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[MC 1.6.4] [CC 1.57] Held's Peripherals - Bugfixes!

Started by heldplayer, 09 October 2012 - 09:17 PM
heldplayer #1
Posted 09 October 2012 - 11:17 PM
Held's Peripherals

Main thread

Features
  • Adds a new modem type that can send data and matter across worlds.
    • Adds Ender Charges, can only be obtained by breaking an Ender Modem. Only used to not lose charge when breaking a modem. Registered to the OreDictionary as "dustEnderCharge".
    • Using the modem requires 1 ender charge unit for text messages and 5 for matter.
    • The modem can store up to 120 charge units.
    • Ender charges provide 1 ender charge, Ender pearls 40 and Eyes of Ender 60
    • Dusts work as well! Ender eye dust is equivalent to 40 ender charges, whilst Eye of Ender dust only gives 30. (gregtech compatibility)
    • Auto-refuels self to stay as full as possible without overflowing its capacity.
    • Has ISidedInventoryness! Bottom = charge slots, Top = Input for transportation, Sides = Output slot for transportation.
  • Adds a block that lights fireworks.
    • Supports all vanilla features of fireworks.
    • Allows a silent launch.
    • Allows a silent explosion.
    • Adds 3 new patterns, 1 'decoy' pattern and 2 customizable patterns.
    • Has bonus hidden feature.
    • Fireworks lighted from this block do not follow vanilla rules to allow them to display the fireworks in all their glory. This means no particle cap of 4000 particles (insane!)
    • Builds up heat, if too many fireworks are launched it will block service until it cools down.
  • Adds a block that makes noises
    • Supports all loaded sounds including mod sounds.
    • Allows custom pitch and volume.
Requirements
HeldCore
MinecraftForge and Computercraft (duh!)

Download
Latest Version: 01.10.03.00 (MC 1.6.4, HC 01.03.05.00)

Older Versions:
Spoiler01.10.02.00 (MC 1.6.4, HC 01.03.04.00)
01.10.01.04 (1.6.2) (1.6.4?)
1.9.3-Release (1.5.2) (1.5.1?)
1.9.2-Release (1.5.2) (1.5.1?)
1.9.1-Release (1.5.2)
1.9.0-Release (1.5.1)
1.9-PRE (1.5)
1.8-Release (1.4.7)
1.7-Release (1.4.7)
1.6-Release (1.4.6)
1.5-Release (1.4.5)
1.4-Release (1.4.5)
1.3-Release (1.3.2)
1.2-Bugfix (1.3.2)
1.2-Release (BROKEN)
1.1-Release (1.3.2)
1.0-Release (1.3.2)

Config Options
general:EnhancedEnderChargeRenderer - Determines whether ender charges render with a charge amount counter
general:EnhancedFireworks - Determines whether fireworks launched by the Electrical Fireworks Lighter create grouped particles
general:FireworksEntityID - The entity ID for the custom fireworks entity
item:EnderCharge - The item ID for the ender charge
block:EnderModem - The block ID for the Ender Modem
block:MoltenDye0 - The block ID for molten dye 0
block:MoltenDye1 - The block ID for molten dye 1
block:MoltenDye2 - The block ID for molten dye 2
block:MoltenDye3 - The block ID for molten dye 3
block:MoltenDye4 - The block ID for molten dye 4
block:MoltenDye5 - The block ID for molten dye 5
block:MoltenDye6 - The block ID for molten dye 6
block:MoltenDye7 - The block ID for molten dye 7
block:MoltenDye8 - The block ID for molten dye 8
block:MoltenDye9 - The block ID for molten dye 9
block:MoltenDye10 - The block ID for molten dye 10
block:MoltenDye11 - The block ID for molten dye 11
block:MoltenDye12 - The block ID for molten dye 12
block:MoltenDye13 - The block ID for molten dye 13
block:MoltenDye14 - The block ID for molten dye 14
block:MoltenDye15 - The block ID for molten dye 15
block:MultiBlock1 - The block ID for the Electrical Fireworks Lighter, Noise Maker and thaumic scanner
charges:CostSend - The amount of charges that are required to send a text message
charges:CostTransport - The amount of charges that are required to send matter
charges:CostTransportFluid - The amount of charges that are required to send a fluid
charges:YieldEnderPearl - The amount of ender charges an ender pearl is worth
charges:YieldEnderPearlDust - The amount of charges one ender pearl dust is worth (GregTech Compat)
charges:YieldEyeOfEnder - The amount of ender charges an eye of ender is worth
charges:YieldEyeOfEnderDust - The amount of charges one eye of ender dust is worth (GrehTech Compat)


Crafting Recipes
SpoilerEnder Modem

Electrical Fireworks Lighter

Noise Maker

Guis
SpoilerEnder Modem

Electrical Fireworks Lighter

How to use
Endernet API:
SpoilerAll these methods, except receive and waitForItem, return the first modem found in this order: bottom, top, left, right, front, back. Unless the optional side parameter has been specified, then it will check that side and that side only.

-- To send a text message to another computer
endernet.send( receiverID, message, side ) -- Returns true if the message was sent, or false if the receiver isn't running or isn't connected to a modem

-- To receive a text message from another computer
endernet.receive( timeOut ) -- Returns 3 objects, the senderID, the dimension of origin and the message sent or nil for all of them if the timeOut is exceeded. timeOut is optional

-- To transport an item to another modem attached to a computer
endernet.transport( receiverID, side ) -- Returns true if the item was sent, or false if the receiver isn't running, is not connected to a modem or the modem can't accept any more items

-- To wait for an item to be delivered
endernet.waitForItem( timeOut ) -- Returns 2 objects, the senderID and the dimension of origin or nil for all of them if the timeOut is exceeded. timeOut is optional

-- To get the status of the modem
endernet.getChargeLevel( side ) -- Returns the charge level of the modem in charge units
endernet.inputOccupied( side ) -- Returns true if an item is in the input slot of the modem, false otherwise
endernet.outputOccupied( side ) -- Returns true if an item is in the output slot of the modem, false otherwise

Electrical Fireworks Lighter
Spoiler

local p = peripheral.wrap(side)
p.launchFirework(flightDuration, type, hasTrail, hasTwinkle, silentExplosion, silentLiftoff, noPrimaryColors, primaryColor1[, primaryColor2[, ...]] noFadeColors[, fadeColor1[, fadeColor2[, ...]][, argument1, argument2[, argument3, argument4[, ...]]]])
flightDuration (number) is the amount of seconds the firework rocket will travel upwards.
type (number) is the type of star.
Current types: Small Ball (0), Large Ball (1), Star (2), Creeper Face (3), Burst (4), Decoy (5), Very Large Ball (6), Flat Pattern (7), 360 Pattern (8).
hasTrail (boolean) determines if the particles leave a trail behind them like when adding a diamond.
hasTwinkle (boolean) determines if the particles twinkle when going out like when adding glowstone dust.
silentExplosion (boolean) determines if the exploding fireworks make a sound.
silentLiftoff (boolean) determines if the firework rocket makes a sound when lifting off and if it should create trail particles.
noPrimaryColors (number) is the number of primary colors you specify after it, must be greater than 0.
primaryColorX (number) is a number specifying the primary color, ranging from 0x0 to 0xFFFFFF.
noFadeColors (number) is the number of fade colors you specify after it, must be greater than or equal to 0.
fadeColorX (number) is the number specifying the fade color, ranging from 0x0 to 0xFFFFFF.
argumentX (number) is an argument specific to the type of the star.
Only Flat Pattern and 360 Pattern use these arguments. Both expect them to be in pairs of 2. They are like UV coordinates for the pattern.

Example firework (creeper face):

p.launchFirework(1, 7, false, false, false, false, 1, 0x00FF00, 0, 0.0, 0.2, 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.6, 0.2, 0.2, 0.2, 0.2, 0.0, 0.4, 0.0, 0.4, -0.6, 0.2, -0.6, 0.2, -0.4, 0.0, -0.4)

Noise Maker
Spoiler

local p = peripheral.wrap(side)
p.makeNoise(soundName, volume, pitch)

Example:

p.makeNoise("portal.travel", 1, 1) -- Plays the nether portal travel sound at default volume and pitch.
p.makeNoise("mystcraft:linking.link-following", 1, 0.5) -- Plays the mystcraft following book linking sound at an almost scary pitch.... CREEPY! Requires Mystcraft to be installed on the client to work though.

for i= 1,3 do
  p.makeNoise("note.pling", 1/i, 2/i) -- Plays the hidden 'pling' noteblock sound at reducing pitch and in descendo.
end

Changelog
Spoiler
  • 1.10.03.00
    • Fixed launching on servers
    • Removed the Thaumic Scanner, thaumcraft aura nodes are blocks now!
    • Update to latest HeldCore (01.03.05.00)
  • 1.10.02.00
    • Updated to Minecraft 1.6.4
    • Disabled Thaumcraft integration, will likely be removed
    • Update to latest HeldCore (01.03.04.00)
  • 1.10.01.04
    • Updated to Minecraft 1.6.2
    • Uses the new Forge Fluid system
    • Added all colours of molten dye
    • No longer injects computercraft scripts, uses a resource pack instead
    • Localization is now done through a .lang file
    • API has been changed to use fluid instead of liquid, remains backwards compatible
    • Renamed the Trans-World Modem to Ender Modem (thanks for the idea dan200!)
  • 1.9.3
    • Bumped max volume of the NoiseMaker up from 1 to 10. Higher volumes travel further distances
    • Fixes server crash because of client side call on common code
    • Limits amount of sounds that can be played in a certain amount of time
    • Added some sounds "CC.HP.bell/siren/cloister-bell"
    • Updated CC API to 1.53
  • 1.9.2
    • Fixed compiling, uses srgnames for reals now
  • 1.9.1
    • Updated 1.5.2
    • (Attempt) at fixing persisting tile entities (?)
  • 1.9
    • Updated 1.5.1
  • 1.9-PRE
    • Made fireworks launchers require dyes to make colours and gunpowder to launch. Only requires gunpowder in the inventory of a turtle.
    • Updated 1.5
    • Changed ISidedness again to match 1.5 standards. Top = input, Sides = fuel, Bottom = output
    • Blocks named in an anvil will retain their name, breaking the block gets rid of it though
    • Internal restructure, oh boy.
    • Config values changed, update your configs!
    • FEATURE: Tanks show their contents with a tooltop, partial NEI interaction is enabled.
  • 1.8-Release
    • Fixed NEI plugin displaying the wrong recipes at some times.
    • Fixed NEI plugin not showing the recipe for a 64-ender charges compact charge.
    • Added Noise Maker peripheral which makes… NOISE!
    • Did another internal restructure! W00t!
    • Changed render code for peripherals. Peripherals placed before this update will be backwards.
  • 1.7-Release
    • Updates to Minecraft 1.4.7
    • Adds the Electrical Fireworks Lighter turtle attachement. (Upgrade ID: 205)
    • Lots of internal changes.
    • Adds an API.
    • Adds a lot of configuration options.
    • Once of which is a new item renderer for ender charges!
    • Makes Ender Charges combinable in a crafting table. E.g.: 2 charges = 1 compact-2-charge; 2 charges + 1 compact-5-charge = 1 compact-7-charge.
    • Max combination of 64 ender charges.
    • Also allows compact ender charges to be pulled apart by putting them alone in the crafting table.
    • Adds NEI compatibility.
    • Ships with dummy NEI classes because of this.
    • Shows ender charge crafting.
  • 1.6-Release
    • Updates to Minecraft 1.4.6
    • Renames to Held's Peripherals. Update your config files!
    • Adds Fireworks Lighter peripheral, does what the name implies!
    • Changes the ISidedInventoryness of the Trans-World Modem.
    • Uses the OreDictionary for ender eye and eye of ender dusts.
    • Registers the Ender charge to the OreDictionary.
    • Adds fireworks entity with custom properties.
    • Adds easter egg, for you to find out!
  • 1.5-Release
    • Adds support for CC Peripheral Cables.
    • Fixes a possible duplication bug.
    • Now ships with the CC API in case CC isn't installed, why would you use this mod then though?
    • Ships xfel's peripheral cable API so the mod can load even with CC peripheral cables installed.
    • Adds functionality to the modem that allows it to move more than 1 item at a time. Think conservative!
  • 1.4-Release
    • Updates CC Trans-World Wireless Modems to Minecraft 1.4.5.
  • 1.3-Release
    • Fixed modems returning a dimension of origin of 0 almost always.
    • Fixed a possible bug in the endernet API preventing it from loading.
  • 1.2-Bugfix
    • Fixed the endernet API
  • 1.2-Release
    • Increased the storage capability of the modem from 80 to 120.
    • Made eyes of ender refuel for 60 ender charge units.
    • Removed unused event bus registration.
    • Implemented forgotten peripheral methods.
    • Changed the GUI to reflect the use of ender charges.
    • Made processing server-only, fixes the client updating the charges and is a noticeable change for laggy servers.
    • Added an mcmod.info file to the zip.
    • Added optional side parameters to most endernet API functions
  • 1.1-Release
    • Decreases crafting cost.
    • Fixes some bugs in the transporting code.
    • Decreases cost of transporting an item from 20 charge units to 5 charge units.
  • 1.0-Release
    • Initial release.

Modpacks
To distribute this mod in any modpack permission must be asked on either this thread, the ComputerCraft Forums or the BinaryMage/Mystcraft Forums.

List of allowed modpacks
Does not get updated

If you find any bugs or have any suggestions as to how I can improve this addon, please reply to this thread about it! I would greatly appreciate any feedback!
Edited on 10 April 2014 - 07:12 AM
jag #2
Posted 10 October 2012 - 12:27 AM
It's maybe to expensive, you know a iron and a gold block for the recipe. And requiers two stacks of ender pears to send 1 stack of items.
I'm just saying, this is kind of off balanced, no-one will use this. They will just meet each other to trade/give items
Azeryuu #3
Posted 10 October 2012 - 06:44 AM
Edit: Problem is wrong forge, which build of forge does this require?
heldplayer #4
Posted 10 October 2012 - 11:53 AM
It's maybe to expensive, you know a iron and a gold block for the recipe. And requiers two stacks of ender pears to send 1 stack of items.
I'm just saying, this is kind of off balanced, no-one will use this. They will just meet each other to trade/give items
I'll think about balancing it a bit. I might go with changing the item transfer charge needed to 5, and possibly an item that stores 1 charge and only gets dropped when the modem is broken.


Edit: Problem is wrong forge, which build of forge does this require?
I've built this using forge 305, what forge version are you using and what's the error?
TehSomeLuigi #5
Posted 10 October 2012 - 03:55 PM
Could you make it so you can use turtle fuel to charge this too? (I mean even if it's like 1000f/unit), maybe configurable?
heldplayer #6
Posted 10 October 2012 - 03:58 PM
Could you make it so you can use turtle fuel to charge this too? (I mean even if it's like 1000f/unit), maybe configurable?
No, the point of using ender eyes is that the charges have the ability to cross dimensions, coal and the like simply doesn't possess that power.
TehSomeLuigi #7
Posted 10 October 2012 - 04:43 PM
Maybe some documentation would be nice. I'm having issues trying to use this.

Could you make it so you can use turtle fuel to charge this too? (I mean even if it's like 1000f/unit), maybe configurable?
No, the point of using ender eyes is that the charges have the ability to cross dimensions, coal and the like simply doesn't possess that power.

Maybe add more uses per pearl? I mean pearls are'nt easy to get

and maybe usable ender eyes - they stack higher but come at the downside of the blaze powder
TehSomeLuigi #8
Posted 10 October 2012 - 05:12 PM
Cool - update! Nice!
heldplayer #9
Posted 10 October 2012 - 05:52 PM
Maybe some documentation would be nice. I'm having issues trying to use this.

Could you make it so you can use turtle fuel to charge this too? (I mean even if it's like 1000f/unit), maybe configurable?
No, the point of using ender eyes is that the charges have the ability to cross dimensions, coal and the like simply doesn't possess that power.

Maybe add more uses per pearl? I mean pearls are'nt easy to get

and maybe usable ender eyes - they stack higher but come at the downside of the blaze powder

Yes, eyes of ender should be made usable, I think I'll let them give off a higher charge. As to documentation, you can use "help endernet" to get you started on using commands (Ignore the getOutputOccupied and getInputOccupied methods though, I forgot to implement them). I shall look into documenting it better on this topic though.
ChunLing #10
Posted 10 October 2012 - 05:58 PM
Does this act as an anchor for the chunk it's in? If not I fail to see how it would be advantageous to use it for messages. Looks intriguing, in any case. Always good to have another use for Ender eyes.
heldplayer #11
Posted 10 October 2012 - 06:19 PM
Does this act as an anchor for the chunk it's in? If not I fail to see how it would be advantageous to use it for messages. Looks intriguing, in any case. Always good to have another use for Ender eyes.
It does not, you'll have to use it together with other mods that add chunkloaders to truly used it at its fullest.
MeinAccount #12
Posted 11 October 2012 - 02:04 PM
Error on startup of computer and turtle:

bios:328: [string "endernet"]:7: unexpected symbol
TehSomeLuigi #13
Posted 11 October 2012 - 05:26 PM
Maybe some documentation would be nice. I'm having issues trying to use this.

Could you make it so you can use turtle fuel to charge this too? (I mean even if it's like 1000f/unit), maybe configurable?
No, the point of using ender eyes is that the charges have the ability to cross dimensions, coal and the like simply doesn't possess that power.

Maybe add more uses per pearl? I mean pearls are'nt easy to get

and maybe usable ender eyes - they stack higher but come at the downside of the blaze powder

Yes, eyes of ender should be made usable, I think I'll let them give off a higher charge. As to documentation, you can use "help endernet" to get you started on using commands (Ignore the getOutputOccupied and getInputOccupied methods though, I forgot to implement them). I shall look into documenting it better on this topic though.

Ah, I do apologise.

I did figure it out with events and I also use peripheral.getMethods()

Awesome add-on, I must say
TecmagDiams #14
Posted 11 October 2012 - 06:49 PM
This seems like an amazing idea. Can't wait to try it out and stuff! :P/>/>
heldplayer #15
Posted 11 October 2012 - 09:26 PM
Error on startup of computer and turtle:

bios:328: [string "endernet"]:7: unexpected symbol
That's what happens when I derp at coding in lua, updated to a bugfix version to fix this.
TehSomeLuigi #16
Posted 12 October 2012 - 05:41 PM
Awesome! I must say you update often. :)/>/>
heldplayer #17
Posted 12 October 2012 - 06:45 PM
Awesome! I must say you update often. :)/>/>
I try to please the people that use or think about using my mods :)/>/>
heldplayer #18
Posted 26 November 2012 - 10:33 AM
Updated to use 1.4.5!

Sorry for the lack of updates, my computer died and I just got the new one.

PS: Can't update the topic title just yet, there's a problem with the forums that prevents me from doing so.
heldplayer #19
Posted 18 December 2012 - 10:16 AM
Updated to version 1.5!

This version adds support for Xfel's Peripheral Cables in both the lua endernet API and behind the scenes.
This version also fixes a possible duplication bug in the Trans World Modems and ships with the CC API and the Peripheral Cables API to allow this mod to run without either installed. Why would you do that though? :D/>
But most importantly, the modem will try to move as many items as possible from its inventory when calling the transport method. So if you have a stack of 64 cobble in there, you won't have to waste 5 eyes of ender (320 ender charges) just to move all of them. Instead it takes 5 ender charges to move the entire stack! Think about being economic!
TehSomeLuigi #20
Posted 19 December 2012 - 04:40 AM
Nice to see this is updated :)/>.
heldplayer #21
Posted 28 December 2012 - 11:51 AM
Updated to 1.4.6!

Changelog:
  • Updates to Minecraft 1.4.6
  • Renames to Held's Peripherals. Update your config files!
  • Adds Fireworks Lighter peripheral, does what the name implies!
  • Changes the ISidedInventoryness of the Trans-World Modem.
  • Uses the OreDictionary for ender eye and eye of ender dusts.
  • Registers the Ender charge to the OreDictionary.
  • Adds fireworks entity with custom properties.
  • Adds easter egg, for you to find out!
steel_toed_boot #22
Posted 31 December 2012 - 02:15 AM
The 1.4.6 download is broken
heldplayer #23
Posted 31 December 2012 - 08:10 AM
The 1.4.6 download is broken
Are you sure? It works fine here.
steel_toed_boot #24
Posted 31 December 2012 - 02:37 PM
The 1.4.6 download is broken
Are you sure? It works fine here.

can you provide me the direct download link then please? :)/>
bobster71 #25
Posted 01 January 2013 - 12:03 AM
Hey, I was about to try this. I like the fireworks idea. But the download links not working.
thanks
Bobster
heldplayer #26
Posted 01 January 2013 - 05:58 AM
Here's a direct link: HeldsPeripherals-1.6.zip

Or a mirror: HeldsPeripherals-1.6.zip mirror

Are you guys getting error messages when trying to download? Or what's the problem with the download links? I'd like to know what's wrong with it :s
heldplayer #27
Posted 05 January 2013 - 11:02 AM
Updated to 1.4.7!

Changelog:

  • Updates to Minecraft 1.4.7
  • Adds the Electrical Fireworks Lighter turtle attachement. (Upgrade ID: 205)
  • Lots of internal changes.
  • Adds an API.
  • Adds a lot of configuration options.
  • Once of which is a new item renderer for ender charges!
  • Makes Ender Charges combinable in a crafting table. E.g.: 2 charges = 1 compact-2-charge; 2 charges + 1 compact-5-charge = 1 compact-7-charge.
  • Max combination of 64 ender charges.
  • Also allows compact ender charges to be pulled apart by putting them alone in the crafting table.
  • Adds NEI compatibility.
  • Ships with dummy NEI classes because of this.
  • Shows ender charge crafting.
Bedo000 #28
Posted 09 January 2013 - 07:12 AM
Getting this error when running 1.4.7 version:
Spoiler


	  Minecraft has crashed!	  
	  ----------------------	  

Minecraft has stopped running because it encountered a problem; Unexpected error

A full error report has been saved to C:\Users\Edward Follis\Desktop\Minecraft Backups\MultiMC\instances\1.4.6 MODS\minecraft\crash-reports\crash-2013-01-08_17.59.43-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(/>/>



--- BEGIN ERROR REPORT 75e89d16 --------
Full report at:
C:\Users\Edward Follis\Desktop\Minecraft Backups\MultiMC\instances\1.4.6 MODS\minecraft\crash-reports\crash-2013-01-08_17.59.43-client.txt
Please show that file to Mojang, NOT just this screen!

Generated 08/01/13 17:59

-- Head --
Stacktrace:
	at me.heldplayer.mods.HeldsPeripherals.nei.EnderChargeRecipeHandler.<init>(EnderChargeRecipeHandler.java:115)
	at me.heldplayer.mods.HeldsPeripherals.nei.NEIHeldsPeripheralsConfig.loadConfig(NEIHeldsPeripheralsConfig.java:44)
	at codechicken.nei.NEIClientConfig.loadConfig(NEIClientConfig.java:698)
	at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:296)
	at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:123)
	at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26)
	at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:88)
	at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:57)
	at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
	at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
	at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
	at ayh.a(NetClientHandler.java:1478)
	at di.a(SourceFile:59)
	at cf.b(MemoryConnection.java:80)

-- Affected level --
Details:
	Level name: MpServer
	All players: 1 total; [ays['Bedo000'/219, l='MpServer', x=26.30, y=71.62, z=265.30]]
	Chunk stats: MultiplayerChunkCache: 9
	Level seed: 0
	Level generator: ID 00 - default, ver 1. Features enabled: false
	Level generator options:
	Level spawn location: World: (92,64,256), Chunk: (at 12,4,0 in 5,16; contains blocks 80,0,256 to 95,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
	Level time: 215697 game time, 29985 day time
	Level dimension: 0
	Level storage version: 0x00000 - Unknown?
	Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
	Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
	Forced entities: 1 total; [ays['Bedo000'/219, l='MpServer', x=26.30, y=71.62, z=265.30]]
	Retry entities: 0 total; []
Stacktrace:
	at ayp.a(WorldClient.java:440)
	at net.minecraft.client.Minecraft.b(Minecraft.java:2401)
	at net.minecraft.client.Minecraft.run(Minecraft.java:794)
	at java.lang.Thread.run(Unknown Source)

-- System Details --
Details:
	Minecraft Version: 1.4.6
	Operating System: Windows 7 (x86) version 6.1
	Java Version: 1.7.0_04, Oracle Corporation
	Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
	Memory: 338983664 bytes (323 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
	JVM Flags: 2 total; -Xms512m -Xmx1024m
	AABB Pool Size: 1 (56 bytes; 0 MB) allocated, 1 (56 bytes; 0 MB) used
	Suspicious classes: FML and Forge are installed
	IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
	FML: MCP v7.25 FML v4.6.15.514 Minecraft Forge 6.5.0.486 Optifine OptiFine_1.4.6_HD_U_A2 60 mods loaded, 60 mods active
	mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	BuildCraft|Core [BuildCraft] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	BuildCraft|Builders [BC Builders] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	BuildCraft|Energy [BC Energy] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	BuildCraft|Factory [BC Factory] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	BuildCraft|Transport [BC Transport] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ChargePads [Charge Pads] (chargepads-universal-2.3.0.58.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ChickenChunks [ChickenChunks] (ChickenChunks 1.2.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	EE3 [Equivalent Exchange 3] (ee3-universal-pre1e.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.6-3.7.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	Forestry [Forestry for Minecraft] (forestry-A-1.7.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	GraviGun [GraviGun] (GravityGun1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	Railcraft [Railcraft] (Railcraft_1.4.6-6.13.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	XyCraft [XyCraft] (xycraft-universal-1.4.6-0.9.44.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	CCheldsPeripherals [CC Held's Peripherals] (HeldsPeripherals-1.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.1.203.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.6-0.6.9.33.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	MiscPeripherals [MiscPeripherals] (miscperipherals-2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.2.14.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ObsidiPlates [Obsidian Pressure Plates] (obsidiplates-universal-1.2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	OmniTools [OmniTools] (OmniTools-2.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	PortalGun [Portal Gun] (portalgun1.4.6v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	SoulShards [SoulShards] (SoulShards-v1.21-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	StevesCarts [Steve's Carts] (StevesCarts2.0.0.a41.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	LWJGL: 2.4.2
	OpenGL: ATI Radeon HD 4600 Series   GL version 3.3.10362 Compatibility Profile Context, ATI Technologies Inc.
	Is Modded: Definitely; Client brand changed to 'forge,fml'
	Type: Client (map_client.txt)
	Texture Pack: Default
	Profiler Position: N/A (disabled)
	Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

java.lang.IllegalAccessError: tried to access field codechicken.nei.recipe.ShapelessRecipeHandler.stackorder from class me.heldplayer.mods.HeldsPeripherals.nei.EnderChargeRecipeHandler
	at me.heldplayer.mods.HeldsPeripherals.nei.EnderChargeRecipeHandler.<init>(EnderChargeRecipeHandler.java:115)
	at me.heldplayer.mods.HeldsPeripherals.nei.NEIHeldsPeripheralsConfig.loadConfig(NEIHeldsPeripheralsConfig.java:44)
	at codechicken.nei.NEIClientConfig.loadConfig(NEIClientConfig.java:698)
	at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:296)
	at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:123)
	at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26)
	at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:88)
	at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:57)
	at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
	at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
	at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
	at ayh.a(NetClientHandler.java:1478)
	at di.a(SourceFile:59)
	at cf.b(MemoryConnection.java:80)
	at net.minecraft.client.Minecraft.l(Minecraft.java:1909)
	at net.minecraft.client.Minecraft.J(Minecraft.java:846)
	at net.minecraft.client.Minecraft.run(Minecraft.java:771)
	at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1440a1f7 ----------
But looks like a great mod looking forward to playing with it! :D/>
heldplayer #29
Posted 09 January 2013 - 09:09 AM
Getting this error when running 1.4.7 version:
Spoiler


	  Minecraft has crashed!	  
	  ----------------------	  

Minecraft has stopped running because it encountered a problem; Unexpected error

A full error report has been saved to C:\Users\Edward Follis\Desktop\Minecraft Backups\MultiMC\instances\1.4.6 MODS\minecraft\crash-reports\crash-2013-01-08_17.59.43-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(/>/>/>



--- BEGIN ERROR REPORT 75e89d16 --------
Full report at:
C:\Users\Edward Follis\Desktop\Minecraft Backups\MultiMC\instances\1.4.6 MODS\minecraft\crash-reports\crash-2013-01-08_17.59.43-client.txt
Please show that file to Mojang, NOT just this screen!

Generated 08/01/13 17:59

-- Head --
Stacktrace:
	at me.heldplayer.mods.HeldsPeripherals.nei.EnderChargeRecipeHandler.<init>(EnderChargeRecipeHandler.java:115)
	at me.heldplayer.mods.HeldsPeripherals.nei.NEIHeldsPeripheralsConfig.loadConfig(NEIHeldsPeripheralsConfig.java:44)
	at codechicken.nei.NEIClientConfig.loadConfig(NEIClientConfig.java:698)
	at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:296)
	at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:123)
	at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26)
	at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:88)
	at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:57)
	at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
	at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
	at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
	at ayh.a(NetClientHandler.java:1478)
	at di.a(SourceFile:59)
	at cf.b(MemoryConnection.java:80)

-- Affected level --
Details:
	Level name: MpServer
	All players: 1 total; [ays['Bedo000'/219, l='MpServer', x=26.30, y=71.62, z=265.30]]
	Chunk stats: MultiplayerChunkCache: 9
	Level seed: 0
	Level generator: ID 00 - default, ver 1. Features enabled: false
	Level generator options:
	Level spawn location: World: (92,64,256), Chunk: (at 12,4,0 in 5,16; contains blocks 80,0,256 to 95,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
	Level time: 215697 game time, 29985 day time
	Level dimension: 0
	Level storage version: 0x00000 - Unknown?
	Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
	Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
	Forced entities: 1 total; [ays['Bedo000'/219, l='MpServer', x=26.30, y=71.62, z=265.30]]
	Retry entities: 0 total; []
Stacktrace:
	at ayp.a(WorldClient.java:440)
	at net.minecraft.client.Minecraft.b(Minecraft.java:2401)
	at net.minecraft.client.Minecraft.run(Minecraft.java:794)
	at java.lang.Thread.run(Unknown Source)

-- System Details --
Details:
	Minecraft Version: 1.4.6
	Operating System: Windows 7 (x86) version 6.1
	Java Version: 1.7.0_04, Oracle Corporation
	Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
	Memory: 338983664 bytes (323 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
	JVM Flags: 2 total; -Xms512m -Xmx1024m
	AABB Pool Size: 1 (56 bytes; 0 MB) allocated, 1 (56 bytes; 0 MB) used
	Suspicious classes: FML and Forge are installed
	IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
	FML: MCP v7.25 FML v4.6.15.514 Minecraft Forge 6.5.0.486 Optifine OptiFine_1.4.6_HD_U_A2 60 mods loaded, 60 mods active
	mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	BuildCraft|Core [BuildCraft] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	BuildCraft|Builders [BC Builders] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	BuildCraft|Energy [BC Energy] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	BuildCraft|Factory [BC Factory] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	BuildCraft|Transport [BC Transport] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ChargePads [Charge Pads] (chargepads-universal-2.3.0.58.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ChickenChunks [ChickenChunks] (ChickenChunks 1.2.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	EE3 [Equivalent Exchange 3] (ee3-universal-pre1e.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.6-3.7.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	Forestry [Forestry for Minecraft] (forestry-A-1.7.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	GraviGun [GraviGun] (GravityGun1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	Railcraft [Railcraft] (Railcraft_1.4.6-6.13.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	XyCraft [XyCraft] (xycraft-universal-1.4.6-0.9.44.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	CCheldsPeripherals [CC Held's Peripherals] (HeldsPeripherals-1.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.1.203.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.6-0.6.9.33.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	MiscPeripherals [MiscPeripherals] (miscperipherals-2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.2.14.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ObsidiPlates [Obsidian Pressure Plates] (obsidiplates-universal-1.2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	OmniTools [OmniTools] (OmniTools-2.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	PortalGun [Portal Gun] (portalgun1.4.6v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	SoulShards [SoulShards] (SoulShards-v1.21-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	StevesCarts [Steve's Carts] (StevesCarts2.0.0.a41.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
	LWJGL: 2.4.2
	OpenGL: ATI Radeon HD 4600 Series   GL version 3.3.10362 Compatibility Profile Context, ATI Technologies Inc.
	Is Modded: Definitely; Client brand changed to 'forge,fml'
	Type: Client (map_client.txt)
	Texture Pack: Default
	Profiler Position: N/A (disabled)
	Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

java.lang.IllegalAccessError: tried to access field codechicken.nei.recipe.ShapelessRecipeHandler.stackorder from class me.heldplayer.mods.HeldsPeripherals.nei.EnderChargeRecipeHandler
	at me.heldplayer.mods.HeldsPeripherals.nei.EnderChargeRecipeHandler.<init>(EnderChargeRecipeHandler.java:115)
	at me.heldplayer.mods.HeldsPeripherals.nei.NEIHeldsPeripheralsConfig.loadConfig(NEIHeldsPeripheralsConfig.java:44)
	at codechicken.nei.NEIClientConfig.loadConfig(NEIClientConfig.java:698)
	at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:296)
	at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:123)
	at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26)
	at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:88)
	at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:57)
	at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
	at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
	at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
	at ayh.a(NetClientHandler.java:1478)
	at di.a(SourceFile:59)
	at cf.b(MemoryConnection.java:80)
	at net.minecraft.client.Minecraft.l(Minecraft.java:1909)
	at net.minecraft.client.Minecraft.J(Minecraft.java:846)
	at net.minecraft.client.Minecraft.run(Minecraft.java:771)
	at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1440a1f7 ----------
But looks like a great mod looking forward to playing with it! :D/>
Are you using the latest version of NEI? If not, try updating and see if that helps. I've seen this issue arise with an older version of NEI that didn't have the fireworks recipes listed. That version has a field that lets me change the order of the crafting slots it displays.
heldplayer #30
Posted 21 January 2013 - 10:05 AM
New version available! Primary change is a new peripheral! Make noises!

Changelog:
  • Fixed NEI plugin displaying the wrong recipes at some times.
  • Fixed NEI plugin not showing the recipe for a 64-ender charges compact charge.
  • Added Noise Maker peripheral which makes… NOISE!
  • Did another internal restructure! W00t!
  • Changed render code for peripherals. Peripherals placed before this update will be backwards.
bart74 #31
Posted 14 March 2013 - 01:12 AM
  • Added Noise Maker peripheral which makes… NOISE!
I would say : Added Noise Maker peripheral which SHOULD makes… NOISE!
I don't know why,but for me,it doesn't emit any sounds,I'm using this little program (very tiny) to try it

p=peripheral.wrap("right:blue") -- I'm using peripheral cable
p.makeNoise("music.calm1",1,1.25") -- should be a vanilla music
but the peripheral don't emit any sound

EDIT : sorry to haven't quoted correctly,it doesen't work
heldplayer #32
Posted 14 March 2013 - 02:01 AM
  • Added Noise Maker peripheral which makes… NOISE!
I would say : Added Noise Maker peripheral which SHOULD makes… NOISE!
I don't know why,but for me,it doesn't emit any sounds,I'm using this little program (very tiny) to try it

p=peripheral.wrap("right:blue") -- I'm using peripheral cable
p.makeNoise("music.calm1",1,1.25") -- should be a vanilla music
but the peripheral don't emit any sound

EDIT : sorry to haven't quoted correctly,it doesen't work
Sounds with trailing numbers can't actually be played directly. Minecraft doesn't register them that way. Instead try using "music.calm" instead of "music.calm1".
bart74 #33
Posted 15 March 2013 - 12:22 AM
  • Added Noise Maker peripheral which makes… NOISE!
I would say : Added Noise Maker peripheral which SHOULD makes… NOISE!
I don't know why,but for me,it doesn't emit any sounds,I'm using this little program (very tiny) to try it

p=peripheral.wrap("right:blue") -- I'm using peripheral cable
p.makeNoise("music.calm1",1,1.25") -- should be a vanilla music
but the peripheral don't emit any sound

EDIT : sorry to haven't quoted correctly,it doesen't work
Sounds with trailing numbers can't actually be played directly. Minecraft doesn't register them that way. Instead try using "music.calm" instead of "music.calm1".
ok,thanks,I'll try
PixelToast #34
Posted 18 March 2013 - 03:35 PM
this looks epic, i can emagine someone making a midi player with the noise maker
heldplayer #35
Posted 19 March 2013 - 07:48 AM
A pre-release of the upcoming version has been released! I'm new to tanks so stuff might not work properly though I've tried to make stuff compatible enough.

Changelog:
1.9-PRE
  • Made fireworks launchers require dyes to make colours and gunpowder to launch. Only requires gunpowder in the inventory of a turtle.
  • Updated 1.5
  • Changed ISidedness again to match 1.5 standards. Top = input, Sides = fuel, Bottom = output
  • Blocks named in an anvil will retain their name, breaking the block gets rid of it though
  • Internal restructure, oh boy.
  • Config values changed, update your configs!
  • FEATURE: Tanks show their contents with a tooltop, partial NEI interaction is enabled.
heldplayer #36
Posted 01 April 2013 - 03:43 AM
Updated to Minecraft 1.5.1! Late as always ;)/>

Just note that I will not be here for the 2 weeks after this post. I'll be on vacation.
heldplayer #37
Posted 14 April 2013 - 11:07 AM
Back again, just letting you guys know :)/>
Spongy141 #38
Posted 14 April 2013 - 04:08 PM
Wow looks nice.
Lordmau5 #39
Posted 16 May 2013 - 03:28 PM
These are awesome peripherals!
I personally prefer the trans-world modem, but the only thing I dislike at it is, that it is a full block.
As suggestion I'd do it like the normal modems in CC.

Keep up the good work!

//EDIT: I got your mod added to the NotEnoughMods list:
http://bot.notenoughmods.com/1.5.2.html

Everyone in the channel was pleased by it!
Fogger #40
Posted 17 May 2013 - 06:54 AM
I got your mod added to the NotEnoughMods list:
http://bot.notenough....com/1.5.2.html

Everyone in the channel was pleased by it!
Has anyone actually got this to work in 1.5.2?
Lordmau5 #41
Posted 17 May 2013 - 08:42 AM
Unfortunately this doesn't work for 1.5.2 :(/>
But I hope, he will update it as soon as possible :)/>
heldplayer #42
Posted 17 May 2013 - 09:58 AM
Oh? I haven't really tested with 1.5.2 yet, assumed it would work because I compile with srg names (or at least try to :P/>). As I'm typing currently a new build is being compiled. Will update post as soon as it finishes and the new version is uploaded.

EDIT: Had some troubles compiling, but it&amp;#39;s here!

Changelog:
  • Updated to minecraft 1.5.2
  • (Attempt) at fixing bug with tile entities persisting
Lordmau5 #43
Posted 17 May 2013 - 11:02 AM
404 not found :(/>
Even in the index of the files folder, I can't find the update :(/>
heldplayer #44
Posted 17 May 2013 - 01:05 PM
404 not found :(/>
Even in the index of the files folder, I can't find the update :(/>

Fixed :)/>


EDIT: sneakingly fixed a bug in the CC API that I was shipping; if you crash try redownloading the latest version
Lordmau5 #45
Posted 17 May 2013 - 03:00 PM
Works fine now, thank you so much!
heldplayer #46
Posted 17 May 2013 - 06:14 PM
Alright, uploaded a new version just to fix an issue.

Apparently the script I was using to compile my mod with srgnames wasn't actually compiling against them. That explains why my mod didn't work in versions past 1.5.1

Secondly, I recently did a database restructure on my site. With this restructure I had to change a lot of files. Unfortunately due to a small mistake in the script on the download page, no downloads have been recorded for the past 3 weeks. This doesn't affect you guys, but 3 weeks is a lot of time. Just sayin' :)/>
Spoiler
heldplayer #47
Posted 25 May 2013 - 01:38 PM
Updated to version 1.9.3!

  • Bumped max volume of the NoiseMaker up from 1 to 10. Higher volumes travel further distances
  • Fixes server crash because of client side call on common code
  • Limits amount of sounds that can be played in a certain amount of time
  • Added some sounds "CC.HP.bell/siren/cloister-bell"
  • Updated CC API to 1.53
happysmash27 #48
Posted 29 May 2013 - 09:07 PM
I dont know when it will come out but…… can I implement this into a modpack? And, if you want to know, the modpack will proboly be called "Super-Blue modpack" or something similer.
heldplayer #49
Posted 30 May 2013 - 10:45 AM
I dont know when it will come out but…… can I implement this into a modpack? And, if you want to know, the modpack will proboly be called "Super-Blue modpack" or something similer.
If it is a private modpack, then sure you can!

If it is a public modpack however… I hereby grant you permission to use it in your modpack. However I can chose to change my mind at any time and deny permission if it seems fit (fyi, the chances of this are less than 1% :P/>)
sylphio #50
Posted 03 June 2013 - 02:37 AM
Hello HeldPlayer,

Just tried your mod and i really like it. Thank a lot.
Long range communication but not unlimited great :-)

Just for the info, you have a bug in the receive with timeout function. A "n" is missing in the parameter name :-p

function receive( timeout )
local timer = nil
if nTimeout then
timer = os.startTimer( nTimeout )
end
…..

Thank
Snerky #51
Posted 09 June 2013 - 06:10 AM
This mod seems to be exactly what our server is looking for! The idea was to have inter-age chat disabled, with communication only available through in-age chat or via computer terminals displaying a group chatroom (or possibly a private messaging system, also through the terminals). Everyone on the server is pretty excited for this system, and now (fingers crossed) we can finally implement it!
Speaking of which, do you have any recommendations for a mod disabling chat between dimensions? If not, is it an optional feature that could possibly be bundled with this mod in the future? Thanks for any response!
heldplayer #52
Posted 09 June 2013 - 08:50 AM
This mod seems to be exactly what our server is looking for! The idea was to have inter-age chat disabled, with communication only available through in-age chat or via computer terminals displaying a group chatroom (or possibly a private messaging system, also through the terminals). Everyone on the server is pretty excited for this system, and now (fingers crossed) we can finally implement it!
Speaking of which, do you have any recommendations for a mod disabling chat between dimensions? If not, is it an optional feature that could possibly be bundled with this mod in the future? Thanks for any response!
I'm glad that you'd want to use it! As for the chat disabling, I don't think that'll become a feature of this mod as it kind of goes over the point of this mod. However if you're using BukkitForge there are a lot of chat plugins available that can do just that. (Can't remember any of the top of my head right now :P/>)
heldplayer #53
Posted 09 June 2013 - 03:13 PM
Just a short notice here! My mods are now 100% more open source! You can find the source code on github at https://github.com/heldplayer/HeldsPeripherals
Snerky #54
Posted 15 June 2013 - 03:22 PM
Thanks for the response, we've been working at this since I last posted, and we've been having awful luck. I've got a message to ask on behalf of our resident programmer:
in the 1.4.7 version that we're using because we're on an FTB server, is there an endernet_message() event or do we HAVE to use endernet.receive()?
and if there is an endernet_message event, what arguments does it return?
because we're trying to make a program that checks for several events in parallel

local evt, arg1, arg2 = os.pullEvent()
	    if evt == "key" then
			    KeyPress(arg1)
	    elseif evt == "char" then
			    AddChar(arg1)
	    elseif evt == "endernet_message" then
			    ParseMsg(arg1, arg2)
	    end
heldplayer #55
Posted 15 June 2013 - 04:42 PM
Thanks for the response, we've been working at this since I last posted, and we've been having awful luck. I've got a message to ask on behalf of our resident programmer:
in the 1.4.7 version that we're using because we're on an FTB server, is there an endernet_message() event or do we HAVE to use endernet.receive()?
and if there is an endernet_message event, what arguments does it return?
because we're trying to make a program that checks for several events in parallel

local evt, arg1, arg2 = os.pullEvent()
		if evt == "key" then
				KeyPress(arg1)
		elseif evt == "char" then
				AddChar(arg1)
		elseif evt == "endernet_message" then
				ParseMsg(arg1, arg2)
		end

There are events yes :)/>
transworld_receive gets called when a text message is received
transworld_item gets called when an item is received
transworld_liquid gets called when a liquid is received
Snerky #56
Posted 15 June 2013 - 04:46 PM
Excellent! Thanks for the speedy reply again, we'll give this another go.
Snerky #57
Posted 15 June 2013 - 05:54 PM
Still having some troubles so we've gone back to basics. When I enter:
endernet.receive()
and my friend enters:
endernet.send(191,"hello",left)
it returns false. Is the 'receiver ID' the ID of the computer we're trying to talk to?
heldplayer #58
Posted 16 June 2013 - 05:13 PM
Still having some troubles so we've gone back to basics. When I enter:
endernet.receive()
and my friend enters:
endernet.send(191,"hello",left)
it returns false. Is the 'receiver ID' the ID of the computer we're trying to talk to?
Receiver ID is the computer ID yep. You seem to be missing some quotation marks around "left" though.
Snerky #59
Posted 16 June 2013 - 06:35 PM
Hm. Do you know if there's any compatibility issues with MystCraft ages?
superaxander #60
Posted 17 June 2013 - 01:15 AM
Ender eyes 40 and Eyes of Ender 60
Do you mean ender pearls and eyes of ender?
heldplayer #61
Posted 17 June 2013 - 10:11 AM
Hm. Do you know if there's any compatibility issues with MystCraft ages?
Last time I checked there weren't any issues. Got issues?

Ender eyes 40 and Eyes of Ender 60
Do you mean ender pearls and eyes of ender?
lol! My bad, I get confused easilly.
The text should be "Ender pearls 40 and Eyes of Ender 60"
Snerky #62
Posted 18 June 2013 - 07:55 AM
Still having some troubles so we've gone back to basics. When I enter:
endernet.receive()
and my friend enters:
endernet.send(191,"hello",left)
it returns false.
This is the issue we're having. It sticks even if we put the side in quotes or omit it completely, so we're a little stumped.
Would it be possible to set up a skype back-and-forth or something similar to do some debugging to figure out what's causing the problem? We'd be very grateful as the mod is SO CLOSE to being exactly what we need!
heldplayer #63
Posted 18 June 2013 - 04:35 PM
Still having some troubles so we've gone back to basics. When I enter:
endernet.receive()
and my friend enters:
endernet.send(191,"hello",left)
it returns false.
This is the issue we're having. It sticks even if we put the side in quotes or omit it completely, so we're a little stumped. Would it be possible to set up a skype back-and-forth or something similar to do some debugging to figure out what's causing the problem? We'd be very grateful as the mod is SO CLOSE to being exactly what we need!
Been testing but all seems normal. One thing that you will have to note is that peripheral cables don't work with the API unless you specify it as the side to work with. But that doesn't seem to be the case here. Make sure the computer ID you're trying to send to is the correct one as well as that the modem has enough charge to send a message.
Snerky #64
Posted 19 June 2013 - 07:21 AM
We're certain the computer IDs are correct, the only thing I can think of is that in the config I set the modem to require 0 charges for sending items and messages. Would that cause a problem?
heldplayer #65
Posted 19 June 2013 - 09:48 AM
We're certain the computer IDs are correct, the only thing I can think of is that in the config I set the modem to require 0 charges for sending items and messages. Would that cause a problem?
Could you tell your friend to try and wrap the peripheral (for example to modem) and call modem.send(191, "testing message") ?
I need to rule out if it's a problem with the API or with the peripheral itself.
Snerky #66
Posted 19 June 2013 - 10:38 AM
A wrapped modem sends apparently fine, although it returns false because nothing is listening
When trying to listen, the wrapped modem returns
Lua:52: attempt to call nil
heldplayer #67
Posted 19 June 2013 - 01:03 PM
A wrapped modem sends apparently fine, although it returns false because nothing is listening
When trying to listen, the wrapped modem returns
Lua:52: attempt to call nil
Modems don't have a receive method as that would lock up the lua thread :P/>
If you want to receive messages you'll have to listen to events.
xotame #68
Posted 19 June 2013 - 04:36 PM
Hey Held, I'm Snerky's "resident programmer". He suggested I post rather than talking through him. We're using the 1.8-Release (1.4.7) version because it's the most compatible with our direwolf20 server (which is only up to 1.4.7).

We've tried every method of sending and receiving including wrapping the modems, using os.pullEvent and endernet.receive which is still around in your 1.8 release.

I don't know how to tell at what point it's going wrong but I feel like it's not sending properly. As far as I can tell we're doing everything properly, especially since we've tried every possible combination of commands and codes.
heldplayer #69
Posted 20 June 2013 - 07:56 AM
Sorry, I have no idea what's going wrong in the code there. I've only recently changed to a repository so rolling back to 1.4.7 isn't possible for me. It could be that there was a bug in that code that I saw and fixed, but I can't remember that at this point.

Have you tried it work other computers? In the same age/dimension, in different ages/dimensions? Does it work in those conditions and what parts work (send, transport)?

Again, really sorry that it doesn't work.
MudkipTheEpic #70
Posted 26 June 2013 - 02:24 PM
My server is freaking out about noisemaker tile entities being placed on air and crashing.

Also, when you try to pass a noisemaker a string longer then 32, it disconnects all the clients on a server.

Don't get me wrong, this is an amazing mod, but I have to remove it from my server until these 2 this bugs are is fixed.
heldplayer #71
Posted 26 June 2013 - 03:40 PM
My server is freaking out about noisemaker tile entities being placed on air and crashing.

Also, when you try to pass a noisemaker a string longer then 32, it disconnects all the clients on a server.

Don't get me wrong, this is an amazing mod, but I have to remove it from my server until these 2 bugs are fixed.
Well it would be helpfull if you gave me crash reports instead of complaining :mellow:/>
MudkipTheEpic #72
Posted 26 June 2013 - 03:54 PM
Sorry about that .-. The first one was my fault.

When you pass it a string longer then 32, it disconnects the clients with blablablajavacomplains: String length (length) > 32

Or something like that.
heldplayer #73
Posted 26 June 2013 - 04:30 PM
Sorry about that .-. The first one was my fault.

When you pass it a string longer then 32, it disconnects the clients with blablablajavacomplains: String length (length) > 32

Or something like that.
Alright, yeah the string thing is a limitation in minecraft's packet system. I'll see about getting around that.
gudenau #74
Posted 27 June 2013 - 08:44 PM
Sorry about that .-. The first one was my fault.

When you pass it a string longer then 32, it disconnects the clients with blablablajavacomplains: String length (length) > 32

Or something like that.
Alright, yeah the string thing is a limitation in minecraft's packet system. I'll see about getting around that.

Could you send more that one packet with an id, amount of chunks and chunk id?
heldplayer #75
Posted 28 June 2013 - 03:28 AM
Sorry about that .-. The first one was my fault.

When you pass it a string longer then 32, it disconnects the clients with blablablajavacomplains: String length (length) > 32

Or something like that.
Alright, yeah the string thing is a limitation in minecraft's packet system. I'll see about getting around that.

Could you send more that one packet with an id, amount of chunks and chunk id?
I don't get the question.
gudenau #76
Posted 28 June 2013 - 11:52 AM
Sorry about that .-. The first one was my fault.

When you pass it a string longer then 32, it disconnects the clients with blablablajavacomplains: String length (length) > 32

Or something like that.
Alright, yeah the string thing is a limitation in minecraft's packet system. I'll see about getting around that.

Could you send more that one packet with an id, amount of chunks and chunk id?
I don't get the question.

I am trying to suggest a way to fix the packet problem.
heldplayer #77
Posted 28 June 2013 - 11:55 AM
I am trying to suggest a way to fix the packet problem.

Oh, well I already know how I'll fix it but thanks :)/>
MudkipTheEpic #78
Posted 08 July 2013 - 04:09 PM
I am trying to suggest a way to fix the packet problem.

Oh, well I already know how I'll fix it but thanks :)/>

Did you fix it?
heldplayer #79
Posted 08 July 2013 - 04:38 PM
I am trying to suggest a way to fix the packet problem.

Oh, well I already know how I'll fix it but thanks :)/>

Did you fix it?
It's in the next version that gets release, for 1.6.2
heldplayer #80
Posted 26 July 2013 - 05:50 PM
A new version has been released! Finally!

Starting this version, modpack authors are required to ask for permissions to use this mod. There is also a depency on HeldCore now. If you are a modpack author you will have to configure HeldCore. HeldCore is an attempt at unifying the code I write so I don't have multiple versions of something laying about.

Changelog:
  • Updated to Minecraft 1.6.2
  • Uses the new Forge Fluid system
  • Added all colours of molten dye
  • No longer injects computercraft scripts, uses a resource pack instead
  • Localization is now done through a .lang file
  • API has been changed to use fluid instead of liquid, remains backwards compatible
  • Renamed the Trans-World Modem to Ender Modem (thanks for the idea dan200!)
MudkipTheEpic #81
Posted 26 July 2013 - 09:29 PM
May I use this in my modpack for my server "MudServ" when it updates to 1.6.2?
heldplayer #82
Posted 27 July 2013 - 05:17 AM
May I use this in my modpack for my server "MudServ" when it updates to 1.6.2?
Sure :)/>
MulticolouredMarshmellow #83
Posted 02 August 2013 - 08:41 PM
Awesome peripheral

May i have permission to use this in my modpack?

It is a private FTB pack.
heldplayer #84
Posted 03 August 2013 - 04:57 AM
Awesome peripheral

May i have permission to use this in my modpack?

It is a private FTB pack.
Added to the list ;)/>
Dave-ee Jones #85
Posted 13 September 2013 - 10:09 PM
I like it how you can send each other items :D/>

Trading :D/>
TehSomeLuigi #86
Posted 19 September 2013 - 11:45 AM
I noticed all dyed colours have a block ID each. Can this be altered, to either use metadata or use item IDs (some other mods use item IDs for liquids)?

Cheers
heldplayer #87
Posted 19 September 2013 - 01:22 PM
I noticed all dyed colours have a block ID each. Can this be altered, to either use metadata or use item IDs (some other mods use item IDs for liquids)?

Cheers
The intent is that all dyes are placeable in the world. I'm using the standard forge fluids, which use metadata for storing the amount of fluid. The result is that each dye needs its own block. I was already happy to know it doesn't need 2 blocks to define a fluid that can be put in the world :)/>
heldplayer #88
Posted 24 November 2013 - 02:48 PM
Featured now on the Minecraft Forums, together with other mods! http://www.minecraftforum.net/topic/2146771-164-152-multiple-mods-spa-mods-and-heldplayers-mods/#entry26326714
heldplayer #89
Posted 24 November 2013 - 04:21 PM
Oh look, a new version!

Version 01.10.02.00 changelog:
  • Updated to Minecraft 1.6.4
  • Disabled Thaumcraft integration, will likely be removed
  • Update to latest HeldCore (01.03.04.00)
Lyqyd #90
Posted 04 December 2013 - 10:20 AM
Not a ComputerCraft bug. Merged into the relevant peripheral topic.
heldplayer #91
Posted 04 December 2013 - 01:37 PM
Bug already fixed in dev builds.

Next version might take some while as I'm working on HeldCore and DiscoTek currently.
heldplayer #92
Posted 08 December 2013 - 03:11 PM
A new version is available! Version 01.10.03.00

  • Fixed launching on servers
  • Removed the Thaumic Scanner, thaumcraft aura nodes are blocks now!
  • Update to latest HeldCore (01.03.05.00)
F1repl4ce #93
Posted 15 December 2013 - 06:13 PM
May I use this in a modpack(or two) that I am making? The first is called FirePack: Technical, and the second is FirePack: Ultimate. If so, I will include your name and a link to the mod in the credits and on the website. Let me know if you have any questions.
heldplayer #94
Posted 17 December 2013 - 07:15 AM
May I use this in a modpack(or two) that I am making? The first is called FirePack: Technical, and the second is FirePack: Ultimate. If so, I will include your name and a link to the mod in the credits and on the website. Let me know if you have any questions.
Offcourse :)/>
heldplayer #95
Posted 18 December 2013 - 08:15 AM
Just a heads-up! I moved my site and thus the location of where my files are hosted, so in case you have any bookmarks, update them! The new site location is http://dsiwars.specialattack.net/, the old site location is http://dsiwars.x10.mx/. You should be automatically redirected to the new site when trying to visit the old site.
Edited on 18 December 2013 - 07:16 AM
Nexum #96
Posted 24 February 2014 - 01:37 PM
Hi,

would you give me the permission to use this in my private modpack (ATLauncher) ?

Thank you,
Nexum
heldplayer #97
Posted 25 February 2014 - 10:40 AM
Hi,

would you give me the permission to use this in my private modpack (ATLauncher) ?

Thank you,
Nexum
Permissions granted :)/>
ammy55 #98
Posted 02 March 2014 - 12:25 AM
I found an incompatibility between Held core and Prof Mobius' EVOC. Here's the crashlog.
http://pastebin.com/wk6pXZSv
heldplayer #99
Posted 02 March 2014 - 10:40 AM
I found an incompatibility between Held core and Prof Mobius' EVOC. Here's the crashlog.
http://pastebin.com/wk6pXZSv
The problem appears to be with the versioning code of either HeldCore or EVOC (Most likely HeldCore). However, I've already started porting my mods to 1.7 and as such there won't be a fix for that bug, sorry :(/>
happysmash27 #100
Posted 09 April 2014 - 10:08 PM
Can I put this in the new Computer-Pigys modpack? Also, you didn't list my old Super-Blue modpack, which if you look through the comments, I did get permission for. Also, did I read the modpack licensing correctly. If not, then maybe I shouldn't be posting this, and my bad.
heldplayer #101
Posted 10 April 2014 - 09:12 AM
Can I put this in the new Computer-Pigys modpack? Also, you didn't list my old Super-Blue modpack, which if you look through the comments, I did get permission for. Also, did I read the modpack licensing correctly. If not, then maybe I shouldn't be posting this, and my bad.

I haven't updated the list of modpacks in a while, sorry, you do have permissions :P/>

As for this new pack, sure, use it :P/>
happysmash27 #102
Posted 10 April 2014 - 07:38 PM
Can I put this in the new Computer-Pigys modpack? Also, you didn't list my old Super-Blue modpack, which if you look through the comments, I did get permission for. Also, did I read the modpack licensing correctly. If not, then maybe I shouldn't be posting this, and my bad.

I haven't updated the list of modpacks in a while, sorry, you do have permissions :P/>

As for this new pack, sure, use it :P/>
Btw, I might want to call the pack Bytes, if that's ok.
Edited on 11 April 2014 - 06:12 PM
JohnCraft #103
Posted 03 July 2014 - 09:13 PM
Hi Heldplayer,

I'm JohnCraft and I'm gonna talk you about the "Feed The Patrick" Community Modpack. Feed The Patrick is a French Series where the Team Patrick ( Link ) is playing with a private Modpack in a private Server. The Team Patrick cannot publish the Modpack for Legal Terms. And I would like to recreate this modpack for the Patrick Fans Community who would also like to play with this Modpack . "The Modpack by the Community for the Community". That's why I'm here to ask you permission to use your excellent mod :

- HeldCore ( 01.03.03 )

Here's the List of the Mods ( With the Permissions/License of some others Developers ) : Link

Thanks to granting me your time and I hope I have convinced you If there's any problem, do not hesitate to contact me.
heldplayer #104
Posted 04 July 2014 - 09:01 AM
Hi Heldplayer,

I'm JohnCraft and I'm gonna talk you about the "Feed The Patrick" Community Modpack. Feed The Patrick is a French Series where the Team Patrick ( Link ) is playing with a private Modpack in a private Server. The Team Patrick cannot publish the Modpack for Legal Terms. And I would like to recreate this modpack for the Patrick Fans Community who would also like to play with this Modpack . "The Modpack by the Community for the Community". That's why I'm here to ask you permission to use your excellent mod :

- HeldCore ( 01.03.03 )

Here's the List of the Mods ( With the Permissions/License of some others Developers ) : Link

Thanks to granting me your time and I hope I have convinced you If there's any problem, do not hesitate to contact me.
Permissions granted, though I do not know what use you will have from it seeing as it's only a library, unless somebody else requires it as a dependency? :o/>
JohnCraft #105
Posted 04 July 2014 - 03:59 PM
I believe it's a dependency for some of the mods that the Team Patrick is developing ^^