So there's several things I think when I see someone start a new OS (or any project) and, whilst you've clearly put some planning into this, none of them are answered here or on the repo. They all boil down into one big question:
What problem does this operating system solve?The reality is that there are 350 odd CC OSes on this forum already and, whilst they vary from glorified startup screens to 600kb behemoths, few of them answer this question. People have gone "I want a GUI" or "I want a linux clone" without sitting down and thinking really hard about what that actually
means. I love Linux as much as the next developer, but you've got to think about what's worth taking from there (i.e. shell syntax (technically separate program but w/e)) and what's not (drivers).
My advice is twofold: First
read this grumpy rant, as it covers some of these thoughts in a little more details. Then, if you're still up to it, sit down with a piece of paper (and I do mean paper) and have a long hard think about the following questions:
- What about CraftOS is bad, and who does that impact? As a developer, I dislike how painful working in the shell and Lua REPL can be (hence MBS). Maybe you think it's not accessible to new users of the mod. Or maybe there's some tooling (such as a package manager) you're missing.
- Now you've established a target and problem, how are you going to solve it? Maybe this doesn't involve writing an OS, but a standalone utility (such as MBS or the various package managers).
- If it still involves writing an OS, what features are relevant to that problem, and how to they help solve it?
Because apparently I have too much time (why am I not in bed right now), I'm going to have a look at two CC OSes. Note it's been a while since I looked at either, so take my comments with a pinch of salt.
Firstly,
PearOS: this was the precursor to OneOS, and I think the same points apply to that too. As the OP states, PearOS was designed for people who have no clue what they're doing with CC. It's not going to help someone who's a master of the mod, but acts as a useful introduction beyond just running
adventure. There's a reason it's one of the most popular topics on the OS forum
(OK, that reason might be because oeed is a literal and figurative wizard when it comes to GUIs).
Secondly,
VorbaniOS: This aims to provide a more *nixy approach over ComputerCraft. Whilst the code is clean, and an architectural masterpiece, I'm really not sure
what the point is. I've never really sat down and gone "hrmrm, I do wish I could index peripherals as devices". Maybe someone has found a use for that though - I'll happily retract my criticism if wrong.
My point isn't that one type of OS is better than another, it's that you've got to have a clear problem you're trying to solve, and a goal in mind before setting out. Otherwise you're almost doomed to failure. That being said, there's no harm in experimenting in these sorts of projects as anything outside one's comfort zone is going to make you a better developer. I know I've re-invented the wheel enough times myself, it's just when there's 350 other near-identical wheels out there already, one does have to raise eyebrows.