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[1.4/1.5] TURTLES should be able to USE ANY TOOL (of Vanilla MC)

Started by SilentPro, 10 August 2012 - 03:43 PM
SilentPro #1
Posted 10 August 2012 - 05:43 PM
The ComputerCraft MOD is awesome, as everyone knows, but I don't like the idea to use diamond tools for unlimited powers of turtles.
They should (at least additionally) be able to use any Vanilla MC tools like the player and wear them out while using.
They could even use enchanted tools to improve their skills (like yield with mining or strength in fights).
I hope you don't have to implement all functionality extra, but use the same functions like players do.
Perhaps this gets possible with MC 1.31+ whereeverything is server-based and turtles could be almost normal players with different movement, but mostly same functionality!?

Examples for useful tools
  • enchanted pickaxe
  • stone and iron pickaxe for mining
  • flint&steel to clear a forrest ;)/>/>
  • shears to gather "high gras", "leaves", …
  • (maybe) a map for mapping purposes
  • …much more!
Cloudy #2
Posted 10 August 2012 - 06:48 PM
Fuel is the trade off we made to make sure that turtles can't be used indefinitely. I don't think being able to use other tools would be too great not to mention a tool breaking would be difficult to repair automatically (a turtle can conceivably refuel itself right now).
dimitriye98 #3
Posted 12 August 2012 - 12:53 AM
Umm, turtle.equip(slotNum)? And an event, turtle_toolBroken that fires when the tool breaks?
I would just not have tools break, but have equip destroy the current tool. The tool used determines how much fuel is used for a dig/attack/hoe. Also, tools lesser than diamond can't break obsidian, and using a gold tool uses the most fuel but causes no delay from the use, as in, lets say gold pick, the turtle wouldn't stop at all, it would just plow through the blocks in front of it.
Sebra #4
Posted 12 August 2012 - 06:50 AM
Try to place() Shears and other right-click tools.
For some reason (bug) it works bad on down side. At least bucket.