It would be nice if turtle.inspect and similar functions also returned the hardness of a block. While this may not sound useful having a numerical method of comparing data is a lot more flexible than trying to hardcode strings such as ID or name. As an example suppose you have a farming program on a modded game with lots of different trees. It would be a lot easier to tell it to ignore all blocks under a certain hardness (leaves) rather than hard code the strings of every log in the farm. While maybe not the most useful feature it would be easy enough to add that its more of a "why not" suggestion