236 posts
Location
Germany
Posted 11 September 2012 - 07:15 PM
this tool shows the steam friends list of the given user (the steam profile has to be public)
it also uses
the load screen API that i created :)/>/>
and obviously you need the http API enabled
i would appreciate that if you look at my code you don't use my steam API key but instead get your own here :
http://steamcommunity.com/dev/apikeyDownload:Spoiler
pastebin get gb23zDMT steam Screenshots:Spoiler
http://imgur.com/a/xtLB2
2447 posts
Posted 11 September 2012 - 08:42 PM
I hate loadscreens for the sake of it.
236 posts
Location
Germany
Posted 12 September 2012 - 03:42 PM
I hate loadscreens for the sake of it.
well you could also sit there not knowing how long it will take and get sad from it :)/>/> if you prefer that
686 posts
Posted 15 September 2012 - 07:18 AM
I hate loadscreens for the sake of it.
well you could also sit there not knowing how long it will take and get sad from it :)/>/> if you prefer that
You're running computers in which a kilobyte is considered a large file… There's no way your program should take any noticeable amount of time to execute, unless it's because you're waiting on something else, in which case a load screen remains pointless because you can't predict how long it will take to respond.
236 posts
Location
Germany
Posted 15 September 2012 - 10:38 AM
I hate loadscreens for the sake of it.
well you could also sit there not knowing how long it will take and get sad from it :)/>/> if you prefer that
You're running computers in which a kilobyte is considered a large file… There's no way your program should take any noticeable amount of time to execute, unless it's because you're waiting on something else, in which case a load screen remains pointless because you can't predict how long it will take to respond.
i have to fetch the usernames from the steam id's from the steam API servers so yes i am waiting on somebody and i can create an load screen that shows how many of the id's are already fetched