411 posts
Posted 13 March 2012 - 05:59 PM
BACKPORT UPDATED AS OF 6 PM EST 3/13/2012
If you downloaded before this, please re-download. (This version should be 95% bugfree)
By: Casper7526 and CravingPine
This is subject to change as I need bug-testing done, it should be 100% working and anything that arises will prolly end up being in 1.3.1 as a bug itself anyway.
Let me know how it works.
(Btw, check your config since I added an easter egg to the range of modems lol)
Client:
http://www.mediafire...dk21m82bh6do6omServer:
http://www.mediafire...na5tlwstq6tdn82Bukkit:
http://www.mediafire.com/download.php?c3inaq29dgxkkroDelete your ComputerCraft Folder
Delete your Config for ComputerCraft
Install
22 posts
Posted 13 March 2012 - 06:13 PM
thanks this saves my life… or at least my monitor ;p
36 posts
Posted 13 March 2012 - 09:40 PM
Thanks for the backport. Im still wating on redpower to update, but I realy wanted the monitors, so thanks again.
16 posts
Posted 13 March 2012 - 09:52 PM
You guys are amazing for doing a backport - I'm stuck on 1.1 until IC2 and RP2 update, but I love this mod, so thanks for backporting
411 posts
Posted 13 March 2012 - 10:33 PM
Updated to fix SMP bugs, client had to be updated as well, so re-download plox (6 PM EST 3/13/2012)
2 posts
Posted 14 March 2012 - 12:09 AM
Can you make a video please? When I do as stated my server runs but my client crashes and gives me this error: java.lang.IllegalArgumentException: Slot 209 is already occupied by [email="dan200.turtle.shared.BlockTurtle@6c0fcedd"]dan200.turtle.shared.BlockTurtle@6c0fcedd[/email] when adding [email="railcraft.common.rails.BlockRailAdvanced@1d64698"]railcraft.common.rails.BlockRailAdvanced@1d64698[/email]
at oe.<init>(Block.java:176)
at oe.<init>(Block.java:204)
at acy.<init>(BlockRail.java:35)
at railcraft.common.rails.BlockRailAdvanced.<init>(BlockRailAdvanced.java:20)
at railcraft.common.RailcraftBlocks.registerBlockRailAdvanced(RailcraftBlocks.java:46)
at railcraft.common.modules.ModuleExtras.initializeModule(ModuleExtras.java:24)
at railcraft.common.modules.RailcraftModuleManager.initializeModule(RailcraftModuleManager.java:85)
at railcraft.common.modules.RailcraftModuleManager.loadModules(RailcraftModuleManager.java:52)
at mod_Railcraft.load(mod_Railcraft.java:86)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:316)
at net.minecraft.client.Minecraft.run(Minecraft.java:624)
at java.lang.Thread.run(Unknown Source)
— END ERROR REPORT 6969d6ba ———-
474 posts
Posted 14 March 2012 - 03:50 AM
Can you make a video please? When I do as stated my server runs but my client crashes and gives me this error: java.lang.IllegalArgumentException: Slot 209 is already occupied by [email="dan200.turtle.shared.BlockTurtle@6c0fcedd"]dan200.turtle.shared.BlockTurtle@6c0fcedd[/email] when adding [email="railcraft.common.rails.BlockRailAdvanced@1d64698"]railcraft.common.rails.BlockRailAdvanced@1d64698[/email]
at oe.<init>(Block.java:176)
at oe.<init>(Block.java:204)
at acy.<init>(BlockRail.java:35)
at railcraft.common.rails.BlockRailAdvanced.<init>(BlockRailAdvanced.java:20)
at railcraft.common.RailcraftBlocks.registerBlockRailAdvanced(RailcraftBlocks.java:46)
at railcraft.common.modules.ModuleExtras.initializeModule(ModuleExtras.java:24)
at railcraft.common.modules.RailcraftModuleManager.initializeModule(RailcraftModuleManager.java:85)
at railcraft.common.modules.RailcraftModuleManager.loadModules(RailcraftModuleManager.java:52)
at mod_Railcraft.load(mod_Railcraft.java:86)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:316)
at net.minecraft.client.Minecraft.run(Minecraft.java:624)
at java.lang.Thread.run(Unknown Source)
— END ERROR REPORT 6969d6ba ———-
That's a block ID error. You can fix that by going into Railcraft or CC's config file. Usually located at .minecraft/config, and changing the conflicting block ID.
37 posts
Location
The Nether-lands...
Posted 15 March 2012 - 08:49 AM
THNX for the backport, now I can enjoy the latest version without giving up redpower.
2 posts
Posted 17 March 2012 - 03:34 AM
Can you make a video please? When I do as stated my server runs but my client crashes and gives me this error: java.lang.IllegalArgumentException: Slot 209 is already occupied by [email="dan200.turtle.shared.BlockTurtle@6c0fcedd"]dan200.turtle.shared.BlockTurtle@6c0fcedd[/email] when adding [email="railcraft.common.rails.BlockRailAdvanced@1d64698"]railcraft.common.rails.BlockRailAdvanced@1d64698[/email]
at oe.<init>(Block.java:176)
at oe.<init>(Block.java:204)
at acy.<init>(BlockRail.java:35)
at railcraft.common.rails.BlockRailAdvanced.<init>(BlockRailAdvanced.java:20)
at railcraft.common.RailcraftBlocks.registerBlockRailAdvanced(RailcraftBlocks.java:46)
at railcraft.common.modules.ModuleExtras.initializeModule(ModuleExtras.java:24)
at railcraft.common.modules.RailcraftModuleManager.initializeModule(RailcraftModuleManager.java:85)
at railcraft.common.modules.RailcraftModuleManager.loadModules(RailcraftModuleManager.java:52)
at mod_Railcraft.load(mod_Railcraft.java:86)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:316)
at net.minecraft.client.Minecraft.run(Minecraft.java:624)
at java.lang.Thread.run(Unknown Source)
— END ERROR REPORT 6969d6ba ———-
That's a block ID error. You can fix that by going into Railcraft or CC's config file. Usually located at .minecraft/config, and changing the conflicting block ID.
I edited the railcraft config file to change the block Id and now when I start it up it gives me an error but b4 I can read it, it closes out also I am using the technic launcher using tekkit.
Also do I delete the config on both the client and server? or just client
Edited on 17 March 2012 - 02:40 AM
411 posts
Posted 17 March 2012 - 03:44 AM
ModLoader.txt stores the last error.
7 posts
Posted 17 March 2012 - 05:24 AM
The montior block is invisible for me
411 posts
Posted 17 March 2012 - 08:23 AM
Prolly a sphax issue, talk to FuzzyPurp for a sphax texture pack that works.
12 posts
Posted 17 March 2012 - 11:47 AM
how do i install it? (i have 1.2..3) but want bukkit thats why i backport…..
411 posts
Posted 17 March 2012 - 02:56 PM
This is for MC 1.1
1 posts
Posted 18 March 2012 - 09:28 PM
I'm sorry to be a complete noob but me and my friend have a problem. Here is what happens.
When on his server if we try to craft any computercraft item it appears for a split second then disappears so we can not take it out of the crafting table. This happens for both of us.
He is running a tekkit server and we both have tekkit client. We deleted the computercraft folders and config files and fixed the blockid error for the turtle. (Ended up putting the old turtle config file back.)
For the server he did pretty much exactly the same except used the server download files at the top here. What is going wrong? We've determined it must the the server that has the issue since both of us can go into single player and craft the items. Help!!! Thanks
715 posts
Posted 18 March 2012 - 09:57 PM
@Casper:
Just tried the backport to make an old map ready for CC 1.31, works great, thx!
Spoiler
Although I didn't really "get" the easter egg. Seems just like a brutal nerf to me as soon as it's raining.
Was it just an error initially and you decided to keep it in for trolling? :)/>/>
Or is there some meme I'm not aware of? :D/>/>
411 posts
Posted 19 March 2012 - 02:59 AM
Nah just an asshole easter egg to make people realize you can change the range's by yourself :D/>/>
496 posts
Location
Harlem, NY
Posted 19 March 2012 - 07:38 AM
@Casper /troll
22 posts
Posted 22 March 2012 - 03:17 PM
411 posts
Posted 23 March 2012 - 06:37 AM
Pretty sure your the one with 4000 computers in your world… which isn't a bug, it's stupidity.
474 posts
Posted 30 March 2012 - 09:36 PM
Are you gonna backport 1.32 for 1.1? It would be awesome if you could.
24 posts
Posted 31 March 2012 - 04:24 AM
Sweet!
Client Install Instructions
Doing this on Win7:
1. Use window explore to browse to: system:UsersusernameAppDataRoaming.minecraftmods
You can get there easily by type %appdata% in the address bar of windows explore.
2. Create a folder on your desktop called CC-Backup, you'll use this later.
3. Locate the ComputerCraft folder at local address above and select cut and then paste the whole folder in CC-Backup on your desktop.
4. Locate …userAppDataRoaming.minecraftconfig and repeat step 3 for the mod_ComputerCraft.cfg file. This creates a backup of the older mod. This doesn't backup your computers, which are stored locally in your saves
5. Once complete, add the computer craft folder from the zip into mods
6. Start a SP game. Test the screen. You should be good to go.
Note: Now I need to find an update to the IC texture pack since it didn't display at first. :o/>/>
Tested: OK
Server Install Instructions
Coming as soon as I break my server…
3 posts
Posted 16 April 2012 - 09:34 PM
When I do as stated my server runs but my client crashes and gives me this error: java.lang.IllegalArgumentException: Slot 209 is already occupied by [email="dan200.turtle.shared.BlockTurtle@6c0fcedd"]dan200.turtle.shared.BlockTurtle@6c0fcedd[/email] when adding [email="railcraft.common.rails.BlockRailAdvanced@1d64698"]railcraft.common.rails.BlockRailAdvanced@1d64698[/email]
That's a block ID error. You can fix that by going into Railcraft or CC's config file. Usually located at .minecraft/config, and changing the conflicting block ID.
I edited the railcraft config file to change the block Id and now when I start it up it gives me an error but b4 I can read it, it closes out also I am using the technic launcher using tekkit.
ModLoader.txt stores the last error.
I was having these problems too, here's how I got through it (with Tekkit 2.1.1 client):
1. ModLoader.txt doesn't necessarily show the error at the end of the file, search for "THROW" or just scroll up and look for things that look wrong. I thought the file was incomplete because of the crashing, but it was just above kind of hidden.
2. The second error after changing the item ID was because the number I entered (6010) was apparently "out of bounds." It was way too high (I was trying to get something that wouldn't be taken).
3. Used item ID 214 for the turtle, in ".techniclaunchertekkitconfigmod_CCTurtle.cfg":
turtleBlockID=214It now loads up and is working so far (with monitors yay). Thanks all and I hope this clears it up for somebody else too.
(I wish it was easier to see which itemIDs were available, especially when TME is showing me different numbers and I can't even use it when the game is crashing.)
2217 posts
Location
3232235883
Posted 21 April 2012 - 10:32 PM
im running a tekkit server and everything works fine but the monitor api isnt installed for some reason
514 posts
Location
Over there
Posted 24 April 2012 - 05:31 PM
im running a tekkit server and everything works fine but the monitor api isnt installed for some reason
Tekkit uses CC 1.3, monitors were implemented in 1.31.
You can install this backport, but in that case, everyone who wants to play on your server would need to install it too but if your players want to play on your and other servers, they would require to switch between CC 1.3 (normal tkkit server) and CC 1.31 (tekkit server with backport).
That's why I personally do not recommend using this for tekkit.
1 posts
Posted 30 April 2012 - 03:00 PM
Any news on bukkit backport bug where turtle.compare() function always returns true?
Link:
http://www.computerc...s-returns-true/Thanks!
718 posts
Location
Hawaii
Posted 01 May 2012 - 06:24 AM
Are you gonna backport 1.32 for 1.1? It would be awesome if you could.
1.32 is just 1.31 ported to 1.2.5
259 posts
Location
Australia
Posted 13 May 2012 - 02:31 PM
minecraft 1.1 is a bit outdated lol :P/>/>
514 posts
Location
Over there
Posted 13 May 2012 - 09:57 PM
minecraft 1.1 is a bit outdated lol :P/>/>
It is, but Tekkit still uses it.
718 posts
Location
Hawaii
Posted 13 May 2012 - 10:14 PM
minecraft 1.1 is a bit outdated lol :D/>/>
It is, but Tekkit still uses it.
Cuz tekkit is outdated :P/>/>
514 posts
Location
Over there
Posted 14 May 2012 - 08:59 PM
minecraft 1.1 is a bit outdated lol ;)/>/>
It is, but Tekkit still uses it.
Cuz tekkit is outdated :D/>/>
Cause tekkit wants to stay compatible. :P/>/>
1 posts
Posted 11 October 2012 - 04:20 PM
Can somebody help me plz?
The links are broken… I can't download 1.3.1 anywhere…
Plz, help me…