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[1.7-1.73][SSP]Access violation in rendering code when turtle moved via Remain in Motion

Started by zetaPRIME, 26 February 2015 - 07:37 AM
zetaPRIME #1
Posted 26 February 2015 - 08:37 AM
VERSION:
1.7 and 1.73

DESCRIPTION:
Attempting to move a RiM carriage with an advanced wireless turtle attached crashes the client with an access violation, occurring during an OpenGL call according to the frame history.

EXPECTED RESULT:
Carriage should move as normal.

REPRODUCTION STEPS:
Place down a frame carriage with a turtle on one side and a carriage motor/engine on another; place a button on any side of carriage driver and trigger.

Crashlog: http://puu.sh/gdfks/16ae4829dc.log (link will expire after one month from last access)

This may be fixable on RiM's side, but as it is specific to turtles (and no other tileentity I've tried) it's worth at least a look on CC's end.
Cranium #2
Posted 26 February 2015 - 04:28 PM
This is actually a crash due to your video card drivers. Update your drivers, and let us know if you receive the same error.