749 posts
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BOO!!
Posted 09 August 2018 - 05:24 PM
The NES was and is smarter
7083 posts
Location
Tasmania (AU)
Posted 10 August 2018 - 01:16 AM
The NES had hardware for dealing with sprites - but of course it did, it was a gaming console.
But it was terribly limited. A single row of pixels could only contain eight sprites, for example, or some would go unrendered. And working around such issues in software was out of the question, the speciality hardware was there for a reason!
I mean, just something like a single Lua table would've been asking too much of it. "lol", the NES would say, "An object that can take sets of any data type, including mixed, with no set size, that can be treated as an array, or as a hash map? Within what RAM do you even think you're gonna initialise something like that?"