Posted 16 December 2015 - 11:54 PM
ALPHA - Refuel routines not optimized and it's not as configurable as I like.
I made this for Bacon Lattice (my name for Bacon_Donut's new pack) but it should work on any Simple SkyGrid + ComputerCraft world.
State based implementation allows continue on reboot/reload. It doesn't need GPS / Wireless modems.
The idea is that once I obtain 3 diamonds, 7 iron bars, and one piece of redstone, I have everything I need to safely quarry my way to end-game. First get more turtles.. automate a tree farm.. build chunk loaders.. etc. Eventually I will write another version using GPS (will be much easier), so that I can switch when I get the extra resources.
YouTube video coming eventually. Damn life obligations.
I personally like to use run:
http://pastebin.com/SUE5WS2i
Still working on my fueling logic. Next intended feature is using logs in inventory to refuel as a contingency or by default.
Small shout out to the author of the self-sustaining quarry, it was good example code to work with.
I made this for Bacon Lattice (my name for Bacon_Donut's new pack) but it should work on any Simple SkyGrid + ComputerCraft world.
State based implementation allows continue on reboot/reload. It doesn't need GPS / Wireless modems.
The idea is that once I obtain 3 diamonds, 7 iron bars, and one piece of redstone, I have everything I need to safely quarry my way to end-game. First get more turtles.. automate a tree farm.. build chunk loaders.. etc. Eventually I will write another version using GPS (will be much easier), so that I can switch when I get the extra resources.
YouTube video coming eventually. Damn life obligations.
I personally like to use run:
pastebin run SUE5WS2i
http://pastebin.com/SUE5WS2i
Still working on my fueling logic. Next intended feature is using logs in inventory to refuel as a contingency or by default.
Small shout out to the author of the self-sustaining quarry, it was good example code to work with.
Edited on 18 December 2015 - 07:18 PM