Download: https://github.com/hugeblank/Shatter
Configure: https://github.com/h...aster/README.md
Redirect: http://www.computerc...i/Term.redirect
You sure about that?Of course you can't inherently bind a wireless keyboard to a neural interface
While not documented*, the keyboard will fire "glasses_*" equivalents of mouse events when used with the neural interface and overlay glasses. The coordinates correspond with that of the glasses, so it should be pretty easy to map back to mouse events.A Freaking Mouse
Facepalming IRL to something I do digitally isn't something that happens very often. Squid you have made me facepalm IRL, congratulationsYou sure about that?Of course you can't inherently bind a wireless keyboard to a neural interface
Well this too is awesome! Really glad that I don't have to bodge something together and everything is inbuilt :D/>While not documented*, the keyboard will fire "glasses_*" equivalents of mouse events when used with the neural interface and overlay glasses. The coordinates correspond with that of the glasses, so it should be pretty easy to map back to mouse events.A Freaking Mouse
Gah! I'm a fool!* Help in documenting things is always appreciated! Not that people read it apparently :P/>.
Technically, it only uses it for a bit of the program which isn't actually necessary (keyboard/mouse client - you no longer need it).Finally glad to see something using SMT
Technically, it only uses it for a bit of the program which isn't actually necessary (keyboard/mouse client - you no longer need it).Finally glad to see something using SMT