1243 posts
Location
Indiana, United States
Posted 26 December 2012 - 12:02 PM
I am a peripheral developer; however, I need ideas. Anyone have a peripheral they want?
445 posts
Posted 26 December 2012 - 12:21 PM
holographic renderer :P/>
so basically that lets it render anything in a given radius around it, though the rendered stuff would appear "ghostly"
using proxy functions for open gl rendering i suppose
302 posts
Posted 26 December 2012 - 12:23 PM
A possibly insane to do but extravagant as hell: a gravity activator for turtles -> makes turtles fall.
A practical one for OpenCCsensors ( I talked a lot about doing it myself, but I got sidetracked with networks and ect): a radar sensor (basic version tells if block at relative coordinates x,y,z is air or not). Better, faster, and more realistic pathfinding.
A very practical one for networks: satellite dish peripheral. Allows communication over unloaded chunks at extreme distances, not at short ones.
Another practical one for dynamic networks: emits a pre-set rednet message when the computer/turtle chunk is about to be unloaded.
997 posts
Location
Wellington, New Zealand
Posted 26 December 2012 - 05:31 PM
A possibly insane to do but extravagant as hell: a gravity activator for turtles -> makes turtles fall.
parallel.waitForAny(function()
while true do
turtle.down()
sleep(1)
end,
function()
-- your code here
end
)
1243 posts
Location
Indiana, United States
Posted 27 December 2012 - 12:33 AM
A possibly insane to do but extravagant as hell: a gravity activator for turtles -> makes turtles fall.
parallel.waitForAny(function()
while true do
turtle.down()
sleep(1)
end,
function()
-- your code here
end
)
Heh, quite true. Also can't think of a legit reason to do that.
Holographs I have been toying with, but I want to have support for projecting mod blocks as well. Can't quite figure out how to create a dynamic system for that.
302 posts
Posted 27 December 2012 - 01:01 AM
A possibly insane to do but extravagant as hell: a gravity activator for turtles -> makes turtles fall.
parallel.waitForAny(function()
while true do
turtle.down()
sleep(1)
end,
function()
-- your code here
end
)
Heh, quite true. Also can't think of a legit reason to do that.
Holographs I have been toying with, but I want to have support for projecting mod blocks as well. Can't quite figure out how to create a dynamic system for that.
Well, I did say it was extravagant, and I think you know that I meant falling like an anvil does. Oh well.
1243 posts
Location
Indiana, United States
Posted 27 December 2012 - 01:28 AM
I'm not for extravagant stuff; if it has a use, I'll be happy to code it (holograms) but not the useless stuff.
1214 posts
Location
The Sammich Kingdom
Posted 27 December 2012 - 03:35 AM
Stoner turtles! They will sit around sleeping 90% of the time the other 10% of the time they will be smoking a bong.