With the ICBM mod it's a game for the competitive too now, heh. There is also the super hostile series of maps. The nice thing about being open with a game and allowing for modding is that it's possibilities expand, limited only by the creativity of people and difficulty of making an idea a reality. That is kind of what is limiting me right now really with computer craft actually. Computers and turtles seem a little too limited in what they can do. I'm still thinking about what exactly it is lacking and how it would best be added. My rough thoughts so far are that some new system of identification of blocks and items utilizing a code rather than comparisons to something in inventory is needed. That way this data code could be transfered to other computers via rednet, as well as a database constructed of all known objects. Also some method of scanning and manipulating adjacent inventories is needed. I'm thinking a paripheral block for that, which can interact with the blocks adjacent to it, including buildcraft pipes. Probably have only one slot itself, which it can fill from or put to a specified slot in an adjacent inventory, or ejected to an adjacent pipe. Again the object code above would be useful in this application. Adjacent pipe items going into the peripheral would also fill it's internal slot and trigger an event. You could probably do everything the logistics pipes mod does with this system if you could figure out how to write all the programs for it to all work in lua on your computers. You could do even more though too. I guess I really should figure out how to make a mod myself one of these days and do it myself.
One last thing I wanted to mention, though. Had an interesting idea about combining computer craft with the ICBM mod to create a sort of super hostile style adventure map. It would be a kind of war game, where the player had to wipe out some enemy stronghold, which is defended by computer craft computers. The idea would be similar to Unreal Tournament, I think it was domination maps? I can't remember, but I remember these maps where you had to go in and wipe out the enemy who was defending a position. Then, you had to play from the defending perspective and stop the enemy from doing the same thing.
"Ultimately it's sandbox at it's core"
Minecraft itself is still firmly rooted in creativity. Adding a mod to make things more competitive is just another way of being creative - by expanding the existing game.
I agree about the block identification though. I tried suggesting this a while back and it was shot down pretty quickly. It would be so much more useful.
As for the pipes thing, CC would need permission to get pipe interactivity, so you're probably better to make a peripheral for that one. If I were better with Java, these are the sorts of things I'd do myself, but I have enough work on my hands with college as it is.
I think that turtle fuel should be disabled by default. <EOF>
This is one of the things I was hoping to come out as a consequence of this poll. I have often said that more people don't use fuel than do, and as such it makes more sense that fuel should be off by default.
I doubt I'd be allowed to use this poll to back the idea given the way making suggestions works, but it's nice to have the assurance that my assumptions about the state of fuel use were right, as well as the reassurance that I'm not the only one that thinks it's a good idea to set the fuel as off by default.