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Proof of Concept - Claptrap Adventures

Started by Bubba, 19 November 2012 - 08:15 AM
Bubba #1
Posted 19 November 2012 - 09:15 AM
Hello guys,

I have recently been playing a good deal of Borderlands and Borderlands 2. In case any of you are unfamiliar with Borderlands, there are litttle robots called "claptraps" which guide you around the game and add a little humorous dialogue. This got me thinking about making a minecraft adventure map with turtles behaving as claptrap. Before I go crazy and spend a ton of time writing dialogue, plot, and programming turtles I wanted to get a general idea of what people think of the idea.

Some things Claptrap might be responsible for in this adventure map:
- Opening doors (he loves to do this in Borderlands)
- Acting as a guide for the player
- Telling the player what objectives he/she has or has not done
- Rewarding the player with items for completing objectives

Some elements that could be incorporated into the map:
- An actual storyline
- Boss fights (TNT cannons, 8000 skeletons, etc)
- Built-in programming missions (e.g. program a turtle you are given to execute the task given to you [such as build bridges])
- A reward system (using claptrap) which would give the user things like enchanted weapons
- A level system: the higher the level, the better rewards a player would get

Below are some extremely primitive and quickly done screenshots of what it might be like. Keep in mind that I am no builder and in fact I might ask somebody to help me out with the building part.
Spoiler










Give me some feedback! If you have a suggestion, or even if you think this is a terrible idea, don't be afraid to tell me. I want to know what people think :)/>/>
xuma202 #2
Posted 19 November 2012 - 09:21 AM
I like this idea.
billysback #3
Posted 19 November 2012 - 09:33 AM
Isn't claptrap one specific bot?
C4apTrap or something?

That's kind of irrelevant, but this looks good :)/>/>
What would be better is if it could place a monitor to it's side when it needed to talk, so that it can move around at the same time :D/>/>
Bubba #4
Posted 19 November 2012 - 09:46 AM
What would be better is if it could place a monitor to it's side when it needed to talk, so that it can move around at the same time :)/>/>

Well the way I was thinking of doing it there would be monitors at each 'checkpoint', and the turtle would stop beside the monitor whenever it needed to talk. The issue with the turtle placing its own monitor is that it would need to construct a 4x4 monitor (to make it easier to read the text rather than have tiny 0.5 font size), which would become a pain to code in tight places.
Doyle3694 #5
Posted 20 November 2012 - 05:56 AM
or, have mr. claptrap place down signs :(/>/>
CoolisTheName007 #6
Posted 22 November 2012 - 11:13 PM
Now that OpenCCSensors is out, having turtles following players is getting easier to do. There's obstacle avoidance, but I'm working on pathfinding and that should fix it.
Bubba #7
Posted 23 November 2012 - 06:48 AM
Now that OpenCCSensors is out, having turtles following players is getting easier to do. There's obstacle avoidance, but I'm working on pathfinding and that should fix it.
Actually I'm writing my own peripheral to do some of the things that CCSensors does and a few more as well - for example my peripheral will have the ability to teleport the player and set blocks at a specified x,y,z location.
CoolisTheName007 #8
Posted 23 November 2012 - 08:19 AM
snip

Uau, soon enough there will be enough add-ons of that kind (more like a creative tool than legit) that we will have a complete scripting language for Minecraft; OCCSensors it's supposed to be legit; to each trade it's tool.
Bubba #9
Posted 23 November 2012 - 08:38 AM
snip

Uau, soon enough there will be enough add-ons of that kind (more like a creative tool than legit) that we will have a complete scripting language for Minecraft; OCCSensors it's supposed to be legit; to each trade it's tool.

Yes, the peripheral I'm writing is definitely not a tool to be used in a legit world - That would take all the fun out of MC. I am designing it specifically for map makers and possibly building designers and the like.
Bubba #10
Posted 23 November 2012 - 10:28 AM
Finished the peripheral. Now to start working on the map/interaction between the player and Claptrap ;)/>/>