-Computer Craft fan
fhgui
1,4. May be but not so significant.To keep it balanced, it will need to have
1. Limited storage (128 kilobytes would be enough)
2. A smaller screen, don't expect to be writing programs on a tablet
3. A way to charge the device, maybe a charging stand block that accepts furnace fuel through a GUI or IC2/RP2 power through cables.
4. Maybe a slightly decreased wireless range
5. Less memory allocated to the Lua VM. This will encourage players to create servers that process data for them rather than having a tablet that is as powerful as a desktop computer.
1. In player hands, belt, may be inventory. Doubt it should work in non-player inventory. Definitely not on ground.Nice additions would be:
1. The tablet is always running, whether it's in an inventory or on the ground. The only way to kill a tablet would be through CTRL+T or os.shutdown() on the tablet and a command for server admins (/killcomp computer/tablet/turtle-id?)
2. A visual/audible alarm that can be called when the tablet is in a player's inventory. Something like tablet.beep() or tablet.flash()
Disagree.The crafting recipe must not differ from ComputerCraft's simple crafting style (so that means no expensive resources) and the recipe must not include a computer, because that will logically mean it has all the functions of a computer.
I am working on CCLaptops, as any future portable computers will not be compatible with 1.3.2.
Could you make some more functions in the CC API available? That, or I could modify the open-source API to allow that kind of thing.
Wait, I thought that there were plans for the core mode to add a portable, programmable, rednet-capable item that could be used to open up a console and do stuff. Was that wrong or is a notebook something else entirely?
Did you REALLY just reply to a topic that is almost a year old? Even though the PDA's topic is just slightly below this one?I think this a great idea, and needs to be added to the next update.