Posted 16 November 2012 - 08:00 AM
ok so i thought up these ideas for turtles just randomly. they may not seem any good but i just thought why not post them.
so here are my ideas.
a turtle with like a iron grid on the top that could perhaps electrocute people and maybe set the on fire. if this seems to advanced for computercraft (by that i mean unrealistic(and i agree)) then read my other suggestion below.
why not add flint&steel turtles. where they could place fire, light blocks on fire, set players alight WITH OUT placing a block of fire(obviously the player would have to be on the block next to the turtle), and even have a block of fire placed on top of the turtle so it can be used as a moving torch ete and even possibly be able to put out fire by using functions but if the turtle goes over the fire the fire will stay lit. and if could even use fuel when the turtle has the top lit as well :P/>/>. and also if this does get implemented then the top of the turtle if its lit should not consume fuel when there is a block stopping the fire from been placed.
here are some ideas for some functions
with this you can even make house defense systems with turtles lighting up blocks of nether rack using rednet and a turtle underneath. or even for mining by have a mining turtle and a flint and steal turtle going behind it. i personally dont really agree with the electrified turtle but tell me what you thing :)/>/>
thanks -Cheeky
so here are my ideas.
a turtle with like a iron grid on the top that could perhaps electrocute people and maybe set the on fire. if this seems to advanced for computercraft (by that i mean unrealistic(and i agree)) then read my other suggestion below.
why not add flint&steel turtles. where they could place fire, light blocks on fire, set players alight WITH OUT placing a block of fire(obviously the player would have to be on the block next to the turtle), and even have a block of fire placed on top of the turtle so it can be used as a moving torch ete and even possibly be able to put out fire by using functions but if the turtle goes over the fire the fire will stay lit. and if could even use fuel when the turtle has the top lit as well :P/>/>. and also if this does get implemented then the top of the turtle if its lit should not consume fuel when there is a block stopping the fire from been placed.
here are some ideas for some functions
-- fire start functions
turtle.fireLight() -- lights the block in front or the ground in front
turtle.fireLightUp() --lights the block above
turtle.fireLightBack() --lights the block behind the turtle
turtle.fireLightLeft() --lights the block to the left of the turtle
turtle.fireLightRight() --lights the block to the right of the turtle.
turtle.light()-- this lights the turtle its self so it can be a moving torch ete
turtle.fireLightDown() -- lights the block under the turtle
--put out fire functions
turtle.putOut() -- puts out the block in front of the turtle
turtle.putOutLeft() -- puts out the block to the left of the turtle
turtle.putOutRight() -- puts out the block to the right of the turtle
turtle.putOutBack()-- puts out the block to the back of the turtle
turtle.putOutTop()-- puts out the block on top of the turtle
turtle.putOutBottom -- puts out the block under the turtle
turtle.extinguish() --puts out the actual turtle so it does not make a moving torch anymore
with this you can even make house defense systems with turtles lighting up blocks of nether rack using rednet and a turtle underneath. or even for mining by have a mining turtle and a flint and steal turtle going behind it. i personally dont really agree with the electrified turtle but tell me what you thing :)/>/>
thanks -Cheeky