Posted 13 March 2012 - 11:59 PM
You might be thinking what is this ccNet thingy. I tell you, you can mount directories inside the .minecraft folder, and they will be avaliable for all worlds you have. Like, I mounted the directory lol thats inside .minecraft. There I can write and read programs, as well as delete them.
I made a little nice API, which you can run it by going into Lua > os.loadAPI("network").
Usage: network.mountDir(desiredLocation, path)
Video:
[media]http://youtu.be/5mY-ZjhUOgQ[/media]
Download:
Latest version: 1.1.1
ccNAS v1.1.1* [adf.ly][MediaFire]
ccNAS v1.1* [adf.ly][MediaFire]
ccNAS v1.0* [adf.ly][MediaFire]
* Requires Minecraft 1.2.3
I'd really like to thank Casper, for fixing my code. Big thanks!
Changelog
I made a little nice API, which you can run it by going into Lua > os.loadAPI("network").
Usage: network.mountDir(desiredLocation, path)
Video:
[media]http://youtu.be/5mY-ZjhUOgQ[/media]
Download:
Latest version: 1.1.1
ccNAS v1.1.1* [adf.ly][MediaFire]
ccNAS v1.1* [adf.ly][MediaFire]
ccNAS v1.0* [adf.ly][MediaFire]
* Requires Minecraft 1.2.3
I'd really like to thank Casper, for fixing my code. Big thanks!
Changelog
v1.1.1
-Added more methods, but you can't use them yet.
-Added configurable ID and name.
-Fixed some stuff in 1.1.
-Cleaned the code.