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Reality - A Project in PreAlpha

Started by Zambonie, 15 November 2014 - 05:16 PM
Zambonie #1
Posted 15 November 2014 - 06:16 PM
Hello there, I havn't been on in a while I guess I noticed, mainly because of school and other stuff.

Though, during my free time, I have been working on a game called Reality. Reality is a 2D sidescroller (such as starbound and terraria) sandbox with quests, written in C# and DirectX. As of right now though, the game is in early PreAlpha, and I would like some opinions and some reports on bugs they find.

Furthermore, Reality takes place in the year 3047, when the earth has been pretty much destroyed and trashed. Here is my original comment on the plot of the game:
In the year 3047, Earth has been Disbannded by many people. It is in Horrible Condition. Buildings have fallen, Climate controll has been devastated, Oxygen Levels are unstable, Sea levels have rosen. There are only a few people left on earth, and there are 3 main survial groups. The Apel, located in Central America, The Epel, Localated in central Europe, and the Rpel, located in southern Russia. There are 2 other dying groups, Aupel, in central Austalia, Where the sea has covered most of the land now. Also Spel, located in South africa. You will be automaticly assigned to a group, and your goal is to try surviving with these harsh conditions. Fortently, many technologys have been created. Such as a oxygen bubble distrubitor, and a LSD (Life saving Device). The life saving device will use any sort of metal and as much as it can to revive once you have died. And Oxygen Distrubuter is powered off greens (Lettuce, Vegis, plants) in your invetory. You dont want to keep the Distributer on al the time, nor keep it off all the time. The Group you will be assigned to will give you the most basic starting items you can, and will support you all the way out. They will give you food for a very cheap price, as well as provide you a very basic sleeping area for the first 2 days. You goal is to recreate Hummanity, and restore Life.
(Yes, I know there are many typos in it, I'll fix them soon, and the plot will change as the game proceeds.)

Ofc, right now the game is nowhere near done, and as of right now I need some testers to find bugs, suggestions, and opinions.
The Reality Github is found here.
The Reality Website is also found at http://zambonie.byethost11.com/ .
Instructions to download and run the game are in the README file.
As of right now, the game is only for Window. OSX and Linux support will come soon.

For those wanting to see a screenshot, here you go:

(From build 7.1, the background is temporary (I will create one soon) and your player is a nice dirt block, I'll change that soon.)

Controls:
WASD - to move.
Left Click - Destroy Block
Right Click - Place current block/open GUI of a block
Scroll Wheel - Change block (blocks are at top)
Keys 1-9 - Change block
Space - To jump.
Esc - Exit GUI

Thank you guys for checking this game out, and hope you will find this game soon to be a great game as it proceeds.
Please report any bugs on Github, and leave opinions and suggestions.
Thanks :)/> -Zambonie
Edited on 23 December 2014 - 07:41 PM
TurtleHunter #2
Posted 15 November 2014 - 06:35 PM
Good luck!
cdel #3
Posted 16 November 2014 - 06:19 AM
I an yet to test what looks like an amazing game, however in my opinion: I believe the game would be a bit nicer if they weren't as similar to minecraft.:)/>
Zambonie #4
Posted 16 November 2014 - 05:36 PM
I an yet to test what looks like an amazing game, however in my opinion: I believe the game would be a bit nicer if they weren't as similar to minecraft. :)/>
Good luck!
Thank you.
And, in what ways do you see that this is similar to minecraft, except the fact that it is a sandbox?

Make sure that you check the updates, build 3 just came out, and build 4 will to soon probably today.
TurtleHunter #5
Posted 16 November 2014 - 07:06 PM
Why you dont post your releases to github?
oeed #6
Posted 16 November 2014 - 09:19 PM
I can't test it yet, but it looks pretty neat. You might want to change the name of the life saving device or 'LSD' as you called it though…
cdel #7
Posted 16 November 2014 - 09:19 PM
I an yet to test what looks like an amazing game, however in my opinion: I believe the game would be a bit nicer if they weren't as similar to minecraft. :)/>/>
Good luck!
Thank you.
And, in what ways do you see that this is similar to minecraft, except the fact that it is a sandbox?

Make sure that you check the updates, build 3 just came out, and build 4 will to soon probably today.

sorry, forgot to mention I was refering to the block textures. :)/>
Zambonie #8
Posted 16 November 2014 - 10:49 PM
Why you dont post your releases to github?
I do, I include the updates in the push description.
I can't test it yet, but it looks pretty neat. You might want to change the name of the life saving device or 'LSD' as you called it though…
Yeah, I know, I plan to change a lot of things soon. (For sure the name of the groups)
I an yet to test what looks like an amazing game, however in my opinion: I believe the game would be a bit nicer if they weren't as similar to minecraft. :)/>/>
Good luck!
Thank you.
And, in what ways do you see that this is similar to minecraft, except the fact that it is a sandbox?

Make sure that you check the updates, build 3 just came out, and build 4 will to soon probably today.

sorry, forgot to mention I was refering to the block textures. :)/>
Ah, ok. Yes, I am planning to redo block textures very soon, I don't like them really.

Planning some things for build 4:
+Increase speed when falling to make it more realistic
+Decrease speed when jumping to make it more realistic
+Add a grass block that is actually grass and not dirt and grass
cdel #9
Posted 18 November 2014 - 11:53 AM
regarding the jerky movement, you need to take in the x/y velocity and friction in order to fix it :)/>
Zambonie #10
Posted 18 November 2014 - 01:42 PM
regarding the jerky movement, you need to take in the x/y velocity and friction in order to fix it :)/>
True. Tbh, I won't be able to work on reality until this Saturday due to school, and even still on Saturday I have family coming over from up north, so I will only be able to do little on Build 4. I'll probably change build 4 to more simpler stuff so I may be able to get more builds out right now.
Zambonie #11
Posted 23 December 2014 - 05:39 PM
The project is back on track, I have a small-sized dev team now. The current version is build 7.1. If you download any builds and it crashes, please report that to the issues section and don't really be surprised, Assossa has been uploading a lot of buggy builds latley. We have done a huge texture revamp, added some new things such as GUIs and Text. We are currently working on Tile Entitys and Player Inventories, and ItemStacks/items are pretty much implemented. Lighting is being worked on, weve gone with a non-smooth system right now as we are.. having problems creating a smooth lighting system. We also have added Background blocks, which isn't yet placable/breakable
Edited on 23 December 2014 - 04:49 PM
AssossaGPB #12
Posted 23 December 2014 - 05:47 PM
Here's a screenshot of the current build:



And the builds being buggy isn't my fault, github wasn't uploading certain files due to the gitignore which we have fixed now.
AndreWalia #13
Posted 23 December 2014 - 06:36 PM
it looks like terraria
Zambonie #14
Posted 23 December 2014 - 08:40 PM
I quickly threw a nice website, found a nice free host, and here we go.
http://zambonie.byethost11.com/
I'll change the domain once I get one.
(Note the picture is some random starbound picture, I'll upload one of reality as the game starts to look.. nicer.)
Edited on 23 December 2014 - 07:42 PM
Lignum #15
Posted 26 December 2014 - 02:07 PM
Just a quick tip: Exclude the binaries from your repository. You should provide stable builds in your project's releases section. Git keeps all files that have ever been in your project, even if you delete them so that you can roll back to earlier versions. This means that at some point your repository will be huge because of all the executables you've added to it.

Anyway, good luck with your project!
cdel #16
Posted 26 December 2014 - 03:00 PM
after moving around in game a bit, building 1 x 1 towers and such, movement would lock up, not allowing me to move left or right.
SpencerBeige #17
Posted 10 March 2015 - 09:06 PM
you should add a form of shaders. like, first decide on where light comes from, then add shadows based on the heights of blocks.
CrazedProgrammer #18
Posted 10 March 2015 - 10:04 PM
Wow that is awesome!!
It would be nice to be able to resize windows (not such a hard thing to do in MonoGame):
Spoiler//This goes in the game initializer
this.Window.AllowUserResizing = true; //Allow window resizing
this.Window.ClientSizeChanged += new EventHandler<EventArgs>(Window_ClientSizeChanged); //Fires when the window is resized
//void Window_ClientSizeChanged(object sender, EventArgs e)
Edited on 10 March 2015 - 09:05 PM
Pi3 #19
Posted 11 March 2015 - 08:19 PM
This looks really great, I will be sure to check it out, and maybe do some bug testing for you. I look forward to the release! :)/>