3057 posts
Location
United States of America
Posted 04 July 2016 - 10:23 PM
When I try to animate a GIF on these monitors, my FPS drops to 1 (or possibly below, considering MC doesn't show anything below 1)
APIs used:
blittle by BombBloke
GIF by BombBloke
Stitch by me
546 posts
Location
Wageningen, The Netherlands
Posted 04 July 2016 - 10:27 PM
I think the individual pixels are rendered as quads, so that might explain the lag
7083 posts
Location
Tasmania (AU)
Posted 05 July 2016 - 02:29 AM
… moved to media. :P/>
254 posts
Location
In front of my PC
Posted 05 July 2016 - 09:23 PM
The Stretched Sheep Strikes Back!
Anyway, the resolution is too high. Isn't that obvious? CC isn't the best at speed either.
546 posts
Location
Wageningen, The Netherlands
Posted 06 July 2016 - 12:57 AM
Very constructive post jv110!
I really laughed hard at that sheep in the corner of the screen at FOV 110, great joke.
256 posts
Posted 06 July 2016 - 12:58 AM
Anyway, the resolution is too high. Isn't that obvious? CC isn't the best at speed either.
this post was originally in bug reports/suggestions to show that some speed improvement may need to be made.
7083 posts
Location
Tasmania (AU)
Posted 06 July 2016 - 02:07 AM
… which I assume was a joke, given that spamming full display refreshes on 20 full-sized monitors at minimum text scale is naturally going to cause a bit of a performance hit; especially when you consider Minecraft's client / server system…
(That plus a CC version number wasn't provided, and neither were the specific image and code used.)
I'm pretty sure I've managed to get my game to show me 0 FPS, by the way. Like when I was hooking up a couple of thousand hologram projectors to a single wired modem…
524 posts
Location
Cambridge, England
Posted 06 July 2016 - 04:43 PM
20 monitors * 12,960 characters per monitor * 2 triangles per character * 3 verts per triangle * 28 bytes per vertex = 43.5 megabytes being pushed over the PCI-E bus per screen refresh
It's not surprising you have some slowdown! Pretty though.