Posted 03 March 2015 - 07:26 AM
Currently monitors 1 BigReactor with 1 turbine and updates every 2 seconds. It also has a brief pause in the program during which you can request an update form the reactor monitor via in game pocket computer over Rednet (Though it can be fussy). It should be fairly easily expandable to multiple turbines. The nice font I took out of the Invictus resource pack and stripped the rest out.
Original rednet communication code by Dukrobber, with some changes.
Preview of the display.
http://imgur.com/JAX4Jcf
http://pastebin.com/nqszPDE0 - server code
http://pastebin.com/WGX03rW6 - Updated version that supports 1 or 2 turbines. Also squished bugs and improved formatting. 3/4/15
If someone with a good understanding of coroutines could help me separate out the rednet.receive() part of the code so it does not have to pause the reactor and I do not have to poll it repeatedly to get a reply that would be appreciated. I am working through some tutorials but it hasn't clicked with me yet.
Original rednet communication code by Dukrobber, with some changes.
Preview of the display.
http://imgur.com/JAX4Jcf
http://pastebin.com/nqszPDE0 - server code
http://pastebin.com/WGX03rW6 - Updated version that supports 1 or 2 turbines. Also squished bugs and improved formatting. 3/4/15
If someone with a good understanding of coroutines could help me separate out the rednet.receive() part of the code so it does not have to pause the reactor and I do not have to poll it repeatedly to get a reply that would be appreciated. I am working through some tutorials but it hasn't clicked with me yet.
Edited on 04 March 2015 - 09:44 AM