Posted 05 November 2018 - 07:22 PM
I'm just going to put this here: Use more grayscale in your games/applications! We are no longer limited to the bright colors where you can only use one brown or one orange.
Here are a few advantages of grayscale:
Way higher image quality. Dithering makes it very easy to create gradients, and ever gray can be used to represent every color on the rainbow, and that's where the old palette really struggles: If you draw a trees the trunks and the canopies will always have the same color on all of them, as there are only a few greens and only one brown.
Characters can be used more easily as the colors are closer together. You could make a light blue # on a white cloud to create a texture, but that doesn't work with every color. In grayscale you can mix nearly every color and it always works.
Better look in general. Lets be real here, with computercraft's palette it can be very hard to achieve good looking results. The colors often clash and it looks very childish. With grayscale on the other hand, an amazing level of detail and quality can be made.
Lighting/rain/water effects! By using a buffer where you store every pixel on the screen it is very easy to create amazing looking shaders that create light, thunder, rain, water effects etc just by modifying the old color.
You can create anti aliasing for lines, rotating stuff, big text and more if you are really good.
Usefull in 3d applications, because if you have a green cube and want to rotate it, the only indication is the shape, where in grayscale you could use a different shade for every face and it would look more convincing.
These are just a few of the cool advantages of using grayscale. I ask everybody to switch over to grayscale!
Here are a few advantages of grayscale:
Way higher image quality. Dithering makes it very easy to create gradients, and ever gray can be used to represent every color on the rainbow, and that's where the old palette really struggles: If you draw a trees the trunks and the canopies will always have the same color on all of them, as there are only a few greens and only one brown.
Characters can be used more easily as the colors are closer together. You could make a light blue # on a white cloud to create a texture, but that doesn't work with every color. In grayscale you can mix nearly every color and it always works.
Better look in general. Lets be real here, with computercraft's palette it can be very hard to achieve good looking results. The colors often clash and it looks very childish. With grayscale on the other hand, an amazing level of detail and quality can be made.
Lighting/rain/water effects! By using a buffer where you store every pixel on the screen it is very easy to create amazing looking shaders that create light, thunder, rain, water effects etc just by modifying the old color.
You can create anti aliasing for lines, rotating stuff, big text and more if you are really good.
Usefull in 3d applications, because if you have a green cube and want to rotate it, the only indication is the shape, where in grayscale you could use a different shade for every face and it would look more convincing.
These are just a few of the cool advantages of using grayscale. I ask everybody to switch over to grayscale!
Edited on 05 November 2018 - 06:26 PM