6 posts
Posted 15 June 2016 - 07:26 PM
Hi all.
I'm currently setting up a server for a summer camp that includes Forge Essentials, Permission Forge, Computercraft, and WorldEdit. All of which are updated to the latest 1.8 version. The crashes occur when loading large amounts of turtles / computers on our big maps. I have a full pastbin of the crash report:
http://pastebin.com/BkANEMPY Let me know if there is anything else I need to provide and thanks in advance for your help.
CinnamonLoaf
Edited on 16 June 2016 - 02:29 AM
212 posts
Location
Somewhere in this dimension... I think.
Posted 16 June 2016 - 01:37 AM
This is reproducible in script form, it is a somewhat known bug (although a quick check later not sure if any reported bug includes "Large number of turtles") I will be looking into this but for the time being, that is NOT a complete log, it is actually the smallest portion that might include useful information. Default location: %appdata%/.minecraft/logs/latest.log
212 posts
Location
Somewhere in this dimension... I think.
Posted 16 June 2016 - 03:01 AM
Some more searching after a failed reproduction, yes it has been reported in many a version but not this version. Something about computercraft not being thread-safe. More information about the world would probably help get the problem solved
6 posts
Posted 16 June 2016 - 02:26 PM
Hi there, sorry about the late response. I've been trying multiple versions of both computercraft and Minecraft Forge. Also have been trying different computers with stronger specs. Here is the full crash report. Should have included it in the original post but I was a wee bit sleep deprived haha. I've posted 3 different crash reports.
http://pastebin.com/jRW6j2da http://pastebin.com/j6yYutRn http://pastebin.com/8u3SLeaK We are indeed running a massive amount of turtles. I'll watch this thread very close in case you need anything else from me. Thanks again for the help.
7083 posts
Location
Tasmania (AU)
Posted 16 June 2016 - 03:29 PM
I've been trying multiple versions of both computercraft and Minecraft Forge.
That'd be tricky; there's only one CC build for MC 1.8 available.
The current stable release (1.79) is for MC 1.8.9 - that's where testing would be most worthwhile.
6 posts
Posted 16 June 2016 - 03:34 PM
Guess I should have clarified. I've been using the 1.76 release of Computercraft with different versions of Forgeloader in case this was an issue with an updated version. We are avoiding updating to 1.8.9 due to the loss of PermissionForge and ForgeEssentials. If there was an alternative to PermissionForge I'd LOVE to update. The new Computercraft Educational looks awesome.
212 posts
Location
Somewhere in this dimension... I think.
Posted 16 June 2016 - 05:41 PM
There seems t be a good portion of the log missing. Is it your client omitting it?
6 posts
Posted 16 June 2016 - 05:52 PM
That's all the crash report and client are giving me. Not sure where else it would be. I may have found a workaround by using a multi-world mod to split up how many computers are loaded at one time. That and redesigning our puzzles / tutorials to use less computers.
6 posts
Posted 16 June 2016 - 06:23 PM
Well the workaround didn't work. Still crashed at around 60-70 turtles. Seems odd though, doesn't always crash when placing down that many. Sometimes it crashes on chunkload, other times it crashes on placement, others on login.
726 posts
Location
Rem is best girl
Posted 16 June 2016 - 06:42 PM
Its a bug as we face it on the UtilsBlock server too ;p Aslo 1.8
212 posts
Location
Somewhere in this dimension... I think.
Posted 16 June 2016 - 07:03 PM
It's an issue with computercraft modifying the list of computers from what I understand. Adding or removing computer instances from the world causes the issue. I'm also reading this from a minecraft 1.6.4 post so maybe it's changed, but as far as I can tell it's a logical explanation.