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BigReactors Turbine Control Program

Started by Thor_s_Crafter, 15 May 2016 - 11:18 AM
Thor_s_Crafter #1
Posted 15 May 2016 - 01:18 PM
Hello Guys,

this is my Turbine Control program. The current version is 2.4.

If you are on versions below 2.4, please have look below! You need to install the Github Downloader!

For anyone who likes to support me coding, the program is now available on GitHub. Feel free to use my code anywhere else.Feel free to visit my website!Features:
  • Supporting up to 32 Turbines (per Reactor)
  • Supports multiple languages (currently English and German)
  • Automatic OR manual Control of Reactor and attached Turbines
  • Energy-based automatic Control
    • Switches Reactor and Turbines on/off if energy level is low/high
    • Supporting EnderIO-Capacitorbanks, Thermal Expansion Energy Cells and the Draconic Evolution Energy Core
  • Options
    • Change Background and Text Color
    • Change automatic behaviour
  • Main menu to set basic setting before starting the program (e.g. switching between auto/manual mode)
  • Using the Touchpoint API by Lyqyd (slightly changed) (thanks to him!)
Coming in future updates:
  • Wireless monitoring/Remote control from a second Computer or Pocket Computer
  • More languages (if requested)
  • Any kind of improvements
Spoiler


Videos:

I made some videos! Have a look:How to install:
  • Set up a computer, and download/execute the Github Dowloader program:
    pastebin get k3Vtpv3f git
Changelog:
SpoilerUpdate 2.1

I have updated the program to version 2.1!

You can now run the program in reactor mode (without turbines).
If you have a reactor and no turbines, the program can control the reactor.
The reactor mode also supports automatic and manual mode.Send me any suggestions for future updates. Thanks for using my program!




Update 2.2

You now can set the turbine speed as you like (-> options)!
In manual mode you now can turn all turbines on and off at once (+Coils)!
Also the calculation of the rodLevel has been improved.Thanks for all your suggestions!

Update 2.3:

Lots and lots of bugfixes! Thanks to you.
Now supporting up to 32 turbines per reactor!

Install this patch to use update 2.3:

Update 2.4

Added an option for setting the steam level!
Improved installation (Github Downloader)
Reactor mode can now be run without an energy storage
Other small improvements and bugfixes


Enjoy the program! I would be happy for all comments/critics/suggestions! I hope my English is okay ;)/>
I would love to get any corrections (in this post, my program or anywhere else)!
Edited on 11 November 2016 - 10:21 AM
Shoomfie #2
Posted 16 May 2016 - 11:14 PM
First: This looks great!

Second: I'm using an older version of CC/Minecraft. Specifically Minecraft 1.6.4 and CC1.63. I've added extra peripherals as well (version 0.4 I think?). Anyway. I can't seem to get your program to accept a modem hooked up to the thermal expansion energy storage ("peripheral cofh_thermalexpansion_energycell_#") I was wondering if there was an easy fix I could use to force it to read.

lastly: I'd like to offer a recommendation to include a language select option in the installerUpdate right at the beginning as all error messages are still in German otherwise.

Thanks again! I'm excited to get this running in my base.
Thor_s_Crafter #3
Posted 17 May 2016 - 12:03 AM
Thanks for your answer.

If the Thermal Expansion Cell doesn't work, try putting a peripheral proxy from OpenPeripheralAddons on it. Then attach the modem to the proxy.
For your recommendation, I will try to put the language selection in the installer, but this might take some code reworking ;)/>. I will update this asap.
JewNoodles #4
Posted 17 May 2016 - 04:00 AM
i keep getting this error:

"start: 163 energiezelle nicht gefunfen! Bitte pruefen und den Computer neu starten (strg+R gedrueckt halten)"

i downloaded the english one and fallowed your video. i have 3 turbines, 1 Capacitorbank and 1 reactor

im playing on a devco Space Astronomy server

-Ray

edit: i took pictures of my setup: http://imgur.com/a/W5oaN
Edited on 17 May 2016 - 02:45 PM
Thor_s_Crafter #5
Posted 17 May 2016 - 05:08 PM
The program can't find your Capacitorbank. Try to remove the modem on the Capacitorbank an place it again. Then restart the computer. This should work. If this doesn't work, wait for my next update. I have to rework this anyway.

Edit: I tweaked it a little bit. You will get this now when starting the actual program (not the main menu). The error message should also be in English now (if set so).
Edited on 17 May 2016 - 03:23 PM
JewNoodles #6
Posted 17 May 2016 - 05:45 PM
The program can't find your Capacitorbank. Try to remove the modem on the Capacitorbank an place it again. Then restart the computer. This should work. If this doesn't work, wait for my next update. I have to rework this anyway.

Edit: I tweaked it a little bit. You will get this now when starting the actual program (not the main menu). The error message should also be in English now (if set so).

soo i can see the main menu now. but im still getting the error about my Capacitor bank. i also have added a energy cube trying to see if it could read that instead. no luck :(/>
Thor_s_Crafter #7
Posted 18 May 2016 - 01:03 AM
Hmm. That's strange. I have to figure out why this is happening. The only thing you can try is rebuilding the entire setup (modems and such). I'll let you know when I find something

Edit: I found out why my program doesn't recognizes your capacitorbank. I installed the Space Astronomy modpack. It uses another name for the capacitorbank. I added it to my program.
[indent=1]You should be able to use it now ;)/> Just update the program.[/indent]
Edited on 18 May 2016 - 11:21 AM
Paddopaul #8
Posted 02 June 2016 - 12:36 PM
HelloThor_s_Crafter,

First of all, i love you're program works like a charm on our server.
I have one question: Is it possible to delay te Fuel rod adjustment at the first startup, because with big reactors with a lot of fuel rods he is overshooting it by 1 or 2.

I hope you can help me.

Greetings,
Paul
JewNoodles #9
Posted 03 June 2016 - 01:23 PM
just wondering. can the user set the target speed that they are looking for out of the turbines?

i run all my turbines at 6280


works well :)/>

edit:
your code is wroking great!!!

this is what i have been running before i found your code and modified to run at my speed. just wanted to give you an idea on variable speeds :P/>


http://pastebin.com/VcpFw1DU




edi2: sooo many pastebins… also how do you edit your code? i cant edit it ingame. :(/>
Edited on 03 June 2016 - 11:49 AM
Thor_s_Crafter #10
Posted 03 June 2016 - 02:34 PM
HelloThor_s_Crafter,

First of all, i love you're program works like a charm on our server.
I have one question: Is it possible to delay te Fuel rod adjustment at the first startup, because with big reactors with a lot of fuel rods he is overshooting it by 1 or 2.

I hope you can help me.

Greetings,
Paul


This should be possible. How long should the delay be? I could set it to 2 or 3 seconds if this is better.


——————————————————————————————————————————————————-


just wondering. can the user set the target speed that they are looking for out of the turbines?

i run all my turbines at 6280


works well :)/>

edit:
your code is wroking great!!!

this is what i have been running before i found your code and modified to run at my speed. just wanted to give you an idea on variable speeds :P/>


http://pastebin.com/VcpFw1DU




edi2: sooo many pastebins… also how do you edit your code? i cant edit it ingame. :(/>


This is a great idea! I will add an option for this in one of the future updates!

I write this program in ecplise with the lua plugin. This makes it easier to get the structure in the code. It also has syntax highlighting and so on.
Edited on 03 June 2016 - 12:37 PM
JewNoodles #11
Posted 03 June 2016 - 02:45 PM
i figured out what i needed to mod to make the turbines spin at the speed i wanted. your code structure is amazing.

http://pastebin.com/iKzit2xt

you know what file to replace ;)/> - then i turned off auto update


edit: i tried to get all fancy and add a variable. i think i broke more then i wanted to lol
edit2: http://pastebin.com/Dy7MaBuW
edit3: i broke it again -.-
Edited on 03 June 2016 - 01:16 PM
Thor_s_Crafter #12
Posted 03 June 2016 - 02:53 PM
i figured out what i needed to mod to make the turbines spin at the speed i wanted. your code structure is amazing.

http://pastebin.com/edit/0ngUcLL7

you know what file to replace ;)/> - then i turned off auto update

I try to keep the code structured ;)/> I know how to do it, because I study information systems (Informatik). :D/>
JewNoodles #13
Posted 03 June 2016 - 03:34 PM
i keep getting errors now. ive updated the code so nothing of mine is around.

error:

getting all turbines to 1820 RPM…
turbineControl:421: attempt to compare _ _le on nil and number
start:169: end start


edit: just broke off pc and redownloaded your pastebin.
still happening


edit2: server just restarted and its working again? odddd

edit3: just realised that if i set the speed to 16280 that when it spins up to the speed it will not read out the correct speed for turbine 1 and turbine 7. it says 2082. they are at 20818.x off a whole decimal place off :P/>, must be rounding something some where.
Edited on 03 June 2016 - 02:31 PM
Thor_s_Crafter #14
Posted 03 June 2016 - 05:09 PM
i keep getting errors now. ive updated the code so nothing of mine is around.

error:

getting all turbines to 1820 RPM…
turbineControl:421: attempt to compare _ _le on nil and number
start:169: end start


edit: just broke off pc and redownloaded your pastebin.
still happening


edit2: server just restarted and its working again? odddd

edit3: just realised that if i set the speed to 16280 that when it spins up to the speed it will not read out the correct speed for turbine 1 and turbine 7. it says 2082. they are at 20818.x off a whole decimal place off :P/>, must be rounding something some where.

That's interesting :huh:/> I'll have to figure out, what that rounding error is. Since I haven't yet implemented the adjustable speed thing, I have no idea why you get this error. We'll see how it will work. :)/>
Paddopaul #15
Posted 05 June 2016 - 08:55 AM
HelloThor_s_Crafter,

First of all, i love you're program works like a charm on our server.
I have one question: Is it possible to delay te Fuel rod adjustment at the first startup, because with big reactors with a lot of fuel rods he is overshooting it by 1 or 2.

I hope you can help me.

Greetings,
Paul


This should be possible. How long should the delay be? I could set it to 2 or 3 seconds if this is better.


——————————————————————————————————————————————————-


just wondering. can the user set the target speed that they are looking for out of the turbines?

i run all my turbines at 6280


works well :)/>

edit:
your code is wroking great!!!

this is what i have been running before i found your code and modified to run at my speed. just wanted to give you an idea on variable speeds :P/>


http://pastebin.com/VcpFw1DU




edi2: sooo many pastebins… also how do you edit your code? i cant edit it ingame. :(/>


This is a great idea! I will add an option for this in one of the future updates!

I write this program in ecplise with the lua plugin. This makes it easier to get the structure in the code. It also has syntax highlighting and so on.





If it is possible 3 seconds should be more then enough.
Thank you very much in advance.

Greetings,
Paul
Bomb Bloke #16
Posted 05 June 2016 - 09:17 AM
That's interesting :huh:/> I'll have to figure out, what that rounding error is. Since I haven't yet implemented the adjustable speed thing, I have no idea why you get this error. We'll see how it will work. :)/>

Your ComputerCraft version might be somewhat relevant here. There was an issue where floating point precision was a bit looser than it could've been… I believe it was CC 1.74 which improved matters.
HadesDurin #17
Posted 08 June 2016 - 09:07 PM
let me thank you for this awesome programm you wrote.

i start a new big reactor with your computer programm, 1 Turbine 9*9*16 with 37 Enderium Blocks as Coils and a Draconic Evolution Tier 7 Energy Storage

here is what my reaktor looks like:
http://br.sidoh.org/#reactor-design?length=15&width=15&height=19&activelyCooled=true&controlRodInsertion=97&layout=50E5G9EG5CG7EGCXCXCXCG6EG7CG6EGCXCXCXCG6EG7CG6EGCXCXCXCG7EG5CG9E5G50E

problem is your programm runs my reaktor very hot over time starting at 100 and runs over 2300 C.
also my conversion rate is diffrent from what i have in the simulator (start around 0,058mB/t) and rises also with the tempretaure (over 0,065mb/t).
After checking the coils they are at 95% each and from what the simulator told me 97% are possible
is there a way to work towards the 97%?
Thor_s_Crafter #18
Posted 09 June 2016 - 10:06 AM
let me thank you for this awesome programm you wrote.

i start a new big reactor with your computer programm, 1 Turbine 9*9*16 with 37 Enderium Blocks as Coils and a Draconic Evolution Tier 7 Energy Storage

here is what my reaktor looks like:
http://br.sidoh.org/...CG7EG5CG9E5G50E

problem is your programm runs my reaktor very hot over time starting at 100 and runs over 2300 C.
also my conversion rate is diffrent from what i have in the simulator (start around 0,058mB/t) and rises also with the tempretaure (over 0,065mb/t).
After checking the coils they are at 95% each and from what the simulator told me 97% are possible
is there a way to work towards the 97%?


I'm working on a lot of updates at the moment. Currently I'm reworking the calculation of the RodLevels. After the update the program will calculate the Steam output more precise and faster.
Just wait for it and delete your config (-> options) afterwards (hopefully it will get it to 97% after recalculating ;)/>).

I heard about some people having the problem with the reactor running hot, but at the moment I have no clue, why. I'll have to make some tests regarding this :ph34r:/>.
HadesDurin #19
Posted 09 June 2016 - 11:49 AM
oddly to say that my version number is 0, didn't notice it befor.
after some monitoring i can say, that the higher heat levels come from the not used steam and the heating up of the reactor over time.
right now i added a second turbine and the rods are at 92%.
sadly the reactor simulator doesn't work at the moment because of some api messup.

another have in mind to suggest a config for showing the mb/t in nb/t i am using around 0,095mb/t at the moment and 95nb/t use less space and looks a bit nicer ;-)

additionally a display for reactor total steam production and fuel rod insertion will be nice as an additional option for manually inserting/retracting the rods

i appreciate your work, keep up with the cool coding.
Thor_s_Crafter #20
Posted 09 June 2016 - 01:41 PM
I just updated the program to version 2.2. See the changelog (http://pastebin.com/h1G9tH7y) and my first thread here!
I fixed a lot of small things (e.g. the version number).
Thor_s_Crafter #21
Posted 09 June 2016 - 02:07 PM
oddly to say that my version number is 0, didn't notice it befor.
after some monitoring i can say, that the higher heat levels come from the not used steam and the heating up of the reactor over time.
right now i added a second turbine and the rods are at 92%.
sadly the reactor simulator doesn't work at the moment because of some api messup.

another have in mind to suggest a config for showing the mb/t in nb/t i am using around 0,095mb/t at the moment and 95nb/t use less space and looks a bit nicer ;-)

additionally a display for reactor total steam production and fuel rod insertion will be nice as an additional option for manually inserting/retracting the rods

i appreciate your work, keep up with the cool coding.

Thanks for the suggestions. I have planned to make some UI improvements anyway. One problem will be space on the monitor soon :blink:/> :D/>, but I'll figure something out.
HadesDurin #22
Posted 09 June 2016 - 08:34 PM
you have more than enough space at the 7*4 monitor
btw some improvements are only code based others are one/two lines of text
for steam it can be maybe 4000/4150 where first is the actual usage and second total reactor production.
well the rod thing you can make an extra menu with the posibility to set rod level including steam production

EDIT:
the rod thing mentioned above can be in a reactors tab, combined with steam (steamproduction & usage) and fuel usage
this page also has to include a button for saving settings and to switch to turbines tab
that way you have with the first page 4 pages in total to switch thru</p>
Edited on 10 June 2016 - 04:45 AM
Zacherl1990 #23
Posted 10 June 2016 - 03:55 PM
for steam it can be maybe 4000/4150 where first is the actual usage and second total reactor production

That's not possible. If the internal buffer of the reactor is full, it will only produce the amount of steam that is actually used and generates additionall heat.
HadesDurin #24
Posted 10 June 2016 - 09:40 PM
ah ok, that explains why the reactor heats up over time
HadesDurin #25
Posted 11 June 2016 - 08:35 AM
after seeing your latest update videos to your programm yesterday
i decide to update my cadvanced computer via automatic updater
after that i deleted the old config file and restart.

after doing so my computer now crashes at multiple lines (pictures after restart and crashes):
http://imgur.com/a/0hHQ6
Thor_s_Crafter #26
Posted 11 June 2016 - 12:25 PM
after seeing your latest update videos to your programm yesterday
i decide to update my cadvanced computer via automatic updater
after that i deleted the old config file and restart.

after doing so my computer now crashes at multiple lines (pictures after restart and crashes):
http://imgur.com/a/0hHQ6

For some reasons the auto-updater is having some problems with the new version. You should completely remove the program and install it again. Just clear the label of the computer ("label clear"), break it and place it again.
Then install the program again (pastebin get np6WZLJw for the English version). I'll fix this asap.
HadesDurin #27
Posted 11 June 2016 - 02:59 PM
i use the german version
thanks for your fast reply and i will see if it works
HadesDurin #28
Posted 11 June 2016 - 03:05 PM
so now it works, but the rod level get not set and it is still 0% for each rod i have
Thor_s_Crafter #29
Posted 11 June 2016 - 05:07 PM
so now it works, but the rod level get not set and it is still 0% for each rod i have

Ok. Can you send me your reactor setup? (http://br.sidoh.org) I'll rebuild your setup and have a look at it. How many turbines do you use? What modpack do you play?
HadesDurin #30
Posted 11 June 2016 - 07:34 PM
ok here is my sidoh setup with current rod level set:
http://br.sidoh.org/...CG7EG5CG9E5G50E

a little change i made, i fill only the top layer for now with liquid enderium and use a bc flood gate and for the filling i placed dirt  on the second level for doing it and later removed it.
also i found the issue, the rod level was set in the options.txt to -Infinit. EDIT: set it to -94 and it sets the rod to 94%
i do a video about my current setup(which failed because open bradcaster software records only blackscreen in the beginning)
but here it is:
https://youtu.be/DOozfx9yg10 (upload is at 11% at the monemt)

The other 50% of the reacor is below the ground and there will be more space for 6 additional turbines
Edited on 11 June 2016 - 05:43 PM
HadesDurin #31
Posted 15 June 2016 - 09:43 AM
Well it turns out the -94 in the options.txt didn't work
and the computer is forced to not do anything with the rodlevel.
i installed 2 more turbines and rodlevel is not calculated for them.
so i decrease the rodlevel by hand to 88%.
Other than that all works as intended and very stable
KingMinecrafter #32
Posted 17 July 2016 - 06:33 PM
This works great. only problem is a problem with my reactor not your program. I can't go over 800mB/t for some reason. using tesseracts to transport liquid. Anyone else had this problem? Other then that. program works nice
Kename #33
Posted 31 July 2016 - 11:26 AM
I wanted to add my support here as well. I have been using this for quite some time on a couple different setups and wholeheartedly endorse using @Thor_s_Crafter Turbine Control Program. I started with the reactor and turbine and then eventually added more.

The only issue I had was after adding the 3rd and 4th turbines, the system didn't want to recognise the old turbines. Breaking and replacing the modems (and restarting the programme) got everything back in good shape. I really do like what you've done with this.

I would also like to echo a previous comment that there is plenty of room on the monitor for more information. Maybe instead of buttons for each of the turbines, show information for the first 4 and have buttons for swap that out for the next 4 (if you have more than 4).
Thor_s_Crafter #34
Posted 02 August 2016 - 10:35 PM
Thanks for your feedback!

The problem with recognizing turbines is most likely that ComputerCraft doesn't like chunks to be unloaded. Rebuilding the modems fixes the problem (temporarily),
The best way is to use some kind of chunkloader (e.g. the ChickenChunks Chunkloader or World Anchors from Railcraft).

I am currently working on version 2.3 which brings some UI tweaks with it. Most likely the turbine buttons will change (again) in future update due to better readability (I am planning for some more colors to show different turbine states).
Using more pages for more buttons is definitly a great idea, I'll consider that, too. I also was able to fix a lot of bugs because of great feedback!

Thank you guys!
Koncrete #35
Posted 05 August 2016 - 01:43 AM
This is quite possibly the most fun I have had playing with Big Reactors yet… The only thing I would really like to see is the whole thing being wireless, but from what I understand (which is extremely little about CC) that is very VERY difficult.

I love it and am currently using it on a tiny reactor and 4 turbines but I should have a real reactor and 16 turbines ready to start up in about an hour since I found a liquid yellorium dimlet
Thor_s_Crafter #36
Posted 05 August 2016 - 10:16 AM
Thanks for using my program!

Implementing the program wirelessly is nearly impossible. You would need multiple computers (which would make the program much less "comfortable") because the reactor and the turbines don't support wireless modems.
Anyway, thanks for your feedback!
Koncrete #37
Posted 05 August 2016 - 06:55 PM
Started it running last night on infinity evolved normal to see how it would do over night, looks like it settled and hanging around 458,000rf/t. I did have to de-label the computer and redownload the program a couple of times, for some reason it didn't want to set the control rods at all and kept them at zero even though all 16 turbines were at speed. It did bring the reactor down below 99c both times, calculated for 94% rod insertion but never set them. Both times I just terminated the program, removed the label of the computer and put it in a spot 1 block away. 3rd time it set the rods correctly and has been running for about 12 real life hours now without a problem.
Thor_s_Crafter #38
Posted 06 August 2016 - 05:51 PM
Ok. That's very interesting. I am nearly done with my 2.3 Update, where I have rewritten the RodLevel calculation anyway. So hopefully the problem will be fixed with this update.
Thor_s_Crafter #39
Posted 07 August 2016 - 03:26 PM
Update 2.3 is finally done!

Lots and lots of bugfixes! Thanks to you.
Now supporting up to 32 turbines per reactor!

Install this patch to use update 2.3:
amused #40
Posted 07 August 2016 - 08:51 PM
Great program, thanks for the time and effort you have put into this,

Would it be possible to control the the reactor in response to total energy reserves (reactor storage + capacitor banks) rather then just what the reactor capacity is?

Once again many thanks

Amused
Thor_s_Crafter #41
Posted 08 August 2016 - 02:04 PM
Jup, that would be possible. I am planning to implement this in a future update.
Koncrete #42
Posted 09 August 2016 - 04:27 AM
How often does the program change rod insertion levels? Also, it's displaying steam incorrectly now although it's processing it correctly… at the reactor I am producing 32.00B/t the program reads 16 turbines and says calculating for 30,200 mb/t and displays that I am making 30,200mb/t even though I am producing and supplying the full 32,000mb/t needed for all 16 turbines. So it's working just displaying incorrectly
Koncrete #43
Posted 09 August 2016 - 04:35 AM
Got the best picture I could showing both screens with steam produced
f000l #44
Posted 09 August 2016 - 07:44 PM
I'm getting an error from the program when I restart it.

turbineControl.lua:325: bad argument: double expected, got nil
start.lua:182: end start
Thor_s_Crafter #45
Posted 09 August 2016 - 09:26 PM
Yeah, that's obviously a visual bug. I should be able to fix it quick.
Jorval832 #46
Posted 21 October 2016 - 03:57 AM
Hello Thor, love the program, it's been working flawlessly, until today.

Setup is fairly standard. Normal 7x7x7 reactor currently producing 4000mb per tick of steam. Two 7x7x17 turbines with 80 blades each.

Previously, I had 37 Enderium blocks in each turbine, which produced around 24kRF/tick at 1800 RPM. The computer monitor correctly displayed the RF output for each reactor flawlessly.

I recently found a source of Ludicrite in my sky block world and upgraded both turbines. I replaced the 37 Enderium blocks with 32 Ludicrite blocks in each turbine, and each one now produces over 28kRF/tick at 1780 RPM.

The problem is that the monitor doesn't correctly show the RF output of each turbine, and as such, it doesn't show the correct total output since it's adding together the incorrect outputs of both turbines. You can see from these screen shots.

When the program activates the reactor and engages the coils on the turbines, you see the RF/tick output of turbine #1 in this screenshot.



It shows 26,803 RF/tick, but when I move over to the turbine controller, it shows this.



As you can see, the reading from the turbine controller is not the same as the reading on the monitor. I've replaced the computer and downloaded a new program and restarted it, to no effect. I've replaced the modems, to no effect. I've replaced the 37 Enderium blocks back into each turbine, and the computer monitor reads the correct output from the turbines. It's almost as if once the turbine output goes over 25kRF/tick, the monitor isn't able to correctly display the output.

I've noticed something else strange, which these screenshots do not show. I've run the reactor with a setup that drains power faster than the two turbines can produce it, and at a certain point when the output stabilizes, the turbine controller shows an output of 28,524 RF/tick, and the monitor shows an output of 25,824 RF/tick. Once the output stabilizes stabilizes, the readings between the turbine controller and the monitor have the second and third digits swapped. I don't have that setup anymore, but I'm sure the readings were correct. I'm not sure if that's important or not.

I love the program, and hope there is some solution. It's still turning the reactor and turbines on and off as it should, so correctly displaying the RF output is a trivial thing, but call me nuts, as an engineer, it drives me a bit crazy. :)/>

Thanks for the help.
Thor_s_Crafter #47
Posted 24 October 2016 - 03:57 PM
There is formatting bug for all of the numbers. I fixed it, but you have to wait for my next update.
Jorval832 #48
Posted 25 October 2016 - 01:42 PM
Perfect. I'll happily wait. Thanks Thor.
Thor_s_Crafter #49
Posted 23 November 2016 - 07:39 PM
Update 2.4 is released!
Have a look at my first thread for more information and my Update Video.
Thanks for using my program :)/>
EnderN3x #50
Posted 24 November 2016 - 12:25 AM
Hey I am having an issue connecting a draconic energy core. I have connected it to both a peripheral proxy and the pylon directly and whenever I attempt to start the program it'll say "Energy Storage Not Found!" Any idea why this is happening?
TheRockettek #51
Posted 24 November 2016 - 07:09 AM
Its not supported et most probrably. Or coz you didnt activate the modem
Thor_s_Crafter #52
Posted 24 November 2016 - 07:15 AM
Can you tell me the "name" of the energy core? It shows up in the chat, when you connect the modem to one of the pylons. Probably your name is different from what the computer can detect, because you are playing a modpack, that changed it.
Ironkovacs #53
Posted 28 November 2016 - 01:57 AM
on minecraft v. 1.6.4 (tekkit) i got this error after lang select :

git:74: attempt to index (a nil value)

it was the same with the program you've posted under your vid.

I'm rly begginer with comp craft, just saw your awesome project and want to try it

if anybody has a solution please contact me

still not working for me on MC 1.6.4 (Tekkit classic)
any ideas?
Edited on 28 November 2016 - 03:45 AM
Jorval832 #54
Posted 30 November 2016 - 02:31 AM
Just installed the update, thanks for getting us a new version Thor.

I followed the English language version to install it and it installed just fine using the same computer I had version 2.3 installed on. Once installing though, I noticed that the same number problem I reported earlier was still there, as you can see from the screenshot. Both the turbine value and the total value were incorrect.





You can see that the version has updated to 2.4, but it's still having the same problem.

I installed two more turbines, up to the maximum steam limit for my reactor, and then I destroyed the computer, and placed a new one. I ran the installer, and this is what I see now.






As you can see, the individual turbine value is still incorrect. It's reading 26,863 RF/tick when the turbine controller reads 28,669 RF/tick. however, the total of 114,648 is the correct total of all four turbines operating at once. There are slight variation in the turbine speeds, and RF/tick on each one, but 28,669 x 4 = 114,676, which is close to the total you display, and is probably correct considering the slight variation on each turbine.

So, I had to break the computer and replace it with a new one to get the number readout bug to correct itself. It also only corrected the total value for the turbines, not the value of each individual turbine.

I hope this makes sense. Make no mistake, I'm just trying to help out with any issues I see, I love the program, and will use it going forward. Thanks for all the hard work you put in on this.
Thor_s_Crafter #55
Posted 30 November 2016 - 09:30 AM
minecraft v. 1.6.4 (tekkit)

The program is designed to work with ComputerCraft 1.7. So, you need Minecraft 1.7.10 to run the program.
Earlier versions are not supported. So, you can't use the program in Tekkit.

.
Dispelnator #56
Posted 01 December 2016 - 09:58 PM
nice program xD ty thor
Ronnie Soak #57
Posted 19 December 2016 - 04:08 PM
Hey, großartiges Programm, so ziemlich das was ich schon immer gesucht hab :)/>
ich hab nur ein Problem. Aus irgendeinem Grund erstellt das Programm keine Config-Datei.
Heißt ich muss es nach jedem Start der Welt das Programm neu initialisieren und meine einstellungen neu machen.
Gibts dafür irgendeine Lösung ?

Eng:
Hey, awesome Programm, exactly what i was loocking for :)/>
i only have one problem: For some reason the programm isnt creating a config-file.
Means i have to reconfig the program every time i load up the world.
Do u have any tips to solve that ?
Edited on 28 December 2016 - 06:58 PM
Lyqyd #58
Posted 19 December 2016 - 05:55 PM
This is a primarily English-speaking forum, so please include an English translation with foreign-language posts, even if it's just a Google Translate one.
crazygun1332 #59
Posted 24 January 2017 - 02:43 AM
i have set up your progrm but it wont read my teir 7 draconic storage, i have made sure all modems are on, and have tried rebuilding and reboot ing various times any help please
InfinityGamer22 #60
Posted 10 July 2017 - 05:48 PM
i keep getting errors now. ive updated the code so nothing of mine is around.

error:

getting all turbines to 1820 RPM…
turbineControl:421: attempt to compare _ _le on nil and number
start:169: end start


edit: just broke off pc and redownloaded your pastebin.
still happening


edit2: server just restarted and its working again? odddd

edit3: just realised that if i set the speed to 16280 that when it spins up to the speed it will not read out the correct speed for turbine 1 and turbine 7. it says 2082. they are at 20818.x off a whole decimal place off :P/>, must be rounding something some where.
I have the same problem.
When I go far from my turbines, that error shows up.
If I reconnect all my turbines, and restart the computer, it works again.
duplexH #61
Posted 01 February 2018 - 07:44 AM
Hope this thread isn't inactive this program is amazing!

Firstly, on the monitor the display for each turbines krf/t is showing around 26 when they are actually producing 28 so it showing like 2000 less.
Secondly, the steam produced on the display says 20,800 mb/t when it is actually 28,000 mb/t.Although it does say in the computer itself that it is reading 28,000 mb/t so I don't know what is happening.

Finally, would this be easy to transfer into using wireless modems and multiple computers to send information back and fourth instead of wired?

Thanks
Farinhir #62
Posted 16 December 2018 - 02:46 AM
I would love to figure out how to get this program running for 1.12.2 (CraftOS 1.8). I get a "touchpoint:142: attempt to index (a nil value)" error.

Edit: Figured this one out. Has to do with menu.lua not being able to call the language properly, also the out of bounds button. But now it just fails. Oh well. This looked like an amazing program also
Edited on 16 December 2018 - 09:15 PM
apoc123 #63
Posted 07 July 2019 - 06:55 PM
works great on 1.7.10 but will not recognize draconian evolution energy storage. i tried to edit the peripherals list to include it but can not find it in your massive well written program