this is the program that i got help with from this site now in action
This is a read-only snapshot of the ComputerCraft forums,
taken in April 2020.
Progressive Heat Monitor COMPLETE!
Started by V497_Vesper, 27 May 2015 - 11:23 AMPosted 27 May 2015 - 01:23 PM
https://www.youtube.com/watch?v=iFcCA1NNnOs
this is the program that i got help with from this site now in action
this is the program that i got help with from this site now in action
Posted 28 May 2015 - 02:22 AM
I'm reminded of the old saying, "first you get them to walk and talk, then try to get them to sit down and shut up"… :lol:/>
Next step is to rig things so those annoying alerts sound off as infrequently as possible. :P/>
Next step is to rig things so those annoying alerts sound off as infrequently as possible. :P/>
Posted 14 June 2015 - 05:00 PM
If I could make a recommendation:
When it detects the change in heat, store the heat from the previous iteration, and if it's gone down, make the speaker not give a warning. (I.E: If the heat level is dropping, don't warn the player about the heat level)
Additionally, if it's dropping and returns to normal levels, it should say that instead of warning at above average or critical levels. ("Heat level within normal limits" or something of that nature)
When it detects the change in heat, store the heat from the previous iteration, and if it's gone down, make the speaker not give a warning. (I.E: If the heat level is dropping, don't warn the player about the heat level)
Additionally, if it's dropping and returns to normal levels, it should say that instead of warning at above average or critical levels. ("Heat level within normal limits" or something of that nature)
Posted 23 June 2015 - 08:50 PM
I'm reminded of the old saying, "first you get them to walk and talk, then try to get them to sit down and shut up"… :lol:/>
Next step is to rig things so those annoying alerts sound off as infrequently as possible. :P/>
heh i know what you mean but when a nuclear reactor is involved wouldn't you like to be kept updated of it's condition? we all know what happened April 26, 1986 don't we? and it wasn't pretty the disaster of Chernobyl where a nuclear reactor had a melt down so i wouldn't want to silence an alarm like this if it meant keeping myself and my collegues safe
Posted 23 June 2015 - 11:58 PM
My point was that if the alarm has reason to sound, then you aren't exactly "safe", now, are you… ;)/>
Posted 26 June 2015 - 11:00 PM
My point was that if the alarm has reason to sound, then you aren't exactly "safe", now, are you… ;)/>
Heh i get your point so how do you suggest we modify the code so it does what you think it should do?
Edited on 26 June 2015 - 09:00 PM
Posted 27 June 2015 - 03:05 AM
To be specific, I'd need to be familiar with the reactor you're using.
But the general design goals I'd go for:
But the general design goals I'd go for:
- Have the monitor track power requirements of your base (simply by checking the amount of energy in your storage blocks of choice), and ramp up reactor production to match.
- Divide heat levels such that you have green (perfectly safe), yellow (approaching danger), orange (near meltdown), and red (meltdown).
- If the reactor's heat level hits yellow, throttle energy production to move it back to green, but issue no warning.
- Your script should never allow the reactor to hit orange. But if the reactor's heat level does get there, assume a malfunction (eg player interference!), and then sound an alarm. See if you can have the script predict when it'll hit red, based on the how quickly the heat level is rising, and have it state how long until the blast - simply stating the temperature isn't very useful.
Posted 27 June 2015 - 01:06 PM
the thing is that the reactor is an industrialcraft 2 liquid cooled nuclear reactor that is linked to Nuclear control which in turn is linked to Computercraft via project red cables. i don't think there is a way to link computercraft directly to an industrialcraft reactor as it has no rednet portTo be specific, I'd need to be familiar with the reactor you're using.
But the general design goals I'd go for:The idea is to have the reactor controlled by your code such that you don't have to worry about manually managing it. If the script decides that its efforts aren't working, then it should call for help - the rest of the time it should be quiet.
- Have the monitor track power requirements of your base (simply by checking the amount of energy in your storage blocks of choice), and ramp up reactor production to match.
- Divide heat levels such that you have green (perfectly safe), yellow (approaching danger), orange (near meltdown), and red (meltdown).
- If the reactor's heat level hits yellow, throttle energy production to move it back to green, but issue no warning.
- Your script should never allow the reactor to hit orange. But if the reactor's heat level does get there, assume a malfunction (eg player interference!), and then sound an alarm. See if you can have the script predict when it'll hit red, based on the how quickly the heat level is rising, and have it state how long until the blast - simply stating the temperature isn't very useful.
and nuclear reactor building in minecraft is already complicated enough although, i am open to trying things out
Edited on 27 June 2015 - 11:09 AM
Posted 27 June 2015 - 02:53 PM
That suggests to me that your reactor control should therefore be handled by your "Nuclear control". :)/>
Posted 27 June 2015 - 05:50 PM
That suggests to me that your reactor control should therefore be handled by your "Nuclear control". :)/>
that was the idea, the reason behind this program is just a PA system to alert you of the situation if you weren't in the control room
Posted 01 July 2015 - 08:04 AM
Big reactors, rednet capable and more realistic :)/>
Posted 02 July 2015 - 02:08 PM
well for some reason big reactors doesent work properly with my minecraft installation and also they were too easy also i like the threat of a potential meltdown in my world so you have to monitor it yourself as well as using a nuclear control programBig reactors, rednet capable and more realistic :)/>
Edited on 02 July 2015 - 12:12 PM
Posted 03 July 2015 - 08:18 AM
redwell for some reason big reactors doesent work properly with my minecraft installation and also they were too easy also i like the threat of a potential meltdown in my world so you have to monitor it yourself as well as using a nuclear control programBig reactors, rednet capable and more realistic :)/>
net
capable
complete support for CC control.
Also meltdowns are coming.
If you want as real as can be, there's reactor craft. You'll have to monitor that, could control it much like you are now (will have to do some reconfig)
Also what level of complex do you want? You seem distraught by ic2, but laugh at bigreactors.
And what is it about your installation, mc version, forge version, mod version, etc.