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KILLER TURTLES!

Started by Jackster, 07 July 2012 - 09:54 PM
Jackster #1
Posted 07 July 2012 - 11:54 PM
Hear me out guys.

Turtles + Programming + Weapons + Health = profit AND Robot wars?

Discuss.
Pinkishu #2
Posted 08 July 2012 - 01:23 AM
Oh but we have all?

Turtles - check
Programming - check
Weapons - check (DIamond Pickaxes make excellent weapons)
Health - Survives 1 Hit - check
D3matt #3
Posted 08 July 2012 - 02:22 AM
Oh but we have all?

Turtles - check
Programming - check
Weapons - check (DIamond Pickaxes make excellent weapons)
Health - Survives 1 Hit - check
You know full well none of that fulfils what he wants.
ChunLing #4
Posted 08 July 2012 - 08:33 AM
But what more can one ask? You can already have a good bit of fun having mining turtles run around collecting one another. You can also have them use TNT if CQB isn't your thing.
D3matt #5
Posted 08 July 2012 - 04:05 PM
Well you could start with the ability for the pickaxe to actually do damage rather than just break blocks.

Also, it doesn't survive one hit, if it gets hit it dies.
craton #6
Posted 22 July 2012 - 03:06 AM
i like the turtle wars idea
*a few turtle fights later*
i like the health idea too
Darky_Alan #7
Posted 24 July 2012 - 09:53 AM
Jihad turtles, I would laugh my ass off if I could send a turtle to someone's coordinates only to have it blow up there. No one probabbly likes this idea cause of the grief potential, but you have to admit it would be funny as fuck to have a turtle tunnel from your home to your enemie's base to go blow it the fuck up.
Noodle #8
Posted 24 July 2012 - 09:56 AM
^ Lmao.
1.4 Has Turtles with swords 0.0