my friends and i are hoping to make a 1:1 scale replica of the world, starting with sydney, then Australia, then the world. to accomplish this we will need (preferably) a team of skilled computercraft coders. we will be using a lot of mods and we will be running 1.7.10
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The Sydney Project
Started by Sniper_killshot, 13 November 2015 - 12:06 AMPosted 13 November 2015 - 01:06 AM
hi all
my friends and i are hoping to make a 1:1 scale replica of the world, starting with sydney, then Australia, then the world. to accomplish this we will need (preferably) a team of skilled computercraft coders. we will be using a lot of mods and we will be running 1.7.10
my friends and i are hoping to make a 1:1 scale replica of the world, starting with sydney, then Australia, then the world. to accomplish this we will need (preferably) a team of skilled computercraft coders. we will be using a lot of mods and we will be running 1.7.10
Posted 13 November 2015 - 03:55 AM
Moved to General.
Posted 13 November 2015 - 04:10 AM
As someone from Australia, I'm really excited. What exactly do you need help with?
Posted 13 November 2015 - 04:24 AM
It strikes me that someone has probably already started something along these lines. You would be far better off hunting down an existing team and joining them, than you would in re-inventing the wheel. Especially since the wheel is a sphere as big as the planet.
Were it me (and no, it won't be), I'd be writing code external to Minecraft that'd tap into Google Maps and generate world files directly from their 3D data. The trick'd be accounting for the difference between a flat world and a round one: for a shape of that size, it'd justify development of a mod to curve the edges of blocks (ever so slightly!) to have them fit together into a giant ball.
Were it me (and no, it won't be), I'd be writing code external to Minecraft that'd tap into Google Maps and generate world files directly from their 3D data. The trick'd be accounting for the difference between a flat world and a round one: for a shape of that size, it'd justify development of a mod to curve the edges of blocks (ever so slightly!) to have them fit together into a giant ball.
Edited on 24 November 2015 - 07:08 AM
Posted 13 November 2015 - 04:37 AM
Were it me (and no, it won't be), I'd be writing code external to Minecraft that'd tap into Google Maps and generate world files directly from their 3D data. The trick'd be accounting for the difference between a flat world and a round one: for a shape of that size, it'd justify development of a mod to curve the edges of blocks (ever so slightly!) to have them fit together into a giant ball.
Man, that'd be pretty awesome
Posted 13 November 2015 - 07:27 AM
Is an MC world even big enough?
Posted 13 November 2015 - 07:52 AM
Is an MC world even big enough?
Minecraft world's surface area is about 7 times larger than earth's. So it should be big enough.
Posted 13 November 2015 - 08:36 AM
Is an MC world even big enough?
Minecraft world's surface area is about 7 times larger than earth's. So it should be big enough.
Isn't generation infinite anyways?
Posted 13 November 2015 - 08:41 AM
Well. So far the only thing i know of is, that a team of programmers/coders made Denmark in Minecraft based on the Danish Geodata Agency (LINK)
So in the near future we might see a fullsized world inside Minecraft, however if encountering round objects, it'd be hard.
Even the amount of data required for making a small country as Denmark is about 1 Terabyte of Harddrive space. Thats.. Quite a large amount of data for a country. The whole world would be… approximately ( approx world size 510 000 000 km2 / 42 915 km2 ) 11 883.95 Terabyte. (Correct my calculations if im wrong).
But 11 thousands of Terabytes for the world is pretty large if you were going to store it down in your appartment (Hopefully you're not)
But Yeah. Im not sure if Minecraft would crash, trying to load such enormous data, or if you'd need several thousands of servers connecting the places to create a "smooth" visual experience.
As a previous comment says it'd be better to join a team which are currently making such projects, instead of starting all over.
So in the near future we might see a fullsized world inside Minecraft, however if encountering round objects, it'd be hard.
Even the amount of data required for making a small country as Denmark is about 1 Terabyte of Harddrive space. Thats.. Quite a large amount of data for a country. The whole world would be… approximately ( approx world size 510 000 000 km2 / 42 915 km2 ) 11 883.95 Terabyte. (Correct my calculations if im wrong).
But 11 thousands of Terabytes for the world is pretty large if you were going to store it down in your appartment (Hopefully you're not)
But Yeah. Im not sure if Minecraft would crash, trying to load such enormous data, or if you'd need several thousands of servers connecting the places to create a "smooth" visual experience.
As a previous comment says it'd be better to join a team which are currently making such projects, instead of starting all over.
Posted 13 November 2015 - 11:47 AM
Is an MC world even big enough?
Minecraft world's surface area is about 7 times larger than earth's. So it should be big enough.
Isn't generation infinite anyways?
Nope. After some time you will either find the "highlands" (IIRC) or an invisible , depending on your MC version.
Posted 13 November 2015 - 12:16 PM
But Yeah. Im not sure if Minecraft would crash, trying to load such enormous data, or if you'd need several thousands of servers connecting the places to create a "smooth" visual experience.
The only parts of a Minecraft world map which are loaded into RAM are the bits which're actually in use: areas populated by logged-in players, and areas maintained by chunk loaders. Also spawn, for whatever reason.
I'd say that getting the hardware to host such a world would be the least of your worries. I mean, sure, for the average person those sorts of resources are a big ask, but gathering accurate data to build the map from and managing the workers would be each be far more demanding.
Posted 17 November 2015 - 08:04 AM
Were it me (and no, it won't be), I'd be writing code external to Minecraft that'd tap into Google Maps and generate world files directly from their 3D data. The trick'd be accounting for the difference between a flat world and a round one: for a shape of that size, it'd justify development of a mod to curve the edges of blocks (ever so slightly!) to have them fit together into a giant ball.
I agree with BombBloke, in that this is likely your best bet.
This year's GovHack (an Australian hackathon using government-released data) had a team that used a similar approach to create a topographical map of Canberra using geoscience data released by the CSIRO, and they discuss some of the successes and challenges of the project here: https://hackerspace.govhack.org/content/minecraft-your-city
Posted 17 November 2015 - 09:17 AM
what about the build height?
Posted 17 November 2015 - 12:29 PM
what about the build height?
256 block max. Except if there is a mod to change that.
Edited on 17 November 2015 - 11:29 AM
Posted 17 November 2015 - 12:32 PM
what about the build height?
256 block max. Except if there is a mod to change that.
I remember seeing a mod somewhere (I forget the name) that raised the build height to some crazy power of 2 (WAY above 2^8), but it was terribly outdated. I think it advertised 'vertical chunks', which I think was what the Anvil world format uses, so it must've been made before that.
EDIT: Just looked it up. Cubic Chunks. Last update was final version 1.0.0. Nope, not using that!
Edited on 17 November 2015 - 11:47 AM
Posted 21 November 2015 - 08:35 AM
what if we got someone to make a mod?what about the build height?
256 block max. Except if there is a mod to change that.
I remember seeing a mod somewhere (I forget the name) that raised the build height to some crazy power of 2 (WAY above 2^8), but it was terribly outdated. I think it advertised 'vertical chunks', which I think was what the Anvil world format uses, so it must've been made before that.
EDIT: Just looked it up. Cubic Chunks. Last update was final version 1.0.0. Nope, not using that!
Posted 21 November 2015 - 08:54 AM
I doubt anyone would make a mode for someone else. The best you can do is do a mode yourself.
Posted 24 November 2015 - 05:39 AM
As someone from Australia, I'm really excited. What exactly do you need help with?
well if you could host the server, or get us in contact with someone who could(preferably for free) it would help alot. also, if you could get us in touch with some good computercrafters, that would immensely help.
Posted 24 November 2015 - 10:08 PM
I doubt anyone would make a mode for someone else. The best you can do is do a mode yourself.
If you tell me what exactly the mod should do, I would be happy to help you. (Or at least try it. I'm not *too* good with forge.)
Posted 25 November 2015 - 05:56 AM
Its not for me, but the mod should take the data from Google earth maps and transform it into minecraft blocks.
Posted 07 December 2015 - 07:56 PM
I can host!! If anyone wants that? I have loads of space?:D/> just give me the server to run, mods, plugins, and how much ram you want and I wouldn't mind hosting, I would also love to help, has anyone got a map for this?:o/>
Posted 11 December 2015 - 07:48 PM
Well. So far the only thing i know of is, that a team of programmers/coders made Denmark in Minecraft based on the Danish Geodata Agency (LINK)
So in the near future we might see a fullsized world inside Minecraft, however if encountering round objects, it'd be hard.
Even the amount of data required for making a small country as Denmark is about 1 Terabyte of Harddrive space. Thats.. Quite a large amount of data for a country. The whole world would be… approximately ( approx world size 510 000 000 km2 / 42 915 km2 ) 11 883.95 Terabyte. (Correct my calculations if im wrong).
But 11 thousands of Terabytes for the world is pretty large if you were going to store it down in your appartment (Hopefully you're not)
But Yeah. Im not sure if Minecraft would crash, trying to load such enormous data, or if you'd need several thousands of servers connecting the places to create a "smooth" visual experience.
As a previous comment says it'd be better to join a team which are currently making such projects, instead of starting all over.
I can host!! If anyone wants that? I have loads of space? :D/> just give me the server to run, mods, plugins, and how much ram you want and I wouldn't mind hosting, I would also love to help, has anyone got a map for this? :o/>
Let's go with 11,000 TB as a semi-accurate estimate of the space required. (That's approximately 10.74 petabytes, if I remember my progression correctly.) Let's say for simplicity's sake that, for such a large purchase, you'd be able to purchase a 6TB hard drive (spinning disk!) for 200 USD. Of course, you wouldn't dare use simple RAID1 or even RAID6. You'd need RAIDZ, probably RAIDZ3, to avoid any bit corruption and to minimize the hassle of having one out of several thousand drives needing replacement immediately to maintain uptime. A bit of math later, and you'd end up with roughly 2,754 6TB drives in RAIDZ3, totaling 16,524 TB of total drive capacity, ~11,000 TB of usable space, and 5,524 TB of "wasted" space (used for the RAIDZ redundancy). Deduping would have a somewhat significant effect on the space required. Looking at our earlier estimate of price, you'd be paying over half a million (550,800) USD just for the drives. Ignore the cost of whatever ungodly beast of a storage controller setup you'd need to deploy 2,700 drives, and you're still looking at half a million dollars. For a Minecraft world.
Sure, these estimates are a card house, but the only way this price can go is up. I did not account for any equipment besides hard drives (storage controllers, servers, and power usage all play a role in an enormously increased cost) or personnel (how many technicians are you paying five or six figures annually to maintain your system?) or the cost of the physical location; you might even need a dedicated datacenter for that much equipment.
TL;DR: Way too much money, this thing is completely unfeasible. It's nice to think about, even to map, say, a neighborhood on a 1:1 scale, but even a city would be prohibitively expensive for very little gain.
Posted 11 December 2015 - 10:15 PM
Well. So far the only thing i know of is, that a team of programmers/coders made Denmark in Minecraft based on the Danish Geodata Agency (LINK)
So in the near future we might see a fullsized world inside Minecraft, however if encountering round objects, it'd be hard.
Even the amount of data required for making a small country as Denmark is about 1 Terabyte of Harddrive space. Thats.. Quite a large amount of data for a country. The whole world would be… approximately ( approx world size 510 000 000 km2 / 42 915 km2 ) 11 883.95 Terabyte. (Correct my calculations if im wrong).
But 11 thousands of Terabytes for the world is pretty large if you were going to store it down in your appartment (Hopefully you're not)
But Yeah. Im not sure if Minecraft would crash, trying to load such enormous data, or if you'd need several thousands of servers connecting the places to create a "smooth" visual experience.
As a previous comment says it'd be better to join a team which are currently making such projects, instead of starting all over.I can host!! If anyone wants that? I have loads of space? :D/> just give me the server to run, mods, plugins, and how much ram you want and I wouldn't mind hosting, I would also love to help, has anyone got a map for this? :o/>
Let's go with 11,000 TB as a semi-accurate estimate of the space required. (That's approximately 10.74 petabytes, if I remember my progression correctly.) Let's say for simplicity's sake that, for such a large purchase, you'd be able to purchase a 6TB hard drive (spinning disk!) for 200 USD. Of course, you wouldn't dare use simple RAID1 or even RAID6. You'd need RAIDZ, probably RAIDZ3, to avoid any bit corruption and to minimize the hassle of having one out of several thousand drives needing replacement immediately to maintain uptime. A bit of math later, and you'd end up with roughly 2,754 6TB drives in RAIDZ3, totaling 16,524 TB of total drive capacity, ~11,000 TB of usable space, and 5,524 TB of "wasted" space (used for the RAIDZ redundancy). Deduping would have a somewhat significant effect on the space required. Looking at our earlier estimate of price, you'd be paying over half a million (550,800) USD just for the drives. Ignore the cost of whatever ungodly beast of a storage controller setup you'd need to deploy 2,700 drives, and you're still looking at half a million dollars. For a Minecraft world.
Sure, these estimates are a card house, but the only way this price can go is up. I did not account for any equipment besides hard drives (storage controllers, servers, and power usage all play a role in an enormously increased cost) or personnel (how many technicians are you paying five or six figures annually to maintain your system?) or the cost of the physical location; you might even need a dedicated datacenter for that much equipment.
TL;DR: Way too much money, this thing is completely unfeasible. It's nice to think about, even to map, say, a neighborhood on a 1:1 scale, but even a city would be prohibitively expensive for very little gain.
Well I can host it until it gets too big?:P/>
Posted 18 February 2016 - 11:37 PM
if you can host that would be great.I can host!! If anyone wants that? I have loads of space? :D/> just give me the server to run, mods, plugins, and how much ram you want and I wouldn't mind hosting, I would also love to help, has anyone got a map for this? :o/>
Posted 18 February 2016 - 11:39 PM
if you can host that would be great.I can host!! If anyone wants that? I have loads of space? :D/>/>/> just give me the server to run, mods, plugins, and how much ram you want and I wouldn't mind hosting, I would also love to help, has anyone got a map for this? :o/>/>/>
of course, would love to, just send me a PM with the minecraft version, what mods, or plugins you will need and the RAM and Space allocation you also will need! :D/>/>
Edited on 18 February 2016 - 10:40 PM
Posted 19 February 2016 - 08:23 PM
at that point you would need services like amazon or google to host a server of this size for you, ofcourse you would need to pay alot of money for that kind of service, so would need to find a way to make money off off this project, maybe some mc mmo server? idk just throwing idea's out there
Posted 26 February 2016 - 11:45 PM
Just an idea you could make a mod that generates chunks live from your google to minecraft algorithm. You wouldn't need to generate or store the entire world only blocks changed after they started playing. With enough compression for those few chunks. This becomes feasible again if you don't store the map and generate it run time what's needed
Posted 28 February 2016 - 09:05 AM
what if we did a 1:50 scale or something, just to make things easier
Posted 29 February 2016 - 03:43 AM
I think no matter what you won't find the storage capability for earth so you are going to need a real time drawing algorithm but 1:50 might help a lot too
Posted 27 October 2016 - 04:04 AM
what if we did a 1:50 scale or something, just to make things easier
Well minecraft is 7 times bigger than earth, so 1:70 should do the trick.