4 posts
Posted 21 December 2012 - 01:52 AM
DownloadsNeeded
Industrialcraft for Minecraft 1.4.5 and
computercraftDownload (version 1.0.2 for MC 1.4.5)
BlockEU readerA block that allow you to know how much energy goes trough a cable and what kind of energy that go's trough.
MethodsSpoiler
getEUdetick() --how mutch EU/tick goes trouh the cable
getTotalEU() --get how mutch EU that dit go trouh the cable
setTotalEU(number) --set how mutch EU that dit go trouh the cable
-- this is for setting it to zero
Idea's/texturesif somebody has an idea for this peripheral just post it.
29 posts
Location
Kansas
Posted 21 December 2012 - 02:03 AM
Looks very good,
a few suggestions
1. maybe using copper or gold cables instead of redstone
2. maybe electronic circuits instead of iron
also i made a change to the texture if you want to look at it then i'll pm you the link to the changed file
29 posts
Location
Kansas
Posted 21 December 2012 - 02:14 AM
EDIT: ARG my previous post showed up just as i posted this one, sorry.
41 posts
Location
United States
Posted 21 December 2012 - 05:03 AM
it should also detect the power stored in all IC2 machines (e.x. Macerators, MFE, etc.)
make another one that detects the BuildCraft power level
make another one that detects the RedPower power level
4 posts
Posted 21 December 2012 - 07:15 AM
it should also detect the power stored in all IC2 machines (e.x. Macerators, MFE, etc.)
make another one that detects the BuildCraft power level
make another one that detects the RedPower power level
Oke I try to make it
730 posts
Location
London, UK
Posted 21 December 2012 - 07:29 AM
Surely if you add those features you'd be basically rebuilding OpenCCSensors? Which does all this and more already.
I mean, you're of course welcome to do so. Just feels like a lot of duplicated effort..
OpenCCSensors is open source, so you're more than welcome to get involved in the development of it and add additional features to it.
4 posts
Posted 21 December 2012 - 11:46 AM
Surely if you add those features you'd be basically rebuilding OpenCCSensors? Which does all this and more already.
I mean, you're of course welcome to do so. Just feels like a lot of duplicated effort..
OpenCCSensors is open source, so you're more than welcome to get involved in the development of it and add additional features to it.
you are right, I will stop my development
do you have an idea for a mod or add-on
730 posts
Location
London, UK
Posted 21 December 2012 - 09:12 PM
Surely if you add those features you'd be basically rebuilding OpenCCSensors? Which does all this and more already.
I mean, you're of course welcome to do so. Just feels like a lot of duplicated effort..
OpenCCSensors is open source, so you're more than welcome to get involved in the development of it and add additional features to it.
you are right, I will stop my development
do you have an idea for a mod or add-on
Absolutely no need to stop your development! If you're enjoying it carry on. But you clearly have talent so didn't want to see it wasted! :)/>
One thing that OpenCCSensors will probably never do is have any interaction with the world around it, so something along those lines could be interesting - or something that could be used in conjunction with CCSensors would be cool too…
One thing we've discussed a bit but not yet implemented is the idea of computer controlled mobs. Of course they'd need to be robots or something, but I think the idea has a lot of potential.
4 posts
Posted 21 December 2012 - 11:40 PM
Surely if you add those features you'd be basically rebuilding OpenCCSensors? Which does all this and more already.
I mean, you're of course welcome to do so. Just feels like a lot of duplicated effort..
OpenCCSensors is open source, so you're more than welcome to get involved in the development of it and add additional features to it.
you are right, I will stop my development
do you have an idea for a mod or add-on
Absolutely no need to stop your development! If you're enjoying it carry on. But you clearly have talent so didn't want to see it wasted! :)/>
One thing that OpenCCSensors will probably never do is have any interaction with the world around it, so something along those lines could be interesting - or something that could be used in conjunction with CCSensors would be cool too…
One thing we've discussed a bit but not yet implemented is the idea of computer controlled mobs. Of course they'd need to be robots or something, but I think the idea has a lot of potential.
good idea