Posted 07 September 2012 - 10:38 PM
Im just trying a game mode/challenge heavily inspired by CC and its addons cc-sensors, Xfels peripherals, ARP, IDetector etc.
I call it the "AI Challenge"
You are the bodyless AI/spirit of a greatmaster engineer/whatever you seem fit and therefore are unable to interact with the world except from using Guis, programming etc. The only way to physically interact with the world and manipulate it(picking up items, break blocks, moving items, placing blocks, etc) is by machines.
Rules:
You start only with a crafting mining turtle.
As a bodyless AI/spirit/whatever you can roam the world freely and fly around (creative mode and as you cant interact with the world this is absolutely "legit")
there are also various optional steps to make it harder/easier:
I suggest to turn off energy for turtles at least for the first time until you get used that EVERYTHING which was only 2 or 3 clicks away is now a task to be done by machines.
Cheatmode: pick up, move items within inventories, etc. with mouse to escape the dead lock if the most important item became unreachable for your turtle or for debugging NOT for actual gameplay. ONLY allowed when nobody watches and if you feel really really bad about it!!!!
EXTRA hard: you are an AI bound to a core computer. You can only see whats around optical peripherals and can only move within your system of machines and attached cables. Some kind of cheap cable as a way to move between machines and peripherals would come handy. Cheap optic peripherals which are your "eyes" so you can see. These cameras and cables dont need an ingame purpose/function they are only for movement/sight of the AI.
I call it the "AI Challenge"
You are the bodyless AI/spirit of a greatmaster engineer/whatever you seem fit and therefore are unable to interact with the world except from using Guis, programming etc. The only way to physically interact with the world and manipulate it(picking up items, break blocks, moving items, placing blocks, etc) is by machines.
Rules:
You start only with a crafting mining turtle.
As a bodyless AI/spirit/whatever you can roam the world freely and fly around (creative mode and as you cant interact with the world this is absolutely "legit")
there are also various optional steps to make it harder/easier:
I suggest to turn off energy for turtles at least for the first time until you get used that EVERYTHING which was only 2 or 3 clicks away is now a task to be done by machines.
Cheatmode: pick up, move items within inventories, etc. with mouse to escape the dead lock if the most important item became unreachable for your turtle or for debugging NOT for actual gameplay. ONLY allowed when nobody watches and if you feel really really bad about it!!!!
EXTRA hard: you are an AI bound to a core computer. You can only see whats around optical peripherals and can only move within your system of machines and attached cables. Some kind of cheap cable as a way to move between machines and peripherals would come handy. Cheap optic peripherals which are your "eyes" so you can see. These cameras and cables dont need an ingame purpose/function they are only for movement/sight of the AI.