*British Voice* Modding Support! Norwegian Big Mac! Modding Support! …Apoapsis…

This game was inspired by SimpleRockets. That's all there is to say for that
There's not too many parts, but guess what? Easy modding is here! Like, seriously, 2 lines of code… (Although that will change when launching get's properly setup, by that I mean parts can have scripts that do whatever the heck you want.)

Credits:
Dog, for helping with a rocket drawing algorithm,
and Bomb Bloke for making Package, which allows me to install an entire folder with 1 command :D/>

Pastebin: qSHRTfSW

Tutorial for modding:
Spoiler

[itemName] = getPart(string itemName)
parts[#parts + 1] = [itemName]
The texture should be put into the parts directory, make sure it's the exact same name as defined in the code.
If your texture is over 3 pixels, then you have to center it correctly, an example you can take notes from is in the drawGUI() function, at the bottom it draws the engineOff texture (if an engine is present) and centers it. An algorithm you can do is: X=w/2-(texturewidth-3)/2 In simpleton that's: texturewidth - 3, then that divided by 2 is how much you should subtract. Basically if it were 5, you would subtract 1. But sometimes, that's just up to you :)/>

Sadly launching the rocket isn't setup, but it'll be awesome when it is!
For now this is a proof-of-concept. I'm also working on saving and loading rockets, which will allow you to share your designs :D/> !

-Bird