This is a read-only snapshot of the ComputerCraft forums, taken in April 2020.
Xenthera's profile picture

Tekkit, good or bad?

Started by Xenthera, 05 August 2012 - 10:57 PM
Xenthera #1
Posted 06 August 2012 - 12:57 AM
Ok, It's obvious what this about.

I personally don't like Tekkit, here are some things I dislike:
  • Didn't get permission for all of the mods. Which caused forestry to be coded by Sengir to be incompatible bringing me to my next point
  • No forestry.
  • 85% of the Tekkit community is 10-12 year old noobs that whine to you on how to use the mods. (My experience at least)
  • If a mod gets updated, it will be ages until Tekkit gets that version.
  • With big tekkit updates, they change a bunch of id's causing previous worlds to become corrupt
Although there is no hope that I will ever play on a tekkit client, It wouldn't be fair just to state my dislikes. Here are some things I like about tekkit:
  • Ease of use.
  • Cool Launcher
  • Cool graphics / art
So that's MY opinion, if you don't like it, I don't care. Please post your opinions down below, and vote.

Thanks guys
Alekisan #2
Posted 06 August 2012 - 01:30 AM
I would like to simply say that I am sorry to hear that you had a bad experience with Tekkit.
While it is frustrating that updates to mods can take a long time to make their way into Tekkit, you have to understand that in order to make everything work together, alot of work has to be put into the mod. Sometimes the MOD developer does not do this work themselves.

Tekkit is an incredible collection of mods that add an incredible amount of content to Minecraft.

Hopefully, once Minecraft has the mod API built in then the process of making mods work together will be much easier.
BigSHinyToys #3
Posted 06 August 2012 - 01:54 AM
I would like to simply say that I am sorry to hear that you had a bad experience with Tekkit.
While it is frustrating that updates to mods can take a long time to make their way into Tekkit, you have to understand that in order to make everything work together, alot of work has to be put into the mod. Sometimes the MOD developer does not do this work themselves.

Tekkit is an incredible collection of mods that add an incredible amount of content to Minecraft.

Hopefully, once Minecraft has the mod API built in then the process of making mods work together will be much easier.
while I agree with most of what you say the underlined really aggravates me.Mods are made by people what want to add to the game. Wither or not it is compatible with every other mod in existence is not something they have time to test Nor is it there responsibility to make there mod compatible.

They may choose to be compatible But can't and Shouldn't be forced to.
Noodle #4
Posted 06 August 2012 - 02:06 AM
I love tekkit! It allows many things to be added to keep minecraft more fun. Although all the mods might not work 100% the developers of tekkit can't work on them. They can change some of the files, or at least the names, to make them compatible. Many of the ID's are the same with normal materials which is why they might do this. The result of this is errors in the files but I mean what can they do? Its not like they can recode the files, only the mod makers can.
Sxw #5
Posted 06 August 2012 - 02:57 AM
I don't like tekkit.
Point One: I like installing my own mods. Its fun in the does it work moment.
Point Two: They didn't get perm for mods. So we have exploding bees in forestry.
Point Three: Outdated mods.
At first glance, thatssssss a very nice modpack you've got there.
Pharap #6
Posted 06 August 2012 - 03:15 AM
I love tekkit. It avoids the frustration of trying to get mods to work normally (some are easy, like rei's minimap, others are really hard to get to work, let alone get to be compatible with others).

If some mods are used without permission, the modders should take the tekkit creators to court or something, it's no good just complaining and not actually doing anything about it.

If you dislike the public servers, host your own so you can choose who uses it.

Being slow to update is understandable, programming isn't a cakewalk. Getting mods to agree with each other is difficult normally, let alone without having to manage loads of mods with loads and loads of code. When you have hundreds of lines of code and a single typo or forgotten semicolon can cause the entire program to crash or not even compile, things are bound to be difficult. Besides, the creators have their own lives to live, not everyone wants to be programming all the time.

The Id thing is an unfortunate side effect, but you can easily fix that with mcedit by replacing certain blocks with other blocks so that they'll load properly with the new version.
Xenthera #7
Posted 06 August 2012 - 04:01 AM
If you dislike the public servers, host your own so you can choose who uses it.

No need to use Tekkit. I have my own server that I can customize to my liking which includes mods that haven't even officially been released as smp to the public. It doesn't take rocket science to get a bunch of mods to work together. Just change a few id's here and there. Trust me, it's very simple with an occasional road bump here and there.
Pharap #8
Posted 06 August 2012 - 04:08 AM
If you dislike the public servers, host your own so you can choose who uses it.

No need to use Tekkit. I have my own server that I can customize to my liking which includes mods that haven't even officially been released as smp to the public. It doesn't take rocket science to get a bunch of mods to work together. Just change a few id's here and there. Trust me, it's very simple with an occasional road bump here and there.

Then your thing about the 10 year olds on tekkit servers isn't really a valid complaint.
Xenthera #9
Posted 06 August 2012 - 04:13 AM
Then your thing about the 10 year olds on tekkit servers isn't really a valid complaint.
Of course it is… That's the one of the reasons I stopped using tekkit.
Pharap #10
Posted 06 August 2012 - 05:16 AM
Then your thing about the 10 year olds on tekkit servers isn't really a valid complaint.
Of course it is… That's the one of the reasons I stopped using tekkit.

No it isn't. If you say you have your own server that you customise with mods and stuff, it means you are capable of making your own server, thus meaning complaining about public servers is invalid since you are using your own server (which won't have 'whining 10 year olds' whether you use tekkit or not).
D3matt #11
Posted 06 August 2012 - 09:47 AM
  • No forestry.
  • 85% of the Tekkit community is 10-12 year old noobs that whine to you on how to use the mods. (My experience at least)
Foresty is highly overrated anyway, in my book. (Much like EE, but that's beside the point)

Although you are 100% correct about the community (Including the moderators and devs who act like powertripping 16 year olds), it's simple enough to just never visit the forums (and never post your server there). And it's not like the vat majority of minecraft isn'r full of 10-12 year olds anyway.

As for the permission bullcrap… Should they have asked, yes. Am I going to let that stop me from enjoying the mod pack? No, why the hell should I?
Pinkishu #12
Posted 06 August 2012 - 12:04 PM
I kinda like tekkit

@Permissions stuff: Yeah, yeah they don't have permissions, blah. You know it doesn't exactly help modpacks when every mod goes "OMZG DON'T ASK ABOUT ADDING IT TO PACKS" in their thread :P/>/>
Tekkit is good for the community.

I also quite like Tekkit cause it seems one of the few packs to include most of the mods i'm interested in. Also if you want to find a server you can search Tekkit and you know mostly what mods to find on there, try doing that with 30 individual mods ;)/>/> Since theres no good server search..
Cloudy #13
Posted 06 August 2012 - 12:11 PM
Thank you for keeping it respectful so far. I know Tekkit feelings are often strong. I'll weigh in with my opinion later once I'm on my computer :P/>/>
Cruor #14
Posted 06 August 2012 - 01:56 PM
the only thing i like about tekkit is the concept behind it with ease of use, meaning everybody can use it, and that it is fairly easy to find a servers using it. What i don't like at all is that they lied to us about getting permissions. So TL;DR i like the concept, not they way it was done.

Im fine with people using the pack, but personaly i prefer to build my own .minecraft to get what i want instead of preset stuff that is a nightmare to work around :P/>/>
MadCrayolaz #15
Posted 06 August 2012 - 06:35 PM
Honestly, if the only thing that Tekkit is useful for is its easy of installation, then it is easily defunct. I already create installers for my server for people who don't use mods. It's easy to use, and is approved so far by all the mod owners. I can't imagine why you need to use Tekkit if there are better programs out there.
MadCrayolaz #16
Posted 06 August 2012 - 06:45 PM
When you have hundreds of lines of code and a single typo or forgotten semicolon can cause the entire program to crash or not even compile, things are bound to be difficult.
Silly line delimiters…
Pinkishu #17
Posted 06 August 2012 - 07:08 PM
Honestly, if the only thing that Tekkit is useful for is its easy of installation, then it is easily defunct. I already create installers for my server for people who don't use mods. It's easy to use, and is approved so far by all the mod owners. I can't imagine why you need to use Tekkit if there are better programs out there.

1 Installer vs 50

also as i pointed out its not only useful for installing
MadCrayolaz #18
Posted 06 August 2012 - 07:19 PM
Honestly, if the only thing that Tekkit is useful for is its easy of installation, then it is easily defunct. I already create installers for my server for people who don't use mods. It's easy to use, and is approved so far by all the mod owners. I can't imagine why you need to use Tekkit if there are better programs out there.

1 Installer vs 50

also as i pointed out its not only useful for installing

Yoy do know that that's not PART of Tekkit. It's part of their website. I guess since noone else has come up with a better advertising way than Tekkit has, there is no competition.
Pinkishu #19
Posted 06 August 2012 - 07:43 PM
Honestly, if the only thing that Tekkit is useful for is its easy of installation, then it is easily defunct. I already create installers for my server for people who don't use mods. It's easy to use, and is approved so far by all the mod owners. I can't imagine why you need to use Tekkit if there are better programs out there.

1 Installer vs 50

also as i pointed out its not only useful for installing

Yoy do know that that's not PART of Tekkit. It's part of their website. I guess since noone else has come up with a better advertising way than Tekkit has, there is no competition.

Hm? what is part of their website? Oo
Pharap #20
Posted 06 August 2012 - 09:11 PM
Honestly, if the only thing that Tekkit is useful for is its easy of installation, then it is easily defunct. I already create installers for my server for people who don't use mods. It's easy to use, and is approved so far by all the mod owners. I can't imagine why you need to use Tekkit if there are better programs out there.

Because tekkit is easy to run and use. It's much quicker to run one jar than copy these files into this jar, make sure you load things in this order, extract all 25 of these documents et cetera et cetera.

It's like the whole linux vs mac vs windows arguement. Everyone has an OS they prefer for their own reasons. Sure you can get linux and then download all the windows programs like word and office, but if you don't want to be doing all the installing, you can just get windows. It's a similar concept.
Pharap #21
Posted 06 August 2012 - 09:17 PM
Honestly, if the only thing that Tekkit is useful for is its easy of installation, then it is easily defunct. I already create installers for my server for people who don't use mods. It's easy to use, and is approved so far by all the mod owners. I can't imagine why you need to use Tekkit if there are better programs out there.

1 Installer vs 50

also as i pointed out its not only useful for installing

Yoy do know that that's not PART of Tekkit. It's part of their website. I guess since noone else has come up with a better advertising way than Tekkit has, there is no competition.
That's not really true, Stuff like rei's minimap, modloader, the pistons upgrade mod and redpower are more well known than tekkit.I didn't even know about tekkit's existence until I saw my friend using it one day. No videos, no forums, no nothing, no mention until that day.
MadCrayolaz #22
Posted 06 August 2012 - 10:14 PM
Honestly, if the only thing that Tekkit is useful for is its easy of installation, then it is easily defunct. I already create installers for my server for people who don't use mods. It's easy to use, and is approved so far by all the mod owners. I can't imagine why you need to use Tekkit if there are better programs out there.

Because tekkit is easy to run and use. It's much quicker to run one jar than copy these files into this jar, make sure you load things in this order, extract all 25 of these documents et cetera et cetera.

It's like the whole linux vs mac vs windows arguement. Everyone has an OS they prefer for their own reasons. Sure you can get linux and then download all the windows programs like word and office, but if you don't want to be doing all the installing, you can just get windows. It's a similar concept.

I'm talking about other programs. Not hand installing. You really should read. And it's made in java, so it's compatible on each OS.
Oh and I am talking about the server search, Pinkishu.
Pinkishu #23
Posted 06 August 2012 - 10:16 PM
Well its not only the tekkit website
If i search for tekkit in MC server forums I know i'll find servers with the mods tekkit has

Now trying that for individual mods might be hard
Pharap #24
Posted 06 August 2012 - 11:47 PM
Honestly, if the only thing that Tekkit is useful for is its easy of installation, then it is easily defunct. I already create installers for my server for people who don't use mods. It's easy to use, and is approved so far by all the mod owners. I can't imagine why you need to use Tekkit if there are better programs out there.

Because tekkit is easy to run and use. It's much quicker to run one jar than copy these files into this jar, make sure you load things in this order, extract all 25 of these documents et cetera et cetera.

It's like the whole linux vs mac vs windows arguement. Everyone has an OS they prefer for their own reasons. Sure you can get linux and then download all the windows programs like word and office, but if you don't want to be doing all the installing, you can just get windows. It's a similar concept.

I'm talking about other programs. Not hand installing. You really should read. And it's made in java, so it's compatible on each OS.
Oh and I am talking about the server search, Pinkishu.
Aside from bukkit there's not much else out there. If there is, it's poorly advertised.
MadCrayolaz #25
Posted 07 August 2012 - 12:25 AM
Well its not only the tekkit website
If i search for tekkit in MC server forums I know i'll find servers with the mods tekkit has

Now trying that for individual mods might be hard

*Goes to Forums* *Finds IndustrialCraft 2 Server Immediately*
I'm not sure where you got your info from…

Honestly, if the only thing that Tekkit is useful for is its easy of installation, then it is easily defunct. I already create installers for my server for people who don't use mods. It's easy to use, and is approved so far by all the mod owners. I can't imagine why you need to use Tekkit if there are better programs out there.

Because tekkit is easy to run and use. It's much quicker to run one jar than copy these files into this jar, make sure you load things in this order, extract all 25 of these documents et cetera et cetera.

It's like the whole linux vs mac vs windows arguement. Everyone has an OS they prefer for their own reasons. Sure you can get linux and then download all the windows programs like word and office, but if you don't want to be doing all the installing, you can just get windows. It's a similar concept.

I'm talking about other programs. Not hand installing. You really should read. And it's made in java, so it's compatible on each OS.
Oh and I am talking about the server search, Pinkishu.
Aside from bukkit there's not much else out there. If there is, it's poorly advertised.
CanaryMod? It's like a new version of Hey0. If you even know what that is. And Tekkit and Bukkit aren't the same thing. Tekkit is a mod pack compatible with old versions of Bukkit, and Bukkit is a server mod. There's Spout, which is made FOR Bukkit, and such. Tekkit is the Technic Pack for Bukkit. Not really the same.
Pharap #26
Posted 07 August 2012 - 01:43 AM
Well its not only the tekkit website
If i search for tekkit in MC server forums I know i'll find servers with the mods tekkit has

Now trying that for individual mods might be hard

*Goes to Forums* *Finds IndustrialCraft 2 Server Immediately*
I'm not sure where you got your info from…

Honestly, if the only thing that Tekkit is useful for is its easy of installation, then it is easily defunct. I already create installers for my server for people who don't use mods. It's easy to use, and is approved so far by all the mod owners. I can't imagine why you need to use Tekkit if there are better programs out there.

Because tekkit is easy to run and use. It's much quicker to run one jar than copy these files into this jar, make sure you load things in this order, extract all 25 of these documents et cetera et cetera.

It's like the whole linux vs mac vs windows arguement. Everyone has an OS they prefer for their own reasons. Sure you can get linux and then download all the windows programs like word and office, but if you don't want to be doing all the installing, you can just get windows. It's a similar concept.

I'm talking about other programs. Not hand installing. You really should read. And it's made in java, so it's compatible on each OS.
Oh and I am talking about the server search, Pinkishu.
Aside from bukkit there's not much else out there. If there is, it's poorly advertised.
CanaryMod? It's like a new version of Hey0. If you even know what that is. And Tekkit and Bukkit aren't the same thing. Tekkit is a mod pack compatible with old versions of Bukkit, and Bukkit is a server mod. There's Spout, which is made FOR Bukkit, and such. Tekkit is the Technic Pack for Bukkit. Not really the same.
Never heard of it, never heard of it. Tekkit and Bukkit are both mods. Never heard of spout either. Again, advertising isn't really the applicable term. Unless you spend your life on a forum, these aren't going to crop up commonly.
MadCrayolaz #27
Posted 07 August 2012 - 01:48 AM
Pharap said:
Never heard of it, never heard of it. Tekkit and Bukkit are both mods. Never heard of spout either. Again, advertising isn't really the applicable term. Unless you spend your life on a forum, these aren't going to crop up commonly.

Tekkit itself is not a mod. It's a mod pack built for the server mod Bukkit. The other things I mentioned are also very well known. Just because you don't know them doesn't mean it isn't well known.
Luanub #28
Posted 07 August 2012 - 02:26 AM
Well its not only the tekkit website
If i search for tekkit in MC server forums I know i'll find servers with the mods tekkit has

Now trying that for individual mods might be hard

*Goes to Forums* *Finds IndustrialCraft 2 Server Immediately*
I'm not sure where you got your info from…

Honestly, if the only thing that Tekkit is useful for is its easy of installation, then it is easily defunct. I already create installers for my server for people who don't use mods. It's easy to use, and is approved so far by all the mod owners. I can't imagine why you need to use Tekkit if there are better programs out there.

Because tekkit is easy to run and use. It's much quicker to run one jar than copy these files into this jar, make sure you load things in this order, extract all 25 of these documents et cetera et cetera.

It's like the whole linux vs mac vs windows arguement. Everyone has an OS they prefer for their own reasons. Sure you can get linux and then download all the windows programs like word and office, but if you don't want to be doing all the installing, you can just get windows. It's a similar concept.

I'm talking about other programs. Not hand installing. You really should read. And it's made in java, so it's compatible on each OS.
Oh and I am talking about the server search, Pinkishu.
Aside from bukkit there's not much else out there. If there is, it's poorly advertised.
CanaryMod? It's like a new version of Hey0. If you even know what that is. And Tekkit and Bukkit aren't the same thing. Tekkit is a mod pack compatible with old versions of Bukkit, and Bukkit is a server mod. There's Spout, which is made FOR Bukkit, and such. Tekkit is the Technic Pack for Bukkit. Not really the same.
Never heard of it, never heard of it. Tekkit and Bukkit are both mods. Never heard of spout either. Again, advertising isn't really the applicable term. Unless you spend your life on a forum, these aren't going to crop up commonly.

Wow I'm suprised you haven't heard of those. Some of the first things I heard about when getting into modding MC was Bukkit, Spout, and Tekkit. Maybe you should do a little more research.

Tekkit has it's pro's. It's good for people who are not capable of modding their own clients. Also good for people who are lazy and dont want to take the time(even though it does not take that long or much effort to mod your own client). But that is about it. It has major downsides, things like mods being modified so that they will work with all of the mods in the pack and the fact it commonly uses old versions of mods. These types of actions by the tekkit team will leave you will buggy mods that are missing content.

IMO it is best to just setup a Bukkit server and mod it and your client yourself. This give you control, which if you're compentent enough is always a good thing.
Pinkishu #29
Posted 07 August 2012 - 02:27 AM
Well its not only the tekkit website
If i search for tekkit in MC server forums I know i'll find servers with the mods tekkit has

Now trying that for individual mods might be hard

*Goes to Forums* *Finds IndustrialCraft 2 Server Immediately*
I'm not sure where you got your info from…

Well I meant mod combinations since usually I want a server to have more than just IC2
D3matt #30
Posted 07 August 2012 - 06:45 AM
the only thing i like about tekkit is the concept behind it with ease of use, meaning everybody can use it, and that it is fairly easy to find a servers using it. What i don't like at all is that they lied to us about getting permissions.
They never lied about it. It was always common knowledge that they didn't have permission.

I just don't see why, as a user, it bothers you so much. It's not like it's bad for mods to be included in tekkit. It generates publicity, and gets people playing their mods, isn't that good? So what if it doesn't generated adfly clicks. Adfly is freaking annoying.
Luanub #31
Posted 07 August 2012 - 08:49 AM
the only thing i like about tekkit is the concept behind it with ease of use, meaning everybody can use it, and that it is fairly easy to find a servers using it. What i don't like at all is that they lied to us about getting permissions.
They never lied about it. It was always common knowledge that they didn't have permission.

I just don't see why, as a user, it bothers you so much. It's not like it's bad for mods to be included in tekkit. It generates publicity, and gets people playing their mods, isn't that good? So what if it doesn't generated adfly clicks. Adfly is freaking annoying.

It's actually the oposite. With the modifications that they do to some of the mods and the bugs that those modifications cause if people don't understand that its the Tekkit team causing these bugs and not the mod creators then it can ruin/harm the modders/mods reputation.
MadCrayolaz #32
Posted 07 August 2012 - 04:53 PM
Well its not only the tekkit website
If i search for tekkit in MC server forums I know i'll find servers with the mods tekkit has

Now trying that for individual mods might be hard

*Goes to Forums* *Finds IndustrialCraft 2 Server Immediately*
I'm not sure where you got your info from…

Well I meant mod combinations since usually I want a server to have more than just IC2

I personally am running most of the big technical mods, but it also includes CC, Forestry, and a whole grabbag of really useful stuff not found in Tekkit.
It's not like there are none out there, I find them commonly.
MadCrayolaz #33
Posted 07 August 2012 - 04:55 PM
It's actually the oposite. With the modifications that they do to some of the mods and the bugs that those modifications cause if people don't understand that its the Tekkit team causing these bugs and not the mod creators then it can ruin/harm the modders/mods reputation.

Regardless of all of that, if a mod creator says he doesn't want it in there, it's his right to say so. Putting it in would break the law, to some extent.
Pinkishu #34
Posted 07 August 2012 - 04:56 PM
Well its not only the tekkit website
If i search for tekkit in MC server forums I know i'll find servers with the mods tekkit has

Now trying that for individual mods might be hard

*Goes to Forums* *Finds IndustrialCraft 2 Server Immediately*
I'm not sure where you got your info from…

Well I meant mod combinations since usually I want a server to have more than just IC2

I personally am running most of the big technical mods, but it also includes CC, Forestry, and a whole grabbag of really useful stuff not found in Tekkit.
It's not like there are none out there, I find them commonly.

Well but with tekkit i can be sure it has certain mods - its easy to search for
instead of trying to find one that has all of tekkits - 2 mods i want orso
MadCrayolaz #35
Posted 07 August 2012 - 05:09 PM
Well but with tekkit i can be sure it has certain mods - its easy to search for
instead of trying to find one that has all of tekkits - 2 mods i want orso

#1: Probably should stop multiquote spamming, lol.
#2: That's because it's the most publicized, but not the best. That's opinion of course, but still, I think other mod packs bring better mods together.
Xenthera #36
Posted 07 August 2012 - 05:33 PM
The best thing to do, to get a better custom client/server on a bukkit server is, go to MCPC where they have (mostly) updated mods that have been ported to Bukkit. I don't get people that say Tekkit devs have done all the work, because they really haven't. All they did was take mods from that site, and put them in their own client. Then make some fancy art to go with it. Also to the people that say it's hard to mod a client: If you aren't capable of putting mods in a folder, then changing some id's (There is over 4000 id's to choose from with the new Forge), You really don't need to play with the mods in the first place. Honestly.
Pinkishu #37
Posted 07 August 2012 - 06:27 PM
Well but with tekkit i can be sure it has certain mods - its easy to search for
instead of trying to find one that has all of tekkits - 2 mods i want orso

#1: Probably should stop multiquote spamming, lol.
#2: That's because it's the most publicized, but not the best. That's opinion of course, but still, I think other mod packs bring better mods together.
@#1: tell the forum software

I haven't seen any including all the good mods besides tekkit imo (well maybe DNS but imo they're even worse than tekkit)
So how are these other modpacks better than tekkit? Do they have permissions? Likely not. Do they have bugs in the compilation? Likely
cant_delete_account #38
Posted 07 August 2012 - 07:24 PM
Same as you. I hate Tekkit. Especially because he didn't get permission from all the modmakers.
And, now that most of the mods are ported to FML, all they're really doing is installing forge in the jar, and putting every other zip/jar file in /mods, which only takes about a minute.
MadCrayolaz #39
Posted 07 August 2012 - 09:39 PM
@#1: tell the forum software

I haven't seen any including all the good mods besides tekkit imo (well maybe DNS but imo they're even worse than tekkit)
So how are these other modpacks better than tekkit? Do they have permissions? Likely not. Do they have bugs in the compilation? Likely

Most mod packs DO have permission. That's where you are wrong. Tekkit doesn't seem to care if it does or not, like when it used Forestry. And they are better because they don't put a 40 mod list of mods in. They chose mods that go well together, instead of just picking stuff at random and hoping it works. And tekkit does no work, all they do is get the mods and change ID's, like Xanthera said. In no way do they make patches to make the mods work together.
Pinkishu #40
Posted 07 August 2012 - 11:20 PM
@#1: tell the forum software

I haven't seen any including all the good mods besides tekkit imo (well maybe DNS but imo they're even worse than tekkit)
So how are these other modpacks better than tekkit? Do they have permissions? Likely not. Do they have bugs in the compilation? Likely

Most mod packs DO have permission. That's where you are wrong. Tekkit doesn't seem to care if it does or not, like when it used Forestry. And they are better because they don't put a 40 mod list of mods in. They chose mods that go well together, instead of just picking stuff at random and hoping it works. And tekkit does no work, all they do is get the mods and change ID's, like Xanthera said. In no way do they make patches to make the mods work together.

They change IDs and code the launcher and test mods ;)/>/> thats work imo

How would most mod-packs have permission if every mod i see has "DON'T ASK ABOUT ADDING THIS TO YOUR PACK"?
MadCrayolaz #41
Posted 08 August 2012 - 12:03 AM
They change IDs and code the launcher and test mods ;)/>/> thats work imo

How would most mod-packs have permission if every mod i see has "DON'T ASK ABOUT ADDING THIS TO YOUR PACK"?

Most mods don't say that however?
Pharap #42
Posted 08 August 2012 - 03:53 AM
Never heard of it, never heard of it. Tekkit and Bukkit are both mods. Never heard of spout either. Again, advertising isn't really the applicable term. Unless you spend your life on a forum, these aren't going to crop up commonly.

Wow I'm suprised you haven't heard of those. Some of the first things I heard about when getting into modding MC was Bukkit, Spout, and Tekkit. Maybe you should do a little more research.

Tekkit has it's pro's. It's good for people who are not capable of modding their own clients. Also good for people who are lazy and dont want to take the time(even though it does not take that long or much effort to mod your own client). But that is about it. It has major downsides, things like mods being modified so that they will work with all of the mods in the pack and the fact it commonly uses old versions of mods. These types of actions by the tekkit team will leave you will buggy mods that are missing content.

IMO it is best to just setup a Bukkit server and mod it and your client yourself. This give you control, which if you're compentent enough is always a good thing.

I know about bukkit and I know about tekkit, but spout is a very unheard of one. I'm doing gamedev at college, practically the whole class plays minecraft and nobody has mentioned spout once. Bukkit, yes, tekkit, yes, spout, no.

It's not so much being capable of being able to mod a client, it's being able to figure out how get each mod to work. The amount of errors I've had where mods don't agree, or mods have to be installed in a certain order or forge not loading things it should or just plain going crazy and causing an exception. After all those things, to download an exe and have it just work is a huge relief. Programs are supposed to be user friendly, not file-edit crazy.

The having old stuff I can live with. Especially since newer stuff tends to sometime be horribly buggy (When I tried to run CC1.4 with the most up to date version of forge, something went odd with the textures and when I tried to place a computer, the world just crashed. I did the exact same thing with it that I did with 1.3, which runs fine.). So far on tekkit, I haven't encountered anything buggy with the mods, they've all run fine in the way they are designed to.

Possibly, but it all takes effort. Tekkit was all one download, no real instructions needed since each mod had a wiki telling you what stuff does and it runs fine, even when interacting with each other. Redpower, buildcraft and computercraft all run really well together. Not being up to date is a small price to pay for ease of use.
Xenthera #43
Posted 08 August 2012 - 04:08 AM
I know about bukkit and I know about tekkit, but spout is a very unheard of one. I'm doing gamedev at college, practically the whole class plays minecraft and nobody has mentioned spout once. Bukkit, yes, tekkit, yes, spout, no.

It's not so much being capable of being able to mod a client, it's being able to figure out how get each mod to work. The amount of errors I've had where mods don't agree, or mods have to be installed in a certain order or forge not loading things it should or just plain going crazy and causing an exception. After all those things, to download an exe and have it just work is a huge relief. Programs are supposed to be user friendly, not file-edit crazy.

The having old stuff I can live with. Especially since newer stuff tends to sometime be horribly buggy (When I tried to run CC1.4 with the most up to date version of forge, something went odd with the textures and when I tried to place a computer, the world just crashed. I did the exact same thing with it that I did with 1.3, which runs fine.). So far on tekkit, I haven't encountered anything buggy with the mods, they've all run fine in the way they are designed to.

Possibly, but it all takes effort. Tekkit was all one download, no real instructions needed since each mod had a wiki telling you what stuff does and it runs fine, even when interacting with each other. Redpower, buildcraft and computercraft all run really well together. Not being up to date is a small price to pay for ease of use.

That's really odd you say that. I guess some people are natural at getting mods to work together and others… not so much. I never usually have problems with getting all the latest updates of mods working together. It's 100x easier than you made it sound. Trust me, it really is easy.
Xenthera #44
Posted 08 August 2012 - 04:14 AM
That's really odd you say that. I guess some people are natural at getting mods to work together and others… not so much. I never usually have problems with getting all the latest updates of mods working together. It's 100x easier than you made it sound. Trust me, it really is easy.
In fact, the only times I usually ever have problems is when I start adding mods that have just been release as SMP, (buildcraft 3) But even then, I worked out all the bugs. Which was rather effortless. It's not rocket science, the only thing the tekkit devs do that would be somewhat difficult is coding their launcher, and making the art. ;)/>/>
Pharap #45
Posted 08 August 2012 - 04:16 AM
I know about bukkit and I know about tekkit, but spout is a very unheard of one. I'm doing gamedev at college, practically the whole class plays minecraft and nobody has mentioned spout once. Bukkit, yes, tekkit, yes, spout, no.

It's not so much being capable of being able to mod a client, it's being able to figure out how get each mod to work. The amount of errors I've had where mods don't agree, or mods have to be installed in a certain order or forge not loading things it should or just plain going crazy and causing an exception. After all those things, to download an exe and have it just work is a huge relief. Programs are supposed to be user friendly, not file-edit crazy.

The having old stuff I can live with. Especially since newer stuff tends to sometime be horribly buggy (When I tried to run CC1.4 with the most up to date version of forge, something went odd with the textures and when I tried to place a computer, the world just crashed. I did the exact same thing with it that I did with 1.3, which runs fine.). So far on tekkit, I haven't encountered anything buggy with the mods, they've all run fine in the way they are designed to.

Possibly, but it all takes effort. Tekkit was all one download, no real instructions needed since each mod had a wiki telling you what stuff does and it runs fine, even when interacting with each other. Redpower, buildcraft and computercraft all run really well together. Not being up to date is a small price to pay for ease of use.

That's really odd you say that. I guess some people are natural at getting mods to work together and others… not so much. I never usually have problems with getting all the latest updates of mods working together. It's 100x easier than you made it sound. Trust me, it really is easy.

I've been doing minecraft for a good 6 months now, only once did a mod work once.
Like recently, after about half an hour of trying to get the recommended build of forge working (it didn't work on it's own, let alone with stuff added on) I finally managed to get it working by using the supposedly buggy recent non-recommended build, but even then it would only run with CC1.3, when it tried to do 1.4, the items were put into the creative list, but their textures weren't available and when I tried to place one the world crashed. I'll try again another day with swapping the texture files around and stuff to match the 1.3 format and see if that works, but really it should be easier than that.

I had similar issues back when I wanted to put modloader, rei's minimap and tmi on, in the end I had to put stuff on in a certain weird order (modloader, then tmi then minimap, if I tried to put minimap in before tmi, it complained). Almost every single time without fail, the same crazy stuff happens, error in main, error loading a mod, exceptions left right and centre. I was half tempted to give up and attempt to try and learn the XNA 3D functions and try and make my own game instead.
Pharap #46
Posted 08 August 2012 - 04:21 AM
That's really odd you say that. I guess some people are natural at getting mods to work together and others… not so much. I never usually have problems with getting all the latest updates of mods working together. It's 100x easier than you made it sound. Trust me, it really is easy.
In fact, the only times I usually ever have problems is when I start adding mods that have just been release as SMP, (buildcraft 3) But even then, I worked out all the bugs. Which was rather effortless. It's not rocket science, the only thing the tekkit devs do that would be somewhat difficult is coding their launcher, and making the art. ;)/>/>
I'm not saying the tekkit creators are geniuses, what I am saying is they made it easier. One download versus one for each mod in the pack. Ease of use is one of the fundamentals of application programming. It's no good making something that takes more effort than is worth what you get out of it.

Heck if I were better at getting mods working together, I'd make my own program for swapping mods in and out, I would have done it and released it ages ago. It would probably only work on windows ofc, but that's a minor issue since it would probably only get used by a few people I know, and most of them either run windows or emulate it.
Cloudy #47
Posted 08 August 2012 - 11:56 AM
To be honest I have NEVER had any trouble installing mods. All you do is extract the forge zip, copy everything out of there into the minecraft jar (making sure it is 100% clean - no mod loader or anything in it) then deleting META-INF. Then you just drop mods in the mods folder. If there's a conflict, the ForgeModLoader0.log will tell you which mod is conflicting - so you just change the relevant ID in the config for either of the mods. Then done! I really don't understand the difficulty.
MadCrayolaz #48
Posted 08 August 2012 - 05:35 PM
Never heard of it, never heard of it. Tekkit and Bukkit are both mods. Never heard of spout either. Again, advertising isn't really the applicable term. Unless you spend your life on a forum, these aren't going to crop up commonly.

Wow I'm suprised you haven't heard of those. Some of the first things I heard about when getting into modding MC was Bukkit, Spout, and Tekkit. Maybe you should do a little more research.

Tekkit has it's pro's. It's good for people who are not capable of modding their own clients. Also good for people who are lazy and dont want to take the time(even though it does not take that long or much effort to mod your own client). But that is about it. It has major downsides, things like mods being modified so that they will work with all of the mods in the pack and the fact it commonly uses old versions of mods. These types of actions by the tekkit team will leave you will buggy mods that are missing content.

IMO it is best to just setup a Bukkit server and mod it and your client yourself. This give you control, which if you're compentent enough is always a good thing.

I know about bukkit and I know about tekkit, but spout is a very unheard of one. I'm doing gamedev at college, practically the whole class plays minecraft and nobody has mentioned spout once. Bukkit, yes, tekkit, yes, spout, no.

It's not so much being capable of being able to mod a client, it's being able to figure out how get each mod to work. The amount of errors I've had where mods don't agree, or mods have to be installed in a certain order or forge not loading things it should or just plain going crazy and causing an exception. After all those things, to download an exe and have it just work is a huge relief. Programs are supposed to be user friendly, not file-edit crazy.

The having old stuff I can live with. Especially since newer stuff tends to sometime be horribly buggy (When I tried to run CC1.4 with the most up to date version of forge, something went odd with the textures and when I tried to place a computer, the world just crashed. I did the exact same thing with it that I did with 1.3, which runs fine.). So far on tekkit, I haven't encountered anything buggy with the mods, they've all run fine in the way they are designed to.

Possibly, but it all takes effort. Tekkit was all one download, no real instructions needed since each mod had a wiki telling you what stuff does and it runs fine, even when interacting with each other. Redpower, buildcraft and computercraft all run really well together. Not being up to date is a small price to pay for ease of use.

There are few decent mods that will not tell you the most recent tested version of forge the mod works with. If you have the patience to read, you will figure out what is the best, on your own.

ALso, bad grammar! "I never usually have problems", never usually are contradictory phrases.'

Also, the only other thing they offer that other mod packs/mod pack installers is a custom minecraft client. Big deal? It's not that special.
Pharap #49
Posted 08 August 2012 - 05:48 PM
To be honest I have NEVER had any trouble installing mods. All you do is extract the forge zip, copy everything out of there into the minecraft jar (making sure it is 100% clean - no mod loader or anything in it) then deleting META-INF. Then you just drop mods in the mods folder. If there's a conflict, the ForgeModLoader0.log will tell you which mod is conflicting - so you just change the relevant ID in the config for either of the mods. Then done! I really don't understand the difficulty.

Everyone in my gamedev class has had issues installing mods at one point or another, count yourself lucky that you don't get any.
Pharap #50
Posted 08 August 2012 - 05:51 PM
Never heard of it, never heard of it. Tekkit and Bukkit are both mods. Never heard of spout either. Again, advertising isn't really the applicable term. Unless you spend your life on a forum, these aren't going to crop up commonly.

Wow I'm suprised you haven't heard of those. Some of the first things I heard about when getting into modding MC was Bukkit, Spout, and Tekkit. Maybe you should do a little more research.

Tekkit has it's pro's. It's good for people who are not capable of modding their own clients. Also good for people who are lazy and dont want to take the time(even though it does not take that long or much effort to mod your own client). But that is about it. It has major downsides, things like mods being modified so that they will work with all of the mods in the pack and the fact it commonly uses old versions of mods. These types of actions by the tekkit team will leave you will buggy mods that are missing content.

IMO it is best to just setup a Bukkit server and mod it and your client yourself. This give you control, which if you're compentent enough is always a good thing.

I know about bukkit and I know about tekkit, but spout is a very unheard of one. I'm doing gamedev at college, practically the whole class plays minecraft and nobody has mentioned spout once. Bukkit, yes, tekkit, yes, spout, no.

It's not so much being capable of being able to mod a client, it's being able to figure out how get each mod to work. The amount of errors I've had where mods don't agree, or mods have to be installed in a certain order or forge not loading things it should or just plain going crazy and causing an exception. After all those things, to download an exe and have it just work is a huge relief. Programs are supposed to be user friendly, not file-edit crazy.

The having old stuff I can live with. Especially since newer stuff tends to sometime be horribly buggy (When I tried to run CC1.4 with the most up to date version of forge, something went odd with the textures and when I tried to place a computer, the world just crashed. I did the exact same thing with it that I did with 1.3, which runs fine.). So far on tekkit, I haven't encountered anything buggy with the mods, they've all run fine in the way they are designed to.

Possibly, but it all takes effort. Tekkit was all one download, no real instructions needed since each mod had a wiki telling you what stuff does and it runs fine, even when interacting with each other. Redpower, buildcraft and computercraft all run really well together. Not being up to date is a small price to pay for ease of use.

There are few decent mods that will not tell you the most recent tested version of forge the mod works with. If you have the patience to read, you will figure out what is the best, on your own.

ALso, bad grammar! "I never usually have problems", never usually are contradictory phrases.'

Also, the only other thing they offer that other mod packs/mod pack installers is a custom minecraft client. Big deal? It's not that special.
Again, it's quicker to just get tekkit.

If you're going to start playing the spelling and grammar game, I'm going to disregard what you have to say.

I never said it was impressive, I said it was easier, and when it comes to making games, websites and applications, ease of use is a key point to consider in the design stage.
Cloudy #51
Posted 08 August 2012 - 06:44 PM
To be honest I have NEVER had any trouble installing mods. All you do is extract the forge zip, copy everything out of there into the minecraft jar (making sure it is 100% clean - no mod loader or anything in it) then deleting META-INF. Then you just drop mods in the mods folder. If there's a conflict, the ForgeModLoader0.log will tell you which mod is conflicting - so you just change the relevant ID in the config for either of the mods. Then done! I really don't understand the difficulty.

Everyone in my gamedev class has had issues installing mods at one point or another, count yourself lucky that you don't get any.

I don't count myself lucky. I count myself able to follow simple instructions and apply common sense - because that's all you need for most mods. Some will have conflicts if they edit base classes - but most are sensible and use available API's.
MadCrayolaz #52
Posted 08 August 2012 - 07:08 PM
I don't count myself lucky. I count myself able to follow simple instructions and apply common sense - because that's all you need for most mods. Some will have conflicts if they edit base classes - but most are sensible and use available API's.

Amen.
D3matt #53
Posted 08 August 2012 - 07:10 PM
the only thing i like about tekkit is the concept behind it with ease of use, meaning everybody can use it, and that it is fairly easy to find a servers using it. What i don't like at all is that they lied to us about getting permissions.
They never lied about it. It was always common knowledge that they didn't have permission.

I just don't see why, as a user, it bothers you so much. It's not like it's bad for mods to be included in tekkit. It generates publicity, and gets people playing their mods, isn't that good? So what if it doesn't generated adfly clicks. Adfly is freaking annoying.

It's actually the oposite. With the modifications that they do to some of the mods and the bugs that those modifications cause if people don't understand that its the Tekkit team causing these bugs and not the mod creators then it can ruin/harm the modders/mods reputation.
Tekkit never adds bugs that don't already exist, that would be near-impossible except in case of a class conflict in which case I'd like to see joe average get it working. Often times they release hotfixed versions of mods that have critical errors in them (NEI glitch, for example).

Plus, if not for tekkit I probably wouldn't have heard of half the mods much less taken the time to bother to install and play with them. And when a mod requests specifically not to be put in, they remove it. While that may not have been their policy in the past, it is now. Further, what nobody seems to want to mention, is that tekkit has a donation page that goes directly to the modders as well as a campaign encouraging donations right in the launcher.
Xenthera #54
Posted 08 August 2012 - 08:50 PM
I don't count myself lucky. I count myself able to follow simple instructions and apply common sense - because that's all you need for most mods. Some will have conflicts if they edit base classes - but most are sensible and use available API's.
Exactly! like I said earlier, it isn't rocket science.
basdxz #55
Posted 08 August 2012 - 09:57 PM
I personaly like tekkit bacause there are many multiplayer servers that run tekkit and that it does all the modding for me ;)/>/>.
Luanub #56
Posted 09 August 2012 - 08:13 AM
the only thing i like about tekkit is the concept behind it with ease of use, meaning everybody can use it, and that it is fairly easy to find a servers using it. What i don't like at all is that they lied to us about getting permissions.
They never lied about it. It was always common knowledge that they didn't have permission.

I just don't see why, as a user, it bothers you so much. It's not like it's bad for mods to be included in tekkit. It generates publicity, and gets people playing their mods, isn't that good? So what if it doesn't generated adfly clicks. Adfly is freaking annoying.

It's actually the oposite. With the modifications that they do to some of the mods and the bugs that those modifications cause if people don't understand that its the Tekkit team causing these bugs and not the mod creators then it can ruin/harm the modders/mods reputation.
Tekkit never adds bugs that don't already exist, that would be near-impossible except in case of a class conflict in which case I'd like to see joe average get it working. Often times they release hotfixed versions of mods that have critical errors in them (NEI glitch, for example).

Plus, if not for tekkit I probably wouldn't have heard of half the mods much less taken the time to bother to install and play with them. And when a mod requests specifically not to be put in, they remove it. While that may not have been their policy in the past, it is now. Further, what nobody seems to want to mention, is that tekkit has a donation page that goes directly to the modders as well as a campaign encouraging donations right in the launcher.

Tekkit does and has added bugs that were not part of the vanilla mod. Check out the bugs sections of these forums you will find a couple of them…
strideynet #57
Posted 09 August 2012 - 08:55 AM
Tekkits good. It allows easier client and server Side modding. Imagine getting the versions right for a 20 mod server!
Someone might accidentally download version 4 instead of 3. It's also good for people who are scared of breaking mc.
And Tekkits quick. If I want some mods they are there. Rather then installing them in a compatible order which is incredibly tedious on a server. And sometimes on a client!
KFAFSP #58
Posted 09 August 2012 - 01:42 PM
I think, that making Modpacks shouldn't be discouraged by the minecraftforums. Everytime you see a bit more advanced Mod, the Coder insists on excluding it from every Mod-Pack. I think it's like : "Why should I add comments to my Code? It was complicated enough to write, so it should be complicated to read". So, the thing that happend to forestry is more like a call for attention than a calm and well-thought reaction.

Also, adding Bugs to your code to prevent someone from using it is just … disgraceful for a "community" developer.

So, to get to a conclusion, I think Tekkit is a good idea, but it is like with all modpacks :
  • Totally overloaded/overfeatured (sometimes)
  • Restricts your personal freedom of modifyng your game -> dictates what you need, and what you don't need
But the installer is a pretty cool thing. So, in my opinion people should make more modpacks, maintain them, and add them to a public service installer like Spoutcraft (Tekkit Launcher).

I'm also a server owner, and I always get pissed of when mods aren't updated in time ;)/>/> .
MadCrayolaz #59
Posted 09 August 2012 - 03:47 PM
I personaly like tekkit bacause there are many multiplayer servers that run tekkit and that it does all the modding for me ;)/>/>.

Lazy much?
D3matt #60
Posted 09 August 2012 - 08:19 PM
I personaly like tekkit bacause there are many multiplayer servers that run tekkit and that it does all the modding for me ;)/>/>.

Lazy much?
Having a standard among multiple servers that's easy for people to use is lazy? I'd do a lot less multiplayer if I had to hand-install 10 different mods every time for different servers (Redpower alone takes 5 minutes with 7 different adfly links to go through), and I'm pretty sure my server would see a lot less traffic as well. Sure, you can distribute the minecraft.jar pre-modded, but that's illegal and will get you banned from MCForums. You can make your own installer… If, in addition to all the other things a server admin must deal with, you also want to learn how to make a jar installer. Then you have to convince those who aren't mindless sheep that it's not a virus, and explain to the mindless sheep how to use it, no matter how simple you think it is. (I really don't want to do tech support for people dumb enough to ask "Do I need tekkit to play on your tekkit server?")

Also: Personal attacks much? Should I call you lazy for taking your car to a mechanic instead of fixing it yourself? Or for going to a restaurant instead of cooking your own food?
Tekkit never adds bugs that don't already exist, that would be near-impossible except in case of a class conflict in which case I'd like to see joe average get it working. Often times they release hotfixed versions of mods that have critical errors in them (NEI glitch, for example).

Plus, if not for tekkit I probably wouldn't have heard of half the mods much less taken the time to bother to install and play with them. And when a mod requests specifically not to be put in, they remove it. While that may not have been their policy in the past, it is now. Further, what nobody seems to want to mention, is that tekkit has a donation page that goes directly to the modders as well as a campaign encouraging donations right in the launcher.

Tekkit does and has added bugs that were not part of the vanilla mod. Check out the bugs sections of these forums you will find a couple of them…
Bugs with the bukkit ports is not the same thing as bugs with tekkit. Most if not all "new" bugs in tekkit are actually bugs with the bukkit port. The team figures out what's going wrong, and either fixes the port themselves or contacts the mcportcentral guys to get it fixed. If anything, tekkit helps expose bugs faster than they otherwise would be.
MadCrayolaz #61
Posted 09 August 2012 - 08:22 PM
I'm not saying that some mod authors are annoying with adf.ly. But, choice in mods, as well as actually knowing you have the intelligence to figure out how to manually install mods is always nice.
Cloudy #62
Posted 09 August 2012 - 08:46 PM
Keep this polite and civil please guys. There are strong opinions either way, and I get the feeling that some of you won't listen to others viewpoints either way. But don't resort to insults or getting angry with each other - it is only a game ;)/>/>
MadCrayolaz #63
Posted 09 August 2012 - 09:15 PM
I'm not being insulting. I have many friends that for the life of them can't install mods manually because they have been conditioned by Tekkit/Technic. It's rather sad, honestly.
D3matt #64
Posted 09 August 2012 - 10:20 PM
People should be able to play games and mods without being a computer expert, don't be an elitist. I know I can install mods manually if I really must, but that doesn't mean I want to. If I don't want to use X mod, I can just disable it or not use it. Plus the hassle of maintaining multiple .jar files for every server that has their own slightly different choice of mods and their own configs. I use Multicraft to do that, but just finding that on google was hard enough.
MadCrayolaz #65
Posted 09 August 2012 - 10:24 PM
People should be able to play games and mods without being a computer expert, don't be an elitist. I know I can install mods manually if I really must, but that doesn't mean I want to. If I don't want to use X mod, I can just disable it or not use it. Plus the hassle of maintaining multiple .jar files for every server that has their own slightly different choice of mods and their own configs. I use Multicraft to do that, but just finding that on google was hard enough.

I get the configs, that's more advanced, but not being able to find your.minecraft folder? Please.
Pharap #66
Posted 10 August 2012 - 01:06 AM
People should be able to play games and mods without being a computer expert, don't be an elitist. I know I can install mods manually if I really must, but that doesn't mean I want to. If I don't want to use X mod, I can just disable it or not use it. Plus the hassle of maintaining multiple .jar files for every server that has their own slightly different choice of mods and their own configs. I use Multicraft to do that, but just finding that on google was hard enough.

I get the configs, that's more advanced, but not being able to find your.minecraft folder? Please.

He didn't say finding .minecraft was hard, you're misinterpreting things now. He said trying to find multicraft on google and managing the jar files was hard.
MadCrayolaz #67
Posted 10 August 2012 - 02:20 AM
I didn't say he did. What he DID say is this: "People should be able to play games and mods without being a computer expert, don't be an elitist." I'm not being an elitist, I am stating that some of my friends have trouble figuring out what the .minecraft folder is. I highly doubt that my friends are the only people in the world this is true about. And I find that sad, honestly.
D3matt #68
Posted 10 August 2012 - 03:42 PM
You realize the appdata folder is hidden by default, right?

Not everybody is used to delving into hidden files in the depths of their system (or user profle. Because let's face it, you don't often need anything outside of your libraries, that's the way it's always been. It's all just 'there', doing what it needs to do.) Further, file extensions are usually preceded by periods, not folders. In fact, windows will not allow you to create a folder name starting with a period in Explorer (although command prompt will). And without these people, I and many others would have very dim future careers.
MadCrayolaz #69
Posted 10 August 2012 - 03:51 PM
Do you really not know how to use google? Just type in how to get to .minecraft folder and a guide will surely come up
Cloudy #70
Posted 10 August 2012 - 04:23 PM
You realize the appdata folder is hidden by default, right?

Not everybody is used to delving into hidden files in the depths of their system (or user profle. Because let's face it, you don't often need anything outside of your libraries, that's the way it's always been. It's all just 'there', doing what it needs to do.) Further, file extensions are usually preceded by periods, not folders. In fact, windows will not allow you to create a folder name starting with a period in Explorer (although command prompt will). And without these people, I and many others would have very dim future careers.

%appdata%.minecraft

Done. Installing mods is EASY if you can read basic instructions. It is a lot easier than people make out.

I do applaud tekkit for its simplicity - but providing you don't mind a little (very little) bit of messing with config files, you don't need tekkit. The error messages are quite easy to read - and if you don't understand them post in a forum and people can help further. It isn't rocket science.
ciba43 #71
Posted 10 August 2012 - 04:51 PM
I dont like Tekkit too, cause its for some peoples that want mods fast in pc. I like to choose my sort of mods.

Hope you did unterstand me.
Cranium #72
Posted 10 August 2012 - 05:27 PM
So far the only reason I use tekkit is because of being able to share my creations with other tekkit users, and not have to have them worry about wheter or not it will work with the mods they have. The same goes for downloading a tekkit world I want to try out. It's just easier than coordinating mods between several people. I use the launcher because it creates a separate folder than the .minecraft folder, and I still mod the heck out of that. I don't understand why there is such a black and white, love it or hate it attitude that most people have.
MadCrayolaz #73
Posted 10 August 2012 - 06:09 PM
So far the only reason I use tekkit is because of being able to share my creations with other tekkit users, and not have to have them worry about wheter or not it will work with the mods they have. The same goes for downloading a tekkit world I want to try out. It's just easier than coordinating mods between several people. I use the launcher because it creates a separate folder than the .minecraft folder, and I still mod the heck out of that. I don't understand why there is such a black and white, love it or hate it attitude that most people have.

I just tend to never talk to anyone who uses Tekkit. It may be a bit elitist, but I feel if you can't install mods on your own, I don't really want to talk with you. I'm still a hypocrite, since I have many friends incapable of doing so, but even then, I feel that Tekkit just lowers the IQ level significantly. I wouldn't even have a problem if they offered a manual install version, and to the installer, which mods you want added. It may take a bit more work for themto do so, but there are only so many configurations of the mods for htis to be possible.
Xenthera #74
Posted 10 August 2012 - 10:49 PM
I just tend to never talk to anyone who uses Tekkit. It may be a bit elitist, but I feel if you can't install mods on your own, I don't really want to talk with you. I'm still a hypocrite, since I have many friends incapable of doing so, but even then, I feel that Tekkit just lowers the IQ level significantly. I wouldn't even have a problem if they offered a manual install version, and to the installer, which mods you want added. It may take a bit more work for themto do so, but there are only so many configurations of the mods for htis to be possible.
Lol Nice. I think exactly like you. My motto is, If you can't figure out how to install them, you don't need to play in the first place. Simple. If you aren't a mentally retarded cat that weighs 200 pounds, you should be able to figure out how with the slightest of effort.
D3matt #75
Posted 11 August 2012 - 05:54 AM
Whatever. It's pointless arguing with elitists whose primary reason to not like tekkit is "I don't like people who can't install mods". You see, when you actually work for a living it doesn't matter whether you CAN do it, it matters whether you really want to take the time and effort.

You ignore every argument I try and throw into the mix, going straight to "Don't be lazy/stupid/a mentally retarded cat that weighs 200 pounds and do it yourself like a smart person".
Cloudy #76
Posted 11 August 2012 - 10:59 AM
To be quite honest, you've ignored every argument they've put to you too. And with this, I'm closing the topic as it is getting way out of hand. Winner: Nobody.