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Everyone! Listen up!

Started by Terra1, 09 December 2019 - 03:22 PM
Terra1 #1
Posted 09 December 2019 - 04:22 PM
ComputerCraft has died.
Goodbye, old friend.
Many of you will say "ComputerCraft hasn't died, it just isn't as popular as it was before."
And that is true, which means it is, in fact, dead. Nobody plays on CC servers anymore, CC has become generic, nothing more than an optional mod for the billion random Tekkit-clone modpacks.

The community that has formed around it has dispersed and disappeared.
And I intend to change that, and thus, I am officially announcing my plan of action to resurrect CC, although it will only work if everyone still here cooperates.

Action #1: Eliminate "CC-only" or "Minimalist" servers. These do nothing but pander to a tiny fraction of the CC community, and often cause huge amounts of drama when people ask to add more mods. If you're concerned about hosting prices, I can guarantee that someone here would be willing to host it themselves for a small fee, or you can homehost on used enterprise-grade server hardware, which is surprisingly cheap to buy, maintain, and run.
.
Action #2: I M P R O V E O U R D O C U M E N T A T I O N. Seriously, I cannot stress this enough. If we want to allow new people to learn, we need to keep our documentation up-to-date.

Action #3: Develop a common set of mods for CC servers to allow for builds to be freely turned into schematics and used on multiple different servers.

Action #4: Bring new people in. I hope that by the end of 2020, we get one new forum post here per hour, minimum.

That is all, and I hope we can cooperate. See you all in the comments.
SquidDev #2
Posted 09 December 2019 - 06:38 PM
CC has become generic, nothing more than an optional mod for the billion random Tekkit-clone modpacks.
Worth noting that the billion random Tekkit-clone modpacks include:Are these the most popular packs of 2019? Goodness no. But it's pretty disingenuous to say that it's consigned the sidelines.

Action #1: Eliminate "CC-only" or "Minimalist" servers. These do nothing but pander to a tiny fraction of the CC community, and often cause huge amounts of drama when people ask to add more mods.
This one's always going to be contentious either way. Personal opinion: when you have any large number of mods, the server becomes indistinguishable from any other modded server, and CC gets barely used. Restrictions breed creativity, and servers like SwitchCraft which force(d) people to use CC (and peripheral mods) for mining, item management, etc… have produced far more interesting things than most heavily modded servers.

Action #2: I M P R O V E O U R D O C U M E N T A T I O N. Seriously, I cannot stress this enough. If we want to allow new people to learn, we need to keep our documentation up-to-date.
PRs welcome! In all seriousness, this is something we've been aware is an issue for a long time, and I'm (slowly) working on writing some tooling to help make maintaining the docs easier. But I'm well aware it's not perfect either, so any ideas or contributions are welcome.

Action #4: Bring new people in. I hope that by the end of 2020, we get one new forum post here per hour, minimum.
It's worth noting that registration for these forums has been broken for ~18 months now, and now that Dan has stepped away, it's not possible to fix it. There's an experimental forums/wiki at computercraft.cc, there's a lot of work which needs to be done to make it comparable. There's also a discord server there, which is reasonably active.

TLDR: I don't necessarily disagree with anything in the OP, just trying to point that the existing work in continuing CC's development/legacy.
Edited on 09 December 2019 - 05:38 PM
Terra1 #3
Posted 09 December 2019 - 07:51 PM
Action #1: Eliminate "CC-only" or "Minimalist" servers. These do nothing but pander to a tiny fraction of the CC community, and often cause huge amounts of drama when people ask to add more mods.
This one's always going to be contentious either way. Personal opinion: when you have any large number of mods, the server becomes indistinguishable from any other modded server, and CC gets barely used. Restrictions breed creativity, and servers like SwitchCraft which force(d) people to use CC (and peripheral mods) for mining, item management, etc… have produced far more interesting things than most heavily modded servers.

I prefer using CC as a highly-compact Redstone substitute, not a universal machine capable of doing everything. Switchcraft died for a reason.
AlexDevs #4
Posted 09 December 2019 - 08:03 PM
Action #1: Eliminate "CC-only" or "Minimalist" servers. These do nothing but pander to a tiny fraction of the CC community, and often cause huge amounts of drama when people ask to add more mods.
This one's always going to be contentious either way. Personal opinion: when you have any large number of mods, the server becomes indistinguishable from any other modded server, and CC gets barely used. Restrictions breed creativity, and servers like SwitchCraft which force(d) people to use CC (and peripheral mods) for mining, item management, etc… have produced far more interesting things than most heavily modded servers.

I prefer using CC as a highly-compact Redstone substitute, not a universal machine capable of doing everything. Switchcraft died for a reason.
SwitchCraft had a bad time because of neglect from the staff members, especially since Lem left to focus on their life, CC just kept it alive.
Terra1 #5
Posted 09 December 2019 - 09:03 PM
Action #1: Eliminate "CC-only" or "Minimalist" servers. These do nothing but pander to a tiny fraction of the CC community, and often cause huge amounts of drama when people ask to add more mods.
This one's always going to be contentious either way. Personal opinion: when you have any large number of mods, the server becomes indistinguishable from any other modded server, and CC gets barely used. Restrictions breed creativity, and servers like SwitchCraft which force(d) people to use CC (and peripheral mods) for mining, item management, etc… have produced far more interesting things than most heavily modded servers.

I prefer using CC as a highly-compact Redstone substitute, not a universal machine capable of doing everything. Switchcraft died for a reason.
SwitchCraft had a bad time because of neglect from the staff members, especially since Lem left to focus on their life, CC just kept it alive.
I also absorbed most of the SwitchCraft playerbase, especially those who were annoyed about Project Beta 2 disappearing and Lur going MIA.
So my point still holds, SwitchCraft died because it was a CC-and-peripherals-only server.
It stands as a monument to CC's dark age, when the playerbase was hopeful for a new, Krist-driven future, and then disappointed when that "future" arrived and butchered anybody who were neither a con artist nor the proud owner of a supercomputer.
Edited on 09 December 2019 - 08:07 PM
3d6 #6
Posted 10 December 2019 - 04:29 AM
Just so you know, these forums are broken and you would have a vastly bigger audience on the discord. You should join it and actually help us keep CC going instead of standing on a crate and yelling to nobody. You can also meet like-minded people on LurCraft, SwitchCraft, and CodersNet, all of which I played on and talked to other players on today.
Terra1 #7
Posted 10 December 2019 - 06:54 AM
Just so you know, these forums are broken and you would have a vastly bigger audience on the discord. You should join it and actually help us keep CC going instead of standing on a crate and yelling to nobody. You can also meet like-minded people on LurCraft, SwitchCraft, and CodersNet, all of which I played on and talked to other players on today.
I'm already on it. Internet forums and Discord are two very different things. One is a message board, the other is a chat program. It is socially acceptable to read a forum post without commenting, but not that acceptable to read a Discord message without commenting, simply because it is all real-time.
Edited on 10 December 2019 - 05:55 AM
SquidDev #8
Posted 10 December 2019 - 07:46 AM
but not that acceptable to read a Discord message without commenting, simply because it is all real-time.
Welp, turns out that I've been doing discord all wrong.

Anyway, I think both this and why SC did or did not implode is rather by the bye and rather detracts from the main point of the OP. If people have concrete suggestions on how to make CC more accessible or popular, I would genuinely love to hear them. I'm trying to make some improvements, but I really don't have enough data on what things people get hung up on.
LDDestroier #9
Posted 10 December 2019 - 10:50 PM
What really killed SwitchCraft IMO was that massive server outage that broke everything for like a week. After the server went back up, people already started getting invested in other CC servers, like LurCraft or TechCorp.
osmarks #10
Posted 13 December 2019 - 12:34 PM
I agree that servers focusing on CC are not hugely popular, but your "plan" is vague, unhelpful and probably pretty contentious. I'm not sure what can be done apart from maybe trying to "standardize" on one server and/or encourage greater links between servers. There could be inter-server chat bridges, networking and maybe item transfer (I'm sure there's a mod for that).