This is a read-only snapshot of the ComputerCraft forums,
taken in April 2020.
ComputerCraft 1.42 has been released!
Started by dan200, 22 September 2012 - 04:57 PMPosted 22 September 2012 - 06:57 PM
Posted 22 September 2012 - 07:09 PM
Awesomeness. I was waiting for wireless crafty turtles.
Posted 22 September 2012 - 07:58 PM
Cool! Turtles can now fill glass bottles! Handy for automated brewing.
Anyone got a good use for printed paper yet? I could only think of a 'fax' system.
Anyone got a good use for printed paper yet? I could only think of a 'fax' system.
Posted 22 September 2012 - 08:41 PM
Awesome.
Posted 22 September 2012 - 10:15 PM
I made a rednet fax system. I'll probably release it once it's polished off.Cool! Turtles can now fill glass bottles! Handy for automated brewing.
Anyone got a good use for printed paper yet? I could only think of a 'fax' system.
Posted 24 September 2012 - 02:19 AM
Too bad it conflicts with Forestry item ids. It is possible to fix it? I know i can edit config, but it's better when things run "out of the box".
Posted 24 September 2012 - 10:34 AM
Too bad it conflicts with Forestry item ids. It is possible to fix it? I know i can edit config, but it's better when things run "out of the box".
Conflicting IDs is an unfortunate, unavoidable part of minecraft modding. We'll never be able to pick IDs that will never conflict with any mod (and at this point, the IDs we use are well established, and changing the defaults would trash peoples save games). Your options are editing configs (which is easy), or use a mod pack or config file pack that sets nice IDs for you.
Posted 24 September 2012 - 03:55 PM
Too bad it conflicts with Forestry item ids. It is possible to fix it? I know i can edit config, but it's better when things run "out of the box".
Just edit ids from forestry or CC. We did that and there are no problems with it.
Posted 24 September 2012 - 09:47 PM
i cant get computers to work Hmmmm…
did dan change something do you know
did dan change something do you know
Posted 24 September 2012 - 10:13 PM
How do you edit the ids using MultiMc. , and how do you know which ids to change? Please help. I can upload bug report if needed.
Posted 24 September 2012 - 11:00 PM
you don't use multi mc u have to go to your config folder and edit block id's from the computer craft .cfg
and agin does anyone els have problems with starting computers because they wont start in my world
and agin does anyone els have problems with starting computers because they wont start in my world
Posted 24 September 2012 - 11:12 PM
Did you unzip ComputerCraft? If you did, make sure the folder is named ComputerCraft and not ComputerCraft1.42.you don't use multi mc u have to go to your config folder and edit block id's from the computer craft .cfg
and agin does anyone els have problems with starting computers because they wont start in my world
Posted 24 September 2012 - 11:24 PM
Thanks for the quick update.
Been waiting for CC to update test world :P/>/>
to people having trouble:
The forestry clash is only one id.
It's very easily fixed by changing
mill=208
to something else, in config/forestry/base.cfg
(alternatively you could change the id in the cc config, but I think this way is cleaner)
Been waiting for CC to update test world :P/>/>
to people having trouble:
The forestry clash is only one id.
It's very easily fixed by changing
mill=208
to something else, in config/forestry/base.cfg
(alternatively you could change the id in the cc config, but I think this way is cleaner)
Posted 24 September 2012 - 11:43 PM
Needed to update Forge for Portal Gun. There seems to be some incompatibility now with Forge 275:
2012-09-24 12:33:48 [INFO] [STDOUT] TextureFX registered: railcraft.client.render.TextureCreosoteOilFX@51b2b0, texId: 46, index: 0
2012-09-24 12:33:48 [FINER] [ForgeModLoader] Registered texture override 0 (0) on TextureCreosoteOilFX (0)
2012-09-24 12:33:48 [INFO] [STDOUT] TextureFX registered: railcraft.client.render.TextureSteamFX@1aa733d, texId: 46, index: 16
2012-09-24 12:33:48 [FINER] [ForgeModLoader] Registered texture override 16 (16) on TextureSteamFX (0)
2012-09-24 12:33:48 [INFO] [STDOUT] TextureFX registered: portalgun.client.render.TextureAnimation@173dbe2, texId: 43, index: 5
2012-09-24 12:33:48 [FINER] [ForgeModLoader] Registered texture override 5 (5) on TextureAnimation (43)
2012-09-24 12:33:48 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.NoSuchMethodError: ModTextureAnimation.func_783_a()V
2012-09-24 12:33:48 [INFO] [STDERR] at dan200.computer.client.TextureComputerFX.a(TextureComputerFX.java:35)
2012-09-24 12:33:48 [INFO] [STDERR] at avf.a(RenderEngine.java:681)
2012-09-24 12:33:48 [INFO] [STDERR] at cpw.mods.fml.client.TextureFXManager.registerTextureOverrides(TextureFXManager.java:237)
2012-09-24 12:33:48 [INFO] [STDERR] at cpw.mods.fml.client.TextureFXManager.loadTextures(TextureFXManager.java:231)
2012-09-24 12:33:48 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:198)
2012-09-24 12:33:48 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:489)
2012-09-24 12:33:48 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:746)
2012-09-24 12:33:48 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
I know it's not a "recommended" build. Just a heads-up.
Spoiler
2012-09-24 12:33:48 [INFO] [ForgeModLoader] Forge Mod Loader has successfully loaded 16 mods2012-09-24 12:33:48 [INFO] [STDOUT] TextureFX registered: railcraft.client.render.TextureCreosoteOilFX@51b2b0, texId: 46, index: 0
2012-09-24 12:33:48 [FINER] [ForgeModLoader] Registered texture override 0 (0) on TextureCreosoteOilFX (0)
2012-09-24 12:33:48 [INFO] [STDOUT] TextureFX registered: railcraft.client.render.TextureSteamFX@1aa733d, texId: 46, index: 16
2012-09-24 12:33:48 [FINER] [ForgeModLoader] Registered texture override 16 (16) on TextureSteamFX (0)
2012-09-24 12:33:48 [INFO] [STDOUT] TextureFX registered: portalgun.client.render.TextureAnimation@173dbe2, texId: 43, index: 5
2012-09-24 12:33:48 [FINER] [ForgeModLoader] Registered texture override 5 (5) on TextureAnimation (43)
2012-09-24 12:33:48 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.NoSuchMethodError: ModTextureAnimation.func_783_a()V
2012-09-24 12:33:48 [INFO] [STDERR] at dan200.computer.client.TextureComputerFX.a(TextureComputerFX.java:35)
2012-09-24 12:33:48 [INFO] [STDERR] at avf.a(RenderEngine.java:681)
2012-09-24 12:33:48 [INFO] [STDERR] at cpw.mods.fml.client.TextureFXManager.registerTextureOverrides(TextureFXManager.java:237)
2012-09-24 12:33:48 [INFO] [STDERR] at cpw.mods.fml.client.TextureFXManager.loadTextures(TextureFXManager.java:231)
2012-09-24 12:33:48 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:198)
2012-09-24 12:33:48 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:489)
2012-09-24 12:33:48 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:746)
2012-09-24 12:33:48 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
I know it's not a "recommended" build. Just a heads-up.
Posted 25 September 2012 - 03:58 AM
Lua Sensei
yes i did i will link to a video of me doing it if you want
Posted 25 September 2012 - 09:31 AM
Needed to update Forge for Portal Gun. There seems to be some incompatibility now with Forge 275:Spoiler
2012-09-24 12:33:48 [INFO] [ForgeModLoader] Forge Mod Loader has successfully loaded 16 mods
2012-09-24 12:33:48 [INFO] [STDOUT] TextureFX registered: railcraft.client.render.TextureCreosoteOilFX@51b2b0, texId: 46, index: 0
2012-09-24 12:33:48 [FINER] [ForgeModLoader] Registered texture override 0 (0) on TextureCreosoteOilFX (0)
2012-09-24 12:33:48 [INFO] [STDOUT] TextureFX registered: railcraft.client.render.TextureSteamFX@1aa733d, texId: 46, index: 16
2012-09-24 12:33:48 [FINER] [ForgeModLoader] Registered texture override 16 (16) on TextureSteamFX (0)
2012-09-24 12:33:48 [INFO] [STDOUT] TextureFX registered: portalgun.client.render.TextureAnimation@173dbe2, texId: 43, index: 5
2012-09-24 12:33:48 [FINER] [ForgeModLoader] Registered texture override 5 (5) on TextureAnimation (43)
2012-09-24 12:33:48 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.NoSuchMethodError: ModTextureAnimation.func_783_a()V
2012-09-24 12:33:48 [INFO] [STDERR] at dan200.computer.client.TextureComputerFX.a(TextureComputerFX.java:35)
2012-09-24 12:33:48 [INFO] [STDERR] at avf.a(RenderEngine.java:681)
2012-09-24 12:33:48 [INFO] [STDERR] at cpw.mods.fml.client.TextureFXManager.registerTextureOverrides(TextureFXManager.java:237)
2012-09-24 12:33:48 [INFO] [STDERR] at cpw.mods.fml.client.TextureFXManager.loadTextures(TextureFXManager.java:231)
2012-09-24 12:33:48 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:198)
2012-09-24 12:33:48 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:489)
2012-09-24 12:33:48 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:746)
2012-09-24 12:33:48 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
I know it's not a "recommended" build. Just a heads-up.
Yep - known. Plan to look into today.
Posted 25 September 2012 - 10:27 AM
So how can we use these new printers in our programs. Is there an API or something instead of the print option
Posted 25 September 2012 - 10:54 AM
Needed to update Forge for Portal Gun. There seems to be some incompatibility now with Forge 275:Spoiler
2012-09-24 12:33:48 [INFO] [ForgeModLoader] Forge Mod Loader has successfully loaded 16 mods
2012-09-24 12:33:48 [INFO] [STDOUT] TextureFX registered: railcraft.client.render.TextureCreosoteOilFX@51b2b0, texId: 46, index: 0
2012-09-24 12:33:48 [FINER] [ForgeModLoader] Registered texture override 0 (0) on TextureCreosoteOilFX (0)
2012-09-24 12:33:48 [INFO] [STDOUT] TextureFX registered: railcraft.client.render.TextureSteamFX@1aa733d, texId: 46, index: 16
2012-09-24 12:33:48 [FINER] [ForgeModLoader] Registered texture override 16 (16) on TextureSteamFX (0)
2012-09-24 12:33:48 [INFO] [STDOUT] TextureFX registered: portalgun.client.render.TextureAnimation@173dbe2, texId: 43, index: 5
2012-09-24 12:33:48 [FINER] [ForgeModLoader] Registered texture override 5 (5) on TextureAnimation (43)
2012-09-24 12:33:48 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.NoSuchMethodError: ModTextureAnimation.func_783_a()V
2012-09-24 12:33:48 [INFO] [STDERR] at dan200.computer.client.TextureComputerFX.a(TextureComputerFX.java:35)
2012-09-24 12:33:48 [INFO] [STDERR] at avf.a(RenderEngine.java:681)
2012-09-24 12:33:48 [INFO] [STDERR] at cpw.mods.fml.client.TextureFXManager.registerTextureOverrides(TextureFXManager.java:237)
2012-09-24 12:33:48 [INFO] [STDERR] at cpw.mods.fml.client.TextureFXManager.loadTextures(TextureFXManager.java:231)
2012-09-24 12:33:48 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:198)
2012-09-24 12:33:48 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:489)
2012-09-24 12:33:48 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:746)
2012-09-24 12:33:48 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
I know it's not a "recommended" build. Just a heads-up.
Yep - known. Plan to look into today.
Hey, there's no need. I talked to cpw about it yesterday, and he patched in a compatibility update just for me :P/>/> Which will show up in Latest soon, and will be in the next Recommended.
Posted 25 September 2012 - 02:07 PM
Awesome.
Posted 25 September 2012 - 04:12 PM
now computer craft crashes my game Rrrrrrr…
when i mean crash i mean does not start
when i mean crash i mean does not start
Posted 25 September 2012 - 04:19 PM
Curent latest release (282) not yet compatible.
Posted 26 September 2012 - 08:04 AM
It should be. Paste your ForgeModLoader-0.log please.
Posted 26 September 2012 - 02:02 PM
Posted 26 September 2012 - 03:25 PM
Sigh, looks like the fix cpw did didn't work - and there is no easy way to fix it. We will have to sort it out in a future release I'm thinking.
Posted 26 September 2012 - 03:47 PM
Then how did dire wolf instal it
Posted 26 September 2012 - 03:48 PM
AFAIK they play on 1.2.5
Posted 26 September 2012 - 04:07 PM
no he was playing the new version on 1.3.2
for his mod spotlight
[media]http://www.youtube.com/watch?v=o9GT1Atx5Rk&feature=plcp[/media]
i dont know if I'm allowed to do this, you know, to put other peoples video up here just tell me if that is not ok
for his mod spotlight
[media]http://www.youtube.com/watch?v=o9GT1Atx5Rk&feature=plcp[/media]
i dont know if I'm allowed to do this, you know, to put other peoples video up here just tell me if that is not ok
Posted 26 September 2012 - 04:11 PM
Yes, but he used old forge for that spotlight.
Posted 26 September 2012 - 05:36 PM
Use an older version of forge - the recommended version works fine.
Posted 26 September 2012 - 06:28 PM
oh ya look at that but it is other mods that are not compatible with this version
Posted 26 September 2012 - 06:40 PM
the only mod i have that does not work is compact solars you need a more updated version for that but other wise it works gream thanks for the help
Posted 26 September 2012 - 06:49 PM
Forge 272 works with both compact solars and CC. But not portal gun.
Posted 27 September 2012 - 12:36 AM
thanks for the tip
also what version of forge do you need for portal gun
also what version of forge do you need for portal gun
Posted 29 September 2012 - 07:17 PM
did cpw or lexmanos fix the crash in a newer version then 272 does anyone know if you tell me that would be amazing thx
Posted 03 October 2012 - 08:44 AM
Shouldn't the title of the topic be "ComputerCraft 1.4.2 has been released!"
You know, it's version 1.4.2. Not 1.42
EDIT: Wow, is it at version 1.42 already? Or have you been writing wrong everywhere?
You know, it's version 1.4.2. Not 1.42
EDIT: Wow, is it at version 1.42 already? Or have you been writing wrong everywhere?
Posted 03 October 2012 - 09:15 AM
Shouldn't the title of the topic be "ComputerCraft 1.4.2 has been released!"
You know, it's version 1.4.2. Not 1.42
EDIT: Wow, is it at version 1.42 already? Or have you been writing wrong everywhere?
It's 1.42, it's always been 1.42, people saying "1.4.2" are writing it wrong.
Posted 03 October 2012 - 10:14 AM
Wow, didn't know that…Spoiler
Shouldn't the title of the topic be "ComputerCraft 1.4.2 has been released!"
You know, it's version 1.4.2. Not 1.42
EDIT: Wow, is it at version 1.42 already? Or have you been writing wrong everywhere?
It's 1.42, it's always been 1.42, people saying "1.4.2" are writing it wrong.