Posted 27 May 2015 - 11:40 AM
While investigating this ask a pro I discovered some quirks with (turtles and) startup
Version:
CC 1.73
Description:
On world load with simple "while true spin" script (saved as startup on labelled turtle), after ~3 seconds (lua loading?) turtle turns once and stops until rightclicked. When rightclicked, boots (screen was blank for a moment) and startup script runs.
Exiting the single player world and then going back (same MC client session), turtle keeps spinning.
Tested with second unlabelled turtle, exiting singleplayer world and going back in, unlabelled is still spinning. :blink:/>
Closing MC and restating and then rightclicking the unlabelled turtle makes it spin again (startup file is still there too)
To clarify, there were no other mods installed (and I deleted my configs)
Expected Result:
Labelled turtle spins immediately, unlabelled one losses it's startup file.
Both turtles resume spinning immediately.
Reproduction Steps:
Save this as startup on a labelled (I named it test) and unlabelled turtle
Video:
[media]https://www.youtube.com/watch?v=EFDKi3vvzD0[/media]
Version:
CC 1.73
Description:
On world load with simple "while true spin" script (saved as startup on labelled turtle), after ~3 seconds (lua loading?) turtle turns once and stops until rightclicked. When rightclicked, boots (screen was blank for a moment) and startup script runs.
Exiting the single player world and then going back (same MC client session), turtle keeps spinning.
Closing MC and restating and then rightclicking the unlabelled turtle makes it spin again (startup file is still there too)
To clarify, there were no other mods installed (and I deleted my configs)
Expected Result:
Both turtles resume spinning immediately.
Reproduction Steps:
Save this as startup on a labelled (I named it test) and unlabelled turtle
while true do
turtle.turnRight()
os.queueEvent("dud")
os.pullEvent()
end
Video:
[media]https://www.youtube.com/watch?v=EFDKi3vvzD0[/media]
Edited on 28 May 2015 - 01:46 PM