Posted 25 September 2012 - 05:27 PM
I've been thinking about a couple of things I really wish were in computercraft and can be realistically pulled off.
Distance sensor:
My first and most useful suggestion would be to have some kind of distance sensor because the current means of sight are very limited. So I suggest a laser sensor for use with the original sight sensor. (something like this which can see up to 10m+ depending on how strong the laser is.) Attach it to a servo then you have a sweeping sensor which would be very useful for checking out the land.
The command would go something like this.
range.sweep(Side,Value) Value would be 0 to 360 float to set the direction the laser is pointing and would output the direction it is currently pointing.
range.getRange(Side) This would output a number from 0 to the max range also float
(max range being set by the server much like the range of the redstone modems.)
Crafting suggestions:
S = stone, L = redstone Lamp, G = glass, P = piston, N = nothing
fixed:
S,L,G
N,N,N
N,N,N
sweeping:
S,L,G
P,S,P
N,N,N
Sound:
I really don't like the limited capability of the noteblocks and I just want chiptunes… A psg type add-on would be nice, nothing fancy just three square wave channels and a noise channel which would be feed a hz value and a value for volume.
The command would be something like this.
psg.initialize(side) must be initialize like every sound device in existence.
psg.sound(hzValue1, volume1, hzValue2, volume2, hzValue3, volume3, noiseHz, noiseVolume) Volume <= 255
Crafting suggestion:
B = noteblock, S = stone, R = redstone
Psg:
B,B,B
S,R,S
S,S,S
Well, thats all I got…
Hi, I've been lurking for a while.
Distance sensor:
My first and most useful suggestion would be to have some kind of distance sensor because the current means of sight are very limited. So I suggest a laser sensor for use with the original sight sensor. (something like this which can see up to 10m+ depending on how strong the laser is.) Attach it to a servo then you have a sweeping sensor which would be very useful for checking out the land.
The command would go something like this.
range.sweep(Side,Value) Value would be 0 to 360 float to set the direction the laser is pointing and would output the direction it is currently pointing.
range.getRange(Side) This would output a number from 0 to the max range also float
(max range being set by the server much like the range of the redstone modems.)
Crafting suggestions:
S = stone, L = redstone Lamp, G = glass, P = piston, N = nothing
fixed:
S,L,G
N,N,N
N,N,N
sweeping:
S,L,G
P,S,P
N,N,N
Sound:
I really don't like the limited capability of the noteblocks and I just want chiptunes… A psg type add-on would be nice, nothing fancy just three square wave channels and a noise channel which would be feed a hz value and a value for volume.
The command would be something like this.
psg.initialize(side) must be initialize like every sound device in existence.
psg.sound(hzValue1, volume1, hzValue2, volume2, hzValue3, volume3, noiseHz, noiseVolume) Volume <= 255
Crafting suggestion:
B = noteblock, S = stone, R = redstone
Psg:
B,B,B
S,R,S
S,S,S
Well, thats all I got…
Hi, I've been lurking for a while.