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A Visual Game Engine

Started by Jummit, 30 November 2018 - 10:52 AM
Jummit #1
Posted 30 November 2018 - 11:52 AM
A visual game engine for ComputerCraft


This is a project I have been wanting to make for a long while. I think I have it at a state where I can show it here.

It is an Entity Component based engine, which means you create entities and attach components like a texture, a tilemap or a "controllable".

Installation:
pastebin run dkBfpv7L
It's also on Github.

Usage:
engine <game name>


Here is a small showcase video, just beware that there was no buffer implemented so there is a lot of flickering.
Edited on 12 December 2018 - 07:39 AM
Jummit #2
Posted 10 December 2018 - 08:51 AM
Version 0.1 released!

Changelog:
  • Saving and loading works
  • Run button to run the game in full screen
Components:
  • Sprite component with functional editor
  • Tilemap component with editor and editable tileset
  • Controllable component
  • Custom components can be added by putting them in the components folder
Jummit #3
Posted 12 December 2018 - 08:24 AM
I have now added an installer, get it with

pastebin run dkBfpv7L

Also, submit component ideas!
https://github.com/J...Engine/issues/1
Edited on 12 December 2018 - 08:13 AM