11 posts
Location
Barnaul, Russia
Posted 01 October 2012 - 07:32 AM
made craft of computers more realistic (and harder)
S = Stone
Ir = Iron
R = Redstone dust
G = Gold
T = Redstone torch
L = Glass pane
P = Processor:
Ir R Ir
R G R
Ir Ir Ir
M = Microprocessor (for peripheral):
Ir R
R S
A = Antena (for modem):
Ir
T
R
O = Motor:
S R S
S Ir S
Modem:
S Ir S
S A S
S M S
Computer:
S M S
P L S
Ir R Ir
Drive:
S M S
R T S (Restone torch instead laser)
S O S
Its all for now
P.S. Sorry for my english, i am russian
724 posts
Posted 01 October 2012 - 04:38 PM
Unneeded complication.
Main part of CC is programming, not resource collecting.
3790 posts
Location
Lincoln, Nebraska
Posted 01 October 2012 - 05:03 PM
Unneeded complication.
Main part of CC is programming, not resource collecting.
I second that notion. We don't need to complicate things with unneccesary resource gathering.
871 posts
Posted 01 October 2012 - 05:43 PM
Just have to point out that, while it's super-convenient having the standard cc recipes, they are absurdly cheap compared to recipes for all the other major technology mods. If they suddenly became a bit more expensive, I'd have a hard time complaining myself.
In a world without http, or auto-paste tools, or any way to get programs other than to write them from scratch, the cost of that more than offsets the cheap cost of the computers themselves, but where have you ever seen that?
3790 posts
Location
Lincoln, Nebraska
Posted 01 October 2012 - 08:03 PM
I think that the computers should stay very cheap. The reason being, is that making programs takes up a considerable amount of time all on it's own. Even making a small door lock takes some time, plus there's testing, bugfixing, and failures. I would rather not have to track down all of these resources just to get to make a computer an hour later, and then spend hours more just coding…
871 posts
Posted 01 October 2012 - 08:35 PM
sure, that's what I meant. Writing the code yourself, more than offsets the low cost of making the computer itself in most cases.
typing "pastebin get <code for some other programmer's perfectly debugged program>", on the other hand… not so much.
3790 posts
Location
Lincoln, Nebraska
Posted 01 October 2012 - 10:44 PM
sure, that's what I meant. Writing the code yourself, more than offsets the low cost of making the computer itself in most cases.
typing "pastebin get <code for some other programmer's perfectly debugged program>", on the other hand… not so much.
I agree…..I know exactly how annoying it is to debug soem ridiculously(and probably unneccesarily) long script, and then post it for everyone else to use with no problems.
However, it is gratifying to see someone else using your code while walking around on some of these servers.
992 posts
Posted 01 October 2012 - 11:19 PM
dan tweeted about recipes they may get harder in future computercraft versions.I have a feeling that new recipes would be an option in configure thought.
I work on my code outside the game and test in creative mode. then when I play legit I know i have proven useful tools at my disposal. when making my first turtle in a game I always wait till I have diamond by the time i find diamond normally I have a large quantity of other materials. increasing cost of computer craft recipes would not adversely affect my play style it would at maximum add a few minutes of looking around a cave for iron. but for a new player to program and CC adding more hales and trouble might tip the balance between keep playing and give up.
programing has and I think always will be the main challenge in CC adding more problems for new players doesn't seam fair.
27 posts
Posted 16 October 2012 - 08:53 PM
No, just no, if you want to use more items, then drop them to lava
997 posts
Location
Wellington, New Zealand
Posted 17 October 2012 - 01:39 AM
@ficolas, please explain why we have to craft things at all instead of spawning them and throwing the ingredients in lava.
2005 posts
Posted 17 October 2012 - 08:37 AM
I don't object to having more expensive recipes for computers. I'm not keen on having bunches of new items to make, the game already has redstone devices (clocks, repeaters and so forth) which could be used (and are, frankly, relatively useless in a Computercraft world). I don't favor making them "realistically" expensive. You are not going to wash up on a desert island and be making microprocessors in your lifetime. Even making a decent bow would take a lot more effort than Minecraft represents (heck, making a non-working costume bow is harder). You can't really punch a tree till you cut a usable log out of the trunk (or if you can then you deserve a good bit of fame just for that), you can't really mine perfect meter cubes of rock with a wooden pick, you can't carry even one meter cube hunk of rock, let alone the couple of thousand that you can fit in your inventory if you want, without the slightest movement/stamina penalty.
Yes, there is room for making computers more expensive to craft. But let's not kid ourselves. People use the mod to have more fun, not less.
992 posts
Posted 17 October 2012 - 01:17 PM
I think the problem is we have computers that are really cool and not too many reasons why we need them. Yes you can make a nuclear power plant or a system that manufactures items. but there arn't any big mechanical devices that require accurate timing and control. in Better than wolves there are many devices that a computer would be prefect to control example the manufacture of pottery requires a block of clay to be spun on a turn table until it reaches the desired pot then pushed off the turn table by a piston. a computer with RP wire would be prefect for such a task. another example of the production of steal using a computer to control the crushing of nethrerack and coal then adding the steal and making the flames get stoked while keeping track of the amounts of items it has left and giving you a heads up on system progress with a monitor. If i had the skill i would make the two compatible right now but it is not possible….
Any way my point is big machines that make stuff and need timing controlled accurately would be a prefect for CC.
2005 posts
Posted 17 October 2012 - 06:40 PM
The thing is, you can build some very big and complex machines just out of the basic minecraft rail/redstone options. And how about cannons? Managing the timing of TNT compaction systems to get the most powerful launches is a pretty significant barrier with conventional redstone devices, while a few rednet coordinated computers might be far more compact and allow significant design improvements.
And a turtle army? A fully automated system that collects resources, sends them back to be sorted against an array of comparison samples, crafts new turtles, extends the GPS system to the limits of the loaded world chunks….
Me, I just like walking around with my PDA and remotely controlling my turtle to mine/build things that would be too dangerous or tedious for me (not redstone, that's what a fortune enchanted pickaxe is for). But let's not pretend that CC is incomplete when it comes to large scale projects that could fully absorb all the mental energies of even the most advanced player. I look at what could be done and my mind is so blown I have to go break rocks for a while to get back down to earth.
Building the computers and turtles is just the beginning.
992 posts
Posted 17 October 2012 - 07:14 PM
I guess what I mean is something like a coal or gas fired power station. controlling flow of gas or crushing and belt feeding of coal into furnaces managing water and temperature levels. checking pressure of steam and directions it to turbines testing power output frequency Amps voltage. applications what make use of the full I/O that a computer has. yes computers and turtles alone have a great deal they can do. but combining technical design with RP wires and computer control would be an extreamly awsome.
another example (simulator to notch's new game 10xc < or something like that)
you have a space ship you design its power distribution system so you can direct power from missiles to shield or to propulsion the engines are not just numbers they are made of different components like momentum capacitors relay into Thurs generators. damage to the ship shows up on your computer system example pipe 28 lost pressure power grid 14 non responsive and you having build those sections know that there is another power relay in section 15 you can patch through pipe 28 into section 14 . example connect relay A6 sector 15 … connected .. redirect pipe 19 < main supply to pipe 28 .. redirected .. sector 14 online .. connect sector 14 … connected status .. relay 5 damages relay 1 unresponsive pressure 0 open to space.
a warning sounds you know it means pressure in cabin dropping you ask computer for information
object 26 impact sector 14 pressure in sector 0 bulkheads closed.
I don't know if any of that above is readable. to summarize systems that are made of multiple parts you designed and are controlled by software you designed.
example building this
and operating it from the computer in the middle there.
better explanation think of an ancients war ship or a Daedalus class deep space carrier in stargate universe or atlantes and you playing the roll of doctor Nicklaus rush or Rodney McKay and that is what I'm getting at
Think my inner nerd just went a little crazy lolz
2005 posts
Posted 17 October 2012 - 08:17 PM
Now I'm imagining a "spaceship" made of turtles that place/break the structure in a rolling fashion, all controlled by a central program so that you can steer, deploy and fire cannons or shields, launch autonomous bombing/mining drones….
Not remotely feasible, but theoretically possible.
I do think that, for some users, Build/Industrial/Railcraft and such mods have a lot to offer. But I've looked over those mods and nearly everything (except world anchors) can be functionally implemented through creative use of CC in basic Minecraft. True, making complex systems using other mods is certainly going to be easier, but that's not the entire point of building something wildly complex.
42 posts
Posted 18 October 2012 - 06:14 AM
that would be nice for hardcore players but there should be a toggle for it like the http API from the old way to the new
3790 posts
Location
Lincoln, Nebraska
Posted 18 October 2012 - 10:25 PM
better explanation think of an ancients war ship or a Daedalus class deep space carrier in stargate universe or atlantes and you playing the roll of doctor Nicklaus rush or Rodney McKay and that is what I'm getting at
Think my inner nerd just went a little crazy lolz
Ew. Just ew… Stargate Universe should never have happened.
2005 posts
Posted 19 October 2012 - 02:51 AM
I love the Stargate universe…or do you mean the actual show, "Stargate Universe"?
I…thought it was okay.