What?
CC: Tweaked is a fork of ComputerCraft which aims to provide earlier access to experimental and in-development features of the mod.
I'm not aiming to create a competing fork of ComputerCraft, nor am I planning to take it in in a vastly different direction to the original mod. In fact, CC: Tweaked aims to be a nurturing ground for various features, with a pull request against the original mod being the end goal.
CC: Tweaked also includes many pull requests from the community which have not yet been merged, offering a large number of additional bug fixes and features over the original mod.
Features
CC: Tweaked contains the all features of the latest alpha, as well as numerous bug fixes, performance improvements and several additional features. Whilst a full changelog can be found on the GitHub release page, here's a couple of exciting features:
- Replace LuaJ with Cobalt.
- Allow running multiple computers at the same time.
- Websocket support in the HTTP library.
- Wired modems and cables act more like multiparts.
- Adds the /computercraft command, offering various diagnostic tools for server owners. This allows operators to track which computers are hogging resources, turn on and shutdown multiple computers at once and interact with computers remotely.
- Add full-block wired modems, allowing one to wrap non-solid peripherals (such as chests).
- [1.80pr1] Add binary mode to HTTP.
- [1.80pr1] Dyable pocket computers and turtles.
- [1.80pr1] Allow computer and monitors to configure their palette. Also allow normal computer/monitors to use any colour, converting it to greyscale.
- [1.80pr1] Add require to the shell environment.
CC: Tweaked can be downloaded from CurseForge. The source can be found on GitHub.
Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code.
If you find a bug, report it on the CC: Tweaked issue tracker and not the ComputerCraft one. Whilst there's a chance the bug may apply to both versions, I would like to confirm that before copying it across.
If you wish to contribute code, do consider submitting it to the ComputerCraft repository instead: after all, that is the primary place for ComputerCraft development.