Posted 03 September 2017 - 03:12 AM
I haven't heard anything about this since last week so I'm just going to put my scores up. I haven't done CrazedProgrammers yet as I've been travelling a lot and am about to do so again so will have to defer to the other judges there (apologies).
Scores are below. I thought they were all really impressive, this was a cool jam so nice work everyone :)/>
Ratchet2497
Spoiler
Functionality: 7
Creativity: 7
Execution: 3
Code Quality: 3
Layout: 2
Comments:
Teletext frogger with scrolling screens is an ambitious goal for a jam, and all things considering this is a pretty solid effort. The characters look good, and the game runs and plays as you'd expect. Frogger translates over pretty well, albeit with much less screen space. There is some wonky collision detection, the frog blends into the grass a bit and I found on my machine the speed jumped a bit.
My biggest issue with this one was the lack of affordances. There's no in-game interface, and no goals or constraints, like time or score, or progress tracking. Only 1 life makes it very difficult. An end screen and win screen appear to have been programmed, but they don't seem to work.
As for code quality, well I've written worse. It's terse, not very readable, there's a lot of nested functions that could afford to be anonymous or separated out. But that aside this is a really cool demo, and with a bit of polish could be a pretty fun game. I'm really surprised you made Frogger as playable as you did. Nice work!
Wilma456
Spoiler
Functionality: 9
Creativity: 1
Execution: 5
Code Quality: 4
Layout: 4
Comments:
*sidenote* This is super hard to judge because I haven't used packman in a dog's age. So these are based on the experience as a whole- if there are issues I found that are a packman issue not your program, let me know and I'll update my score.
So this seems like a reasonable implementation of packman. It uses the same linux style file structure, (though I noticed it drops a few more folders), and it fetches, lists and installs packages well enough. There's not a whole lot to say.
What I will mention is some things could've been done to make it easier. My biggest issue was search was impossible it lists all the packages at once, so you can only see as many as your screen height. It's also less verbose, I didn't get a warning if a dependency couldn't be resolved or any other issue, although these might be bugs in packman. But either way, help could and should be longer.
The code is simple, quite short. There's no commenting or anything and some unintuitive variable names, but then not sure what I expect from this sort of software. It leverages backpack.
This is a really hard entry to judge. It does exactly what it sets out to do. It isn't creative at all, and it inherits everything from it's inspiration. I can't fault it for that, but it's score suffers a lot from that criteria. As a project on it's own, great job- this seems like a good version of packman.
Saldor010
Spoiler
Functionality: 8
Creativity: 8
Execution: 5
Code Quality: 4
Layout: 4
Comments:
So this I found pretty cool. It's clear you had grander ambitions but you pared it down and got an MVP out. That's hard in a jam so kudos for pulling it off. This one works just as you'd expect, the interface is simple, clear and verbose- I had no trouble playing. The only additions I'd make (besides more content) is disallowing items to be dropped on walls or yourself, and some indication if a key doesn't fit a lock. I'd like a way to quit a game without terminating, and maybe reset if I put the game in an unwinnable state.
The biggest pity is there isn't more. There are only two kinds of objects and the puzzles are pretty simple. I can see a lot of potential here, and it would've been great to see a bit more of that come out.
Reading the code was a bit morose seeing all the cool features that didn't happen. It's well laid out, and names are well chosen, but wow there are some monsterous list operations! Entitymap is indexed to within an inch of it's life! Besides that, I had a pretty easy time reading this.
It's a shame we didn't get to see that grander vision you had planned (Mad props for the awesome intro story), but this is a really nice program. Probably the one I liked the most.
supernicejohn
Spoiler
Functionality: 3
Creativity: 4
Execution: 2
Code Quality: 5
Layout: 3
Comments:
I feel bad for giving this one a low score because it's actually pretty impressive. A working text editor is a pretty tall order, and this one comes pretty close, but it didn't hit an MVP. There is no interface, and once I figured out the ctrl shortcuts I actually quite liked having no interface, more space for typing (and the save menu was pretty slick). Why is there no quit option though?
The typing was almost good, two major issues was an underscore was drawn instead of using cursorblink so the cursor hid the character behind it, and when inserting text before an endline it would push the characters forward, so you had to move one space back, which was frustrating. It had no trouble loading text files, but it only saved blank files and left the stream open so I had to restart to delete them. Pity, it's just a one line fix (file:close() at line 83). That would've bumped functionality and execution up a bit.
The code looked pretty good. I liked queuing events to redraw, it minimized draw redundancy. Not much to criticize here actually.
This didn't get a high score by the jam metric, but this is still a pretty great accomplishment for a week. super nice, supernicejohn :)/>