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ccSensor bug, cant use sensor modules

Started by fatsacktony, 28 November 2012 - 11:20 AM
fatsacktony #1
Posted 28 November 2012 - 12:20 PM
Okay, so in my ssp technic game I've loaded millenaire and betterdungeons to the latest rec. build. Now when I want to make different types of sensors to help with automation, the only module it lets me place in the sensor is the proximity one.

I also need to know how to get started on writing a program that is constantly running, detects the number of eggs on the ground in my chicken coop, than triggers a redstone signal to obsidian pipes to suck up the eggs. Can anyone help?
Tiin57 #2
Posted 28 November 2012 - 12:39 PM
1. We don't support Tekkit.
2. We don't support an outdated version of CC.
3. We don't support CCSensors, which is an outdated peripheral.
4. We don't support modified Tekkit.
5. This is not a bug reporting section. Post in the CCSensors topic.
6. For the program, look on the wiki and google "Programming in Lua 1st edition". (It's free.)
7. I certainly appreciate someone else who respects the laws of English and its grammar, though. :D/>