Posted 25 October 2015 - 09:27 PM
So I saw a previous post about ranged turtles, and it seemed like a good idea, but some things didn't ring with CC. So here's my idea.
Equipping
The bow is equiped like any other tool. Either by turtle.equip() or
crafting.
Looks
The ranged turtle looks like a normal turtle. The bow texture would not
need to change.
Usage
The bow would be fired by the command "turtle.fire(x,y,p)" where x is
horizontalent degrees, y is the vertical degrees, and p is the power.
Ammunition would also be required [duh]. This would allow for better
acuracy then a dispenser.
Crafting
As stated above, it would be crafter with a bow and a turtle
Alright. Let me know what you think of the changed idea. To be honest,the best part of this, for me, would be making turtles calculate trajectories and stuff like that. Anywho, tell me what you think
Equipping
The bow is equiped like any other tool. Either by turtle.equip() or
crafting.
Looks
The ranged turtle looks like a normal turtle. The bow texture would not
need to change.
Usage
The bow would be fired by the command "turtle.fire(x,y,p)" where x is
horizontalent degrees, y is the vertical degrees, and p is the power.
Ammunition would also be required [duh]. This would allow for better
acuracy then a dispenser.
Crafting
As stated above, it would be crafter with a bow and a turtle
Alright. Let me know what you think of the changed idea. To be honest,the best part of this, for me, would be making turtles calculate trajectories and stuff like that. Anywho, tell me what you think