Beta 1.2.2
This is a really simple game where you fight an enemy "AI". ( by AI, I mean it's controlled by random values :P/> )
When you fight the enemy, you will have four main options; attack, raise attack, raise defense, or heal. When you increase your attack stat, or defense stat, it will temporarily increase said stat for the remainder of the fight. The enemy will start out with the same stats as you, so your only advantage is the fact that you aren't controlled by random values. Once you defeat the enemy, you will be able to increase either your maximum health, your base attack, or your base defense. The enemy will also randomly increase one of those stats, too.
The game is in beta, so don't get upset if things aren't perfect. Also, I know the code is messy, and the way I use some features are inefficient, but that's my problem, not yours. This is also the first time I've ever added a save/load system.
pastebin get MbvMiiCU battle
Changelog:
Spoiler
Beta 1.2.2- Removed saving custom game.
Beta 1.2.1
- Removed horrible bug in the custom game.
Beta 1.2
- Added 'Custom Game' option on the menu.
- Reduced time between attacks.
- You can now see what level you're on at the top of the screen when in game.
Please report any bugs you find, and tell me what you think about it :)/>