Posted 10 August 2012 - 06:00 PM
There are several MODs, that implement "wireless redstone" to prevent huge amount of cabling and document connections.
I like implementations (like in PowerCraft) where frequencies are defined with strings, as they let you keep the overview.
If you want to control a vast amount of distant machinery via redstone it's hard to only use rednet and RP's bundled cables.
You would have to make a communication facility with a computer that can address dozens of transmitters and receivers through rednet logic, which would get complicated and slow very easily.
So I'd like to see a simple peripheral, that can send and receive on arbitrary channels and adds receiving events to the event list. Maybe someone can design new sender and transmitter blocks as well or use existing ones from other MODs (like PowerCraft) and only make an interface
I'd like to hear, if anyone is as interested in this as I am!
P.S.: I think it's not wise to use one computer for every (or max 4-6) transmitter/receiver to simplify the setup for large amounts of channels. Perhaps someone can tell me how it's supposed to act on the perfomance/FPS, if all computers only act on events with simple actions. (i.e. receive redstone signal from receiver and sending message over rednet or the other way of rednet2wireless redstone)
I like implementations (like in PowerCraft) where frequencies are defined with strings, as they let you keep the overview.
If you want to control a vast amount of distant machinery via redstone it's hard to only use rednet and RP's bundled cables.
You would have to make a communication facility with a computer that can address dozens of transmitters and receivers through rednet logic, which would get complicated and slow very easily.
So I'd like to see a simple peripheral, that can send and receive on arbitrary channels and adds receiving events to the event list. Maybe someone can design new sender and transmitter blocks as well or use existing ones from other MODs (like PowerCraft) and only make an interface
I'd like to hear, if anyone is as interested in this as I am!
P.S.: I think it's not wise to use one computer for every (or max 4-6) transmitter/receiver to simplify the setup for large amounts of channels. Perhaps someone can tell me how it's supposed to act on the perfomance/FPS, if all computers only act on events with simple actions. (i.e. receive redstone signal from receiver and sending message over rednet or the other way of rednet2wireless redstone)