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cheekycharlie101's profile picture

textutils.setFont()?

Started by cheekycharlie101, 22 December 2012 - 11:10 AM
cheekycharlie101 #1
Posted 22 December 2012 - 12:10 PM
could we get a couple more fonts added to CC? just think you could use it to make thing stand out. then you could use something likes textutils.setFont()
print("aewdfhalh")
and it would print it in a different font?
just think it could be nice to make different parts of programs stand out a little more and give them a little bit more style?
could this be possible?
Cranium #2
Posted 22 December 2012 - 01:08 PM
I don't think fonts are as simple as that, but I don't know for sure. Besides, what's wrong with the font we have? I like it. The only addition I would suggest is more character support.
Kingdaro #3
Posted 22 December 2012 - 04:29 PM
I'd support font styling (italics, bold, underline), but an entirely different font usually wouldn't fit CC in most circumstances.
Noodle #4
Posted 22 December 2012 - 04:30 PM
Well.. At one point they were thinking of adding languages.
That would involve different fonts. I don't know whatever happened to that idea.
ChunLing #5
Posted 22 December 2012 - 04:36 PM
It's one of those things that takes some time.
PixelToast #6
Posted 22 December 2012 - 04:59 PM
pixel editing would allow custom font rendering
just giving people fonts wouldnt be challenging enough

and yea, we JUST added color support
thats enough for now .-.

accent marks would be nice though
it would give support for many languages
cheekycharlie101 #7
Posted 23 December 2012 - 01:13 AM
I'd support font styling (italics, bold, underline), but an entirely different font usually wouldn't fit CC in most circumstances.

i made that suggestion a while ago and cloudy just replied "No." then locked the topic. didnt even tell me why he denied it but oh well
Leo Verto #8
Posted 23 December 2012 - 09:16 AM
I'd support font styling (italics, bold, underline), but an entirely different font usually wouldn't fit CC in most circumstances.
i made that suggestion a while ago and cloudy just replied "No." then locked the topic. didnt even tell me why he denied it but oh well
Try to make a 7 pixel hight italic/bold font then, Cloudy explained that before.
cheekycharlie101 #9
Posted 23 December 2012 - 10:31 AM
I'd support font styling (italics, bold, underline), but an entirely different font usually wouldn't fit CC in most circumstances.
i made that suggestion a while ago and cloudy just replied "No." then locked the topic. didnt even tell me why he denied it but oh well
Try to make a 7 pixel hight italic/bold font then, Cloudy explained that before.

i have not heard of such an explanation. how ever, couldnt you just make it the same height just 1 pixel wider? wouldn't that look bold. or make room for letters that are more than 7 pixels high. so the max height could be 9 or something? i honestly think that this should be added to CC
cheekycharlie101 #10
Posted 23 December 2012 - 10:34 AM
pixel editing would allow custom font rendering
just giving people fonts wouldnt be challenging enough

and yea, we JUST added color support
thats enough for now .-.

accent marks would be nice though
it would give support for many languages
The problem with that is would lua reconise a character with an accent? lua is its own unique language, the same as Enlgish, French, german. so what you siad does not really make sense. in theory it does not need accents as lua is its own language. its like saying, we should add a new letter to the English alphabet
Doyle3694 #11
Posted 23 December 2012 - 01:25 PM
what if…. what if åäö were added! (Just pokin' ya cloudy, know more characters is planned and know you're working on it))
immibis #12
Posted 23 December 2012 - 06:17 PM
pixel editing would allow custom font rendering
just giving people fonts wouldnt be challenging enough

and yea, we JUST added color support
thats enough for now .-.

accent marks would be nice though
it would give support for many languages
The problem with that is would lua reconise a character with an accent? lua is its own unique language, the same as Enlgish, French, german. so what you siad does not really make sense. in theory it does not need accents as lua is its own language. its like saying, we should add a new letter to the English alphabet
In Lua a string is just a sequence of bytes. It doesn't matter if those bytes are 0, 1, 97, 200, they all work. However, LuaJ seems to have bugs when those bytes are over 127.
Sebra #13
Posted 23 December 2012 - 06:51 PM
what if…. what if åäö were added! (Just pokin' ya cloudy, know more characters is planned and know you're working on it))
I get it on screen each time I forget to switch to english.
Cranium #14
Posted 24 December 2012 - 11:10 AM
In Lua a string is just a sequence of bytes. It doesn't matter if those bytes are 0, 1, 97, 200, they all work. However, LuaJ seems to have bugs when those bytes are over 127.
So in theory, as soon as ComputerCraft is no longer dependent on LuaJ, we would be able to add such things?
cheekycharlie101 #15
Posted 24 December 2012 - 11:05 PM
In Lua a string is just a sequence of bytes. It doesn't matter if those bytes are 0, 1, 97, 200, they all work. However, LuaJ seems to have bugs when those bytes are over 127.
So in theory, as soon as ComputerCraft is no longer dependent on LuaJ, we would be able to add such things?
whats luaJ ?
Cranium #16
Posted 25 December 2012 - 04:49 AM
whats luaJ ?
LuaJ is what Cloudy and Dan use to interpret Lua commands within java. It's a bit clunky and annoying to deal with from what I hear, and their plan is to move away from their dependency on it.
cheekycharlie101 #17
Posted 25 December 2012 - 11:50 AM
whats luaJ ?
LuaJ is what Cloudy and Dan use to interpret Lua commands within java. It's a bit clunky and annoying to deal with from what I hear, and their plan is to move away from their dependency on it.
but in order to do that wouldnt they have to write their own version of lua and maybe there own interpreter? im not entirly sure how that would be possible?
Cloudy #18
Posted 25 December 2012 - 11:51 AM
No.
cheekycharlie101 #19
Posted 25 December 2012 - 11:57 AM
No.
There we go, always happens, do we even get an explanation? from my point of view it seems that you just cant be bothed to do it. im sure there is an explanation but we would like to hear it..
Cloudy #20
Posted 25 December 2012 - 12:00 PM
I'm saying no to your question. We don't have to write our own interpreter - there are others.
cheekycharlie101 #21
Posted 25 December 2012 - 12:04 PM
I'm saying no to your question. We don't have to write our own interpreter - there are others.
could you give me an input on the actual suggestion? saying "No." with out a quote or anything just makes it look like your denying the suggestion entirly
ChunLing #22
Posted 26 December 2012 - 01:43 PM
If you really want a "no" to the entire suggestion, getting picky with Cloudy is one way to go about it.
Cranium #23
Posted 26 December 2012 - 04:33 PM
The main reason I think it won't be added, is because it does not fit with the spirit of the mod. There are only so many things that can be added without making the mod completely different than the current concept. Adding colors was a huge change to the mod, and I it had been turned down so many times before. Adding fonts or text styles does not, and will not fit with this mod AT ALL.
I don't profess to have any meaningful input on the mod, but I believe that Cloudy and Dan would say pretty much the same.
kazagistar #24
Posted 27 December 2012 - 11:27 AM
Colors have already made a lot of applications more difficult. Originally, all you needed was an array of bytes to store store to save the state of the screen. With the addition of color, you now need to store that metadata, either as separate tags or just a per character "color array".
cheekycharlie101 #25
Posted 27 December 2012 - 12:46 PM
Colors have already made a lot of applications more difficult. Originally, all you needed was an array of bytes to store store to save the state of the screen. With the addition of color, you now need to store that metadata, either as separate tags or just a per character "color array".
would that be the same with standard computers though as they have no color settings
cheekycharlie101 #26
Posted 27 December 2012 - 12:48 PM
The main reason I think it won't be added, is because it does not fit with the spirit of the mod. There are only so many things that can be added without making the mod completely different than the current concept. Adding colors was a huge change to the mod, and I it had been turned down so many times before. Adding fonts or text styles does not, and will not fit with this mod AT ALL.
I don't profess to have any meaningful input on the mod, but I believe that Cloudy and Dan would say pretty much the same.
"belive that cloudy and dan WOULD say pretty much the same" honestly it would help if they gave reasons to denying suggestions. I mean, just saying "No." does not give much of an input and new users to the CC mod and forums would not know exactly what would be the concept of the mod and i dont think it would make them feel very welcome when they just see "No." at the bottom of there topic and there topic locked. just saying, could be a little more friendly..
Cranium #27
Posted 27 December 2012 - 12:56 PM
"belive that cloudy and dan WOULD say pretty much the same" honestly it would help if they gave reasons to denying suggestions. I mean, just saying "No." does not give much of an input and new users to the CC mod and forums would not know exactly what would be the concept of the mod and i dont think it would make them feel very welcome when they just see "No." at the bottom of there topic and there topic locked. just saying, could be a little more friendly..
Generally, Cloudy or Dan(usually Cloudy) are not on the forums that often, and get here long after several people have put their two cents in. I don't think they want to spend their time away from coding or doing their full time jobs just to give everyone an explanation that has probably already been given by several members of the forums. I bet you anything that the main reason that this would not be added is because of one of the reasons stated well before Cloudy said "No". I do know that he reads the comments and the argument for/against before making a decision. He's not so closed minded that he would just ignore a valid argument for/against.
PixelToast #28
Posted 27 December 2012 - 01:00 PM
this forum is my full time job
concidering what dan / cloudy said so far
just give it some time .-.
they JUST added colors
AfterLifeLochie #29
Posted 27 December 2012 - 11:14 PM
The main reason I think it won't be added, is because it does not fit with the spirit of the mod. There are only so many things that can be added without making the mod completely different than the current concept. Adding colors was a huge change to the mod, and I it had been turned down so many times before. Adding fonts or text styles does not, and will not fit with this mod AT ALL.
I don't profess to have any meaningful input on the mod, but I believe that Cloudy and Dan would say pretty much the same.
"belive that cloudy and dan WOULD say pretty much the same" honestly it would help if they gave reasons to denying suggestions. I mean, just saying "No." does not give much of an input and new users to the CC mod and forums would not know exactly what would be the concept of the mod and i dont think it would make them feel very welcome when they just see "No." at the bottom of there topic and there topic locked. just saying, could be a little more friendly..
For starters - re-read this thread. You'll see Cloudy is saying "No." to your comment about having to write a new Lua interpreter - which is downright insane, to be blunt. There are plenty of Lua interpreters for Java - like LuaJ and Kahlua, to name a few. And as far as "hindering feedback" goes - there's an entire board for it and I'm pretty sure there is a deep well of ideas that Dan and Cloudy have - and most of us have them too.

I'd support font styling (italics, bold, underline), but an entirely different font usually wouldn't fit CC in most circumstances.

i made that suggestion a while ago and cloudy just replied "No." then locked the topic. didnt even tell me why he denied it but oh well
Uh, yes, you made that suggestion - and Cloudy never replied with "No." or locked the topic in fact, it's still open. Yes, I found it, after rummaging through the Suggestions board. And unless Cloudy did actually reply and locked the topic, and then recently deleted his reply and unlocked it (which we'd still be able to see "Post Deleted"), I'm not sure how that above statement is remotely factual.

I've closed this to prevent further debate about the administrative decisions to say yes or no to ideas or the further, blatant "villainization" of Cloudy - it's dan200's mod; if he doesn't want something, he doesn't want something, that's it. I'm fairly certain there is some serious discussion regarding serious ideas (for example, those not on the "don't suggest" and seem somewhat reasonable).