing about how you blew up half the world with nukes xD
Mackan90096 #550
Posted 22 June 2015 - 04:55 PM
xD It wasn't me Paul!
CherryPie #551
Posted 22 June 2015 - 04:57 PM
Danny, If we do a server reset, we're gonna need a new world, like, not the one generated now, too much tainted soil by spawn
We can move the spawn…., lets just say nothing about how you blew up half the world with nukes xD
I was building a good reactor setup D:
Mackan90096 #552
Posted 22 June 2015 - 05:01 PM
I keep timing out on the old map. We need a new one.
DannySMc #553
Posted 22 June 2015 - 05:04 PM
Okay guys join the chat on Esper irc

Channel: #shinexusuk

I am already on!

http://webchat.esper.net
DannySMc #554
Posted 22 June 2015 - 05:24 PM
Hey guys we have a world reset due to huge server problems, the server is super smooth and a whole new spawn is being made as we speak!:D/>
DD008 #555
Posted 23 June 2015 - 12:05 AM
Awesome, I don't mind if i loose my things as long as the server lag is fixed
DannySMc #556
Posted 23 June 2015 - 01:13 AM
Hello, the server is completely reset on a new world, so don't get rude with the staff, it was a decision to make the server run better and it does, it runs at 20TPS all the time! Currently we are designing spawn so please when making a base or house, please move away from spawn by a distance as we are expanding into a city and your area will be copied and pasted and it may not look good after :)/> Thanks guys!
DannySMc #557
Posted 23 June 2015 - 11:23 AM
Hey guys if you need me I am on esper irc:

http://webchat.esper.net/

Channel: #shinexusuk

:D/> I am on now :)/>
jakedacatman #558
Posted 24 June 2015 - 12:56 AM
put the old world back. please.
I was doing so well, then you come and reset the world…
Now I am very somewhat mad.

Hey guys we have a world reset due to huge server problems, the server is super smooth and a whole new spawn is being made as we speak! :D/>
Please put the server back to normal.
Edited on 24 June 2015 - 01:12 AM
jakedacatman #559
Posted 24 June 2015 - 03:11 AM
please?????????????????? :(/>
DD008 #560
Posted 24 June 2015 - 05:08 AM
please?????????????????? :(/>
Deal with it
DannySMc #561
Posted 24 June 2015 - 07:56 AM
please?????????????????? :(/>

If you are begging for the old world to be put on, then no, it isn't a choice, it had a load of bugs and was using 3.GB of RAM to load it, to which it would then crash, so I am sorry but we had to change the world otherwise we wouldn't have a server.
jakedacatman #562
Posted 24 June 2015 - 10:04 PM
Can I at least have the download?
DannySMc #563
Posted 24 June 2015 - 10:09 PM
Can I at least have the download?

Why? The world is corrupt…
RafiOfDevelop #564
Posted 25 June 2015 - 12:07 AM
DannySMc. Unban me please.

========================
Breaked Rule(s) :
1.Be Respectful.
jakedacatman #565
Posted 25 June 2015 - 03:15 AM
How is it corrupt? May I have it?
DannySMc #566
Posted 29 June 2015 - 02:47 PM
guys I was thinking of making an arena for battles and stuff? What was your idea? So this arena will have like presets… And it will be controlled by a computer, and you guys can design the arena obstacles and they get saved In the computer and idk, after playing with thaumcraft, I would love to do something like this, if you are interested, Give me a PM and we can start building xD
SpencerBeige #567
Posted 29 June 2015 - 04:05 PM
i think there should be a mini arena for ROBOWARS
DannySMc #568
Posted 29 June 2015 - 08:23 PM
i think there should be a mini arena for ROBOWARS
With what? XD Turtles?
paultiem #569
Posted 29 June 2015 - 08:53 PM
guys I was thinking of making an arena for battles and stuff? What was your idea? So this arena will have like presets… And it will be controlled by a computer, and you guys can design the arena obstacles and they get saved In the computer and idk, after playing with thaumcraft, I would love to do something like this, if you are interested, Give me a PM and we can start building xD
How about battle arena for golems?.
MindenCucc #570
Posted 29 June 2015 - 09:32 PM
Nuuuuuuu! Poor golems :(/> Use commandcomputers to make a minigame, like… umm… checkers? :P/>
SpencerBeige #571
Posted 30 June 2015 - 02:56 AM
please add galacticraft! i think whenever you have a community server, it would be great to colonize space, because you can setup businesses, and factories there. also…you can fly a freikin' space ship

edit: also, please add sg craft! this is a very cool, and balanced mod, and im assuming you know what it does. i don't mind if you don't add this, but i really hope you add galacticraft.
Edited on 30 June 2015 - 02:21 AM
MindenCucc #572
Posted 30 June 2015 - 10:42 AM
please add galacticraft! i think whenever you have a community server, it would be great to colonize space, because you can setup businesses, and factories there. also…you can fly a freikin' space ship

edit: also, please add sg craft! this is a very cool, and balanced mod, and im assuming you know what it does. i don't mind if you don't add this, but i really hope you add galacticraft.

I PM'd Danny some time ago, and he didn't respond. Paultiem said on the server that most of the mods crash the server. I already PM'd Danny with the possible fix, but again, he didn't respond.

Edit: yes, I know that Danny is always busy, so don't blame me :P/>
Edited on 30 June 2015 - 08:44 AM
DannySMc #573
Posted 30 June 2015 - 11:18 AM
please add galacticraft! i think whenever you have a community server, it would be great to colonize space, because you can setup businesses, and factories there. also…you can fly a freikin' space ship

edit: also, please add sg craft! this is a very cool, and balanced mod, and im assuming you know what it does. i don't mind if you don't add this, but i really hope you add galacticraft.

I PM'd Danny some time ago, and he didn't respond. Paultiem said on the server that most of the mods crash the server. I already PM'd Danny with the possible fix, but again, he didn't respond.

Edit: yes, I know that Danny is always busy, so don't blame me :P/>/>

Galacticraft is broken, we had it installed and it crashed the server every time we saved the world, it is a broken mod, otherwise it would be awesome! Plus we have SGCraft installed.
MindenCucc #574
Posted 30 June 2015 - 01:59 PM
–snip–

Yeah, it's complicated to install, because it has a weird dependency system. And if it doesn't like the current version of some mod, it crashes (isn't Microsoft the author of this mod? :P/>). This happens because GalsctiCraft's API-integration-thingy with other mods is broken. I had a wrong version of IC2 installed, and it crashed on loading the world.
//off-topic
I have an obscure mod installed I don't know the name of, but it has an OC integration. But when connecting the peripheral on a network, it BSOD's all the computers on that network.
SpencerBeige #575
Posted 30 June 2015 - 11:39 PM
alot of times when the server is put under strain, the server will just crash and not come back for a while.
DannySMc #576
Posted 30 June 2015 - 11:51 PM
alot of times when the server is put under strain, the server will just crash and not come back for a while.

The server was never under strain? Worked completely fine, but when the server attempted to save the hash iterator for the map saving errored due to GC being broken.
MindenCucc #577
Posted 01 July 2015 - 08:16 AM
If I'm able to install the mods, then you'll install them on the server? *insert puppy eyes here*
Btw, a Forge version change resolves most of the problems. If you're using Forge#14xx, then that's why most of the mods crash. If you're using Forge#12xx, then that's why some of the mods are unstable. Forge#1351 ftw :P/>
(Note: The number I'm talking about is the build number, and it's the last number in the version string (10.13.2.1351 in my case))
DannySMc #578
Posted 01 July 2015 - 11:31 AM
If I'm able to install the mods, then you'll install them on the server? *insert puppy eyes here*
Btw, a Forge version change resolves most of the problems. If you're using Forge#14xx, then that's why most of the mods crash. If you're using Forge#12xx, then that's why some of the mods are unstable. Forge#1351 ftw :P/>/>
(Note: The number I'm talking about is the build number, and it's the last number in the version string (10.13.2.1351 in my case))

The server does not run forge, it runs cauldron and until a new update for cauldron is available we can't…
ardera #579
Posted 01 July 2015 - 12:09 PM
Can I at least have the download?

Why? The world is corrupt…
That doesn't mean it's completely useless. MCEdit or deleting the broken chunks manually could still retrieve some chunks out of it.
valithor #580
Posted 01 July 2015 - 12:23 PM
Can I at least have the download?

Why? The world is corrupt…
That doesn't mean it's completely useless. MCEdit or deleting the broken chunks manually could still retrieve some chunks out of it.

Honestly given 30 minutes with the world and my custom plugin chances are I could remove any corrupted BLOCKS, but corruption is a very vague way to describe it. For example on my server my world was "corrupted", but this corruption wasnt 1 or 2 blocks crashing the server. Instead it was entire chunks missing along with a computer file that no longer worked. There is a point where it just isn't worth trying.
MindenCucc #581
Posted 01 July 2015 - 12:27 PM
When I'll arrive home, I'll do some testing with the current mods, and report back the progress, because I really wanted EnderIO with my mod in the pack.

Edit: idk where did you download Cauldron, but give Cauldron with "1343" in its version string a try, it might fix the mod crashing.
Edited on 01 July 2015 - 10:32 AM
valithor #582
Posted 01 July 2015 - 12:38 PM
When I'll arrive home, I'll do some testing with the current mods, and report back the progress, because I really wanted EnderIO with my mod in the pack.

Edit: idk where did you download Cauldron, but give Cauldron with "1343" in its version string a try, it might fix the mod crashing.

You really can't download cauldron anymore. When bukkit was taken down the author of cauldron took down all his downloads, so the only way to get it anymore is through outside sources. Even then the forge version is not actually easy to find without actually running it.

Cauldron is a discontinued project. The only hope for modded servers with plugins past 1.7.10 or for newer versions of forge rests in sponge.
Edited on 01 July 2015 - 10:39 AM
DannySMc #583
Posted 01 July 2015 - 01:35 PM
When I'll arrive home, I'll do some testing with the current mods, and report back the progress, because I really wanted EnderIO with my mod in the pack.

Edit: idk where did you download Cauldron, but give Cauldron with "1343" in its version string a try, it might fix the mod crashing.

You really can't download cauldron anymore. When bukkit was taken down the author of cauldron took down all his downloads, so the only way to get it anymore is through outside sources. Even then the forge version is not actually easy to find without actually running it.

Cauldron is a discontinued project. The only hope for modded servers with plugins past 1.7.10 or for newer versions of forge rests in sponge.

Yeah I found that out after posting that, I am looking into doing it myself and updating it just for my server, as it is pretty easy enough.
MindenCucc #584
Posted 01 July 2015 - 03:41 PM
–lots'o'quote–

Yeah I found that out after posting that, I am looking into doing it myself and updating it just for my server, as it is pretty easy enough.


Okay, but please take my advice, and update/downgrade to Cauldron that uses Forge#1343, since it's the closest to 1351, and not higher than 1355.
DannySMc #585
Posted 01 July 2015 - 05:08 PM
–lots'o'quote–

Yeah I found that out after posting that, I am looking into doing it myself and updating it just for my server, as it is pretty easy enough.


Okay, but please take my advice, and update/downgrade to Cauldron that uses Forge#1343, since it's the closest to 1351, and not higher than 1355.

Will have a look but that broke Applied Energistics which I would much prefer to have. I shall do some testing.
DannySMc #586
Posted 01 July 2015 - 08:57 PM
Economy system is finished!!!!!
paultiem #587
Posted 01 July 2015 - 09:03 PM
Economy system is finished!!!!!
hooray!!! wait… what exactly does that mean? sounds good tough.
DannySMc #588
Posted 01 July 2015 - 10:29 PM
Economy system is finished!!!!!
hooray!!! wait… what exactly does that mean? sounds good tough.

We will now have a trading centre to sell and buy items and machinery, without having to get materials to craft, so you can make some SUPER POWERFUL Staff and then sell it :P/> and we shall use it for in game currency :P/>

Also any idea on how you made that staff you made for me?
MindenCucc #589
Posted 01 July 2015 - 10:55 PM
Oooh, I wish I would be the admin :P/>
I would write a custom mod that integrates with Essentials (are you using Ess's currency system?) and CC (as a peripheral), and make a real physical bank system with it. I have so much great ideas, but sadly this isn't my server, nor am I an admin :(/>

Edit: with the above setup I could make CCBay ^^ you could put up the item's details on CCBay, and if someone wants to buy your item then you and the buyer would have to go into one of the trading centers, and after the successful trading the money would be transferred to you from the buyer's account (I'm too lazy to explain this more detailed, but it would be steal-proof). Danny pls? *insert puppy eyes here*
Edited on 01 July 2015 - 09:04 PM
DannySMc #590
Posted 01 July 2015 - 11:34 PM
Oooh, I wish I would be the admin :P/>
I would write a custom mod that integrates with Essentials (are you using Ess's currency system?) and CC (as a peripheral), and make a real physical bank system with it. I have so much great ideas, but sadly this isn't my server, nor am I an admin :(/>

Edit: with the above setup I could make CCBay ^^ you could put up the item's details on CCBay, and if someone wants to buy your item then you and the buyer would have to go into one of the trading centers, and after the successful trading the money would be transferred to you from the buyer's account (I'm too lazy to explain this more detailed, but it would be steal-proof). Danny pls? *insert puppy eyes here*

I made my own plugin for the BungeeCord system so it is shared over server, plus a ton of things to buy with the currency. The plugin comes with a few little API's that CC Can connect to. I already have this all planned.
MindenCucc #591
Posted 01 July 2015 - 11:52 PM
Oh, okay… Never mind then :(/>
Can I at least do that CCBay thingy? Or the bank system? I have nothing better things to do :P/>
Edited on 01 July 2015 - 09:55 PM
DannySMc #592
Posted 02 July 2015 - 12:12 AM
Oh, okay… Never mind then :(/>
Can I at least do that CCBay thingy? Or the bank system? I have nothing better things to do :P/>

You can do?
MindenCucc #593
Posted 02 July 2015 - 12:39 AM
I can do it of course! :D/> I'm MarcusD, the obscure programmer who's makin' mods since 1.4.7 :P/> The things I'm lacking at this moment are internet, and a computer :P/> Because I'm in Österreich/Austria. I'll arrive home at late friday, so I'll start working on saturday(? the 6th day in the week. I always forget the name of the days :(/>)
paultiem #594
Posted 02 July 2015 - 06:42 AM
Economy system is finished!!!!!
hooray!!! wait… what exactly does that mean? sounds good tough.

We will now have a trading centre to sell and buy items and machinery, without having to get materials to craft, so you can make some SUPER POWERFUL Staff and then sell it :P/> and we shall use it for in game currency :P/>

Also any idea on how you made that staff you made for me?
major thaumcraft spoiler!!
SpoilerNear the end of thaumcraft wands are split into two groups: staffs and specters. specters can not have a wand focus so they are only for storing vis and crafting, they also have 3 wand caps instead of 2. Staffs are larger than specters and wands so they can store much more vis, however they can not fit in a workbench so they cannot be used for crafting and are slightly harder to charge. Whenever you research something in thaumcraft that is forbidden knowledge you will gain warp, warp can cause all kinds of negative things so most people try to avoid it, When you have gained a lot of warp a new tab will appear in the thauminomicon: "Eldritch empiphany" It will explain that your player has gone insane and is now doing all kinds of dangerous dark magic. One of the researches in this tab is the primal focus, On it self it is useless but when you scan it you will get a research note for the staff core of the primal. It is impossible to make a void aspectet primal staff or a thaumium aspectet primal staff because it requires more vis than any wand in vanilla thaumcraft can hold, however if you make a full set of void armor(3 pieces) and a void aspected silverwood specter it will decrease the vis just enough to make a thaumium aspected wand. How did I make a void aspected staff? I used my moderator powers to put a 4th piece of void robes on (the part that is supposed to go on your leggs was also on my feet). Some items from the Eldritch tab are not in NEI.
Edited on 02 July 2015 - 04:43 AM
MindenCucc #595
Posted 02 July 2015 - 11:15 AM
Thanks Paul! You resolved a long mistery for me! I always forget that there are these frickin' vis discount armors :P/>
DannySMc #596
Posted 02 July 2015 - 12:10 PM
Haha and Minden if you wish to make some banking software you are welcome to me as I am lazy ;)/> Email me: danny.smc95@gmail.com
MindenCucc #597
Posted 02 July 2015 - 01:19 PM
Haha and Minden if you wish to make some banking software you are welcome to me as I am lazy ;)/> Email me: danny.smc95@gmail.com

Okay, I'll do that on the server :D/> Once I finally arrive home…
Btw, I saw on the spawn that there isn't a manager on the server. What should a manager exactly do? Because I'm interested in that rank. Because I miss the times when I was a co-owner on a non-online-mode Hungarian server for a year, and I help'd everyone, and punish'd the bad :P/>
Btw, I'm a little picky about my naming. You can call me "MindenCucc", "MarcusD", "Marcus", or "Daniel" :P/>
DannySMc #598
Posted 02 July 2015 - 02:05 PM
Haha and Minden if you wish to make some banking software you are welcome to me as I am lazy ;)/>/> Email me: danny.smc95@gmail.com

Okay, I'll do that on the server :D/>/> Once I finally arrive home…
Btw, I saw on the spawn that there isn't a manager on the server. What should a manager exactly do? Because I'm interested in that rank. Because I miss the times when I was a co-owner on a non-online-mode Hungarian server for a year, and I help'd everyone, and punish'd the bad :P/>/>
Btw, I'm a little picky about my naming. You can call me "MindenCucc", "MarcusD", "Marcus", or "Daniel" :P/>/>

A manager doesn't have many permissions but it is for someone that is on the server a lot that is able to check all players are being civil and not cheating, and you will also be in charge of making sure the server runs well, so any systems and programs you need to make sure are running well etc etc.
SpencerBeige #599
Posted 02 July 2015 - 02:34 PM
i died in the nether. is there any way to get my items back?
paultiem #600
Posted 02 July 2015 - 03:04 PM
i died in the nether. is there any way to get my items back?
When you die you leave a grave which stores all your items until you break it, so all you need to do is find where you died. If you drowned in lava you're items are gone.
MindenCucc #601
Posted 02 July 2015 - 03:17 PM
i died in the nether. is there any way to get my items back?
When you die you leave a grave which stores all your items until you break it, so all you need to do is find where you died. If you drowned in lava you're items are gone.

I think gravestones DO spawn in lava, don't they? Or they only spawn if you're on the top of the lava pool?
MindenCucc #602
Posted 02 July 2015 - 03:49 PM
–snip'o'quotes–

A manager doesn't have many permissions but it is for someone that is on the server a lot that is able to check all players are being civil and not cheating, and you will also be in charge of making sure the server runs well, so any systems and programs you need to make sure are running well etc etc.

So the manager has some sort of flight + noclip + interaction to be able to acces chests'n'cmputers'n'stuff?
Like I used VanishNoPacket with a hacked client that had a blockfinder, and NoClip'd thru the ground, and I found many cheated chests this way :P/> That's why some of the players hated me.
But most of the players liked me, because if they needed some help, I went there, and help'd, even if they didn't say that I should help. For example, a player shouted in the chat that he wants to build a tall house, I went there, and I asked him for the materials (if the material was cheap, like cobble or vanilla wood, I did it without taking the materials), and I just survival-WorldEdited the thing (survival WE uses the materials up). Another example is that someone had a problem with his redstone, I went there, and using his items I fixed the circuit for him.
Same goes here. For example, I can give a bit clear-er clues about Thaumcraft, or help in Lua ;)/>
DannySMc #603
Posted 02 July 2015 - 04:20 PM
i died in the nether. is there any way to get my items back?
When you die you leave a grave which stores all your items until you break it, so all you need to do is find where you died. If you drowned in lava you're items are gone.

If you use ReisMinimap, set death point on in the settings and it will show you where you died
SpencerBeige #604
Posted 02 July 2015 - 09:20 PM
thanks
SpencerBeige #605
Posted 02 July 2015 - 09:36 PM
no grave spawned, that's not the first time the grave mod has just quit. it is a crappy mod.
DannySMc #606
Posted 02 July 2015 - 10:11 PM
no grave spawned, that's not the first time the grave mod has just quit. it is a crappy mod.

It is part of OpenBlocks. It may be disabled to be honest not sure.
Terra1 #607
Posted 02 July 2015 - 10:20 PM
it says all the mods were rejected…
DannySMc #608
Posted 02 July 2015 - 10:40 PM
it says all the mods were rejected…

Have you installed the mods…?

I am updating the OP, but if you are using Technic, use my pack and not valithors… as he does not update it.

Link:http://technicpack.net/modpack/shinexuxuk-server-modpack.640081

API LINK:
http://api.technicpack.net/modpack/shinexuxuk-server-modpack
MindenCucc #609
Posted 02 July 2015 - 10:51 PM
Since I have nothing to do, I'll explain in-depth how I imagined the bank system in addition with the CCBay addon: (huge spoiler awaits!)

Spoiler=Banking system:
-Server
There'll be an advanced computer (or to be more safe, a command computer) that runs the server. The data will be stored on the computer, encrypted with my super-seeeecret algorythm I use in my PHP authentication system.
Every user will have a folder that's named after it's bank account ID, and has these files:
* pwd - it contains the user's PIN number encrypted a bit different than the others
* trans - contains all the transactions, thus it's encrypted. I'll explain this later
* money - this is here just for performance reasons… the balances are calculated from the transactions on server startup for safety reasons.
* acc - this is a multi-encrypted file that contains all the preferences used in a real banking system. I'll explain this later.

-Client
There'll be other 3+1 types of computers:
* Bank automat
* Trading automat
* CCBay client (located at trading centers)
* Your personal computer with the bank-client installed on it
I'll explain them:
* Bank automat
(Note: Idk if Danny adds physical money to the game, but if there'll be, you'll be able to withdraw and deposit money)
Here you'll be able to send money to other players, pay your bills, activate your card, and manage the billing queue.
About the queue: it's a safety mechanism that allows cancelling the billings before they go to the receivers. If a receiver logs into his account and goes to the receiving queue, he can mark the transaction as locked, meaning that the sender can't cancel it. Or the receiver can cancel it if he doesn't want to receive some money :P/> (Note: this is only available when sending money to other players. It's not available when forcibly deducting from your account, or making a CCBay payout. You can forcibly send money without waiting for a very small fee (configurable))
* Trading automat
These computers are located at the CCBay points (or smaller trading centers). There are exactly 2 of these in every trading room. I'll talk about the trading sequence later.
* CCBay client
This is the computer where you put your items'n'stuff on the CCBay network. You must supply a short name, the exact name of the item/entity/thing, and a price. There are 2 checkboxes. One of them allows bidding, the another one marks the item as special for a small fee, and puts the item on top of the listings. I'll talk about bidding later.
* Bank client (give it a clever name!)
This is just a portable combination of the bank automat (with the exception of withdrawing/depositing), and the CCBay client.

-Account file
(
keywords:
* a period: this is a real life week, from UTC+01 00:00 monday to UTC+01 23:59 sunday
)
While registering your new account, you must chose a plan for your bank account. Currently I have 3 in my mind:

* Basic
This is the account that most of the players should use. An account of this type can be used by 3 persons maximum, any higher than that is considered as a commercial account. The basic one costs in nothing, if the user has less than 15k$ per period (player-to-player transactions aren't considered as an income) (configurable), or if the user generates more than 200k$ traffic (configurable), or requests more than 60times (configurable) over a period. If this is the case, the user hase 2 options: he could pay 15$ this period (configurable), or he could upgrade to a premium account.
* Premium
This account has unlimited everything, except that this account can only be used by 1-3 persons. And it only costs 4$ per period (configurable)
(Note: the first week after registration is always free)

-Notes
* There's no point of rednet snooping, since every packet is encrypted (you can't hack it even if you have the algorythm (only some badasses can do it, but it will be detected, and tempbanned (from the system, but possibly from the server :P/>))
* You'll have to activate the bank client at the bank automat for safety reasons.


=CCBay
CCBay is a trading system that uses the bank system. You can put your items on a list, and if someone wants to buy it, you have 3 options:

- Option#1, the trading method
You don't have to put your item in a CCBay reservoir. This means that both of you must go to a CCBay trading point, and trade the items manually.
Here's how it goes:
* Both of you find an empty trading room, and go into it. After both of you stepped on the pressure plates, the room will be separated.
* The seller drops the item in a hopper, thus preventing stealing.
* The buyer logs into his account, and presses the "pay" button.
* After successful transaction, the item is dropped into the buyer's inventory, after picking up the item, the separators disappear, and both of the players can go.. idk… away :P/> (or the buyer can put it into his vanilla enderchest for later retrieval)
* If the transaction is cancelled, the item is dropped back into the seller's inventory.

- Option#2, the reservoir method
If the seller is at a CCBay point, he can choose an option to drop his item in the CCBay reservoir. The buying process is almost the same as in the first method, except the buyer must go into the retrieval room, and he must make the purchase there. This allows the item to be bought even if the seller is offline.

- Option#3, the bidding method
The method of item submission is the same as in the second method, except that you tick in the "allow bidding" checkbox (note: there's another checkbox that allows the item to be bought for a bigger than or equal to the desired price specified). The item has a timeout (specified at the submission screen), and after the timer timed out, the player with the highest bid wins the item. Please note, that the countdown starts on the first bidding. (note: items marked as special can't have a countdown bigger than 3 days specified (configurable))

=Online store (give it a clever name!)
This is almost the same as the CCBay systen, except that this is meant to be a "commercial" store. The store owner must register itself a commercial bank account, and register himself on the online store, where they can put their stuff on the store available for ordering/purchasing, or they could make an automated system using the Online store API.
How the API works:
There are 2 types of requests:

* Full request
This can be used to fully sync your stocks with the server. This is useful if you got/ordered/stole a bunch of items at the same type, and you don't want to spam the server with a bunch of unnecessary packets.
* Delta (partial) request
This is used to sync an entry in the store. For example, you can use this if someone bought an item, or if the factory just finished crafting the items. Please, don't spam this too often. Try to not send packets more often than one packet per two minutes. If multiple things change in that two minutes, use the full request instead.

It sounds complicated, but it's easy! There'll be a tutorial on your card to help get you started (basically it's a frickin' floppy disk :P/>).
Edited on 03 July 2015 - 08:57 AM
DannySMc #610
Posted 02 July 2015 - 10:56 PM
Since I have nothing to do, I'll explain in-depth how I imagined the bank system in addition with the CCBay addon: (huge spoiler awaits!)

Spoiler=Banking system:
-Server
There'll be an advanced computer (or to be more safe, a command computer) that runs the server. The data will be stored on the computer, encrypted with my super-seeeecret algorythm I use in my PHP authentication system.
Every user will have a folder that's named after it's bank account ID, and has these files:
* pwd - it contains the user's PIN number encrypted a bit different than the others
* trans - contains all the transactions, thus it's encrypted. I'll explain this later
* money - this is here just for performance reasons… the balances are calculated from the transactions on server startup for safety reasons.
* acc - this is a multi-encrypted file that contains all the preferences used in a real banking system. I'll explain this later.

-Client
There'll be other 3+1 types of computers:
* Bank automat
* Trading automat
* CCBay client (located at trading centers)
* Your personal computer with the bank-client installed on it
I'll explain them:
* Bank automat
(Note: Idk if Danny adds physical money to the game, but if there's, you'll be able to withdraw and deposit money.)
Here you'll be able to send money to other players/pay your bills, activate your card, and manage the billing queue.
About the queue: it's a safety function that you can cancel the billing before it goes to the receiver. If the receiver logs into it's account and goes to the receiving queue, he can mark the transaction as locked, meaning that the sender can't cancel it. Or the receiver can cancel it if he doesn't want to receive money :P/> (Note: this is only available when sending money to other players. It's not available when forcibly deducting from your account, or making a CCBay payout. You can forcibly send money without waiting for a very small fee (configurable))
* Trading automat
These computers are located at the CCBay points (or smaller trading centers). There are exactly 2 of these in every trading room. I'll talk later about the trading sequence.
* CCBay client
This is the computer where you put your items'n'stuff on the CCBay network. You must supply a short name, the exact name of the item/entity/thing, and a desired amount. There are 2 checkboxes. One of them allows bidding, the another one marks the item as special for a small fee, and tries to put this thing on top of the listings. I'll talk about bidding later.
* Bank client (give it a clever name!)
This is just a portable combination of the bank automat (with the exception of withdrawing/depositing), and the CCBay client.

-Notes
* There's no point of rednet snooping, since every packet is encrypted (you can't hack it even if you have the algorythm (only some badasses can do it, but it will be detected, and locked)
* You'll have to activate the bank client at the bank automat for safety reasons.


=CCBay
CCBay is a trading system that uses the bank system. You can put your items on a list, and if someone wants to buy it, you have 3 options:

- Option#1, the trading method:
You don't have to put your item in a CCBay reservoir. This means that both of you must go to a CCBay trading point, and trade the items manually.
Here's how it goes:
* Both of you find an empty trading room, and go into it. After both of you stepped on the 2 pressure plates, the room will be separated.
* The seller drops the item in a hopper, thus preventing stealing.
* The buyer logs into his account, and presses the "pay" button.
* After successful transaction, the item is dropped into the buyer's inventory, after picking up the item, the separators disappear, and both of the players can go.. idk… away :P/> (or the buyer can put it into his vanilla enderchest for later retrieval)

- Option#2, the reservoir method
If the seller is at a CCBay point, he can choose an option to drop his item in the CCBay reservoir. The buying process is almost the same as the first, except the buyer must go into the retrieval room, and he must make the purchase there. This allows the item to be bought even if the seller is offline.

- Option#3, the bidding method
The method of item submission is the same as in the second method, except that you tick in the "allow bidding" checkbox (note: there's another checkbox that allows the item to be bought for a bigger than or equal to the desired price specified). The item has a timeout (specified at the submission screen), and after that the player with the highest bid wins the item. Please note, that the countdown starts on the first bid. (note: items marked as special can't have a countdown bigger than 3 days specified (configurable))

It sounds complicated, but it's easy! There'll be a tutorial on your card to help get you started (basically it's a frickin' floppy disk :P/>).

Send this via email and we can discuss :P/>
MindenCucc #611
Posted 02 July 2015 - 11:26 PM
–snip'o'huge spoiler–

Updated! Also, the CCForums is better, because if my data reaches 0, magically it still works :P/>

Edit: I'm a derp… the money is stored in the plugin's config files xD so the money isn't calculated from the transactions, instead it's query'd from the plugin on the bank server's startup
Edited on 02 July 2015 - 09:31 PM
DannySMc #612
Posted 03 July 2015 - 08:10 PM
Hey guys, mods have been updated and we now have some extras for thaumcraft, Applied energistics, and we also have updated cc to 1.74 and ae2 to Rv2, stable 9 :D/> enjoy, links are updated!
MindenCucc #613
Posted 03 July 2015 - 08:18 PM
Hey guys, mods have been updated and we now have some extras for thaumcraft, Applied energistics, and we also have updated cc to 1.74 and ae2 to Rv2, stable 9 :D/> enjoy, links are updated!

I almost joined the server. The only mismatching thing was the Forge version :(/> I mean, I updated the mods manually :P/> The log tells me everything.

Edit: the log is a liar :(/>
Edited on 03 July 2015 - 06:21 PM
paultiem #614
Posted 04 July 2015 - 07:44 AM
Hey guys, mods have been updated and we now have some extras for thaumcraft, Applied energistics, and we also have updated cc to 1.74 and ae2 to Rv2, stable 9 :D/> enjoy, links are updated!

I almost joined the server. The only mismatching thing was the Forge version :(/> I mean, I updated the mods manually :P/> The log tells me everything.

Edit: the log is a liar :(/>
We've updated forge, you will now need forge 10.13.2.1291 or higher.
DannySMc #615
Posted 04 July 2015 - 11:21 AM
Hey guys, mods have been updated and we now have some extras for thaumcraft, Applied energistics, and we also have updated cc to 1.74 and ae2 to Rv2, stable 9 :D/>/> enjoy, links are updated!

I almost joined the server. The only mismatching thing was the Forge version :(/>/> I mean, I updated the mods manually :P/>/> The log tells me everything.

Edit: the log is a liar :(/>/>
We've updated forge, you will now need forge 10.13.2.1291 or higher.

No just 10.13.2.1291, and just download the mods manually? Do you use technic?
MindenCucc #616
Posted 04 July 2015 - 06:07 PM
Hey guys, mods have been updated and we now have some extras for thaumcraft, Applied energistics, and we also have updated cc to 1.74 and ae2 to Rv2, stable 9 :D/> enjoy, links are updated!

I almost joined the server. The only mismatching thing was the Forge version :(/> I mean, I updated the mods manually :P/> The log tells me everything.

Edit: the log is a liar :(/>
We've updated forge, you will now need forge 10.13.2.1291 or higher.

No just 10.13.2.1291, and just download the mods manually? Do you use technic?

I resolved it a long time ago :P/> Technic was just a bit derpy.

Also, speaking of derping, doing /server <something> changes blocks to other blocks before changing servers. It made me crash now with a long exception, because blocks with TileEntity changed to other blocks that also had a TileEntity, so the new block has a wrong TileEntity, and all this caused me a very long exception about casting invalid TileEntities to others.
MindenCucc #617
Posted 04 July 2015 - 07:11 PM
I can't join the creative server because it crashes me :(/>
DannySMc #618
Posted 04 July 2015 - 07:23 PM
I can't join the creative server because it crashes me :(/>

Yeah it is railcraft, you need to move away from spawn to somewhere clear and then do it. Trying to fix it!
Terra1 #619
Posted 04 July 2015 - 09:24 PM
i have all the mods installed on forge 1.7.10 without technic
DannySMc #620
Posted 04 July 2015 - 10:49 PM
i have all the mods installed on forge 1.7.10 without technic

Okay? What is your point?
DD008 #621
Posted 05 July 2015 - 04:56 AM
The modpack does not work it says minimum forge required
DannySMc #622
Posted 05 July 2015 - 12:22 PM
The modpack does not work it says minimum forge required

Not to sound rude but it's pretty obvious, you need to upgrade your forge to the version we said above in the thread. It is 10.13.2.1291? I think read through the thread and you will find it. I can't upgrade your forge version…
MindenCucc #623
Posted 05 July 2015 - 01:39 PM
The modpack does not work it says minimum forge required

Not to sound rude but it's pretty obvious, you need to upgrade your forge to the version we said above in the thread. It is 10.13.2.1291? I think read through the thread and you will find it. I can't upgrade your forge version…

If you're using the Technic version replace bin/modpack.jar with forge-idk.1291-universal.jar. Or if you're using the regular launcher version, use the Forge installer, and copy the mods over.
Terra1 #624
Posted 05 July 2015 - 03:39 PM
i have all the mods installed on forge 1.7.10 without technic

Okay? What is your point?
i cant join it says EVERY SINGLE MOD THAT I DOWNLOADED FROM THE ZIP FILE was rejected…
and now it says unknown host
Edited on 05 July 2015 - 01:40 PM
MindenCucc #625
Posted 05 July 2015 - 04:08 PM
i have all the mods installed on forge 1.7.10 without technic

Okay? What is your point?
i cant join it says EVERY SINGLE MOD THAT I DOWNLOADED FROM THE ZIP FILE was rejected…
and now it says unknown host

You could try to use the Technic version of the pack. It was updated approximately a day ago.
DannySMc #626
Posted 05 July 2015 - 04:58 PM
i have all the mods installed on forge 1.7.10 without technic

Okay? What is your point?
i cant join it says EVERY SINGLE MOD THAT I DOWNLOADED FROM THE ZIP FILE was rejected…
and now it says unknown host

I don't understand how you have problems…? Everyone else can connect?:s I shall have a look now
DannySMc #627
Posted 05 July 2015 - 08:54 PM
Hey guys,

I am fixing the Technic Modpack, apologies as I do not use Technic, I just use the manual one, I am uploading as we speak but my internet is slowwwww :P/> Anyway yeah once the update is up I shall update the version on Technic so it should automatically download. Sorry guys! :(/>((

Hey guys update has finished, you can now run it again and it should work!

I did check the new Technic Modpack and it works perfectly :D/>
SpencerBeige #628
Posted 06 July 2015 - 04:24 PM
i am going to be leaving the server [in game name spencer_white] goodbye!
DannySMc #629
Posted 06 July 2015 - 04:30 PM
i am going to be leaving the server [in game name spencer_white] goodbye!

Why?
DannySMc #630
Posted 07 July 2015 - 03:19 PM
Guys we are looking for a moderator to look after the server while I'm on holiday in August, you will have backend access to the server, restricted of course…

If you are interest please email me: danny.smc95@gmail.com

We are looking for anyone that is mature, nice person, and someone who is a user of the server.
DannySMc #631
Posted 07 July 2015 - 08:19 PM
Hey guys,

Added claiming of your own land now, you can do /wc claim to claim your own land.

Do /wc help for commands, but /wc map shows a graphical version of /wc check which shows you claimed areas.
It does cost some diamonds not sure how many around 2 to start with.
MindenCucc #632
Posted 08 July 2015 - 05:00 AM
Guys we are looking for a moderator to look after the server while I'm on holiday in August, you will have backend access to the server, restricted of course…

If you are interest please email me: danny.smc95@gmail.com

We are looking for anyone that is mature, nice person, and someone who is a user of the server.

I'm writing that mail like 3 days long, and I still haven't sent it :P/> I think this year this is my first email i'm sending :lol:/>
Mackan90096 #633
Posted 12 July 2015 - 11:26 AM
Is it just me or is the server down for anyone else?
DannySMc #634
Posted 12 July 2015 - 12:10 PM
Is it just me or is the server down for anyone else?
Hiddo is on so its fine:P
Mackan90096 #635
Posted 12 July 2015 - 12:27 PM
Is it just me or is the server down for anyone else?
Hiddo is on so its fine:P

Danny! You're not dead!
DannySMc #636
Posted 12 July 2015 - 12:32 PM
Is it just me or is the server down for anyone else?
Hiddo is on so its fine:P

Danny! You're not dead!

Why would I be? xD
paultiem #637
Posted 12 July 2015 - 12:33 PM
Is it just me or is the server down for anyone else?
Hiddo is on so its fine:P

Danny! You're not dead!

Why would I be? xD
You weren't online for a whole day.
DannySMc #638
Posted 12 July 2015 - 02:06 PM
Is it just me or is the server down for anyone else?
Hiddo is on so its fine:P

Danny! You're not dead!

Why would I be? xD
You weren't online for a whole day.

I have a life… -.-
luukpeeters1o1 #639
Posted 13 July 2015 - 07:41 AM
So Danny, about that problem with slow internet speed and updating your modpack/server, a little trick that i know how to fix it or make it faster, is with a little remote controlled server (I use windows azure) that has faster internet speed. If you first make a list of new mods, than download it on that pc and upload it, you can turn the pc off after that, so it even costs less money.
DannySMc #640
Posted 13 July 2015 - 09:04 AM
What are you on about?

The mods are hosted on my web server, which has a speed of 100Mbps up and down, I do not host them?
Hiddo32 #641
Posted 13 July 2015 - 05:11 PM
I don't think I am the only one saying I can't join the Creative server.. anyone knows how to fix this?
DannySMc #642
Posted 13 July 2015 - 05:34 PM
I don't think I am the only one saying I can't join the Creative server.. anyone knows how to fix this?

Yeah, you are not the only one, it is a problem with Forge, and the mods, according to research I did, it is due to erroring tile entities which for some reason only happen when you are connecting to another server. I have sent an email to the BungeeCord creator to ask for a bit more help due to my host not knowing what to do.

Also guys I would like to say we have a fully working economy system now, I have finished the backend, and I am just creating a client for it, for shops to use and ATM's for you to view your balance, hope you will all like it.
DannySMc #643
Posted 14 July 2015 - 06:58 PM
We are also making an item lookup script to allow you to view prices of items :D/>
MindenCucc #644
Posted 15 July 2015 - 09:58 AM
We are also making an item lookup script to allow you to view prices of items :D/>

Or I/we could make a mod that renders the item into a colortable, so the commandblock store could draw the item on a monitor :D/>

Edit: That's not possible, because the server doesn't contain any client classes.
Edited on 15 July 2015 - 08:04 AM
DannySMc #645
Posted 15 July 2015 - 11:43 AM
We are also making an item lookup script to allow you to view prices of items :D/>

Or I/we could make a mod that renders the item into a colortable, so the commandblock store could draw the item on a monitor :D/>

Edit: That's not possible, because the server doesn't contain any client classes.

Ahh, yeah we was just gonna use a database xDDD
Hiddo32 #646
Posted 16 July 2015 - 01:03 PM
Hey guys,
this is mostly for the players who play on Creative.
Maybe we should get some moderators on Creative, because people are blowing up things with tnt, and throwing bottles with clouds and the world is kindof getting destroyed. I know we already have mackan, but I still see a lot of " griefing"
Hiddo32 #647
Posted 16 July 2015 - 01:28 PM
And we discovered a bug, that tnt does explode and does damage, but that damage isnt registered, so if everybody relogs, its fixed again
DannySMc #648
Posted 16 July 2015 - 01:44 PM
And we discovered a bug, that tnt does explode and does damage, but that damage isnt registered, so if everybody relogs, its fixed again

Hmm interesting I shall look into this, yeah we shall start recruiting for a moderator for that. For now I shall op paultiem to fix it :P/>
Terra1 #649
Posted 16 July 2015 - 04:36 PM
now that lurcraft is dead im going to go on this server to see what it is like!
im downloading the technic modpack now!
Terra1 #650
Posted 16 July 2015 - 04:46 PM
when i go on the creative server (/creative server) it crashes my game…
works now
Edited on 16 July 2015 - 04:09 PM
Hiddo32 #651
Posted 16 July 2015 - 05:05 PM
Yeah, I have that to sometimes..but it works when I try again
Terra1 #652
Posted 16 July 2015 - 06:25 PM
made a nuclear reactor to power my opencomputers complex!
Hiddo32 #653
Posted 17 July 2015 - 01:10 PM
sadly enough it exploded.. now the staff room is broken :(/>
DannySMc #654
Posted 17 July 2015 - 01:25 PM
sadly enough it exploded.. now the staff room is broken :(/>

You made a staff room?
Hiddo32 #655
Posted 17 July 2015 - 05:33 PM
Well, the plot first was one big Staff Room, but then I had to change it, and the new staff room was to small for a swimming pool, so I had to go underground. But now both underground and above the ground are destroyed..
the sad part of this tragic accident is that the staff who works really hard on their exploded computers that don't exist anymore, can't relax in the swimming pool with a bar. So thats why I request 1 minute of silence for all the Staff members who now can't relax in the staff room anymore

Well, the plot first was one big Staff Room, but then I had to change it, and the new staff room was to small for a swimming pool, so I had to go underground. But now both underground and above the ground are destroyed..
the sad part of this tragic accident is that the staff who works really hard on their exploded computers that don't exist anymore, can't relax in the swimming pool with a bar. So thats why I request 1 minute of silence for all the Staff members who now can't relax in the staff room anymore

and suddenly I sent it twice.. ( sorry for that )
paultiem #656
Posted 18 July 2015 - 07:11 AM
sadly enough it exploded.. now the staff room is broken :(/>/>/>
Next time you make a reactor you can make it more save by making a cage aground it and click all blocks of the cage with a warding focus (on a wand) that will make those blocks 100% blast resident, so if your reactor explodes it won't damage anything outside the cage
Edited on 18 July 2015 - 05:44 AM
DannySMc #657
Posted 18 July 2015 - 02:43 PM
sadly enough it exploded.. now the staff room is broken :(/>/>/>
Next time you make a reactor you can make it more save by making a cage aground it and click all blocks of the cage with a warding focus (on a wand) that will make those blocks 100% blast resident, so if your reactor explodes it won't damage anything outside the cage

So didn't know you could do that xD
Hiddo32 #658
Posted 18 July 2015 - 02:48 PM
Is it just me, and my crappy internet, or is the Creative server lagging really hard.. I am thrown out of the creative server each 5 minutes..
DannySMc #659
Posted 18 July 2015 - 03:02 PM
Is it just me, and my crappy internet, or is the Creative server lagging really hard.. I am thrown out of the creative server each 5 minutes..

I have just restarted it and no it crashed with a state_engine problem. I have reported this to Forge, as it even told me too, I have set it to restart every four hours to help minimize lag, it isn't a very powerful server compared the the survival server if needed we may upgrade the RAM. It may also be your internet xDD Not sure. But it is restarted and running well.
MindenCucc #660
Posted 19 July 2015 - 04:06 PM
Is it just me, and my crappy internet, or is the Creative server lagging really hard.. I am thrown out of the creative server each 5 minutes..

I have just restarted it and no it crashed with a state_engine problem. I have reported this to Forge, as it even told me too, I have set it to restart every four hours to help minimize lag, it isn't a very powerful server compared the the survival server if needed we may upgrade the RAM. It may also be your internet xDD Not sure. But it is restarted and running well.

I saw the logs, and came to a conclusion:
1) CoreProtect spams the log, idk what it does, but use Essentials AntiBuild instead
2) CoreProtect caused an OutOfMemory, and that caused the Forge state error

Edit: seeing the CoreProtect page, it made me laugh. "without impacting server performance" xD
I think it's incompatible with Cauldron. Also, Essentials AntiBuild can do what CoreProtect does, except the rollbacking.

Edit2: omg Danny… you're using the MC1.8 version of CoreProtect xD
Downgrade it to 2.10.0
Edited on 19 July 2015 - 04:00 PM
DannySMc #661
Posted 19 July 2015 - 08:18 PM
Is it just me, and my crappy internet, or is the Creative server lagging really hard.. I am thrown out of the creative server each 5 minutes..

I have just restarted it and no it crashed with a state_engine problem. I have reported this to Forge, as it even told me too, I have set it to restart every four hours to help minimize lag, it isn't a very powerful server compared the the survival server if needed we may upgrade the RAM. It may also be your internet xDD Not sure. But it is restarted and running well.

I saw the logs, and came to a conclusion:
1) CoreProtect spams the log, idk what it does, but use Essentials AntiBuild instead
2) CoreProtect caused an OutOfMemory, and that caused the Forge state error

Edit: seeing the CoreProtect page, it made me laugh. "without impacting server performance" xD
I think it's incompatible with Cauldron. Also, Essentials AntiBuild can do what CoreProtect does, except the rollbacking.

Edit2: omg Danny… you're using the MC1.8 version of CoreProtect xD
Downgrade it to 2.10.0

That would explain a lot xDDD
valithor #662
Posted 20 July 2015 - 01:24 AM
Just for future reference in case you do ever find a need to replace core protect… The main reason it is useful is for finding out who broke which block, which is something essentials anti build doesn't do (at least I don't think it does). So no it is not a viable replacement. Core protect is nice since it does not require a MySQL database.

If having a MySQL database isn't a problem for you, then you could actually use one of two better plugins that actually do a much better job than core protect. The two viable replacements that I know of are Prism and Logblock. Both of these do the same thing as core protect, but in the case of Prism at least it actually tracks a lot more than core protect tracks.

Main feature of core protect = figuring out who griefed and what exactly they broke
Main feature of essentials anti build = preventing griefing to start with

Each serve their own purpose but are not interchangeable.
DannySMc #663
Posted 20 July 2015 - 09:26 AM
Just for future reference in case you do ever find a need to replace core protect… The main reason it is useful is for finding out who broke which block, which is something essentials anti build doesn't do (at least I don't think it does). So no it is not a viable replacement. Core protect is nice since it does not require a MySQL database.

If having a MySQL database isn't a problem for you, then you could actually use one of two better plugins that actually do a much better job than core protect. The two viable replacements that I know of are Prism and Logblock. Both of these do the same thing as core protect, but in the case of Prism at least it actually tracks a lot more than core protect tracks.

Main feature of core protect = figuring out who griefed and what exactly they broke
Main feature of essentials anti build = preventing griefing to start with

Each serve their own purpose but are not interchangeable.

Ahh thanks I shall have a look!
DannySMc #664
Posted 22 July 2015 - 10:49 PM
Mod update soon! :D/>
DannySMc #665
Posted 23 July 2015 - 02:00 PM
Hey guys,

Just wanted to say it seems that Minecraft Multiplayer has been down all last night and today, I am not sure when it will be back up or if it will soon, so I apologise.

It isn't my server :P/>

Cheers
Hiddo32 #666
Posted 23 July 2015 - 07:16 PM
Danny, I have some sad new for you,
Mackan kills people for no reason with an InfiMiner and Terrariola has copied the Bankfiles.. I don't know if this is really legit..

Oh and the Creative server is down..
Edited on 23 July 2015 - 06:23 PM
DannySMc #667
Posted 23 July 2015 - 09:44 PM
Danny, I have some sad new for you,
Mackan kills people for no reason with an InfiMiner and Terrariola has copied the Bankfiles.. I don't know if this is really legit..

Oh and the Creative server is down..

Mackan will be banned then, and Terrariola couldn't of… The system is on the database. Plus even if you got access to the API, to pay someone you still need someone's account to get the money from…:P/>
Hiddo32 #668
Posted 24 July 2015 - 11:14 AM
Okay, but.. Who is then going to work on the spawncity?

And will my house ever be copied to the spawn city?

Oh and btw, about terrariola, I am not sure, but I think he could se passwords, of other people
But I am not sure..
DannySMc #669
Posted 24 July 2015 - 12:50 PM
Okay, but.. Who is then going to work on the spawncity?

And will my house ever be copied to the spawn city?

Oh and btw, about terrariola, I am not sure, but I think he could se passwords, of other people
But I am not sure..

Not sure yet… I have spoken to him…

Also it will be when you have finished it… :P/> and I am free :P/>

Also nope… The password that was on the computer was a login for that computer, nothing more. It does nothing at all… All passwords are encrypted in the database anyway so it wouldn't change anything…
Hiddo32 #670
Posted 24 July 2015 - 05:06 PM
My house is totualy ready, but it has some underground bits too, so I please don't copy it without my instructions :D/>
And btw, it would be my pleasure to work on the spawncity :D/>
DannySMc #671
Posted 24 July 2015 - 05:33 PM
My house is totualy ready, but it has some underground bits too, so I please don't copy it without my instructions :D/>
And btw, it would be my pleasure to work on the spawncity :D/>

Awesome, well we shall get you setup, send me a message with your XYZ of your current base (Make one if you don't have one, and we shall start doing a bit of region moving :P/>).
Hiddo32 #672
Posted 25 July 2015 - 10:49 AM
Okay, that seems pretty interesting.. its a little big house :D/>
Astrophylite #673
Posted 26 July 2015 - 11:20 AM
Trying to connect to the server but I get a giant wall of mod rejections, as you can see here
I can't quite see all the mods, so if someone who can access the server can upload all the mods that are used, I would greatly appreciate that!

ZiR
MindenCucc #674
Posted 26 July 2015 - 12:45 PM
Trying to connect to the server but I get a giant wall of mod rejections, as you can see here
I can't quite see all the mods, so if someone who can access the server can upload all the mods that are used, I would greatly appreciate that!

ZiR

You could try to use the Technic Launcer to download the mods (http://api.technicpack.net/modpack/shinexuxuk-server-modpack) , because it's auto-updated. You MUST use the 1.6 version, because that's the only way you can join. (I'm using the 1.5 version, but I modified it to work with the server :P/>)
DannySMc #675
Posted 26 July 2015 - 06:18 PM
Trying to connect to the server but I get a giant wall of mod rejections, as you can see here
I can't quite see all the mods, so if someone who can access the server can upload all the mods that are used, I would greatly appreciate that!

ZiR

I saw the problem, if you read the first post, it actually gives you the download links for the mods… You have to download mods to actually connect to the server…
DannySMc #676
Posted 29 July 2015 - 12:41 PM
Guys, if you want to see the server fly with more players please go here and vote: http://minecraftservers.org/server/232447

This monitors our uptime, players, ranks, and votes, the more votes the higher we get in the ranks, the more donations that could come in and the more servers I can add to the system!!! :D/>/>
Edited on 29 July 2015 - 10:42 AM
MindenCucc #677
Posted 29 July 2015 - 09:31 PM
Guys, if you want to see the server fly with more players please go here and vote: http://minecraftservers.org/server/232447

This monitors our uptime, players, ranks, and votes, the more votes the higher we get in the ranks, the more donations that could come in and the more servers I can add to the system!!! :D/>

I have an idea! We could earn some hashes if we vote :D/> Nice idea, isn't it? :P/>
Edited on 29 July 2015 - 07:32 PM
DannySMc #678
Posted 29 July 2015 - 10:12 PM
Guys, if you want to see the server fly with more players please go here and vote: http://minecraftserv...g/server/232447

This monitors our uptime, players, ranks, and votes, the more votes the higher we get in the ranks, the more donations that could come in and the more servers I can add to the system!!! :D/>

I have an idea! We could earn some hashes if we vote :D/> Nice idea, isn't it? :P/>

Could do :D/>
Tag365 #679
Posted 30 July 2015 - 02:06 AM
I'm back!
Tag365 #680
Posted 30 July 2015 - 07:20 AM
Please add "Forbidden Magic" to the mod pack.
DannySMc #681
Posted 30 July 2015 - 09:01 AM
Please add "Forbidden Magic" to the mod pack.

I shall have a look at it
cyanisaac #682
Posted 31 July 2015 - 04:29 PM
The server is saying "Error occured while contacting login servers, are they down?" to me and not letting me join.

Apparently, I looked it up, all this needs is a reboot to fix the issue.

So could ya try rebooting so I can get workin' on a tier 2 opencomputers computer? Thanks :D/>
DannySMc #683
Posted 31 July 2015 - 04:48 PM
The server is saying "Error occured while contacting login servers, are they down?" to me and not letting me join.

Apparently, I looked it up, all this needs is a reboot to fix the issue.

So could ya try rebooting so I can get workin' on a tier 2 opencomputers computer? Thanks :D/>/>

Restarted it :D/>
クデル #684
Posted 03 August 2015 - 02:49 PM
What time is most popular? I only really play on servers for the community aspect and I'm yet to find a server with people on at the same time as me. :(/>(
DannySMc #685
Posted 03 August 2015 - 06:14 PM
What time is most popular? I only really play on servers for the community aspect and I'm yet to find a server with people on at the same time as me. :(/>/>(

Well the server is normally populated randomly, so just go on and someone is bound to join you
クデル #686
Posted 03 August 2015 - 11:06 PM
good to hear, I would be interested in helping in the economy once i join! :)/>
DannySMc #687
Posted 03 August 2015 - 11:19 PM
good to hear, I would be interested in helping in the economy once i join! :)/>

That sounds great, we have so many things to build for the economy so you are very welcome to help! :D/>

Hello guys, I just wanted to say that I am going on holiday tomorrow and won't be back till the 11th, Paultiem (Co-Admin) is due to come back soon so when he does he will be in charge of the server, he will have file and console access, and is opped on the server. Currently we have michty as a moderator who is also opped. If you need any help then ask one of them two, if you need me then please send me a PM on here and I shall get it to my phone via email while I am away, I won't have my laptop but I can do my best to help via console access.

Bye guys! :D/>
クデル #688
Posted 03 August 2015 - 11:24 PM
good to hear, I would be interested in helping in the economy once i join! :)/>

That sounds great, we have so many things to build for the economy so you are very welcome to help! :D/>

Hello guys, I just wanted to say that I am going on holiday tomorrow and won't be back till the 11th, Paultiem (Co-Admin) is due to come back soon so when he does he will be in charge of the server, he will have file and console access, and is opped on the server. Currently we have michty as a moderator who is also opped. If you need any help then ask one of them two, if you need me then please send me a PM on here and I shall get it to my phone via email while I am away, I won't have my laptop but I can do my best to help via console access.

Bye guys! :D/>

Safe travels! :D/>
DannySMc #689
Posted 03 August 2015 - 11:26 PM
good to hear, I would be interested in helping in the economy once i join! :)/>

That sounds great, we have so many things to build for the economy so you are very welcome to help! :D/>

Hello guys, I just wanted to say that I am going on holiday tomorrow and won't be back till the 11th, Paultiem (Co-Admin) is due to come back soon so when he does he will be in charge of the server, he will have file and console access, and is opped on the server. Currently we have michty as a moderator who is also opped. If you need any help then ask one of them two, if you need me then please send me a PM on here and I shall get it to my phone via email while I am away, I won't have my laptop but I can do my best to help via console access.

Bye guys! :D/>

Safe travels! :D/>

Haha thanks! :D/>
クデル #690
Posted 04 August 2015 - 07:44 AM
Rather annoyed, but maybe someone has a resolution? I have installed the latest verson of Forge 1.7.10, and dropped the mods into the mods folder as your normally do. However I still get the following, even though I have the latest version of Forge for 1.7.10.

Image
Edited on 04 August 2015 - 05:45 AM
Cloud Ninja #691
Posted 04 August 2015 - 10:14 PM
Rather annoyed, but maybe someone has a resolution? I have installed the latest verson of Forge 1.7.10, and dropped the mods into the mods folder as your normally do. However I still get the following, even though I have the latest version of Forge for 1.7.10.

Image
I had the same issue, you need to go get forge for 1.7.10, forge version 10.13.2.1291

Also, danny, im working on hosting my own teamspeak server and would be wondering if youd be interested in using it for the server, free of charge. I understand you have the in game voice program but its a bit weird to configure for some people.
Edited on 04 August 2015 - 08:15 PM
クデル #692
Posted 04 August 2015 - 11:38 PM
Thanks a bunch
Cloud Ninja #693
Posted 04 August 2015 - 11:53 PM
Thanks a bunch
Np man, had the same issue and it was such a pain.
MindenCucc #694
Posted 05 August 2015 - 08:01 AM
Rather annoyed, but maybe someone has a resolution? I have installed the latest verson of Forge 1.7.10, and dropped the mods into the mods folder as your normally do. However I still get the following, even though I have the latest version of Forge for 1.7.10.

Image
I had the same issue, you need to go get forge for 1.7.10, forge version 10.13.2.1291

Also, danny, im working on hosting my own teamspeak server and would be wondering if youd be interested in using it for the server, free of charge. I understand you have the in game voice program but its a bit weird to configure for some people.

Idk, not so many people use the in-game voice chat (maybe because it has a low quality), but personally I would be really happy if there were a TS server :D/>
DannySMc #695
Posted 05 August 2015 - 03:19 PM
Rather annoyed, but maybe someone has a resolution? I have installed the latest verson of Forge 1.7.10, and dropped the mods into the mods folder as your normally do. However I still get the following, even though I have the latest version of Forge for 1.7.10.

Image
I had the same issue, you need to go get forge for 1.7.10, forge version 10.13.2.1291

Also, danny, im working on hosting my own teamspeak server and would be wondering if youd be interested in using it for the server, free of charge. I understand you have the in game voice program but its a bit weird to configure for some people.

Idk, not so many people use the in-game voice chat (maybe because it has a low quality), but personally I would be really happy if there were a TS server :D/>/>

We have a mumble server, but team speak is an awesome idea as well!:D/> but the thing is can we rely on you? Because I don't want it going down all the time?
Cloud Ninja #696
Posted 05 August 2015 - 04:52 PM
Rather annoyed, but maybe someone has a resolution? I have installed the latest verson of Forge 1.7.10, and dropped the mods into the mods folder as your normally do. However I still get the following, even though I have the latest version of Forge for 1.7.10.

Image
I had the same issue, you need to go get forge for 1.7.10, forge version 10.13.2.1291

Also, danny, im working on hosting my own teamspeak server and would be wondering if youd be interested in using it for the server, free of charge. I understand you have the in game voice program but its a bit weird to configure for some people.

Idk, not so many people use the in-game voice chat (maybe because it has a low quality), but personally I would be really happy if there were a TS server :D/>/>

We have a mumble server, but team speak is an awesome idea as well! :D/> but the thing is can we rely on you? Because I don't want it going down all the time?
I have fairly fast internet and not everyone is gonna want to use it, so as long as i have the server software running (i never turn my computer off (i know, bad for the computer, blah)) the server will be on. Itll definitely take a bit to get it running, but otherwise it should work.
MindenCucc #697
Posted 05 August 2015 - 07:28 PM
Rather annoyed, but maybe someone has a resolution? I have installed the latest verson of Forge 1.7.10, and dropped the mods into the mods folder as your normally do. However I still get the following, even though I have the latest version of Forge for 1.7.10.

Image
I had the same issue, you need to go get forge for 1.7.10, forge version 10.13.2.1291

Also, danny, im working on hosting my own teamspeak server and would be wondering if youd be interested in using it for the server, free of charge. I understand you have the in game voice program but its a bit weird to configure for some people.

Idk, not so many people use the in-game voice chat (maybe because it has a low quality), but personally I would be really happy if there were a TS server :D/>

We have a mumble server, but team speak is an awesome idea as well!:D/> but the thing is can we rely on you? Because I don't want it going down all the time?

Omfg it's opensoos :o/> And it's on F-Droid :o/> And it has a Java bindig that means we could make positional audio work in MC :o/> We wont't need a TS server, I think xD
DannySMc #698
Posted 05 August 2015 - 11:19 PM
Rather annoyed, but maybe someone has a resolution? I have installed the latest verson of Forge 1.7.10, and dropped the mods into the mods folder as your normally do. However I still get the following, even though I have the latest version of Forge for 1.7.10.

Image
I had the same issue, you need to go get forge for 1.7.10, forge version 10.13.2.1291

Also, danny, im working on hosting my own teamspeak server and would be wondering if youd be interested in using it for the server, free of charge. I understand you have the in game voice program but its a bit weird to configure for some people.

Idk, not so many people use the in-game voice chat (maybe because it has a low quality), but personally I would be really happy if there were a TS server :D/>/>

We have a mumble server, but team speak is an awesome idea as well!:D/>/> but the thing is can we rely on you? Because I don't want it going down all the time?

Omfg it's opensoos :o/>/> And it's on F-Droid :o/>/> And it has a Java bindig that means we could make positional audio work in MC :o/>/> We wont't need a TS server, I think xD

Omg do it!!!
MindenCucc #699
Posted 06 August 2015 - 01:51 PM
–heap o' quotes–

Omg do it!!!

What's the address of the Mumble server? Is it running on the same server as the Bungee server does?
biggest yikes #700
Posted 06 August 2015 - 05:19 PM
Title: 1.73
Mods list: 1.74
!?!
Also: /server creative seems to crash my game.
Edited on 06 August 2015 - 03:25 PM
MindenCucc #701
Posted 06 August 2015 - 08:19 PM
Title: 1.73
Mods list: 1.74
!?!
Also: /server creative seems to crash my game.

Are you using the mods.zip or the Technic launcher?

And there's a bug between Railcraft and Bungeecoord, so if you switch servers, most of the blocks transform to Railcraft ones. And if you tried to switch server with a lot of TileEntities nearby (chests, machines, smart doors, etc.), it crashes with a very looooooong ClassCastException. Try to switch servers away from fancy blocks with a reduced render distance (mine is 4 chunks)
Edited on 06 August 2015 - 06:20 PM
DannySMc #702
Posted 07 August 2015 - 10:32 AM
Title: 1.73
Mods list: 1.74
!?!
Also: /server creative seems to crash my game.

Yeah make sure you are away from any built up areas and then do /server creative, this is a problem with cauldron and bungeecord, where it summons tile entities around you which crash you, so just move away from built up areas and you should be fine!
DannySMc #703
Posted 09 August 2015 - 12:01 AM
Hmm thinking of some new ideas for the server, have an awesome new mod and projects to start:D
Cloud Ninja #704
Posted 09 August 2015 - 05:14 AM
Hmm thinking of some new ideas for the server, have an awesome new mod and projects to start:D
I was thinking about a vanilla trading area for people, as well as possibly a computercraft controlled vanilla store, to buy diamonds, gold, etc.
クデル #705
Posted 09 August 2015 - 05:20 AM
Danny any chance you could change protection plugins? WC is really inconvienent compared to the much better grief prevention.
DannySMc #706
Posted 09 August 2015 - 08:58 AM
Danny any chance you could change protection plugins? WC is really inconvienent compared to the much better grief prevention.

Hmm I can do, does it work with world guard?
クデル #707
Posted 09 August 2015 - 09:19 AM
Danny any chance you could change protection plugins? WC is really inconvienent compared to the much better grief prevention.

Hmm I can do, does it work with world guard?

It will, but not directly compatible. It still respects World Guard claims and such but other claims can be placed in the same area as world guard. So just be sure to use /adminclaims to claim special areas as well!
DannySMc #708
Posted 09 August 2015 - 06:06 PM
Danny any chance you could change protection plugins? WC is really inconvienent compared to the much better grief prevention.

Hmm I can do, does it work with world guard?

It will, but not directly compatible. It still respects World Guard claims and such but other claims can be placed in the same area as world guard. So just be sure to use /adminclaims to claim special areas as well!

Hmm okay
MindenCucc #709
Posted 09 August 2015 - 06:07 PM
Hmm thinking of some new ideas for the server, have an awesome new mod and projects to start:D

I may misunderstand your saying, but I have 2 mods to put in :D/> One is that NBT-reader mod, and the second is a ported version of CCLights2 :o/>
DannySMc #710
Posted 09 August 2015 - 06:11 PM
Hmm thinking of some new ideas for the server, have an awesome new mod and projects to start:D
I was thinking about a vanilla trading area for people, as well as possibly a computercraft controlled vanilla store, to buy diamonds, gold, etc.

Ahh yeah we are actually building something like this using the item database we have made that allows you to store information about items in a database and then they can be accessed via http, currently the database stores the sell and buy amounts, the ore dictionary, the name and minecraft id. MarcusD is working on this, although you are welcome to make your own version and we can give you the economy API
MindenCucc #711
Posted 11 August 2015 - 11:35 PM
DANNY! I have a great idea :D/> Since almost nobody (max ~2players) plays on the creative server, why not turn it into a skyblock survival server? I know that you try to keep the modpack universal, but I really want to play with the others skyblock, because you never need to mine, and never need to leave holes in the ground. Also, I miss the times when .MC wasn't this frickin' buggy (and I also miss Dartcraft :P/>). Can you please add the "Skyblock survival" to the poll? *insert puppy eyes here*
DannySMc #712
Posted 12 August 2015 - 12:15 PM
DANNY! I have a great idea :D/>/> Since almost nobody (max ~2players) plays on the creative server, why not turn it into a skyblock survival server? I know that you try to keep the modpack universal, but I really want to play with the others skyblock, because you never need to mine, and never need to leave holes in the ground. Also, I miss the times when .MC wasn't this frickin' buggy (and I also miss Dartcraft :P/>/>). Can you please add the "Skyblock survival" to the poll? *insert puppy eyes here*

I can do if you want?:D/>
DannySMc #713
Posted 16 August 2015 - 06:23 PM
I am back!!!:D/> we have a new plan for the servers, we are writing up a design and want to know you're input we shall add it when it is finished!! It's gonna be awesome!!!:D/> plus a new load of mods and some new server software :D/>
MindenCucc #714
Posted 16 August 2015 - 09:39 PM
I know everyone is waiting (for me to finish) the shop :D/> Someone needs a bit teaser?

Spoiler
http://puu.sh/jDWAo/38f4f23934.gif

And yes, I can click that fast :D/> Seriously… :mellow:/>
Edited on 16 August 2015 - 07:40 PM
Hiddo32 #715
Posted 17 August 2015 - 12:16 PM
PLease dont tell me we get a world reset.. :P/>
paultiem #716
Posted 17 August 2015 - 12:30 PM
PLease dont tell me we get a world reset.. :P/>/>/>
we won't
Edited on 23 August 2015 - 04:06 PM
Hiddo32 #717
Posted 17 August 2015 - 12:45 PM
Is it just me or is creative doing some weird stuff.. I cant move and cant do anything with the chat.. so no chatting, but also no commands
Can ya please fix this..?
Edited on 17 August 2015 - 10:47 AM
MindenCucc #718
Posted 17 August 2015 - 12:48 PM
PLease dont tell me we get a world reset.. :P/>
we don't

*cough*we probably will*/cough*
MindenCucc #719
Posted 17 August 2015 - 08:33 PM
If everything goes well, we're gonna update the server and the modpack at 22nd August.

If you want to know what new stuff will be inside, open the spoiler
SpoilerDid you click here by accident? No problem, you can close this spoiler now :D/>
SpoilerWhy don't you just scroll away instead of trying to close the spoiler?
SpoilerYou probably have a phone with a resistive "touch"screen. There should be a physical button to exit the page
SpoilerHERE'S YOUR LAST CHANCE TO EXIT OUT OF THE PAGE IF YOU DON'T WANNA GET SPOILED!
THIS IS MY FINAL WARNING!
SpoilerOkay, you won… Here it is:
SpoilerIt's secret :P/>

You'll see it on the 22nd August ^_^/>
Edited on 17 August 2015 - 06:35 PM
paultiem #720
Posted 17 August 2015 - 09:22 PM
If everything goes well, we're gonna update the server and the modpack at 22nd August.

If you want to know what new stuff will be inside, open the spoiler
SpoilerDid you click here by accident? No problem, you can close this spoiler now :D/>
SpoilerWhy don't you just scroll away instead of trying to close the spoiler?
SpoilerYou probably have a phone with a resistive "touch"screen. There should be a physical button to exit the page
SpoilerHERE'S YOUR LAST CHANCE TO EXIT OUT OF THE PAGE IF YOU DON'T WANNA GET SPOILED!
THIS IS MY FINAL WARNING!
SpoilerOkay, you won… Here it is:
SpoilerIt's secret :P/>

You'll see it on the 22nd August ^_^/>
Day 1:
I wonder what's inside, Ill just open the spoiler.

Day 121:
still clicking spoilers, it doesn't end!

Day 253:
It was all a lie!!
Edited on 17 August 2015 - 07:22 PM
MindenCucc #721
Posted 17 August 2015 - 11:17 PM
–too many spoilers–
Day 1:
I wonder what's inside, Ill just open the spoiler.

Day 121:
still clicking spoilers, it doesn't end!

Day 253:
It was all a lie!!

Sorry Paul, I'll write the real thing in this spoiler:

Spoiler* You can creative-fly without Morph
* You can analyze items with a peripheral
* FREE XP :o/>
* ~12800 cobble per second is now possible
* Energy-powered tools that never break!
* You can charge that electric item without removing it from your inventory
* You can build platforms WAAAAY faster than before
* Self-SUStaining farms :o/>
* Overpowered crop growth
* Fit a 64x64 redstone circuit in one block :o/>
* Colored lamps :o/>
* RIDE TURTLES! ^_^/>
* View Thaumcraft recipes without searching for it in the Thaumonomonomnomnomnomicon
* Interactive chat-controlled AI? :o/>
* Quarry in da Nether! Have OP amount of reSOOSes :P/>
* Block with 2^24 color variations :o/>
Edited on 18 August 2015 - 08:47 AM
DannySMc #722
Posted 20 August 2015 - 05:15 PM
–too many spoilers–
Day 1:
I wonder what's inside, Ill just open the spoiler.

Day 121:
still clicking spoilers, it doesn't end!

Day 253:
It was all a lie!!

Sorry Paul, I'll write the real thing in this spoiler:

Spoiler* You can creative-fly without Morph
* You can analyze items with a peripheral
* FREE XP :o/>/>
* ~12800 cobble per second is now possible
* Energy-powered tools that never break!
* You can charge that electric item without removing it from your inventory
* You can build platforms WAAAAY faster than before
* Self-SUStaining farms :o/>/>
* Overpowered crop growth
* Fit a 64x64 redstone circuit in one block :o/>/>
* Colored lamps :o/>/>
* RIDE TURTLES! ^_^/>/>
* View Thaumcraft recipes without searching for it in the Thaumonomonomnomnomnomicon
* Interactive chat-controlled AI? :o/>/>
* Quarry in da Nether! Have OP amount of reSOOSes :P/>/>
* Block with 2^24 color variations :o/>/>

Soon this will be finished xD
DannySMc #723
Posted 20 August 2015 - 10:35 PM
Hey guys, I am currently doing some of the updates to the server, so the server may be down for a bit, if you wish to come help or join in with the updates just come to the irc channel: #shinexusuk on esper (webchat.esper.net)
DannySMc #724
Posted 20 August 2015 - 11:21 PM
Okay so I have done some testing, and confirm the mod count is 103 mods… Now there is a lot… I have tested the modpack and it seems stable enough, but when loading new chunks there can be random lag spikes, although this should not be too much of a problem. I have opened up the server and plan to do some of the updating tomorrow and will probably start with the creative server, once I am done, I shall back up the creative and survival servers, so we can try and use the old world on both… But this may take time to do. Considering the survival world is like 5.2GB currently and the creative world is 0.8GB and all the servers together with all files masses to about 20GB…. Because of the amount of stuff (including backups). So once I have done this I shall have someone ready to test, but this will be started Friday and Saturday. We welcome anyone wishing to help with the update.

We will need at least two players who will test the server.

We are planning to remove BungeeCord due to it's unstable nature with many mods or with a certain set of mods, as the switching between servers (as you may know) made players crash randomly… Do not worry I have been using a multiworld plugin for another server recently which is really nice to use! and works with many mods, allows separate plugins for each world as well, which is going to be awesome. We will only use a few plugins just for multiworld management, permissions, essentials, and some extra gamemode functionality for the minigames.

The server will be soon upgraded to 16GB When I have the money to host a little more power behind the worlds. I do not know how well the servers will run on our current RAM, so this could be a new thing for me as well! Thanks again everyone!
DannySMc #725
Posted 21 August 2015 - 05:19 PM
The server update is now in progress, please not ALL servers are down and you WILL NOT be able to connect to them until they are finished…

Sorry for any problems, we have backups ready so do not worry!

Cheers,
Danny
DannySMc #726
Posted 22 August 2015 - 01:29 PM
We do apologise as the server has been down for a little while BUT at last we have all the mods on the server, the problem we had was we uploaded the world and it removed a ton of blocks because we forgot the railcraft mod, so we have added this mod and are gonna run the server after the old world is added again, but it DOES work! So you will all have your old stuff back :D/>
DannySMc #727
Posted 22 August 2015 - 02:44 PM
Also the new mod list is here:
https://ide.dannysmc.com/workspace/shinexusuk/New%20Update/mods.txt
DannySMc #728
Posted 22 August 2015 - 11:24 PM
Hey guys, all done!!!!! Mods zip file is up and so is the technic world, it is late here so going to bed, so will do all the other worlds tomorrow!!!
valithor #729
Posted 23 August 2015 - 04:23 AM
Any chance you could host the files on another site? As it is the download takes so long that it times out resulting in me only getting about a third of the zip file.

download speed with your link is averaging about 50 KB/s

edit:

Did the server ip change or is it down?
Edited on 23 August 2015 - 05:00 AM
MindenCucc #730
Posted 23 August 2015 - 10:52 AM
–snip–

Did the server ip change or is it down?

Both. If you updated the modpack, it should override your servers.dat file
DannySMc #731
Posted 23 August 2015 - 11:31 AM
Any chance you could host the files on another site? As it is the download takes so long that it times out resulting in me only getting about a third of the zip file.

download speed with your link is averaging about 50 KB/s

edit:

Did the server ip change or is it down?

Really that is interesting, my web host has a 1gbps upload download… interesting, I shall see if I can put them somewhere else….

Also no I fixed the IP, but it is either:
shinexusuk.nitrous.it or shinexushub.nitrous.it
Edited on 23 August 2015 - 09:32 AM
DannySMc #732
Posted 23 August 2015 - 11:57 AM
If anyone is friends with Euan_ please tell him to stop joining it looks like the region he is in, is broken :/
DannySMc #733
Posted 23 August 2015 - 06:03 PM
Guys it looks like the old world is actually corrupt :/ we are not sure how, but we can not access the old world, my server host is having a look but it may not be fixable, so it may be worth starting again, which could save us a lot of problems in the future?

Guys it looks like the old world is actually corrupt :/ we are not sure how, but we can not access the old world, my server host is having a look but it may not be fixable, so it may be worth starting again, which could save us a lot of problems in the future?

We are running the new world and its looking great, the seed is pretty good
paultiem #734
Posted 23 August 2015 - 06:07 PM
PLease dont tell me we get a world reset.. :P/>/>/>/>
we won't
oops
DannySMc #735
Posted 23 August 2015 - 06:16 PM
PLease dont tell me we get a world reset.. :P/>/>/>/>
we won't
oops

Yeah there is literally nothing to do about it, it has 83 corrupt chunks from the old mod that was not compatible :/ so it is not fixable :(/> to be honest paul it was your chunk where you base was that was corrupt…
paultiem #736
Posted 23 August 2015 - 07:08 PM
PLease dont tell me we get a world reset.. :P/>/>/>/>/>
we won't
oops

Yeah there is literally nothing to do about it, it has 83 corrupt chunks from the old mod that was not compatible :/ so it is not fixable :(/>/> to be honest paul it was your chunk where you base was that was corrupt…
oops *2

PLease dont tell me we get a world reset.. :P/>/>/>/>/>
we won't
oops

Yeah there is literally nothing to do about it, it has 83 corrupt chunks from the old mod that was not compatible :/ so it is not fixable :(/>/> to be honest paul it was your chunk where you base was that was corrupt…
the old base near spawn or the new one?
DannySMc #737
Posted 24 August 2015 - 11:15 AM
Got so many ideas :P/> So guys what kinds of worlds do you all want?:P/>
Cloud Ninja #738
Posted 24 August 2015 - 03:28 PM
Got so many ideas :P/> So guys what kinds of worlds do you all want? :P/>
1 creative, 1 survival, 1 skyblock. Thatd seem good enough.
DannySMc #739
Posted 24 August 2015 - 05:35 PM
Got so many ideas :P/>/> So guys what kinds of worlds do you all want? :P/>/>
1 creative, 1 survival, 1 skyblock. Thatd seem good enough.

Do you even play on the server? xD
MindenCucc #740
Posted 25 August 2015 - 01:12 PM
If some players have problems with mods that don't sync configs (*cough*EnderIO*/cough), then you'll have to download this archive that contains the fixed config:
https://ide.dannysmc.com/workspace/shinexusuk/Modpack/client_root/config.zip

Non-Technic installation: just extract the "config" folder from the archive to the folder that contains the "config" folder, and overwrite all.
Technic installation: the same as above, except the folder is %appdata%\.technic\modpacks\shinexusuk-server-modpack\ on windows, and (I think) ~/.technic/modpacks/shinexusuk-server-modpack/ for Linux and Unix systems.

If you still have a problem, join us on IRC, or just yell in this topic :P/>
Hiddo32 #741
Posted 27 August 2015 - 02:45 PM
Just saying.. WHy dit aybone kill me?! I was just looking for the end portal, then aybone stole the Idea. I went offline because my pc is worthless. Then when I rejoin he proudly tells he had found the end ( thanks very much.. that was my idea.. -_-/> ) and then he killed me.. Why aybone..
TariqCrazymanTc0 #742
Posted 29 August 2015 - 02:32 PM
Finally a nice CC server its been a while :D/>
DannySMc #743
Posted 31 August 2015 - 10:07 PM
Finally a nice CC server its been a while :D/>

Thanks! Means a lot!!! :D/>
DannySMc #744
Posted 03 September 2015 - 11:31 AM
UPDATES UPDATES UPDATES
Hiddo32 #745
Posted 04 September 2015 - 06:17 PM
Just saying.. for some reason I cant update the modpack and get this error:
Error downloading a file for the following pack: Shinexus Server Modpack
Failed to download https://server.dannysmc.com/files/modpack.zip
Please consult the modpack author
DannySMc #746
Posted 04 September 2015 - 07:05 PM
Just saying.. for some reason I cant update the modpack and get this error:
Error downloading a file for the following pack: Shinexus Server Modpack
Failed to download https://server.danny...les/modpack.zip
Please consult the modpack author

I am not sure, attempt to re-update as we did the update earlier and everyone was able to download it fine?:s
Hiddo32 #747
Posted 04 September 2015 - 08:07 PM
Paul told me to reinstall it.. but now that I have removed it.. it wont install at all
DannySMc #748
Posted 04 September 2015 - 08:52 PM
Paul told me to reinstall it.. but now that I have removed it.. it wont install at all

Hmmm you are on?
paultiem #749
Posted 04 September 2015 - 09:11 PM
Paul told me to reinstall it.. but now that I have removed it.. it wont install at all

Hmmm you are on?
I've already fixed it
Hiddo32 #750
Posted 05 September 2015 - 10:54 AM
Jup, thanks Paul :)/>
Cloud Ninja #751
Posted 05 September 2015 - 06:10 PM
Danny, i cant remove players from worldclaim areas, is there any way you could implement something to do so?
DannySMc #752
Posted 06 September 2015 - 02:27 AM
Danny, i cant remove players from worldclaim areas, is there any way you could implement something to do so?

I shall look into this, but I think Marcus has a better plugin to use instead.
Cloud Ninja #753
Posted 06 September 2015 - 04:08 AM
Danny, i found a pretty bad exploit at spawn that you may want to look into trying to find a way around, PM me and ill provide more info, i dont want to let others know, because it may spawn bad intentions into people
DannySMc #754
Posted 06 September 2015 - 12:28 PM
Danny, i found a pretty bad exploit at spawn that you may want to look into trying to find a way around, PM me and ill provide more info, i dont want to let others know, because it may spawn bad intentions into people

Send me a PM and I shall get a staff member onto it
DannySMc #755
Posted 09 September 2015 - 08:09 AM
Need a better stargate mod:(
informer #756
Posted 10 September 2015 - 07:19 AM
I can't get the technic pack to work, is it not up to date currently?
DannySMc #757
Posted 10 September 2015 - 05:35 PM
I can't get the technic pack to work, is it not up to date currently?

It is up to date, as the majority of the users on our server use it. I shall ask MarcusD to have a look for you, can you pastebin your error log? or explain exactly "what" doesn't work.
DannySMc #758
Posted 14 September 2015 - 05:37 PM
Update:

So a few players have been talking about: Avatar The Last Airbender, so one of the things we wanted to do was have a world for factions, economy system McMMO, and another mod for allowing players to use the elements, and having intense pvp battles, so we have started working on this, we have the magic plugin to allow players to do this, and now we are adding in the factions, McMMO and economy system plugins to make the world awesome then people can team up and fight each other only in that world. What's your thoughts? Discuss
Hiddo32 #759
Posted 15 September 2015 - 04:17 PM
So.. is it true.. You haven't added the ships mod? ( paul told me so )
Damn Can ya add it soon?
Hiddo32 #760
Posted 15 September 2015 - 07:09 PM
For some bizar reason.. It really doesnt work. Paul sent me his Shinexesuk server mods folder, that didnt work, I tried both on my C and D drives, still doesnt work.. anyone knows a solution?
MindenCucc #761
Posted 15 September 2015 - 08:33 PM
Can you post some info? Like… do logs show something? It crashes almost instsntly after the Minecraft window shows? And whst launcher do you use?
Hiddo32 #762
Posted 16 September 2015 - 07:20 PM
well, I Use the technic launcher, then When I start it, everything is normal. Then I start it, still normal, but when I get the Loading screen ( No longer from the Technic launcher ) it just waits at 6/7.. and sometimes it randomly closes
DannySMc #763
Posted 16 September 2015 - 10:12 PM
well, I Use the technic launcher, then When I start it, everything is normal. Then I start it, still normal, but when I get the Loading screen ( No longer from the Technic launcher ) it just waits at 6/7.. and sometimes it randomly closes

Hmm can you get me a crash log, and the specs of your PC please?
MindenCucc #764
Posted 16 September 2015 - 11:12 PM
You should set enabled=true to enabled=false in .technic/modpacks/shinexusuk-server-modpack/config/splash.properties
You find this folde in windows under %appdata% and under ~/ in Linux.

Also, try to enable the technic console in the launcher settings, and pastebin (visibility: unlisted, expire date one week) the crash + some lines of text above the exception, and PM me it (use PM because it may contain user information).
Hiddo32 #765
Posted 17 September 2015 - 04:15 PM
I sent you a message with the crash report ( at least, I think it is the crash report.. its the last message the Louncher settings said.. )
Hiddo32 #766
Posted 19 September 2015 - 01:07 PM
srsly.. anyone has a quick solution.. I am really getting bored without this server.. :P/>
DannySMc #767
Posted 19 September 2015 - 01:11 PM
srsly.. anyone has a quick solution.. I am really getting bored without this server.. :P/>/>

I shall look into it, send me the crash report!:D/>
Hiddo32 #768
Posted 19 September 2015 - 02:34 PM
YEAH,
Thanks to Marcus, I finaly fixed my problems, and I am able to join the server again :D/>
also Paul helped me a little bit, but since he gave up on me and didn't wanted to help me anymore, Marcus was the one who helped me more.
Thanks!
Edited on 19 September 2015 - 12:39 PM
DannySMc #769
Posted 21 September 2015 - 08:09 AM
Looking for staff, please apply!:P/> you must be active on the server, trustworthy, and have some good knowledge of how servers work etc:D
valithor #770
Posted 24 September 2015 - 02:44 AM
Looking for staff, please apply! :P/> you must be active on the server, trustworthy, and have some good knowledge of how servers work etc:D

Not active, but willing to help if you send me any specific issues.
DannySMc #771
Posted 24 September 2015 - 01:59 PM
Looking for staff, please apply! :P/> you must be active on the server, trustworthy, and have some good knowledge of how servers work etc:D

Not active, but willing to help if you send me any specific issues.

Thanks!
RoD #772
Posted 24 September 2015 - 08:02 PM
Ok i try to play but my client crashes after a couple of seconds… I guess its the amount of mods in the server idk…
MindenCucc #773
Posted 25 September 2015 - 05:50 AM
Ok i try to play but my client crashes after a couple of seconds… I guess its the amount of mods in the server idk…

Are tou using Technic or something else? If Technic then you'll just need to re-extract the config folder from modpack's zip file. If not, then edit splash.properties, and modify the line "enabled=true" to "enabled=false". I hope you didn't got the Peripherals++ config bug :S
DannySMc #774
Posted 25 September 2015 - 08:48 AM
Ok i try to play but my client crashes after a couple of seconds… I guess its the amount of mods in the server idk…

We will need a crash report! :D/>
Hiddo32 #775
Posted 26 September 2015 - 11:15 AM
Eehm Danny,
I dont know if you are aware of this.. but there is a bug..
I left the nether, and all my items are gone.. If I go back to the nether.. they dont come back..
All my items just disapeard..
what to do now?
paultiem #776
Posted 26 September 2015 - 11:24 AM
Eehm Danny,
I dont know if you are aware of this.. but there is a bug..
I left the nether, and all my items are gone.. If I go back to the nether.. they dont come back..
All my items just disapeard..
what to do now?
The same thing happend to me.
Hiddo32 #777
Posted 26 September 2015 - 01:31 PM
The problem is, I dont think the staff team can give the players their items back.. cuz people could just lie that they had OP items with them.. how are we going to fix this..?
Cloud Ninja #778
Posted 26 September 2015 - 04:15 PM
Unfortunately they have been looking into fixing it. They have player data backups from a few days ago, so.
DannySMc #779
Posted 26 September 2015 - 06:45 PM
The problem is, I dont think the staff team can give the players their items back.. cuz people could just lie that they had OP items with them.. how are we going to fix this..?

We are moving the server to my dedicated server on monday, where we shall run a custom version of BungeeCord, that works with mods so we can have multiple worlds without this hassle. That is the plan anyway!
DannySMc #780
Posted 28 September 2015 - 11:17 AM
Added donators to the OP.

With the help from CloudNinja (donation), we are able to start getting the new dedicated server. The specs are below:
CPU: Intel Xeon (3.2GHz)
RAM: 32GB
DISK: 4TB
Cloud Ninja #781
Posted 28 September 2015 - 12:51 PM
Added donators to the OP.

With the help from CloudNinja (donation), we are able to start getting the new dedicated server. The specs are below:
CPU: Intel Xeon (3.2GHz)
RAM: 32GB
DISK: 4TB
Hooray for making 132$ last week and having the chance to donate 40 of it :P/>
paultiem #782
Posted 28 September 2015 - 02:18 PM
The problem is, I dont think the staff team can give the players their items back.. cuz people could just lie that they had OP items with them.. how are we going to fix this..?

We are moving the server to my dedicated server on monday, where we shall run a custom version of BungeeCord, that works with mods so we can have multiple worlds without this hassle. That is the plan anyway!
Added donators to the OP.

With the help from CloudNinja (donation), we are able to start getting the new dedicated server. The specs are below:
CPU: Intel Xeon (3.2GHz)
RAM: 32GB
DISK: 4TB
That's great!! :D/>
DannySMc #783
Posted 29 September 2015 - 03:43 PM
Got the new server working :D/> Now just adding some extra plugins me and MarcusD are working on to add more functionality with some new worlds! Once this is done it will be publicly available, do not worry, we are not updating the modpack, just the servers file for technic and the new server IP. Once this is done, then it is all yours! If you want to see the current development the server IP is:

shinexusuk.tk:25565

Just jump on, we won't be on much other than for testing!

While we are building it, shoot us your ideas! :D/>
DannySMc #784
Posted 30 September 2015 - 12:03 PM
Nearly finished the servers and stuff, going to add ranks with worldedit and certain permissions for users that play on the server for a length of time :D/>.
クデル #785
Posted 02 October 2015 - 04:14 PM
*spots a tk domain*
*starts regurgitating*
Wojbie #786
Posted 02 October 2015 - 04:17 PM
Care to share what is so bad about it?
Cause its just another domain same as all the others.
クデル #787
Posted 02 October 2015 - 04:18 PM
Just spoke to my brother, cdel, he said he couldn't even remember donating. :P/>/>

What protection plugin is used for protecting player made things, how many people are online at any given time?

Edit: Just joking, nothing's wrong with it :)/>
Edited on 02 October 2015 - 02:19 PM
DannySMc #788
Posted 02 October 2015 - 05:50 PM
*spots a tk domain*
*starts regurgitating*
Uncalled for considering I have to port everything to my new dedicated server before I can change the name, so it is temporary. Maybe next time if you have nothing nice to say, don't comment.

Just spoke to my brother, cdel, he said he couldn't even remember donating. :P/>/>

What protection plugin is used for protecting player made things, how many people are online at any given time?

Edit: Just joking, nothing's wrong with it :)/>
It is random, while the server creates the minigames servers and that, so currently players are off and on, I could not tell you, we used to have around 8-10 on in the evenings my time.
クデル #789
Posted 03 October 2015 - 03:17 AM
My apologies, I didn't mean to be rude, I should have mentioned that I was joking.

What timezone are you in?
DannySMc #790
Posted 06 October 2015 - 10:23 PM
After some fixes thanks to Minden/Marcus we have finished the main bulk of the survival server, the only thing is it is a new world, but I am gonna try and upload the old world and see well that runs, if we are good, then I shall be adding in some new mods, otherwise if it uses too much CPU then we can get schematics of your old buildings and move them to the new world :D/>.

I have started working on the creative server, there are a few issues I need to fix, but with some help from DemHydraz, we are going to make two creative worlds, a big open world where you can build whatever you like, we shall install towny etc so you can have a creative version of the survival server, and then we shall have a plot world for anyone that wishes to test or prefers to build in plots. We shall also enable worldedit in the creative worlds.

We are also working on a new RPG world, now this is a beta thing, but if anyone is interested in helping we want to make a RPG type world, I was thinking Avatar with the actual bending skills, or maybe something else, just give me your ideas! :D/>

After that we are going to add a minigames hub, where you can initiate minigames like Hide'n'seek, Capture the flag and PvP arena, of course we need maps for this so if you want to make one, then just shout me and we can talk about designs, or just make something and send it in.

Anyway if you play on the server then thank you! Means a lot, always wanted an awesome community, as much as recently we have gone done due to the server changes etc, this should be fixed now!!! :D/> Anyway thank you again!
FUNCTION MAN! #791
Posted 06 October 2015 - 10:52 PM
I n-n-never s-si-signed an-anything!
DannySMc #792
Posted 15 October 2015 - 02:08 PM
As you probably know the server has been very quiet, so we have a new server, which is being built with the new economy system currently, if you want to help build the city, then you are very welcome to help, just go tour irc channel: http://webchat.esper.net?channel=#shinexusuk or with your client on esper, channel is #shinexusuk. If you are a good builder then your help would be very welcome, after this is completed we shall allow players on the server, we have a new modpack with less mods, and a few better ones.

Cheers
DannySMc #793
Posted 22 October 2015 - 09:28 PM
All new modpack, a team speak server, new server worlds, open world creative and survival. All ready and finished "AT LAST", but if you want we are making some progress for linking our private git system with the server so you can use git inside computercraft on our server so you can get data back and forth, as well as the new sync system. Anyway come check it out!

Technic: http://technicpack.net/modpack/shinexuxuk-server-modpack.640081
Manual Install: https://server.dannysmc.com/files/mods.zip

Server IP: dedicated.dannysmc.com:25577
TeamSpeak IP: ts.dannysmc.com
DannySMc #794
Posted 23 October 2015 - 09:49 AM
I am looking for some players that are willing to help in a big project?:D/> Anyone want to help (it's a game).
Hiddo32 #795
Posted 27 October 2015 - 07:20 PM
If i have the time :P/>
DannySMc #796
Posted 28 October 2015 - 12:32 AM
If i have the time :P/>

I NEED YOU!!!! XD I am making a server world just for like chill and programming and I need someone to make like a huge chillout area where you can relax, play some minigames, see others programs, and program yourself, like a closed off village etc? with pools and just awesome stuff :P/> If you are up to the task I shall be very happy :D/>
DannySMc #797
Posted 02 November 2015 - 12:50 PM
It was nice to see more players on, we have nearly finished the new server, just a few new bits and bobs to add! :D/>
DannySMc #798
Posted 02 November 2015 - 05:32 PM
It's mad to think we are longest running server available, although guys I may need your help I need a good designer to make a detailed mansion? Anyone up for the job?
DannySMc #799
Posted 04 November 2015 - 12:45 PM
URGENT:

While I change my DNS provider and more, please use the IP address to connect to the server: 94.23.41.101:25577
This will fixed soon, I am just waiting for the DNS to go through and my domain name get transferred to the new server.
Sorry for any problems caused. This does mean the technic pack and manual mods is not reachable at this current time, I can send you the manual pack if you need it, and you can do it manually, this should hopefully be fixed soon, once again sorry!
Edited on 04 November 2015 - 11:45 AM
DannySMc #800
Posted 04 November 2015 - 12:53 PM
Okay this should all be fine now
DannySMc #801
Posted 04 November 2015 - 09:30 PM
I am really sorry guys, somehow peripherals++ has actually updated itself, no idea how or what has done it, but its updated itself on every server… So I shall fix the modpacks now.
DannySMc #802
Posted 05 November 2015 - 09:21 AM
Modpack for technic and manual are both fixed now, it seems one of the mods updated itself and the modpacks got corrupted when changing servers, sorry for that.
DannySMc #803
Posted 11 November 2015 - 11:36 PM
We have now installed a few new plugins: McMMO which now works properly :P/> and added grief prevention to replace WorldClaim, to learn how to use it simply search it in youtube or ask an admin! :D/> You get 50 blocks an hour you play, and can have a max of 50,000 blocks owned, if you are planning to own a village or town and wish to have more blocks just ask!
Cloud Ninja #804
Posted 12 November 2015 - 01:18 AM
We have now installed a few new plugins: McMMO which now works properly :P/> and added grief prevention to replace WorldClaim, to learn how to use it simply search it in youtube or ask an admin! :D/> You get 50 blocks an hour you play, and can have a max of 50,000 blocks owned, if you are planning to own a village or town and wish to have more blocks just ask!
Praise Jebus for gp
DannySMc #805
Posted 12 November 2015 - 05:21 PM
We have now installed a few new plugins: McMMO which now works properly :P/>/> and added grief prevention to replace WorldClaim, to learn how to use it simply search it in youtube or ask an admin! :D/>/> You get 50 blocks an hour you play, and can have a max of 50,000 blocks owned, if you are planning to own a village or town and wish to have more blocks just ask!
Praise Jebus for gp

Why? xD
Cloud Ninja #806
Posted 13 November 2015 - 02:38 AM
We have now installed a few new plugins: McMMO which now works properly :P/>/> and added grief prevention to replace WorldClaim, to learn how to use it simply search it in youtube or ask an admin! :D/>/> You get 50 blocks an hour you play, and can have a max of 50,000 blocks owned, if you are planning to own a village or town and wish to have more blocks just ask!
Praise Jebus for gp

Why? xD
Such a better protection plugin than WorldClaim
DannySMc #807
Posted 13 November 2015 - 09:03 AM
We have now installed a few new plugins: McMMO which now works properly :P/>/>/> and added grief prevention to replace WorldClaim, to learn how to use it simply search it in youtube or ask an admin! :D/>/>/> You get 50 blocks an hour you play, and can have a max of 50,000 blocks owned, if you are planning to own a village or town and wish to have more blocks just ask!
Praise Jebus for gp

Why? xD
Such a better protection plugin than WorldClaim

Indeed it is :P/>
Enderslime #808
Posted 14 November 2015 - 03:43 AM
Very nice server and have been having a lot of fun! small but friendly community, and the staff is great! cheers to creeps!
DannySMc #809
Posted 17 November 2015 - 12:44 AM
It's really awesome to see so many players on, we have now finished some internal ranks for you to work for, I shall list them on the website tomorrow, so you can see them, we also have a new plugin that runs on the BungeeCord which is a custom plugin for me to work on a few secret projects for you! I do require some Java developers if possible? so if anyone is any good that would be awesome!

Thanks guys
oxygencraft #810
Posted 29 November 2015 - 09:57 AM
This is a unbanned request.
Time banned: Around about 8:30 or 8:40 on 11/29/2015 the time zone is (UTC+10:00) Canberra, Melbourne, Sydney
Reason for banned: Spamming
Reason why i want to get unbanned: I love this moded server i mean i love it to death. I could not find any moded server so i found this server. I want to play around your old base a bit, i do own it. I will never ever spam again i promise ok. And i like programming useful thing too on this server. I would love to come back to this server and play again.
Hraponssi #811
Posted 29 November 2015 - 12:00 PM
why am i banned? i havent even played on it… and when i try to join it says, kicked while connecting to survival: ban hammer has spoken
? i didnt even try to go to survival :(/> have i come on and i have forgotten?
DannySMc #812
Posted 29 November 2015 - 01:06 PM
This is a unbanned request.
Time banned: Around about 8:30 or 8:40 on 11/29/2015 the time zone is (UTC+10:00) Canberra, Melbourne, Sydney
Reason for banned: Spamming
Reason why i want to get unbanned: I love this moded server i mean i love it to death. I could not find any moded server so i found this server. I want to play around your old base a bit, i do own it. I will never ever spam again i promise ok. And i like programming useful thing too on this server. I would love to come back to this server and play again.

Do you know who banned you? as you should not of been banned, I shall unban you now.

why am i banned? i havent even played on it… and when i try to join it says, kicked while connecting to survival: ban hammer has spoken
? i didnt even try to go to survival :(/> have i come on and i have forgotten?

This is not being banned… It means there was a problem connecting you to the Survival server, it just means leave it a few minutes and try again! :P/> Make sure you are only using our modpack, and do not have other mods in there, otherwise this can cause these types of errors, sorry for that.
DannySMc #813
Posted 29 November 2015 - 01:17 PM
This is a unbanned request.
Time banned: Around about 8:30 or 8:40 on 11/29/2015 the time zone is (UTC+10:00) Canberra, Melbourne, Sydney
Reason for banned: Spamming
Reason why i want to get unbanned: I love this moded server i mean i love it to death. I could not find any moded server so i found this server. I want to play around your old base a bit, i do own it. I will never ever spam again i promise ok. And i like programming useful thing too on this server. I would love to come back to this server and play again.

You was banned due to chat spam, the bungeecord has an automated system to prevent this, as well as battle logging, so you may have been auto banned, OR someone got annoyed with you and banned you. I shall check this out, for the time being you are not banned, but stop blaming people for stealing from you, like I said, ETank is the one you will have to talk to.
DannySMc #814
Posted 02 December 2015 - 05:37 PM
We need some new builders for the Lobby server, we have a few awesome things planned for it, so if you want to help, give me a shout!
Hraponssi #815
Posted 05 December 2015 - 09:24 AM
i got on :D/> but everytime i try to change server mc crashes
DannySMc #816
Posted 05 December 2015 - 01:55 PM
i got on :D/> but everytime i try to change server mc crashes

Yes it's a common problem with BungeeCord and modded servers, move away from any area with modded blocks and then change, you should be fine as that is how I do it! :D/>
DannySMc #817
Posted 06 December 2015 - 02:22 PM
Question, who would be interested in working on some interactive programs for newbies wanting to learn CC? As we have a university on our lobby server? If you're interested please send me a PM on here!:D/>
DannySMc #818
Posted 14 December 2015 - 11:20 AM
Guys what are your thoughts on moving to 1.8? Because I'm not sure anymore as there are no good mods for 1.8 barely any of the mods we used have been ported…?
Cloud Ninja #819
Posted 14 December 2015 - 11:27 AM
Danny, upgrade to 1.8. I know im not active here anymore, ive been caught up with old friends in other games. Either way, 1.8 brings a lot of new stuff, including the vanilla stuff. PR3 of the beta is a lot of fun, and ive been messing around every so often with it.
apemanzilla #820
Posted 14 December 2015 - 06:19 PM
I disagree with CloudNinja. 1.8 is neat, but…
  • CC 1.76 is still in a (very) buggy beta.
  • Not many of the popular mods are updated. Even Thermal Expansion hasn't updated to 1.8 yet, and most of the popular mods (AE2, EnderIO, Project Red… the list goes on)
  • Quite a few new players have joined the server recently, and updating to 1.8 would force them (and us veterans) to start over.
I wouldn't object to having a new server for 1.8, but please don't update the current ones.
DannySMc #821
Posted 14 December 2015 - 06:32 PM
I disagree with CloudNinja. 1.8 is neat, but…
  • CC 1.76 is still in a (very) buggy beta.
  • Not many of the popular mods are updated. Even Thermal Expansion hasn't updated to 1.8 yet, and most of the popular mods (AE2, EnderIO, Project Red… the list goes on)
  • Quite a few new players have joined the server recently, and updating to 1.8 would force them (and us veterans) to start over.
I wouldn't object to having a new server for 1.8, but please don't update the current ones.


I agree with you, until the new mods come out I think we should hold off, as much as I do want to move versions, I think to keep the player base, and community, I like the world we have!!

Thanks for your input!
Lur_ #822
Posted 15 December 2015 - 01:43 AM
Hey! In terms of the CC beta, I propose an idea:

Have a separate server for the beta, so that those who want 1.7.10 can have it, and those who want to test out the
new 1.8 can feel free to do that!
DannySMc #823
Posted 15 December 2015 - 07:58 AM
Hey! In terms of the CC beta, I propose an idea:

Have a separate server for the beta, so that those who want 1.7.10 can have it, and those who want to test out the
new 1.8 can feel free to do that!

Thank you, I was discussing this with the other staff member, as I would like to test just the mod on its own, so it would be cool just to run another server with just that mod?

Thanks for your input!!:D/>
DannySMc #824
Posted 16 December 2015 - 10:14 PM
It looks like we shall be hosting a 1.8 server with the newest version of CC, it will be moderated by whoever wishes to moderate it, but it shall have some plugins for you to claim land etc…

If you like this idea, do say! AS I would love to get something like this up and running :D/>
Wojbie #825
Posted 16 December 2015 - 10:19 PM
Sounds great to have someone ready to host server moment full release of CC for 1.8 hits! Cheers!
DannySMc #826
Posted 17 December 2015 - 08:43 AM
Sounds great to have someone ready to host server moment full release of CC for 1.8 hits! Cheers!

That's okay, I am gonna set up a current server, and then get a moderator :D/> who can watch the server, and yeah it's really just there for coding and that, but what plugins will people want? GriefPrevention, Essentials (MUST), ? xD
Cloud Ninja #827
Posted 17 December 2015 - 11:24 AM
Sounds great to have someone ready to host server moment full release of CC for 1.8 hits! Cheers!

That's okay, I am gonna set up a current server, and then get a moderator :D/> who can watch the server, and yeah it's really just there for coding and that, but what plugins will people want? GriefPrevention, Essentials (MUST), ? xD
If you'd like, i could do it. I know i havn't been active but i'm on a lot and i can sit and watch the server.
DannySMc #828
Posted 17 December 2015 - 10:18 PM
Sounds great to have someone ready to host server moment full release of CC for 1.8 hits! Cheers!

That's okay, I am gonna set up a current server, and then get a moderator :D/> who can watch the server, and yeah it's really just there for coding and that, but what plugins will people want? GriefPrevention, Essentials (MUST), ? xD
If you'd like, i could do it. I know i havn't been active but i'm on a lot and i can sit and watch the server.

Sounds like a good idea, will clear it with Lur :D/>
DannySMc #829
Posted 18 December 2015 - 12:48 PM
Sorry if you tried to get on the server in the past 5-10 mins, I was doing an update with new security updates and my server needed to be restarted, everything is back up and running now!
gollark8 #830
Posted 19 December 2015 - 08:18 PM
I just downloaded mods.zip, unpacked it and the configs, loaded MC, logged on and got a "Connection Lost" error, tried to log in again and found that I was banned for some reason. Is something broken? Or is joining the server a bannable offence?
Edited on 19 December 2015 - 07:21 PM
DannySMc #831
Posted 19 December 2015 - 09:33 PM
I just downloaded mods.zip, unpacked it and the configs, loaded MC, logged on and got a "Connection Lost" error, tried to log in again and found that I was banned for some reason. Is something broken? Or is joining the server a bannable offence?

Yes the server is bannable offence…. Funny.

No the server could not verify your username against the Mojang Database for some reason therefore banned you, as it is automated. I shall unban you.
gollark8 #832
Posted 20 December 2015 - 09:31 AM
I /server creative'd and got a ClassCastException: gcewing.sg.SGRingTE cannot be cast to fyber.redstonepastemod.TileEntityRedstonePaste, stack trace mentioned BlockRedstonePaste.getLightValue.

Edit: survival world, RANDOM SILVERFISH ARE HORRIBLE. Especially if you have no food.
Edited on 20 December 2015 - 09:20 AM
DannySMc #833
Posted 20 December 2015 - 10:07 AM
I /server creative'd and got a ClassCastException: gcewing.sg.SGRingTE cannot be cast to fyber.redstonepastemod.TileEntityRedstonePaste, stack trace mentioned BlockRedstonePaste.getLightValue.

This is because bungeecord does not like modded servers very much, just move away from any modded blocks, so stand in the open with nothing man made around and then try
gollark8 #834
Posted 24 December 2015 - 06:54 PM
At some point recently some idiot broke into my base, ignored the "Don't touch the node" signs, and drained half the aspects out of my node.

Oh, also, half my sky stone tower was stolen.
Edited on 24 December 2015 - 08:23 PM
Quartz101 #835
Posted 24 December 2015 - 07:17 PM
At some point recently some idiot broke into my base, ignored the "Don't touch the node" signs, and drained half the aspects out of my best node. I'm missing Ignis, Terra, Aer and Aqua now! On top of this, "Chervilpaw" attempted to taint my base after I mentioned this, which leaves me with a taint problem and no vis to clean it up with!

The node thing is in some ways griefing, so I could do with it sorted out. Basically, I can no longer do Thaumcraft without a lot of node-hunting to replace my lost aspects.

I helped you clean up the taint as much as I could!
DannySMc #836
Posted 24 December 2015 - 11:50 PM
At some point recently some idiot broke into my base, ignored the "Don't touch the node" signs, and drained half the aspects out of my node.

Oh, also, half my sky stone tower was stolen.

Did you protect your area with grief prevention?
gollark8 #837
Posted 25 December 2015 - 04:08 PM
At some point recently some idiot broke into my base, ignored the "Don't touch the node" signs, and drained half the aspects out of my node.

Oh, also, half my sky stone tower was stolen.

Did you protect your area with grief prevention?

Not the tower, but yes, the node was protected. However, node usage isn't blocked by it.
NilLogic #838
Posted 26 December 2015 - 06:23 PM
I'm having issues connecting. My client loads up fine but as soon as I attempt to connect to the server it crashes
DannySMc #839
Posted 27 December 2015 - 02:53 AM
I'm having issues connecting. My client loads up fine but as soon as I attempt to connect to the server it crashes

I have never heard of this before, can you PM me your crash log and specs of your computer please? Thanks
NilLogic #840
Posted 27 December 2015 - 09:23 AM
That's the issue.. The whole launcher just closes without providing a crash report.

Edit: Using the technic launcher fixed the issue ;)/>
Edited on 27 December 2015 - 08:47 AM
gollark8 #841
Posted 27 December 2015 - 11:52 AM
"NilLogic", after wanting to stay in someone's base, stole various Ender-Thermic pumps from the Nether (and some lavagens). My Ender-Thermic Pump was stolen by him, and some other player had theirs taken. He lied several times, and said "Give me wood/don't report me and I'll return the pump".
DannySMc #842
Posted 27 December 2015 - 12:41 PM
"NilLogic", after wanting to stay in someone's base, stole various Ender-Thermic pumps from the Nether (and some lavagens). My Ender-Thermic Pump was stolen by him, and some other player had theirs taken. He lied several times, and said "Give me wood/don't report me and I'll return the pump".
Yeah we have sorted this now, He has been banned, I shall (when I am on next) will help you gain anything you lost.
gollark8 #843
Posted 27 December 2015 - 03:28 PM
Announcement: I am forming the city of Kralloton in the Unae Savannah. It has a stargate, and will soon have fancy roads, a power station, a New Player Accomodation Center, public beach and more!
Edited on 27 December 2015 - 05:02 PM
DannySMc #844
Posted 27 December 2015 - 05:22 PM
That's the issue.. The whole launcher just closes without providing a crash report.

Edit: Using the technic launcher fixed the issue ;)/>

Awesome, glad it works now!! I shall look at the modpack tonight, see if I am missing a mod, no idea why though xD
Cloud Ninja #845
Posted 28 December 2015 - 04:17 PM
That's the issue.. The whole launcher just closes without providing a crash report.

Edit: Using the technic launcher fixed the issue ;)/>

Awesome, glad it works now!! I shall look at the modpack tonight, see if I am missing a mod, no idea why though xD
Whats happened at spawn danny? tons of end portals and ender dragon spam. Wtf?
Quartz101 #846
Posted 28 December 2015 - 05:54 PM
I have 2 mod suggestions. Minefactory: Reloaded, for easier tree farming without farming stations, and more! BuildCraft for quarries and more!

Also danny, did you try out TerraFirmaCraft yet? :P/>
Edited on 28 December 2015 - 04:54 PM
DannySMc #847
Posted 28 December 2015 - 08:39 PM
That's the issue.. The whole launcher just closes without providing a crash report.

Edit: Using the technic launcher fixed the issue ;)/>/>

Awesome, glad it works now!! I shall look at the modpack tonight, see if I am missing a mod, no idea why though xD
Whats happened at spawn danny? tons of end portals and ender dragon spam. Wtf?

Yeah too many dragons in the nether, think they are coming through the ender portals… XD

I have 2 mod suggestions. Minefactory: Reloaded, for easier tree farming without farming stations, and more! BuildCraft for quarries and more!

Also danny, did you try out TerraFirmaCraft yet? :P/>/>

Buildcraft had bugs with it, I can see if they are patched, and yes and yes… Will be doing an update on Wednesday
gollark8 #848
Posted 29 December 2015 - 11:28 AM
That's the issue.. The whole launcher just closes without providing a crash report.

Edit: Using the technic launcher fixed the issue ;)/>/>/>

Awesome, glad it works now!! I shall look at the modpack tonight, see if I am missing a mod, no idea why though xD
Whats happened at spawn danny? tons of end portals and ender dragon spam. Wtf?

Yeah too many dragons in the nether, think they are coming through the ender portals… XD

I have 2 mod suggestions. Minefactory: Reloaded, for easier tree farming without farming stations, and more! BuildCraft for quarries and more!

Also danny, did you try out TerraFirmaCraft yet? :P/>/>/>

Buildcraft had bugs with it, I can see if they are patched, and yes and yes… Will be doing an update on Wednesday

The dragon thing is irritating. I opened a stargate to spawn, dragons came through.

MFR and Buildcraft are useless: we already have perfectly good solutions: farming stations, Ender quarries, transfer nodes etc.
DannySMc #849
Posted 29 December 2015 - 12:05 PM
That's the issue.. The whole launcher just closes without providing a crash report.

Edit: Using the technic launcher fixed the issue ;)/>/>/>/>

Awesome, glad it works now!! I shall look at the modpack tonight, see if I am missing a mod, no idea why though xD
Whats happened at spawn danny? tons of end portals and ender dragon spam. Wtf?

Yeah too many dragons in the nether, think they are coming through the ender portals… XD

I have 2 mod suggestions. Minefactory: Reloaded, for easier tree farming without farming stations, and more! BuildCraft for quarries and more!

Also danny, did you try out TerraFirmaCraft yet? :P/>/>/>/>

Buildcraft had bugs with it, I can see if they are patched, and yes and yes… Will be doing an update on Wednesday

The dragon thing is irritating. I opened a stargate to spawn, dragons came through.

MFR and Buildcraft are useless: we already have perfectly good solutions: farming stations, Ender quarries, transfer nodes etc.

Yes I shall remove the ender portals tonight as I'm out today, and yes for the other mods I'm not sure as they are a waste, I would suggest asking someone else how to use them.
Quartz101 #850
Posted 29 December 2015 - 03:15 PM
That's the issue.. The whole launcher just closes without providing a crash report.

Edit: Using the technic launcher fixed the issue ;)/>/>/>/>

Awesome, glad it works now!! I shall look at the modpack tonight, see if I am missing a mod, no idea why though xD
Whats happened at spawn danny? tons of end portals and ender dragon spam. Wtf?

Yeah too many dragons in the nether, think they are coming through the ender portals… XD

I have 2 mod suggestions. Minefactory: Reloaded, for easier tree farming without farming stations, and more! BuildCraft for quarries and more!

Also danny, did you try out TerraFirmaCraft yet? :P/>/>/>/>

Buildcraft had bugs with it, I can see if they are patched, and yes and yes… Will be doing an update on Wednesday

The dragon thing is irritating. I opened a stargate to spawn, dragons came through.

MFR and Buildcraft are useless: we already have perfectly good solutions: farming stations, Ender quarries, transfer nodes etc.

Yes I shall remove the ender portals tonight as I'm out today, and yes for the other mods I'm not sure as they are a waste, I would suggest asking someone else how to use them.

Ender quarries and farming stations are very expensive to get, newer players who are impatient should be able to quarry and farm without spending days collecting materials, or groaning waiting for a turtle to stop lagging.
Edited on 29 December 2015 - 02:15 PM
DannySMc #851
Posted 29 December 2015 - 07:24 PM
That's the issue.. The whole launcher just closes without providing a crash report.

Edit: Using the technic launcher fixed the issue ;)/>/>/>/>/>

Awesome, glad it works now!! I shall look at the modpack tonight, see if I am missing a mod, no idea why though xD
Whats happened at spawn danny? tons of end portals and ender dragon spam. Wtf?

Yeah too many dragons in the nether, think they are coming through the ender portals… XD

I have 2 mod suggestions. Minefactory: Reloaded, for easier tree farming without farming stations, and more! BuildCraft for quarries and more!

Also danny, did you try out TerraFirmaCraft yet? :P/>/>/>/>/>

Buildcraft had bugs with it, I can see if they are patched, and yes and yes… Will be doing an update on Wednesday

The dragon thing is irritating. I opened a stargate to spawn, dragons came through.

MFR and Buildcraft are useless: we already have perfectly good solutions: farming stations, Ender quarries, transfer nodes etc.

Yes I shall remove the ender portals tonight as I'm out today, and yes for the other mods I'm not sure as they are a waste, I would suggest asking someone else how to use them.

Ender quarries and farming stations are very expensive to get, newer players who are impatient should be able to quarry and farm without spending days collecting materials, or groaning waiting for a turtle to stop lagging.

Personally I never get lag on the server, but the idea is to craft and build up to it? Not get it all instantly? (Or very quickly?) you may as well play on the creative server
gollark8 #852
Posted 30 December 2015 - 09:12 AM
That's the issue.. The whole launcher just closes without providing a crash report.

Edit: Using the technic launcher fixed the issue ;)/>/>/>/>/>/>/>

Awesome, glad it works now!! I shall look at the modpack tonight, see if I am missing a mod, no idea why though xD
Whats happened at spawn danny? tons of end portals and ender dragon spam. Wtf?

Yeah too many dragons in the nether, think they are coming through the ender portals… XD

I have 2 mod suggestions. Minefactory: Reloaded, for easier tree farming without farming stations, and more! BuildCraft for quarries and more!

Also danny, did you try out TerraFirmaCraft yet? :P/>/>/>/>/>/>/>

Buildcraft had bugs with it, I can see if they are patched, and yes and yes… Will be doing an update on Wednesday

The dragon thing is irritating. I opened a stargate to spawn, dragons came through.

MFR and Buildcraft are useless: we already have perfectly good solutions: farming stations, Ender quarries, transfer nodes etc.

Yes I shall remove the ender portals tonight as I'm out today, and yes for the other mods I'm not sure as they are a waste, I would suggest asking someone else how to use them.

Ender quarries and farming stations are very expensive to get, newer players who are impatient should be able to quarry and farm without spending days collecting materials, or groaning waiting for a turtle to stop lagging.

If they are impatient, that is their problem. I think the high resource cost provides an incentive to work in teams, as well as creating a large goal to work up to. If everyone just collected a few diamonds and built a quarry and had all the resources they'd ever need, we'd end up with a situation where every player, after a few days, had all that they'd need forever. The current situation encourages trading, teaming, cooperation and other positive community aspects. On top of this, it encourages players to diversify; if this change was implemented, players would ignore Thaumcraft, high-end TE, OC, a lot of Ender IO, Extra Utilites and rush straight for cheap quarries.

Also, farming stations are pretty cheap.
Edited on 30 December 2015 - 10:07 AM
DannySMc #853
Posted 30 December 2015 - 11:17 AM
That's the issue.. The whole launcher just closes without providing a crash report.

Edit: Using the technic launcher fixed the issue ;)/>/>/>/>/>/>/>/>

Awesome, glad it works now!! I shall look at the modpack tonight, see if I am missing a mod, no idea why though xD
Whats happened at spawn danny? tons of end portals and ender dragon spam. Wtf?

Yeah too many dragons in the nether, think they are coming through the ender portals… XD

I have 2 mod suggestions. Minefactory: Reloaded, for easier tree farming without farming stations, and more! BuildCraft for quarries and more!

Also danny, did you try out TerraFirmaCraft yet? :P/>/>/>/>/>/>/>/>

Buildcraft had bugs with it, I can see if they are patched, and yes and yes… Will be doing an update on Wednesday

The dragon thing is irritating. I opened a stargate to spawn, dragons came through.

MFR and Buildcraft are useless: we already have perfectly good solutions: farming stations, Ender quarries, transfer nodes etc.

Yes I shall remove the ender portals tonight as I'm out today, and yes for the other mods I'm not sure as they are a waste, I would suggest asking someone else how to use them.

Ender quarries and farming stations are very expensive to get, newer players who are impatient should be able to quarry and farm without spending days collecting materials, or groaning waiting for a turtle to stop lagging.

If they are impatient, that is their problem. I think the high resource cost provides an incentive to work in teams, as well as creating a large goal to work up to. If everyone just collected a few diamonds and built a quarry and had all the resources they'd ever need, we'd end up with a situation where every player, after a few days, had all that they'd need forever. The current situation encourages trading, teaming, cooperation and other positive community aspects. On top of this, it encourages players to diversify; if this change was implemented, players would ignore Thaumcraft, high-end TE, OC, a lot of Ender IO, Extra Utilites and rush straight for cheap quarries.

Also, farming stations are pretty cheap.

Well said!! Very good points!
Quartz101 #854
Posted 30 December 2015 - 12:59 PM
-snip-

What…ever. I'll just have a turtle tunneling at layer 12 to collect diamonds. Hopefully by next week, I'll have a power generator set up like on lua land :P/>
gollark8 #855
Posted 31 December 2015 - 03:50 PM
People keep meddling with my OC/CC stuff. My CC computer had a hidden "startup" file added to it, and my OC computer had a BIOS override to get it to beep and shut down.

I'd sort of like to know who did this.
DannySMc #856
Posted 31 December 2015 - 05:07 PM
People keep meddling with my OC/CC stuff. My CC computer had a hidden "startup" file added to it, and my OC computer had a BIOS override to get it to beep and shut down.

I'd sort of like to know who did this.

Is it protected by grief prevention?
gollark8 #857
Posted 31 December 2015 - 08:34 PM
People keep meddling with my OC/CC stuff. My CC computer had a hidden "startup" file added to it, and my OC computer had a BIOS override to get it to beep and shut down.

I'd sort of like to know who did this.

Is it protected by grief prevention?

I'm quite sure both are.
gollark8 #858
Posted 31 December 2015 - 09:03 PM
[GLITCH, doubleposted]
Edited on 31 December 2015 - 08:04 PM
DannySMc #859
Posted 01 January 2016 - 12:45 AM
People keep meddling with my OC/CC stuff. My CC computer had a hidden "startup" file added to it, and my OC computer had a BIOS override to get it to beep and shut down.

I'd sort of like to know who did this.

Is it protected by grief prevention?

I'm quite sure both are.

Interesting, I shall come and have a look, because CC computers "from what I remember" are treated as use events or like clicking an inventory, which is banned unless you are trusted into that area, so please also note this could be someone inside the group of people you work with.
KillerTheSkyLord #860
Posted 01 January 2016 - 07:42 AM
Question
Is there a modpack for this or do you have to install all of the mods manually?
gollark8 #861
Posted 01 January 2016 - 09:18 AM
People keep meddling with my OC/CC stuff. My CC computer had a hidden "startup" file added to it, and my OC computer had a BIOS override to get it to beep and shut down.

I'd sort of like to know who did this.

Is it protected by grief prevention?

I'm quite sure both are.

Interesting, I shall come and have a look, because CC computers "from what I remember" are treated as use events or like clicking an inventory, which is banned unless you are trusted into that area, so please also note this could be someone inside the group of people you work with.

Well, CC computers weren't locked when I played on Kreme Land, which uses the same grief protection plugin. And my OC system was on a server rack, which might count as an inventory, and holds all the on/off buttons. There was originally a screen on the left of the server rack block.
Quartz101 #862
Posted 01 January 2016 - 01:15 PM
HAPPY NEW YEAR!!!!
DannySMc #863
Posted 01 January 2016 - 02:00 PM
People keep meddling with my OC/CC stuff. My CC computer had a hidden "startup" file added to it, and my OC computer had a BIOS override to get it to beep and shut down.

I'd sort of like to know who did this.

Is it protected by grief prevention?

I'm quite sure both are.

Interesting, I shall come and have a look, because CC computers "from what I remember" are treated as use events or like clicking an inventory, which is banned unless you are trusted into that area, so please also note this could be someone inside the group of people you work with.

Well, CC computers weren't locked when I played on Kreme Land, which uses the same grief protection plugin. And my OC system was on a server rack, which might count as an inventory, and holds all the on/off buttons. There was originally a screen on the left of the server rack block.

Interesting as I've never had that :/ I shall have a look.
Quartz101 #864
Posted 01 January 2016 - 10:38 PM
Please add a way to direct connect to creative. I have to go into lag-survival to get to creative ;(
DannySMc #865
Posted 02 January 2016 - 12:26 AM
Please add a way to direct connect to creative. I have to go into lag-survival to get to creative ;(

Errr… i shall look at adding a hub, when I re-update the servers
LDDestroier #866
Posted 02 January 2016 - 12:34 AM

os.pullEvent = os.pullEventRaw
year = {
    new = function(var)
	    if type(var) == "string" then
		    return var.." new year!"
	    else
		    return false
	    end
    end,
}
yield = function()
    os.queueEvent("yield_event")
    os.pullEvent("yield_event")
end
while true do
    print(year.new("Happy"))
    yield()
end
DannySMc #867
Posted 02 January 2016 - 01:07 AM

os.pullEvent = os.pullEventRaw
year = {
	new = function(var)
		if type(var) == "string" then
			return var.." new year!"
		else
			return false
		end
	end,
}
yield = function()
	os.queueEvent("yield_event")
	os.pullEvent("yield_event")
end
while true do
	print(year.new("Happy"))
	yield()
end

Thanks :D/>
gollark8 #868
Posted 04 January 2016 - 10:20 PM
Spatial IO is fun. I ended up trapping three players in an under-construction 16^3 cell earlier.
DannySMc #869
Posted 04 January 2016 - 11:14 PM
Spatial IO is fun. I ended up trapping three players in an under-construction 16^3 cell earlier.

I am not even gonna say anything xD
Quartz101 #870
Posted 05 January 2016 - 12:29 AM
Spatial IO is fun. I ended up trapping three players in an under-construction 16^3 cell earlier.

I am not even gonna say anything xD

I liked it!
Cloud Ninja #871
Posted 05 January 2016 - 11:19 AM
Yea, Danny, if there's any way you'd be able to do either the hub for getting into Creative or somehow direct IP it, it would be amazing. I've yet to be able to get into creative all but like 2 times the past week.
DannySMc #872
Posted 05 January 2016 - 05:51 PM
Yea, Danny, if there's any way you'd be able to do either the hub for getting into Creative or somehow direct IP it, it would be amazing. I've yet to be able to get into creative all but like 2 times the past week.

It is currently offline, as need some amends for it.
DannySMc #873
Posted 08 January 2016 - 12:49 AM
Massive new update, please read the original post, as everything has updated. Thanks!

Shinexus 2.0 or now called NexCore.
DannySMc #874
Posted 08 January 2016 - 08:06 AM
Guys if any of you good with plugins give me a PM?:D/>
LDDestroier #875
Posted 08 January 2016 - 12:43 PM
MidiRadio is fun, but may not be suited for anyone who has like, ten people on their server who have different tastes in music.
CleverNotch is a cleverbot implementation for bukkit, and that's cool. I always set it so the prefix for talking to it is "::".
I also thought McMMO was cool and helped with digging out stuff and stuff, but there's that "♡♡♡♡♡♡♡♡♡♡ had his ass handed to him" problem.
Factions may be fun…maybe. I've had bad experiences with factions servers, but they weren't directly from 'factions'.
I can't think of anything else to suggest…
DannySMc #876
Posted 08 January 2016 - 01:31 PM
MidiRadio is fun, but may not be suited for anyone who has like, ten people on their server who have different tastes in music.
CleverNotch is a cleverbot implementation for bukkit, and that's cool. I always set it so the prefix for talking to it is "::".
I also thought McMMO was cool and helped with digging out stuff and stuff, but there's that "♡♡♡♡♡♡♡♡♡♡ had his ass handed to him" problem.
Factions may be fun…maybe. I've had bad experiences with factions servers, but they weren't directly from 'factions'.
I can't think of anything else to suggest…

+ Thanks for your feedback, well MidiRadio could be looked at xD Is there a config to change the radius?
+ CleverBot things I do not want, just because we have the bot on the irc channel that people use, and I think it may spam the chat too much,
+ McMMO is cool and we fixed the problem with that, it was because of CoFHCore, I could re-add it if people want it?
+ Factions is dependent on CreeperFool5, who is going to be running that server it is all about teams and that, but he can comment on this when he is free and he can explain.
DannySMc #877
Posted 08 January 2016 - 02:31 PM
As a general query what kind of creative would you prefer? I thought plotworld, but I think open world would be nicer?
Wojbie #878
Posted 08 January 2016 - 02:40 PM
I like both but open-world feels better to me. People usually make big cities and stuff.
DannySMc #879
Posted 08 January 2016 - 05:49 PM
I like both but open-world feels better to me. People usually make big cities and stuff.

That is what I thought tbh! :D/>
Quartz101 #880
Posted 09 January 2016 - 04:34 PM
Mod suggestion: Simply Jetpacks
DannySMc #881
Posted 09 January 2016 - 05:19 PM
Mod suggestion: Simply Jetpacks

Why do we need jetpacks when we have morph?
Quartz101 #882
Posted 09 January 2016 - 07:18 PM
Mod suggestion: Simply Jetpacks

Why do we need jetpacks when we have morph?

So you can look awesome - and morph is too OP anyways
DannySMc #883
Posted 09 January 2016 - 08:18 PM
Mod suggestion: Simply Jetpacks

Why do we need jetpacks when we have morph?

So you can look awesome - and morph is too OP anyways

Yes but it is very useful, plus I think most of the mods on there are too OP ;)/>
gollark8 #884
Posted 09 January 2016 - 10:41 PM
NexCore is great: finally a reliable way to generate power. And having Botania is nice too.
DannySMc #885
Posted 10 January 2016 - 03:30 AM
NexCore is great: finally a reliable way to generate power. And having Botania is nice too.

I'm glad you like it, it's nice to see 12 players on :D/>
DannySMc #886
Posted 11 January 2016 - 07:52 PM
Guys as a serious question, I've been talking to Lupus and about making an RPG server based off his play by post game on the forums? Who would be interested on playing / helping out?
paultiem #887
Posted 11 January 2016 - 08:10 PM
Guys as a serious question, I've been talking to Lupus and about making an RPG server based off his play by post game on the forums? Who would be interested on playing / helping out?
How would a forum game translate into a minecraft server?
DannySMc #888
Posted 11 January 2016 - 11:08 PM
An RPG server, I could write a few custom plugins for it, and like yeah? Have quests and that? I am not sure but the world described in the forum game could be really awesome!
DannySMc #889
Posted 13 January 2016 - 12:37 AM
Hey guys we now have a functioning Creative server and Hub, the hub will be made the default server soon, but to access Creative just simply do:

/server creative

This will take you to the creative server, here you can claim some land and build, you start with 10,000 blocks and get 1,000 blocks an hour you play, to a maximum of 1,000,000 blocks. So go nuts! To claim land pull out a gold spade and click blocks and it will show you how to use it.

Every 2 weeks we shall choose a building from the creative server to add to survival, so you can have an awesome house! :D/>

Please note spawn is not finished so you will spawn in some dirt (minor bug), so just do /top to get out of it

Thanks
Edited on 12 January 2016 - 11:38 PM
gollark8 #890
Posted 14 January 2016 - 06:11 PM
Have you considered making spawn plots less ridiculously expensive? Right now only people who A: have a functioning enderquarry going and a lot of spare diamonds, B: are staff and can spawn this stuff in or C: got a favor off staff or something.

Because spawn plots are cool and all, but I'm not willing to pay diamonds for a few things I would like to put at spawn (new player kit dispenser, GolCo salesplace etc).
Edited on 14 January 2016 - 05:13 PM
DannySMc #891
Posted 14 January 2016 - 06:16 PM
Hey guys, the server was hacked around 20 minutes of posting this… I am really sorry to say…

It looks like they got no data, due to the network logs which also confirm this, the MySQL server where the valuable data is stored was also not touched.

So the server is currently down, as I need to check the logs so I can trace the IP back, due to higher authority members from my server host getting involved, due to the serious of the nature and the type of data stored on the server, so please wait around 2 hours, the server should go back up then…

I am so sorry guys >.< I will get it up as soon as I possibly can!
Edited on 14 January 2016 - 05:18 PM
DannySMc #892
Posted 14 January 2016 - 06:33 PM
The server is down…it looks like it is offline for some reason, and there is a server fault… you will have to wait for it to come back up…
gollark8 #893
Posted 14 January 2016 - 06:42 PM
The server is down…it looks like it is offline for some reason, and there is a server fault… you will have to wait for it to come back up…
Maybe the issue is related to the hacking?
Edited on 14 January 2016 - 05:44 PM
DannySMc #894
Posted 14 January 2016 - 07:14 PM
The server is down…it looks like it is offline for some reason, and there is a server fault… you will have to wait for it to come back up…
Maybe the issue is related to the hacking?

No it looks like they literally just did it to annoy me… that is the weird thing… Hmmm no there is a server problem. Should be up soon though.
Sillyjake #895
Posted 14 January 2016 - 10:23 PM
It's been 3 hours, When will it be up?
DannySMc #896
Posted 14 January 2016 - 10:57 PM
Hello, it looks like we are able to get the data from the server, once we have retrieved this, I shall work on reinstalling the server and then adding all the servers again, again; sorry! :(/>
DannySMc #897
Posted 15 January 2016 - 12:42 PM
Hello everyone,

I have said before, but we had a few issues with the server, and of course this means that it took down all services run on it including, NexCore and Acora servers, NodeJS Applications, A few Java bots, and a ton of APIs for the programs I have built using ComputerCraft to talk to. Luckily enough we were able to recover ALL of the data on the server, I am in the process of adding it back to the server, and hope that the servers will be back online tonight!!

A security note: We have a list of logs from the backup of the server from whoever logged in, although the server host I am with does not take lightly on this type of intrusion. Therefore all log information from my server and the hosting companys network logger, has been sent off to another security firm to deal with this problem.

Anyway I plan to get the servers back to normal very soon, so sorry about the wait guys! :D/>

Cheers,
Danny
DannySMc #898
Posted 15 January 2016 - 01:08 PM
Hey guys,

Servers are on and running!

Come join! :D/>
gollark8 #899
Posted 16 January 2016 - 11:13 AM
I was wondering if anyone would be interested in my new NexCore city/town/regionthingy, the "Diamond Plain"? Join Diamond Plain City and get a free house with basic OpenComputer, electric oven and power supply.

Eventually I'll probably relocate all my reactors and machinery and Botania setup and ME system to specialised buildings in the town.
luukpeeters1o1 #900
Posted 16 January 2016 - 03:12 PM
An RPG server, I could write a few custom plugins for it, and like yeah? Have quests and that? I am not sure but the world described in the forum game could be really awesome!
NP danny, just tell me where to get started. I can try to get us some cool mods for it, and… Sorry, the sky just turned orange and it started snowing. It was magical. It's like i'm inside of a rainbow. It's just beutiful. Back to the topic, yea i would like to help, no problem. Just tell me where and imma get started building stuff like turtles that build building and move them every so much time. RPG 4 tha win bro

-Luuk (Yasohiro)
gollark8 #901
Posted 16 January 2016 - 10:25 PM
Mod suggestions for NCS: RotaryCraft and ReactorCraft. Oredict should solve the problems with new ores, and I think the mods are just quite cool.
DannySMc #902
Posted 17 January 2016 - 01:43 AM
An RPG server, I could write a few custom plugins for it, and like yeah? Have quests and that? I am not sure but the world described in the forum game could be really awesome!
NP danny, just tell me where to get started. I can try to get us some cool mods for it, and… Sorry, the sky just turned orange and it started snowing. It was magical. It's like i'm inside of a rainbow. It's just beutiful. Back to the topic, yea i would like to help, no problem. Just tell me where and imma get started building stuff like turtles that build building and move them every so much time. RPG 4 tha win bro

-Luuk (Yasohiro)

Awesome, that would be very useful!

Mod suggestions for NCS: RotaryCraft and ReactorCraft. Oredict should solve the problems with new ores, and I think the mods are just quite cool.

Hmm I shall look into it.
Pyuu #903
Posted 17 January 2016 - 01:44 AM
Honestly it'd be cool if there was spleef. It's my favorite minigame!
DannySMc #904
Posted 17 January 2016 - 02:12 AM
Honestly it'd be cool if there was spleef. It's my favorite minigame!

Mine too!! :P/> It's quite fun, I should finish the plugin for next week, so I can start testing… :P/>
DannySMc #905
Posted 18 January 2016 - 03:52 PM
Hello,

We have had to remove MangnetiCraft due to it being unstable, sorry if you liked it but if you want to play on the server then we had to remove that mod as it crashed the server 4 times, due to it being awfully coded.

Just because none of you ever believe me and you would rather moan how unfair it is, here is part of the crash log: (One of many):
Spoilerjava.lang.NullPointerException: Ticking block entity
at com.cout970.magneticraft.tileentity.TileInserter.checkFilter(TileInserter.java:369)
at com.cout970.magneticraft.tileentity.TileInserter.canExtract(TileInserter.java:331)
at com.cout970.magneticraft.tileentity.TileInserter.extractFromBelt(TileInserter.java:281)
at com.cout970.magneticraft.tileentity.TileInserter.suckFromBelt(TileInserter.java:272)
at com.cout970.magneticraft.tileentity.TileInserter.func_145845_h(TileInserter.java:106)
at net.minecraft.world.World.func_72939_s(World.java:2513)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:669)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:954)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:431)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:809)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:669)
at java.lang.Thread.run(Thread.java:745)

So yes the mod is now removed please upgrade your technic pack (Update) and update the manual mods (If you do not use technic), and then you should be able to get on the server.
DannySMc #906
Posted 20 January 2016 - 01:06 PM
Guys would you be okay with allowing me to add my new Git wrapper in the rom of the computers so you can use git? It is a replica of most git commands for example:

> git clone
> git fetch
> git push
> git pull
> git add –all
> git commit -m "Message here"
> git checkout

It is in Alpha state, but it wraps my git server so we can use it.
gollark8 #907
Posted 20 January 2016 - 06:20 PM
I'm glad that you're asking your server community before modifying CC, but I don't think anyone will have an objection to a helpful program that just handles Git.
DannySMc #908
Posted 20 January 2016 - 09:12 PM
I'm glad that you're asking your server community before modifying CC, but I don't think anyone will have an objection to a helpful program that just handles Git.

Yes well, I don't want you to think I am hiding anything in there, but yeah it is a complete git wrapper/bridge :D/>
gollark8 #909
Posted 20 January 2016 - 09:50 PM
Is RotaryCraft up for consideration?
justync7 #910
Posted 21 January 2016 - 12:02 AM
Unable to join the server properly as your huge load of mods just causes Minecraft to freeze upon every load. Could you maybe try using <30 mods like most servers do? 80+ mods is taking it too far…
Quartz101 #911
Posted 21 January 2016 - 12:34 AM
Unable to join the server properly as your huge load of mods just causes Minecraft to freeze upon every load. Could you maybe try using <30 mods like most servers do? 80+ mods is taking it too far…
I'm just fine. Maybe allocate more RAM
Edited on 21 January 2016 - 08:23 AM
DannySMc #912
Posted 21 January 2016 - 12:56 AM
Unable to join the server properly as your huge load of mods just causes Minecraft to freeze upon every load. Could you maybe try using <30 mods like most servers do? 80+ mods is taking it too far…

1. No, other players can get on fine, it may mean you need to either get a better computer, or just wait, as it takes a few moments to connect,
2. We have 90 and that isn't many compared to some Technic packs. So no the more mods the more to do on the server,
3. We have a ~8 mods on the Acora server? Go there.
Pyuu #913
Posted 21 January 2016 - 01:08 AM
Unable to join the server properly as your huge load of mods just causes Minecraft to freeze upon every load. Could you maybe try using <30 mods like most servers do? 80+ mods is taking it too far…

It is actually a valid issue with people with 32-bit computers, but most recent PCs should be able to handle it just fine with proper configuration.
justync7 #914
Posted 21 January 2016 - 01:32 AM
Unable to join the server properly as your huge load of mods just causes Minecraft to freeze upon every load. Could you maybe try using <30 mods like most servers do? 80+ mods is taking it too far…

1. No, other players can get on fine, it may mean you need to either get a better computer, or just wait, as it takes a few moments to connect,
2. We have 90 and that isn't many compared to some Technic packs. So no the more mods the more to do on the server,
3. We have a ~8 mods on the Acora server? Go there.
1. my computer is 2 months old
2. 8GB of ram
3. i7 5500u
4. not to mention, NVIDIA 840m aswell. I should not be having issues joining for any reason at all…
Edited on 21 January 2016 - 12:33 AM
Wojbie #915
Posted 21 January 2016 - 07:29 AM
Unable to join the server properly as your huge load of mods just causes Minecraft to freeze upon every load. Could you maybe try using <30 mods like most servers do? 80+ mods is taking it too far…

1. No, other players can get on fine, it may mean you need to either get a better computer, or just wait, as it takes a few moments to connect,
2. We have 90 and that isn't many compared to some Technic packs. So no the more mods the more to do on the server,
3. We have a ~8 mods on the Acora server? Go there.
1. my computer is 2 months old
2. 8GB of ram
3. i7 5500u
4. not to mention, NVIDIA 840m aswell. I should not be having issues joining for any reason at all…
What amount of said ram you set for minecraft. Cause by default it caps at 1GB and all this mods need 2GB min.
Edited on 21 January 2016 - 06:43 AM
Waitdev_ #916
Posted 21 January 2016 - 07:55 AM
Unable to join the server properly as your huge load of mods just causes Minecraft to freeze upon every load. Could you maybe try using <30 mods like most servers do? 80+ mods is taking it too far…

1. No, other players can get on fine, it may mean you need to either get a better computer, or just wait, as it takes a few moments to connect,
2. We have 90 and that isn't many compared to some Technic packs. So no the more mods the more to do on the server,
3. We have a ~8 mods on the Acora server? Go there.
1. my computer is 2 months old
2. 8GB of ram
3. i7 5500u
4. not to mention, NVIDIA 840m aswell. I should not be having issues joining for any reason at all…
What amount of said ram you set for minecraft. Cause by default it caps at 1GB and all this mods need 2GB min.
i'm on macbook air, and i get ~30fps with some tiny lag spikes. i've got mine at 1.5gb ram

try 1.5gb, but if you still get problems try 2gb. also, it may be internet? i usually get a small freeze every time i join the server. while that happens you can chat on the irc (scroll down)
Edited on 21 January 2016 - 06:56 AM
DannySMc #917
Posted 21 January 2016 - 09:06 AM
Unable to join the server properly as your huge load of mods just causes Minecraft to freeze upon every load. Could you maybe try using <30 mods like most servers do? 80+ mods is taking it too far…

1. No, other players can get on fine, it may mean you need to either get a better computer, or just wait, as it takes a few moments to connect,
2. We have 90 and that isn't many compared to some Technic packs. So no the more mods the more to do on the server,
3. We have a ~8 mods on the Acora server? Go there.
1. my computer is 2 months old
2. 8GB of ram
3. i7 5500u
4. not to mention, NVIDIA 840m aswell. I should not be having issues joining for any reason at all…

Well then you shouldn't be having problems, but everyone else can get on just fine, so I would suggest giving Minecraft more RAM.
valithor #918
Posted 21 January 2016 - 11:18 AM
Unable to join the server properly as your huge load of mods just causes Minecraft to freeze upon every load. Could you maybe try using <30 mods like most servers do? 80+ mods is taking it too far…

Where exactly does it freeze? Is it on the screen that shows which mod is loading? Although it is unlikely that this is the cause for you, since you are on a newer computer, I know the loading screen from forge can cause computers with older gpu's to freeze on the that loading screen. A solution might be to just disable the loading screen in splash.properties in the config file for the mods.
DannySMc #919
Posted 21 January 2016 - 01:43 PM
Unable to join the server properly as your huge load of mods just causes Minecraft to freeze upon every load. Could you maybe try using <30 mods like most servers do? 80+ mods is taking it too far…

Where exactly does it freeze? Is it on the screen that shows which mod is loading? Although it is unlikely that this is the cause for you, since you are on a newer computer, I know the loading screen from forge can cause computers with older gpu's to freeze on the that loading screen. A solution might be to just disable the loading screen in splash.properties in the config file for the mods.

I would keep it, otherwise the loading screen sits in not-responding for ages until the mods are loaded, but he says the error is when he connects to the server it freezes, but I get that as well, it takes a minute or so to log you in?
DannySMc #920
Posted 27 January 2016 - 05:34 PM
New server coming soon as part of the NexCore network, also if you wish to submit a mod for one of the servers, please use the below link: http://blog.dannysmc.com/submit-mod/
gollark8 #921
Posted 27 January 2016 - 09:06 PM
I am now hiring a reactor technician to manage all things reactor-y at mine/Keanu's/ethan's/chervil's/kiwi's base. I need them to be capable of running and building efficient big reactors reactors and turbines.
LDDestroier #922
Posted 27 January 2016 - 10:26 PM
As for mod suggestions…

Archimedes Ships Plus
SpoilerI'm unsure how buggy this mod is, but I had a lot of fun making SR-71 Blackbirds and equipping them with fire charges and dispensers.
Link: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2364835-archimedes-ships-plus-move-your-world-submarines-1

iChun's Portal Gun
SpoilerAgain, I don't know if bugs or whatever would keep this from being on the server, but JEEZ man, portal guns! You could dedicate a server to people making test chambers! And computers can be used to 'enhance' the 'test' 'experience'! Just thinking about this gets me excited.
Oh, and it shouldn't be without mention that the latest stable version is for 1.6x, but there is a release for 1.7.10, and there will be one for 1.8x.
Link: http://ichun.us/mods/portalgun/

Dirt Armor, dirt tools, and emergency axe
SpoilerIt requ-wait, this is a terrible idea! Why is this here??
Link: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1276060-1-7-3-dirt-armor-dirt-tools-and-emergency-axe
Wojbie #923
Posted 27 January 2016 - 10:34 PM
–snip–
Please use provided mod suggestion link: http://blog.dannysmc.com/submit-mod/
LDDestroier #924
Posted 27 January 2016 - 10:36 PM

Oh, I did not see that.
Quartz101 #925
Posted 27 January 2016 - 10:58 PM
New server coming soon as part of the NexCore network, also if you wish to submit a mod for one of the servers, please use the below link: http://blog.dannysmc.com/submit-mod/
Is it TFC?
DannySMc #926
Posted 27 January 2016 - 11:42 PM
New server coming soon as part of the NexCore network, also if you wish to submit a mod for one of the servers, please use the below link: http://blog.dannysmc.com/submit-mod/
Is it TFC?

Possibly xD


Haha yes please place it there, just easier to moderate and check :P/>
Quartz101 #927
Posted 28 January 2016 - 10:10 AM
Possibly xD

Yay!
DannySMc #928
Posted 31 January 2016 - 02:10 PM

The TFC server is the next server to be finished :P/> just doing a mod update on the servers, then we shall be finishing it off :D/>
gollark8 #929
Posted 31 January 2016 - 03:33 PM
Our spawn plot's claim just broke. This is kind of an urgent problem as all our stuff is there.
Edited on 31 January 2016 - 02:36 PM
Quartz101 #930
Posted 31 January 2016 - 03:41 PM
Our spawn plot's claim just broke. This is kind of an urgent problem as all our stuff is there.
gollark, did you see my giant cats on the floating island? :P/>
DannySMc #931
Posted 31 January 2016 - 05:55 PM
Our spawn plot's claim just broke. This is kind of an urgent problem as all our stuff is there.

Interesting, that sort of thing doesn't just break… I shall look tonight
gollark8 #932
Posted 31 January 2016 - 07:41 PM
Our spawn plot's claim just broke. This is kind of an urgent problem as all our stuff is there.

Interesting, that sort of thing doesn't just break… I shall look tonight

Okay, recently it's been fixed several times and then got deleted again.
Edited on 31 January 2016 - 06:50 PM
Keanu #933
Posted 01 February 2016 - 04:13 PM
We need an admin in EVERY time zone that can speak English.
Edited on 01 February 2016 - 03:15 PM
TNTeener #934
Posted 01 February 2016 - 05:37 PM
add creative plotworld with ranks based on buidling skill at basic - you are building on small plotworld then you build something good, staff is judging, they approve - rankup bigger plots world etc.

and for mods add galacticraftt mod - making rocket , travelling beetwen space
Edited on 01 February 2016 - 04:37 PM
LDDestroier #935
Posted 01 February 2016 - 08:06 PM
Heey, heeeeey, heeeeeeeeeey.

Hey.




can you add my SuperTextDownloader program to the CC resource pack? I just updated it to be more better and stuff and whatnot and things.

I even added your app store to the repository of programs it can download from, as well as FileX. (the whole list)
Edited on 01 February 2016 - 07:08 PM
DannySMc #936
Posted 02 February 2016 - 09:06 AM
add creative plotworld with ranks based on buidling skill at basic - you are building on small plotworld then you build something good, staff is judging, they approve - rankup bigger plots world etc.

and for mods add galacticraftt mod - making rocket , travelling beetwen space

Galacticraft is not being added, as stated earlier on the threads, the mod is buggy and likes to crash worlds. I say this because the last time I used it (few weeks ago, on another server), it corrupted it's own world save because the mod is rubbish, the mod's a good idea, badly executed.

As for the creative plot world, we have an open world creative world? Where you can select an area, then build in it? We choose this instead because plot world's are very bad when it comes to grief prevention, yes; even the new plotsquared etc etc. PM me your ideas if you want though.
Quartz101 #937
Posted 05 February 2016 - 09:57 PM
Upgrade Thaumic Horizons to 1.1.9 please.
DannySMc #938
Posted 06 February 2016 - 01:34 AM
Upgrade Thaumic Horizons to 1.1.9 please.

Will do this weekend!
Quartz101 #939
Posted 06 February 2016 - 03:24 AM
Mod Suggestion: RotaryCraft and ReactorCraft

The more reactors, the more fun.
gollark8 #940
Posted 06 February 2016 - 07:43 AM
Mod Suggestion: RotaryCraft and ReactorCraft

The more reactors, the more fun.

I already submitted this, through the proper submission thing.
Quartz101 #941
Posted 06 February 2016 - 03:45 PM
-snip-

When are you coming on?
gollark8 #942
Posted 14 February 2016 - 09:12 PM
Eeer, DIM-112 has been corrupted for a few days (not my fault) and really needs fixing. Item selector + robot went wrong or something. And it'd be nice if you didn't completely wipe the dimension and MCedited the broken stuff out, as I have a quantum ring, stargate, tesseract and vibrant capacitor bank there.
DannySMc #943
Posted 14 February 2016 - 10:27 PM
Eeer, DIM-112 has been corrupted for a few days (not my fault) and really needs fixing. Item selector + robot went wrong or something. And it'd be nice if you didn't completely wipe the dimension and MCedited the broken stuff out, as I have a quantum ring, stargate, tesseract and vibrant capacitor bank there.
I have told many players that I shall look when I get a moment but I do have other things go to attend to… I will look for another admin to work on chunks that are becoming corrupted, it is all down to open computers…
DannySMc #944
Posted 19 February 2016 - 05:33 PM
We plan to hold a UHC event this weekend, who would be interested?:D/>
DannySMc #945
Posted 22 February 2016 - 02:10 PM
We are thinking of bringing out a modded pixelmon server? and need some builders :D/> If you are interested please comment :D/>
LDDestroier #946
Posted 22 February 2016 - 02:47 PM
PixelMon you say? Haven't used it much. But I do like recreating retro things in 3D. Do you plan on recreating all of Pokemon Emerald or something?
DannySMc #947
Posted 22 February 2016 - 05:35 PM
PixelMon you say? Haven't used it much. But I do like recreating retro things in 3D. Do you plan on recreating all of Pokemon Emerald or something?

Well pixelmon will be the mod that adds all the game mechanics, items and what we will need, then was hoping to make some awesome custom map for it, as of course it is not normal minecraft, so yeah was wondering if anyone wanted to make a cool custom map, of course if not many players want to help then it kind of limits what we can do.
DannySMc #948
Posted 03 March 2016 - 10:52 PM
Hello guys,

It seems we are having a problem with you guys using CC IRC bots to connect to the IRC channel, A message from the IRC operators is that they are prohibited so it seems you are using webchat.esper.net as a connection to IRC, this is NOT the case you should be using the link: irc.esper.net, please discontinue using this otherwise you will be given a warning and then a ban.

http://pastebin.com/gaSL8HZC <- This is the program that is causing the problem, there are many pastebin links for it, but the code is the same, if you are using this please stop, otherwise you will be banned from the server, OR we shall whitelist the HTTP api.

Thanks.
Edited on 03 March 2016 - 09:59 PM
biggest yikes #949
Posted 05 March 2016 - 07:21 PM
A message from the IRC operators is that they are prohibited so it seems you are using webchat.esper.net as a connection to IRC, this is NOT the case you should be using the link: irc.esper.net
I'm assuming this is exclusive to IRC bots?
DannySMc #950
Posted 06 March 2016 - 10:47 PM
A message from the IRC operators is that they are prohibited so it seems you are using webchat.esper.net as a connection to IRC, this is NOT the case you should be using the link: irc.esper.net
I'm assuming this is exclusive to IRC bots?

No irc.esper.net is what you SHOULD use to connect to the irc network (whether that is a bot, bouncer, or your client)… webchat.esper.net is the online chat page, it is NOT meant to be used as a connection to esper's IRC network.

https://www.esper.net/servers.php

The link above has the connection names on the right.

World-wide server pool:
irc.esper.net

In North America:
na.irc.esper.net

In Europe:

eu.irc.esper.net

All servers listen on these ports:
  • 5555
  • 6666-6669
  • 7000
  • 6697 (SSL)

FYI ^
biggest yikes #951
Posted 07 March 2016 - 01:34 PM
No irc.esper.net is what you SHOULD use to connect to the irc network (whether that is a bot, bouncer, or your client)… webchat.esper.net is the online chat page, it is NOT meant to be used as a connection to esper's IRC network.
Well, it doesn't seem that's happening any time soon.

EDIT:
(whether that is a bot, bouncer, or your client)
Unless you're not referring to actual people, in which case two or three things:
A. I screwed up
B. you screwed up
C. all of the above
Edited on 07 March 2016 - 12:41 PM
DannySMc #952
Posted 07 March 2016 - 06:41 PM
No irc.esper.net is what you SHOULD use to connect to the irc network (whether that is a bot, bouncer, or your client)… webchat.esper.net is the online chat page, it is NOT meant to be used as a connection to esper's IRC network.
Well, it doesn't seem that's happening any time soon.

EDIT:
(whether that is a bot, bouncer, or your client)
Unless you're not referring to actual people, in which case two or three things:
A. I screwed up
B. you screwed up
C. all of the above

No so webchat.esper.net is an online chat, it's a website, you can use it to join channels with a web based GUI and talk. irc.esper.net is what you should be connecting to when you use a bouncer, bot or client. So EVERYONE that uses a client, or wants to connect a bot to the irc network SHOULD use irc.esper.net

webchat.esper.net is just an online chat GUI, nothing else you should never be connecting bots or clients to it.
biggest yikes #953
Posted 07 March 2016 - 10:03 PM
No so webchat.esper.net is an online chat, it's a website, you can use it to join channels with a web based GUI and talk. irc.esper.net is what you should be connecting to when you use a bouncer, bot or client. So EVERYONE that uses a client, or wants to connect a bot to the irc network SHOULD use irc.esper.net

webchat.esper.net is just an online chat GUI, nothing else you should never be connecting bots or clients to it.
So I guess it's A then
Keanu #954
Posted 08 March 2016 - 06:12 PM
Danny, the server was griefed. Some griefer bypassed stuff and stole everyone's items. I don't know how. Mati thinks the claims are deleted. this might have been a mass turtle operation. Can you please revert to a world save? If you have any?
Quartz101 #955
Posted 08 March 2016 - 09:34 PM
Or maybe we could reset and add Rotary/Reactor/Electricraft! And maybe Biomes O' Plenty!
DannySMc #956
Posted 08 March 2016 - 10:20 PM
Danny, the server was griefed. Some griefer bypassed stuff and stole everyone's items. I don't know how. Mati thinks the claims are deleted. this might have been a mass turtle operation. Can you please revert to a world save? If you have any?

I shall look into it, but from what I can see all the world claims are valid, plus turtles shouldn't be able to bypass protection… So on that I am not quite sure… I shall look into it, and I think we have a backup I shall check.

Or maybe we could reset and add Rotary/Reactor/Electricraft! And maybe Biomes O' Plenty!

I am wondering whether it is worth a reset, not sure yet though, need a new mod list, that isn't buggy :P/> Not sure yet, will look as some mods tomorrow.
Quartz101 #957
Posted 08 March 2016 - 10:50 PM
Danny, i'm making a modpack, it has some pretty good mods (including Rotary/Reactor/Electricraft) - here's the modlist

(yes, i've been trying to balance it lol)

It isn't THAT buggy (and there are no id conflicts, not sure if NxC had any)
DannySMc #958
Posted 08 March 2016 - 11:14 PM
Danny, i'm making a modpack, it has some pretty good mods (including Rotary/Reactor/Electricraft) - here's the modlist

(yes, i've been trying to balance it lol)

It isn't THAT buggy (and there are no id conflicts, not sure if NxC had any)

No it didn't and well send me a PM with your ideas, as I don't want people to think we are upgrading the server, as we may just spawn a new server with a new set of mods, not completely sure yet :P/>
gollark8 #959
Posted 15 March 2016 - 08:27 PM
The place is weirdly inactive. Well, in my time zone. Everyone might come on when I'm not looking.
Edited on 15 March 2016 - 07:28 PM
DannySMc #960
Posted 15 March 2016 - 09:59 PM
The place is weirdly inactive. Well, in my time zone. Everyone might come on when I'm not looking.

Yeah the NexCore server is fairly quiet through the week unfortunately.
gollark8 #961
Posted 16 March 2016 - 07:01 PM
The place is weirdly inactive. Well, in my time zone. Everyone might come on when I'm not looking.

Yeah the NexCore server is fairly quiet through the week unfortunately.

I think it's probably due to the griefing. I can't really fix the base without literally starting the game again, although having the turbines, half the machinery and my extensive collection of random tools, plus Cherville's gear is better than nothing at all. However, I don't like starting from scratch and heard tell of another modpack that I like. It is probably possible to fix the server without rolling back, but ME systems were taken too, machine arrays are gone across the metaphorical board, and most players' systems were designed for constant operation.
Edited on 16 March 2016 - 06:05 PM
DannySMc #962
Posted 16 March 2016 - 07:24 PM
The place is weirdly inactive. Well, in my time zone. Everyone might come on when I'm not looking.

Yeah the NexCore server is fairly quiet through the week unfortunately.

I think it's probably due to the griefing. I can't really fix the base without literally starting the game again, although having the turbines, half the machinery and my extensive collection of random tools, plus Cherville's gear is better than nothing at all. However, I don't like starting from scratch and heard tell of another modpack that I like. It is probably possible to fix the server without rolling back, but ME systems were taken too, machine arrays are gone across the metaphorical board, and most players' systems were designed for constant operation.

Will look at making a new update then
Quartz101 #963
Posted 16 March 2016 - 08:29 PM
The place is weirdly inactive. Well, in my time zone. Everyone might come on when I'm not looking.

Yeah the NexCore server is fairly quiet through the week unfortunately.

I think it's probably due to the griefing. I can't really fix the base without literally starting the game again, although having the turbines, half the machinery and my extensive collection of random tools, plus Cherville's gear is better than nothing at all. However, I don't like starting from scratch and heard tell of another modpack that I like. It is probably possible to fix the server without rolling back, but ME systems were taken too, machine arrays are gone across the metaphorical board, and most players' systems were designed for constant operation.

Will look at making a new update then

Consider this? It'll possibly be on the Curse Launcher too, soon.
DannySMc #964
Posted 16 March 2016 - 10:16 PM
The place is weirdly inactive. Well, in my time zone. Everyone might come on when I'm not looking.

Yeah the NexCore server is fairly quiet through the week unfortunately.

I think it's probably due to the griefing. I can't really fix the base without literally starting the game again, although having the turbines, half the machinery and my extensive collection of random tools, plus Cherville's gear is better than nothing at all. However, I don't like starting from scratch and heard tell of another modpack that I like. It is probably possible to fix the server without rolling back, but ME systems were taken too, machine arrays are gone across the metaphorical board, and most players' systems were designed for constant operation.

Will look at making a new update then

Consider this? It'll possibly be on the Curse Launcher too, soon.

It has no ComputerCraft… Or OpenComputers, but no I prefer to use my own modpacks due to most modpacks like that being filled with tons of useless (and buggy) mods.
Edited on 16 March 2016 - 09:16 PM
Quartz101 #965
Posted 16 March 2016 - 10:48 PM
The place is weirdly inactive. Well, in my time zone. Everyone might come on when I'm not looking.

Yeah the NexCore server is fairly quiet through the week unfortunately.

I think it's probably due to the griefing. I can't really fix the base without literally starting the game again, although having the turbines, half the machinery and my extensive collection of random tools, plus Cherville's gear is better than nothing at all. However, I don't like starting from scratch and heard tell of another modpack that I like. It is probably possible to fix the server without rolling back, but ME systems were taken too, machine arrays are gone across the metaphorical board, and most players' systems were designed for constant operation.

Will look at making a new update then

Consider this? It'll possibly be on the Curse Launcher too, soon.

It has no ComputerCraft… Or OpenComputers, but no I prefer to use my own modpacks due to most modpacks like that being filled with tons of useless (and buggy) mods.

It has ComputerCraft…. but yes, no OC
Keanu #966
Posted 11 April 2016 - 02:35 PM
Hallelujah! NexCore is resetting with new mods tonight! Hooray for the new return!
DannySMc #967
Posted 11 April 2016 - 04:55 PM
Hello guys, as my loss of interest for minecraft was lost a little while ago, the server hasn't been updated in a while, with the help of some of the members of the server we are creating new modpacks for NexCore. Once this update has been created I shall update the OP, and the server will be ready to use. Yes the server WILL be reset, due to griefing from a while back, also note, I know you like making awesome bases and that, but try and make them away from spawn, because there are still ways to grief, even with griefprevention and worldguard. I shall update you when it is ready!
Quartz101 #968
Posted 11 April 2016 - 11:34 PM
Hurricane? IE:E? Resonant Rise 3? MC Unabridged?
Edited on 11 April 2016 - 09:34 PM
DannySMc #969
Posted 12 April 2016 - 10:11 PM
Hurricane? IE:E? Resonant Rise 3? MC Unabridged?

Make a list of ideas and send it to ahh11 and he will add them to the modpack!
paultiem #970
Posted 25 April 2016 - 12:46 PM
We are putting together a new modpack, you can comment and suggest mods here

edit: closed
Edited on 27 April 2016 - 02:41 PM
SproetHond #971
Posted 27 April 2016 - 08:52 AM
How long is the restart going to take?
DannySMc #972
Posted 27 April 2016 - 01:08 PM
Guys huge update, new world, new seed, new mods, better plugins, just uploading the new modpacks now :D/>
DannySMc #973
Posted 27 April 2016 - 01:21 PM
All uploaded, should come through as update 4.1
DannySMc #974
Posted 01 June 2016 - 12:04 AM
Guys due to the servers being a little dull? I am planning to work on a new project and need around 6 builders with creative of course, if interested please send me a PM on here! Thanks!
Creator #975
Posted 04 June 2016 - 12:08 AM
I'd love to try!
Keanu #976
Posted 04 June 2016 - 10:27 AM
I think nobody comes because we're tired of starting over..
Just get something exciting going on, it'll be more likely for people to join! New or old!
Waitdev_ #977
Posted 04 June 2016 - 11:06 AM
Has the reset actually came already? I'd like to start over with a new world, and if it's not reset yet with new mods, can you add the MoarFood mod or something which adds lots of food? I really hate starving to death most of the time since I'd have no food.
DannySMc #978
Posted 04 June 2016 - 09:21 PM
I'd love to try!
Try what?

Has the reset actually came already? I'd like to start over with a new world, and if it's not reset yet with new mods, can you add the MoarFood mod or something which adds lots of food? I really hate starving to death most of the time since I'd have no food.

That is the idea, trying to make the server more playable, and like more exciting then hopefully this server will be our main server.

I think nobody comes because we're tired of starting over..
Just get something exciting going on, it'll be more likely for people to join! New or old!

The problem is many things this is hard to do, currently the new idea should make the server a lot better.
Creator #979
Posted 04 June 2016 - 09:30 PM
Guys due to the servers being a little dull? I am planning to work on a new project and need around 6 builders with creative of course, if interested please send me a PM on here! Thanks!

This.
DannySMc #980
Posted 05 June 2016 - 10:27 AM
Guys due to the servers being a little dull? I am planning to work on a new project and need around 6 builders with creative of course, if interested please send me a PM on here! Thanks!
This.

Then yes of course just pm me your email and we shall add you to our slack group :P/>
DejaVu #981
Posted 05 June 2016 - 05:08 PM
I dont seem to be able to join
DannySMc #982
Posted 06 June 2016 - 09:10 AM
I dont seem to be able to join

Have you got the modpack?
eniallator #983
Posted 06 June 2016 - 10:33 AM
how do you go to creative?
DannySMc #984
Posted 06 June 2016 - 01:24 PM
how do you go to creative?

You run /server Creative
eniallator #985
Posted 06 June 2016 - 05:59 PM
how do you go to creative?

You run /server Creative

ah - I coudn't find that in the help menu nor at the spawn :P/>
DannySMc #986
Posted 07 June 2016 - 12:10 AM
how do you go to creative?

You run /server Creative

ah - I coudn't find that in the help menu nor at the spawn :P/>

haha sorry!!
DannySMc #987
Posted 08 June 2016 - 04:49 PM
Hey guys,

So currently we have about 5 developers, and are looking for about 3 more, if possible, There are multiple jobs that need to be done, including plugin development, Website Development, and general building on the server.

The more the merrier, current builders are:
Me, Creator, Hugeblank, Roger, CyborgTwins

So please if you want to help just simply PM me your email and we shall set you up on slack, so you can see all the files.

Thanks,
DannySMc #988
Posted 19 June 2016 - 11:08 AM
Soon the server will be open, just finishing off a few of the buildings and currency system.

Should I add a survival server to the network also? for the people that just want to play on Survival?
DannySMc #989
Posted 22 June 2016 - 10:53 AM
Hey guys, so after a few dev decisions and ideas, we have come to the last run for the next server version, which means, the opening/go live date for the new NexCore V3 server will be on the 1st July.

It also means that when we go live, there will be 3 servers to choose from which I will post on the topic on the day, I would love for players to come on tell us what you think and have a mess around, there are 3 servers the main one and 2 others which you can use if you are not keen on the main one. As I always say, I want this to be awesome guys, this server will get modpack updates once a month, so want a new mod? Then when the server goes live there will be computers at spawn allowing you to right down mods and that you want to see and why.
Keanu #990
Posted 16 July 2016 - 02:30 PM
Uh.. Where is Nexcore 3.0? It's been 15 days since the scheduled live date has passed.
DannySMc #991
Posted 16 July 2016 - 06:14 PM
Uh.. Where is Nexcore 3.0? It's been 15 days since the scheduled live date has passed.

Yes there's been a few delays with getting all the databases setup for it :P/> we also need a few players that are willing to commit with the server. The server is working it's just whitelisted at the moment while we finish off the programs for it :')
Keanu #992
Posted 17 July 2016 - 07:20 AM
Uh.. Where is Nexcore 3.0? It's been 15 days since the scheduled live date has passed.

Yes there's been a few delays with getting all the databases setup for it :P/> we also need a few players that are willing to commit with the server. The server is working it's just whitelisted at the moment while we finish off the programs for it :')

If you're saying some players need to get a job.. idk if I can.. xd.. none of those are my specialities.. :/
Except Moderator.. lol.
Edited on 17 July 2016 - 05:25 AM
DannySMc #993
Posted 17 July 2016 - 06:20 PM
Uh.. Where is Nexcore 3.0? It's been 15 days since the scheduled live date has passed.
Yes there's been a few delays with getting all the databases setup for it :P/>/> we also need a few players that are willing to commit with the server. The server is working it's just whitelisted at the moment while we finish off the programs for it :')
If you're saying some players need to get a job.. idk if I can.. xd.. none of those are my specialities.. :/
Except Moderator.. lol.

Well we need a lot more people to start the seever off but hopefully it should be done soon! Sorry for the delay.
Keanu #994
Posted 20 July 2016 - 10:10 PM
Uh.. Where is Nexcore 3.0? It's been 15 days since the scheduled live date has passed.
Yes there's been a few delays with getting all the databases setup for it :P/>/> we also need a few players that are willing to commit with the server. The server is working it's just whitelisted at the moment while we finish off the programs for it :')
If you're saying some players need to get a job.. idk if I can.. xd.. none of those are my specialities.. :/
Except Moderator.. lol.

Well we need a lot more people to start the seever off but hopefully it should be done soon! Sorry for the delay.
Just to tell you, application incoming (not from me xd)
DannySMc #995
Posted 21 July 2016 - 12:00 AM
Uh.. Where is Nexcore 3.0? It's been 15 days since the scheduled live date has passed.
Yes there's been a few delays with getting all the databases setup for it :P/>/> we also need a few players that are willing to commit with the server. The server is working it's just whitelisted at the moment while we finish off the programs for it :')
If you're saying some players need to get a job.. idk if I can.. xd.. none of those are my specialities.. :/
Except Moderator.. lol.

Well we need a lot more people to start the seever off but hopefully it should be done soon! Sorry for the delay.
Just to tell you, application incoming (not from me xd)

Application incoming to where? xD Where is this person sending it to? xD
DannySMc #996
Posted 04 August 2016 - 11:25 AM
So after some big decisions, I shall be working on the server less from now on, due to some paid project work I am doing, so the server will be maintained and run by hugeblank. Huge will be in charge of keeping the server running, updating it and more, he has all access to the files, console etc.

Server update, the server is not far from completion now and I am sorry it took so long to do, we have done a fair amount of changes, so we hope that this month the server will be released. We will have positions available for moderators, and if you wish to apply please just write some details in the below comments including: IGN, Why you would suit the role, Past experience. The server will also have a city for companies from ComputerCraft Forums to work in. All positions will be managed by Huge, but I shall be keeping an eye on it to see how it goes :)/>.

Once the server is ready we shall post the new updates and what the server now adds in the OP and put a post up as well with the most recent update.
hugeblank #997
Posted 04 August 2016 - 06:22 PM
Taken from my post on Discord:

Hello ladies and gents, so a lot of cool stuff happened over the past couple of days. I currently am now Admin of Nexcore! Danny has given me full access to the server network, which leaves me in charge of development for it. With that said, I want to talk about Nexcore. V3 is coming really soon, and because of the shift of management, I am left with the last bit of work that has to be done. As you may have heard, this new server is going to have more of a high-tech RPG-style gameplay. With that in mind, we wanted to add in some sort of economy. Since trading seems very primitive, we decided that the server needed a banking system. The plan is to have ATM machines (CC computers) with a special API that allows for communication to a database. That database is planned to consist of all the user accounts, how much $$$ is in them, and more. The development of the database was assigned to Danny, which was not a very smart move. Danny happens to be a very busy guy, and rarely had the time to develop it. So, I took over his project, and the entire network, as to relieve the stress off of Danny. No guarantee that this is going to be precise, but my estimate for the completion of the server and database will likely be around mid to late September. We apologize for how long this is taking, but trust me when I say, It's going to be mind-blowingly awesome.

(Just saying, you should go to Nexcore's Discord ;D )
Edited on 04 August 2016 - 04:30 PM
DannySMc #998
Posted 04 August 2016 - 06:28 PM
Taken from my post on Discord:

Hello ladies and gents, so a lot of cool stuff happened over the past couple of days. I currently am now Admin of Nexcore! Danny has given me full access to the server network, which leaves me in charge of development for it. With that said, I want to talk about Nexcore. V3 is coming really soon, and because of the shift of management, I am left with the last bit of work that has to be done. As you may have heard, this new server is going to have more of a high-tech RPG-style gameplay. With that in mind, we wanted to add in some sort of economy. Since trading seems very primitive, we decided that the server needed a banking system. The plan is to have ATM machines (CC computers) with a special API that allows for communication to a database. That database is planned to consist of all the user accounts, how much $$$ is in them, and more. The development of the database was assigned to Danny, which was not a very smart move. Danny happens to be a very busy guy, and rarely had the time to develop it. So, I took over his project, and the entire network, as to relieve the stress off of Danny. No guarantee that this is going to be precise, but my estimate for the completion of the server and database will likely be around mid to late September. We apologize for how long this is taking, but trust me when I say, It's going to be mind-blowingly awesome.

I would rather say late August ;)/> I shall help out with the API when I can, but this server needs to be done, also you can now change your signature :P/>.
hugeblank #999
Posted 04 August 2016 - 06:32 PM
Taken from my post on Discord:

Hello ladies and gents, so a lot of cool stuff happened over the past couple of days. I currently am now Admin of Nexcore! Danny has given me full access to the server network, which leaves me in charge of development for it. With that said, I want to talk about Nexcore. V3 is coming really soon, and because of the shift of management, I am left with the last bit of work that has to be done. As you may have heard, this new server is going to have more of a high-tech RPG-style gameplay. With that in mind, we wanted to add in some sort of economy. Since trading seems very primitive, we decided that the server needed a banking system. The plan is to have ATM machines (CC computers) with a special API that allows for communication to a database. That database is planned to consist of all the user accounts, how much $$$ is in them, and more. The development of the database was assigned to Danny, which was not a very smart move. Danny happens to be a very busy guy, and rarely had the time to develop it. So, I took over his project, and the entire network, as to relieve the stress off of Danny. No guarantee that this is going to be precise, but my estimate for the completion of the server and database will likely be around mid to late September. We apologize for how long this is taking, but trust me when I say, It's going to be mind-blowingly awesome.

I would rather say late August ;)/> I shall help out with the API when I can, but this server needs to be done, also you can now change your signature :P/>.

1. Ok that's great! :D/>
2. I did :P/>
DannySMc #1000
Posted 26 August 2016 - 01:32 PM
Hi guys,

Added a post from which Huge wanted to add above, the server is now open to Beta testing!! Read the OP for more information on joining the beta group or message hugeblank or me.
Keanu #1001
Posted 29 August 2016 - 05:17 PM
Hi guys,

Added a post from which Huge wanted to add above, the server is now open to Beta testing!! Read the OP for more information on joining the beta group or message hugeblank or me.
Hallelujah! NexCore is returning to its former glory!
(Problem is.. how will I get my friends back D:)
TheRockettek #1002
Posted 29 August 2016 - 06:24 PM
how will I get my friends back D:

Beg for em. :P/>
hugeblank #1003
Posted 11 September 2016 - 09:57 PM
There was something here…now there isn't. so uhh…

hi.
Edited on 17 December 2016 - 03:15 AM
TheRockettek #1004
Posted 12 September 2016 - 07:25 PM
:/ Im a beta tester but i dont have a computer atm…
Great.
LDDestroier #1005
Posted 13 September 2016 - 01:51 AM
I'm having loads of trouble connecting on my Ubuntu laptop and my Ubuntu desktop. I can't see any reason why I shouldn't be able to connect on Linux, seeing as I have Oracle's Java 8. And even stranger, it only crashes upon joining the server, not in singleplayer, and this started fairly recently too.

Yes, I am one of those cool, sexy names in the OP and new release doc, but that doesn't mean crap if I can't join the server…

MISSION BRIEFING:
FIND THE PROBLEM THAT CAUSES LINUX CLIENTS TO CRASH UPON JOINING NEXCOREv3 AND PUT A STOP TO IT.

…and make it snappy
Sillyjake #1006
Posted 29 October 2016 - 06:18 PM
It's been MONTHS. how is everyone doing?
DannySMc #1007
Posted 31 October 2016 - 12:30 PM
It's been MONTHS. how is everyone doing?

You were a member of the server? and good, you?
LDDestroier #1008
Posted 31 October 2016 - 02:27 PM
Tired and bored. Another thing, the pack needs to be fixed or something - going to the third inventory page crashes the game. Computers turn off on their own. Do you experience these issues?
DannySMc #1009
Posted 31 October 2016 - 11:40 PM
Tired and bored. Another thing, the pack needs to be fixed or something - going to the third inventory page crashes the game. Computers turn off on their own. Do you experience these issues?
I get these issues as well, not sure you will need to annoy huge on our slack channel!
DannySMc #1010
Posted 01 November 2016 - 04:42 PM
Updated the OP.
hugeblank #1011
Posted 17 November 2016 - 11:40 PM
XD took ya long enough
Edited on 17 November 2016 - 10:56 PM
hugeblank #1012
Posted 18 November 2016 - 12:02 AM
how will I get my friends back D:

Beg for em. :P/>
that… or get a buncha players together and all play at the same time
*Sneezes a secret:*
We shall be working on a 1.11 server, the moment dan200 comes out with CC for 1.11
DannySMc #1013
Posted 28 November 2016 - 03:11 PM
how will I get my friends back D:

Beg for em. :P/>
that… or get a buncha players together and all play at the same time
*Sneezes a secret:*
We shall be working on a 1.11 server, the moment dan200 comes out with CC for 1.11

I don't think he will do it for 1.11, as it takes his time up, might be worth seeing if another developer will pick it up from him? As I can't see him doing it without being paid for it.
joshuachris #1014
Posted 01 December 2016 - 03:49 PM
whats the IP?
DannySMc #1015
Posted 01 December 2016 - 04:18 PM
whats the IP?

Hi there, the IP is contained inside the mod packs that are downloadable, if you come on IRC I am actually online, I was doing something so I didn't see your message until you'd left.
LDDestroier #1016
Posted 02 December 2016 - 04:44 AM
I'm making a parkour site! /warp parkour
I guarantee you'll like it, even if it's (at this moment) short and not super challenging. It's damn flashy, though
DannySMc #1017
Posted 02 December 2016 - 06:20 PM
I'm making a parkour site! /warp parkour
I guarantee you'll like it, even if it's (at this moment) short and not super challenging. It's damn flashy, though

I second this! It's quite fun! :P/>
cyborgtwins #1018
Posted 16 December 2016 - 01:54 PM
Does anybody even play on this?
hugeblank #1019
Posted 17 December 2016 - 04:14 AM
Does anybody even play on this?
Does anyone even moderate this? I know you don't
cyborgtwins #1020
Posted 17 December 2016 - 04:26 AM
Does anybody even play on this?
Does anyone even moderate this? I know you don't
I know I don't. Partially because no one plays on it! I shall be the one that does! If you want a HUGE server to yourself go on NexCore! ''Tis fun and bring your friends! ������
hugeblank #1021
Posted 23 January 2017 - 12:00 AM
After over 2 years of action, Danny and I have decided that it is time to shut down the Shinexus/NexCore server. A more formal and informative post will be added in the next 24-48 hours
Dametqwerty #1022
Posted 08 February 2017 - 04:54 AM
After over 2 years of action, Danny and I have decided that it is time to shut down the Shinexus/NexCore server. A more formal and informative post will be added in the next 24-48 hours

I hate to be the guy that points this out but I think it's past the 24 - 48 hour mark. XD
hugeblank #1023
Posted 12 February 2017 - 05:17 AM
Yeah yeah. basically this server was never used by anyone, and 1.7 is really not a very popular version anymore.

It was a waste of space from the get-go. The much more popular project beta has been shifted into the center of attention. We plan to keep that server as good as it is to this day, and hope that we improve it to its full potential.
While we're looking into the future, we plan on taking a step back from computercraft, and trying to make packs and servers that work, and possibly have a theme about them. Be that through modding or plugin development… we don't really know. All that can really be said is that we want to knit the group tighter together, and get to work on something that we are proud of, and you all love. But this is all off in the distance, I'm getting completely ahead of myself.

Anyways, Nexcore shutting down is a good thing. It's paving the way towards a bigger, better, and brighter future of the server.
Edited on 12 February 2017 - 04:18 AM