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taken in April 2020.
Rubik's cube
Started by Kazimir, 27 November 2014 - 05:45 AMPosted 27 November 2014 - 11:19 PM
Does this use actual rubik's mechanics?
Posted 28 November 2014 - 01:33 AM
By looking at the code, its looks like the movement is hardcoded
Posted 28 November 2014 - 10:44 AM
Yes.Does this use actual rubik's mechanics?
:)/> I could not figured out how to use the set theory.By looking at the code, its looks like the movement is hardcoded
Posted 29 November 2014 - 10:29 AM
Updated, added GUI.
Posted 29 November 2014 - 10:57 AM
Nice, I thought about doing this with the Wolf3D engine a while back, but I never got the idea todo it with a command block.
Looks very nice, I'll probably try it out later if I've got the time :D/>
Looks very nice, I'll probably try it out later if I've got the time :D/>
Posted 03 December 2014 - 05:49 PM
Now you can control using command blocks.
Posted 13 December 2014 - 07:04 PM
I got the idea to do a rubix cube like it was laid out flat but would behave normally, but this is way better
Posted 21 December 2014 - 02:36 AM
Cool Program it looks like you used a peripheral to connect to the command block and have a bunch of setblock commands. This is pretty neat! :)/>
Posted 21 December 2014 - 07:08 AM
So I can solve the rubiks cube in 28.22 (seconds) (average out of 5) My suggestion is the ability to (using MoarPeripherals) Be able to type algorithms like, F R2 U' and such to solve it quicker? Just an idea. :D/>
Edited on 21 December 2014 - 06:08 AM
Posted 27 May 2015 - 07:25 PM
You mean in Chat?
Posted 25 October 2015 - 09:51 PM
With the release of Command Computers, you might want to make a version specifically for that. :)/>