Username:
Nicknames(optional):
Email(or put PM if you are PMing it to me):
The Team:
Nicse4 (lead dev)
ardera(dev)
(dev)
human(dev)
tiin57(dev)
Pharap(dev)
Noodle(dev)
Pixel(dev)
Billy(dev)
Mad(dev)
OK!! I don't think we need any more XD wow! so many people for a dev team is right…. XD XD XD
@killa: there is a form above that you needed to fill out… sorry but denied… :D/>/>
@pharap: no college experience neccissary(only in my freshman year of high school…. O_o) Accepted if you have time
@noodle: Accepted
@pixel: Accepted
@billy: accepted
@mad: accepted
NO MORE APPLICATIONS PLEASE!! Thanks to all who signed up(we might have to split all the people into two… sub-teams? co-teams?)
Lol, you stole that code from Chub1337 (http://www.computercraft.info/forums2/index.php?/topic/172-)heres a game
–huge snip–
Code Here
Yehaaa! :P/>/>ok marumaru. I am so sorry to see you leave… I guess a team of 8 is nice, and I had someone PM me about joining if this happened… so ardera, accepted… i wish you didn't have to leave marumaru. good bye! have fun with whatever it is you are doing.
i would like to sign up if that is possible
Username: stan2012
Nicknames(optional): many from stan2006 to stan2012
Email(or put PM if you are PMing it to me): PM and email (PM me for my email I like my privacy)
I know i am a noob on this forum but i have created many custom OSes and Mods for computer craft.
The programming language that i know are in my sig.
sorry for my bad English, I am better with programming languages than with English
If my spot is required, feel free to give it away.
I have to work on a game for college, and *yay* I'm head/only programmer, programming in a language I detest (GML), so if someone else wants my place, since I don't use IRC anyway and I haven't done much for the project, I think there are other probably other people who would make better use of the position.
I am however on here should you need anyone to consult regarding issues (particularly if none of you can do object orientation in lua).
If my spot is required, feel free to give it away.
I have to work on a game for college, and *yay* I'm head/only programmer, programming in a language I detest (GML), so if someone else wants my place, since I don't use IRC anyway and I haven't done much for the project, I think there are other probably other people who would make better use of the position.
I am however on here should you need anyone to consult regarding issues (particularly if none of you can do object orientation in lua).
THATS POSSIBLE???
also, ok pharap, if you say so… also I found out why marumaru had to leave the project.. look at his/her last post on here. I hope it is not a terrible troll. :'( Why god, why?
That… that is possible???object orientation in lua
That… that is possible???object orientation in lua
That… that is possible???object orientation in lua
oh thats how… i never thought of that.. thanks faubiguy.
Also, one question for all team members:
what is the best way to get a hold of you? answer this and I will see what I can do
also, can someone make the testing server with these mods:
– Redpower(latest version)
– IndustrialCraft 1.95b
—- Compact Solars 2.2.0.5
—- Nuclear Control 1.1.9b
—- Transformers 1.3
– BuildCraft 3.1.5
– Railcraft 5.2.4
– ComputerCraft 1.4.1
—- ccSensors(not needed, but wanted)
Thanks!
we are making an OS first, and I want it to work with the stated tekkit mods
if we are not making going to make an os that works with those tekkit mods, or it is hard/impossible then just CC 1.4.1( It has to be 1.2.5 cause that is what version I have, as I use redpower)
also, for me, since i use a cracked version, in server.properties, set online mode to false please.
we are making an OS first, and I want it to work with the stated tekkit mods
if we are not making going to make an os that works with those tekkit mods, or it is hard/impossible then just CC 1.4.1( It has to be 1.2.5 cause that is what version I have, as I use redpower)
also, for me, since i use a cracked version, in server.properties, set online mode to false please.
I would recommend not making a OS that is dependant on mods. Sure, give it capability to be used with those mods, but make sure it works on just computercraft before anything else.
Also, making an OS is not at all easy, and you'd be far better off if you just made the games, or the project is going to go immensely off track.
Making an API would be fine, but an OS is a bit over the top.
we are making an OS first, and I want it to work with the stated tekkit mods
if we are not making going to make an os that works with those tekkit mods, or it is hard/impossible then just CC 1.4.1( It has to be 1.2.5 cause that is what version I have, as I use redpower)
also, for me, since i use a cracked version, in server.properties, set online mode to false please.
I would recommend not making a OS that is dependant on mods. Sure, give it capability to be used with those mods, but make sure it works on just computercraft before anything else.
Also, making an OS is not at all easy, and you'd be far better off if you just made the games, or the project is going to go immensely off track.
Making an API would be fine, but an OS is a bit over the top.
1) that is what I meant
2) I kind of made this team to make an OS, then games that will work with this OS/other OS's. I said work with the mods, i didn't mean it had to be dependent on them. the way I meant it is during installation there are options like this:
Do you have a nuclear reactor set up?
[yes]—–no
then in the code, if yes download another file with the ic2 nuclear reactor functionality set up etc.
local function printStuff(...)
for _, v in ipairs(arg) do
io.write(tostring(v))
end
io.write("n")
end
local function getStuff()
return io.read()
end
return {
printStuff = printStuff;
getStuff = getStuff;
}
There are many ways to create objects in lua, by doing it your own way (Like I did in CGE) and to orientate programs around those "Objects" however I have never created an OS nor do I have the faintest idea how to create one…
I am pretty good with Metatables and custom environments in Lua. I am currently making a game(With Love2D), that relies heavily on "OOP".
It's pretty simple, really, once you get the hang of it!
"OOP" isn't a real method in Lua. Although you can do "require" (not in CC, but in native), that doesn't make it object oriented.
I have worked with Love2D and It does require OOP which is why I know how to in Lua..
@mad, as I said before it doesn't work inside CC. CC uses os.loadAPI which is as close as you'll get to OOP in CC.
Function pointers are one of the things that I absolutely LOVE about C++!
local f1 = function()
print("This is function 1")
end
local f2 = function()
print("You called the second function")
end
local f3 = function()
print("A third function you called")
end
local fpoint = {}
local testing = function()
fpoint[1] = f1
fpoint[1]()
fpoint[1] = f2
fpoint[1]()
fpoint[1] = f3
fpoint[1]()
print("how did it go?")
end
testing()
So, you are moving from CC to 3D game programming directly? Uhh uh, not happening.